FATAL ERROR WARN INFO DEBUG TRACE Find unimplemented 
------------------------------------
Log session start time Sat Sep 29 08:58:55 WST 2012

Time   Thread   Level   Category   Message  
0   GUI   INFO   emu   Java version: 1.7.0_07 (1.7.0_07-b10)  
2   GUI   INFO   emu   Java library path: lib/windows-amd64  
4   GUI   INFO   emu   Jpcsp v0.6 2748  
6   GUI   INFO   emu   UMD param.sfo : APP_VER = 01.00 ATTRIBUTE = 23068673 BOOTABLE = 1 CATEGORY = UG DISC_ID = NPUZ00208 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.02 HRKGMP_VER = 0 PARENTAL_LEVEL = 9 PSP_SYSTEM_VER = 6.20 REGION = 32768 TITLE = Zombie Racers USE_USB = 0 probably homebrew? false  
16   GUI   DEBUG   hle   Loading HLE firmware up to version 620  
184   GUI   INFO   emu   File EBOOT.OLD not found in directory.  
186   GUI   DEBUG   runtime   RuntimeContext.reset  
188   GUI   INFO   compiler   Compiler MethodMaxInstructions: 3000  
516   GUI   DEBUG   hle   Loading HLE firmware up to version 620  
610   GUI   WARN   loader   Encrypted file detected! (~PSP)  
610   GUI   INFO   loader   Calling crypto engine for PRX.  
1535   GUI   DEBUG   loader   Loader: Relocation required (PRX)  
1535   GUI   DEBUG   loader   PH#0: loading program 08804000 - file 088A6F7C - mem 088A6F7C  
1536   GUI   DEBUG   loader   PH#0: p_type 00000001 p_offset 000000C0 p_vaddr 00000000 p_paddr 000574DC p_filesz 000A2F7C p_memsz 000A2F7C p_flags 00000007 p_align 00000040   
1548   GUI   DEBUG   loader   PH#1: loading program 088A6F80 - file 088A6F90 - mem 09E477A0  
1548   GUI   DEBUG   loader   PH#1: p_type 00000001 p_offset 000A3040 p_vaddr 000A2F80 p_paddr 00000000 p_filesz 00000010 p_memsz 015A0820 p_flags 00000006 p_align 00000040   
1554   GUI   DEBUG   loader   PH alloc consumption 016437A0 (mem 015A0810)  
1556   GUI   DEBUG   loader   : clearing section 088A6FC0 - 09E477A0 (len 015A07E0)  
1560   GUI   DEBUG   loader   PH#2: relocating 19790 entries  
1623   GUI   INFO   loader   Found ModuleInfo name:'ZombieRacers' version:0101 attr:00000000 gp:00000000  
1623   GUI   DEBUG   loader   Reserving 0x16437A0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'  
1624   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_Addr, size=0x16437A0, addr=0x08804000: returns 0x08804000  
1625   GUI   DEBUG   loader   Processing Import #0: sceAtrac3plus s_modulename 0885B454 s_version 0011 s_flags 0009 s_size 0005 s_imports 000D s_nid 0885B7A4 s_text 0885B240   
1627   GUI   DEBUG   loader   Processing Import #1: sceSasCore s_modulename 0885B468 s_version 0011 s_flags 4009 s_size 0005 s_imports 001B s_nid 0885B738 s_text 0885B168   
1628   GUI   DEBUG   loader   Processing Import #2: sceAudio s_modulename 0885B478 s_version 0011 s_flags 4001 s_size 0005 s_imports 0009 s_nid 0885B714 s_text 0885B120   
1630   GUI   DEBUG   loader   Processing Import #3: sceUtility s_modulename 0885B488 s_version 0011 s_flags 4001 s_size 0005 s_imports 000C s_nid 0885B6E4 s_text 0885B0C0   
1631   GUI   DEBUG   loader   Processing Import #4: sceUmdUser s_modulename 0885B498 s_version 0011 s_flags 4001 s_size 0005 s_imports 0003 s_nid 0885B6D8 s_text 0885B0A8   
1633   GUI   DEBUG   loader   Processing Import #5: scePower s_modulename 0885B4A8 s_version 0011 s_flags 4001 s_size 0005 s_imports 0002 s_nid 0885B6D0 s_text 0885B098   
1635   GUI   DEBUG   loader   Processing Import #6: IoFileMgrForUser s_modulename 0885B4B8 s_version 0011 s_flags 4001 s_size 0005 s_imports 0007 s_nid 0885B6B4 s_text 0885B060   
1636   GUI   DEBUG   loader   Processing Import #7: Kernel_Library s_modulename 0885B4D0 s_version 0011 s_flags 0001 s_size 0005 s_imports 0005 s_nid 0885B6A0 s_text 0885B038   
1637   GUI   DEBUG   loader   Processing Import #8: LoadExecForUser s_modulename 0885B4E4 s_version 0011 s_flags 4001 s_size 0005 s_imports 0002 s_nid 0885B698 s_text 0885B028   
1639   GUI   DEBUG   loader   Processing Import #9: ModuleMgrForUser s_modulename 0885B4F8 s_version 0011 s_flags 4001 s_size 0005 s_imports 0005 s_nid 0885B684 s_text 0885B000   
1640   GUI   DEBUG   loader   Processing Import #10: StdioForUser s_modulename 0885B510 s_version 0011 s_flags 4001 s_size 0005 s_imports 0003 s_nid 0885B678 s_text 0885AFE8   
1641   GUI   DEBUG   loader   Processing Import #11: SysMemUserForUser s_modulename 0885B524 s_version 0011 s_flags 4000 s_size 0005 s_imports 0006 s_nid 0885B660 s_text 0885AFB8   
1643   GUI   DEBUG   loader   Processing Import #12: ThreadManForUser s_modulename 0885B53C s_version 0011 s_flags 4001 s_size 0005 s_imports 0013 s_nid 0885B614 s_text 0885AF20   
1644   GUI   DEBUG   loader   Processing Import #13: UtilsForUser s_modulename 0885B554 s_version 0011 s_flags 4001 s_size 0005 s_imports 0004 s_nid 0885B604 s_text 0885AF00   
1645   GUI   DEBUG   loader   Processing Import #14: sceCtrl s_modulename 0885B568 s_version 0011 s_flags 4001 s_size 0005 s_imports 0003 s_nid 0885B5F8 s_text 0885AEE8   
1646   GUI   DEBUG   loader   Processing Import #15: sceDisplay s_modulename 0885B574 s_version 0011 s_flags 4001 s_size 0005 s_imports 0004 s_nid 0885B5E8 s_text 0885AEC8   
1648   GUI   DEBUG   loader   Processing Import #16: sceGe_user s_modulename 0885B584 s_version 0011 s_flags 4001 s_size 0005 s_imports 000A s_nid 0885B5C0 s_text 0885AE78   
1649   GUI   INFO   loader   Found 134 unresolved imports  
1651   GUI   DEBUG   loader   Processing header #0 at 0x0885B2AC: ZombieRacers modulename 00000000 version 0000 attr 8000 size 04 vcount 04 fcount 0002 resident 0885B590   
1652   GUI   DEBUG   loader   module_start found: nid=0xD632ACDB, function=0x08839628  
1653   GUI   DEBUG   loader   module_stop found: nid=0xCEE8593C, function=0x08839A00  
1653   GUI   DEBUG   loader   module_info found: nid=0xF01D73A7, addr=0x0885B41C  
1654   GUI   WARN   loader   module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010  
1654   GUI   DEBUG   loader   module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000  
1655   GUI   DEBUG   loader   module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000  
1656   GUI   INFO   loader   134 NIDS mapped  
1660   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000  
1661   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00  
1663   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]  
1663   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00  
1664   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]  
1665   GUI   INFO   hle.ThreadManForUser   Audio threads disabled: false  
2112   GUI   DEBUG   hle.sceDisplay   Available Display Mode #0 = 800 x 600 x 32 @75Hz  
2112   GUI   DEBUG   hle.sceDisplay   Available Display Mode #1 = 800 x 600 x 32 @72Hz  
2113   GUI   DEBUG   hle.sceDisplay   Available Display Mode #2 = 640 x 480 x 16 @67Hz  
2113   GUI   DEBUG   hle.sceDisplay   Available Display Mode #3 = 640 x 480 x 16 @72Hz  
2113   GUI   DEBUG   hle.sceDisplay   Available Display Mode #4 = 640 x 480 x 16 @75Hz  
2114   GUI   DEBUG   hle.sceDisplay   Available Display Mode #5 = 1280 x 1024 x 32 @60Hz  
2114   GUI   DEBUG   hle.sceDisplay   Available Display Mode #6 = 1366 x 768 x 16 @60Hz  
2115   GUI   DEBUG   hle.sceDisplay   Available Display Mode #7 = 1024 x 768 x 32 @75Hz  
2115   GUI   DEBUG   hle.sceDisplay   Available Display Mode #8 = 1360 x 768 x 16 @60Hz  
2116   GUI   DEBUG   hle.sceDisplay   Available Display Mode #9 = 720 x 480 x 32 @60Hz  
2116   GUI   DEBUG   hle.sceDisplay   Available Display Mode #10 = 720 x 480 x 32 @56Hz  
2117   GUI   DEBUG   hle.sceDisplay   Available Display Mode #11 = 1024 x 768 x 32 @70Hz  
2117   GUI   DEBUG   hle.sceDisplay   Available Display Mode #12 = 1024 x 768 x 16 @75Hz  
2117   GUI   DEBUG   hle.sceDisplay   Available Display Mode #13 = 1366 x 768 x 32 @60Hz  
2118   GUI   DEBUG   hle.sceDisplay   Available Display Mode #14 = 1360 x 768 x 32 @60Hz  
2118   GUI   DEBUG   hle.sceDisplay   Available Display Mode #15 = 720 x 480 x 16 @60Hz  
2119   GUI   DEBUG   hle.sceDisplay   Available Display Mode #16 = 1024 x 768 x 16 @70Hz  
2119   GUI   DEBUG   hle.sceDisplay   Available Display Mode #17 = 720 x 480 x 16 @56Hz  
2120   GUI   DEBUG   hle.sceDisplay   Available Display Mode #18 = 800 x 600 x 16 @72Hz  
2120   GUI   DEBUG   hle.sceDisplay   Available Display Mode #19 = 800 x 600 x 16 @75Hz  
2121   GUI   DEBUG   hle.sceDisplay   Available Display Mode #20 = 640 x 480 x 32 @67Hz  
2121   GUI   DEBUG   hle.sceDisplay   Available Display Mode #21 = 1280 x 1024 x 16 @60Hz  
2121   GUI   DEBUG   hle.sceDisplay   Available Display Mode #22 = 640 x 480 x 32 @75Hz  
2122   GUI   DEBUG   hle.sceDisplay   Available Display Mode #23 = 640 x 480 x 32 @72Hz  
2122   GUI   DEBUG   hle.sceDisplay   Available Display Mode #24 = 1280 x 768 x 16 @60Hz  
2123   GUI   DEBUG   hle.sceDisplay   Available Display Mode #25 = 800 x 600 x 16 @60Hz  
2123   GUI   DEBUG   hle.sceDisplay   Available Display Mode #26 = 800 x 600 x 16 @56Hz  
2124   GUI   DEBUG   hle.sceDisplay   Available Display Mode #27 = 640 x 480 x 32 @59Hz  
2124   GUI   DEBUG   hle.sceDisplay   Available Display Mode #28 = 1280 x 1024 x 16 @75Hz  
2125   GUI   DEBUG   hle.sceDisplay   Available Display Mode #29 = 640 x 480 x 32 @60Hz  
2125   GUI   DEBUG   hle.sceDisplay   Available Display Mode #30 = 1024 x 768 x 16 @60Hz  
2126   GUI   DEBUG   hle.sceDisplay   Available Display Mode #31 = 1280 x 800 x 32 @60Hz  
2126   GUI   DEBUG   hle.sceDisplay   Available Display Mode #32 = 1440 x 900 x 32 @60Hz  
2126   GUI   DEBUG   hle.sceDisplay   Available Display Mode #33 = 1400 x 1050 x 16 @60Hz  
2127   GUI   DEBUG   hle.sceDisplay   Available Display Mode #34 = 720 x 480 x 16 @72Hz  
2127   GUI   DEBUG   hle.sceDisplay   Available Display Mode #35 = 1360 x 1024 x 32 @60Hz  
2128   GUI   DEBUG   hle.sceDisplay   Available Display Mode #36 = 720 x 480 x 16 @75Hz  
2128   GUI   DEBUG   hle.sceDisplay   Available Display Mode #37 = 1280 x 800 x 16 @60Hz  
2129   GUI   DEBUG   hle.sceDisplay   Available Display Mode #38 = 1024 x 768 x 32 @60Hz  
2129   GUI   DEBUG   hle.sceDisplay   Available Display Mode #39 = 1440 x 900 x 16 @60Hz  
2130   GUI   DEBUG   hle.sceDisplay   Available Display Mode #40 = 720 x 480 x 32 @75Hz  
2130   GUI   DEBUG   hle.sceDisplay   Available Display Mode #41 = 1360 x 1024 x 16 @60Hz  
2130   GUI   DEBUG   hle.sceDisplay   Available Display Mode #42 = 1400 x 1050 x 32 @60Hz  
2131   GUI   DEBUG   hle.sceDisplay   Available Display Mode #43 = 720 x 480 x 32 @72Hz  
2131   GUI   DEBUG   hle.sceDisplay   Available Display Mode #44 = 800 x 600 x 32 @60Hz  
2132   GUI   DEBUG   hle.sceDisplay   Available Display Mode #45 = 1280 x 768 x 32 @60Hz  
2132   GUI   DEBUG   hle.sceDisplay   Available Display Mode #46 = 800 x 600 x 32 @56Hz  
2133   GUI   DEBUG   hle.sceDisplay   Available Display Mode #47 = 640 x 480 x 16 @59Hz  
2133   GUI   DEBUG   hle.sceDisplay   Available Display Mode #48 = 640 x 480 x 16 @60Hz  
2133   GUI   DEBUG   hle.sceDisplay   Available Display Mode #49 = 1280 x 1024 x 32 @75Hz  
2134   GUI   DEBUG   hle.sceDisplay   Available Display Mode #50 = 720 x 576 x 32 @56Hz  
2134   GUI   DEBUG   hle.sceDisplay   Available Display Mode #51 = 1280 x 720 x 16 @50Hz  
2135   GUI   DEBUG   hle.sceDisplay   Available Display Mode #52 = 720 x 576 x 32 @60Hz  
2135   GUI   DEBUG   hle.sceDisplay   Available Display Mode #53 = 1680 x 1050 x 16 @60Hz  
2136   GUI   DEBUG   hle.sceDisplay   Available Display Mode #54 = 1280 x 720 x 16 @59Hz  
2136   GUI   DEBUG   hle.sceDisplay   Available Display Mode #55 = 1280 x 720 x 16 @60Hz  
2136   GUI   DEBUG   hle.sceDisplay   Available Display Mode #56 = 1152 x 864 x 32 @60Hz  
2137   GUI   DEBUG   hle.sceDisplay   Available Display Mode #57 = 1600 x 900 x 32 @60Hz  
2137   GUI   DEBUG   hle.sceDisplay   Available Display Mode #58 = 1280 x 960 x 16 @60Hz  
2138   GUI   DEBUG   hle.sceDisplay   Available Display Mode #59 = 1280 x 720 x 32 @50Hz  
2138   GUI   DEBUG   hle.sceDisplay   Available Display Mode #60 = 720 x 576 x 16 @56Hz  
2139   GUI   DEBUG   hle.sceDisplay   Available Display Mode #61 = 720 x 576 x 16 @60Hz  
2139   GUI   DEBUG   hle.sceDisplay   Available Display Mode #62 = 1280 x 720 x 32 @59Hz  
2139   GUI   DEBUG   hle.sceDisplay   Available Display Mode #63 = 1680 x 1050 x 32 @60Hz  
2140   GUI   DEBUG   hle.sceDisplay   Available Display Mode #64 = 1280 x 960 x 32 @60Hz  
2140   GUI   DEBUG   hle.sceDisplay   Available Display Mode #65 = 1600 x 900 x 16 @60Hz  
2141   GUI   DEBUG   hle.sceDisplay   Available Display Mode #66 = 1280 x 720 x 32 @60Hz  
2141   GUI   DEBUG   hle.sceDisplay   Available Display Mode #67 = 1152 x 864 x 16 @60Hz  
2141   GUI   DEBUG   hle.sceDisplay   Available Display Mode #68 = 720 x 576 x 16 @72Hz  
2142   GUI   DEBUG   hle.sceDisplay   Available Display Mode #69 = 720 x 576 x 16 @75Hz  
2142   GUI   DEBUG   hle.sceDisplay   Available Display Mode #70 = 1600 x 1200 x 32 @60Hz  
2143   GUI   DEBUG   hle.sceDisplay   Available Display Mode #71 = 1152 x 864 x 16 @75Hz  
2143   GUI   DEBUG   hle.sceDisplay   Available Display Mode #72 = 1600 x 1200 x 16 @60Hz  
2143   GUI   DEBUG   hle.sceDisplay   Available Display Mode #73 = 720 x 576 x 32 @75Hz  
2144   GUI   DEBUG   hle.sceDisplay   Available Display Mode #74 = 720 x 576 x 32 @72Hz  
2144   GUI   DEBUG   hle.sceDisplay   Available Display Mode #75 = 1152 x 864 x 32 @75Hz  
2145   GUI   DEBUG   hle.sceDisplay   Desktop Display Mode = 1680 x 1050 x 32 @60Hz  
2145   GUI   DEBUG   hle.sceDisplay   Current Display Mode = 1680 x 1050 x 32 @60Hz  
2145   GUI   DEBUG   hle.sceDisplay   initGL called = true, OpenGL Version = 4.2.11762 Compatibility Profile Context  
2168   GUI   INFO   ge   Only GE Graphics: false  
2196   GUI   INFO   hle.sceAudio   Audio ChReserve disabled: false  
2197   GUI   INFO   hle.sceAudio   Audio Blocking disabled: false  
2200   GUI   INFO   hle.sceMpeg   Media Engine enabled  
2202   GUI   INFO   hle   Using the external audio decoder (SonicStage)  
2477   GUI   INFO   hle.sceFont   Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'  
2546   GUI   INFO   hle.sceFont   Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'  
2557   GUI   INFO   hle.sceFont   Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'  
2559   GUI   INFO   hle.sceFont   Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'  
2561   GUI   INFO   hle.sceFont   Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'  
2562   GUI   INFO   hle.sceFont   Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'  
2564   GUI   INFO   hle.sceFont   Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'  
2591   GUI   INFO   hle.sceFont   Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'  
2592   GUI   INFO   hle.sceFont   Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'  
2594   GUI   INFO   hle.sceFont   Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'  
2595   GUI   INFO   hle.sceFont   Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'  
2596   GUI   INFO   hle.sceFont   Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'  
2597   GUI   INFO   hle.sceFont   Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'  
2599   GUI   INFO   hle.sceFont   Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'  
2600   GUI   INFO   hle.sceFont   Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'  
2602   GUI   INFO   hle.sceFont   Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'  
2603   GUI   INFO   hle.sceFont   Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'  
2610   GUI   INFO   hle.sceFont   Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'  
2620   GUI   DEBUG   hle.ThreadManForUser   Creating root thread: entry=0x08839628, priority=32, stackSize=0x400, attr=0x0  
2621   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00  
2622   GUI   DEBUG   runtime   Switching to Thread root  
2623   GUI   DEBUG   emu   Patch file not found: java.io.FileNotFoundException: patches\NPUZ00208.properties (The system cannot find the file specified)  
2623   GUI   INFO   emu   Using the following settings:  
2624   GUI   INFO   emu   Configuration / Region  
2626   GUI   INFO   emu    Language [English]  
2627   GUI   INFO   emu    Button preference: ["O" for "Enter"]  
2627   GUI   INFO   emu    Daylight savings: [Off]  
2628   GUI   INFO   emu    Time zone offset in minutes (GMT+/-): [0]  
2628   GUI   INFO   emu    Time format: [24H]  
2629   GUI   INFO   emu    Date format: [YYYY-MM-DD]  
2629   GUI   INFO   emu    WLAN power saving mode: [Off]  
2630   GUI   INFO   emu    Ad hoc channel: [Auto]  
2630   GUI   INFO   emu    Nickname: []  
2631   GUI   INFO   emu   Configuration / Video  
2631   GUI   INFO   emu    [ ] Disable VBO (automatically disabled if not supported)  
2632   GUI   INFO   emu    [ ] Only GE graphics (not recommended for homebrew)  
2632   GUI   INFO   emu    [ ] Use vertex cache  
2632   GUI   INFO   emu    [ ] Use shaders (experimental)  
2633   GUI   INFO   emu    [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)  
2633   GUI   INFO   emu    [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)  
2634   GUI   INFO   emu    [ ] Enable VAO (only relevant when using shaders and vertex cache)  
2634   GUI   INFO   emu    [ ] Enable saving GE screen to Textures instead of Memory  
2634   GUI   INFO   emu    [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)  
2635   GUI   INFO   emu    [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)  
2635   GUI   INFO   emu    [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)  
2635   GUI   INFO   emu    [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)  
2636   GUI   INFO   emu    [ ] Disable optimized VertexInfo reading (may improve compatibility)  
2636   GUI   INFO   emu    [ ] Use Software Rendering (very experimental, not yet complete, slow)  
2637   GUI   INFO   emu   Configuration / Audio  
2637   GUI   INFO   emu    [ ] Disable audio threads  
2638   GUI   INFO   emu    [ ] Disable audio channels (not recommended)  
2638   GUI   INFO   emu    [ ] Disable audio blocking  
2638   GUI   INFO   emu   Configuration / Memory  
2639   GUI   INFO   emu    [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)  
2639   GUI   INFO   emu    [ ] Ignore unmapped imports (not recommended)  
2640   GUI   INFO   emu   Configuration / Media  
2640   GUI   INFO   emu    [X] Use Media Engine  
2641   GUI   INFO   emu    [ ] Extract media files to tmp folder  
2641   GUI   INFO   emu    [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)  
2641   GUI   INFO   emu    [ ] Use debug font (disable flash0 fonts)  
2642   GUI   INFO   emu   Configuration / Compiler  
2642   GUI   INFO   emu    [X] Use compiler (dynarec)  
2643   GUI   INFO   emu    [ ] Output profiler info to profiler.txt (only for compiler)  
2643   GUI   INFO   emu    [3000] Maximum method size  
2644   GUI   INFO   emu   Configuration / Crypto  
2644   GUI   INFO   emu    [ ] Extract decrypted EBOOT.BIN files to the TMP folder  
2644   GUI   INFO   emu    [ ] Handle SAVEDATA in crypto mode  
2645   GUI   INFO   emu    [ ] Extract original PGD files to the TMP folder  
2645   GUI   INFO   emu   Configuration / Display  
2646   GUI   INFO   emu    Anti-aliasing: [OFF]  
2646   GUI   INFO   emu    Resolution: [Native]  
2646   GUI   INFO   emu    [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs  
2647   GUI   INFO   hle.IoFileMgrForUser   pspiofilemgr - filepath disc0/  
2882   GUI   INFO   ge   Using RenderingEngineLwjgl31  
2883   GUI   INFO   ge   Using VBO  
2883   GUI   INFO   ge   OpenGL version: 4.2.11762 Compatibility Profile Context  
2883   GUI   INFO   ge   Shading Language version: 4.20  
2883   GUI   INFO   ge   GL_CONTEXT_FLAGS: 0x0  
2884   GUI   INFO   ge   GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)  
2966   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
2967   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
2992   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
6421   Emu   INFO   runtime   Using Compiler  
6430   root_9   DEBUG   compiler   Compiling _S1_2_8839628  
6461   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8839628 - addiu $sp, $sp, -32  
6462   root_9   DEBUG   compiler   CodeInstruction.compile 0x883962C - lui $v0, 0x0602 <=> li $v0, 0x06020000  
6465   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839630 - sw $s3, 12($sp)  
6465   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839634 - addu $s3, $a0, $zr <=> move $s3, $a0  
6465   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839638 - ori $a0, $v0, 16  
6466   root_9   DEBUG   compiler   CodeInstruction.compile 0x883963C - sw $s2, 8($sp)  
6466   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839640 - addu $s2, $a1, $zr <=> move $s2, $a1  
6467   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839644 - sw $s1, 4($sp)  
6467   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839648 - sw $s0, 0($sp)  
6472   root_9   DEBUG   compiler   CodeInstruction.compile 0x883964C - lui $s0, 0x0000 <=> li $s0, 0x00000000  
6472   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839650 - sw $ra, 16($sp)  
6473   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8839654 - jal 0x0885AFD0 [sceKernelSetCompiledSdkVersion600_602]  
6478   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839658 - addiu $s1, $s0, 0  
6479   root_9   DEBUG   compiler   CodeInstruction.compile 0x883965C - lui $v0, 0x0003 <=> li $v0, 0x00030000  
6479   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8839660 - jal 0x0885AFC0 [sceKernelSetCompilerVersion]  
6479   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839664 - ori $a0, $v0, 774  
6480   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8839668 - beq $s1, $zr, 0x0883969C  
6480   root_9   DEBUG   compiler   CodeInstruction.compile 0x883966C - lui $t1, 0x0000 <=> li $t1, 0x00000000  
6481   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8839670 - jal 0x0885AF60 [sceKernelGetSystemTimeLow]  
6481   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839674 - nop  
6482   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839678 - sll $t0, $v0, 0x000B  
6482   root_9   DEBUG   compiler   CodeInstruction.compile 0x883967C - xor $a3, $v0, $t0  
6483   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8839680 - jal 0x0885B050 [sceKernelGetThreadId]  
6483   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839684 - sw $a3, 0($s0)  
6484   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839688 - lw $a2, 0($s0)  
6484   root_9   DEBUG   compiler   CodeInstruction.compile 0x883968C - xor $a1, $a2, $v0  
6485   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839690 - xor $a0, $a1, $s1  
6485   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839694 - sw $a0, 0($s0)  
6486   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839698 - lui $t1, 0x0000 <=> li $t1, 0x00000000  
6486   root_9   DEBUG   compiler   CodeInstruction.compile > 0x883969C - addiu $v1, $t1, 0  
6487   root_9   DEBUG   compiler   CodeInstruction.compile < 0x88396A0 - beq $v1, $zr, 0x08839730  
6487   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396A4 - addu $a0, $v1, $zr <=> move $a0, $v1  
6488   root_9   DEBUG   compiler   CodeInstruction.compile > 0x88396A8 - lui $v1, 0x0000 <=> li $v1, 0x00000000  
6488   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396AC - addiu $t3, $v1, 0  
6489   root_9   DEBUG   compiler   CodeInstruction.compile < 0x88396B0 - beq $t3, $zr, 0x088396BC  
6489   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396B4 - addiu $a2, $zr, 32 <=> li $a2, 32  
6490   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396B8 - lw $a2, 0($v1)  
6490   root_9   DEBUG   compiler   CodeInstruction.compile > 0x88396BC - lui $v1, 0x0000 <=> li $v1, 0x00000000  
6491   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396C0 - addiu $t4, $v1, 0  
6491   root_9   DEBUG   compiler   CodeInstruction.compile < 0x88396C4 - beq $t4, $zr, 0x088396D4  
6492   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396C8 - lui $a3, 0x0004 <=> li $a3, 0x00040000  
6492   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396CC - lw $t5, 0($v1)  
6493   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396D0 - sll $a3, $t5, 0x000A  
6493   root_9   DEBUG   compiler   CodeInstruction.compile > 0x88396D4 - lui $a1, 0x0000 <=> li $a1, 0x00000000  
6494   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396D8 - addiu $t6, $a1, 0  
6494   root_9   DEBUG   compiler   CodeInstruction.compile < 0x88396DC - beq $t6, $zr, 0x088396F0  
6495   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396E0 - lui $t0, 0x8000 <=> li $t0, 0x80000000  
6495   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396E4 - lw $s0, 0($a1)  
6496   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396E8 - lui $t7, 0x8000 <=> li $t7, 0x80000000  
6496   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396EC - or $t0, $s0, $t7  
6497   root_9   DEBUG   compiler   CodeInstruction.compile > 0x88396F0 - lui $s1, 0x0884 <=> li $s1, 0x08840000  
6497   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396F4 - addiu $a1, $s1, -26820  
6498   root_9   DEBUG   compiler   CodeInstruction.compile < 0x88396F8 - jal 0x0885AF70 [sceKernelCreateThread]  
6498   root_9   DEBUG   compiler   CodeInstruction.compile 0x88396FC - addu $t1, $zr, $zr <=> li $t1, 0  
6499   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839700 - addu $a0, $v0, $zr <=> move $a0, $v0  
6499   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839704 - addu $a1, $s3, $zr <=> move $a1, $s3  
6500   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8839708 - jal 0x0885AF48 [sceKernelStartThread]  
6500   root_9   DEBUG   compiler   CodeInstruction.compile 0x883970C - addu $a2, $s2, $zr <=> move $a2, $s2  
6501   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839710 - lw $ra, 16($sp)  
6515   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839714 - lw $s3, 12($sp)  
6515   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839718 - lw $s2, 8($sp)  
6516   root_9   DEBUG   compiler   CodeInstruction.compile 0x883971C - lw $s1, 4($sp)  
6516   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839720 - lw $s0, 0($sp)  
6516   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839724 - addu $v0, $zr, $zr <=> li $v0, 0  
6517   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839728 - jr $ra  
6517   root_9   DEBUG   compiler   CodeInstruction.compile 0x883972C - addiu $sp, $sp, 32  
6518   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8839730 - lui $t2, 0x0887 <=> li $t2, 0x08870000  
6518   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8839734 - j 0x088396A8  
6519   root_9   DEBUG   compiler   CodeInstruction.compile 0x8839738 - addiu $a0, $t2, -21608  
6527   root_9   DEBUG   compiler   Compiling _S1_2_885AFD0  
6529   root_9   DEBUG   compiler   CodeInstruction.compile > 0x885AFD0 - jr $ra  
6537   root_9   DEBUG   compiler   CodeInstruction.compile 0x885AFD4 - syscall 0x04508 [sceKernelSetCompiledSdkVersion600_602]  
6542   root_9   DEBUG   hle.SysMemUserForUser   sceKernelSetCompiledSdkVersion600_602: sdkVersion=06020010  
6542   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
6543   root_9   DEBUG   runtime   syncEmulator immediately=false  
6543   root_9   DEBUG   compiler   Compiling _S1_2_885AFC0  
6544   root_9   DEBUG   compiler   CodeInstruction.compile > 0x885AFC0 - jr $ra  
6545   root_9   DEBUG   compiler   CodeInstruction.compile 0x885AFC4 - syscall 0x04515 [sceKernelSetCompilerVersion]  
6547   root_9   DEBUG   hle.SysMemUserForUser   sceKernelSetCompilerVersion: compVersion=30306  
6548   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
6548   root_9   DEBUG   runtime   syncEmulator immediately=false  
6549   root_9   DEBUG   compiler   Compiling _S1_2_885AF70  
6550   root_9   DEBUG   compiler   CodeInstruction.compile > 0x885AF70 - jr $ra  
6553   root_9   DEBUG   compiler   CodeInstruction.compile 0x885AF74 - syscall 0x045BA [sceKernelCreateThread]  
6559   root_9   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
6560   root_9   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FBFC00  
6562   root_9   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0xB, name='user_main', PC=0x0883973C, attr=0x80000000, priority=0x20, stackSize=0x40000  
6563   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
6564   root_9   DEBUG   runtime   syncEmulator immediately=false  
6564   root_9   DEBUG   compiler   Compiling _S1_2_885AF48  
6565   root_9   DEBUG   compiler   CodeInstruction.compile > 0x885AF48 - jr $ra  
6568   root_9   DEBUG   compiler   CodeInstruction.compile 0x885AF4C - syscall 0x045BC [sceKernelStartThread]  
6573   root_9   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
6574   root_9   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=0xB, name='user_main', dataLen=0x21, data=0x09FFFE00, gp=0x00000000  
6577   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
6578   root_9   DEBUG   runtime   syncEmulator immediately=false  
6581   root_9   DEBUG   hle.ThreadManForUser   Thread exit detected SceUID=9 name='root' return:0x00000000  
6582   root_9   DEBUG   hle.ThreadManForUser   sceKernelExitThread SceUID=9 name:'root' exitStatus:0x0  
6584   root_9   DEBUG   runtime   Exiting Thread root(uid=0x9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)  
6585   root_9   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
6586   root_9   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
6587   root_9   DEBUG   runtime   Switching from Thread root to user_main  
6590   root_9   DEBUG   runtime   End of Thread root - stopped  
6592   root_9   DEBUG   runtime   End of Thread root - sync  
6593   root_9   DEBUG   runtime   End of Thread root_9  
6594   user_main_b   DEBUG   compiler   Compiling _S1_2_883973C  
6600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883973C - lui $v1, 0x0000 <=> li $v1, 0x00000000  
6601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839740 - addiu $sp, $sp, -1024  
6603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839744 - addiu $a2, $v1, 0  
6605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839748 - sw $s5, 1012($sp)  
6606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883974C - addiu $s5, $sp, 96  
6607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839750 - sw $s3, 1004($sp)  
6608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839754 - addu $s3, $a0, $zr <=> move $s3, $a0  
6609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839758 - sw $s2, 1000($sp)  
6610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883975C - addu $s2, $a1, $zr <=> move $s2, $a1  
6611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839760 - sw $ra, 1016($sp)  
6612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839764 - sw $s4, 1008($sp)  
6615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839768 - sw $s1, 996($sp)  
6616   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883976C - beq $a2, $zr, 0x08839780  
6617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839770 - sw $s0, 992($sp)  
6618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839774 - lw $a0, 0($v1)  
6619   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839778 - bne $a0, $zr, 0x0883978C  
6620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883977C - addu $s4, $zr, $zr <=> li $s4, 0  
6623   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8839780 - jal 0x08839CE0  
6625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839784 - addu $a0, $zr, $zr <=> li $a0, 0  
6626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839788 - addu $s4, $zr, $zr <=> li $s4, 0  
6627   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x883978C - blez $s3, 0x088397CC  
6628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839790 - addu $s0, $s2, $zr <=> move $s0, $s2  
6629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839794 - addu $s1, $sp, $zr <=> move $s1, $sp  
6630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839798 - sw $s0, 0($s1)  
6631   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883979C - addu $a0, $s0, $zr <=> move $a0, $s0  
6632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88397A0 - jal 0x08841F28  
6635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397A4 - addiu $s4, $s4, 1  
6636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397A8 - addu $a2, $s0, $v0  
6637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397AC - addiu $s0, $a2, 1  
6638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397B0 - subu $v1, $s0, $s2  
6639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397B4 - slti $a1, $s4, 20  
6642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397B8 - slt $v0, $v1, $s3  
6644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88397BC - beq $a1, $zr, 0x088397CC  
6645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397C0 - addiu $s1, $s1, 4  
6646   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88397C4 - bnel $v0, $zr, 0x0883979C  
6648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397C8 - sw $s0, 0($s1)  
6649   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88397CC - sll $t1, $s4, 0x0002  
6650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397D0 - lui $a3, 0x0884 <=> li $a3, 0x08840000  
6651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397D4 - addu $t0, $t1, $sp  
6652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397D8 - addiu $v0, $a3, -8412  
6655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88397DC - beq $v0, $zr, 0x0883989C  
6657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397E0 - sw $zr, 0($t0)  
6658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88397E4 - jal 0x0883DF24  
6659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397E8 - addu $a0, $s5, $zr <=> move $a0, $s5  
6660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397EC - lui $t2, 0x0884 <=> li $t2, 0x08840000  
6661   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88397F0 - jal 0x0885B010 [sceKernelGetModuleIdByAddress]  
6662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397F4 - addiu $a0, $t2, -27096  
6663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88397F8 - addu $a0, $v0, $zr <=> move $a0, $v0  
6663   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88397FC - jal 0x0883DF4C  
6667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839800 - addu $a1, $s5, $zr <=> move $a1, $s5  
6668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839804 - bltz $v0, 0x0883986C  
6669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839808 - nop  
6671   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883980C - sw $s5, 4($k0)  
6673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839810 - lui $a1, 0x0885 <=> li $a1, 0x08850000  
6674   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839814 - jal 0x088409BC  
6675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839818 - addiu $a0, $a1, -4480  
6675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883981C - jal 0x0884EE78  
6676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839820 - nop  
6679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839824 - lui $a0, 0x0000 <=> li $a0, 0x00000000  
6680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839828 - addiu $s5, $a0, 0  
6681   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883982C - beq $s5, $zr, 0x08839840  
6682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839830 - lui $a2, 0x0000 <=> li $a2, 0x00000000  
6683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839834 - addiu $a0, $a2, 0  
6684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839838 - bne $a0, $zr, 0x08839854  
6686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883983C - nop  
6688   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839840 - addu $a0, $s4, $zr <=> move $a0, $s4  
6689   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8839844 - jal 0x0882B87C  
6690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839848 - addu $a1, $sp, $zr <=> move $a1, $sp  
6691   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883984C - jal 0x08840AA4  
6693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839850 - addu $a0, $v0, $zr <=> move $a0, $v0  
6695   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8839854 - jal 0x088409BC  
6695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839858 - nop  
6697   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883985C - jal 0x00000000  
6698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839860 - nop  
6699   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839864 - j 0x08839844  
6702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839868 - addu $a0, $s4, $zr <=> move $a0, $s4  
6703   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x883986C - jal 0x0885AFB0 [sceKernelExitThread]  
6704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839870 - addiu $a0, $zr, 1 <=> li $a0, 1  
6705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839874 - lw $ra, 1016($sp)  
6706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839878 - lw $s5, 1012($sp)  
6709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883987C - lw $s4, 1008($sp)  
6710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839880 - lw $s3, 1004($sp)  
6711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839884 - lw $s2, 1000($sp)  
6712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839888 - lw $s1, 996($sp)  
6713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883988C - lw $s0, 992($sp)  
6714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839890 - addiu $v0, $zr, 1 <=> li $v0, 1  
6716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839894 - jr $ra  
6718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839898 - addiu $sp, $sp, 1024  
6719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883989C - addiu $a0, $s5, 616  
6720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398A0 - addiu $t4, $s5, 708  
6721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398A4 - addiu $t3, $s5, 800  
6722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398A8 - sw $t4, 8($s5)  
6723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398AC - addiu $v0, $s5, 20  
6724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398B0 - addiu $a1, $zr, 24 <=> li $a1, 24  
6725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398B4 - sw $t3, 12($s5)  
6728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398B8 - sw $zr, 0($s5)  
6729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398BC - sw $a0, 4($s5)  
6730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398C0 - sw $zr, 16($s5)  
6731   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88398C4 - addiu $a1, $a1, -1  
6732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398C8 - sb $zr, 0($v0)  
6733   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88398CC - bgez $a1, 0x088398C4  
6735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398D0 - addiu $v0, $v0, 1  
6737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398D4 - lui $t6, 0x0887 <=> li $t6, 0x08870000  
6738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398D8 - addiu $t5, $t6, -21596  
6739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398DC - sw $t5, 52($s5)  
6740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398E0 - addiu $a2, $s5, 124  
6741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398E4 - addu $a1, $zr, $zr <=> li $a1, 0  
6742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398E8 - sw $zr, 48($s5)  
6743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398EC - sw $zr, 56($s5)  
6743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398F0 - sw $zr, 60($s5)  
6746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398F4 - sw $zr, 64($s5)  
6747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398F8 - sw $zr, 68($s5)  
6749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88398FC - sw $zr, 72($s5)  
6751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839900 - sw $zr, 76($s5)  
6752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839904 - sw $zr, 80($s5)  
6753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839908 - sw $zr, 84($s5)  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883990C - sw $zr, 88($s5)  
6755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839910 - sw $zr, 92($s5)  
6756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839914 - sb $zr, 96($s5)  
6757   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839918 - addu $s0, $a2, $a1  
6758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883991C - addiu $a1, $a1, 1  
6761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839920 - sltiu $t7, $a1, 36  
6762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839924 - bne $t7, $zr, 0x08839918  
6763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839928 - sb $zr, 0($s0)  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883992C - addiu $t1, $zr, 0 <=> li $t1, 0  
6765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839930 - addiu $t0, $zr, 1 <=> li $t0, 1  
6768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839934 - addiu $v0, $zr, 13070 <=> li $v0, 13070  
6769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839938 - addiu $v1, $zr, -21555 <=> li $v1, -21555  
6771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883993C - addiu $t9, $zr, 4660 <=> li $t9, 4660  
6772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839940 - addiu $t8, $zr, -6547 <=> li $t8, -6547  
6773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839944 - addiu $s3, $zr, -8468 <=> li $s3, -8468  
6774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839948 - addiu $s2, $zr, 5 <=> li $s2, 5  
6775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883994C - addiu $s1, $zr, 11 <=> li $s1, 11  
6776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839950 - sw $t0, 168($s5)  
6777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839954 - sw $t1, 172($s5)  
6780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839958 - addu $a1, $zr, $zr <=> li $a1, 0  
6781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883995C - addiu $a2, $zr, 276 <=> li $a2, 276  
6782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839960 - sh $v0, 176($s5)  
6783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839964 - sh $v1, 178($s5)  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839968 - sh $t9, 180($s5)  
6785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883996C - sh $t8, 182($s5)  
6788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839970 - sh $s3, 184($s5)  
6789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839974 - sh $s2, 186($s5)  
6791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839978 - sh $s1, 188($s5)  
6792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883997C - sw $zr, 160($s5)  
6794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839980 - sw $zr, 192($s5)  
6795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839984 - sw $zr, 196($s5)  
6796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839988 - sw $zr, 200($s5)  
6797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883998C - sw $zr, 204($s5)  
6798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839990 - sw $zr, 208($s5)  
6799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839994 - sw $zr, 212($s5)  
6802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839998 - sw $zr, 252($s5)  
6803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883999C - sw $zr, 256($s5)  
6804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399A0 - sw $zr, 260($s5)  
6805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399A4 - sw $zr, 264($s5)  
6805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399A8 - sw $zr, 268($s5)  
6807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399AC - sw $zr, 272($s5)  
6808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399B0 - sw $zr, 276($s5)  
6810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399B4 - sw $zr, 280($s5)  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399B8 - sw $zr, 284($s5)  
6812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399BC - sw $zr, 288($s5)  
6813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399C0 - sb $zr, 216($s5)  
6814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399C4 - sb $zr, 224($s5)  
6815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399C8 - sw $zr, 248($s5)  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399CC - sw $zr, 328($s5)  
6820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399D0 - sw $zr, 332($s5)  
6821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399D4 - sw $zr, 336($s5)  
6822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399D8 - sw $zr, 340($s5)  
6824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399DC - sw $zr, 596($s5)  
6825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399E0 - sw $zr, 468($s5)  
6826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399E4 - sw $zr, 600($s5)  
6827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399E8 - sw $zr, 604($s5)  
6828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399EC - sw $zr, 608($s5)  
6829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88399F0 - jal 0x08841E44  
6829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399F4 - sw $zr, 612($s5)  
6830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88399F8 - j 0x0883980C  
6833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88399FC - sw $zr, 892($s5)  
6844   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
6845   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
6850   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
6857   user_main_b   DEBUG   compiler   Compiling _S1_2_8839CE0  
6860   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839CE0 - addiu $sp, $sp, -16  
6861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839CE4 - sw $s0, 0($sp)  
6862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839CE8 - lui $s0, 0x0890 <=> li $s0, 0x08900000  
6862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839CEC - lw $v1, -4704($s0)  
6863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839CF0 - sw $s2, 8($sp)  
6864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839CF4 - addu $s2, $a0, $zr <=> move $s2, $a0  
6865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839CF8 - sw $ra, 12($sp)  
6866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839CFC - bne $v1, $zr, 0x08839D78  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D00 - sw $s1, 4($sp)  
6868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D04 - lui $v1, 0x0887 <=> li $v1, 0x08870000  
6869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D08 - addiu $a0, $v1, 25264  
6869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839D0C - beq $a0, $zr, 0x08839D2C  
6870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D10 - lui $s1, 0x0001 <=> li $s1, 0x00010000  
6871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D14 - lw $a3, 25264($v1)  
6872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839D18 - beq $a3, $zr, 0x08839DB8  
6873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D1C - addiu $v0, $zr, -1 <=> li $v0, -1  
6874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D20 - sll $s1, $a3, 0x000A  
6874   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839D24 - beq $s1, $zr, 0x08839D7C  
6875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D28 - lw $v0, -4704($s0)  
6876   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839D2C - lui $v0, 0x0887 <=> li $v0, 0x08870000  
6877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D30 - addiu $a0, $zr, 2 <=> li $a0, 2  
6878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D34 - addiu $a1, $v0, -21500  
6879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D38 - addiu $a2, $zr, 3 <=> li $a2, 3  
6880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D3C - addu $a3, $s1, $zr <=> move $a3, $s1  
6881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839D40 - jal 0x0885AFC8 [sceKernelAllocPartitionMemory]  
6888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D44 - addiu $t0, $zr, 4096 <=> li $t0, 4096  
6889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D48 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
6891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D4C - addu $a0, $v0, $zr <=> move $a0, $v0  
6891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839D50 - blez $v0, 0x08839D78  
6892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D54 - sw $v0, -4696($v1)  
6893   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839D58 - jal 0x0885AFD8 [sceKernelGetBlockHeadAddr]  
6896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D5C - nop  
6897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D60 - addu $a3, $v0, $s1  
6897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D64 - lui $a2, 0x0890 <=> li $a2, 0x08900000  
6899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D68 - lui $a1, 0x0890 <=> li $a1, 0x08900000  
6900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D6C - sw $a3, -4700($a2)  
6901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D70 - sw $v0, -4708($a1)  
6902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D74 - sw $v0, -4704($s0)  
6903   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839D78 - lw $v0, -4704($s0)  
6904   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8839D7C - beql $v0, $zr, 0x08839DB8  
6905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D80 - addiu $v0, $zr, -1 <=> li $v0, -1  
6907   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839D84 - lui $a2, 0x0890 <=> li $a2, 0x08900000  
6908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D88 - lw $a1, -4708($a2)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D8C - addu $a0, $a1, $s2  
6911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D90 - sltu $t0, $a0, $v0  
6912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839D94 - bne $t0, $zr, 0x08839DB8  
6913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D98 - addiu $v0, $zr, -1 <=> li $v0, -1  
6914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839D9C - lui $t3, 0x0890 <=> li $t3, 0x08900000  
6915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DA0 - lw $t2, -4700($t3)  
6916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DA4 - sltu $t1, $t2, $a0  
6917   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8839DA8 - bne $t1, $zr, 0x08839DBC  
6918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DAC - lw $ra, 12($sp)  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DB0 - addu $v0, $a1, $zr <=> move $v0, $a1  
6920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DB4 - sw $a0, -4708($a2)  
6920   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839DB8 - lw $ra, 12($sp)  
6922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8839DBC - lw $s2, 8($sp)  
6922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DC0 - lw $s1, 4($sp)  
6923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DC4 - lw $s0, 0($sp)  
6924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DC8 - jr $ra  
6925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8839DCC - addiu $sp, $sp, 16  
6932   user_main_b   DEBUG   compiler   Compiling _S1_2_885AFC8  
6933   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885AFC8 - jr $ra  
6934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AFCC - syscall 0x04520 [sceKernelAllocPartitionMemory]  
6952   user_main_b   DEBUG   hle.SysMemUserForUser   sceKernelAllocPartitionMemory partitionid=0x2, name=UserSbrk, type=0x3, size=0x100000, addr=0x1000  
6953   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_LowAligned, size=0x100000, addr=0x00001000: returns 0x09E48000  
6954   user_main_b   DEBUG   hle.ThreadManForUser   really deleting thread:'root'  
6954   user_main_b   DEBUG   hle.ThreadManForUser   thread:'root' freeing stack 0x09FFFC00  
6955   user_main_b   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=a, partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]  
6956   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6957   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6958   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
6959   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6959   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6960   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
6961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6962   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6962   user_main_b   DEBUG   compiler   Compiling _S1_2_885AFD8  
6964   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885AFD8 - jr $ra  
6964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AFDC - syscall 0x0451C [sceKernelGetBlockHeadAddr]  
6971   user_main_b   DEBUG   hle.SysMemUserForUser   sceKernelGetBlockHeadAddr uid=0xD  
6972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6973   user_main_b   DEBUG   compiler   Compiling _S1_2_8841F28  
6975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841F28 - strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
6976   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08841F28 (08841F28-0x08841F48, length 9) by strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
6977   user_main_b   DEBUG   compiler   Compiling _S1_2_883DF24  
6978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DF24 - nop[03E00008,00000000]()  
6979   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0883DF24 (0883DF24-0x0883DF28, length 2) by nop[03E00008,00000000]()  
6980   user_main_b   DEBUG   compiler   Compiling _S1_2_885B010  
6980   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B010 - jr $ra  
6981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B014 - syscall 0x04700 [sceKernelGetModuleIdByAddress]  
6984   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelGetModuleIdByAddress addr=0x08839628  
6993   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6994   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6995   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
6995   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6996   user_main_b   DEBUG   compiler   Compiling _S1_2_883DF4C  
6997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DF4C - nop[03E00008,00000000]()  
6998   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0883DF4C (0883DF4C-0x0883DF50, length 2) by nop[03E00008,00000000]()  
6999   user_main_b   DEBUG   compiler   Compiling _S1_2_88409BC  
7000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88409BC - addiu $sp, $sp, -16  
7003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409C0 - lui $a3, 0x088A <=> li $a3, 0x088A0000  
7006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409C4 - lw $a2, 26444($a3)  
7007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409C8 - lw $a1, 328($a2)  
7008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409CC - sw $ra, 4($sp)  
7008   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88409D0 - bnel $a1, $zr, 0x088409E4  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409D4 - lw $a2, 4($a1)  
7010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88409D8 - addiu $a1, $a2, 332  
7011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409DC - sw $a1, 328($a2)  
7011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409E0 - lw $a2, 4($a1)  
7012   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88409E4 - slti $a2, $a2, 32  
7013   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88409E8 - bne $a2, $zr, 0x08840A28  
7014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409EC - addiu $a2, $a1, 4  
7015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409F0 - sw $a0, 0($sp)  
7015   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88409F4 - jal 0x08840B50  
7016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409F8 - ori $a0, $zr, 136 <=> li $a0, 136  
7017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88409FC - or $a1, $v0, $zr <=> move $a1, $v0  
7017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A00 - lw $a0, 0($sp)  
7018   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840A04 - beq $a1, $zr, 0x08840A50  
7018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A08 - lui $a3, 0x088A <=> li $a3, 0x088A0000  
7018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A0C - sw $zr, 4($a1)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A10 - lw $a2, 26444($a3)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A14 - lw $a2, 328($a2)  
7020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A18 - sw $a2, 0($a1)  
7020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A1C - lw $a2, 26444($a3)  
7021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A20 - sw $a1, 328($a2)  
7021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A24 - addiu $a2, $a1, 4  
7021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840A28 - lw $a3, 0($a2)  
7022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A2C - or $v0, $zr, $zr <=> li $v0, 0  
7022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A30 - sll $t0, $a3, 0x0002  
7023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A34 - addiu $a3, $a3, 1  
7023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A38 - sw $a3, 0($a2)  
7023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A3C - addu $a1, $a1, $t0  
7024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A40 - sw $a0, 8($a1)  
7024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A44 - lw $ra, 4($sp)  
7025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A48 - jr $ra  
7025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A4C - addiu $sp, $sp, 16  
7025   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840A50 - addiu $v0, $zr, -1 <=> li $v0, -1  
7028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A54 - lw $ra, 4($sp)  
7029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A58 - jr $ra  
7029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840A5C - addiu $sp, $sp, 16  
7034   user_main_b   DEBUG   compiler   Compiling _S1_2_884EE78  
7035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884EE78 - nop[03E00008,00000000]()  
7036   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0884EE78 (0884EE78-0x0884EE7C, length 2) by nop[03E00008,00000000]()  
7037   user_main_b   DEBUG   compiler   Compiling _S1_2_882B87C  
7038   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882B87C - addiu $sp, $sp, -16  
7038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B880 - sw $ra, 0($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B884 - jal 0x0882B8DC  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B888 - nop  
7040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B88C - or $v0, $zr, $zr <=> li $v0, 0  
7040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B890 - lw $ra, 0($sp)  
7041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B894 - jr $ra  
7041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B898 - addiu $sp, $sp, 16  
7043   user_main_b   DEBUG   compiler   Compiling _S1_2_882B8DC  
7045   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882B8DC - addiu $sp, $sp, -16  
7046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8E0 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8E4 - lui $a1, 0x0883 <=> li $a1, 0x08830000  
7047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8E8 - ori $a2, $zr, 111 <=> li $a2, 111  
7047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8EC - ori $t0, $zr, 16384 <=> li $t0, 16384  
7048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8F0 - or $t1, $zr, $zr <=> li $t1, 0  
7048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8F4 - addiu $a0, $a0, -6668  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8F8 - addiu $a1, $a1, -18276  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B8FC - sw $s0, 0($sp)  
7050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B900 - sw $ra, 4($sp)  
7050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B904 - jal 0x0885AF70 [sceKernelCreateThread]  
7051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B908 - lui $a3, 0x0004 <=> li $a3, 0x00040000  
7051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B90C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B910 - sw $v0, 25796($a0)  
7052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B914 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B918 - or $a0, $v0, $zr <=> move $a0, $v0  
7054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B91C - addiu $a1, $a1, 400  
7054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B920 - beq $a0, $a1, 0x0882B9B4  
7055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B924 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B928 - addiu $a1, $a1, 401  
7056   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B92C - beq $a0, $a1, 0x0882B9B4  
7056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B930 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B934 - addiu $a1, $a1, 404  
7057   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B938 - beq $a0, $a1, 0x0882B9B4  
7058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B93C - lui $s0, 0x8002 <=> li $s0, 0x80020000  
7058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B940 - addiu $s0, $s0, 100  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B944 - beq $a0, $s0, 0x0882B9B4  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B948 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B94C - addiu $a1, $a1, 403  
7060   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B950 - beq $a0, $a1, 0x0882B9B4  
7061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B954 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B958 - addiu $a1, $a1, 402  
7062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B95C - beq $a0, $a1, 0x0882B9B4  
7062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B960 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B964 - addiu $a1, $a1, 441  
7063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B968 - beq $a0, $a1, 0x0882B9B4  
7064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B96C - or $a1, $zr, $zr <=> li $a1, 0  
7064   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B970 - jal 0x0885AF48 [sceKernelStartThread]  
7065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B974 - or $a2, $zr, $zr <=> li $a2, 0  
7065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B978 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B97C - or $a0, $v0, $zr <=> move $a0, $v0  
7066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B980 - addiu $a1, $a1, 408  
7067   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B984 - beq $a0, $a1, 0x0882B9B4  
7067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B988 - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B98C - addiu $a1, $a1, 407  
7068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B990 - beq $a0, $a1, 0x0882B9B4  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B994 - nop  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B998 - beq $a0, $s0, 0x0882B9B4  
7070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B99C - lui $a1, 0x8002 <=> li $a1, 0x80020000  
7070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B9A0 - addiu $a1, $a1, 420  
7071   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B9A4 - beq $a0, $a1, 0x0882B9B4  
7071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B9A8 - nop  
7072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882B9AC - jal 0x0885AFA0 [sceKernelSleepThread]  
7072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B9B0 - nop  
7072   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882B9B4 - lw $s0, 0($sp)  
7073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B9B8 - lw $ra, 4($sp)  
7073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B9BC - jr $ra  
7074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882B9C0 - addiu $sp, $sp, 16  
7079   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
7080   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09F7FC00  
7080   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0xE, name='MainThread', PC=0x0882B89C, attr=0x4000, priority=0x6F, stackSize=0x40000  
7087   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread inheriting user mode  
7087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7088   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7088   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
7089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=0xE, name='MainThread', dataLen=0x0, data=0x00000000, gp=0x00000000  
7090   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7090   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7090   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
7091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7092   user_main_b   DEBUG   compiler   Compiling _S1_2_885AFA0  
7093   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885AFA0 - jr $ra  
7093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AFA4 - syscall 0x04565 [sceKernelSleepThread]  
7096   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelSleepThread SceUID=b name:'user_main'  
7096   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'  
7097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7097   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
7098   user_main_b   DEBUG   runtime   Switching from Thread user_main to MainThread  
7099   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=MainThread_e  
7100   MainThread_e   DEBUG   compiler   Compiling _S1_2_882B89C  
7101   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882B89C - addiu $sp, $sp, -16  
7102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8A0 - sw $ra, 0($sp)  
7103   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882B8A4 - jal 0x0882BC9C  
7103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8A8 - nop  
7100   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
7104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8AC - lui $a1, 0x0886 <=> li $a1, 0x08860000  
7105   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8B0 - ori $a0, $zr, 1 <=> li $a0, 1  
7106   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882B8B4 - jal 0x0885B0B8 [sceUmdActivate]  
7107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8B8 - addiu $a1, $a1, -6708  
7107   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882B8BC - jal 0x0880C4D8  
7108   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8C0 - nop  
7109   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882B8C4 - jal 0x0882E898  
7110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8C8 - nop  
7110   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882B8CC - jal 0x08818EF0  
7111   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8D0 - nop  
7111   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882B8D4 - b 0x0882B8CC  
7112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882B8D8 - nop  
7115   MainThread_e   DEBUG   compiler   Compiling _S1_2_882BC9C  
7116   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882BC9C - addiu $sp, $sp, -16  
7117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCA0 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCA4 - lui $a1, 0x0883 <=> li $a1, 0x08830000  
7118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCA8 - ori $a2, $zr, 16 <=> li $a2, 16  
7119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCAC - ori $a3, $zr, 16384 <=> li $a3, 16384  
7120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCB0 - or $t0, $zr, $zr <=> li $t0, 0  
7120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCB4 - or $t1, $zr, $zr <=> li $t1, 0  
7121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCB8 - addiu $a0, $a0, -5648  
7122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCBC - sw $ra, 0($sp)  
7123   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882BCC0 - jal 0x0885AF70 [sceKernelCreateThread]  
7123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCC4 - addiu $a1, $a1, -17480  
7124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCC8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCCC - sw $v0, 25800($a0)  
7125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCD0 - or $a0, $v0, $zr <=> move $a0, $v0  
7126   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882BCD4 - blez $a0, 0x0882BCE4  
7127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCD8 - or $a1, $zr, $zr <=> li $a1, 0  
7127   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882BCDC - jal 0x0885AF48 [sceKernelStartThread]  
7128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCE0 - or $a2, $zr, $zr <=> li $a2, 0  
7129   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882BCE4 - or $v0, $zr, $zr <=> li $v0, 0  
7130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCE8 - lw $ra, 0($sp)  
7130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCEC - jr $ra  
7130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882BCF0 - addiu $sp, $sp, 16  
7133   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
7133   MainThread_e   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x4000, addr=0x00000000: returns 0x09F7BC00  
7135   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0x10, name='CallbackThread', PC=0x0882BBB8, attr=0x0, priority=0x10, stackSize=0x4000  
7135   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelCreateThread inheriting user mode  
7136   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
7136   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
7137   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
7138   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=0x10, name='CallbackThread', dataLen=0x0, data=0x00000000, gp=0x00000000  
7138   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelStartThread switching in thread immediately  
7139   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'CallbackThread(uid=0x10, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7140   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=10 name:'CallbackThread'  
7140   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to CallbackThread  
7141   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=CallbackThread_10  
7141   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
7141   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_882BBB8  
7143   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BBB8 - addiu $sp, $sp, -16  
7144   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBBC - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7144   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBC0 - lui $a1, 0x0883 <=> li $a1, 0x08830000  
7145   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBC4 - or $a2, $zr, $zr <=> li $a2, 0  
7145   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBC8 - addiu $a0, $a0, -5968  
7146   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBCC - sw $ra, 4($sp)  
7147   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BBD0 - jal 0x0885AF30 [sceKernelCreateCallback]  
7147   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBD4 - addiu $a1, $a1, -17980  
7148   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBD8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7149   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBDC - sw $v0, 25804($a0)  
7149   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BBE0 - jal 0x0885B030 [sceKernelRegisterExitCallback]  
7150   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBE4 - or $a0, $v0, $zr <=> move $a0, $v0  
7152   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBE8 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7152   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBEC - lui $a1, 0x0883 <=> li $a1, 0x08830000  
7153   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBF0 - or $a2, $zr, $zr <=> li $a2, 0  
7153   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBF4 - addiu $a0, $a0, -5948  
7154   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BBF8 - jal 0x0885AF30 [sceKernelCreateCallback]  
7155   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BBFC - addiu $a1, $a1, -17912  
7156   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC00 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7156   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC04 - sw $v0, 25808($a0)  
7157   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC08 - or $a0, $zr, $zr <=> li $a0, 0  
7157   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BC0C - jal 0x0885B098 [scePowerRegisterCallback]  
7159   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC10 - or $a1, $v0, $zr <=> move $a1, $v0  
7159   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC14 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7160   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC18 - lui $a1, 0x0883 <=> li $a1, 0x08830000  
7160   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC1C - or $a2, $zr, $zr <=> li $a2, 0  
7160   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC20 - addiu $a0, $a0, -5928  
7161   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BC24 - jal 0x0885AF30 [sceKernelCreateCallback]  
7162   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC28 - addiu $a1, $a1, -17804  
7163   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC2C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7163   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC30 - sw $v0, 25812($a0)  
7164   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC34 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7164   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC38 - lui $a1, 0x0241 <=> li $a1, 0x02410000  
7165   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC3C - sw $v0, 0($sp)  
7166   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC40 - or $a2, $sp, $zr <=> move $a2, $sp  
7167   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC44 - ori $a3, $zr, 4 <=> li $a3, 4  
7167   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC48 - or $t0, $zr, $zr <=> li $t0, 0  
7168   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC4C - or $t1, $zr, $zr <=> li $t1, 0  
7169   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC50 - addiu $a0, $a0, -6772  
7169   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BC54 - jal 0x0885B068 [sceIoDevctl]  
7170   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC58 - addiu $a1, $a1, 22561  
7171   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC5C - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7171   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC60 - lui $a1, 0x0883 <=> li $a1, 0x08830000  
7172   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC64 - or $a2, $zr, $zr <=> li $a2, 0  
7172   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC68 - addiu $a0, $a0, -5904  
7174   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BC6C - jal 0x0885AF30 [sceKernelCreateCallback]  
7174   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC70 - addiu $a1, $a1, -17720  
7175   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC74 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7175   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC78 - sw $v0, 25816($a0)  
7176   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BC7C - jal 0x0885B0A8 [sceUmdRegisterUMDCallBack]  
7177   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC80 - or $a0, $v0, $zr <=> move $a0, $v0  
7178   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BC84 - jal 0x0885AF90 [sceKernelSleepThreadCB]  
7178   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC88 - nop  
7179   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC8C - or $v0, $zr, $zr <=> li $v0, 0  
7179   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC90 - lw $ra, 4($sp)  
7181   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC94 - jr $ra  
7181   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BC98 - addiu $sp, $sp, 16  
7184   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_885AF30  
7185   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x885AF30 - jr $ra  
7186   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x885AF34 - syscall 0x0455E [sceKernelCreateCallback]  
7188   CallbackThread_10   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'zombieracers_exit', thread:'CallbackThread', PC:0882B9C4, $a0:00000000, $a1: 00000000, $a2: 00000000  
7188   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7189   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7189   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_885B030  
7190   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x885B030 - jr $ra  
7191   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x885B034 - syscall 0x045EA [sceKernelRegisterExitCallback]  
7193   CallbackThread_10   INFO   hle.LoadExecForUser   sceKernelRegisterExitCallback SceUID=12  
7193   CallbackThread_10   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7194   CallbackThread_10   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7195   CallbackThread_10   DEBUG   hle.ThreadManForUser   End of Interrupt  
7195   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7195   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7196   CallbackThread_10   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'zombieracers_power', thread:'CallbackThread', PC:0882BA08, $a0:00000000, $a1: 00000000, $a2: 00000000  
7197   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7197   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7198   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_885B098  
7198   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x885B098 - jr $ra  
7199   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x885B09C - syscall 0x0462D [scePowerRegisterCallback]  
7204   CallbackThread_10   INFO   hle.scePower   scePowerRegisterCallback slot=0x0, uid=0x13  
7216   CallbackThread_10   DEBUG   hle.ThreadManForUser   hleKernelNotifyCallback(type=4) calling checkCallbacks  
7216   CallbackThread_10   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7217   CallbackThread_10   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7217   CallbackThread_10   DEBUG   hle.ThreadManForUser   End of Interrupt  
7218   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7218   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7219   CallbackThread_10   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'zombieracers_memstick', thread:'CallbackThread', PC:0882BA74, $a0:00000000, $a1: 00000000, $a2: 00000000  
7220   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7220   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7221   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_885B068  
7222   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x885B068 - jr $ra  
7223   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x885B06C - syscall 0x0452F [sceIoDevctl]  
7225   CallbackThread_10   DEBUG   hle.IoFileMgrForUser   sceIoDevctl(device='fatms0:',cmd=0x2415821,indata=0x9f7fab0,inlen=4,outdata=0x0,outlen=0)  
7225   CallbackThread_10   DEBUG   hle.IoFileMgrForUser   sceIoDevctl indata[0]=0x14  
7227   CallbackThread_10   DEBUG   hle.IoFileMgrForUser   sceIoDevctl register memorystick insert/eject callback (fatms0)  
7227   CallbackThread_10   DEBUG   hle.ThreadManForUser   hleKernelNotifyCallback(type=3) calling checkCallbacks  
7228   CallbackThread_10   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2000, callbacks=false  
7229   CallbackThread_10   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2000 forever:false thread:'CallbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
7230   CallbackThread_10   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7230   CallbackThread_10   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
7230   CallbackThread_10   DEBUG   runtime   Switching from Thread CallbackThread to MainThread  
7231   CallbackThread_10   DEBUG   hle.ThreadManForUser   Context switching to 'CallbackThread(uid=0x10, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7231   CallbackThread_10   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=10 name:'CallbackThread'  
7231   CallbackThread_10   DEBUG   runtime   Switching from Thread MainThread to CallbackThread  
7232   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7232   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7241   CallbackThread_10   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7242   CallbackThread_10   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7242   CallbackThread_10   DEBUG   hle.ThreadManForUser   End of Interrupt  
7242   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7243   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7244   CallbackThread_10   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'zombieracers_umdnotify', thread:'CallbackThread', PC:0882BAC8, $a0:00000000, $a1: 00000000, $a2: 00000000  
7244   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7245   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7245   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_885B0A8  
7246   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x885B0A8 - jr $ra  
7247   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x885B0AC - syscall 0x04600 [sceUmdRegisterUMDCallBack]  
7252   CallbackThread_10   DEBUG   hle.sceUmdUser   sceUmdRegisterUMDCallBack uid=0x15  
7252   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=CallbackThread_10  
7253   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7254   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_885AF90  
7255   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x885AF90 - jr $ra  
7255   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x885AF94 - syscall 0x04566 [sceKernelSleepThreadCB]  
7258   CallbackThread_10   DEBUG   hle.ThreadManForUser   sceKernelSleepThreadCB SceUID=10 name:'CallbackThread'  
7258   CallbackThread_10   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=0 forever:true thread:'CallbackThread' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'  
7260   CallbackThread_10   DEBUG   hle.ThreadManForUser   Entering callback type 3 name:'zombieracers_memstick', thread:'CallbackThread', PC:0882BA74, $a0:00000001, $a1: 00000001, $a2: 00000000 for thread CallbackThread(uid=0x10, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=true) (current thread is CallbackThread(uid=0x10, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=true))  
7261   CallbackThread_10   DEBUG   hle.ThreadManForUser   Execute callback 0x0882BA74($a0=0x00000001, $a1=0x00000001, $a2=0x00000000), afterAction=jpcsp.HLE.modules150.ThreadManForUser$CheckCallbackReturnValue@4c272a02, returnVoid=true  
7262   CallbackThread_10   DEBUG   runtime   Start of Callback 0x0882BA74  
7263   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_882BA74  
7264   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BA74 - ori $a0, $zr, 1 <=> li $a0, 1  
7264   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BA78 - beql $a1, $a0, 0x0882BAA4  
7274   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA7C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
7274   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BA80 - ori $a0, $zr, 2 <=> li $a0, 2  
7275   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BA84 - bne $a1, $a0, 0x0882BA9C  
7275   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA88 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7276   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA8C - lw $a0, 25792($a0)  
7277   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BA90 - bne $a0, $zr, 0x0882BA9C  
7278   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA94 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7278   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA98 - sw $zr, 27944($a0)  
7280   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BA9C - jr $ra  
7280   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAA0 - or $v0, $zr, $zr <=> li $v0, 0  
7281   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BAA4 - lw $a2, 27944($a1)  
7282   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BAA8 - bne $a2, $zr, 0x0882BAB4  
7283   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAAC - lui $a2, 0x0887 <=> li $a2, 0x08870000  
7283   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAB0 - sw $a0, 27948($a2)  
7284   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BAB4 - sw $a0, 27944($a1)  
7285   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAB8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7285   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BABC - sw $zr, 25792($a0)  
7286   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAC0 - jr $ra  
7287   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAC4 - or $v0, $zr, $zr <=> li $v0, 0  
7289   CallbackThread_10   DEBUG   runtime   End of Callback 0x0882BA74  
7289   CallbackThread_10   DEBUG   hle.ThreadManForUser   AfterCallAction: restoring wait state for thread 'CallbackThread(uid=0x10, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)' to PSP_THREAD_WAITING, Sleep (forever), doCallbacks true  
7290   CallbackThread_10   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7290   CallbackThread_10   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
7290   CallbackThread_10   DEBUG   runtime   Switching from Thread CallbackThread to MainThread  
7291   CallbackThread_10   DEBUG   hle.ThreadManForUser   Entering callback type 4 name:'zombieracers_power', thread:'CallbackThread', PC:0882BA08, $a0:00000001, $a1: 00001000, $a2: 00000000 for thread CallbackThread(uid=0x10, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=true) (current thread is MainThread(uid=0xE, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false))  
7292   CallbackThread_10   DEBUG   hle.ThreadManForUser   Execute callback 0x0882BA08($a0=0x00000001, $a1=0x00001000, $a2=0x00000000), afterAction=jpcsp.HLE.modules150.ThreadManForUser$CheckCallbackReturnValue@66b29aa5, returnVoid=true  
7293   CallbackThread_10   DEBUG   hle.ThreadManForUser   Pushing pending callback 'Callback address=0x0882BA08,id=2,returnVoid=true' for thread 'CallbackThread(uid=0x10, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)'  
7293   CallbackThread_10   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7294   CallbackThread_10   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7294   CallbackThread_10   DEBUG   hle.ThreadManForUser   End of Interrupt  
7294   CallbackThread_10   DEBUG   hle.ThreadManForUser   Context switching to 'CallbackThread(uid=0x10, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7295   CallbackThread_10   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=10 name:'CallbackThread'  
7296   CallbackThread_10   DEBUG   runtime   Switching from Thread MainThread to CallbackThread  
7296   CallbackThread_10   DEBUG   hle.ThreadManForUser   Executing pending callback 'Callback address=0x0882BA08,id=2,returnVoid=true' for thread 'CallbackThread(uid=0x10, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)'  
7297   CallbackThread_10   DEBUG   runtime   Start of Callback 0x0882BA08  
7297   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_882BA08  
7299   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BA08 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
7299   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA0C - and $a0, $a1, $a0  
7307   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BA10 - beq $a0, $zr, 0x0882BA30  
7308   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA14 - lui $a2, 0x0004 <=> li $a2, 0x00040000  
7308   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA18 - ori $a2, $zr, 1 <=> li $a2, 1  
7309   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA1C - lui $a3, 0x0887 <=> li $a3, 0x08870000  
7309   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA20 - sw $a2, 25780($a3)  
7311   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA24 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
7311   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA28 - sw $a2, 25784($a3)  
7312   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA2C - lui $a2, 0x0004 <=> li $a2, 0x00040000  
7312   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BA30 - and $a2, $a1, $a2  
7313   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BA34 - beq $a2, $zr, 0x0882BA40  
7313   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA38 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
7315   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA3C - sw $zr, 25784($a2)  
7315   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile <> 0x882BA40 - beq $a0, $zr, 0x0882BA58  
7316   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA44 - lui $a0, 0x0008 <=> li $a0, 0x00080000  
7316   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA48 - ori $a0, $zr, 1 <=> li $a0, 1  
7317   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA4C - lui $a2, 0x0887 <=> li $a2, 0x08870000  
7318   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA50 - sw $a0, 25792($a2)  
7318   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA54 - lui $a0, 0x0008 <=> li $a0, 0x00080000  
7319   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BA58 - and $a0, $a1, $a0  
7319   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BA5C - beq $a0, $zr, 0x0882BA6C  
7320   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA60 - ori $a0, $zr, 1 <=> li $a0, 1  
7320   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA64 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
7321   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA68 - sw $a0, 25788($a1)  
7321   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BA6C - jr $ra  
7323   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BA70 - or $v0, $zr, $zr <=> li $v0, 0  
7324   CallbackThread_10   DEBUG   runtime   End of Callback 0x0882BA08  
7325   CallbackThread_10   DEBUG   hle.ThreadManForUser   AfterCallAction: restoring wait state for thread 'CallbackThread(uid=0x10, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)' to PSP_THREAD_WAITING, Sleep (forever), doCallbacks true  
7326   CallbackThread_10   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7326   CallbackThread_10   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
7327   CallbackThread_10   DEBUG   runtime   Switching from Thread CallbackThread to MainThread  
7327   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=MainThread_e  
7329   CallbackThread_10   DEBUG   runtime   Waiting to be scheduled...  
7329   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
7330   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
7330   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
7330   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
7331   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0B8  
7332   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0B8 - jr $ra  
7333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0BC - syscall 0x045F7 [sceUmdActivate]  
7337   MainThread_e   DEBUG   hle.sceUmdUser   sceUmdActivate mode=0x1, drive=0x0885E5CC('disc0:')  
7337   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelNotifyCallback(type=0) calling checkCallbacks  
7338   MainThread_e   DEBUG   hle.ThreadManForUser   Entering callback type 0 name:'zombieracers_umdnotify', thread:'CallbackThread', PC:0882BAC8, $a0:00000001, $a1: 00000032, $a2: 00000000 for thread CallbackThread(uid=0x10, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=true) (current thread is MainThread(uid=0xE, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false))  
7339   MainThread_e   DEBUG   hle.ThreadManForUser   Execute callback 0x0882BAC8($a0=0x00000001, $a1=0x00000032, $a2=0x00000000), afterAction=jpcsp.HLE.modules150.ThreadManForUser$CheckCallbackReturnValue@4ae4771e, returnVoid=true  
7339   MainThread_e   DEBUG   hle.ThreadManForUser   Pushing pending callback 'Callback address=0x0882BAC8,id=3,returnVoid=true' for thread 'CallbackThread(uid=0x10, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)'  
7340   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7341   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7341   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
7342   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'CallbackThread(uid=0x10, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7342   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=10 name:'CallbackThread'  
7342   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to CallbackThread  
7343   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=CallbackThread_10  
7343   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
7343   CallbackThread_10   DEBUG   runtime   Scheduled, restarting...  
7346   CallbackThread_10   DEBUG   hle.ThreadManForUser   Executing pending callback 'Callback address=0x0882BAC8,id=3,returnVoid=true' for thread 'CallbackThread(uid=0x10, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)'  
7346   CallbackThread_10   DEBUG   runtime   Start of Callback 0x0882BAC8  
7347   CallbackThread_10   DEBUG   compiler   Compiling _S1_2_882BAC8  
7348   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BAC8 - andi $a3, $a1, 2  
7349   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BACC - lui $a2, 0x0887 <=> li $a2, 0x08870000  
7349   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BAD0 - beq $a3, $zr, 0x0882BAE4  
7351   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAD4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7351   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAD8 - ori $a3, $zr, 1 <=> li $a3, 1  
7352   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BADC - b 0x0882BAF0  
7352   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAE0 - sw $a3, 25768($a2)  
7353   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BAE4 - sw $zr, 25768($a2)  
7354   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAE8 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
7355   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAEC - sw $zr, 25776($a2)  
7355   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BAF0 - andi $a1, $a1, 32  
7356   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile < 0x882BAF4 - beq $a1, $zr, 0x0882BB08  
7357   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAF8 - ori $a1, $zr, 1 <=> li $a1, 1  
7358   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BAFC - sw $a1, 25772($a0)  
7358   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BB00 - jr $ra  
7359   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BB04 - or $v0, $zr, $zr <=> li $v0, 0  
7360   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile > 0x882BB08 - sw $zr, 25772($a0)  
7361   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BB0C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7361   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BB10 - sw $zr, 25776($a0)  
7363   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BB14 - jr $ra  
7363   CallbackThread_10   DEBUG   compiler   CodeInstruction.compile 0x882BB18 - or $v0, $zr, $zr <=> li $v0, 0  
7365   CallbackThread_10   DEBUG   runtime   End of Callback 0x0882BAC8  
7366   CallbackThread_10   DEBUG   hle.ThreadManForUser   AfterCallAction: restoring wait state for thread 'CallbackThread(uid=0x10, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)' to PSP_THREAD_WAITING, Sleep (forever), doCallbacks true  
7366   CallbackThread_10   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
7368   CallbackThread_10   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
7368   CallbackThread_10   DEBUG   runtime   Switching from Thread CallbackThread to MainThread  
7369   CallbackThread_10   DEBUG   runtime   syncEmulator immediately=false  
7369   CallbackThread_10   DEBUG   runtime   syncThread currentThread=CallbackThread_10, currentRuntimeThread=MainThread_e  
7369   CallbackThread_10   DEBUG   runtime   Waiting to be scheduled...  
7370   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
7371   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
7372   MainThread_e   DEBUG   compiler   Compiling _S1_2_880C4D8  
7375   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C4D8 - addiu $sp, $sp, -32  
7376   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4DC - sw $s0, 0($sp)  
7376   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4E0 - sw $s1, 4($sp)  
7377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4E4 - sw $s2, 8($sp)  
7377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4E8 - sw $s3, 12($sp)  
7378   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4EC - sw $s4, 16($sp)  
7379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4F0 - sw $s5, 20($sp)  
7380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4F4 - sw $ra, 24($sp)  
7380   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C4F8 - jal 0x08824BA0  
7381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4FC - ori $s2, $zr, 0 <=> li $s2, 0  
7382   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C500 - jal 0x088242F8  
7382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C504 - nop  
7383   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C508 - jal 0x08830EAC  
7383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C50C - nop  
7384   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C510 - jal 0x08841AF0  
7384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C514 - ori $a0, $v0, 0  
7385   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C518 - jal 0x0882A690  
7385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C51C - nop  
7386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C520 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
7387   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C524 - jal 0x08807DF0  
7388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C528 - addiu $a0, $a0, -15304  
7388   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C52C - jal 0x0880D250  
7389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C530 - nop  
7389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C534 - lui $a0, 0x3F40 <=> li $a0, 0x3F400000  
7390   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C538 - mtc1 $a0, $f12  
7391   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C53C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7391   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C540 - swc1 $f12, -9980($a0)  
7392   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C544 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7393   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C548 - jal 0x0880D1AC  
7393   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C54C - swc1 $f12, -9976($a0)  
7395   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C550 - jal 0x0880BE30  
7395   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C554 - nop  
7396   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C558 - jal 0x0880BB74  
7396   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C55C - nop  
7397   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C560 - jal 0x0880C044  
7397   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C564 - nop  
7398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C568 - ori $a0, $zr, 4 <=> li $a0, 4  
7399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C56C - lui $s5, 0x0887 <=> li $s5, 0x08870000  
7399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C570 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
7399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C574 - lui $s0, 0x0891 <=> li $s0, 0x08910000  
7400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C578 - lui $s4, 0x0891 <=> li $s4, 0x08910000  
7402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C57C - sw $a0, -11124($s5)  
7402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C580 - ori $s3, $zr, 1 <=> li $s3, 1  
7403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C584 - addiu $s1, $s1, -10092  
7403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C588 - addiu $s0, $s0, -27112  
7403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C58C - addiu $s4, $s4, -29432  
7405   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C590 - sw $s2, 48($s4)  
7405   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C594 - sw $s2, 116($s4)  
7406   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C598 - sb $s3, 92($s4)  
7407   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C59C - jal 0x08805398  
7408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5A0 - or $a0, $s4, $zr <=> move $a0, $s4  
7408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5A4 - lw $a0, -11124($s5)  
7409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5A8 - addiu $s2, $s2, 1  
7409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5AC - slt $a0, $s2, $a0  
7409   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C5B0 - bne $a0, $zr, 0x0880C590  
7410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5B4 - addiu $s4, $s4, 576  
7411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5B8 - or $a0, $s1, $zr <=> move $a0, $s1  
7412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5BC - ori $s2, $zr, 0 <=> li $s2, 0  
7412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5C0 - or $s1, $s0, $zr <=> move $s1, $s0  
7413   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C5C4 - lw $a1, 0($a0)  
7413   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5C8 - addiu $s2, $s2, 1  
7415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5CC - sw $a1, 0($s1)  
7415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5D0 - addiu $a0, $a0, 4  
7416   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5D4 - slti $a1, $s2, 10  
7416   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C5D8 - bne $a1, $zr, 0x0880C5C4  
7417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5DC - addiu $s1, $s1, 64  
7418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5E0 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
7418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5E4 - sw $s0, -27128($a0)  
7419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5E8 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
7419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5EC - sb $zr, -20668($a0)  
7421   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C5F0 - jal 0x0881775C  
7421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5F4 - ori $a0, $zr, 2 <=> li $a0, 2  
7422   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C5F8 - jal 0x0882A2C8  
7423   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C5FC - nop  
7423   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C600 - lw $s0, 0($sp)  
7424   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C604 - lw $s1, 4($sp)  
7425   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C608 - lw $s2, 8($sp)  
7425   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C60C - lw $s3, 12($sp)  
7426   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C610 - lw $s4, 16($sp)  
7427   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C614 - lw $s5, 20($sp)  
7428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C618 - lw $ra, 24($sp)  
7428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C61C - jr $ra  
7428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C620 - addiu $sp, $sp, 32  
7436   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824BA0  
7441   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824BA0 - addiu $sp, $sp, -48  
7441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BA4 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
7442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BA8 - addiu $a0, $a0, 13632  
7442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BAC - swc1 $f20, 4($sp)  
7443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BB0 - sw $s0, 8($sp)  
7444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BB4 - sw $s1, 12($sp)  
7444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BB8 - sw $s2, 16($sp)  
7445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BBC - sw $s3, 20($sp)  
7446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BC0 - sw $s4, 24($sp)  
7446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BC4 - sw $s5, 28($sp)  
7447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BC8 - sw $s6, 32($sp)  
7448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BCC - sw $s7, 36($sp)  
7448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BD0 - sw $fp, 40($sp)  
7448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BD4 - sw $ra, 44($sp)  
7449   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824BD8 - jal 0x08824090  
7449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BDC - lui $a1, 0x0140 <=> li $a1, 0x01400000  
7449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BE0 - lui $a1, 0x0897 <=> li $a1, 0x08970000  
7450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BE4 - addiu $a1, $a1, -280  
7451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BE8 - sw $a1, 0($sp)  
7451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BEC - lui $a1, 0x0897 <=> li $a1, 0x08970000  
7451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BF0 - lui $s7, 0x089F <=> li $s7, 0x089F0000  
7453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BF4 - lui $fp, 0x089B <=> li $fp, 0x089B0000  
7453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BF8 - mtc1 $zr, $f20  
7454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824BFC - ori $a0, $zr, 0 <=> li $a0, 0  
7455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C00 - ori $s6, $zr, 480 <=> li $s6, 480  
7455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C04 - ori $s4, $zr, 272 <=> li $s4, 272  
7456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C08 - addiu $a1, $a1, -3352  
7456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C0C - addiu $s7, $s7, -280  
7457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C10 - addiu $fp, $fp, -280  
7458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C14 - lui $s5, 0x0887 <=> li $s5, 0x08870000  
7459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C18 - lui $s3, 0x0887 <=> li $s3, 0x08870000  
7459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C1C - lui $s2, 0x0887 <=> li $s2, 0x08870000  
7460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C20 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
7461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C24 - lui $s0, 0x0001 <=> li $s0, 0x00010000  
7461   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824C28 - sb $zr, 12($a1)  
7462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C2C - addiu $a0, $a0, 1  
7462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C30 - slti $a2, $a0, 128  
7463   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824C34 - bne $a2, $zr, 0x08824C28  
7464   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C38 - addiu $a1, $a1, 16  
7464   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824C3C - jal 0x08807A2C  
7465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C40 - nop  
7466   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824C44 - jal 0x088270D0  
7466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C48 - nop  
7466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C4C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C50 - lw $a0, 25444($a0)  
7467   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824C54 - bnel $a0, $zr, 0x08824CB4  
7468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C58 - sw $s6, 25324($s5)  
7469   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824C5C - sw $s6, 25324($s5)  
7470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C60 - mov.s $f12, $f20  
7470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C64 - sw $s4, 25328($s3)  
7471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C68 - sw $s6, 25316($s2)  
7472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C6C - sw $s4, 25320($s1)  
7472   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824C70 - jal 0x0882C3B4  
7473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C74 - or $a0, $s7, $zr <=> move $a0, $s7  
7473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C78 - lw $a0, 25324($s5)  
7474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C7C - lw $a1, 25328($s3)  
7474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C80 - lw $a2, 25316($s2)  
7476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C84 - lw $a3, 25320($s1)  
7476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C88 - subu $a0, $a0, $a2  
7477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C8C - sra $a2, $a0, 0x0001  
7478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C90 - srl $a2, $a2, 0x001F  
7478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C94 - subu $a1, $a1, $a3  
7479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C98 - addu $s6, $a0, $a2  
7479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824C9C - sra $a0, $a1, 0x0001  
7480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CA0 - srl $a0, $a0, 0x001F  
7481   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CA4 - addu $a0, $a1, $a0  
7482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CA8 - sra $s6, $s6, 0x0001  
7482   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824CAC - b 0x08824D04  
7483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CB0 - sra $a0, $a0, 0x0001  
7484   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824CB4 - mov.s $f12, $f20  
7484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CB8 - sw $s4, 25328($s3)  
7484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CBC - sw $s6, 25316($s2)  
7485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CC0 - sw $s4, 25320($s1)  
7486   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824CC4 - jal 0x0882C3B4  
7486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CC8 - or $a0, $s7, $zr <=> move $a0, $s7  
7487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CCC - lw $a0, 25324($s5)  
7489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CD0 - lw $a1, 25328($s3)  
7489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CD4 - lw $a2, 25316($s2)  
7490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CD8 - lw $a3, 25320($s1)  
7490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CDC - subu $a0, $a0, $a2  
7491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CE0 - sra $a2, $a0, 0x0001  
7492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CE4 - srl $a2, $a2, 0x001F  
7492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CE8 - subu $a1, $a1, $a3  
7492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CEC - addu $s6, $a0, $a2  
7493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CF0 - sra $a0, $a1, 0x0001  
7495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CF4 - srl $a0, $a0, 0x001F  
7495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CF8 - addu $a0, $a1, $a0  
7496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824CFC - sra $s6, $s6, 0x0001  
7496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D00 - sra $a0, $a0, 0x0001  
7497   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824D04 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
7498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D08 - sw $s6, 25332($a1)  
7498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D0C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
7499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D10 - sw $a0, 25336($a1)  
7500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D14 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D18 - sw $zr, 25432($a0)  
7501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D1C - lw $a1, 0($sp)  
7502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D20 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D24 - sw $zr, 25436($a0)  
7503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D28 - ori $s6, $zr, 0 <=> li $s6, 0  
7504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D2C - addiu $a0, $zr, -1 <=> li $a0, -1  
7504   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824D30 - sw $a0, 0($a1)  
7505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D34 - sw $zr, 0($fp)  
7506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D38 - addiu $s6, $s6, 1  
7507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D3C - addiu $a1, $a1, 4  
7507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D40 - slt $a2, $s6, $s0  
7508   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824D44 - bne $a2, $zr, 0x08824D30  
7508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D48 - addiu $fp, $fp, 4  
7509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D4C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D50 - lui $a1, 0x088A <=> li $a1, 0x088A0000  
7510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D54 - lui $a2, 0x0001 <=> li $a2, 0x00010000  
7512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D58 - addiu $a0, $a0, 25256  
7512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D5C - addiu $a1, $a1, -8192  
7513   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824D60 - jal 0x08825CE4  
7513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D64 - addiu $a2, $a2, -31728  
7514   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824D68 - jal 0x088531F0  
7514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D6C - nop  
7515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D70 - lui $a1, 0x088A <=> li $a1, 0x088A0000  
7515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D74 - or $a0, $zr, $zr <=> li $a0, 0  
7517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D78 - or $a2, $s0, $zr <=> move $a2, $s0  
7518   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824D7C - jal 0x0885332C  
7518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D80 - addiu $a1, $a1, 28672  
7519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D84 - ori $a0, $zr, 3 <=> li $a0, 3  
7519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D88 - or $a1, $zr, $zr <=> li $a1, 0  
7520   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824D8C - jal 0x08853AE8  
7521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D90 - ori $a2, $zr, 512 <=> li $a2, 512  
7522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D94 - lui $a2, 0x0004 <=> li $a2, 0x00040000  
7523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D98 - ori $a0, $zr, 480 <=> li $a0, 480  
7523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824D9C - ori $a1, $zr, 272 <=> li $a1, 272  
7524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DA0 - ori $a3, $zr, 512 <=> li $a3, 512  
7525   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824DA4 - jal 0x0885443C  
7525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DA8 - addiu $a2, $a2, 16384  
7527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DAC - ori $a1, $zr, 512 <=> li $a1, 512  
7527   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824DB0 - jal 0x088545B8  
7528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DB4 - lui $a0, 0x0011 <=> li $a0, 0x00110000  
7529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DB8 - ori $a0, $zr, 1808 <=> li $a0, 1808  
7529   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824DBC - jal 0x08854F48  
7530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DC0 - ori $a1, $zr, 1912 <=> li $a1, 1912  
7530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DC4 - ori $a0, $zr, 2048 <=> li $a0, 2048  
7531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DC8 - ori $a1, $zr, 2048 <=> li $a1, 2048  
7532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DCC - ori $a2, $zr, 480 <=> li $a2, 480  
7533   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824DD0 - jal 0x08854E50  
7533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DD4 - ori $a3, $zr, 272 <=> li $a3, 272  
7535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DD8 - ori $a0, $zr, -15536 <=> li $a0, 50000  
7535   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824DDC - jal 0x08854EF4  
7536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DE0 - ori $a1, $zr, 10000 <=> li $a1, 10000  
7537   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DE4 - or $a0, $zr, $zr <=> li $a0, 0  
7538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DE8 - ori $a1, $zr, 2 <=> li $a1, 2  
7539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DEC - ori $a2, $zr, 3 <=> li $a2, 3  
7539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DF0 - or $a3, $zr, $zr <=> li $a3, 0  
7540   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824DF4 - jal 0x08855960  
7541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824DF8 - or $t0, $zr, $zr <=> li $t0, 0  
7542   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824DFC - jal 0x0885460C  
7542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E00 - ori $a0, $zr, 4 <=> li $a0, 4  
7543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E04 - or $a0, $zr, $zr <=> li $a0, 0  
7543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E08 - or $a1, $zr, $zr <=> li $a1, 0  
7545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E0C - ori $a2, $zr, 480 <=> li $a2, 480  
7545   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E10 - jal 0x08855894  
7546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E14 - ori $a3, $zr, 272 <=> li $a3, 272  
7547   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E18 - jal 0x0885460C  
7547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E1C - ori $a0, $zr, 2 <=> li $a0, 2  
7548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E20 - ori $a0, $zr, 6 <=> li $a0, 6  
7549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E24 - or $a1, $zr, $zr <=> li $a1, 0  
7554   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E28 - jal 0x088557D0  
7555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E2C - ori $a2, $zr, 255 <=> li $a2, 255  
7555   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E30 - jal 0x0885460C  
7556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E34 - or $a0, $zr, $zr <=> li $a0, 0  
7557   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E38 - jal 0x0885580C  
7558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E3C - ori $a0, $zr, 7 <=> li $a0, 7  
7559   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E40 - jal 0x0885460C  
7560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E44 - ori $a0, $zr, 1 <=> li $a0, 1  
7560   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E48 - jal 0x088550C0  
7561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E4C - or $a0, $zr, $zr <=> li $a0, 0  
7562   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E50 - jal 0x0885460C  
7562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E54 - ori $a0, $zr, 20 <=> li $a0, 20  
7563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E58 - or $a0, $zr, $zr <=> li $a0, 0  
7564   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E5C - jal 0x08855318  
7565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E60 - ori $a1, $zr, 1 <=> li $a1, 1  
7566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E64 - ori $a0, $zr, 5 <=> li $a0, 5  
7566   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E68 - jal 0x088552EC  
7567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E6C - ori $a1, $zr, 1 <=> li $a1, 1  
7568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E70 - or $a0, $zr, $zr <=> li $a0, 0  
7568   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E74 - jal 0x08855380  
7569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E78 - or $a1, $zr, $zr <=> li $a1, 0  
7570   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E7C - jal 0x08854664  
7571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E80 - ori $a0, $zr, 9 <=> li $a0, 9  
7571   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E84 - jal 0x0885460C  
7572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E88 - ori $a0, $zr, 8 <=> li $a0, 8  
7573   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E8C - jal 0x088550E8  
7574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E90 - ori $a0, $zr, 1 <=> li $a0, 1  
7574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E94 - lui $s0, 0xFF00 <=> li $s0, 0xFF000000  
7575   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824E98 - jal 0x08854FAC  
7576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824E9C - or $a0, $s0, $zr <=> move $a0, $s0  
7577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EA0 - lui $a0, 0x088C <=> li $a0, 0x088C0000  
7577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EA4 - ori $a1, $zr, 8 <=> li $a1, 8  
7578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EA8 - ori $a2, $zr, 8 <=> li $a2, 8  
7579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EAC - ori $a3, $zr, 32 <=> li $a3, 32  
7579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EB0 - ori $t0, $zr, 8 <=> li $t0, 8  
7580   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824EB4 - jal 0x08857138  
7581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EB8 - addiu $a0, $a0, 28672  
7582   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824EBC - jal 0x0885A8F8  
7582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EC0 - or $a0, $zr, $zr <=> li $a0, 0  
7583   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824EC4 - jal 0x08857334  
7583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EC8 - nop  
7584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824ECC - lui $a0, 0x3F06 <=> li $a0, 0x3F060000  
7584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824ED0 - ori $a0, $a0, 2706  
7585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824ED4 - mtc1 $a0, $f12  
7585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824ED8 - lui $a0, 0x3FE1 <=> li $a0, 0x3FE10000  
7587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EDC - ori $a0, $a0, -7710  
7587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EE0 - mtc1 $a0, $f13  
7588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EE4 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
7589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EE8 - mtc1 $a0, $f14  
7589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EEC - lui $a0, 0x42C8 <=> li $a0, 0x42C80000  
7590   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824EF0 - jal 0x08857BD8  
7591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EF4 - mtc1 $a0, $f15  
7591   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824EF8 - jal 0x0885A8F8  
7593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824EFC - ori $a0, $zr, 2 <=> li $a0, 2  
7593   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F00 - jal 0x08854DF4  
7594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F04 - or $a0, $s0, $zr <=> move $a0, $s0  
7594   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F08 - jal 0x08854E18  
7595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F0C - or $a0, $zr, $zr <=> li $a0, 0  
7596   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F10 - jal 0x08854E08  
7597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F14 - or $a0, $zr, $zr <=> li $a0, 0  
7598   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F18 - jal 0x0885401C  
7599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F1C - nop  
7599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F20 - or $a0, $zr, $zr <=> li $a0, 0  
7600   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F24 - jal 0x08854344  
7601   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F28 - or $a1, $zr, $zr <=> li $a1, 0  
7602   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F2C - jal 0x0885AEE0 [sceDisplayWaitVblankStart]  
7603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F30 - nop  
7604   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F34 - jal 0x088543CC  
7604   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F38 - ori $a0, $zr, 1 <=> li $a0, 1  
7605   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F3C - jal 0x0885AEE8 [sceCtrlSetSamplingMode]  
7606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F40 - ori $a0, $zr, 1 <=> li $a0, 1  
7606   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F44 - jal 0x0885AEF8 [sceCtrlSetSamplingCycle]  
7607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F48 - or $a0, $zr, $zr <=> li $a0, 0  
7608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F4C - lwc1 $f20, 4($sp)  
7609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F50 - lw $s0, 8($sp)  
7609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F54 - lw $s1, 12($sp)  
7610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F58 - lw $s2, 16($sp)  
7611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F5C - lw $s3, 20($sp)  
7611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F60 - lw $s4, 24($sp)  
7612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F64 - lw $s5, 28($sp)  
7613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F68 - lw $s6, 32($sp)  
7614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F6C - lw $s7, 36($sp)  
7614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F70 - lw $fp, 40($sp)  
7615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F74 - lw $ra, 44($sp)  
7615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F78 - jr $ra  
7616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F7C - addiu $sp, $sp, 48  
7631   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824090  
7632   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8824090 - beq $a0, $zr, 0x088240EC  
7633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824094 - nop  
7634   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824098 - beq $a1, $zr, 0x088240EC  
7635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882409C - srl $a1, $a1, 0x0006  
7635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240A0 - sll $a1, $a1, 0x0006  
7636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240A4 - addu $a2, $a0, $a1  
7637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240A8 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
7637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240AC - addiu $a2, $a2, -64  
7638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240B0 - sw $a0, 25492($a3)  
7639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240B4 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
7640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240B8 - sw $a0, 0($a2)  
7640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240BC - sw $a2, 25496($a3)  
7641   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240C0 - sw $zr, 4($a2)  
7641   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240C4 - srl $a1, $a1, 0x0006  
7642   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240C8 - sw $a2, 0($a0)  
7642   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240CC - addiu $a1, $a1, -2  
7643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240D0 - sw $a1, 4($a0)  
7643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240D4 - lui $a0, 0x088C <=> li $a0, 0x088C0000  
7644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240D8 - sw $a1, 31744($a0)  
7644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240DC - lui $a0, 0x088C <=> li $a0, 0x088C0000  
7645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240E0 - sw $a1, 31748($a0)  
7645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240E4 - lui $a0, 0x088C <=> li $a0, 0x088C0000  
7646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240E8 - sw $zr, 31752($a0)  
7647   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88240EC - jr $ra  
7648   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88240F0 - nop  
7650   MainThread_e   DEBUG   compiler   Compiling _S1_2_8807A2C  
7652   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807A2C - lui $a2, 0xEDB9 <=> li $a2, 0xEDB90000  
7652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A30 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
7653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A34 - ori $t0, $zr, 0 <=> li $t0, 0  
7653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A38 - addiu $a2, $a2, -31968  
7654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A3C - addiu $a0, $a0, -26464  
7654   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807A40 - or $a1, $t0, $zr <=> move $a1, $t0  
7655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A44 - ori $a3, $zr, 8 <=> li $a3, 8  
7655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A48 - andi $t1, $a1, 1  
7656   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8807A4C - beq $t1, $zr, 0x08807A5C  
7656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A50 - srl $a1, $a1, 0x0001  
7657   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807A54 - b 0x08807A5C  
7657   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A58 - xor $a1, $a1, $a2  
7657   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807A5C - addiu $a3, $a3, -1  
7659   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807A60 - bgtz $a3, 0x08807A4C  
7659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A64 - andi $t1, $a1, 1  
7660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A68 - sw $a1, 0($a0)  
7660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A6C - addiu $t0, $t0, 1  
7661   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A70 - slti $a1, $t0, 256  
7661   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807A74 - bne $a1, $zr, 0x08807A40  
7662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A78 - addiu $a0, $a0, 4  
7662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A7C - jr $ra  
7663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807A80 - nop  
7665   MainThread_e   DEBUG   compiler   Compiling _S1_2_88270D0  
7666   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88270D0 - addiu $sp, $sp, -16  
7667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270D4 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
7667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270D8 - or $a1, $zr, $zr <=> li $a1, 0  
7668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270DC - ori $a2, $zr, 4096 <=> li $a2, 4096  
7668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270E0 - sw $ra, 0($sp)  
7669   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88270E4 - jal 0x08841E44  
7669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270E8 - addiu $a0, $a0, -7968  
7670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270EC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270F0 - sw $zr, 27952($a0)  
7672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270F4 - lw $ra, 0($sp)  
7672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270F8 - jr $ra  
7672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270FC - addiu $sp, $sp, 16  
7674   MainThread_e   DEBUG   compiler   Compiling _S1_2_8841E44  
7675   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841E44 - memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7676   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x08841E44 (08841E44-0x08841E74, length 13) by memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7677   MainThread_e   DEBUG   compiler   Compiling _S1_2_882C3B4  
7679   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882C3B4 - addiu $sp, $sp, -32  
7680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3B8 - sw $s0, 4($sp)  
7680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3BC - or $s0, $a0, $zr <=> move $s0, $a0  
7685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3C0 - swc1 $f20, 0($sp)  
7686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3C4 - sw $s2, 8($sp)  
7686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3C8 - sw $s3, 12($sp)  
7687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3CC - sw $ra, 16($sp)  
7687   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C3D0 - jal 0x0882CEBC  
7688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3D4 - mov.s $f20, $f12  
7688   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C3D8 - jal 0x0884FB74  
7689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3DC - mov.s $f12, $f20  
7690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3E0 - or $s3, $v1, $zr <=> move $s3, $v1  
7690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3E4 - or $s2, $v0, $zr <=> move $s2, $v0  
7691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3E8 - or $a1, $s3, $zr <=> move $a1, $s3  
7691   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C3EC - jal 0x08847B64  
7692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3F0 - or $a0, $s2, $zr <=> move $a0, $s2  
7692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3F4 - or $a1, $v1, $zr <=> move $a1, $v1  
7694   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C3F8 - jal 0x08850804  
7695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C3FC - or $a0, $v0, $zr <=> move $a0, $v0  
7695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C400 - swc1 $f0, 0($s0)  
7696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C404 - or $a1, $s3, $zr <=> move $a1, $s3  
7696   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C408 - jal 0x08847F5C  
7697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C40C - or $a0, $s2, $zr <=> move $a0, $s2  
7697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C410 - or $a1, $v1, $zr <=> move $a1, $v1  
7698   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C414 - jal 0x0885078C  
7699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C418 - or $a0, $v0, $zr <=> move $a0, $v0  
7699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C41C - or $a1, $v1, $zr <=> move $a1, $v1  
7700   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C420 - jal 0x08850804  
7700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C424 - or $a0, $v0, $zr <=> move $a0, $v0  
7701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C428 - swc1 $f0, 16($s0)  
7702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C42C - or $a1, $s3, $zr <=> move $a1, $s3  
7703   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C430 - jal 0x08847F5C  
7703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C434 - or $a0, $s2, $zr <=> move $a0, $s2  
7704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C438 - or $a1, $v1, $zr <=> move $a1, $v1  
7704   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C43C - jal 0x08850804  
7704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C440 - or $a0, $v0, $zr <=> move $a0, $v0  
7705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C444 - swc1 $f0, 4($s0)  
7706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C448 - or $a1, $s3, $zr <=> move $a1, $s3  
7707   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C44C - jal 0x08847B64  
7707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C450 - or $a0, $s2, $zr <=> move $a0, $s2  
7708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C454 - or $a1, $v1, $zr <=> move $a1, $v1  
7709   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882C458 - jal 0x08850804  
7709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C45C - or $a0, $v0, $zr <=> move $a0, $v0  
7711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C460 - swc1 $f0, 20($s0)  
7711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C464 - lwc1 $f20, 0($sp)  
7712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C468 - lw $s0, 4($sp)  
7712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C46C - lw $s2, 8($sp)  
7713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C470 - lw $s3, 12($sp)  
7713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C474 - lw $ra, 16($sp)  
7713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C478 - jr $ra  
7714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882C47C - addiu $sp, $sp, 32  
7718   MainThread_e   DEBUG   compiler   Compiling _S1_2_882CEBC  
7719   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882CEBC - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
7720   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEC0 - mtc1 $zr, $f12  
7721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEC4 - mtc1 $a1, $f13  
7721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEC8 - swc1 $f12, 4($a0)  
7722   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CECC - swc1 $f13, 0($a0)  
7723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CED0 - swc1 $f12, 8($a0)  
7723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CED4 - swc1 $f12, 12($a0)  
7724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CED8 - swc1 $f12, 16($a0)  
7724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEDC - swc1 $f13, 20($a0)  
7724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEE0 - swc1 $f12, 24($a0)  
7725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEE4 - swc1 $f12, 28($a0)  
7727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEE8 - swc1 $f12, 32($a0)  
7727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEEC - swc1 $f12, 36($a0)  
7728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEF0 - swc1 $f13, 40($a0)  
7728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEF4 - swc1 $f12, 44($a0)  
7728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEF8 - swc1 $f12, 48($a0)  
7729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CEFC - swc1 $f12, 52($a0)  
7730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CF00 - swc1 $f12, 56($a0)  
7730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CF04 - jr $ra  
7730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882CF08 - swc1 $f13, 60($a0)  
7733   MainThread_e   DEBUG   compiler   Compiling _S1_2_884FB74  
7734   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FB74 - addiu $sp, $sp, -48  
7735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB78 - addiu $a0, $sp, 16  
7735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB7C - addu $a1, $sp, $zr <=> move $a1, $sp  
7735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB80 - sw $ra, 32($sp)  
7736   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FB84 - jal 0x0885087C  
7737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB88 - swc1 $f12, 16($sp)  
7737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB8C - addu $t1, $zr, $zr <=> li $t1, 0  
7738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB90 - lw $t0, 12($sp)  
7738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB94 - lw $a0, 0($sp)  
7739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB98 - lw $a1, 4($sp)  
7739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FB9C - lw $a2, 8($sp)  
7740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBA0 - srl $v0, $t0, 0x0002  
7740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBA4 - sll $t1, $t1, 0x001E  
7740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBA8 - or $t1, $t1, $v0  
7741   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FBAC - jal 0x088507D0  
7741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBB0 - sll $t0, $t0, 0x001E  
7742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBB4 - lw $ra, 32($sp)  
7742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBB8 - jr $ra  
7744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBBC - addiu $sp, $sp, 48  
7746   MainThread_e   DEBUG   compiler   Compiling _S1_2_885087C  
7748   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885087C - lw $v0, 0($a0)  
7749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850880 - lui $v1, 0x007F <=> li $v1, 0x007F0000  
7749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850884 - ori $v1, $v1, -1  
7750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850888 - srl $a2, $v0, 0x0017  
7750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885088C - srl $a0, $v0, 0x001F  
7751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850890 - andi $a2, $a2, 255  
7751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850894 - sw $a0, 4($a1)  
7752   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850898 - bne $a2, $zr, 0x088508F8  
7752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885089C - and $a3, $v0, $v1  
7753   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88508A0 - beq $a3, $zr, 0x088508F0  
7753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508A4 - addiu $v0, $zr, 2 <=> li $v0, 2  
7754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508A8 - lui $v0, 0x3FFF <=> li $v0, 0x3FFF0000  
7754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508AC - sll $a3, $a3, 0x0007  
7755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508B0 - ori $v0, $v0, -1  
7755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508B4 - addiu $v1, $zr, -126 <=> li $v1, -126  
7756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508B8 - addiu $a0, $zr, 3 <=> li $a0, 3  
7756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508BC - sltu $v0, $v0, $a3  
7758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508C0 - sw $v1, 8($a1)  
7758   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88508C4 - bne $v0, $zr, 0x088508E8  
7759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508C8 - sw $a0, 0($a1)  
7759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508CC - lui $a0, 0x3FFF <=> li $a0, 0x3FFF0000  
7760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508D0 - ori $a0, $a0, -1  
7760   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88508D4 - sll $a3, $a3, 0x0001  
7761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508D8 - sltu $v0, $a0, $a3  
7761   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88508DC - beq $v0, $zr, 0x088508D4  
7762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508E0 - addiu $v1, $v1, -1  
7762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508E4 - sw $v1, 8($a1)  
7763   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88508E8 - jr $ra  
7763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508EC - sw $a3, 12($a1)  
7764   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88508F0 - jr $ra  
7764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88508F4 - sw $v0, 0($a1)  
7765   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88508F8 - addiu $v0, $zr, 255 <=> li $v0, 255  
7765   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88508FC - beq $a2, $v0, 0x08850920  
7767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850900 - sll $v0, $a3, 0x0007  
7767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850904 - lui $v1, 0x4000 <=> li $v1, 0x40000000  
7768   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850908 - or $v0, $v0, $v1  
7768   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885090C - addiu $a0, $a2, -127  
7769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850910 - sw $v0, 12($a1)  
7769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850914 - addiu $v0, $zr, 3 <=> li $v0, 3  
7770   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850918 - j 0x088508F0  
7770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885091C - sw $a0, 8($a1)  
7771   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850920 - bnel $a3, $zr, 0x08850930  
7771   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850924 - lui $v0, 0x0010 <=> li $v0, 0x00100000  
7772   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850928 - j 0x088508F0  
7772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885092C - addiu $v0, $zr, 4 <=> li $v0, 4  
7773   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850930 - and $v0, $a3, $v0  
7773   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850934 - beql $v0, $zr, 0x088508E8  
7774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850938 - sw $zr, 0($a1)  
7775   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885093C - addiu $v0, $zr, 1 <=> li $v0, 1  
7776   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850940 - j 0x088508E8  
7776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850944 - sw $v0, 0($a1)  
7779   MainThread_e   DEBUG   compiler   Compiling _S1_2_88507D0  
7780   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88507D0 - addiu $sp, $sp, -48  
7781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507D4 - addu $v0, $a0, $zr <=> move $v0, $a0  
7782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507D8 - sw $ra, 32($sp)  
7782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507DC - sw $v0, 0($sp)  
7783   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507E0 - sw $a1, 4($sp)  
7783   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507E4 - sw $a2, 8($sp)  
7784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507E8 - sw $t0, 16($sp)  
7784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507EC - sw $t1, 20($sp)  
7785   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88507F0 - jal 0x08850978  
7786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507F4 - addu $a0, $sp, $zr <=> move $a0, $sp  
7786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507F8 - lw $ra, 32($sp)  
7787   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507FC - jr $ra  
7787   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850800 - addiu $sp, $sp, 48  
7789   MainThread_e   DEBUG   compiler   Compiling _S1_2_8850978  
7793   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850978 - lw $v1, 0($a0)  
7793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885097C - addiu $sp, $sp, -16  
7794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850980 - lw $t2, 16($a0)  
7794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850984 - lw $t3, 20($a0)  
7795   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850988 - sltiu $v0, $v1, 2  
7796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885098C - lw $t4, 4($a0)  
7796   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850990 - beq $v0, $zr, 0x08850A0C  
7797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850994 - addu $t1, $zr, $zr <=> li $t1, 0  
7797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850998 - lui $v1, 0x0008 <=> li $v1, 0x00080000  
7798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885099C - addiu $v0, $zr, 0 <=> li $v0, 0  
7798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509A0 - or $t2, $t2, $v0  
7799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509A4 - or $t3, $t3, $v1  
7799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509A8 - addiu $t1, $zr, 2047 <=> li $t1, 2047  
7800   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88509AC - lw $v0, 4($sp)  
7800   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88509B0 - lui $a2, 0x000F <=> li $a2, 0x000F0000  
7801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509B4 - lui $v1, 0xFFF0 <=> li $v1, 0xFFF00000  
7801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509B8 - ori $a2, $a2, -1  
7801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509BC - and $a2, $t3, $a2  
7802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509C0 - and $v0, $v0, $v1  
7802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509C4 - lui $a0, 0x800F <=> li $a0, 0x800F0000  
7803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509C8 - or $v0, $v0, $a2  
7803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509CC - andi $a1, $t1, 2047  
7803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509D0 - ori $a0, $a0, -1  
7805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509D4 - and $v0, $v0, $a0  
7805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509D8 - sll $a1, $a1, 0x0014  
7806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509DC - lui $v1, 0x7FFF <=> li $v1, 0x7FFF0000  
7806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509E0 - or $v0, $v0, $a1  
7807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509E4 - ori $v1, $v1, -1  
7807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509E8 - and $v0, $v0, $v1  
7808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509EC - sll $a0, $t4, 0x001F  
7809   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509F0 - or $v0, $v0, $a0  
7810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509F4 - sw $v0, 4($sp)  
7810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509F8 - sw $t2, 0($sp)  
7811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88509FC - lw $v0, 0($sp)  
7811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A00 - lw $v1, 4($sp)  
7812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A04 - jr $ra  
7812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A08 - addiu $sp, $sp, 16  
7813   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850A0C - xori $v0, $v1, 4  
7813   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850A10 - beql $v0, $zr, 0x08850B78  
7814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A14 - addiu $t1, $zr, 2047 <=> li $t1, 2047  
7814   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850A18 - xori $v0, $v1, 2  
7815   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850A1C - beq $v0, $zr, 0x08850B78  
7816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A20 - nop  
7816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A24 - or $v0, $t2, $t3  
7817   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850A28 - beq $v0, $zr, 0x088509B0  
7817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A2C - lw $v0, 4($sp)  
7818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A30 - lw $a0, 8($a0)  
7818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A34 - slti $v0, $a0, -1022  
7819   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850A38 - beq $v0, $zr, 0x08850B70  
7820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A3C - slti $v0, $a0, 1024  
7820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A40 - addiu $v0, $zr, -1022 <=> li $v0, -1022  
7821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A44 - subu $t5, $v0, $a0  
7821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A48 - slti $v1, $t5, 57  
7822   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850A4C - bne $v1, $zr, 0x08850AD8  
7822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A50 - nop  
7823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A54 - addu $t2, $zr, $zr <=> li $t2, 0  
7823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A58 - addu $t3, $zr, $zr <=> li $t3, 0  
7824   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850A5C - addiu $v1, $zr, 0 <=> li $v1, 0  
7824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A60 - addiu $v0, $zr, 255 <=> li $v0, 255  
7826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A64 - and $v0, $t2, $v0  
7827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A68 - addiu $a0, $zr, 128 <=> li $a0, 128  
7827   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850A6C - beq $v0, $a0, 0x08850AA8  
7828   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A70 - and $v1, $t3, $v1  
7828   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A74 - addiu $t2, $t2, 127  
7829   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850A78 - sltiu $v0, $t2, 127  
7830   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850A7C - addu $t3, $t3, $v0  
7831   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A80 - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
7831   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850A84 - ori $v0, $v0, -1  
7832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A88 - sltu $v0, $v0, $t3  
7832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A8C - addiu $v1, $zr, 1 <=> li $v1, 1  
7833   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A90 - srl $t2, $t2, 0x0008  
7833   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A94 - sll $a0, $t3, 0x0018  
7835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A98 - movn $t1, $v1, $v0  
7835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850A9C - or $t2, $t2, $a0  
7836   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850AA0 - j 0x088509AC  
7836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AA4 - srl $t3, $t3, 0x0008  
7837   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850AA8 - bnel $v1, $zr, 0x08850A78  
7837   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AAC - addiu $t2, $t2, 127  
7839   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850AB0 - addiu $v1, $zr, 0 <=> li $v1, 0  
7839   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AB4 - addiu $v0, $zr, 256 <=> li $v0, 256  
7840   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AB8 - and $v0, $t2, $v0  
7841   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850ABC - and $v1, $t3, $v1  
7842   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AC0 - or $v0, $v0, $v1  
7842   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850AC4 - beql $v0, $zr, 0x08850A84  
7843   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AC8 - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
7843   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850ACC - addiu $t2, $t2, 128  
7844   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850AD0 - j 0x08850A7C  
7844   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AD4 - sltiu $v0, $t2, 128  
7845   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850AD8 - addiu $a1, $zr, 0 <=> li $a1, 0  
7846   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850ADC - addiu $a0, $zr, 1 <=> li $a0, 1  
7847   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AE0 - sll $a2, $t5, 0x001A  
7847   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850AE4 - bgez $a2, 0x08850AF8  
7848   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AE8 - nop  
7848   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AEC - sllv $v1, $a0, $t5  
7849   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850AF0 - b 0x08850B10  
7849   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AF4 - addu $v0, $zr, $zr <=> li $v0, 0  
7850   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850AF8 - beq $a2, $zr, 0x08850B0C  
7851   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850AFC - sllv $v1, $a1, $t5  
7852   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B00 - subu $a2, $zr, $t5 <=> negu $a2, $t5  
7852   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B04 - srlv $a2, $a0, $a2  
7853   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B08 - or $v1, $v1, $a2  
7853   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850B0C - sllv $v0, $a0, $t5  
7854   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850B10 - addiu $v0, $v0, -1  
7854   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B14 - sltiu $a3, $v0, -1  
7855   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B18 - addiu $v1, $v1, -1  
7856   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B1C - addu $v1, $v1, $a3  
7856   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B20 - and $v0, $t2, $v0  
7857   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B24 - and $v1, $t3, $v1  
7858   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B28 - or $v0, $v0, $v1  
7858   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B2C - sll $t0, $t5, 0x001A  
7859   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850B30 - bgez $t0, 0x08850B44  
7860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B34 - nop  
7861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B38 - srlv $a2, $t3, $t5  
7861   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850B3C - b 0x08850B5C  
7862   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B40 - addu $a3, $zr, $zr <=> li $a3, 0  
7862   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850B44 - beq $t0, $zr, 0x08850B58  
7863   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B48 - srlv $a2, $t2, $t5  
7864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B4C - subu $t0, $zr, $t5 <=> negu $t0, $t5  
7864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B50 - sllv $t0, $t3, $t0  
7865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B54 - or $a2, $a2, $t0  
7865   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850B58 - srlv $a3, $t3, $t5  
7866   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850B5C - sltu $v0, $zr, $v0 <=> move $v0, $v0  
7866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B60 - addu $a1, $zr, $zr <=> li $a1, 0  
7867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B64 - or $t2, $a2, $v0  
7867   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850B68 - j 0x08850A5C  
7868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B6C - or $t3, $a3, $a1  
7869   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850B70 - bne $v0, $zr, 0x08850B88  
7892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B74 - addiu $t1, $zr, 2047 <=> li $t1, 2047  
7892   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850B78 - addu $t2, $zr, $zr <=> li $t2, 0  
7892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B7C - addu $t3, $zr, $zr <=> li $t3, 0  
7893   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850B80 - j 0x088509B0  
7893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B84 - lw $v0, 4($sp)  
7897   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850B88 - addiu $v1, $zr, 0 <=> li $v1, 0  
7897   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B8C - addiu $v0, $zr, 255 <=> li $v0, 255  
7898   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B90 - and $a2, $t2, $v0  
7898   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B94 - addiu $v0, $zr, 128 <=> li $v0, 128  
7899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850B98 - and $a3, $t3, $v1  
7899   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850B9C - beq $a2, $v0, 0x08850BE8  
7906   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BA0 - addiu $t1, $a0, 1023  
7907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BA4 - addiu $t2, $t2, 127  
7907   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850BA8 - sltiu $v0, $t2, 127  
7907   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850BAC - addu $t3, $t3, $v0  
7908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BB0 - lui $v0, 0x1FFF <=> li $v0, 0x1FFF0000  
7908   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850BB4 - ori $v0, $v0, -1  
7909   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BB8 - sltu $v0, $v0, $t3  
7909   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850BBC - beql $v0, $zr, 0x08850BDC  
7909   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BC0 - srl $t2, $t2, 0x0008  
7910   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850BC4 - sll $v0, $t3, 0x001F  
7910   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BC8 - srl $t2, $t2, 0x0001  
7911   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BCC - or $t2, $t2, $v0  
7912   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BD0 - srl $t3, $t3, 0x0001  
7912   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BD4 - addiu $t1, $t1, 1  
7913   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BD8 - srl $t2, $t2, 0x0008  
7913   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850BDC - sll $v0, $t3, 0x0018  
7913   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850BE0 - j 0x08850AA0  
7914   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BE4 - or $t2, $t2, $v0  
7914   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850BE8 - bnel $a3, $zr, 0x08850BA8  
7915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BEC - addiu $t2, $t2, 127  
7915   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850BF0 - addiu $v1, $zr, 0 <=> li $v1, 0  
7915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BF4 - addiu $v0, $zr, 256 <=> li $v0, 256  
7916   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BF8 - and $v0, $t2, $v0  
7917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850BFC - and $v1, $t3, $v1  
7917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C00 - or $v0, $v0, $v1  
7918   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850C04 - beql $v0, $zr, 0x08850BB4  
7918   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C08 - lui $v0, 0x1FFF <=> li $v0, 0x1FFF0000  
7918   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850C0C - addiu $t2, $t2, 128  
7919   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850C10 - j 0x08850BAC  
7919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C14 - sltiu $v0, $t2, 128  
7925   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7925   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7926   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
7926   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
7926   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
7928   MainThread_e   DEBUG   compiler   Compiling _S1_2_8847B64  
7930   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847B64 - addiu $sp, $sp, -32  
7931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B68 - sw $a1, 20($sp)  
7932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B6C - sw $a0, 16($sp)  
7932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B70 - lw $t0, 20($sp)  
7932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B74 - lui $a2, 0x8000 <=> li $a2, 0x80000000  
7933   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B78 - addiu $a2, $a2, -1  
7933   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B7C - and $t0, $t0, $a2  
7934   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B80 - lui $a2, 0x3FE9 <=> li $a2, 0x3FE90000  
7934   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B84 - addiu $t1, $a2, 8699  
7935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B88 - or $a3, $a1, $zr <=> move $a3, $a1  
7935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B8C - slt $t1, $t1, $t0  
7935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B90 - sw $ra, 24($sp)  
7936   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847B94 - beq $t1, $zr, 0x08847C14  
7936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B98 - or $a2, $a0, $zr <=> move $a2, $a0  
7937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847B9C - lui $a0, 0x7FF0 <=> li $a0, 0x7FF00000  
7937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BA0 - slt $a0, $t0, $a0  
7938   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847BA4 - beq $a0, $zr, 0x08847C00  
7939   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BA8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7939   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BAC - or $a0, $a2, $zr <=> move $a0, $a2  
7939   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BB0 - or $a1, $a3, $zr <=> move $a1, $a3  
7940   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847BB4 - jal 0x0884A95C  
7940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BB8 - or $a2, $sp, $zr <=> move $a2, $sp  
7941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BBC - lw $t1, 4($sp)  
7941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BC0 - lw $t0, 0($sp)  
7942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BC4 - lw $a1, 12($sp)  
7942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BC8 - andi $a2, $v0, 3  
7943   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847BCC - bgtz $a2, 0x08847C40  
7943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BD0 - lw $a0, 8($sp)  
7944   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847BD4 - bgezl $a2, 0x08847C80  
7944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BD8 - or $a3, $a1, $zr <=> move $a3, $a1  
7944   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847BDC - or $a2, $a0, $zr <=> move $a2, $a0  
7945   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847BE0 - or $a3, $a1, $zr <=> move $a3, $a1  
7946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BE4 - or $a0, $t0, $zr <=> move $a0, $t0  
7946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BE8 - or $a1, $t1, $zr <=> move $a1, $t1  
7947   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847BEC - jal 0x0884CF50  
7947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BF0 - ori $t0, $zr, 1 <=> li $t0, 1  
7947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BF4 - lw $ra, 24($sp)  
7948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BF8 - jr $ra  
7949   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847BFC - addiu $sp, $sp, 32  
7949   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847C00 - lw $v1, -17356($a0)  
7950   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C04 - lw $v0, -17360($a0)  
7950   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C08 - lw $ra, 24($sp)  
7950   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C0C - jr $ra  
7951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C10 - addiu $sp, $sp, 32  
7951   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847C14 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7952   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C18 - lw $t1, -17356($a0)  
7952   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C1C - lw $t0, -17360($a0)  
7952   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C20 - or $a1, $a3, $zr <=> move $a1, $a3  
7953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C24 - or $a0, $a2, $zr <=> move $a0, $a2  
7953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C28 - or $a3, $t1, $zr <=> move $a3, $t1  
7954   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847C2C - jal 0x0884BECC  
7955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C30 - or $a2, $t0, $zr <=> move $a2, $t0  
7955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C34 - lw $ra, 24($sp)  
7955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C38 - jr $ra  
7956   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C3C - addiu $sp, $sp, 32  
7956   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847C40 - slti $a3, $a2, 2  
7957   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847C44 - bne $a3, $zr, 0x08847C9C  
7957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C48 - slti $a2, $a2, 3  
7958   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847C4C - beql $a2, $zr, 0x08847BE0  
7958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C50 - or $a2, $a0, $zr <=> move $a2, $a0  
7958   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847C54 - or $a3, $a1, $zr <=> move $a3, $a1  
7960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C58 - or $a2, $a0, $zr <=> move $a2, $a0  
7960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C5C - or $a1, $t1, $zr <=> move $a1, $t1  
7961   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847C60 - jal 0x0884BECC  
7961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C64 - or $a0, $t0, $zr <=> move $a0, $t0  
7961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C68 - or $a1, $v1, $zr <=> move $a1, $v1  
7962   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847C6C - jal 0x0885078C  
7963   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C70 - or $a0, $v0, $zr <=> move $a0, $v0  
7963   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C74 - lw $ra, 24($sp)  
7964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C78 - jr $ra  
7964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C7C - addiu $sp, $sp, 32  
7964   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847C80 - or $a2, $a0, $zr <=> move $a2, $a0  
7965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C84 - or $a1, $t1, $zr <=> move $a1, $t1  
7965   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847C88 - jal 0x0884BECC  
7967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C8C - or $a0, $t0, $zr <=> move $a0, $t0  
7967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C90 - lw $ra, 24($sp)  
7968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C94 - jr $ra  
7968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847C98 - addiu $sp, $sp, 32  
7968   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847C9C - or $a2, $a0, $zr <=> move $a2, $a0  
7969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CA0 - or $a3, $a1, $zr <=> move $a3, $a1  
7969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CA4 - or $a0, $t0, $zr <=> move $a0, $t0  
7970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CA8 - or $a1, $t1, $zr <=> move $a1, $t1  
7970   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847CAC - jal 0x0884CF50  
7971   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CB0 - ori $t0, $zr, 1 <=> li $t0, 1  
7971   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CB4 - or $a1, $v1, $zr <=> move $a1, $v1  
7972   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847CB8 - jal 0x0885078C  
7972   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CBC - or $a0, $v0, $zr <=> move $a0, $v0  
7972   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CC0 - lw $ra, 24($sp)  
7973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CC4 - jr $ra  
7974   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847CC8 - addiu $sp, $sp, 32  
7980   MainThread_e   DEBUG   compiler   Compiling _S1_2_884BECC  
7984   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884BECC - addiu $sp, $sp, -96  
7984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BED0 - sw $a1, 4($sp)  
7985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BED4 - sw $a0, 0($sp)  
7985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BED8 - sw $s0, 48($sp)  
7985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEDC - sw $s2, 56($sp)  
7986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEE0 - or $s0, $a0, $zr <=> move $s0, $a0  
7986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEE4 - lw $s2, 4($sp)  
7987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEE8 - lui $t0, 0x8000 <=> li $t0, 0x80000000  
7988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEEC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
7989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEF0 - addiu $t0, $t0, -1  
7989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEF4 - sw $s7, 76($sp)  
7990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEF8 - lw $s7, -15396($a0)  
7990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BEFC - and $s2, $s2, $t0  
7990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF00 - sw $s6, 72($sp)  
7991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF04 - lw $s6, -15400($a0)  
7991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF08 - lui $t0, 0x3E40 <=> li $t0, 0x3E400000  
7992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF0C - sw $s1, 52($sp)  
7992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF10 - sw $a3, 28($sp)  
7993   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF14 - slt $t0, $s2, $t0  
7994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF18 - or $s1, $a1, $zr <=> move $s1, $a1  
7995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF1C - sw $s3, 60($sp)  
7995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF20 - sw $s4, 64($sp)  
7996   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF24 - sw $s5, 68($sp)  
7996   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF28 - sw $ra, 80($sp)  
7997   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BF2C - beq $t0, $zr, 0x0884BF48  
7997   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF30 - sw $a2, 24($sp)  
7998   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF34 - or $a1, $s1, $zr <=> move $a1, $s1  
7998   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BF38 - jal 0x088506B8  
7999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF3C - or $a0, $s0, $zr <=> move $a0, $s0  
8000   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BF40 - beql $v0, $zr, 0x0884C1AC  
8001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF44 - or $v1, $s7, $zr <=> move $v1, $s7  
8001   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884BF48 - sw $s7, 36($sp)  
8001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF4C - sw $s6, 32($sp)  
8002   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF50 - sw $s1, 44($sp)  
8002   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF54 - or $a1, $s1, $zr <=> move $a1, $s1  
8003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF58 - or $a0, $s0, $zr <=> move $a0, $s0  
8003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF5C - or $a3, $s1, $zr <=> move $a3, $s1  
8004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF60 - or $a2, $s0, $zr <=> move $a2, $s0  
8004   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BF64 - jal 0x0884FFE4  
8005   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF68 - sw $s0, 40($sp)  
8006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF6C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF70 - lw $a3, -15348($a0)  
8007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF74 - or $s7, $v1, $zr <=> move $s7, $v1  
8007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF78 - or $s6, $v0, $zr <=> move $s6, $v0  
8008   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF7C - lw $a2, -15352($a0)  
8008   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF80 - or $a1, $s7, $zr <=> move $a1, $s7  
8009   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BF84 - jal 0x0884FFE4  
8009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF88 - or $a0, $s6, $zr <=> move $a0, $s6  
8009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF8C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8010   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF90 - lw $a3, -15356($a0)  
8011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF94 - lw $a2, -15360($a0)  
8012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BF98 - or $a1, $v1, $zr <=> move $a1, $v1  
8012   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BF9C - jal 0x0884FF08  
8013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFA0 - or $a0, $v0, $zr <=> move $a0, $v0  
8013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFA4 - or $a1, $s7, $zr <=> move $a1, $s7  
8013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFA8 - or $a0, $s6, $zr <=> move $a0, $s6  
8014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFAC - or $a3, $v1, $zr <=> move $a3, $v1  
8015   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BFB0 - jal 0x0884FFE4  
8015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFB4 - or $a2, $v0, $zr <=> move $a2, $v0  
8016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFB8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8017   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFBC - lw $a3, -15364($a0)  
8017   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFC0 - lw $a2, -15368($a0)  
8018   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFC4 - or $a1, $v1, $zr <=> move $a1, $v1  
8018   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BFC8 - jal 0x0884FF08  
8018   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFCC - or $a0, $v0, $zr <=> move $a0, $v0  
8019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFD0 - or $a1, $s7, $zr <=> move $a1, $s7  
8020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFD4 - or $a0, $s6, $zr <=> move $a0, $s6  
8020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFD8 - or $a3, $v1, $zr <=> move $a3, $v1  
8020   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BFDC - jal 0x0884FFE4  
8021   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFE0 - or $a2, $v0, $zr <=> move $a2, $v0  
8022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFE4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFE8 - lw $a3, -15372($a0)  
8023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFEC - lw $a2, -15376($a0)  
8023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFF0 - or $a1, $v1, $zr <=> move $a1, $v1  
8024   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884BFF4 - jal 0x0884FF08  
8025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFF8 - or $a0, $v0, $zr <=> move $a0, $v0  
8025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884BFFC - or $a1, $s7, $zr <=> move $a1, $s7  
8025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C000 - or $a0, $s6, $zr <=> move $a0, $s6  
8026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C004 - or $a3, $v1, $zr <=> move $a3, $v1  
8026   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C008 - jal 0x0884FFE4  
8027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C00C - or $a2, $v0, $zr <=> move $a2, $v0  
8027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C010 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8029   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C014 - lw $a3, -15380($a0)  
8029   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C018 - lw $a2, -15384($a0)  
8029   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C01C - or $a1, $v1, $zr <=> move $a1, $v1  
8030   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C020 - jal 0x0884FF08  
8030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C024 - or $a0, $v0, $zr <=> move $a0, $v0  
8031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C028 - or $a1, $s7, $zr <=> move $a1, $s7  
8031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C02C - or $a0, $s6, $zr <=> move $a0, $s6  
8032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C030 - or $a3, $v1, $zr <=> move $a3, $v1  
8032   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C034 - jal 0x0884FFE4  
8033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C038 - or $a2, $v0, $zr <=> move $a2, $v0  
8034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C03C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C040 - lw $a3, -15388($a0)  
8034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C044 - lw $a2, -15392($a0)  
8035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C048 - or $a1, $v1, $zr <=> move $a1, $v1  
8035   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C04C - jal 0x0884FF08  
8036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C050 - or $a0, $v0, $zr <=> move $a0, $v0  
8036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C054 - or $a1, $s7, $zr <=> move $a1, $s7  
8037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C058 - or $a0, $s6, $zr <=> move $a0, $s6  
8037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C05C - or $a3, $v1, $zr <=> move $a3, $v1  
8038   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C060 - jal 0x0884FFE4  
8038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C064 - or $a2, $v0, $zr <=> move $a2, $v0  
8038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C068 - lui $a0, 0x3FD3 <=> li $a0, 0x3FD30000  
8039   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C06C - addiu $a0, $a0, 13107  
8040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C070 - slt $s3, $s2, $a0  
8041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C074 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C078 - lw $a3, -15340($a0)  
8041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C07C - lw $a2, -15344($a0)  
8042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C080 - or $s1, $v1, $zr <=> move $s1, $v1  
8042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C084 - or $s0, $v0, $zr <=> move $s0, $v0  
8043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C088 - or $a1, $s7, $zr <=> move $a1, $s7  
8043   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C08C - jal 0x0884FFE4  
8043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C090 - or $a0, $s6, $zr <=> move $a0, $s6  
8044   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C094 - or $s5, $v1, $zr <=> move $s5, $v1  
8044   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C098 - or $s4, $v0, $zr <=> move $s4, $v0  
8045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C09C - or $a1, $s1, $zr <=> move $a1, $s1  
8045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0A0 - or $a0, $s0, $zr <=> move $a0, $s0  
8045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0A4 - or $a3, $s7, $zr <=> move $a3, $s7  
8046   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C0A8 - jal 0x0884FFE4  
8047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0AC - or $a2, $s6, $zr <=> move $a2, $s6  
8047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0B0 - lw $a3, 28($sp)  
8048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0B4 - lw $a2, 24($sp)  
8048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0B8 - lw $a1, 44($sp)  
8048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0BC - or $s1, $v1, $zr <=> move $s1, $v1  
8049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0C0 - or $s0, $v0, $zr <=> move $s0, $v0  
8050   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C0C4 - jal 0x0884FFE4  
8050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0C8 - lw $a0, 40($sp)  
8050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0CC - or $a1, $s1, $zr <=> move $a1, $s1  
8051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0D0 - or $a0, $s0, $zr <=> move $a0, $s0  
8051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0D4 - or $a3, $v1, $zr <=> move $a3, $v1  
8051   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C0D8 - jal 0x0884FF70  
8052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0DC - or $a2, $v0, $zr <=> move $a2, $v0  
8053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0E0 - lw $s7, 36($sp)  
8054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0E4 - or $a1, $v1, $zr <=> move $a1, $v1  
8054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0E8 - or $a0, $v0, $zr <=> move $a0, $v0  
8055   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C0EC - bne $s3, $zr, 0x0884C158  
8055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0F0 - lw $s6, 32($sp)  
8055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0F4 - sw $a1, 20($sp)  
8056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0F8 - lui $a2, 0x3FE9 <=> li $a2, 0x3FE90000  
8057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C0FC - slt $a2, $a2, $s2  
8057   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C100 - beq $a2, $zr, 0x0884C1DC  
8057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C104 - sw $a0, 16($sp)  
8058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C108 - sw $a1, 20($sp)  
8058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C10C - sw $a0, 16($sp)  
8059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C110 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C114 - lw $s1, -15332($a0)  
8060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C118 - lw $s0, -15336($a0)  
8060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C11C - or $a1, $s5, $zr <=> move $a1, $s5  
8062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C120 - or $a3, $s1, $zr <=> move $a3, $s1  
8062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C124 - or $a2, $s0, $zr <=> move $a2, $s0  
8062   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C128 - jal 0x0884FF70  
8063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C12C - or $a0, $s4, $zr <=> move $a0, $s4  
8063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C130 - or $s3, $v1, $zr <=> move $s3, $v1  
8064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C134 - or $s2, $v0, $zr <=> move $s2, $v0  
8064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C138 - or $a1, $s7, $zr <=> move $a1, $s7  
8065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C13C - or $a3, $s1, $zr <=> move $a3, $s1  
8065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C140 - or $a2, $s0, $zr <=> move $a2, $s0  
8065   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C144 - jal 0x0884FF70  
8066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C148 - or $a0, $s6, $zr <=> move $a0, $s6  
8066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C14C - or $s1, $v1, $zr <=> move $s1, $v1  
8067   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C150 - b 0x0884C22C  
8067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C154 - or $s0, $v0, $zr <=> move $s0, $v0  
8069   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884C158 - or $a3, $a1, $zr <=> move $a3, $a1  
8069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C15C - or $a2, $a0, $zr <=> move $a2, $a0  
8069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C160 - or $a1, $s5, $zr <=> move $a1, $s5  
8070   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C164 - jal 0x0884FF70  
8070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C168 - or $a0, $s4, $zr <=> move $a0, $s4  
8071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C16C - or $a1, $s7, $zr <=> move $a1, $s7  
8072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C170 - or $a3, $v1, $zr <=> move $a3, $v1  
8072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C174 - or $a0, $s6, $zr <=> move $a0, $s6  
8073   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C178 - jal 0x0884FF70  
8074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C17C - or $a2, $v0, $zr <=> move $a2, $v0  
8074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C180 - lw $s0, 48($sp)  
8075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C184 - lw $s1, 52($sp)  
8075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C188 - lw $s2, 56($sp)  
8076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C18C - lw $s3, 60($sp)  
8076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C190 - lw $s4, 64($sp)  
8077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C194 - lw $s5, 68($sp)  
8077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C198 - lw $s6, 72($sp)  
8077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C19C - lw $s7, 76($sp)  
8078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1A0 - lw $ra, 80($sp)  
8078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1A4 - jr $ra  
8079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1A8 - addiu $sp, $sp, 96  
8079   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884C1AC - or $v0, $s6, $zr <=> move $v0, $s6  
8080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1B0 - lw $s0, 48($sp)  
8080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1B4 - lw $s1, 52($sp)  
8081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1B8 - lw $s2, 56($sp)  
8082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1BC - lw $s3, 60($sp)  
8082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1C0 - lw $s4, 64($sp)  
8082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1C4 - lw $s5, 68($sp)  
8083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1C8 - lw $s6, 72($sp)  
8084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1CC - lw $s7, 76($sp)  
8084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1D0 - lw $ra, 80($sp)  
8084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1D4 - jr $ra  
8085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1D8 - addiu $sp, $sp, 96  
8085   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884C1DC - lui $a0, 0x0020 <=> li $a0, 0x00200000  
8086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1E0 - subu $a0, $s2, $a0  
8086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1E4 - sw $a0, 12($sp)  
8087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1E8 - sw $zr, 8($sp)  
8088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1EC - lw $s1, 12($sp)  
8088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1F0 - lw $s0, 8($sp)  
8088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1F4 - or $a1, $s5, $zr <=> move $a1, $s5  
8089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1F8 - or $a3, $s1, $zr <=> move $a3, $s1  
8089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C1FC - or $a2, $s0, $zr <=> move $a2, $s0  
8090   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C200 - jal 0x0884FF70  
8090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C204 - or $a0, $s4, $zr <=> move $a0, $s4  
8091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C208 - or $s3, $v1, $zr <=> move $s3, $v1  
8091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C20C - or $s2, $v0, $zr <=> move $s2, $v0  
8091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C210 - or $a1, $s7, $zr <=> move $a1, $s7  
8092   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C214 - or $a3, $s1, $zr <=> move $a3, $s1  
8093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C218 - or $a2, $s0, $zr <=> move $a2, $s0  
8093   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C21C - jal 0x0884FF70  
8094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C220 - or $a0, $s6, $zr <=> move $a0, $s6  
8094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C224 - or $s1, $v1, $zr <=> move $s1, $v1  
8095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C228 - or $s0, $v0, $zr <=> move $s0, $v0  
8095   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884C22C - lw $a3, 20($sp)  
8096   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C230 - lw $a2, 16($sp)  
8096   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C234 - or $a1, $s3, $zr <=> move $a1, $s3  
8097   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C238 - jal 0x0884FF70  
8097   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C23C - or $a0, $s2, $zr <=> move $a0, $s2  
8097   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C240 - or $a1, $s1, $zr <=> move $a1, $s1  
8098   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C244 - or $a3, $v1, $zr <=> move $a3, $v1  
8099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C248 - or $a0, $s0, $zr <=> move $a0, $s0  
8099   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884C24C - jal 0x0884FF70  
8100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C250 - or $a2, $v0, $zr <=> move $a2, $v0  
8100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C254 - lw $s0, 48($sp)  
8100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C258 - lw $s1, 52($sp)  
8101   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C25C - lw $s2, 56($sp)  
8102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C260 - lw $s3, 60($sp)  
8102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C264 - lw $s4, 64($sp)  
8102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C268 - lw $s5, 68($sp)  
8102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C26C - lw $s6, 72($sp)  
8103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C270 - lw $s7, 76($sp)  
8103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C274 - lw $ra, 80($sp)  
8104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C278 - jr $ra  
8104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884C27C - addiu $sp, $sp, 96  
8111   MainThread_e   DEBUG   compiler   Compiling _S1_2_88506B8  
8112   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88506B8 - addiu $sp, $sp, -64  
8112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506BC - addu $v0, $a0, $zr <=> move $v0, $a0  
8112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506C0 - addu $v1, $a1, $zr <=> move $v1, $a1  
8113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506C4 - addiu $a0, $sp, 32  
8113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506C8 - sw $v0, 32($sp)  
8114   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506CC - sw $v1, 36($sp)  
8114   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506D0 - sw $ra, 48($sp)  
8115   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88506D4 - jal 0x08850C18  
8115   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506D8 - addu $a1, $sp, $zr <=> move $a1, $sp  
8116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506DC - addu $a1, $zr, $zr <=> li $a1, 0  
8116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506E0 - lw $v1, 0($sp)  
8117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506E4 - xori $v0, $v1, 2  
8117   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88506E8 - beq $v0, $zr, 0x0885072C  
8118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506EC - sltiu $a0, $v1, 2  
8119   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88506F0 - bne $a0, $zr, 0x0885072C  
8119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506F4 - xori $v0, $v1, 4  
8119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506F8 - lui $v1, 0x7FFF <=> li $v1, 0x7FFF0000  
8120   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88506FC - beq $v0, $zr, 0x08850720  
8120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850700 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
8120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850704 - lw $v0, 8($sp)  
8121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850708 - addu $a1, $zr, $zr <=> li $a1, 0  
8122   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885070C - bltz $v0, 0x0885072C  
8122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850710 - slti $a0, $v0, 31  
8123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850714 - lui $v1, 0x7FFF <=> li $v1, 0x7FFF0000  
8123   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850718 - bne $a0, $zr, 0x0885073C  
8123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885071C - lui $a1, 0x8000 <=> li $a1, 0x80000000  
8124   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850720 - lw $v0, 4($sp)  
8124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850724 - ori $v1, $v1, -1  
8125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850728 - movz $a1, $v1, $v0  
8125   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885072C - lw $ra, 48($sp)  
8125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850730 - addu $v0, $a1, $zr <=> move $v0, $a1  
8126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850734 - jr $ra  
8126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850738 - addiu $sp, $sp, 64  
8126   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885073C - addiu $a0, $zr, 60 <=> li $a0, 60  
8127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850740 - subu $a0, $a0, $v0  
8128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850744 - lw $v0, 16($sp)  
8129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850748 - lw $v1, 20($sp)  
8129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885074C - sll $t0, $a0, 0x001A  
8129   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850750 - bgez $t0, 0x08850764  
8130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850754 - nop  
8130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850758 - srlv $a2, $v1, $a0  
8130   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885075C - b 0x0885077C  
8131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850760 - addu $a3, $zr, $zr <=> li $a3, 0  
8132   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850764 - beq $t0, $zr, 0x08850778  
8132   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850768 - srlv $a2, $v0, $a0  
8132   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885076C - subu $t0, $zr, $a0 <=> negu $t0, $a0  
8133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850770 - sllv $t0, $v1, $t0  
8133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850774 - or $a2, $a2, $t0  
8133   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850778 - srlv $a3, $v1, $a0  
8134   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885077C - lw $v0, 4($sp)  
8134   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850780 - subu $a1, $zr, $a2 <=> negu $a1, $a2  
8135   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850784 - j 0x0885072C  
8136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850788 - movz $a1, $a2, $v0  
8138   MainThread_e   DEBUG   compiler   Compiling _S1_2_8850C18  
8139   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850C18 - lw $v0, 4($a0)  
8140   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C1C - lui $v1, 0x000F <=> li $v1, 0x000F0000  
8141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C20 - addu $t2, $a1, $zr <=> move $t2, $a1  
8141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C24 - srl $a3, $v0, 0x0014  
8141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C28 - srl $a1, $v0, 0x001F  
8142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C2C - ori $v1, $v1, -1  
8142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C30 - andi $a3, $a3, 2047  
8142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C34 - lw $t0, 0($a0)  
8143   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C38 - and $t1, $v0, $v1  
8143   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850C3C - bne $a3, $zr, 0x08850CC0  
8144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C40 - sw $a1, 4($t2)  
8144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C44 - or $v0, $t0, $t1  
8144   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850C48 - bne $v0, $zr, 0x08850C5C  
8145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C4C - srl $v0, $t0, 0x0018  
8145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C50 - addiu $v0, $zr, 2 <=> li $v0, 2  
8146   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850C54 - jr $ra  
8146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C58 - sw $v0, 0($t2)  
8146   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850C5C - lui $a0, 0x0FFF <=> li $a0, 0x0FFF0000  
8147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C60 - sll $t1, $t1, 0x0008  
8147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C64 - or $t1, $t1, $v0  
8147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C68 - ori $a0, $a0, -1  
8149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C6C - addiu $v0, $zr, -1022 <=> li $v0, -1022  
8149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C70 - addiu $v1, $zr, 3 <=> li $v1, 3  
8149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C74 - sltu $a0, $a0, $t1  
8150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C78 - sll $t0, $t0, 0x0008  
8150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C7C - sw $v0, 8($t2)  
8150   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850C80 - bne $a0, $zr, 0x08850CB4  
8151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C84 - sw $v1, 0($t2)  
8152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C88 - lui $a1, 0x0FFF <=> li $a1, 0x0FFF0000  
8152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C8C - ori $a1, $a1, -1  
8152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C90 - addiu $a0, $zr, -1022 <=> li $a0, -1022  
8153   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850C94 - srl $v1, $t0, 0x001F  
8153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C98 - sll $t1, $t1, 0x0001  
8154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850C9C - or $t1, $t1, $v1  
8154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CA0 - sltu $v0, $a1, $t1  
8155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CA4 - sll $t0, $t0, 0x0001  
8155   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850CA8 - beq $v0, $zr, 0x08850C94  
8155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CAC - addiu $a0, $a0, -1  
8156   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CB0 - sw $a0, 8($t2)  
8157   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850CB4 - sw $t0, 16($t2)  
8157   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CB8 - jr $ra  
8157   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CBC - sw $t1, 20($t2)  
8158   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850CC0 - addiu $v0, $zr, 2047 <=> li $v0, 2047  
8158   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850CC4 - beq $a3, $v0, 0x08850D00  
8159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CC8 - srl $a2, $t0, 0x0018  
8160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CCC - sll $v1, $t1, 0x0008  
8160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CD0 - or $v1, $v1, $a2  
8160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CD4 - lui $a1, 0x1000 <=> li $a1, 0x10000000  
8161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CD8 - addiu $a0, $zr, 0 <=> li $a0, 0  
8161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CDC - sll $v0, $t0, 0x0008  
8162   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CE0 - or $v0, $v0, $a0  
8162   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CE4 - or $v1, $v1, $a1  
8162   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CE8 - addiu $a2, $a3, -1023  
8163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CEC - sw $v0, 16($t2)  
8163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CF0 - sw $v1, 20($t2)  
8163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CF4 - addiu $v0, $zr, 3 <=> li $v0, 3  
8164   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850CF8 - j 0x08850C54  
8164   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850CFC - sw $a2, 8($t2)  
8164   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850D00 - or $v0, $t0, $t1  
8165   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850D04 - beq $v0, $zr, 0x08850C54  
8165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D08 - addiu $v0, $zr, 4 <=> li $v0, 4  
8166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D0C - lui $v1, 0x0008 <=> li $v1, 0x00080000  
8167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D10 - addiu $v0, $zr, 0 <=> li $v0, 0  
8167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D14 - and $v0, $t0, $v0  
8167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D18 - and $v1, $t1, $v1  
8168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D1C - or $v0, $v0, $v1  
8168   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850D20 - beql $v0, $zr, 0x08850CB4  
8168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D24 - sw $zr, 0($t2)  
8169   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850D28 - addiu $v0, $zr, 1 <=> li $v0, 1  
8170   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850D2C - j 0x08850CB4  
8170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850D30 - sw $v0, 0($t2)  
8173   MainThread_e   DEBUG   compiler   Compiling _S1_2_8850804  
8173   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850804 - addiu $sp, $sp, -64  
8174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850808 - addu $v0, $a0, $zr <=> move $v0, $a0  
8174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885080C - addu $v1, $a1, $zr <=> move $v1, $a1  
8175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850810 - addiu $a0, $sp, 32  
8175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850814 - sw $ra, 48($sp)  
8175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850818 - sw $v0, 32($sp)  
8176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885081C - sw $v1, 36($sp)  
8176   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850820 - jal 0x08850C18  
8177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850824 - addu $a1, $sp, $zr <=> move $a1, $sp  
8177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850828 - addiu $v1, $zr, 0 <=> li $v1, 0  
8179   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885082C - lui $v0, 0x3FFF <=> li $v0, 0x3FFF0000  
8179   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850830 - ori $v0, $v0, -1  
8179   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850834 - lw $t0, 16($sp)  
8180   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850838 - lw $t1, 20($sp)  
8180   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885083C - lw $a0, 0($sp)  
8181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850840 - lw $a1, 4($sp)  
8181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850844 - and $v1, $t1, $v1  
8182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850848 - and $v0, $t0, $v0  
8182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885084C - sll $a2, $t1, 0x0002  
8182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850850 - or $v0, $v0, $v1  
8183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850854 - srl $t0, $t0, 0x001E  
8183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850858 - or $t0, $t0, $a2  
8183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885085C - sltu $v0, $zr, $v0 <=> move $v0, $v0  
8184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850860 - lw $a2, 8($sp)  
8184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850864 - or $v0, $v0, $t0  
8185   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850868 - jal 0x08850948  
8186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885086C - addu $a3, $v0, $zr <=> move $a3, $v0  
8186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850870 - lw $ra, 48($sp)  
8187   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850874 - jr $ra  
8187   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850878 - addiu $sp, $sp, 64  
8189   MainThread_e   DEBUG   compiler   Compiling _S1_2_8850948  
8189   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850948 - addiu $sp, $sp, -32  
8190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885094C - addu $v0, $a0, $zr <=> move $v0, $a0  
8191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850950 - addu $a0, $sp, $zr <=> move $a0, $sp  
8191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850954 - sw $ra, 16($sp)  
8191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850958 - sw $v0, 0($sp)  
8192   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885095C - sw $a1, 4($sp)  
8192   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850960 - sw $a2, 8($sp)  
8192   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850964 - jal 0x08850E98  
8193   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850968 - sw $a3, 12($sp)  
8194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885096C - lw $ra, 16($sp)  
8194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850970 - jr $ra  
8195   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850974 - addiu $sp, $sp, 32  
8198   MainThread_e   DEBUG   compiler   Compiling _S1_2_8850E98  
8199   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850E98 - lw $v1, 0($a0)  
8199   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850E9C - lw $a1, 12($a0)  
8199   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EA0 - lw $t0, 4($a0)  
8201   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EA4 - sltiu $v0, $v1, 2  
8201   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850EA8 - beq $v0, $zr, 0x08850F0C  
8201   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EAC - addu $a3, $zr, $zr <=> li $a3, 0  
8202   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EB0 - lui $v0, 0x0010 <=> li $v0, 0x00100000  
8202   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EB4 - or $a1, $a1, $v0  
8202   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EB8 - addiu $a3, $zr, 255 <=> li $a3, 255  
8203   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850EBC - lui $v1, 0x007F <=> li $v1, 0x007F0000  
8204   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850EC0 - lui $v0, 0xFF80 <=> li $v0, 0xFF800000  
8204   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EC4 - ori $v1, $v1, -1  
8204   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EC8 - and $v1, $a1, $v1  
8205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850ECC - and $a2, $a2, $v0  
8205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850ED0 - lui $a1, 0x807F <=> li $a1, 0x807F0000  
8205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850ED4 - or $a2, $a2, $v1  
8207   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850ED8 - andi $a0, $a3, 255  
8207   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EDC - ori $a1, $a1, -1  
8207   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EE0 - sll $a0, $a0, 0x0017  
8208   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EE4 - and $a2, $a2, $a1  
8208   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EE8 - lui $v0, 0x7FFF <=> li $v0, 0x7FFF0000  
8208   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EEC - or $a2, $a2, $a0  
8209   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EF0 - ori $v0, $v0, -1  
8209   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EF4 - sll $v1, $t0, 0x001F  
8210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EF8 - and $a2, $a2, $v0  
8210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850EFC - or $a2, $a2, $v1  
8210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F00 - mtc1 $a2, $f0  
8211   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F04 - jr $ra  
8211   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F08 - nop  
8212   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850F0C - xori $v0, $v1, 4  
8212   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850F10 - beql $v0, $zr, 0x08850FBC  
8212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F14 - addiu $a3, $zr, 255 <=> li $a3, 255  
8213   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850F18 - xori $v0, $v1, 2  
8213   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850F1C - beql $v0, $zr, 0x08850EBC  
8214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F20 - addu $a1, $zr, $zr <=> li $a1, 0  
8215   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850F24 - beq $a1, $zr, 0x08850EC0  
8215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F28 - lui $v1, 0x007F <=> li $v1, 0x007F0000  
8215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F2C - lw $a0, 8($a0)  
8215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F30 - slti $v0, $a0, -126  
8216   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850F34 - beq $v0, $zr, 0x08850FB0  
8216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F38 - slti $v0, $a0, 128  
8217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F3C - addiu $v0, $zr, -126 <=> li $v0, -126  
8217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F40 - subu $a0, $v0, $a0  
8217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F44 - slti $v1, $a0, 26  
8218   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850F48 - bne $v1, $zr, 0x08850F94  
8218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F4C - addiu $v0, $zr, 1 <=> li $v0, 1  
8218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F50 - addu $a1, $zr, $zr <=> li $a1, 0  
8219   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850F54 - andi $v1, $a1, 127  
8219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F58 - addiu $v0, $zr, 64 <=> li $v0, 64  
8220   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850F5C - beql $v1, $v0, 0x08850F84  
8220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F60 - andi $v0, $a1, 128  
8221   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850F64 - addiu $a1, $a1, 63  
8221   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850F68 - lui $v0, 0x3FFF <=> li $v0, 0x3FFF0000  
8222   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850F6C - ori $v0, $v0, -1  
8222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F70 - sltu $v0, $v0, $a1  
8222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F74 - addiu $v1, $zr, 1 <=> li $v1, 1  
8223   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F78 - movn $a3, $v1, $v0  
8223   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850F7C - j 0x08850EBC  
8224   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F80 - srl $a1, $a1, 0x0007  
8224   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850F84 - bnel $v0, $zr, 0x08850F68  
8224   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F88 - addiu $a1, $a1, 64  
8225   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850F8C - j 0x08850F6C  
8225   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F90 - lui $v0, 0x3FFF <=> li $v0, 0x3FFF0000  
8225   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850F94 - sllv $v0, $v0, $a0  
8227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F98 - addiu $v0, $v0, -1  
8227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850F9C - and $v0, $a1, $v0  
8227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FA0 - srlv $v1, $a1, $a0  
8227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FA4 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
8228   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850FA8 - j 0x08850F54  
8228   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FAC - or $a1, $v1, $v0  
8228   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850FB0 - bnel $v0, $zr, 0x08850FC4  
8229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FB4 - andi $v1, $a1, 127  
8229   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850FB8 - addiu $a3, $zr, 255 <=> li $a3, 255  
8230   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850FBC - j 0x08850EBC  
8230   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FC0 - addu $a1, $zr, $zr <=> li $a1, 0  
8231   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850FC4 - addiu $v0, $zr, 64 <=> li $v0, 64  
8231   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850FC8 - beq $v1, $v0, 0x08850FE8  
8231   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FCC - addiu $a3, $a0, 127  
8232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FD0 - addiu $a1, $a1, 63  
8233   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850FD4 - bgezl $a1, 0x08850EBC  
8233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FD8 - srl $a1, $a1, 0x0007  
8233   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850FDC - srl $a1, $a1, 0x0001  
8234   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850FE0 - j 0x08850F7C  
8234   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FE4 - addiu $a3, $a3, 1  
8234   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850FE8 - andi $v0, $a1, 128  
8235   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850FEC - bnel $v0, $zr, 0x08850FD4  
8235   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FF0 - addiu $a1, $a1, 64  
8236   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850FF4 - j 0x08850FD4  
8236   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850FF8 - nop  
8240   MainThread_e   DEBUG   compiler   Compiling _S1_2_8847F5C  
8240   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847F5C - addiu $sp, $sp, -32  
8241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F60 - sw $a1, 20($sp)  
8241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F64 - sw $a0, 16($sp)  
8241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F68 - lw $t0, 20($sp)  
8242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F6C - lui $a2, 0x8000 <=> li $a2, 0x80000000  
8242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F70 - addiu $a2, $a2, -1  
8242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F74 - and $t0, $t0, $a2  
8243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F78 - lui $a2, 0x3FE9 <=> li $a2, 0x3FE90000  
8244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F7C - addiu $t1, $a2, 8699  
8244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F80 - or $a3, $a1, $zr <=> move $a3, $a1  
8245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F84 - slt $t1, $t1, $t0  
8245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F88 - sw $ra, 24($sp)  
8245   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847F8C - beq $t1, $zr, 0x08848014  
8245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F90 - or $a2, $a0, $zr <=> move $a2, $a0  
8246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F94 - lui $a0, 0x7FF0 <=> li $a0, 0x7FF00000  
8246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847F98 - slt $a0, $t0, $a0  
8247   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847F9C - beq $a0, $zr, 0x08848000  
8247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FA0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FA4 - or $a0, $a2, $zr <=> move $a0, $a2  
8248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FA8 - or $a1, $a3, $zr <=> move $a1, $a3  
8250   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847FAC - jal 0x0884A95C  
8250   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FB0 - or $a2, $sp, $zr <=> move $a2, $sp  
8250   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FB4 - lw $t1, 4($sp)  
8251   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FB8 - lw $t0, 0($sp)  
8251   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FBC - lw $a1, 12($sp)  
8251   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FC0 - andi $a2, $v0, 3  
8252   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847FC4 - bgtz $a2, 0x08848044  
8252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FC8 - lw $a0, 8($sp)  
8253   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847FCC - bgezl $a2, 0x08848088  
8253   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FD0 - or $a2, $a0, $zr <=> move $a2, $a0  
8253   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847FD4 - or $a3, $a1, $zr <=> move $a3, $a1  
8254   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8847FD8 - or $a2, $a0, $zr <=> move $a2, $a0  
8254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FDC - or $a1, $t1, $zr <=> move $a1, $t1  
8255   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847FE0 - jal 0x0884BECC  
8255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FE4 - or $a0, $t0, $zr <=> move $a0, $t0  
8255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FE8 - or $a1, $v1, $zr <=> move $a1, $v1  
8257   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8847FEC - jal 0x0885078C  
8257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FF0 - or $a0, $v0, $zr <=> move $a0, $v0  
8257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FF4 - lw $ra, 24($sp)  
8258   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FF8 - jr $ra  
8258   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8847FFC - addiu $sp, $sp, 32  
8258   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848000 - lw $v1, -17332($a0)  
8259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848004 - lw $v0, -17336($a0)  
8259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848008 - lw $ra, 24($sp)  
8260   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884800C - jr $ra  
8260   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848010 - addiu $sp, $sp, 32  
8261   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848014 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848018 - lw $t1, -17332($a0)  
8261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884801C - lw $t0, -17336($a0)  
8262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848020 - or $a0, $a2, $zr <=> move $a0, $a2  
8263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848024 - or $a1, $a3, $zr <=> move $a1, $a3  
8263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848028 - or $a2, $t0, $zr <=> move $a2, $t0  
8263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884802C - or $a3, $t1, $zr <=> move $a3, $t1  
8264   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848030 - jal 0x0884CF50  
8264   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848034 - or $t0, $zr, $zr <=> li $t0, 0  
8264   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848038 - lw $ra, 24($sp)  
8265   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884803C - jr $ra  
8265   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848040 - addiu $sp, $sp, 32  
8266   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848044 - slti $a3, $a2, 2  
8266   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848048 - bne $a3, $zr, 0x088480A8  
8266   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884804C - slti $a2, $a2, 3  
8267   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848050 - beql $a2, $zr, 0x08847FD8  
8267   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848054 - or $a3, $a1, $zr <=> move $a3, $a1  
8267   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848058 - or $a2, $a0, $zr <=> move $a2, $a0  
8268   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884805C - or $a3, $a1, $zr <=> move $a3, $a1  
8269   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848060 - or $a0, $t0, $zr <=> move $a0, $t0  
8269   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848064 - or $a1, $t1, $zr <=> move $a1, $t1  
8269   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848068 - jal 0x0884CF50  
8270   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884806C - ori $t0, $zr, 1 <=> li $t0, 1  
8270   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848070 - or $a1, $v1, $zr <=> move $a1, $v1  
8270   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848074 - jal 0x0885078C  
8271   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848078 - or $a0, $v0, $zr <=> move $a0, $v0  
8271   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884807C - lw $ra, 24($sp)  
8272   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848080 - jr $ra  
8272   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848084 - addiu $sp, $sp, 32  
8273   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848088 - or $a3, $a1, $zr <=> move $a3, $a1  
8273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884808C - or $a0, $t0, $zr <=> move $a0, $t0  
8273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848090 - or $a1, $t1, $zr <=> move $a1, $t1  
8275   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848094 - jal 0x0884CF50  
8275   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848098 - ori $t0, $zr, 1 <=> li $t0, 1  
8275   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884809C - lw $ra, 24($sp)  
8276   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480A0 - jr $ra  
8276   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480A4 - addiu $sp, $sp, 32  
8276   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88480A8 - or $a3, $a1, $zr <=> move $a3, $a1  
8277   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480AC - or $a2, $a0, $zr <=> move $a2, $a0  
8277   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480B0 - or $a1, $t1, $zr <=> move $a1, $t1  
8277   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88480B4 - jal 0x0884BECC  
8278   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480B8 - or $a0, $t0, $zr <=> move $a0, $t0  
8279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480BC - lw $ra, 24($sp)  
8279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480C0 - jr $ra  
8279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88480C4 - addiu $sp, $sp, 32  
8283   MainThread_e   DEBUG   compiler   Compiling _S1_2_884CF50  
8284   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884CF50 - addiu $sp, $sp, -80  
8284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF54 - sw $a1, 4($sp)  
8284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF58 - sw $a0, 0($sp)  
8285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF5C - lw $t1, 4($sp)  
8285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF60 - lui $t2, 0x8000 <=> li $t2, 0x80000000  
8285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF64 - addiu $t2, $t2, -1  
8286   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF68 - and $t1, $t1, $t2  
8286   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF6C - lui $t2, 0x3E40 <=> li $t2, 0x3E400000  
8292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF70 - sw $s0, 40($sp)  
8294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF74 - sw $s2, 48($sp)  
8294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF78 - sw $s3, 52($sp)  
8294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF7C - sw $a3, 20($sp)  
8295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF80 - slt $t1, $t1, $t2  
8295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF84 - or $s3, $a1, $zr <=> move $s3, $a1  
8296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF88 - or $s0, $t0, $zr <=> move $s0, $t0  
8297   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF8C - or $s2, $a0, $zr <=> move $s2, $a0  
8297   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF90 - sw $s1, 44($sp)  
8298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF94 - sw $s4, 56($sp)  
8298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF98 - sw $s5, 60($sp)  
8298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CF9C - sw $s6, 64($sp)  
8299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFA0 - sw $s7, 68($sp)  
8299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFA4 - sw $fp, 72($sp)  
8300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFA8 - sw $ra, 76($sp)  
8300   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884CFAC - beq $t1, $zr, 0x0884CFC8  
8300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFB0 - sw $a2, 16($sp)  
8300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFB4 - or $a1, $s3, $zr <=> move $a1, $s3  
8301   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884CFB8 - jal 0x088506B8  
8301   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFBC - or $a0, $s2, $zr <=> move $a0, $s2  
8302   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884CFC0 - beql $v0, $zr, 0x0884D128  
8302   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFC4 - or $v1, $s3, $zr <=> move $v1, $s3  
8303   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884CFC8 - or $fp, $s0, $zr <=> move $fp, $s0  
8303   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFCC - or $a1, $s3, $zr <=> move $a1, $s3  
8304   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFD0 - or $a3, $s3, $zr <=> move $a3, $s3  
8304   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFD4 - or $a0, $s2, $zr <=> move $a0, $s2  
8304   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884CFD8 - jal 0x0884FFE4  
8305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFDC - or $a2, $s2, $zr <=> move $a2, $s2  
8305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFE0 - or $s1, $v1, $zr <=> move $s1, $v1  
8306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFE4 - or $s0, $v0, $zr <=> move $s0, $v0  
8306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFE8 - or $a1, $s3, $zr <=> move $a1, $s3  
8307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFEC - or $a3, $s1, $zr <=> move $a3, $s1  
8307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFF0 - or $a0, $s2, $zr <=> move $a0, $s2  
8308   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884CFF4 - jal 0x0884FFE4  
8309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFF8 - or $a2, $s0, $zr <=> move $a2, $s0  
8309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884CFFC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D000 - lw $a3, -15140($a0)  
8310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D004 - lw $a2, -15144($a0)  
8311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D008 - or $s5, $v1, $zr <=> move $s5, $v1  
8311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D00C - or $s4, $v0, $zr <=> move $s4, $v0  
8311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D010 - or $a1, $s1, $zr <=> move $a1, $s1  
8312   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D014 - jal 0x0884FFE4  
8312   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D018 - or $a0, $s0, $zr <=> move $a0, $s0  
8313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D01C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D020 - lw $a3, -15148($a0)  
8314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D024 - lw $a2, -15152($a0)  
8315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D028 - or $a1, $v1, $zr <=> move $a1, $v1  
8315   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D02C - jal 0x0884FF08  
8316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D030 - or $a0, $v0, $zr <=> move $a0, $v0  
8316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D034 - or $a1, $s1, $zr <=> move $a1, $s1  
8317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D038 - or $a3, $v1, $zr <=> move $a3, $v1  
8317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D03C - or $a0, $s0, $zr <=> move $a0, $s0  
8317   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D040 - jal 0x0884FFE4  
8319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D044 - or $a2, $v0, $zr <=> move $a2, $v0  
8319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D048 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D04C - lw $a3, -15156($a0)  
8319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D050 - lw $a2, -15160($a0)  
8320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D054 - or $a1, $v1, $zr <=> move $a1, $v1  
8320   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D058 - jal 0x0884FF08  
8321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D05C - or $a0, $v0, $zr <=> move $a0, $v0  
8321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D060 - or $a1, $s1, $zr <=> move $a1, $s1  
8322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D064 - or $a3, $v1, $zr <=> move $a3, $v1  
8322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D068 - or $a0, $s0, $zr <=> move $a0, $s0  
8323   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D06C - jal 0x0884FFE4  
8324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D070 - or $a2, $v0, $zr <=> move $a2, $v0  
8324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D074 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D078 - lw $a3, -15164($a0)  
8325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D07C - lw $a2, -15168($a0)  
8325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D080 - or $a1, $v1, $zr <=> move $a1, $v1  
8326   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D084 - jal 0x0884FF08  
8327   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D088 - or $a0, $v0, $zr <=> move $a0, $v0  
8327   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D08C - or $a1, $s1, $zr <=> move $a1, $s1  
8328   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D090 - or $a3, $v1, $zr <=> move $a3, $v1  
8328   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D094 - or $a0, $s0, $zr <=> move $a0, $s0  
8329   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D098 - jal 0x0884FFE4  
8329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D09C - or $a2, $v0, $zr <=> move $a2, $v0  
8330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0A0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0A4 - lw $a3, -15172($a0)  
8330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0A8 - lw $a2, -15176($a0)  
8331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0AC - or $a1, $v1, $zr <=> move $a1, $v1  
8331   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D0B0 - jal 0x0884FF08  
8332   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0B4 - or $a0, $v0, $zr <=> move $a0, $v0  
8332   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0B8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0BC - lw $s7, -15180($a0)  
8333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0C0 - lw $s6, -15184($a0)  
8333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0C4 - sw $v1, 12($sp)  
8335   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D0C8 - bne $fp, $zr, 0x0884D15C  
8335   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0CC - sw $v0, 8($sp)  
8335   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0D0 - lw $a1, 12($sp)  
8336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0D4 - lw $a0, 8($sp)  
8336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0D8 - or $a3, $s1, $zr <=> move $a3, $s1  
8337   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D0DC - jal 0x0884FFE4  
8337   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0E0 - or $a2, $s0, $zr <=> move $a2, $s0  
8338   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0E4 - or $a1, $v1, $zr <=> move $a1, $v1  
8338   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0E8 - or $a3, $s7, $zr <=> move $a3, $s7  
8339   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0EC - or $a0, $v0, $zr <=> move $a0, $v0  
8339   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D0F0 - jal 0x0884FF08  
8339   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0F4 - or $a2, $s6, $zr <=> move $a2, $s6  
8340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0F8 - or $a1, $s5, $zr <=> move $a1, $s5  
8340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D0FC - or $a3, $v1, $zr <=> move $a3, $v1  
8340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D100 - or $a0, $s4, $zr <=> move $a0, $s4  
8341   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D104 - jal 0x0884FFE4  
8341   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D108 - or $a2, $v0, $zr <=> move $a2, $v0  
8342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D10C - or $a1, $s3, $zr <=> move $a1, $s3  
8342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D110 - or $a3, $v1, $zr <=> move $a3, $v1  
8342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D114 - or $a0, $s2, $zr <=> move $a0, $s2  
8343   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D118 - jal 0x0884FF08  
8343   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D11C - or $a2, $v0, $zr <=> move $a2, $v0  
8343   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D120 - b 0x0884D228  
8344   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D124 - nop  
8345   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884D128 - or $v0, $s2, $zr <=> move $v0, $s2  
8345   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D12C - lw $s0, 40($sp)  
8345   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D130 - lw $s1, 44($sp)  
8346   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D134 - lw $s2, 48($sp)  
8346   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D138 - lw $s3, 52($sp)  
8346   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D13C - lw $s4, 56($sp)  
8347   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D140 - lw $s5, 60($sp)  
8348   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D144 - lw $s6, 64($sp)  
8348   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D148 - lw $s7, 68($sp)  
8348   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D14C - lw $fp, 72($sp)  
8348   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D150 - lw $ra, 76($sp)  
8349   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D154 - jr $ra  
8349   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D158 - addiu $sp, $sp, 80  
8349   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884D15C - sw $s3, 28($sp)  
8350   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D160 - sw $s2, 24($sp)  
8350   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D164 - lw $s3, 20($sp)  
8351   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D168 - lw $s2, 16($sp)  
8351   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D16C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
8352   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D170 - lw $a3, -15188($a0)  
8352   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D174 - lw $a2, -15192($a0)  
8352   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D178 - sw $s3, 36($sp)  
8353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D17C - or $a1, $s3, $zr <=> move $a1, $s3  
8353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D180 - or $a0, $s2, $zr <=> move $a0, $s2  
8354   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D184 - jal 0x0884FFE4  
8354   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D188 - sw $s2, 32($sp)  
8354   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D18C - lw $a1, 12($sp)  
8355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D190 - lw $a0, 8($sp)  
8355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D194 - or $s3, $v1, $zr <=> move $s3, $v1  
8355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D198 - or $s2, $v0, $zr <=> move $s2, $v0  
8356   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D19C - or $a3, $s5, $zr <=> move $a3, $s5  
8357   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D1A0 - jal 0x0884FFE4  
8357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1A4 - or $a2, $s4, $zr <=> move $a2, $s4  
8357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1A8 - or $a1, $s3, $zr <=> move $a1, $s3  
8358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1AC - or $a0, $s2, $zr <=> move $a0, $s2  
8358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1B0 - or $a3, $v1, $zr <=> move $a3, $v1  
8358   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D1B4 - jal 0x0884FF70  
8359   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1B8 - or $a2, $v0, $zr <=> move $a2, $v0  
8359   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1BC - or $a1, $s1, $zr <=> move $a1, $s1  
8360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1C0 - or $a3, $v1, $zr <=> move $a3, $v1  
8360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1C4 - or $a0, $s0, $zr <=> move $a0, $s0  
8360   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D1C8 - jal 0x0884FFE4  
8361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1CC - or $a2, $v0, $zr <=> move $a2, $v0  
8361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1D0 - lw $a3, 36($sp)  
8361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1D4 - or $a1, $v1, $zr <=> move $a1, $v1  
8362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1D8 - lw $a2, 32($sp)  
8363   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D1DC - jal 0x0884FF70  
8363   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1E0 - or $a0, $v0, $zr <=> move $a0, $v0  
8363   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1E4 - or $s1, $v1, $zr <=> move $s1, $v1  
8364   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1E8 - or $s0, $v0, $zr <=> move $s0, $v0  
8364   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1EC - or $a1, $s5, $zr <=> move $a1, $s5  
8365   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1F0 - or $a3, $s7, $zr <=> move $a3, $s7  
8365   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1F4 - or $a0, $s4, $zr <=> move $a0, $s4  
8365   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D1F8 - jal 0x0884FFE4  
8365   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D1FC - or $a2, $s6, $zr <=> move $a2, $s6  
8366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D200 - or $a1, $s1, $zr <=> move $a1, $s1  
8366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D204 - or $a0, $s0, $zr <=> move $a0, $s0  
8367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D208 - or $a3, $v1, $zr <=> move $a3, $v1  
8367   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D20C - jal 0x0884FF70  
8368   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D210 - or $a2, $v0, $zr <=> move $a2, $v0  
8368   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D214 - lw $a1, 28($sp)  
8369   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D218 - lw $a0, 24($sp)  
8369   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D21C - or $a3, $v1, $zr <=> move $a3, $v1  
8369   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D220 - jal 0x0884FF70  
8370   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D224 - or $a2, $v0, $zr <=> move $a2, $v0  
8370   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884D228 - lw $s0, 40($sp)  
8371   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D22C - lw $s1, 44($sp)  
8371   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D230 - lw $s2, 48($sp)  
8372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D234 - lw $s3, 52($sp)  
8372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D238 - lw $s4, 56($sp)  
8372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D23C - lw $s5, 60($sp)  
8372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D240 - lw $s6, 64($sp)  
8374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D244 - lw $s7, 68($sp)  
8374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D248 - lw $fp, 72($sp)  
8374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D24C - lw $ra, 76($sp)  
8374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D250 - jr $ra  
8375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D254 - addiu $sp, $sp, 80  
8380   MainThread_e   DEBUG   compiler   Compiling _S1_2_885078C  
8381   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885078C - addiu $sp, $sp, -64  
8381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850790 - addu $v0, $a0, $zr <=> move $v0, $a0  
8381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850794 - addu $v1, $a1, $zr <=> move $v1, $a1  
8383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850798 - addiu $a0, $sp, 32  
8383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885079C - sw $ra, 48($sp)  
8383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507A0 - sw $v0, 32($sp)  
8384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507A4 - sw $v1, 36($sp)  
8384   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88507A8 - jal 0x08850C18  
8384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507AC - addu $a1, $sp, $zr <=> move $a1, $sp  
8385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507B0 - addu $a0, $sp, $zr <=> move $a0, $sp  
8386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507B4 - lw $v0, 4($sp)  
8386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507B8 - sltiu $v0, $v0, 1  
8387   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88507BC - jal 0x08850978  
8387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507C0 - sw $v0, 4($sp)  
8388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507C4 - lw $ra, 48($sp)  
8388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507C8 - jr $ra  
8389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88507CC - addiu $sp, $sp, 64  
8403   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8403   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8404   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8404   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8404   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8420   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8420   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8421   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8421   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8421   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8422   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8422   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8437   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8437   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8438   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8438   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8438   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8438   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8439   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8442   MainThread_e   DEBUG   compiler   Compiling _S1_2_8825CE4  
8443   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825CE4 - lui $a2, 0x0897 <=> li $a2, 0x08970000  
8443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825CE8 - addiu $a2, $a2, -3352  
8444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825CEC - ori $a3, $zr, 1 <=> li $a3, 1  
8445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825CF0 - addiu $a2, $a2, 16  
8445   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825CF4 - lb $t0, 12($a2)  
8445   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825CF8 - beql $t0, $zr, 0x08825D14  
8446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825CFC - sw $a3, 0($a0)  
8446   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825D00 - addiu $a3, $a3, 1  
8446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D04 - slti $t0, $a3, 128  
8447   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825D08 - bne $t0, $zr, 0x08825CF4  
8447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D0C - addiu $a2, $a2, 16  
8447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D10 - sw $a3, 0($a0)  
8448   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825D14 - ori $a0, $zr, 1 <=> li $a0, 1  
8448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D18 - sb $a0, 12($a2)  
8449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D1C - sw $a1, 0($a2)  
8449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D20 - lw $a0, 12($a1)  
8449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D24 - andi $a0, $a0, 16383  
8450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D28 - slti $a3, $a0, 8  
8451   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825D2C - beq $a3, $zr, 0x08825D68  
8451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D30 - slti $a3, $a0, 264  
8451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D34 - slti $a3, $a0, 4  
8452   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825D38 - beql $a3, $zr, 0x08825D54  
8452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D3C - slti $a0, $a0, 6  
8452   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825D40 - bltz $a0, 0x08825DAC  
8452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D44 - nop  
8453   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825D48 - b 0x08825D94  
8453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D4C - addiu $a0, $a1, 16  
8454   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825D54 - bne $a0, $zr, 0x08825DA0  
8454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D58 - addiu $a0, $a1, 1040  
8454   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825D5C - b 0x08825DAC  
8454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D60 - nop  
8455   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825D68 - beql $a3, $zr, 0x08825D88  
8455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D6C - slti $a0, $a0, 267  
8455   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825D70 - slti $a0, $a0, 11  
8456   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825D74 - bne $a0, $zr, 0x08825D94  
8456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D78 - addiu $a0, $a1, 16  
8456   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825D7C - b 0x08825DAC  
8458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D80 - nop  
8458   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825D88 - beq $a0, $zr, 0x08825DAC  
8458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D8C - nop  
8458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D90 - addiu $a0, $a1, 16  
8459   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825D94 - sw $a0, 4($a2)  
8459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D98 - jr $ra  
8459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825D9C - sw $zr, 8($a2)  
8460   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825DA0 - addiu $a1, $a1, 16  
8461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825DA4 - sw $a0, 4($a2)  
8461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825DA8 - sw $a1, 8($a2)  
8462   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825DAC - jr $ra  
8462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825DB0 - nop  
8465   MainThread_e   DEBUG   compiler   Compiling _S1_2_88531F0  
8466   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88531F0 - addiu $sp, $sp, -48  
8466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88531F4 - sw $s2, 24($sp)  
8466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88531F8 - lui $s2, 0x0890 <=> li $s2, 0x08900000  
8466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88531FC - lui $v0, 0x8000 <=> li $v0, 0x80000000  
8467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853200 - lw $a0, 584($s2)  
8467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853204 - sw $s3, 28($sp)  
8468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853208 - ori $v1, $v0, 32  
8468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885320C - addiu $s3, $s2, 584  
8468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853210 - sw $ra, 32($sp)  
8469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853214 - sw $s1, 20($sp)  
8469   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853218 - bne $a0, $zr, 0x088532D4  
8469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885321C - sw $s0, 16($sp)  
8470   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853220 - jal 0x0885AEC0 [sceGeEdramGetAddr]  
8470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853224 - nop  
8470   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853228 - jal 0x08856AD8  
8470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885322C - sw $v0, 20($s3)  
8471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853230 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
8472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853234 - addiu $a0, $a1, -17396  
8472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853238 - addiu $a2, $zr, 1 <=> li $a2, 1  
8473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885323C - addiu $a1, $zr, 512 <=> li $a1, 512  
8473   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853240 - jal 0x0885AF78 [sceKernelCreateEventFlag]  
8473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853244 - addu $a3, $zr, $zr <=> li $a3, 0  
8473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853248 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
8474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885324C - addiu $s1, $v1, 536  
8474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853250 - addu $a0, $sp, $zr <=> move $a0, $sp  
8475   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853254 - bltz $v0, 0x088532D4  
8475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853258 - addu $v1, $v0, $zr <=> move $v1, $v0  
8475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885325C - lui $t2, 0x0885 <=> li $t2, 0x08850000  
8476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853260 - lui $t0, 0x0885 <=> li $t0, 0x08850000  
8476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853264 - addiu $a3, $t0, 27300  
8476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853268 - addiu $t1, $t2, 27172  
8477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885326C - sw $a3, 8($sp)  
8477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853270 - sw $v0, 44($s1)  
8477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853274 - sw $t1, 0($sp)  
8478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853278 - sw $s1, 4($sp)  
8478   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885327C - jal 0x0885AE98 [sceGeSetCallback]  
8479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853280 - sw $s1, 12($sp)  
8479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853284 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
8480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853288 - addiu $a0, $a2, -14404  
8480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885328C - addu $s0, $v0, $zr <=> move $s0, $v0  
8480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853290 - addiu $a2, $zr, -1 <=> li $a2, -1  
8481   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853294 - addu $a3, $zr, $zr <=> li $a3, 0  
8481   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853298 - bltz $v0, 0x08853318  
8482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885329C - addu $a1, $zr, $zr <=> li $a1, 0  
8482   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88532A0 - jal 0x0885AEA0 [sceGeListEnQueue]  
8482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532A4 - sw $v0, 32($s3)  
8483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532A8 - addu $s0, $v0, $zr <=> move $s0, $v0  
8483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532AC - addu $a0, $v0, $zr <=> move $a0, $v0  
8484   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88532B0 - bltz $v0, 0x088532F4  
8484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532B4 - addu $a1, $zr, $zr <=> li $a1, 0  
8484   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88532B8 - jal 0x0885AE78 [sceGeListSync]  
8485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532BC - sw $v0, 24($s3)  
8486   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88532C0 - jal 0x0885AEA8 [sceGeDrawSync]  
8486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532C4 - addu $a0, $zr, $zr <=> li $a0, 0  
8486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532C8 - addiu $a0, $zr, 1 <=> li $a0, 1  
8486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532CC - sw $a0, 584($s2)  
8487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532D0 - addu $v1, $zr, $zr <=> li $v1, 0  
8487   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88532D4 - lw $ra, 32($sp)  
8488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532D8 - lw $s3, 28($sp)  
8488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532DC - lw $s2, 24($sp)  
8488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532E0 - lw $s1, 20($sp)  
8488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532E4 - lw $s0, 16($sp)  
8489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532E8 - addu $v0, $v1, $zr <=> move $v0, $v1  
8489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532EC - jr $ra  
8489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532F0 - addiu $sp, $sp, 48  
8490   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88532F4 - jal 0x0885AF40 [sceKernelDeleteEventFlag]  
8490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88532F8 - lw $a0, 44($s1)  
8491   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88532FC - jal 0x0885AE80 [sceGeUnsetCallback]  
8491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853300 - lw $a0, 32($s3)  
8491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853304 - addiu $v0, $zr, -1 <=> li $v0, -1  
8492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853308 - sw $v0, 32($s3)  
8492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885330C - addu $v1, $s0, $zr <=> move $v1, $s0  
8492   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853310 - j 0x088532D4  
8493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853314 - sw $v0, 44($s1)  
8493   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853318 - jal 0x0885AF40 [sceKernelDeleteEventFlag]  
8493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885331C - lw $a0, 44($s1)  
8494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853320 - addu $v1, $s0, $zr <=> move $v1, $s0  
8494   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853324 - j 0x08853310  
8494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853328 - addiu $v0, $zr, -1 <=> li $v0, -1  
8497   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEC0  
8498   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEC0 - jr $ra  
8499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEC4 - syscall 0x046B9 [sceGeEdramGetAddr]  
8501   MainThread_e   DEBUG   compiler   Compiling _S1_2_8856AD8  
8501   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856AD8 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
8502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856ADC - addiu $t6, $v1, 584  
8502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AE0 - addiu $t7, $zr, 480 <=> li $t7, 480  
8503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AE4 - addiu $a0, $zr, -1 <=> li $a0, -1  
8503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AE8 - sw $t7, 60($t6)  
8503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AEC - addiu $a1, $zr, 1 <=> li $a1, 1  
8504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AF0 - addiu $a2, $zr, 272 <=> li $a2, 272  
8504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AF4 - sw $a0, 12($t6)  
8505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AF8 - addiu $t5, $zr, 4 <=> li $t5, 4  
8505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AFC - addiu $t4, $zr, 100 <=> li $t4, 100  
8505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B00 - sw $zr, 4($t6)  
8506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B04 - addiu $a3, $zr, 1 <=> li $a3, 1  
8506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B08 - addiu $t3, $zr, 480 <=> li $t3, 480  
8507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B0C - sw $t7, 40($t6)  
8507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B10 - addiu $t2, $zr, 272 <=> li $t2, 272  
8507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B14 - ori $t1, $zr, -1 <=> li $t1, 65535  
8508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B18 - sw $zr, 44($t6)  
8508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B1C - addiu $t0, $zr, -1 <=> li $t0, -1  
8508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B20 - addiu $v1, $zr, 4 <=> li $v1, 4  
8509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B24 - sw $zr, 48($t6)  
8509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B28 - sw $zr, 52($t6)  
8510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B2C - sw $zr, 56($t6)  
8510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B30 - sw $zr, 8($t6)  
8510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B34 - sw $zr, 16($t6)  
8510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B38 - sw $zr, 72($t6)  
8511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B3C - sw $zr, 68($t6)  
8511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B40 - sw $a1, 36($t6)  
8512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B44 - addiu $a1, $t6, 76  
8512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B48 - sw $a2, 64($t6)  
8512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B4C - addiu $a2, $t6, 324  
8513   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856B50 - addiu $v1, $v1, -1  
8514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B54 - sw $t5, 0($a1)  
8514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B58 - sw $zr, 16($a1)  
8514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B5C - sw $t4, 148($a1)  
8514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B60 - sw $zr, 152($a1)  
8515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B64 - sw $a3, 156($a1)  
8515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B68 - sw $t3, 160($a1)  
8516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B6C - sw $t2, 164($a1)  
8516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B70 - sw $zr, 168($a1)  
8516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B74 - sw $zr, 172($a1)  
8517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B78 - sw $zr, 176($a1)  
8517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B7C - sw $zr, 180($a1)  
8517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B80 - sw $zr, 184($a1)  
8518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B84 - sw $zr, 216($a1)  
8519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B88 - sw $a3, 220($a1)  
8519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B8C - sw $zr, 224($a1)  
8519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B90 - sw $zr, 188($a1)  
8519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B94 - sw $zr, 192($a1)  
8520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B98 - sw $zr, 196($a1)  
8520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856B9C - sw $zr, 200($a1)  
8521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BA0 - sw $zr, 204($a1)  
8521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BA4 - sw $zr, 208($a1)  
8521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BA8 - sw $t1, 212($a1)  
8522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BAC - sw $zr, 228($a1)  
8522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BB0 - sw $zr, 236($a1)  
8522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BB4 - sw $zr, 232($a1)  
8522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BB8 - sw $zr, 240($a1)  
8523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BBC - sw $zr, 244($a1)  
8523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BC0 - addiu $a1, $a1, 252  
8523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BC4 - sw $t0, 0($a2)  
8523   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856BC8 - bgez $v1, 0x08856B50  
8524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BCC - addiu $a2, $a2, 252  
8525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BD0 - lui $t0, 0x0890 <=> li $t0, 0x08900000  
8525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BD4 - addiu $a3, $t0, 536  
8525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BD8 - sw $zr, 536($t0)  
8525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BDC - jr $ra  
8526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BE0 - sw $zr, 4($a3)  
8528   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AF78  
8529   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AF78 - jr $ra  
8529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AF7C - syscall 0x04578 [sceKernelCreateEventFlag]  
8530   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelCreateEventFlag(name='SceGuSignal', attr=0x200, initPattern=0x1, option=0x0)  
8531   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8532   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8532   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AE98  
8533   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AE98 - jr $ra  
8533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AE9C - syscall 0x046C4 [sceGeSetCallback]  
8535   MainThread_e   DEBUG   hle.sceGe_user   sceGeSetCallback signalFunc=0x08856A24, signalArg=0x08900218, finishFunc=0x08856AA4, finishArg=0x08900218, result cbid=0x0  
8535   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'GeCallbackSignal', thread:'MainThread', PC:08856A24, $a0:00000000, $a1: 00000000, $a2: 08900218  
8535   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218  
8536   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8536   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8536   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEA0  
8537   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEA0 - jr $ra  
8537   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEA4 - syscall 0x046BD [sceGeListEnQueue]  
8541   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x0886C7BC, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)  
8542   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x0  
8542   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
8542   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
8543   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AE78  
8543   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AE78 - jr $ra  
8544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AE7C - syscall 0x046C1 [sceGeListSync]  
8545   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x0, mode=0)  
8546   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0886C7BC, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]  
8546   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0886C7BC, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]  
8547   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
8547   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
8547   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
8548   MainThread_e   DEBUG   runtime   Starting Idle State...  
8548   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8550   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8550   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8550   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8551   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8552   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8553   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8554   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8555   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8556   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8557   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8558   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8559   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8560   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8561   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8562   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8563   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8564   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8565   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8566   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8567   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8567   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8567   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8568   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8569   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8570   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8571   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8572   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8573   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8574   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8575   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8576   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8577   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8578   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8579   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8580   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8581   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8582   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8583   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8583   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8583   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8584   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8585   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8586   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8587   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8588   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8589   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8590   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8591   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8592   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8593   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8594   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8595   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8596   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8597   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8599   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8600   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8600   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8600   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8601   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8602   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8603   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8604   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8605   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8606   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8607   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8608   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8609   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8610   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8611   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8612   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8613   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8614   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8615   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8616   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8616   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8617   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8617   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8618   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8619   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8620   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8621   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8622   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8623   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8624   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8625   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8626   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8627   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8628   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8629   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8630   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8631   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8632   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8633   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8633   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8634   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8634   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8635   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8636   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8637   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8638   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8639   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8640   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8641   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8642   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8643   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8644   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8645   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8646   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8647   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8648   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8649   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8650   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8650   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8650   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8651   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8652   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8653   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8654   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8655   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8656   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8657   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8658   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8659   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8660   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8661   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8662   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8663   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8664   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8665   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8666   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8666   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8666   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8667   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8668   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8669   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8670   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8671   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8672   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8673   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8674   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8675   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8676   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8677   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8678   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8679   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8680   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8681   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8682   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8683   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8683   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8683   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8685   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8686   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8687   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8688   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8689   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8690   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8691   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8692   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8693   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8694   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8695   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8696   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8697   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8698   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8699   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8700   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8700   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8700   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8700   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8702   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8703   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8704   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8705   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8706   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8707   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8708   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8709   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8712   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8713   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8714   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8715   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8716   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8716   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8717   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8717   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8718   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8719   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8720   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8721   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8722   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8723   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8724   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8725   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8726   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8727   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8728   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8729   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8730   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8731   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8732   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8733   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8733   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8733   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8733   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8735   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8736   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8737   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8738   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8739   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8740   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8741   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8742   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8743   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8744   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8745   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8746   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8747   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8748   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8749   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8749   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8750   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8750   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8751   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8752   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8753   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8754   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8755   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8756   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8757   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8758   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8759   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8760   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8761   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8762   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8763   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8764   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8765   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8766   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8766   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8766   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8767   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8768   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8769   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8770   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8771   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8772   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8773   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8774   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8775   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8776   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8777   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8778   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8779   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8780   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8781   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8782   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8783   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8783   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8783   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8783   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8785   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8786   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8787   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8788   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8789   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8790   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8791   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8792   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8793   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8794   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8795   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8797   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8798   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8799   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8800   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8800   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8801   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8801   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8803   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8804   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8805   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8806   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8807   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8808   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8809   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8810   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8811   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8812   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8813   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8814   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8815   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8816   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8816   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8816   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8817   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8818   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8819   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8820   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8821   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8822   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8824   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8827   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8829   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8830   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8831   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8832   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8833   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8833   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8834   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8834   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8835   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8836   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8837   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8838   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8839   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8840   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8841   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8842   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8843   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8844   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8845   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8846   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8847   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8848   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8849   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8850   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8850   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8850   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8851   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8852   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8853   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8854   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8855   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8856   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8857   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8858   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8859   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8860   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8861   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8862   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8863   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8864   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8865   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8866   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8867   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8867   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8867   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8867   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8869   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8870   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8871   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8872   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8873   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8874   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8875   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8876   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8877   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8878   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8879   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8880   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8881   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8882   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8883   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8883   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8883   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8883   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8885   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8886   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8887   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8888   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8889   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8890   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8891   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8892   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8893   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8894   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8895   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8896   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8897   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8898   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8899   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8900   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8900   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8900   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8900   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8902   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8904   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8905   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8906   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8907   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8908   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8910   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8911   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8912   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8913   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8914   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8916   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8917   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8917   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8920   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8921   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8922   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8923   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8924   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8925   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8926   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8927   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8928   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8929   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8930   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8931   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8933   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8933   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8933   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8933   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8935   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8936   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8937   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8938   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8939   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8940   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8941   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8942   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8943   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8944   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8945   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8946   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8947   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8948   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8949   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8950   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8950   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8951   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8951   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8952   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8953   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8954   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8955   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8956   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8957   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8958   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8959   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8960   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8961   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8962   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8963   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8964   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8965   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8966   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8966   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8967   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8967   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8968   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8969   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8970   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8971   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8972   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8973   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8974   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8975   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8976   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8977   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8978   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8979   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8980   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8981   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8982   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8983   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8983   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8983   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8984   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
8985   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8986   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8987   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8988   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8989   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8990   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8991   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8992   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8993   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8994   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8995   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8996   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8997   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8998   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8999   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
8999   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8999   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9016   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9018   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9019   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9019   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9019   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9020   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9021   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9022   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9023   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9024   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9025   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9026   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9027   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9028   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9029   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9030   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9031   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9032   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9033   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9033   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9033   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9033   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9034   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9035   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9036   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9037   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9038   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9039   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9040   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9041   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9042   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9043   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9044   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9045   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9046   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9047   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9048   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9049   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9050   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9050   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9050   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9050   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9052   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9053   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9054   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9055   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9056   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9057   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9058   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9059   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9060   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9061   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9062   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9063   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9064   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9065   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9066   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9067   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9067   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9067   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9067   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9068   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9069   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9070   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9071   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9072   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9073   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9074   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9075   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9076   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9077   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9078   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9079   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9080   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9081   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9082   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9083   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9083   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9084   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9084   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9085   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9086   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9087   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9088   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9089   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9090   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9091   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9092   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9093   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9094   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9096   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9097   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9098   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9099   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9099   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9099   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9100   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9101   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9102   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9104   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9107   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9108   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9109   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9110   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9111   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9113   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9115   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9116   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9116   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9116   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9116   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9120   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9121   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9122   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9123   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9125   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9126   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9127   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9128   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9130   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9131   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9132   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9133   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9133   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9133   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9133   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9134   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9135   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9136   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9137   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9138   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9139   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9140   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9141   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9142   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9143   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9144   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9145   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9146   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9147   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9148   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9149   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9150   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9150   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9150   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9151   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9152   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9153   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9154   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9155   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9156   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9157   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9158   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9159   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9160   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9161   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9162   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9163   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9164   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9165   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9166   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9167   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9167   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9167   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9167   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9168   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9169   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9170   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9171   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9172   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9173   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9174   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9175   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9176   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9177   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9178   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9179   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9180   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9181   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9182   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9183   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9183   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9183   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9183   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9184   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9185   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9186   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9187   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9188   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9189   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9190   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9191   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9192   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9193   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9194   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9195   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9196   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9197   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9198   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9199   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9201   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9202   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9202   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9202   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9203   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9204   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9205   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9206   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9207   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9208   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9209   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9210   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9211   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9212   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9213   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9214   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9215   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9216   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9216   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9221   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9221   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9221   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9223   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9224   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9225   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9226   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9227   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9228   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9229   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9230   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9231   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9232   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9233   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9233   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9233   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9233   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9234   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9235   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9236   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9237   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9238   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9239   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9240   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9241   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9242   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9243   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9244   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9245   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9246   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9247   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9248   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9249   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9250   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9250   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9251   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9251   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9252   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9253   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9254   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9255   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9256   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9257   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9258   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9259   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9261   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9263   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9264   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9265   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9266   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9266   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9267   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9267   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9268   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9269   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9270   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9271   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9272   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9273   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9274   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9275   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9276   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9294   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9294   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9294   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9295   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9296   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9298   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9299   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9300   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9300   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9300   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9300   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9301   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9302   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9303   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9304   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9305   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9306   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9307   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9308   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9309   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9310   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9311   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9312   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9313   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9314   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9315   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9316   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9317   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9317   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9317   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9317   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9318   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9319   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9320   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9321   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9322   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9323   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9324   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9325   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9326   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9327   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9328   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9329   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9330   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9331   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9332   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9333   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9333   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9333   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9334   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9335   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9336   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9337   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9338   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9339   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9340   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9341   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9342   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9343   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9344   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9345   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9346   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9347   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9348   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9349   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9350   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9350   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9351   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9351   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9352   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9353   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9354   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9355   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9356   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9357   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9358   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9359   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9360   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9364   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9365   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9366   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9367   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9367   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9367   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9367   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9368   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9369   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9370   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9371   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9372   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9373   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9374   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9375   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9376   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9378   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9380   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9381   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9382   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9383   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9383   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9383   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9383   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9384   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9385   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9386   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9387   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9388   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9389   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9390   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9391   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9392   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9393   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9394   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9395   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9396   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9397   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9398   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9399   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9399   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9399   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9400   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9401   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9402   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9403   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9404   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9405   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9406   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9407   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9408   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9409   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9410   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9411   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9412   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9413   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9414   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9415   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9416   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9417   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9417   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9418   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9418   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9419   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9420   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9421   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9422   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9423   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9424   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9425   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9426   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9427   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9428   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9429   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9430   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9431   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9432   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9433   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9433   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9433   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9433   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9434   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9435   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9436   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9437   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9438   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9439   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9440   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9441   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9442   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9443   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9444   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9445   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9446   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9447   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9448   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9449   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9450   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9450   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9450   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9450   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9452   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9453   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9454   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9455   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9456   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9457   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9458   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9459   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9460   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9461   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9462   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9464   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9465   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9467   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9467   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9468   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9468   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9469   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9470   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9471   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9473   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9474   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9475   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9476   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9477   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9478   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9479   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9480   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9481   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9482   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9483   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9483   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9483   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9483   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9485   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9486   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9487   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9488   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9489   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9490   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9491   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9492   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9493   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9494   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9495   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9496   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9497   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9498   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9499   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9500   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9500   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9500   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9501   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9502   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9503   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9504   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9505   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9506   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9507   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9508   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9509   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9510   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9511   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9512   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9513   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9514   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9515   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9516   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9516   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9516   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9516   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9518   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9519   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9520   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9521   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9522   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9523   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9524   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9525   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9526   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9527   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9528   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9529   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9530   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9531   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9532   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9533   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9533   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9533   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9535   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9536   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9537   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9538   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9539   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9540   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9541   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9542   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9543   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9544   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9545   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9546   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9547   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9548   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9549   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9550   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9550   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9550   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9551   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9552   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9553   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9554   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9555   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9556   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9557   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9558   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9559   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9560   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9561   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9562   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9563   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9564   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9565   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9566   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9567   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9567   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9567   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9567   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9569   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9570   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9571   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9572   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9573   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9574   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9575   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9576   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9577   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9578   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9579   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9580   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9581   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9582   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9583   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9583   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9583   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9584   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9585   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9586   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9587   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9588   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9589   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9590   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9591   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9592   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9593   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9594   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9595   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9596   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9597   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9598   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9599   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9600   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9600   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9600   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9600   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9601   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9602   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9603   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9604   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9605   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9606   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9607   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9608   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9609   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9610   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9611   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9612   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9613   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9614   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9615   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9616   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9616   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9616   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9616   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9617   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9618   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9619   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9620   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9621   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9622   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9623   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9624   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9625   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9626   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9627   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9628   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9629   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9630   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9631   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9632   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9633   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9633   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9633   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9634   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9635   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9636   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9637   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9638   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9639   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9640   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9641   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9642   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9643   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9644   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9645   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9646   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9647   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9648   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9649   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9650   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9650   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9650   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9650   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9651   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9652   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9653   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9654   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9655   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9656   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9657   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9658   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9659   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9660   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9661   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9662   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9663   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9664   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9665   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9666   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9667   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9667   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9667   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9667   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9668   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9669   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9670   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9671   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9672   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9673   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9674   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9675   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9676   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9677   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9678   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9679   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9680   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9681   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9682   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9683   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9683   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9683   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9683   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9684   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9685   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9686   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9687   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9688   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9689   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9690   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9691   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9692   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9693   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9694   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9695   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9696   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9697   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9698   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9699   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9700   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9700   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9700   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9700   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9702   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9703   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9704   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9705   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9706   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9707   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9708   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9709   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9710   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9711   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9712   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9713   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9714   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9715   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9716   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9717   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9717   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9717   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9717   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9718   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9719   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9720   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9721   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9722   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9723   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9724   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9725   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9726   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9727   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9728   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9729   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9730   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9731   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9732   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9733   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9733   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9733   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9733   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9735   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9736   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9737   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9738   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9739   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9740   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9741   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9742   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9743   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9744   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9745   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9746   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9747   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9748   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9749   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9750   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9750   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9750   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9750   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9751   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9752   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9753   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9754   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9755   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9756   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9757   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9758   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9759   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9760   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9761   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9762   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9763   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9764   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9765   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9766   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9767   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9767   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9767   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9767   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9768   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9769   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9770   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9771   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9772   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9773   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9774   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9775   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9776   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9777   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9778   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9779   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9780   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9781   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9782   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9783   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9783   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9783   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9783   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9785   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9786   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9787   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9788   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9789   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9790   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9791   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9792   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9793   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9794   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9795   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9796   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9797   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9798   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9799   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9800   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9800   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9800   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9800   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9801   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9802   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9804   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9805   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9806   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9807   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9808   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9809   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9810   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9811   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9812   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9813   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9814   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9815   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9816   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9816   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9816   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9816   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9817   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9818   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9819   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9820   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9821   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9822   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9823   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9824   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9825   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9826   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9827   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9828   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9829   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9830   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9831   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9832   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9833   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9833   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9833   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9833   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9835   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9836   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9837   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9838   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9839   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9840   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9841   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9842   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9843   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9844   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9845   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9846   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9847   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9848   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9849   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9850   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9850   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9850   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9850   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9851   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9852   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9853   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9854   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9855   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9856   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9857   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9858   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9859   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9860   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9861   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9862   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9863   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9864   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9865   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9866   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9867   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9867   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9867   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9867   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9868   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9869   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9870   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9871   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9872   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9873   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9874   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9875   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9876   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9877   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9878   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9879   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9880   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9881   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9882   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9883   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9883   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9883   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9883   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9884   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9885   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9886   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9887   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9888   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9889   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9890   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9891   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9892   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9893   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9894   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9895   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9896   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9897   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9898   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9899   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9900   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9900   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9900   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9900   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9901   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9902   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9903   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9904   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9905   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9906   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9907   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9908   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9910   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9911   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9912   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9913   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9914   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9916   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9916   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9916   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9920   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9921   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9922   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9923   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9924   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9925   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9926   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9927   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9928   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9929   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9930   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9931   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9933   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9933   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9933   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9933   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9934   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9935   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9936   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9937   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9938   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9939   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9940   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9941   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9942   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9943   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9944   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9945   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9946   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9947   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9948   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9949   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9950   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9950   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9950   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9950   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9952   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9953   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9954   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9955   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9956   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9957   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9958   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9959   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9960   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9961   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9962   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9963   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9964   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9965   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9966   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9967   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9967   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9967   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9967   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9968   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9969   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9970   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9971   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9972   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9973   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9974   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9975   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9976   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9977   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9978   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9979   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9980   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9981   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9982   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9983   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9983   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9983   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9983   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
9984   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9985   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9986   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9987   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9988   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9989   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9990   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9991   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9992   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9993   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9994   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9995   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9996   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9997   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9998   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
9999   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10000   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10000   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10000   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10000   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10002   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10003   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10004   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10005   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10006   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10007   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10008   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10009   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10010   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10011   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10012   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10013   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10014   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10015   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10016   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10016   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10016   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10017   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10018   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10019   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10020   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10021   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10022   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10023   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10024   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10025   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10026   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10027   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10028   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10029   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10030   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10031   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10032   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10033   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10033   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10033   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10033   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10035   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10036   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10037   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10038   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10039   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10040   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10041   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10042   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10043   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10044   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10045   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10046   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10047   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10048   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10049   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10050   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10050   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10050   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10050   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10052   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10053   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10054   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10055   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10056   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10057   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10058   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10059   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10060   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10061   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10062   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10063   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10064   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10065   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10066   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10066   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10066   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10066   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10066   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10068   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10069   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10070   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10071   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10072   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10073   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10074   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10075   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10076   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10077   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10078   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10079   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10080   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10081   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10082   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10083   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10083   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10083   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10083   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10084   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10085   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10086   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10087   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10088   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10089   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10090   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10091   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10092   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10093   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10094   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10095   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10096   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10097   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10098   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10099   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10100   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10100   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10100   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10100   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10101   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10102   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10103   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10104   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10105   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10106   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10107   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10108   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10109   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10110   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10111   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10112   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10113   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10114   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10115   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10116   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10116   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10117   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10117   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10118   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10119   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10120   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10121   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10122   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10123   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10124   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10125   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10126   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10127   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10128   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10129   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10130   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10131   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10132   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10133   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10133   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10133   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10134   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10135   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10136   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10137   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10138   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10139   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10140   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10141   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10143   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10144   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10145   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10153   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10154   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10154   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10154   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10155   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10156   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10157   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10158   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10159   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10160   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10161   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10162   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10163   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10164   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10165   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10166   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10166   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10166   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10167   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10168   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10169   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10170   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10171   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10172   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10173   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10174   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10175   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10176   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10177   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10178   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10179   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10180   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10181   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10182   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10183   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10183   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10183   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10183   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10184   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10185   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10186   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10187   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10188   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10189   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10190   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10191   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10192   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10193   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10194   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10195   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10196   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10198   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10199   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10199   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10200   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10200   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10201   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10202   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10203   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10204   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10205   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10206   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10207   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10208   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10209   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10210   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10211   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10212   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10213   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10214   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10215   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10216   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10216   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10217   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10217   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10218   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10219   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10220   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10221   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10222   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10223   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10224   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10225   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10226   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10227   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10228   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10229   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10230   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10231   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10232   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10233   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10233   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10233   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10233   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10235   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10236   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10237   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10238   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10239   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10240   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10241   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10242   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10243   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10244   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10245   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10246   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10247   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10248   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10249   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10250   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10250   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10250   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10250   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10252   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10253   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10254   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10255   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10256   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10257   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10258   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10259   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10260   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10261   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10262   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10263   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10264   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10265   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10266   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10266   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10266   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10266   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10268   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10269   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10270   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10271   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10272   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10273   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10274   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10275   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10276   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10277   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10278   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10279   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10280   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10281   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10282   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10283   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10283   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10283   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10284   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10285   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10286   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10289   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
10290   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10291   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10292   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10292   GUI   DEBUG   ge   executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0886C7BC, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]  
10292   GUI   DEBUG   ge   nop  
10293   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10293   GUI   DEBUG   ge   vaddr 00000000  
10293   GUI   DEBUG   ge   iaddr 00000000  
10293   GUI   DEBUG   ge   base 00000000  
10294   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10294   GUI   INFO   ge   Compiling VertexInfoReader for GU_TRANSFORM_3D size=0  
10295   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10296   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10297   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10298   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10299   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10299   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10300   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10300   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10301   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10302   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10303   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10304   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10305   GUI   DEBUG   ge   vtype GU_TRANSFORM_3D size=0  
10305   GUI   DEBUG   ge   offset_addr 0x00000000  
10305   GUI   DEBUG   ge   drawRegion(0,0,1,1)  
10305   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10305   GUI   DEBUG   ge   sceGuDisable(GU_LIGHTING)  
10306   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT0)  
10306   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT1)  
10306   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT2)  
10307   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10307   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT3)  
10307   GUI   DEBUG   ge   sceGuDisable(GU_CLIP_PLANES)  
10307   GUI   DEBUG   ge   sceGuDisable(GU_CULL_FACE)  
10308   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10308   GUI   DEBUG   ge   sceGuDisable(GU_TEXTURE_2D)  
10308   GUI   DEBUG   ge   sceGuDisable(GU_FOG)  
10308   GUI   DEBUG   ge   sceGuDisable(GU_DITHER)  
10309   GUI   DEBUG   ge   sceGuDisable(GU_BLEND)  
10309   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10309   GUI   DEBUG   ge   sceGuDisable(GU_ALPHA_TEST)  
10309   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
10309   GUI   DEBUG   ge   sceGuDisable(GU_STENCIL_TEST)  
10310   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10310   GUI   DEBUG   ge   sceGuDisable(GU_LINE_SMOOTH)  
10310   GUI   DEBUG   ge   sceGuDisable(GU_PATCH_CULL_FACE)  
10310   GUI   DEBUG   ge   sceGuDisable(GU_COLOR_TEST)  
10311   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10311   GUI   DEBUG   ge   sceGuDisable(GU_COLOR_LOGIC_OP)  
10311   GUI   DEBUG   ge   bone matrix offset 0  
10311   GUI   DEBUG   ge   morph weight 0 0.0  
10312   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10312   GUI   DEBUG   ge   morph weight 1 0.0  
10312   GUI   DEBUG   ge   morph weight 2 0.0  
10312   GUI   DEBUG   ge   morph weight 3 0.0  
10313   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10313   GUI   DEBUG   ge   morph weight 4 0.0  
10313   GUI   DEBUG   ge   morph weight 5 0.0  
10313   GUI   DEBUG   ge   morph weight 6 0.0  
10314   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10314   GUI   DEBUG   ge   morph weight 7 0.0  
10314   GUI   DEBUG   ge   psub patch_div_s=0, patch_div_t=0  
10314   GUI   DEBUG   ge   pprim patch_prim=0  
10315   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10315   GUI   DEBUG   ge   sceGuDisable(GU_PATCH_FACE)  
10315   GUI   DEBUG   ge   sceGumMatrixMode GU_MODEL 0  
10315   GUI   DEBUG   ge   sceGumMatrixMode GU_VIEW 0  
10315   GUI   DEBUG   ge   sceGumMatrixMode GU_PROJECTION 0  
10316   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10316   GUI   DEBUG   ge   sceGumMatrixMode GU_TEXTURE 0  
10316   GUI   DEBUG   ge   sceGuViewport(cx=0, cy=0, w=0, h=0)  
10316   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10317   GUI   DEBUG   ge   zscale 0.0  
10317   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10317   GUI   DEBUG   ge   sceGuViewport(cx=0, cy=0, w=0, h=0)  
10317   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10318   GUI   DEBUG   ge   zpos 0.0  
10318   GUI   DEBUG   ge   sceGuTexScale(u=0.000000, X)  
10318   GUI   DEBUG   ge   sceGuTexScale(X, v=0.000000)  
10319   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10319   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
10319   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
10319   GUI   DEBUG   ge   sceGuOffset(x=0,y=0)  
10320   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10320   GUI   DEBUG   ge   sceGuShadeModel(flat)  
10320   GUI   DEBUG   ge   sceGuDisable(GU_FACE_NORMAL_REVERSE)  
10320   GUI   DEBUG   ge   sceGuColorMaterial 0  
10321   GUI   DEBUG   ge   material emission r=0.0 g=0.0 b=0.0 (00000000)  
10321   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
10321   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
10322   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
10322   GUI   DEBUG   ge   material ambient a=0.0 (00)  
10322   GUI   DEBUG   ge   material shininess 0.0  
10322   GUI   DEBUG   ge   ambient light r=0.0 g=0.0 b=0.0 (000000)  
10323   GUI   DEBUG   ge   sceGuLightMode(GU_SINGLE_COLOR)  
10323   GUI   DEBUG   ge   Light 0 type 0 kind 0  
10323   GUI   DEBUG   ge   Light 1 type 0 kind 0  
10323   GUI   DEBUG   ge   Light 2 type 0 kind 0  
10323   GUI   DEBUG   ge   Light 3 type 0 kind 0  
10324   GUI   DEBUG   ge   Light 0 position (0.000000, 0.000000, 0.000000)  
10324   GUI   DEBUG   ge   Light 0 position (0.000000, 0.000000, 0.000000)  
10324   GUI   DEBUG   ge   Light 0 position (0.000000, 0.000000, 0.000000)  
10324   GUI   DEBUG   ge   Light 1 position (0.000000, 0.000000, 0.000000)  
10325   GUI   DEBUG   ge   Light 1 position (0.000000, 0.000000, 0.000000)  
10325   GUI   DEBUG   ge   Light 1 position (0.000000, 0.000000, 0.000000)  
10321   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10325   GUI   DEBUG   ge   Light 2 position (0.000000, 0.000000, 0.000000)  
10326   GUI   DEBUG   ge   Light 2 position (0.000000, 0.000000, 0.000000)  
10326   GUI   DEBUG   ge   Light 2 position (0.000000, 0.000000, 0.000000)  
10326   GUI   DEBUG   ge   Light 3 position (0.000000, 0.000000, 0.000000)  
10327   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10327   GUI   DEBUG   ge   Light 3 position (0.000000, 0.000000, 0.000000)  
10327   GUI   DEBUG   ge   Light 3 position (0.000000, 0.000000, 0.000000)  
10328   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10328   GUI   DEBUG   ge   Light 0 direction (-0.000000, 0.000000, 0.000000)  
10328   GUI   DEBUG   ge   Light 0 direction (-0.000000, -0.000000, 0.000000)  
10328   GUI   DEBUG   ge   Light 0 direction (-0.000000, -0.000000, -0.000000)  
10329   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10329   GUI   DEBUG   ge   Light 1 direction (-0.000000, 0.000000, 0.000000)  
10329   GUI   DEBUG   ge   Light 1 direction (-0.000000, -0.000000, 0.000000)  
10329   GUI   DEBUG   ge   Light 1 direction (-0.000000, -0.000000, -0.000000)  
10330   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10330   GUI   DEBUG   ge   Light 2 direction (-0.000000, 0.000000, 0.000000)  
10330   GUI   DEBUG   ge   Light 2 direction (-0.000000, -0.000000, 0.000000)  
10331   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10331   GUI   DEBUG   ge   Light 2 direction (-0.000000, -0.000000, -0.000000)  
10331   GUI   DEBUG   ge   Light 3 direction (-0.000000, 0.000000, 0.000000)  
10331   GUI   DEBUG   ge   Light 3 direction (-0.000000, -0.000000, 0.000000)  
10332   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10332   GUI   DEBUG   ge   Light 3 direction (-0.000000, -0.000000, -0.000000)  
10332   GUI   DEBUG   ge   sceGuLightSpot(0,X,0.0,X)  
10332   GUI   DEBUG   ge   sceGuLightSpot(1,X,0.0,X)  
10333   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10333   GUI   DEBUG   ge   sceGuLightSpot(2,X,0.0,X)  
10333   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10333   GUI   DEBUG   ge   sceGuLightSpot(3,X,0.0,X)  
10333   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10334   GUI   DEBUG   ge   sceGuLightSpot(0,X,X,0.0=90.0)  
10334   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10334   GUI   DEBUG   ge   sceGuLightSpot(1,X,X,0.0=90.0)  
10335   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10335   GUI   DEBUG   ge   sceGuLightSpot(2,X,X,0.0=90.0)  
10335   GUI   DEBUG   ge   sceGuLightSpot(3,X,X,0.0=90.0)  
10335   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
10336   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10336   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)  
10336   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_SPECULAR)  
10336   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
10337   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10337   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)  
10337   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_SPECULAR)  
10337   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
10338   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10338   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)  
10338   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_SPECULAR)  
10338   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
10339   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)  
10339   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_SPECULAR)  
10339   GUI   DEBUG   ge   fface counter-clockwise  
10339   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10339   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=0  
10340   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=0  
10340   GUI   DEBUG   ge   zbp zbp=0x00000000, zbw=0  
10340   GUI   DEBUG   ge   zbw zbp=0x00000000, zbw=0  
10341   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10341   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x00000000)  
10341   GUI   DEBUG   ge   sceGuTexImage(level=1, X, X, X, lo(pointer=0x00000000)  
10341   GUI   DEBUG   ge   sceGuTexImage(level=2, X, X, X, lo(pointer=0x00000000)  
10342   GUI   DEBUG   ge   sceGuTexImage(level=3, X, X, X, lo(pointer=0x00000000)  
10342   GUI   DEBUG   ge   sceGuTexImage(level=4, X, X, X, lo(pointer=0x00000000)  
10342   GUI   DEBUG   ge   sceGuTexImage(level=5, X, X, X, lo(pointer=0x00000000)  
10342   GUI   DEBUG   ge   sceGuTexImage(level=6, X, X, X, lo(pointer=0x00000000)  
10342   GUI   DEBUG   ge   sceGuTexImage(level=7, X, X, X, lo(pointer=0x00000000)  
10343   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10343   GUI   DEBUG   ge   sceGuTexImage(level=1, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10343   GUI   DEBUG   ge   sceGuTexImage(level=2, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10343   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10343   GUI   DEBUG   ge   sceGuTexImage(level=3, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10344   GUI   DEBUG   ge   sceGuTexImage(level=4, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10344   GUI   DEBUG   ge   sceGuTexImage(level=5, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10345   GUI   DEBUG   ge   sceGuTexImage(level=6, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10345   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10345   GUI   DEBUG   ge   sceGuTexImage(level=7, X, X, texBufferWidth=0, hi(pointer=0x00000000))  
10345   GUI   DEBUG   ge   sceGuClutLoad(X, lo(cbp=0x00000000)  
10346   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10346   GUI   DEBUG   ge   sceGuClutLoad(X, hi(cbp=0x00000000)  
10346   GUI   DEBUG   ge   trxsbp sourceAddress=0x00000000  
10346   GUI   DEBUG   ge   trxsbw sourceAddress=0x00000000, sourceLineWidth=0  
10347   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10347   GUI   DEBUG   ge   trxdbp destinationAddress=0x00000000  
10347   GUI   DEBUG   ge   trxdbw destinationAddress=0x00000000, destinationLineWidth=0  
10347   GUI   DEBUG   ge   sceGuTexImage(level=0, width=1, height=1, X, X)  
10348   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10348   GUI   DEBUG   ge   sceGuTexImage(level=1, width=1, height=1, X, X)  
10348   GUI   DEBUG   ge   sceGuTexImage(level=2, width=1, height=1, X, X)  
10348   GUI   DEBUG   ge   sceGuTexImage(level=3, width=1, height=1, X, X)  
10349   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10349   GUI   DEBUG   ge   sceGuTexImage(level=4, width=1, height=1, X, X)  
10349   GUI   DEBUG   ge   sceGuTexImage(level=5, width=1, height=1, X, X)  
10349   GUI   DEBUG   ge   sceGuTexImage(level=6, width=1, height=1, X, X)  
10350   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10350   GUI   DEBUG   ge   sceGuTexImage(level=7, width=1, height=1, X, X)  
10350   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10350   GUI   DEBUG   ge   sceGuTexMapMode(mode=0, X, X)  
10351   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10351   GUI   DEBUG   ge   sceGuTexProjMapMode(mode=0)  
10351   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10351   GUI   DEBUG   ge   sceGuTexMapMode(X, 0, 0)  
10352   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10352   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
10352   GUI   DEBUG   ge   sceGuTexMode(tpsm=0(PSM_5650), X, X, X)  
10352   GUI   DEBUG   ge   sceGuClutLoad(num_blocks=0, X)  
10353   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10353   GUI   DEBUG   ge   sceGuClutMode(cpsm=0(PSM_5650), shift=0, mask=0x0, start=0)  
10353   GUI   DEBUG   ge   sceGuTexFilter(min=0, mag=0) (mm#0)  
10354   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
10354   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10354   GUI   DEBUG   ge   sceGuTexLevelMode(mode=0, bias=0.0)  
10354   GUI   DEBUG   ge   sceGuTexFunc mode 000000  
10355   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10355   GUI   DEBUG   ge   sceGuTexEnvColor 000000 (no alpha)  
10355   GUI   DEBUG   ge   tflush (deferring to prim)  
10355   GUI   DEBUG   ge   tsync wait for rendering completion.  
10356   GUI   DEBUG   ge   sceGuFog(X, X, color=0x000000) (no alpha)  
10356   GUI   DEBUG   ge   tslope tslope_level=0.0  
10356   GUI   DEBUG   ge   psm=0(PSM_5650)  
10356   GUI   DEBUG   ge   sceGuScissor(0,0,1,1)  
10357   GUI   DEBUG   ge   sceGuDepthRange(0.0, 0.0)  
10357   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10357   GUI   DEBUG   ge   sceGuAlphaFunc(func=0, ref=0x00)  
10357   GUI   DEBUG   ge   sceGuStencilFunc(func=0, ref=0x00, mask=0x00)  
10358   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10358   GUI   DEBUG   ge   sceGuStencilOp(fail=0, zfail=0, zpass=0)  
10358   GUI   DEBUG   ge   sceGuDepthFunc(0)  
10358   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=0, dst=0)  
10359   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10359   GUI   DEBUG   ge   sfix : 0x000000  
10359   GUI   DEBUG   ge   dfix : 0x000000  
10359   GUI   DEBUG   ge   DTH0(0000): 0 0 0 0  
10360   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10360   GUI   DEBUG   ge   DTH1(0000): 0 0 0 0  
10360   GUI   DEBUG   ge   DTH2(0000): 0 0 0 0  
10361   GUI   DEBUG   ge   DTH3(0000): 0 0 0 0  
10361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10361   GUI   DEBUG   ge   sceGuLogicalOp(LogicOp=0(LOP_CLEAR))  
10361   GUI   DEBUG   ge   sceGuDepthMask(enableWrites)  
10362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10362   GUI   DEBUG   ge   pmskc color mask=0x000000  
10362   GUI   DEBUG   ge   pmska alpha mask=0x00  
10362   GUI   DEBUG   ge   trxdpos dx=0, dy=0  
10363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10363   GUI   DEBUG   ge   trxsize width=1, height=1  
10363   GUI   DEBUG   ge   finish (0)  
10363   GUI   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0886CB08, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]  
10364   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10364   GUI   DEBUG   ge   end pc=0x886cb0c  
10364   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=0, pixelformat=0, copyGE=false, with=480, height=272  
10364   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf bad params (4000000,0,0)  
10365   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10365   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0886CB0C, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])  
10365   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x0886CB0C, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
10366   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
10366   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10366   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
10366   MainThread_e   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
10366   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
10367   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
10367   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10367   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10367   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10368   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
10368   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
10368   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
10368   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
10368   MainThread_e   DEBUG   runtime   Ending Idle State  
10369   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10369   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10369   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10369   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10369   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEA8  
10370   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
10370   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEA8 - jr $ra  
10370   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEAC - syscall 0x046C2 [sceGeDrawSync]  
10372   MainThread_e   DEBUG   hle.sceGe_user   sceGeDrawSync mode=0  
10372   MainThread_e   DEBUG   hle.sceGe_user   sceGeDrawSync all lists completed, not waiting  
10372   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10372   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10373   MainThread_e   DEBUG   compiler   Compiling _S1_2_885332C  
10373   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885332C - addiu $sp, $sp, -48  
10374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853330 - sw $s4, 16($sp)  
10374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853334 - addu $s4, $a2, $zr <=> move $s4, $a2  
10374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853338 - sw $s3, 12($sp)  
10374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885333C - lui $s3, 0x0890 <=> li $s3, 0x08900000  
10374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853340 - sw $s2, 8($sp)  
10375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853344 - addu $s2, $a1, $zr <=> move $s2, $a1  
10375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853348 - sw $s1, 4($sp)  
10375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885334C - addiu $s1, $s3, 584  
10375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853350 - sw $s0, 0($sp)  
10375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853354 - sw $ra, 20($sp)  
10376   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853358 - swc1 $f20, 32($sp)  
10376   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885335C - lw $v1, 584($s3)  
10376   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853360 - beq $v1, $zr, 0x08853588  
10376   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853364 - addu $s0, $a0, $zr <=> move $s0, $a0  
10377   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853368 - jal 0x0885B038 [sceKernelCpuSuspendIntr]  
10377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885336C - nop  
10377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853370 - sll $a1, $s0, 0x0006  
10377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853374 - subu $a2, $a1, $s0  
10377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853378 - sll $a1, $a2, 0x0002  
10378   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885337C - addu $a2, $a1, $s1  
10378   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853380 - lw $v1, 324($a2)  
10378   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853384 - bgez $v1, 0x08853570  
10379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853388 - addu $a0, $v0, $zr <=> move $a0, $v0  
10379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885338C - lw $t2, 12($s1)  
10379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853390 - addiu $t3, $s1, 76  
10379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853394 - addu $t1, $a1, $t3  
10379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853398 - sw $t2, 324($a2)  
10380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885339C - sw $t1, 72($s1)  
10380   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88533A0 - jal 0x0885B058 [sceKernelCpuResumeIntr]  
10380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533A4 - sw $s0, 12($s1)  
10380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533A8 - addiu $t0, $s0, -3  
10380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533AC - sltiu $a3, $t0, 2  
10381   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88533B0 - beql $a3, $zr, 0x08853510  
10381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533B4 - lw $t7, 72($s1)  
10381   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88533B8 - lw $t4, 72($s1)  
10381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533BC - ext $t5, $s2, 0, 29  
10382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533C0 - sw $s4, 12($t4)  
10382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533C4 - sw $t5, 8($t4)  
10382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533C8 - sw $t5, 4($t4)  
10382   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88533CC - addiu $s0, $s3, 584  
10382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533D0 - lw $s2, 12($s0)  
10383   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88533D4 - beql $s2, $zr, 0x088534E0  
10383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533D8 - lw $t9, 72($s0)  
10383   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88533DC - addiu $s0, $s3, 584  
10383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533E0 - lw $s3, 4($s0)  
10383   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88533E4 - beq $s3, $zr, 0x0885349C  
10384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533E8 - lui $v0, 0x0887 <=> li $v0, 0x08870000  
10384   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88533EC - lw $a1, 12($s0)  
10384   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88533F0 - bne $a1, $zr, 0x08853474  
10384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533F4 - addu $v1, $zr, $zr <=> li $v1, 0  
10385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88533F8 - lw $a0, 40($s0)  
10385   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88533FC - beq $a0, $zr, 0x08853478  
10385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853400 - lw $ra, 20($sp)  
10385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853404 - lw $v1, 36($s0)  
10385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853408 - lw $a1, 60($s0)  
10386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885340C - lw $a2, 64($s0)  
10386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853410 - lw $t3, 72($s0)  
10386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853414 - lui $s2, 0x9D00 <=> li $s2, 0x9D000000  
10386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853418 - lui $s3, 0xD200 <=> li $s3, 0xD2000000  
10387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885341C - sw $v1, 156($t3)  
10387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853420 - lui $t5, 0x9C00 <=> li $t5, 0x9C000000  
10387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853424 - sw $a1, 160($t3)  
10387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853428 - sw $a2, 164($t3)  
10387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885342C - lw $t4, 44($s0)  
10388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853430 - lw $s1, 8($t3)  
10388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853434 - lw $t9, 36($s0)  
10388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853438 - lw $t7, 40($s0)  
10388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885343C - ext $t8, $t4, 24, 4  
10388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853440 - sll $s0, $t8, 0x0010  
10389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853444 - addiu $t1, $s1, 4  
10389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853448 - or $t6, $s0, $s2  
10389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885344C - ins $t4, $zr, 24, 8  
10389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853450 - or $s4, $t9, $s3  
10398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853454 - or $t2, $t6, $t7  
10398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853458 - or $t0, $t4, $t5  
10399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885345C - addiu $a3, $t1, 8  
10399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853460 - sw $s4, 0($s1)  
10399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853464 - sw $a3, 8($t3)  
10399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853468 - sw $t2, 0($t1)  
10400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885346C - sw $t0, 4($t1)  
10400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853470 - addu $v1, $zr, $zr <=> li $v1, 0  
10400   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853474 - lw $ra, 20($sp)  
10400   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853478 - lw $s4, 16($sp)  
10401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885347C - lw $s3, 12($sp)  
10401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853480 - lw $s2, 8($sp)  
10401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853484 - lw $s1, 4($sp)  
10401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853488 - lw $s0, 0($sp)  
10402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885348C - lwc1 $f20, 32($sp)  
10402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853490 - addu $v0, $v1, $zr <=> move $v0, $v1  
10402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853494 - jr $ra  
10403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853498 - addiu $sp, $sp, 48  
10403   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x885349C - jal 0x08853CAC  
10403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534A0 - addiu $a0, $v0, -13536  
10404   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534A4 - addiu $a1, $zr, 16 <=> li $a1, 16  
10404   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88534A8 - jal 0x08853E74  
10404   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534AC - addiu $a0, $zr, 16 <=> li $a0, 16  
10405   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88534B0 - jal 0x08853EA0  
10405   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534B4 - addiu $a0, $zr, 7 <=> li $a0, 7  
10406   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534B8 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
10406   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534BC - lwc1 $f20, -13472($a2)  
10406   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88534C0 - jal 0x08853EC8  
10407   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534C4 - mov.s $f12, $f20  
10407   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534C8 - mov.s $f12, $f20  
10407   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88534CC - jal 0x08853EF4  
10407   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534D0 - mov.s $f13, $f20  
10408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534D4 - addiu $v1, $zr, 1 <=> li $v1, 1  
10408   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88534D8 - j 0x088533EC  
10408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534DC - sw $v1, 4($s0)  
10409   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88534E0 - lw $a2, 32($s0)  
10409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534E4 - lui $t8, 0x0887 <=> li $t8, 0x08870000  
10409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534E8 - lw $a1, 8($t9)  
10410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534EC - lw $a0, 4($t9)  
10410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534F0 - addiu $a3, $t8, -13556  
10410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534F4 - lui $s4, 0x0890 <=> li $s4, 0x08900000  
10411   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88534F8 - jal 0x0885AEA0 [sceGeListEnQueue]  
10411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88534FC - sw $zr, 576($s4)  
10411   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853500 - bltz $v0, 0x08853474  
10412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853504 - addu $v1, $v0, $zr <=> move $v1, $v0  
10412   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853508 - j 0x088533DC  
10412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885350C - sw $v0, 24($s0)  
10413   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853510 - lui $s0, 0x4000 <=> li $s0, 0x40000000  
10413   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853514 - addu $a0, $s0, $zr <=> move $a0, $s0  
10413   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853518 - ins $a0, $s2, 0, 29  
10414   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885351C - ext $t6, $s2, 30, 1  
10414   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853520 - sw $s4, 12($t7)  
10414   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853524 - sw $a0, 8($t7)  
10415   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853528 - bne $t6, $zr, 0x088533CC  
10415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885352C - sw $a0, 4($t7)  
10415   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853530 - jal 0x0885B038 [sceKernelCpuSuspendIntr]  
10415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853534 - nop  
10416   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853538 - addu $a0, $v0, $zr <=> move $a0, $v0  
10417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885353C - cache 0x1B, 0($s2)  
10417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853540 - lw $a2, 72($s1)  
10417   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853544 - lw $v1, 8($a2)  
10418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853548 - andi $s1, $v1, 63  
10418   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885354C - beq $s1, $zr, 0x08853560  
10418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853550 - addiu $a1, $v1, 4  
10418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853554 - sw $a1, 8($a2)  
10419   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853558 - j 0x08853544  
10419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885355C - sw $zr, 0($v1)  
10419   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853560 - jal 0x0885B058 [sceKernelCpuResumeIntr]  
10419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853564 - addiu $s0, $s3, 584  
10420   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853568 - j 0x088533D4  
10420   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885356C - lw $s2, 12($s0)  
10420   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853570 - jal 0x0885B058 [sceKernelCpuResumeIntr]  
10421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853574 - nop  
10421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853578 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
10421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885357C - ori $v1, $a0, 33  
10421   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853580 - j 0x08853474  
10421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853584 - sw $zr, 72($s1)  
10422   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853588 - lui $v0, 0x8000 <=> li $v0, 0x80000000  
10422   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885358C - j 0x08853580  
10422   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853590 - ori $v1, $v0, 1  
10429   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B038  
10430   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B038 - jr $ra  
10430   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B03C - syscall 0x046F7 [sceKernelCpuSuspendIntr]  
10431   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10431   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10432   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10432   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B058  
10433   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B058 - jr $ra  
10433   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B05C - syscall 0x046F8 [sceKernelCpuResumeIntr]  
10434   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10434   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10435   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10435   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10435   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10436   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10436   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10436   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10437   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10437   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x088A7000, cbid=0x0, arg=0x0886CB0C)  
10438   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1  
10438   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10438   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10439   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853CAC  
10439   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853CAC - lw $a1, 12($a0)  
10439   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CB0 - lw $a2, 8($a0)  
10440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CB4 - lw $t1, 4($a0)  
10440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CB8 - lui $v0, 0x0890 <=> li $v0, 0x08900000  
10440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CBC - lw $t6, 0($a0)  
10441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CC0 - lw $t3, 656($v0)  
10441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CC4 - andi $t2, $a1, 15  
10441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CC8 - andi $t0, $a2, 15  
10442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CCC - sll $a3, $t2, 0x000C  
10442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CD0 - sll $v1, $t0, 0x0008  
10442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CD4 - andi $t9, $t1, 15  
10442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CD8 - or $t7, $a3, $v1  
10443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CDC - sll $t8, $t9, 0x0004  
10443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CE0 - or $t4, $t7, $t8  
10443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CE4 - lw $t1, 8($t3)  
10444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CE8 - andi $t5, $t6, 15  
10444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CEC - or $t2, $t4, $t5  
10444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CF0 - lui $a2, 0xE200 <=> li $a2, 0xE2000000  
10444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CF4 - or $t0, $t2, $a2  
10445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CF8 - sw $t0, 0($t1)  
10445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853CFC - addiu $t2, $t1, 4  
10445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D00 - lw $v1, 28($a0)  
10446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D04 - lw $a3, 24($a0)  
10446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D08 - lw $t8, 20($a0)  
10446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D0C - lw $t1, 16($a0)  
10447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D10 - andi $t9, $v1, 15  
10447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D14 - andi $a1, $a3, 15  
10447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D18 - sll $t6, $t9, 0x000C  
10448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D1C - sll $t7, $a1, 0x0008  
10448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D20 - andi $t5, $t8, 15  
10448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D24 - or $a2, $t6, $t7  
10448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D28 - sll $t4, $t5, 0x0004  
10449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D2C - or $v1, $a2, $t4  
10449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D30 - andi $a3, $t1, 15  
10449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D34 - or $t8, $v1, $a3  
10450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D38 - lui $t9, 0xE300 <=> li $t9, 0xE3000000  
10450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D3C - or $t7, $t8, $t9  
10450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D40 - sw $t7, 0($t2)  
10450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D44 - lw $v0, 44($a0)  
10451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D48 - lw $t6, 40($a0)  
10451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D4C - lw $t4, 36($a0)  
10451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D50 - lw $t7, 32($a0)  
10452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D54 - andi $t5, $v0, 15  
10452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D58 - andi $a1, $t6, 15  
10452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D5C - sll $a3, $t5, 0x000C  
10453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D60 - sll $t1, $a1, 0x0008  
10453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D64 - andi $a2, $t4, 15  
10453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D68 - or $t8, $a3, $t1  
10453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D6C - sll $t9, $a2, 0x0004  
10454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D70 - or $v0, $t8, $t9  
10454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D74 - andi $t6, $t7, 15  
10454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D78 - or $t4, $v0, $t6  
10455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D7C - lui $t5, 0xE400 <=> li $t5, 0xE4000000  
10455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D80 - or $t1, $t4, $t5  
10455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D84 - sw $t1, 4($t2)  
10455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D88 - addiu $t1, $t2, 12  
10456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D8C - lw $v1, 60($a0)  
10456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D90 - lw $a3, 56($a0)  
10456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D94 - lw $a2, 52($a0)  
10457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D98 - lw $t4, 48($a0)  
10457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853D9C - andi $a1, $v1, 15  
10457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DA0 - andi $a0, $a3, 15  
10457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DA4 - sll $t8, $a1, 0x000C  
10458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DA8 - sll $t9, $a0, 0x0008  
10458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DAC - andi $t7, $a2, 15  
10458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DB0 - or $t5, $t8, $t9  
10459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DB4 - sll $t6, $t7, 0x0004  
10459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DB8 - or $v1, $t5, $t6  
10459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DBC - andi $a3, $t4, 15  
10459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DC0 - or $a1, $v1, $a3  
10460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DC4 - lui $a2, 0xE500 <=> li $a2, 0xE5000000  
10460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DC8 - or $a0, $a1, $a2  
10461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DCC - sw $t1, 8($t3)  
10461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DD0 - jr $ra  
10461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853DD4 - sw $a0, 8($t2)  
10465   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853E74  
10466   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853E74 - lui $t2, 0x0890 <=> li $t2, 0x08900000  
10466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E78 - lw $a3, 656($t2)  
10467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E7C - sll $t1, $a1, 0x0008  
10467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E80 - or $t0, $t1, $a0  
10467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E84 - lw $a2, 8($a3)  
10468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E88 - lui $a0, 0x3600 <=> li $a0, 0x36000000  
10468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E8C - or $v1, $t0, $a0  
10469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E90 - addiu $v0, $a2, 4  
10469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E94 - sw $v1, 0($a2)  
10469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E98 - jr $ra  
10469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853E9C - sw $v0, 8($a3)  
10471   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853EA0  
10471   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853EA0 - lui $t1, 0x0890 <=> li $t1, 0x08900000  
10471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EA4 - lw $a2, 656($t1)  
10472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EA8 - andi $a3, $a0, 7  
10472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EAC - lui $t0, 0x5300 <=> li $t0, 0x53000000  
10473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EB0 - lw $a1, 8($a2)  
10473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EB4 - or $v0, $a3, $t0  
10473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EB8 - addiu $v1, $a1, 4  
10474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EBC - sw $v0, 0($a1)  
10474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EC0 - jr $ra  
10474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EC4 - sw $v1, 8($a2)  
10476   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853EC8  
10476   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853EC8 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853ECC - lw $a2, 656($v1)  
10477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853ED0 - mfc1 $t1, $f12  
10478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853ED4 - lui $t0, 0x5B00 <=> li $t0, 0x5B000000  
10478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853ED8 - lw $a1, 8($a2)  
10478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EDC - srl $a3, $t1, 0x0008  
10479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EE0 - or $a0, $a3, $t0  
10479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EE4 - addiu $v0, $a1, 4  
10479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EE8 - sw $a0, 0($a1)  
10480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EEC - jr $ra  
10480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EF0 - sw $v0, 8($a2)  
10483   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853EF4  
10484   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853EF4 - lui $t5, 0x0890 <=> li $t5, 0x08900000  
10486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EF8 - lw $t1, 656($t5)  
10486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853EFC - mfc1 $t4, $f12  
10486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F00 - mfc1 $a1, $f13  
10487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F04 - lw $a2, 8($t1)  
10487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F08 - srl $t2, $t4, 0x0008  
10487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F0C - lui $t3, 0x4800 <=> li $t3, 0x48000000  
10488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F10 - or $a3, $t2, $t3  
10488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F14 - sw $a3, 0($a2)  
10488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F18 - srl $v1, $a1, 0x0008  
10489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F1C - addiu $a3, $a2, 4  
10489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F20 - lui $a0, 0x4900 <=> li $a0, 0x49000000  
10489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F24 - or $t0, $v1, $a0  
10490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F28 - addiu $v0, $a3, 4  
10490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F2C - sw $v0, 8($t1)  
10490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F30 - jr $ra  
10490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853F34 - sw $t0, 0($a3)  
10492   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853AE8  
10493   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853AE8 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853AEC - lw $v0, 1932($v1)  
10493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853AF0 - addiu $sp, $sp, -16  
10494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853AF4 - sw $s2, 8($sp)  
10494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853AF8 - addu $s2, $a2, $zr <=> move $s2, $a2  
10494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853AFC - sw $s1, 4($sp)  
10494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B00 - addu $s1, $a1, $zr <=> move $s1, $a1  
10495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B04 - sw $s0, 0($sp)  
10495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B08 - addu $s0, $a0, $zr <=> move $s0, $a0  
10496   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853B0C - bne $v0, $zr, 0x08853BF0  
10497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B10 - sw $ra, 12($sp)  
10497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B14 - lui $t0, 0x0890 <=> li $t0, 0x08900000  
10498   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853B18 - addiu $a2, $t0, 584  
10498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B1C - lw $t4, 72($a2)  
10498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B20 - ext $t9, $s1, 24, 4  
10499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B24 - sll $a1, $t9, 0x0010  
10499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B28 - lw $t7, 8($t4)  
10500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B2C - lui $v0, 0x9D00 <=> li $v0, 0x9D000000  
10500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B30 - addu $t6, $s1, $zr <=> move $t6, $s1  
10500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B34 - lui $a0, 0xD200 <=> li $a0, 0xD2000000  
10500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B38 - or $t5, $a1, $v0  
10501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B3C - ins $t6, $zr, 24, 8  
10501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B40 - lui $v1, 0x9C00 <=> li $v1, 0x9C000000  
10502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B44 - addiu $t1, $t7, 4  
10502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B48 - or $t8, $s0, $a0  
10502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B4C - or $t2, $t6, $v1  
10502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B50 - or $t3, $t5, $s2  
10503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B54 - sw $t8, 0($t7)  
10503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B58 - addiu $a3, $t1, 8  
10504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B5C - addiu $a0, $zr, 4 <=> li $a0, 4  
10504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B60 - sw $t3, 0($t1)  
10504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B64 - sw $t2, 4($t1)  
10505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B68 - sw $a3, 8($t4)  
10505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B6C - addiu $a3, $a2, 76  
10505   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853B70 - lw $t2, 60($a2)  
10506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B74 - lw $t1, 64($a2)  
10506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B78 - addiu $a0, $a0, -1  
10507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B7C - sw $t2, 160($a3)  
10507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B80 - sw $t1, 164($a3)  
10508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B84 - sw $s0, 156($a3)  
10508   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853B88 - bgez $a0, 0x08853B70  
10509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B8C - addiu $a3, $a3, 252  
10509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B90 - addiu $a2, $t0, 584  
10509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B94 - lw $t3, 52($a2)  
10510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B98 - sw $s0, 36($a2)  
10510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853B9C - sw $s1, 44($a2)  
10511   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853BA0 - bne $t3, $zr, 0x08853BCC  
10511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BA4 - sw $s2, 40($a2)  
10511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BA8 - lw $v0, 64($a2)  
10512   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853BAC - beql $v0, $zr, 0x08853BD0  
10512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BB0 - lw $t0, 56($a2)  
10512   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853BB4 - mult $v0, $s2  
10513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BB8 - mflo $a3  
10514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BBC - sll $t4, $a3, 0x0002  
10514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BC0 - addu $s0, $s1, $t4  
10514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BC4 - sw $s0, 52($a2)  
10514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BC8 - addiu $a2, $t0, 584  
10515   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853BCC - lw $t0, 56($a2)  
10515   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853BD0 - beql $t0, $zr, 0x08853BD8  
10516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BD4 - sw $s2, 56($a2)  
10516   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853BD8 - lw $ra, 12($sp)  
10517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BDC - lw $s2, 8($sp)  
10517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BE0 - lw $s1, 4($sp)  
10518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BE4 - lw $s0, 0($sp)  
10518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BE8 - jr $ra  
10518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BEC - addiu $sp, $sp, 16  
10518   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853BF0 - jalr $ra, $v0  
10519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BF4 - nop  
10519   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853BF8 - j 0x08853B18  
10520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853BFC - lui $t0, 0x0890 <=> li $t0, 0x08900000  
10523   MainThread_e   DEBUG   compiler   Compiling _S1_2_885443C  
10524   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885443C - addiu $sp, $sp, -16  
10524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854440 - lui $t0, 0x0890 <=> li $t0, 0x08900000  
10525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854444 - sw $s0, 0($sp)  
10525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854448 - addiu $s0, $t0, 584  
10525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885444C - addu $v0, $a0, $zr <=> move $v0, $a0  
10526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854450 - lw $a0, 36($s0)  
10526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854454 - addu $v1, $a1, $zr <=> move $v1, $a1  
10527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854458 - addu $t2, $a2, $zr <=> move $t2, $a2  
10527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885445C - addu $t0, $a3, $zr <=> move $t0, $a3  
10527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854460 - addu $a1, $v0, $zr <=> move $a1, $v0  
10528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854464 - addu $a2, $v1, $zr <=> move $a2, $v1  
10528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854468 - sw $ra, 4($sp)  
10529   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885446C - jal 0x08853944  
10529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854470 - addu $a3, $t2, $zr <=> move $a3, $t2  
10529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854474 - addiu $a1, $s0, 76  
10530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854478 - addiu $a2, $zr, 4 <=> li $a2, 4  
10530   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885447C - lw $t1, 36($s0)  
10531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854480 - lw $a0, 60($s0)  
10531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854484 - lw $a3, 64($s0)  
10531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854488 - addiu $a2, $a2, -1  
10532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885448C - sw $t1, 156($a1)  
10532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854490 - sw $a0, 160($a1)  
10532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854494 - sw $a3, 164($a1)  
10533   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8854498 - bgez $a2, 0x0885447C  
10533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885449C - addiu $a1, $a1, 252  
10533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88544A0 - lw $ra, 4($sp)  
10534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88544A4 - lw $s0, 0($sp)  
10534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88544A8 - jr $ra  
10534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88544AC - addiu $sp, $sp, 16  
10537   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853944  
10537   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853944 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853948 - lw $v0, 1928($v1)  
10538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885394C - addiu $sp, $sp, -32  
10538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853950 - sw $s5, 20($sp)  
10538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853954 - addu $s5, $a0, $zr <=> move $s5, $a0  
10539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853958 - sw $s4, 16($sp)  
10539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885395C - addu $s4, $a3, $zr <=> move $s4, $a3  
10539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853960 - sw $s3, 12($sp)  
10540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853964 - addu $s3, $a2, $zr <=> move $s3, $a2  
10540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853968 - sw $s2, 8($sp)  
10540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885396C - addu $s2, $a1, $zr <=> move $s2, $a1  
10541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853970 - sw $s1, 4($sp)  
10541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853974 - addu $s1, $t0, $zr <=> move $s1, $t0  
10541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853978 - sw $ra, 24($sp)  
10542   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885397C - bne $v0, $zr, 0x08853A10  
10542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853980 - sw $s0, 0($sp)  
10542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853984 - lui $a0, 0x0890 <=> li $a0, 0x08900000  
10543   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853988 - addiu $s0, $a0, 584  
10543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885398C - lw $v1, 40($s0)  
10543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853990 - addu $a0, $zr, $zr <=> li $a0, 0  
10543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853994 - sw $s2, 60($s0)  
10544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853998 - sw $s3, 64($s0)  
10544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885399C - sw $s4, 48($s0)  
10545   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88539A0 - bne $v1, $zr, 0x088539AC  
10545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539A4 - sw $s5, 36($s0)  
10546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539A8 - sw $s1, 40($s0)  
10546   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88539AC - lw $a1, 60($s0)  
10547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539B0 - lw $a2, 64($s0)  
10547   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88539B4 - jal 0x0885AEC8 [sceDisplaySetMode]  
10547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539B8 - sw $s1, 40($s0)  
10547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539BC - lw $v0, 8($s0)  
10548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539C0 - addiu $t0, $zr, 1 <=> li $t0, 1  
10548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539C4 - addu $a1, $s1, $zr <=> move $a1, $s1  
10549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539C8 - addu $a2, $s5, $zr <=> move $a2, $s5  
10549   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88539CC - beq $v0, $t0, 0x088539F8  
10549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539D0 - addiu $a3, $zr, 1 <=> li $a3, 1  
10550   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539D4 - lw $ra, 24($sp)  
10550   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88539D8 - lw $s5, 20($sp)  
10551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539DC - lw $s4, 16($sp)  
10551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539E0 - lw $s3, 12($sp)  
10551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539E4 - lw $s2, 8($sp)  
10552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539E8 - lw $s1, 4($sp)  
10552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539EC - lw $s0, 0($sp)  
10553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539F0 - jr $ra  
10553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539F4 - addiu $sp, $sp, 32  
10554   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88539F8 - lw $t2, 48($s0)  
10554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88539FC - lw $t1, 20($s0)  
10554   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853A00 - jal 0x0885AED0 [sceDisplaySetFrameBuf]  
10555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853A04 - addu $a0, $t1, $t2  
10555   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853A08 - j 0x088539D8  
10556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853A0C - lw $ra, 24($sp)  
10556   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853A10 - jalr $ra, $v0  
10557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853A14 - nop  
10557   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853A18 - j 0x08853988  
10558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853A1C - lui $a0, 0x0890 <=> li $a0, 0x08900000  
10561   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEC8  
10562   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEC8 - jr $ra  
10562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AECC - syscall 0x046A3 [sceDisplaySetMode]  
10563   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetMode(mode=0,width=480,height=272)  
10564   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10564   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10564   MainThread_e   DEBUG   compiler   Compiling _S1_2_88545B8  
10565   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88545B8 - lui $t3, 0x0890 <=> li $t3, 0x08900000  
10565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545BC - addiu $t2, $t3, 584  
10566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545C0 - lw $t5, 72($t2)  
10566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545C4 - ext $t9, $a0, 24, 4  
10567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545C8 - sll $t7, $t9, 0x0010  
10567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545CC - lw $t1, 8($t5)  
10568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545D0 - lui $t8, 0x9F00 <=> li $t8, 0x9F000000  
10568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545D4 - addu $v1, $a0, $zr <=> move $v1, $a0  
10568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545D8 - addiu $t3, $t1, 4  
10569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545DC - or $t6, $t7, $t8  
10569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545E0 - ins $v1, $zr, 24, 8  
10569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545E4 - lui $a2, 0x9E00 <=> li $a2, 0x9E000000  
10570   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545E8 - or $a3, $t6, $a1  
10570   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545EC - or $t4, $v1, $a2  
10571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545F0 - addiu $v0, $t3, 4  
10571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545F4 - sw $a3, 0($t1)  
10571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545F8 - sw $v0, 8($t5)  
10572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88545FC - sw $t4, 0($t3)  
10572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854600 - sw $a1, 56($t2)  
10573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854604 - jr $ra  
10573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854608 - sw $a0, 52($t2)  
10575   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854F48  
10575   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854F48 - lui $t5, 0x0890 <=> li $t5, 0x08900000  
10576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F4C - lw $t1, 656($t5)  
10576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F50 - sll $t3, $a0, 0x0004  
10577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F54 - lui $t4, 0x4C00 <=> li $t4, 0x4C000000  
10577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F58 - lw $t2, 8($t1)  
10577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F5C - sll $v1, $a1, 0x0004  
10578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F60 - lui $a3, 0x4D00 <=> li $a3, 0x4D000000  
10578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F64 - addiu $a0, $t2, 4  
10579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F68 - or $a2, $t3, $t4  
10579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F6C - or $t0, $v1, $a3  
10580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F70 - addiu $v0, $a0, 4  
10580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F74 - sw $a2, 0($t2)  
10580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F78 - sw $v0, 8($t1)  
10581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F7C - jr $ra  
10581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F80 - sw $t0, 0($a0)  
10583   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854E50  
10583   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854E50 - mtc1 $a2, $f11  
10584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E54 - mtc1 $a3, $f10  
10584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E58 - lui $t5, 0x0887 <=> li $t5, 0x08870000  
10585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E5C - lui $t0, 0x0887 <=> li $t0, 0x08870000  
10585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E60 - cvt.s.w $f9, $f11  
10585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E64 - cvt.s.w $f7, $f10  
10585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E68 - lwc1 $f8, -13468($t5)  
10586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E6C - mtc1 $a0, $f2  
10586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E70 - mtc1 $a1, $f5  
10587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E74 - lwc1 $f1, -13464($t0)  
10587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E78 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E7C - mul.s $f3, $f9, $f8  
10588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E80 - mul.s $f6, $f7, $f1  
10589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E84 - cvt.s.w $f4, $f2  
10589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E88 - cvt.s.w $f0, $f5  
10589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E8C - lw $t5, 656($v1)  
10589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E90 - mfc1 $t4, $f3  
10590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E94 - mfc1 $t1, $f4  
10590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E98 - lw $t7, 8($t5)  
10590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E9C - mfc1 $t8, $f6  
10591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EA0 - mfc1 $a0, $f0  
10592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EA4 - srl $t2, $t4, 0x0008  
10592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EA8 - lui $t3, 0x4200 <=> li $t3, 0x42000000  
10593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EAC - srl $a3, $t1, 0x0008  
10593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EB0 - srl $t6, $t8, 0x0008  
10594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EB4 - addiu $t1, $t7, 4  
10594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EB8 - srl $t0, $a0, 0x0008  
10594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EBC - lui $a1, 0x4300 <=> li $a1, 0x43000000  
10595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EC0 - lui $a2, 0x4500 <=> li $a2, 0x45000000  
10595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EC4 - lui $v1, 0x4600 <=> li $v1, 0x46000000  
10595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EC8 - or $t9, $t2, $t3  
10596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854ECC - or $t4, $t6, $a1  
10596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854ED0 - or $t3, $a3, $a2  
10597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854ED4 - or $t2, $t0, $v1  
10597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854ED8 - addiu $v0, $t1, 12  
10597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EDC - sw $t9, 0($t7)  
10598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EE0 - sw $v0, 8($t5)  
10598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EE4 - sw $t4, 0($t1)  
10599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EE8 - sw $t3, 4($t1)  
10599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EEC - jr $ra  
10599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EF0 - sw $t2, 8($t1)  
10602   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854EF4  
10602   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854EF4 - lui $v0, 0x0890 <=> li $v0, 0x08900000  
10603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EF8 - addu $a3, $a0, $zr <=> move $a3, $a0  
10603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854EFC - lw $a0, 656($v0)  
10603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F00 - addiu $sp, $sp, -16  
10603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F04 - addu $a2, $a1, $zr <=> move $a2, $a1  
10604   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F08 - sw $ra, 0($sp)  
10604   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8854F0C - jal 0x088564B8  
10605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F10 - addu $a1, $a3, $zr <=> move $a1, $a3  
10605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F14 - lw $ra, 0($sp)  
10605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F18 - jr $ra  
10606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854F1C - addiu $sp, $sp, 16  
10608   MainThread_e   DEBUG   compiler   Compiling _S1_2_88564B8  
10608   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88564B8 - addu $a3, $a1, $a2  
10609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564BC - mtc1 $a3, $f1  
10609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564C0 - lui $v1, 0x0887 <=> li $v1, 0x08870000  
10609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564C4 - mtc1 $a1, $f3  
10610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564C8 - cvt.s.w $f5, $f1  
10610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564CC - lwc1 $f2, -13452($v1)  
10610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564D0 - cvt.s.w $f4, $f3  
10611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564D4 - addu $t0, $a0, $zr <=> move $t0, $a0  
10611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564D8 - mul.s $f3, $f5, $f2  
10612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564DC - slt $a3, $a1, $a2  
10612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564E0 - sw $a1, 216($a0)  
10613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564E4 - addu $t1, $a1, $zr <=> move $t1, $a1  
10613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564E8 - sub.s $f0, $f3, $f4  
10613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564EC - sw $a2, 220($a0)  
10614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564F0 - addu $a0, $a2, $zr <=> move $a0, $a2  
10614   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88564F4 - bne $a3, $zr, 0x08856504  
10615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564F8 - lwc1 $f1, 224($t0)  
10615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564FC - addu $t1, $a2, $zr <=> move $t1, $a2  
10615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856500 - addu $a0, $a1, $zr <=> move $a0, $a1  
10615   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856504 - cvt.s.w $f7, $f1  
10616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856508 - lw $t7, 8($t0)  
10616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885650C - mfc1 $a3, $f0  
10617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856510 - lui $a2, 0xD600 <=> li $a2, 0xD6000000  
10617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856514 - add.s $f6, $f3, $f7  
10618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856518 - lui $t8, 0xD700 <=> li $t8, 0xD7000000  
10618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885651C - or $t3, $t1, $a2  
10618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856520 - or $t2, $a0, $t8  
10619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856524 - mfc1 $t6, $f6  
10619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856528 - addiu $t1, $t7, 4  
10619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885652C - srl $t9, $a3, 0x0008  
10619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856530 - lui $v1, 0x4400 <=> li $v1, 0x44000000  
10620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856534 - srl $t5, $t6, 0x0008  
10620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856538 - lui $a0, 0x4700 <=> li $a0, 0x47000000  
10621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885653C - or $a1, $t9, $v1  
10621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856540 - or $t4, $t5, $a0  
10621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856544 - addiu $v0, $t1, 12  
10622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856548 - sw $a1, 0($t7)  
10622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885654C - sw $v0, 8($t0)  
10623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856550 - sw $t4, 0($t1)  
10623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856554 - sw $t3, 4($t1)  
10623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856558 - jr $ra  
10623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885655C - sw $t2, 8($t1)  
10625   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855960  
10626   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855960 - lui $t2, 0x0890 <=> li $t2, 0x08900000  
10627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855964 - lw $t3, 656($t2)  
10627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855968 - sll $t8, $a0, 0x0008  
10628   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885596C - sll $t9, $a2, 0x0004  
10628   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855970 - lw $t4, 8($t3)  
10629   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855974 - or $t7, $t8, $t9  
10629   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855978 - or $t5, $t7, $a1  
10629   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885597C - addiu $a0, $t4, 4  
10630   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855980 - lui $t6, 0xDF00 <=> li $t6, 0xDF000000  
10630   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855984 - ins $a3, $zr, 24, 8  
10630   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855988 - ins $t0, $zr, 24, 8  
10631   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885598C - lui $t1, 0xE000 <=> li $t1, 0xE0000000  
10631   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855990 - lui $v0, 0xE100 <=> li $v0, 0xE1000000  
10632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855994 - or $a2, $t5, $t6  
10632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855998 - or $t2, $a3, $t1  
10633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885599C - or $a1, $t0, $v0  
10633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88559A0 - addiu $v1, $a0, 8  
10633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88559A4 - sw $a2, 0($t4)  
10633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88559A8 - sw $v1, 8($t3)  
10634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88559AC - sw $t2, 0($a0)  
10634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88559B0 - jr $ra  
10635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88559B4 - sw $a1, 4($a0)  
10636   MainThread_e   DEBUG   compiler   Compiling _S1_2_885460C  
10637   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885460C - addiu $sp, $sp, -16  
10637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854610 - lui $v0, 0x0890 <=> li $v0, 0x08900000  
10638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854614 - sw $s0, 0($sp)  
10638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854618 - addiu $s0, $v0, 584  
10639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885461C - addu $a1, $a0, $zr <=> move $a1, $a0  
10639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854620 - lw $a2, 72($s0)  
10639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854624 - sw $s1, 4($sp)  
10640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854628 - addu $s1, $a0, $zr <=> move $s1, $a0  
10640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885462C - addu $a0, $a2, $zr <=> move $a0, $a2  
10641   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854630 - sw $ra, 8($sp)  
10641   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8854634 - jal 0x08855B54  
10642   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854638 - addiu $a2, $zr, 1 <=> li $a2, 1  
10642   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885463C - addiu $a0, $zr, 1 <=> li $a0, 1  
10643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854640 - lw $a1, 68($s0)  
10643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854644 - sllv $v1, $a0, $s1  
10643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854648 - lw $ra, 8($sp)  
10644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885464C - or $a0, $a1, $v1  
10644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854650 - sw $a0, 68($s0)  
10644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854654 - lw $s1, 4($sp)  
10645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854658 - lw $s0, 0($sp)  
10646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885465C - jr $ra  
10646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854660 - addiu $sp, $sp, 16  
10647   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855B54  
10648   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B54 - sltiu $v1, $a1, 22  
10648   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855B58 - beq $v1, $zr, 0x08855D58  
10649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B5C - addu $t0, $a0, $zr <=> move $t0, $a0  
10649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B60 - sll $a3, $a1, 0x0002  
10650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B64 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
10651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B68 - addiu $v0, $a1, -13404  
10651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B6C - addu $a0, $a3, $v0  
10651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B70 - lw $v1, 0($a0)  
10652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B74 - jr $v1  
10652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B78 - nop  
10652   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855D58 - jr $ra  
10652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855D5C - nop  
10653   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855C48  
10654   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B84 - or $t1, $a2, $v0  
10654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B88 - addiu $a2, $v1, 4  
10654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B8C - sw $t1, 0($v1)  
10654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B90 - jr $ra  
10655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B94 - sw $a2, 8($t0)  
10655   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855C48 - lw $v1, 8($t0)  
10656   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855C4C - j 0x08855B84  
10656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C50 - lui $v0, 0x2100 <=> li $v0, 0x21000000  
10657   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855894  
10658   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855894 - lui $t0, 0x0890 <=> li $t0, 0x08900000  
10658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855898 - addu $v1, $a0, $zr <=> move $v1, $a0  
10658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885589C - lw $a0, 656($t0)  
10659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558A0 - addu $v0, $a1, $zr <=> move $v0, $a1  
10659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558A4 - addu $t2, $a2, $zr <=> move $t2, $a2  
10660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558A8 - addiu $sp, $sp, -16  
10660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558AC - addu $t0, $a3, $zr <=> move $t0, $a3  
10660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558B0 - addu $a1, $v1, $zr <=> move $a1, $v1  
10661   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558B4 - addu $a2, $v0, $zr <=> move $a2, $v0  
10661   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558B8 - sw $ra, 0($sp)  
10661   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88558BC - jal 0x08856978  
10662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558C0 - addu $a3, $t2, $zr <=> move $a3, $t2  
10662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558C4 - lw $ra, 0($sp)  
10663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558C8 - jr $ra  
10663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88558CC - addiu $sp, $sp, 16  
10664   MainThread_e   DEBUG   compiler   Compiling _S1_2_8856978  
10664   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856978 - sll $t4, $a2, 0x000A  
10665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885697C - lui $t5, 0xD400 <=> li $t5, 0xD4000000  
10665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856980 - or $t9, $t4, $a1  
10665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856984 - addu $v0, $a2, $t0  
10666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856988 - addiu $t1, $v0, -1  
10666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885698C - or $t4, $t9, $t5  
10666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856990 - addu $t8, $a1, $a3  
10667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856994 - lw $t5, 168($a0)  
10667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856998 - addiu $t6, $t8, -1  
10668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885699C - sll $t3, $t1, 0x000A  
10668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569A0 - addu $t2, $a0, $zr <=> move $t2, $a0  
10668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569A4 - or $t7, $t3, $t6  
10668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569A8 - lui $a0, 0x1600 <=> li $a0, 0x16000000  
10669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569AC - lui $v1, 0xD500 <=> li $v1, 0xD5000000  
10669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569B0 - or $t3, $t7, $a0  
10669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569B4 - sw $a1, 172($t2)  
10670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569B8 - or $a0, $t7, $v1  
10670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569BC - sw $a2, 176($t2)  
10670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569C0 - sw $t6, 180($t2)  
10671   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88569C4 - beq $t5, $zr, 0x088569F0  
10671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569C8 - sw $t1, 184($t2)  
10672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569CC - lw $t0, 8($t2)  
10672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569D0 - lui $a2, 0x1500 <=> li $a2, 0x15000000  
10672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569D4 - addiu $a1, $t0, 4  
10672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569D8 - addiu $a3, $a1, 12  
10673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569DC - sw $t4, 0($t0)  
10673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569E0 - sw $a3, 8($t2)  
10674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569E4 - sw $a0, 0($a1)  
10674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569E8 - sw $a2, 4($a1)  
10674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569EC - sw $t3, 8($a1)  
10675   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88569F0 - jr $ra  
10675   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88569F4 - nop  
10676   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855BA4  
10677   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8855BA4 - beql $a2, $zr, 0x08855C14  
10677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BA8 - lw $v0, 164($t0)  
10678   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855BAC - lw $a3, 176($t0)  
10678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BB0 - lw $a0, 172($t0)  
10678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BB4 - lw $t6, 184($t0)  
10679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BB8 - lw $t4, 180($t0)  
10679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BBC - sll $t9, $a3, 0x000A  
10680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BC0 - lw $a1, 8($t0)  
10680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BC4 - or $t7, $t9, $a0  
10680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BC8 - lui $t8, 0xD400 <=> li $t8, 0xD4000000  
10681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BCC - sll $t3, $t6, 0x000A  
10681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BD0 - or $t2, $t7, $t8  
10681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BD4 - addiu $t5, $zr, 1 <=> li $t5, 1  
10682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BD8 - or $a0, $t3, $t4  
10682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BDC - sw $t5, 168($t0)  
10682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BE0 - sw $t2, 0($a1)  
10683   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855BE4 - addiu $t4, $a1, 4  
10683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BE8 - lui $t9, 0x1600 <=> li $t9, 0x16000000  
10683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BEC - lui $t8, 0xD500 <=> li $t8, 0xD5000000  
10684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BF0 - addiu $t7, $t4, 12  
10684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BF4 - or $t5, $a0, $t9  
10684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BF8 - or $t6, $a0, $t8  
10685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BFC - sw $t7, 8($t0)  
10685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C00 - lui $t0, 0x1500 <=> li $t0, 0x15000000  
10685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C04 - sw $t6, 0($t4)  
10686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C08 - sw $t0, 4($t4)  
10686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C0C - jr $ra  
10686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C10 - sw $t5, 8($t4)  
10687   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855C14 - lw $a1, 8($t0)  
10687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C18 - lw $t3, 160($t0)  
10688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C1C - lui $v1, 0xD400 <=> li $v1, 0xD4000000  
10688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C20 - addiu $t2, $v0, -1  
10688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C24 - sw $zr, 168($t0)  
10689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C28 - addiu $t1, $t3, -1  
10689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C2C - sll $a2, $t2, 0x000A  
10690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C30 - sw $v1, 0($a1)  
10690   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855C34 - j 0x08855BE4  
10690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C38 - or $a0, $a2, $t1  
10692   MainThread_e   DEBUG   compiler   Compiling _S1_2_88557D0  
10692   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88557D0 - lui $t6, 0x0890 <=> li $t6, 0x08900000  
10693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557D4 - lw $t0, 656($t6)  
10693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557D8 - andi $t4, $a1, 255  
10694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557DC - andi $t5, $a2, 255  
10694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557E0 - lw $a1, 8($t0)  
10694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557E4 - sll $t2, $t5, 0x0010  
10695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557E8 - sll $t3, $t4, 0x0008  
10695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557EC - or $t1, $t2, $t3  
10695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557F0 - or $a3, $t1, $a0  
10696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557F4 - lui $a0, 0xDB00 <=> li $a0, 0xDB000000  
10696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557F8 - or $v1, $a3, $a0  
10697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88557FC - addiu $v0, $a1, 4  
10697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855800 - sw $v1, 0($a1)  
10697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855804 - jr $ra  
10698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855808 - sw $v0, 8($t0)  
10699   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855B7C  
10699   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B7C - lw $v1, 8($t0)  
10700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B80 - lui $v0, 0x2200 <=> li $v0, 0x22000000  
10700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B84 - or $t1, $a2, $v0  
10700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B88 - addiu $a2, $v1, 4  
10701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B8C - sw $t1, 0($v1)  
10701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B90 - jr $ra  
10702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B94 - sw $a2, 8($t0)  
10702   MainThread_e   DEBUG   compiler   Compiling _S1_2_885580C  
10703   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885580C - lui $t0, 0x0890 <=> li $t0, 0x08900000  
10703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855810 - lw $a2, 656($t0)  
10704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855814 - lui $a3, 0xDE00 <=> li $a3, 0xDE000000  
10704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855818 - or $v0, $a0, $a3  
10704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885581C - lw $a1, 8($a2)  
10705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855820 - addiu $v1, $a1, 4  
10705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855824 - sw $v0, 0($a1)  
10705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855828 - jr $ra  
10706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885582C - sw $v1, 8($a2)  
10706   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855B98  
10707   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B84 - or $t1, $a2, $v0  
10707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B88 - addiu $a2, $v1, 4  
10708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B8C - sw $t1, 0($v1)  
10708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B90 - jr $ra  
10708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B94 - sw $a2, 8($t0)  
10708   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B98 - lw $v1, 8($t0)  
10709   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855B9C - j 0x08855B84  
10709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855BA0 - lui $v0, 0x2300 <=> li $v0, 0x23000000  
10710   MainThread_e   DEBUG   compiler   Compiling _S1_2_88550C0  
10711   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88550C0 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550C4 - addu $a1, $a0, $zr <=> move $a1, $a0  
10711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550C8 - lw $a0, 656($v1)  
10711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550CC - addiu $sp, $sp, -16  
10712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550D0 - sw $ra, 0($sp)  
10713   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88550D4 - jal 0x08856770  
10713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550D8 - nop  
10713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550DC - lw $ra, 0($sp)  
10714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550E0 - jr $ra  
10714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550E4 - addiu $sp, $sp, 16  
10715   MainThread_e   DEBUG   compiler   Compiling _S1_2_8856770  
10716   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856770 - lui $v0, 0x9B00 <=> li $v0, 0x9B000000  
10716   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856774 - bne $a1, $zr, 0x08856790  
10716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856778 - ori $v1, $v0, 1  
10717   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885677C - lw $v0, 8($a0)  
10717   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856780 - sw $v1, 0($v0)  
10717   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856784 - addiu $v1, $v0, 4  
10718   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856788 - jr $ra  
10718   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885678C - sw $v1, 8($a0)  
10718   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856790 - lw $v0, 8($a0)  
10719   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856794 - j 0x08856780  
10719   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856798 - lui $v1, 0x9B00 <=> li $v1, 0x9B000000  
10720   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855D08  
10720   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B84 - or $t1, $a2, $v0  
10721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B88 - addiu $a2, $v1, 4  
10721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B8C - sw $t1, 0($v1)  
10721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B90 - jr $ra  
10722   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B94 - sw $a2, 8($t0)  
10722   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855D08 - lw $v1, 8($t0)  
10723   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855D0C - j 0x08855B84  
10723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855D10 - lui $v0, 0x3800 <=> li $v0, 0x38000000  
10724   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855318  
10724   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855318 - lui $t6, 0x0890 <=> li $t6, 0x08900000  
10725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885531C - lw $t0, 656($t6)  
10725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855320 - sll $t5, $a1, 0x0008  
10725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855324 - lui $t2, 0xC900 <=> li $t2, 0xC9000000  
10726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855328 - lw $v1, 228($t0)  
10726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885532C - lw $a3, 8($t0)  
10727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855330 - sw $a1, 236($t0)  
10727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855334 - sll $t4, $v1, 0x0010  
10727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855338 - or $t3, $t4, $t5  
10728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885533C - or $t1, $t3, $a0  
10728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855340 - or $a2, $t1, $t2  
10729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855344 - addiu $v0, $a3, 4  
10729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855348 - sw $a0, 232($t0)  
10729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885534C - sw $v0, 8($t0)  
10729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855350 - jr $ra  
10730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855354 - sw $a2, 0($a3)  
10731   MainThread_e   DEBUG   compiler   Compiling _S1_2_88552EC  
10731   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88552EC - lui $t2, 0x0890 <=> li $t2, 0x08900000  
10732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552F0 - lw $a3, 656($t2)  
10732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552F4 - sll $t1, $a1, 0x0008  
10732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552F8 - or $t0, $t1, $a0  
10733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552FC - lw $a2, 8($a3)  
10733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855300 - lui $a0, 0xC600 <=> li $a0, 0xC6000000  
10734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855304 - or $v1, $t0, $a0  
10734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855308 - addiu $v0, $a2, 4  
10734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885530C - sw $v1, 0($a2)  
10734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855310 - jr $ra  
10735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855314 - sw $v0, 8($a3)  
10736   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855380  
10736   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855380 - lui $t2, 0x0890 <=> li $t2, 0x08900000  
10737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855384 - lw $a3, 656($t2)  
10737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855388 - sll $t1, $a1, 0x0008  
10737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885538C - or $t0, $t1, $a0  
10738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855390 - lw $a2, 8($a3)  
10738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855394 - lui $a0, 0xC700 <=> li $a0, 0xC7000000  
10738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855398 - or $v1, $t0, $a0  
10739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885539C - addiu $v0, $a2, 4  
10739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88553A0 - sw $v1, 0($a2)  
10739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88553A4 - jr $ra  
10740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88553A8 - sw $v0, 8($a3)  
10741   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854664  
10741   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854664 - addiu $sp, $sp, -16  
10741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854668 - lui $v0, 0x0890 <=> li $v0, 0x08900000  
10742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885466C - sw $s0, 0($sp)  
10742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854670 - addiu $s0, $v0, 584  
10742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854674 - addu $a1, $a0, $zr <=> move $a1, $a0  
10743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854678 - lw $a3, 72($s0)  
10743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885467C - sw $s1, 4($sp)  
10743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854680 - addu $a2, $zr, $zr <=> li $a2, 0  
10744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854684 - addu $s1, $a0, $zr <=> move $s1, $a0  
10744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854688 - sw $ra, 8($sp)  
10744   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885468C - jal 0x08855B54  
10745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854690 - addu $a0, $a3, $zr <=> move $a0, $a3  
10745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854694 - addiu $a2, $zr, 1 <=> li $a2, 1  
10746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854698 - lw $a1, 68($s0)  
10746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885469C - sllv $a0, $a2, $s1  
10747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546A0 - nor $v1, $zr, $a0 <=> li $v1, not $a0  
10747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546A4 - and $a0, $a1, $v1  
10747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546A8 - sw $a0, 68($s0)  
10747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546AC - lw $ra, 8($sp)  
10748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546B0 - lw $s1, 4($sp)  
10748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546B4 - lw $s0, 0($sp)  
10749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546B8 - jr $ra  
10749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88546BC - addiu $sp, $sp, 16  
10750   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855C84  
10751   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B84 - or $t1, $a2, $v0  
10751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B88 - addiu $a2, $v1, 4  
10751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B8C - sw $t1, 0($v1)  
10752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B90 - jr $ra  
10752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B94 - sw $a2, 8($t0)  
10753   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855C84 - lw $v1, 8($t0)  
10753   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855C88 - j 0x08855B84  
10753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C8C - lui $v0, 0x1E00 <=> li $v0, 0x1E000000  
10754   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855C78  
10755   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855B84 - or $t1, $a2, $v0  
10755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B88 - addiu $a2, $v1, 4  
10755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B8C - sw $t1, 0($v1)  
10756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B90 - jr $ra  
10756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855B94 - sw $a2, 8($t0)  
10756   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855C78 - lw $v1, 8($t0)  
10757   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855C7C - j 0x08855B84  
10757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855C80 - lui $v0, 0x1C00 <=> li $v0, 0x1C000000  
10758   MainThread_e   DEBUG   compiler   Compiling _S1_2_88550E8  
10759   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88550E8 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550EC - addu $a1, $a0, $zr <=> move $a1, $a0  
10759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550F0 - lw $a0, 656($v1)  
10760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550F4 - addiu $sp, $sp, -16  
10760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88550F8 - sw $ra, 0($sp)  
10760   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88550FC - jal 0x088569F8  
10761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855100 - nop  
10761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855104 - lw $ra, 0($sp)  
10762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855108 - jr $ra  
10762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885510C - addiu $sp, $sp, 16  
10763   MainThread_e   DEBUG   compiler   Compiling _S1_2_88569F8  
10763   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88569F8 - lui $v0, 0x5000 <=> li $v0, 0x50000000  
10764   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88569FC - bne $a1, $zr, 0x08856A1C  
10764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856A00 - ori $v1, $v0, 1  
10764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856A04 - lw $v0, 8($a0)  
10765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856A08 - lui $v1, 0x5000 <=> li $v1, 0x50000000  
10765   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856A0C - sw $v1, 0($v0)  
10766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856A10 - addiu $v1, $v0, 4  
10766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856A14 - jr $ra  
10766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856A18 - sw $v1, 8($a0)  
10767   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8856A1C - j 0x08856A0C  
10767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856A20 - lw $v0, 8($a0)  
10768   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854FAC  
10770   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854FAC - lui $t4, 0x0890 <=> li $t4, 0x08900000  
10770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FB0 - lw $t1, 656($t4)  
10771   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FB4 - addu $a3, $a0, $zr <=> move $a3, $a0  
10771   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FB8 - ins $a3, $zr, 24, 8  
10772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FBC - lw $t2, 8($t1)  
10772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FC0 - lui $t3, 0x5C00 <=> li $t3, 0x5C000000  
10773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FC4 - or $a1, $a3, $t3  
10773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FC8 - srl $v1, $a0, 0x0018  
10773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FCC - addiu $a3, $t2, 4  
10774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FD0 - lui $a2, 0x5D00 <=> li $a2, 0x5D000000  
10774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FD4 - or $t0, $v1, $a2  
10775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FD8 - addiu $v0, $a3, 4  
10775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FDC - sw $a1, 0($t2)  
10775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FE0 - sw $v0, 8($t1)  
10775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FE4 - jr $ra  
10776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854FE8 - sw $t0, 0($a3)  
10778   MainThread_e   DEBUG   compiler   Compiling _S1_2_8857138  
10778   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857138 - addiu $sp, $sp, -48  
10779   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885713C - sw $s6, 24($sp)  
10779   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857140 - lui $s6, 0x0891 <=> li $s6, 0x08910000  
10779   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857144 - sw $s3, 12($sp)  
10780   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857148 - addu $s3, $a1, $zr <=> move $s3, $a1  
10781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885714C - sw $s2, 8($sp)  
10781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857150 - addu $s2, $a2, $zr <=> move $s2, $a2  
10781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857154 - sw $s1, 4($sp)  
10782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857158 - addu $s1, $a0, $zr <=> move $s1, $a0  
10782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885715C - sw $s0, 0($sp)  
10782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857160 - addu $s0, $a3, $zr <=> move $s0, $a3  
10783   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857164 - sw $ra, 32($sp)  
10783   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857168 - sw $s7, 28($sp)  
10784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885716C - sw $s5, 20($sp)  
10784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857170 - sw $s4, 16($sp)  
10784   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8857174 - bne $t0, $zr, 0x088572DC  
10785   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857178 - sw $zr, -29764($s6)  
10785   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885717C - lui $s4, 0x0891 <=> li $s4, 0x08910000  
10786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857180 - lui $s5, 0x0891 <=> li $s5, 0x08910000  
10786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857184 - addiu $t5, $s4, -29760  
10786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857188 - addiu $v0, $s5, -29712  
10787   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885718C - sw $zr, 40($t5)  
10787   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857190 - lui $s7, 0x0891 <=> li $s7, 0x08910000  
10788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857194 - sw $zr, 12($v0)  
10788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857198 - sw $zr, 36($t5)  
10788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885719C - sw $zr, 44($t5)  
10789   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88571A0 - bne $s0, $zr, 0x08857294  
10789   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571A4 - addiu $t1, $s4, -29760  
10789   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571A8 - addiu $t2, $s5, -29712  
10790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571AC - sw $zr, 28($t1)  
10790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571B0 - sw $zr, 8($t2)  
10791   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571B4 - sw $zr, 24($t1)  
10791   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571B8 - sw $zr, 32($t1)  
10791   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88571BC - bne $s2, $zr, 0x08857254  
10792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571C0 - addiu $s0, $s4, -29760  
10792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571C4 - addiu $v0, $s5, -29712  
10793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571C8 - sw $zr, 16($s0)  
10793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571CC - sw $zr, 4($v0)  
10793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571D0 - sw $zr, 12($s0)  
10794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571D4 - sw $zr, 20($s0)  
10794   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88571D8 - bne $s3, $zr, 0x08857224  
10794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571DC - addiu $a1, $zr, 1 <=> li $a1, 1  
10795   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571E0 - addiu $s6, $s4, -29760  
10795   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571E4 - sw $a1, -29712($s5)  
10796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571E8 - sw $zr, -29760($s4)  
10796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571EC - sw $zr, 4($s6)  
10797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571F0 - sw $zr, 8($s6)  
10797   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88571F4 - sw $zr, -29768($s7)  
10797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571F8 - lw $ra, 32($sp)  
10798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88571FC - lw $s7, 28($sp)  
10798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857200 - lw $s6, 24($sp)  
10798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857204 - lw $s5, 20($sp)  
10799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857208 - lw $s4, 16($sp)  
10799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885720C - lw $s3, 12($sp)  
10800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857210 - lw $s2, 8($sp)  
10800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857214 - lw $s1, 4($sp)  
10801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857218 - lw $s0, 0($sp)  
10801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885721C - jr $ra  
10801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857220 - addiu $sp, $sp, 48  
10802   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857224 - sll $t9, $s3, 0x0006  
10802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857228 - addu $t8, $s1, $t9  
10803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885722C - addiu $s3, $s4, -29760  
10803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857230 - sw $t8, 4($s3)  
10803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857234 - sw $s1, -29764($s6)  
10804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857238 - sw $s1, 8($s3)  
10804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885723C - sw $s1, -29760($s4)  
10804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857240 - addiu $s1, $zr, 1 <=> li $s1, 1  
10805   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8857244 - jal 0x08857334  
10805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857248 - sw $zr, -29768($s7)  
10805   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885724C - j 0x088571F4  
10806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857250 - sw $s1, -29712($s5)  
10806   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857254 - addu $t7, $s3, $s2  
10807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857258 - sll $t5, $t7, 0x0006  
10807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885725C - sll $t6, $s3, 0x0006  
10808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857260 - addu $v1, $s1, $t6  
10808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857264 - addiu $t3, $s4, -29760  
10808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857268 - addu $t4, $s1, $t5  
10809   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885726C - sw $t4, 16($t3)  
10810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857270 - addiu $s0, $zr, 1 <=> li $s0, 1  
10810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857274 - addiu $s2, $s5, -29712  
10810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857278 - sw $v1, -29764($s6)  
10811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885727C - sw $v1, 12($t3)  
10811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857280 - sw $v1, 20($t3)  
10811   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8857284 - jal 0x08857334  
10812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857288 - sw $s0, -29768($s7)  
10812   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885728C - j 0x088571D8  
10812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857290 - sw $s0, 4($s2)  
10813   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857294 - addu $a3, $s3, $s2  
10813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857298 - addu $t0, $a3, $s0  
10813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885729C - sll $a0, $t0, 0x0006  
10814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572A0 - sll $a2, $a3, 0x0006  
10814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572A4 - addu $t8, $s1, $a2  
10815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572A8 - addiu $s0, $s4, -29760  
10815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572AC - addu $a1, $s1, $a0  
10815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572B0 - sw $a1, 28($s0)  
10815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572B4 - addiu $t9, $zr, 2 <=> li $t9, 2  
10816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572B8 - sw $t8, -29764($s6)  
10816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572BC - sw $t8, 24($s0)  
10817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572C0 - sw $t8, 32($s0)  
10817   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88572C4 - jal 0x08857334  
10817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572C8 - sw $t9, -29768($s7)  
10818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572CC - addiu $t6, $s5, -29712  
10818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572D0 - addiu $t7, $zr, 1 <=> li $t7, 1  
10819   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88572D4 - j 0x088571BC  
10819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572D8 - sw $t7, 8($t6)  
10819   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88572DC - addu $t4, $a1, $a2  
10820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572E0 - addu $t2, $t4, $a3  
10820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572E4 - addu $t3, $t2, $t0  
10821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572E8 - sll $t0, $t3, 0x0006  
10821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572EC - sll $t1, $t2, 0x0006  
10821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572F0 - lui $s4, 0x0891 <=> li $s4, 0x08910000  
10822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572F4 - addu $a0, $a0, $t1  
10822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572F8 - addiu $a1, $s4, -29760  
10822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88572FC - addu $a3, $s1, $t0  
10823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857300 - sw $a3, 40($a1)  
10823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857304 - addiu $a2, $zr, 3 <=> li $a2, 3  
10823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857308 - lui $s7, 0x0891 <=> li $s7, 0x08910000  
10824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885730C - sw $a0, -29764($s6)  
10825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857310 - lui $s5, 0x0891 <=> li $s5, 0x08910000  
10825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857314 - sw $a0, 36($a1)  
10825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857318 - sw $a0, 44($a1)  
10826   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885731C - jal 0x08857334  
10826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857320 - sw $a2, -29768($s7)  
10827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857324 - addiu $a0, $s5, -29712  
10827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857328 - addiu $v1, $zr, 1 <=> li $v1, 1  
10827   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885732C - j 0x088571A0  
10828   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857330 - sw $v1, 12($a0)  
10831   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
10831   GUI   DEBUG   ge   executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x088A7000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
10831   MainThread_e   DEBUG   compiler   Compiling _S1_2_8857334  
10832   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10832   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857334 - lui $v1, 0x0891 <=> li $v1, 0x08910000  
10833   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857338 - lw $a1, -29764($v1)  
10833   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885733C - addiu $v1, $zr, 15 <=> li $v1, 15  
10834   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857340 - addu $v0, $a1, $zr <=> move $v0, $a1  
10834   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857344 - addiu $v1, $v1, -1  
10834   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857348 - sw $zr, 0($v0)  
10834   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885734C - bgez $v1, 0x08857344  
10835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857350 - addiu $v0, $v0, 4  
10835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857354 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
10835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857358 - lw $t2, -29768($a0)  
10835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885735C - lui $v0, 0x0887 <=> li $v0, 0x08870000  
10836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857360 - lwc1 $f1, -12520($v0)  
10836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857364 - lui $t1, 0x0891 <=> li $t1, 0x08910000  
10836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857368 - sll $a3, $t2, 0x0002  
10837   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885736C - addiu $t0, $t1, -29712  
10837   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857370 - addu $v1, $a3, $t0  
10837   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857374 - addiu $a2, $zr, 1 <=> li $a2, 1  
10837   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857378 - swc1 $f1, 60($a1)  
10838   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885737C - sw $a2, 0($v1)  
10838   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857380 - swc1 $f1, 0($a1)  
10838   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857384 - swc1 $f1, 20($a1)  
10839   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857388 - jr $ra  
10839   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885738C - swc1 $f1, 40($a1)  
10854   GUI   DEBUG   ge   Wait for sync while stall reached  
10856   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10856   MainThread_e   DEBUG   compiler   Compiling _S1_2_885A8F8  
10858   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885A8F8 - lui $t0, 0x0891 <=> li $t0, 0x08910000  
10858   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A8FC - lw $t7, -29768($t0)  
10859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A900 - lui $a3, 0x0891 <=> li $a3, 0x08910000  
10859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A904 - lw $t3, -29764($a3)  
10859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A908 - sll $a2, $t7, 0x0001  
10859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A90C - addu $t5, $a2, $t7  
10859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A910 - lui $t6, 0x0891 <=> li $t6, 0x08910000  
10859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A914 - addiu $t1, $t6, -29760  
10860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A918 - sll $t4, $t5, 0x0002  
10860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A91C - addu $v0, $t4, $t1  
10860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A920 - sll $t2, $a0, 0x0001  
10860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A924 - addu $v1, $t2, $a0  
10860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A928 - sw $t3, 8($v0)  
10860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A92C - sll $a1, $v1, 0x0002  
10860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A930 - addu $v1, $a1, $t1  
10861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A934 - lw $v0, 8($v1)  
10861   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885A938 - beq $v0, $zr, 0x0885A948  
10861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A93C - nop  
10861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A940 - sw $a0, -29768($t0)  
10861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A944 - sw $v0, -29764($a3)  
10861   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885A948 - jr $ra  
10862   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885A94C - nop  
10862   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10863   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10863   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
10863   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10863   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10863   MainThread_e   DEBUG   compiler   Compiling _S1_2_8857BD8  
10864   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857BD8 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
10864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BDC - lwc1 $f4, -12508($a3)  
10864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BE0 - addiu $sp, $sp, -192  
10864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BE4 - swc1 $f28, 176($sp)  
10864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BE8 - mul.s $f28, $f12, $f4  
10864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BEC - sw $ra, 128($sp)  
10865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BF0 - mov.s $f12, $f28  
10865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BF4 - swc1 $f29, 180($sp)  
10865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BF8 - swc1 $f27, 172($sp)  
10865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857BFC - mov.s $f27, $f13  
10865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C00 - swc1 $f26, 168($sp)  
10865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C04 - mov.s $f26, $f15  
10865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C08 - swc1 $f25, 164($sp)  
10866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C0C - swc1 $f24, 160($sp)  
10866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C10 - mov.s $f24, $f14  
10866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C14 - swc1 $f23, 156($sp)  
10866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C18 - swc1 $f22, 152($sp)  
10866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C1C - swc1 $f21, 148($sp)  
10866   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8857C20 - jal 0x08848194  
10866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C24 - swc1 $f20, 144($sp)  
10867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C28 - mov.s $f12, $f28  
10867   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8857C2C - jal 0x088482A4  
10867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C30 - mov.s $f20, $f0  
10867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C34 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
10867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C38 - lwc1 $f14, -12504($a2)  
10867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C3C - div.s $f29, $f20, $f0  
10867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C40 - lui $v1, 0x0887 <=> li $v1, 0x08870000  
10868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C44 - lwc1 $f7, -12500($v1)  
10868   GUI   DEBUG   ge   Wait for sync while stall reached  
10868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C48 - sw $zr, 4($sp)  
10868   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C4C - lui $a1, 0x0891 <=> li $a1, 0x08910000  
10868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C50 - addiu $a3, $sp, 64  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C54 - swc1 $f7, 44($sp)  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C58 - addiu $t0, $sp, 128  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C5C - lw $a0, -29764($a1)  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C60 - sw $zr, 8($sp)  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C64 - addu $a2, $a0, $zr <=> move $a2, $a0  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C68 - sw $zr, 16($sp)  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C6C - sw $zr, 24($sp)  
10869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C70 - lwc1 $f4, 4($sp)  
10870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C74 - lwc1 $f9, 16($a0)  
10870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C78 - lwc1 $f15, 24($a0)  
10870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C7C - lwc1 $f5, 4($a0)  
10870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C80 - lwc1 $f17, 8($a0)  
10870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C84 - swc1 $f4, 32($sp)  
10870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C88 - swc1 $f4, 36($sp)  
10870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C8C - div.s $f22, $f14, $f27  
10871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C90 - swc1 $f29, 20($sp)  
10871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C94 - lwc1 $f10, 20($a0)  
10871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C98 - lwc1 $f8, 32($a0)  
10871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857C9C - lwc1 $f13, 36($a0)  
10871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CA0 - swc1 $f4, 48($sp)  
10871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CA4 - swc1 $f4, 52($sp)  
10871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CA8 - lwc1 $f27, 48($a0)  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CAC - lwc1 $f28, 52($a0)  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CB0 - swc1 $f4, 12($sp)  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CB4 - swc1 $f4, 28($sp)  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CB8 - swc1 $f4, 60($sp)  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CBC - sub.s $f2, $f24, $f26  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CC0 - add.s $f1, $f24, $f26  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CC4 - mul.s $f7, $f29, $f22  
10872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CC8 - add.s $f18, $f24, $f24  
10873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CCC - div.s $f12, $f14, $f2  
10873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CD0 - swc1 $f7, 0($sp)  
10873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CD4 - lwc1 $f6, 0($a0)  
10873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CD8 - mul.s $f3, $f18, $f26  
10873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CDC - mul.s $f23, $f6, $f7  
10873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CE0 - mul.s $f22, $f12, $f1  
10873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CE4 - mul.s $f24, $f5, $f7  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CE8 - mul.s $f26, $f17, $f7  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CEC - mul.s $f16, $f9, $f4  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CF0 - swc1 $f22, 40($sp)  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CF4 - mul.s $f25, $f10, $f4  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CF8 - mul.s $f11, $f15, $f4  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857CFC - lwc1 $f17, 40($a0)  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D00 - mul.s $f14, $f3, $f12  
10874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D04 - add.s $f21, $f23, $f16  
10875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D08 - add.s $f19, $f24, $f25  
10875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D0C - mul.s $f23, $f8, $f4  
10875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D10 - mul.s $f24, $f13, $f4  
10875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D14 - mul.s $f25, $f17, $f4  
10875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D18 - add.s $f18, $f26, $f11  
10875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D1C - swc1 $f14, 56($sp)  
10875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D20 - add.s $f6, $f21, $f23  
10876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D24 - add.s $f5, $f19, $f24  
10876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D28 - add.s $f2, $f18, $f25  
10876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D2C - mul.s $f19, $f28, $f4  
10876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D30 - mul.s $f18, $f27, $f4  
10876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D34 - lwc1 $f26, 56($a0)  
10876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D38 - mul.s $f11, $f9, $f29  
10876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D3C - add.s $f16, $f5, $f19  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D40 - mul.s $f21, $f26, $f4  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D44 - add.s $f12, $f6, $f18  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D48 - mul.s $f10, $f10, $f29  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D4C - add.s $f9, $f2, $f21  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D50 - swc1 $f12, 64($sp)  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D54 - mul.s $f12, $f15, $f29  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D58 - mul.s $f15, $f8, $f22  
10877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D5C - swc1 $f16, 68($sp)  
10878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D60 - mul.s $f16, $f13, $f22  
10878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D64 - mul.s $f13, $f17, $f22  
10878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D68 - lwc1 $f2, 28($a0)  
10878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D6C - lwc1 $f8, 12($a0)  
10878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D70 - swc1 $f9, 72($sp)  
10878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D74 - mul.s $f17, $f2, $f4  
10878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D78 - mul.s $f6, $f8, $f7  
10879   GUI   DEBUG   ge   Wait for sync while stall reached  
10879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D7C - lwc1 $f9, 44($a0)  
10879   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D80 - lwc1 $f20, 60($a0)  
10879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D84 - lwc1 $f8, 0($a0)  
10879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D88 - mul.s $f3, $f9, $f4  
10880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D8C - add.s $f0, $f6, $f17  
10880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D90 - mul.s $f17, $f20, $f4  
10880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D94 - mul.s $f8, $f8, $f4  
10880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D98 - lwc1 $f5, 8($a0)  
10880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857D9C - add.s $f7, $f0, $f3  
10880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DA0 - lwc1 $f6, 4($a0)  
10880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DA4 - mul.s $f1, $f2, $f29  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DA8 - mul.s $f29, $f5, $f4  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DAC - add.s $f0, $f7, $f17  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DB0 - mul.s $f6, $f6, $f4  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DB4 - add.s $f5, $f8, $f11  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DB8 - add.s $f12, $f29, $f12  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DBC - swc1 $f0, 76($sp)  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DC0 - add.s $f10, $f6, $f10  
10881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DC4 - add.s $f11, $f5, $f23  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DC8 - lwc1 $f5, 12($a0)  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DCC - add.s $f0, $f12, $f25  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DD0 - add.s $f23, $f10, $f24  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DD4 - mul.s $f5, $f5, $f4  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DD8 - add.s $f25, $f11, $f18  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DDC - add.s $f24, $f23, $f19  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DE0 - add.s $f23, $f0, $f21  
10882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DE4 - add.s $f0, $f5, $f1  
10883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DE8 - swc1 $f25, 80($sp)  
10883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DEC - mul.s $f25, $f9, $f22  
10883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DF0 - add.s $f11, $f0, $f3  
10883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DF4 - swc1 $f24, 84($sp)  
10883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DF8 - add.s $f1, $f11, $f17  
10883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857DFC - swc1 $f23, 88($sp)  
10883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E00 - swc1 $f1, 92($sp)  
10884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E04 - lwc1 $f2, 16($a0)  
10884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E08 - lwc1 $f0, 20($a0)  
10884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E0C - lwc1 $f24, 24($a0)  
10884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E10 - lwc1 $f3, 28($a0)  
10884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E14 - mul.s $f23, $f2, $f4  
10884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E18 - mul.s $f22, $f0, $f4  
10884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E1C - mul.s $f12, $f3, $f4  
10885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E20 - mul.s $f10, $f24, $f4  
10885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E24 - add.s $f24, $f8, $f23  
10885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E28 - add.s $f23, $f6, $f22  
10885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E2C - add.s $f22, $f5, $f12  
10885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E30 - add.s $f12, $f29, $f10  
10885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E34 - add.s $f11, $f24, $f15  
10885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E38 - add.s $f10, $f23, $f16  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E3C - add.s $f4, $f22, $f25  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E40 - add.s $f3, $f12, $f13  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E44 - sub.s $f2, $f11, $f27  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E48 - sub.s $f1, $f10, $f28  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E4C - sub.s $f28, $f4, $f20  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E50 - sub.s $f29, $f3, $f26  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E54 - swc1 $f2, 96($sp)  
10886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E58 - swc1 $f1, 100($sp)  
10887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E5C - swc1 $f29, 104($sp)  
10887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E60 - swc1 $f28, 108($sp)  
10887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E64 - lwc1 $f0, 36($a0)  
10887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E68 - lwc1 $f27, 32($a0)  
10887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E6C - lwc1 $f25, 40($a0)  
10887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E70 - lwc1 $f26, 44($a0)  
10887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E74 - mul.s $f16, $f0, $f14  
10888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E78 - mul.s $f20, $f27, $f14  
10888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E7C - mul.s $f15, $f26, $f14  
10888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E80 - mul.s $f13, $f25, $f14  
10888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E84 - add.s $f10, $f23, $f16  
10888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E88 - add.s $f11, $f24, $f20  
10888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E8C - add.s $f9, $f22, $f15  
10888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E90 - add.s $f4, $f12, $f13  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E94 - add.s $f2, $f10, $f19  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E98 - add.s $f3, $f11, $f18  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857E9C - add.s $f0, $f9, $f17  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EA0 - add.s $f1, $f4, $f21  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EA4 - swc1 $f2, 116($sp)  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EA8 - swc1 $f3, 112($sp)  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EAC - swc1 $f1, 120($sp)  
10889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EB0 - swc1 $f0, 124($sp)  
10890   GUI   DEBUG   ge   Wait for sync while stall reached  
10890   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8857EB4 - lw $t4, 0($a3)  
10890   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EB8 - lw $t3, 4($a3)  
10890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EBC - lw $t2, 8($a3)  
10890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EC0 - lw $t1, 12($a3)  
10891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EC4 - sw $t4, 0($a2)  
10891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EC8 - addiu $a3, $a3, 16  
10891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857ECC - addiu $a2, $a2, 16  
10891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857ED0 - sw $t3, -12($a2)  
10891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857ED4 - sw $t2, -8($a2)  
10891   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8857ED8 - bne $a3, $t0, 0x08857EB4  
10892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EDC - sw $t1, -4($a2)  
10892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EE0 - lui $t9, 0x0891 <=> li $t9, 0x08910000  
10892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EE4 - lw $t8, -29768($t9)  
10892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EE8 - lui $t7, 0x0891 <=> li $t7, 0x08910000  
10892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EEC - lw $ra, 128($sp)  
10892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EF0 - lwc1 $f29, 180($sp)  
10892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EF4 - lwc1 $f28, 176($sp)  
10893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EF8 - lwc1 $f27, 172($sp)  
10893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857EFC - lwc1 $f26, 168($sp)  
10893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F00 - lwc1 $f25, 164($sp)  
10893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F04 - lwc1 $f24, 160($sp)  
10893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F08 - lwc1 $f23, 156($sp)  
10893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F0C - lwc1 $f22, 152($sp)  
10893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F10 - lwc1 $f21, 148($sp)  
10894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F14 - lwc1 $f20, 144($sp)  
10894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F18 - sll $t5, $t8, 0x0002  
10894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F1C - addiu $t6, $t7, -29712  
10894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F20 - addu $t0, $t5, $t6  
10894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F24 - addiu $v0, $zr, 1 <=> li $v0, 1  
10894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F28 - sw $v0, 0($t0)  
10894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F2C - jr $ra  
10895   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8857F30 - addiu $sp, $sp, 192  
10899   MainThread_e   DEBUG   compiler   Compiling _S1_2_8848194  
10899   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848194 - addiu $sp, $sp, -16  
10899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848198 - swc1 $f12, 8($sp)  
10899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884819C - lw $a0, 8($sp)  
10899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481A0 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
10900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481A4 - addiu $a1, $a1, -1  
10900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481A8 - and $a0, $a0, $a1  
10900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481AC - lui $a1, 0x3F49 <=> li $a1, 0x3F490000  
10900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481B0 - addiu $a1, $a1, 4056  
10900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481B4 - slt $a1, $a1, $a0  
10900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481B8 - sw $ra, 12($sp)  
10900   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88481BC - beq $a1, $zr, 0x08848220  
10901   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481C0 - lui $a1, 0x7F80 <=> li $a1, 0x7F800000  
10901   GUI   DEBUG   ge   Wait for sync while stall reached  
10901   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481C4 - slt $a0, $a0, $a1  
10901   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10901   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88481C8 - beq $a0, $zr, 0x08848210  
10901   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481CC - nop  
10902   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88481D0 - jal 0x0884B918  
10902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481D4 - or $a0, $sp, $zr <=> move $a0, $sp  
10902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481D8 - lwc1 $f13, 0($sp)  
10902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481DC - andi $a0, $v0, 3  
10902   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88481E0 - bgtz $a0, 0x08848234  
10902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481E4 - lwc1 $f12, 4($sp)  
10903   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88481E8 - bgezl $a0, 0x08848268  
10903   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481EC - mov.s $f14, $f12  
10903   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88481F0 - mov.s $f14, $f12  
10903   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88481F4 - ori $a0, $zr, 1 <=> li $a0, 1  
10903   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88481F8 - mov.s $f12, $f13  
10903   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88481FC - jal 0x0884E320  
10903   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848200 - mov.s $f13, $f14  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848204 - lw $ra, 12($sp)  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848208 - jr $ra  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884820C - addiu $sp, $sp, 16  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848210 - mtc1 $zr, $f0  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848214 - lw $ra, 12($sp)  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848218 - jr $ra  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884821C - addiu $sp, $sp, 16  
10904   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8848220 - jal 0x0884D9B4  
10905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848224 - mtc1 $zr, $f13  
10905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848228 - lw $ra, 12($sp)  
10905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884822C - jr $ra  
10905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848230 - addiu $sp, $sp, 16  
10905   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848234 - slti $a1, $a0, 2  
10905   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848238 - bne $a1, $zr, 0x08848280  
10905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884823C - slti $a0, $a0, 3  
10906   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848240 - beql $a0, $zr, 0x088481F4  
10906   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848244 - mov.s $f14, $f12  
10906   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848248 - mov.s $f14, $f12  
10906   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884824C - mov.s $f12, $f13  
10906   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848250 - jal 0x0884D9B4  
10906   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848254 - mov.s $f13, $f14  
10906   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848258 - neg.s $f0, $f0  
10907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884825C - lw $ra, 12($sp)  
10907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848260 - jr $ra  
10907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848264 - addiu $sp, $sp, 16  
10907   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848268 - mov.s $f12, $f13  
10907   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884826C - jal 0x0884D9B4  
10907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848270 - mov.s $f13, $f14  
10907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848274 - lw $ra, 12($sp)  
10908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848278 - jr $ra  
10908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884827C - addiu $sp, $sp, 16  
10908   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848280 - mov.s $f14, $f12  
10908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848284 - ori $a0, $zr, 1 <=> li $a0, 1  
10908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848288 - mov.s $f12, $f13  
10908   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884828C - jal 0x0884E320  
10908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848290 - mov.s $f13, $f14  
10909   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848294 - neg.s $f0, $f0  
10909   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848298 - lw $ra, 12($sp)  
10909   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884829C - jr $ra  
10909   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482A0 - addiu $sp, $sp, 16  
10911   MainThread_e   DEBUG   compiler   Compiling _S1_2_884D9B4  
10911   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884D9B4 - addiu $sp, $sp, -16  
10911   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9B8 - swc1 $f12, 0($sp)  
10911   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9BC - lw $a0, 0($sp)  
10912   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9C0 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
10912   GUI   DEBUG   ge   Wait for sync while stall reached  
10912   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9C4 - addiu $a1, $a1, -1  
10912   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10912   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9C8 - and $a0, $a0, $a1  
10912   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9CC - lui $a1, 0x3200 <=> li $a1, 0x32000000  
10913   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9D0 - lui $a2, 0x3F80 <=> li $a2, 0x3F800000  
10913   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9D4 - slt $a1, $a0, $a1  
10913   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D9D8 - beq $a1, $zr, 0x0884D9F0  
10913   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9DC - mtc1 $a2, $f0  
10913   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9E0 - trunc.w.s $f14, $f12  
10913   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9E4 - mfc1 $a1, $f14  
10913   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884D9E8 - beq $a1, $zr, 0x0884DAD0  
10914   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9EC - nop  
10914   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884D9F0 - mul.s $f14, $f12, $f12  
10914   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9F4 - lui $a1, 0xAD47 <=> li $a1, 0xAD470000  
10914   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9F8 - ori $a1, $a1, -10418  
10914   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884D9FC - mtc1 $a1, $f15  
10914   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA00 - lui $a1, 0x310F <=> li $a1, 0x310F0000  
10914   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA04 - mul.s $f15, $f14, $f15  
10915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA08 - ori $a1, $a1, 29942  
10915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA0C - mtc1 $a1, $f16  
10915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA10 - lui $a1, 0xB493 <=> li $a1, 0xB4930000  
10915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA14 - ori $a1, $a1, -3460  
10915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA18 - add.s $f15, $f15, $f16  
10915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA1C - mtc1 $a1, $f17  
10915   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA20 - lui $a1, 0x37D0 <=> li $a1, 0x37D00000  
10916   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA24 - mul.s $f15, $f14, $f15  
10916   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA28 - ori $a1, $a1, 3329  
10916   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA2C - mtc1 $a1, $f18  
10916   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA30 - lui $a1, 0xBAB6 <=> li $a1, 0xBAB60000  
10916   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA34 - add.s $f15, $f15, $f17  
10916   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA38 - ori $a1, $a1, 2913  
10917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA3C - mtc1 $a1, $f16  
10917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA40 - mul.s $f15, $f14, $f15  
10917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA44 - lui $a1, 0x3D2A <=> li $a1, 0x3D2A0000  
10917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA48 - ori $a1, $a1, -21845  
10917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA4C - mul.s $f12, $f12, $f13  
10917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA50 - add.s $f15, $f15, $f18  
10917   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA54 - lui $a2, 0x3F00 <=> li $a2, 0x3F000000  
10918   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA58 - mtc1 $a1, $f17  
10918   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA5C - mul.s $f15, $f14, $f15  
10918   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA60 - mtc1 $a2, $f13  
10918   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA64 - lui $a1, 0x3E9A <=> li $a1, 0x3E9A0000  
10918   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA68 - mul.s $f13, $f14, $f13  
10918   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA6C - add.s $f15, $f15, $f16  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA70 - addiu $a1, $a1, -26214  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA74 - slt $a1, $a0, $a1  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA78 - mul.s $f15, $f14, $f15  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA7C - add.s $f15, $f15, $f17  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA80 - mul.s $f15, $f14, $f15  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA84 - mul.s $f14, $f15, $f14  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884DA88 - bne $a1, $zr, 0x0884DAC0  
10919   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA8C - sub.s $f12, $f14, $f12  
10920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA90 - lui $a1, 0x3F48 <=> li $a1, 0x3F480000  
10920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA94 - slt $a1, $a1, $a0  
10920   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884DA98 - beq $a1, $zr, 0x0884DAD8  
10920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DA9C - lui $a1, 0x0100 <=> li $a1, 0x01000000  
10920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAA0 - lui $a0, 0x3E90 <=> li $a0, 0x3E900000  
10920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAA4 - mtc1 $a0, $f14  
10920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAA8 - sub.s $f13, $f13, $f14  
10921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAAC - sub.s $f0, $f0, $f14  
10921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAB0 - sub.s $f12, $f13, $f12  
10921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAB4 - sub.s $f0, $f0, $f12  
10921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAB8 - jr $ra  
10921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DABC - addiu $sp, $sp, 16  
10921   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884DAC0 - sub.s $f12, $f13, $f12  
10921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAC4 - sub.s $f0, $f0, $f12  
10922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAC8 - jr $ra  
10922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DACC - addiu $sp, $sp, 16  
10922   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884DAD0 - jr $ra  
10922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAD4 - addiu $sp, $sp, 16  
10922   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884DAD8 - subu $a0, $a0, $a1  
10922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DADC - sw $a0, 4($sp)  
10922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAE0 - lwc1 $f14, 4($sp)  
10923   GUI   DEBUG   ge   Wait for sync while stall reached  
10923   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAE4 - sub.s $f13, $f13, $f14  
10923   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10923   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAE8 - sub.s $f0, $f0, $f14  
10923   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAEC - sub.s $f12, $f13, $f12  
10923   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAF0 - sub.s $f0, $f0, $f12  
10924   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAF4 - jr $ra  
10924   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884DAF8 - addiu $sp, $sp, 16  
10926   MainThread_e   DEBUG   compiler   Compiling _S1_2_88482A4  
10926   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88482A4 - addiu $sp, $sp, -16  
10926   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482A8 - swc1 $f12, 8($sp)  
10926   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482AC - lw $a0, 8($sp)  
10927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482B0 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
10927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482B4 - addiu $a1, $a1, -1  
10927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482B8 - and $a0, $a0, $a1  
10927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482BC - lui $a1, 0x3F49 <=> li $a1, 0x3F490000  
10927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482C0 - addiu $a1, $a1, 4056  
10927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482C4 - slt $a1, $a1, $a0  
10928   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482C8 - sw $ra, 12($sp)  
10928   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88482CC - beq $a1, $zr, 0x08848330  
10928   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482D0 - lui $a1, 0x7F80 <=> li $a1, 0x7F800000  
10928   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482D4 - slt $a0, $a0, $a1  
10928   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88482D8 - beq $a0, $zr, 0x08848320  
10928   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482DC - nop  
10929   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88482E0 - jal 0x0884B918  
10929   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482E4 - or $a0, $sp, $zr <=> move $a0, $sp  
10929   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482E8 - lwc1 $f13, 0($sp)  
10929   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482EC - andi $a0, $v0, 3  
10929   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88482F0 - bgtz $a0, 0x08848348  
10929   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482F4 - lwc1 $f12, 4($sp)  
10930   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88482F8 - bgezl $a0, 0x08848380  
10930   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88482FC - mov.s $f14, $f12  
10930   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848300 - mov.s $f14, $f12  
10930   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848304 - mov.s $f12, $f13  
10930   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848308 - jal 0x0884D9B4  
10930   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884830C - mov.s $f13, $f14  
10931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848310 - neg.s $f0, $f0  
10931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848314 - lw $ra, 12($sp)  
10931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848318 - jr $ra  
10931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884831C - addiu $sp, $sp, 16  
10931   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848320 - mtc1 $zr, $f0  
10931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848324 - lw $ra, 12($sp)  
10932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848328 - jr $ra  
10932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884832C - addiu $sp, $sp, 16  
10932   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848330 - mtc1 $zr, $f13  
10932   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848334 - jal 0x0884E320  
10932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848338 - or $a0, $zr, $zr <=> li $a0, 0  
10932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884833C - lw $ra, 12($sp)  
10932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848340 - jr $ra  
10933   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848344 - addiu $sp, $sp, 16  
10933   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848348 - slti $a1, $a0, 2  
10933   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884834C - bne $a1, $zr, 0x0884839C  
10933   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848350 - slti $a0, $a0, 3  
10933   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848354 - beql $a0, $zr, 0x08848304  
10933   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848358 - mov.s $f14, $f12  
10934   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884835C - mov.s $f14, $f12  
10934   GUI   DEBUG   ge   Wait for sync while stall reached  
10934   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848360 - ori $a0, $zr, 1 <=> li $a0, 1  
10934   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10934   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848364 - mov.s $f12, $f13  
10934   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848368 - jal 0x0884E320  
10935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884836C - mov.s $f13, $f14  
10935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848370 - neg.s $f0, $f0  
10935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848374 - lw $ra, 12($sp)  
10935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848378 - jr $ra  
10935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884837C - addiu $sp, $sp, 16  
10935   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8848380 - ori $a0, $zr, 1 <=> li $a0, 1  
10935   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848384 - mov.s $f12, $f13  
10936   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8848388 - jal 0x0884E320  
10936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884838C - mov.s $f13, $f14  
10936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848390 - lw $ra, 12($sp)  
10936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848394 - jr $ra  
10936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8848398 - addiu $sp, $sp, 16  
10936   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884839C - mov.s $f14, $f12  
10936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88483A0 - mov.s $f12, $f13  
10937   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88483A4 - jal 0x0884D9B4  
10937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88483A8 - mov.s $f13, $f14  
10937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88483AC - lw $ra, 12($sp)  
10937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88483B0 - jr $ra  
10937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88483B4 - addiu $sp, $sp, 16  
10939   MainThread_e   DEBUG   compiler   Compiling _S1_2_884E320  
10939   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884E320 - addiu $sp, $sp, -16  
10939   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E324 - swc1 $f12, 0($sp)  
10939   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E328 - lw $a1, 0($sp)  
10940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E32C - lui $a2, 0x8000 <=> li $a2, 0x80000000  
10940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E330 - addiu $a2, $a2, -1  
10940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E334 - and $a1, $a1, $a2  
10940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E338 - lui $a2, 0x3200 <=> li $a2, 0x32000000  
10940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E33C - slt $a1, $a1, $a2  
10940   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884E340 - beql $a1, $zr, 0x0884E35C  
10941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E344 - mul.s $f16, $f12, $f12  
10941   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884E348 - trunc.w.s $f14, $f12  
10941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E34C - mfc1 $a1, $f14  
10941   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884E350 - beq $a1, $zr, 0x0884E3E4  
10941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E354 - nop  
10941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E358 - mul.s $f16, $f12, $f12  
10941   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884E35C - lui $a1, 0x2F2E <=> li $a1, 0x2F2E0000  
10942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E360 - ori $a1, $a1, -13869  
10942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E364 - mtc1 $a1, $f14  
10942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E368 - lui $a1, 0xB2D7 <=> li $a1, 0xB2D70000  
10942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E36C - mul.s $f14, $f16, $f14  
10942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E370 - ori $a1, $a1, 12084  
10942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E374 - mtc1 $a1, $f15  
10942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E378 - lui $a1, 0x3638 <=> li $a1, 0x36380000  
10943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E37C - ori $a1, $a1, -4325  
10943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E380 - add.s $f14, $f14, $f15  
10943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E384 - mtc1 $a1, $f17  
10943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E388 - lui $a1, 0xB950 <=> li $a1, 0xB9500000  
10943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E38C - mul.s $f14, $f16, $f14  
10943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E390 - ori $a1, $a1, 3329  
10943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E394 - mtc1 $a1, $f18  
10944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E398 - lui $a2, 0xBE2A <=> li $a2, 0xBE2A0000  
10944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E39C - lui $a1, 0x3C08 <=> li $a1, 0x3C080000  
10944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3A0 - add.s $f14, $f14, $f17  
10944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3A4 - ori $a1, $a1, -30583  
10944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3A8 - mtc1 $a1, $f19  
10944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3AC - ori $a1, $a2, -21845  
10944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3B0 - mul.s $f15, $f12, $f16  
10945   GUI   DEBUG   ge   Wait for sync while stall reached  
10945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3B4 - mul.s $f14, $f16, $f14  
10945   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3B8 - mtc1 $a1, $f0  
10945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3BC - add.s $f14, $f14, $f18  
10945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3C0 - mul.s $f14, $f16, $f14  
10946   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884E3C4 - bne $a0, $zr, 0x0884E3F0  
10946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3C8 - add.s $f14, $f14, $f19  
10946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3CC - mul.s $f13, $f14, $f16  
10946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3D0 - add.s $f13, $f13, $f0  
10946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3D4 - mul.s $f0, $f15, $f13  
10946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3D8 - add.s $f0, $f12, $f0  
10946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3DC - jr $ra  
10947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3E0 - addiu $sp, $sp, 16  
10947   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884E3E4 - mov.s $f0, $f12  
10947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3E8 - jr $ra  
10947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3EC - addiu $sp, $sp, 16  
10947   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884E3F0 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
10947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3F4 - mul.s $f14, $f14, $f15  
10948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3F8 - mtc1 $a0, $f17  
10948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E3FC - mul.s $f17, $f13, $f17  
10948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E400 - mul.s $f15, $f15, $f0  
10948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E404 - sub.s $f14, $f17, $f14  
10948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E408 - mul.s $f14, $f16, $f14  
10948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E40C - sub.s $f13, $f14, $f13  
10948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E410 - sub.s $f0, $f13, $f15  
10949   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E414 - sub.s $f0, $f12, $f0  
10949   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E418 - jr $ra  
10949   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884E41C - addiu $sp, $sp, 16  
10950   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854DF4  
10950   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854DF4 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854DF8 - lw $a1, 656($v1)  
10951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854DFC - ins $a0, $zr, 24, 8  
10951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E00 - jr $ra  
10951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E04 - sw $a0, 204($a1)  
10952   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854E18  
10952   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854E18 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E1C - lw $a1, 656($v1)  
10953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E20 - jr $ra  
10953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E24 - sw $a0, 212($a1)  
10953   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854E08  
10954   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854E08 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10954   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E0C - lw $a1, 656($v1)  
10954   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E10 - jr $ra  
10954   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E14 - sw $a0, 208($a1)  
10955   MainThread_e   DEBUG   compiler   Compiling _S1_2_885401C  
10955   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885401C - addiu $sp, $sp, -16  
10955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854020 - sw $ra, 0($sp)  
10956   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8854024 - jal 0x08853594  
10956   GUI   DEBUG   ge   Wait for sync while stall reached  
10956   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854028 - addu $a0, $zr, $zr <=> li $a0, 0  
10956   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10956   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885402C - lw $ra, 0($sp)  
10957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854030 - jr $ra  
10957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854034 - addiu $sp, $sp, 16  
10957   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853594  
10958   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853594 - addiu $sp, $sp, -16  
10958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853598 - sw $s0, 0($sp)  
10958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885359C - lui $s0, 0x0890 <=> li $s0, 0x08900000  
10958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535A0 - addiu $a2, $s0, 584  
10958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535A4 - sw $ra, 8($sp)  
10958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535A8 - lui $v1, 0x8000 <=> li $v1, 0x80000000  
10958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535AC - andi $a3, $a0, -1  
10959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535B0 - sw $s1, 4($sp)  
10959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535B4 - lw $a1, 72($a2)  
10959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535B8 - lw $t0, 16($a1)  
10959   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88535BC - bne $t0, $zr, 0x08853694  
10959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535C0 - ori $a1, $v1, 33  
10959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535C4 - lw $v1, 12($a2)  
10960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535C8 - lui $v0, 0x8000 <=> li $v0, 0x80000000  
10960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535CC - sltiu $a0, $v1, 5  
10960   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88535D0 - beq $a0, $zr, 0x08853694  
10960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535D4 - ori $a1, $v0, 263  
10960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535D8 - lui $t3, 0x0887 <=> li $t3, 0x08870000  
10960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535DC - sll $t1, $v1, 0x0002  
10960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535E0 - addiu $t2, $t3, -13444  
10961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535E4 - addu $t0, $t1, $t2  
10961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535E8 - lw $a2, 0($t0)  
10961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535EC - jr $a2  
10961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535F0 - nop  
10961   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853694 - lw $ra, 8($sp)  
10961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853698 - lw $s1, 4($sp)  
10961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885369C - lw $s0, 0($sp)  
10962   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A0 - addu $v0, $a1, $zr <=> move $v0, $a1  
10962   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A4 - jr $ra  
10962   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A8 - addiu $sp, $sp, 16  
10963   MainThread_e   DEBUG   compiler   Compiling _S1_2_88535F4  
10963   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88535F4 - addiu $a1, $s0, 584  
10963   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535F8 - lw $t6, 72($a1)  
10963   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88535FC - lui $t9, 0x0F00 <=> li $t9, 0x0F000000  
10963   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853600 - or $t8, $a3, $t9  
10964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853604 - lw $s1, 8($t6)  
10964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853608 - lui $t5, 0x0C00 <=> li $t5, 0x0C000000  
10964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885360C - addiu $t4, $s1, 4  
10964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853610 - addiu $t7, $t4, 4  
10964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853614 - sw $t8, 0($s1)  
10964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853618 - sw $t7, 8($t6)  
10964   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885361C - jal 0x08856BE4  
10965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853620 - sw $t5, 0($t4)  
10965   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853624 - bltz $v0, 0x08853694  
10965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853628 - addu $a1, $v0, $zr <=> move $a1, $v0  
10965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885362C - addiu $s0, $s0, 584  
10965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853630 - lw $t6, 72($s0)  
10965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853634 - lw $a0, 8($t6)  
10966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853638 - lw $t5, 4($t6)  
10966   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885363C - jal 0x0885B038 [sceKernelCpuSuspendIntr]  
10966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853640 - subu $s1, $a0, $t5  
10966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853644 - lw $t4, 12($s0)  
10966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853648 - addiu $t2, $zr, -1 <=> li $t2, -1  
10966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885364C - addu $a0, $v0, $zr <=> move $a0, $v0  
10967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853650 - sll $a3, $t4, 0x0006  
10967   GUI   DEBUG   ge   Wait for sync while stall reached  
10967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853654 - subu $t3, $a3, $t4  
10967   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853658 - sll $v1, $t3, 0x0002  
10967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885365C - addu $t1, $v1, $s0  
10968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853660 - lw $a1, 324($t1)  
10968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853664 - sw $t2, 324($t1)  
10968   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853668 - bltz $a1, 0x088536AC  
10968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885366C - sw $a1, 12($s0)  
10968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853670 - sll $t0, $a1, 0x0006  
10968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853674 - subu $a2, $t0, $a1  
10968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853678 - sll $t8, $a2, 0x0002  
10969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885367C - addiu $t9, $s0, 76  
10969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853680 - addu $t7, $t8, $t9  
10969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853684 - sw $t7, 72($s0)  
10969   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853688 - jal 0x0885B058 [sceKernelCpuResumeIntr]  
10969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885368C - nop  
10969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853690 - addu $a1, $s1, $zr <=> move $a1, $s1  
10970   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853694 - lw $ra, 8($sp)  
10970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853698 - lw $s1, 4($sp)  
10970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885369C - lw $s0, 0($sp)  
10970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A0 - addu $v0, $a1, $zr <=> move $v0, $a1  
10970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A4 - jr $ra  
10970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A8 - addiu $sp, $sp, 16  
10970   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88536AC - j 0x08853688  
10971   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536B0 - sw $zr, 72($s0)  
10972   MainThread_e   DEBUG   compiler   Compiling _S1_2_8856BE4  
10972   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856BE4 - addiu $sp, $sp, -16  
10972   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BE8 - sw $ra, 0($sp)  
10972   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BEC - lui $v1, 0x0890 <=> li $v1, 0x08900000  
10973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BF0 - addiu $a0, $v1, 584  
10973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BF4 - lw $v0, 12($a0)  
10973   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856BF8 - bne $v0, $zr, 0x08856C14  
10973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856BFC - addu $v1, $zr, $zr <=> li $v1, 0  
10973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C00 - lw $v1, 72($a0)  
10973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C04 - lw $a1, 16($v1)  
10973   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856C08 - beql $a1, $zr, 0x08856C24  
10974   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C0C - lw $a1, 8($v1)  
10974   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856C10 - addu $v1, $zr, $zr <=> li $v1, 0  
10974   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856C14 - lw $ra, 0($sp)  
10974   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856C18 - addu $v0, $v1, $zr <=> move $v0, $v1  
10974   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C1C - jr $ra  
10974   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C20 - addiu $sp, $sp, 16  
10975   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8856C24 - jal 0x0885AEB8 [sceGeListUpdateStallAddr]  
10975   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C28 - lw $a0, 24($a0)  
10975   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856C2C - bgez $v0, 0x08856C10  
10975   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C30 - addu $v1, $v0, $zr <=> move $v1, $v0  
10975   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856C34 - j 0x08856C18  
10975   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856C38 - lw $ra, 0($sp)  
10976   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEB8  
10976   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEB8 - jr $ra  
10977   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEBC - syscall 0x046C0 [sceGeListUpdateStallAddr]  
10978   GUI   DEBUG   ge   Wait for sync while stall reached  
10978   MainThread_e   DEBUG   hle.sceGe_user   sceGeListUpdateStallAddr(id=0x1, stall=0x088A70CC)  
10978   GUI   DEBUG   ge   Stall address 0x088A7000 reached, waiting for Sync  
10978   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10978   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10979   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10979   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10979   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
10979   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
10979   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854344  
10980   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854344 - addiu $sp, $sp, -16  
10980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854348 - sltiu $v1, $a0, 5  
10980   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885434C - beq $v1, $zr, 0x08854384  
10978   GUI   DEBUG   ge   DTH0(1D0C): -4 0 -3 1  
10980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854350 - sw $ra, 0($sp)  
10980   GUI   DEBUG   ge   DTH1(F3E2): 2 -2 3 -1  
10981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854354 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
10981   GUI   DEBUG   ge   DTH2(0C1D): -3 1 -4 0  
10981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854358 - sll $a2, $a0, 0x0002  
10981   GUI   DEBUG   ge   DTH3(E2F3): 3 -1 2 -2  
10981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885435C - addiu $v0, $a3, -13424  
10982   GUI   DEBUG   ge   psub patch_div_s=16, patch_div_t=16  
10982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854360 - addu $a0, $a2, $v0  
10982   GUI   DEBUG   ge   sceGuColorMaterial 7  
10982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854364 - lw $v1, 0($a0)  
10982   GUI   DEBUG   ge   material shininess 1.0  
10983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854368 - jr $v1  
10983   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
10983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885436C - nop  
10983   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
10983   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854378 - lw $ra, 0($sp)  
10983   GUI   DEBUG   ge   psm=1(PSM_5551)  
10984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885437C - jr $ra  
10984   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=480  
10984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854380 - addiu $sp, $sp, 16  
10984   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=480  
10984   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8854384 - j 0x08854378  
10985   GUI   DEBUG   ge   psm=3(PSM_8888)  
10985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854388 - addu $v0, $zr, $zr <=> li $v0, 0  
10985   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
10985   GUI   DEBUG   ge   fbp 0x000000 redundant pure state cmd ignored  
10986   GUI   DEBUG   ge   zbw zbp=0x00000000, zbw=512  
10986   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854370  
10986   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
10986   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8854370 - jal 0x0885AEA8 [sceGeDrawSync]  
10986   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
10986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854374 - addu $a0, $a1, $zr <=> move $a0, $a1  
10987   GUI   DEBUG   ge   sceGuViewport(cx=0, cy=0, w=240, h=-136)  
10987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854378 - lw $ra, 0($sp)  
10987   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
10987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885437C - jr $ra  
10987   GUI   DEBUG   ge   zscale -20000.0  
10987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854380 - addiu $sp, $sp, 16  
10988   GUI   DEBUG   ge   zpos 30000.0  
10988   GUI   DEBUG   ge   sceGuDepthRange(0.15259022, 0.7629511)  
10988   MainThread_e   DEBUG   hle.sceGe_user   sceGeDrawSync mode=0  
10988   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
10989   GUI   DEBUG   ge   sfix : 0x000000  
10989   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x088A7074, stall=0x088A70CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
10989   GUI   DEBUG   ge   dfix : 0x000000  
10989   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
10989   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
10989   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
10990   GUI   DEBUG   ge   sceGuScissor(0,0,480,272)  
10990   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
10990   GUI   DEBUG   ge   drawRegion(0,0,480,272)  
10990   MainThread_e   DEBUG   runtime   Starting Idle State...  
10990   GUI   DEBUG   ge   sceGuAlphaFunc(func=6, ref=0x00)  
10990   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10991   GUI   DEBUG   ge   sceGuEnable(GU_ALPHA_TEST)  
10991   GUI   DEBUG   ge   sceGuDepthFunc(7)  
10991   GUI   DEBUG   ge   sceGuEnable(GU_DEPTH_TEST)  
10991   GUI   DEBUG   ge   fface clockwise  
10992   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10992   GUI   DEBUG   ge   sceGuEnable(GU_PATCH_FACE)  
10992   GUI   DEBUG   ge   sceGuTexFunc mode 000100 ALPHA  
10993   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10993   GUI   DEBUG   ge   sceGuTexFilter(min=5, mag=1) (mm#0)  
10993   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
10993   GUI   DEBUG   ge   sceGuDisable(GU_TEXTURE_2D)  
10993   GUI   DEBUG   ge   sceGuEnable(GU_CLIP_PLANES)  
10994   GUI   DEBUG   ge   sceGuShadeModel(smooth)  
10994   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10994   GUI   DEBUG   ge   ambient light r=0.0 g=0.0 b=0.0 (000000)  
10994   GUI   DEBUG   ge   finish (0)  
10994   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x1, behavior=1, signalId=0x0  
10995   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10996   GUI   DEBUG   ge   end pc=0x88a70cc  
10996   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
10996   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
10996   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
10996   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
10997   MainThread_e   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
10997   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x088A70CC, stall=0x088A70CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
10997   MainThread_e   DEBUG   runtime   Start of Callback 0x08856AA4  
10998   MainThread_e   DEBUG   compiler   Compiling _S1_2_8856AA4  
10998   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856AA4 - addiu $sp, $sp, -16  
10999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AA8 - sw $ra, 0($sp)  
10999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AAC - andi $a0, $a0, -1  
10999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AB0 - lw $v0, 4($a1)  
10999   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856AB4 - bne $v0, $zr, 0x08856AC8  
10999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AB8 - addu $a1, $a2, $zr <=> move $a1, $a2  
10999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856ABC - lw $ra, 0($sp)  
11000   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856AC0 - jr $ra  
11000   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AC4 - addiu $sp, $sp, 16  
11000   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856AC8 - jalr $ra, $v0  
11000   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856ACC - nop  
11000   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856AD0 - j 0x08856AC0  
11001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856AD4 - lw $ra, 0($sp)  
11001   MainThread_e   DEBUG   runtime   End of Callback 0x08856AA4  
11002   MainThread_e   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x088A70CC, stall=0x088A70CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
11002   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, pc=0x088A70CC, stall=0x088A70CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
11002   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
11002   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
11002   MainThread_e   DEBUG   runtime   Ending Idle State  
11002   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
11003   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=idle0_4  
11003   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
11003   idle0_4   DEBUG   compiler   Compiling _S1_2_8000000  
11003   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
11004   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
11004   idle0_4   DEBUG   compiler   CodeInstruction.compile > 0x8000000 - addiu $a0, $zr, 0 <=> li $a0, 0  
11004   idle0_4   DEBUG   compiler   CodeInstruction.compile 0x8000004 - lui $ra, 0x0800 <=> li $ra, 0x08000000  
11004   idle0_4   DEBUG   compiler   CodeInstruction.compile 0x8000008 - jr $ra  
11005   idle0_4   DEBUG   compiler   CodeInstruction.compile 0x800000C - syscall 0x0456D [sceKernelDelayThread]  
11005   idle0_4   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=false  
11006   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11006   idle0_4   DEBUG   runtime   Switching from Thread idle0 to idle1  
11006   idle0_4   DEBUG   runtime   Starting Idle State...  
11006   idle0_4   DEBUG   runtime   syncEmulator immediately=true  
11006   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
11006   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
11006   idle0_4   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11007   idle0_4   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11007   idle0_4   DEBUG   hle.ThreadManForUser   End of Interrupt  
11007   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11007   idle0_4   DEBUG   runtime   Switching to Thread idle1  
11007   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
11007   idle0_4   DEBUG   runtime   Switching to Thread MainThread  
11007   idle0_4   DEBUG   runtime   Ending Idle State  
11008   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=MainThread_e  
11008   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
11008   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
11008   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11008   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEE0  
11009   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEE0 - jr $ra  
11009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEE4 - syscall 0x046B0 [sceDisplayWaitVblankStart]  
11009   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStart  
11010   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
11010   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11010   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
11010   MainThread_e   DEBUG   runtime   Starting Idle State...  
11010   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
11012   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
11013   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
11022   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
11023   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
11024   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
11025   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
11025   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11025   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
11025   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11026   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
11026   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11026   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
11026   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
11027   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
11027   MainThread_e   DEBUG   runtime   Ending Idle State  
11027   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11027   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11028   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11028   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11028   MainThread_e   DEBUG   compiler   Compiling _S1_2_88543CC  
11030   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88543CC - addiu $sp, $sp, -16  
11030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543D0 - sw $s1, 4($sp)  
11030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543D4 - lui $s1, 0x0890 <=> li $s1, 0x08900000  
11031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543D8 - addiu $v1, $s1, 584  
11031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543DC - sw $s0, 0($sp)  
11031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543E0 - addu $a1, $zr, $zr <=> li $a1, 0  
11032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543E4 - addiu $a3, $zr, 1 <=> li $a3, 1  
11032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543E8 - sw $ra, 8($sp)  
11032   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88543EC - bne $a0, $zr, 0x08854420  
11033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543F0 - addu $s0, $a0, $zr <=> move $s0, $a0  
11033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543F4 - lw $a2, 36($v1)  
11033   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88543F8 - jal 0x0885AED0 [sceDisplaySetFrameBuf]  
11034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543FC - nop  
11034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854400 - addiu $a0, $s1, 584  
11034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854404 - lw $v0, 8($a0)  
11034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854408 - lw $ra, 8($sp)  
11035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885440C - sw $s0, 8($a0)  
11035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854410 - lw $s1, 4($sp)  
11035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854414 - lw $s0, 0($sp)  
11035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854418 - jr $ra  
11036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885441C - addiu $sp, $sp, 16  
11036   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854420 - lw $a3, 20($v1)  
11036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854424 - lw $t0, 48($v1)  
11036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854428 - lw $a2, 36($v1)  
11037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885442C - lw $a1, 40($v1)  
11037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854430 - addu $a0, $a3, $t0  
11038   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8854434 - j 0x088543F8  
11038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854438 - addiu $a3, $zr, 1 <=> li $a3, 1  
11039   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AED0  
11040   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AED0 - jr $ra  
11040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AED4 - syscall 0x046A8 [sceDisplaySetFrameBuf]  
11041   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=3, syncType=1)  
11041   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11041   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11042   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEE8  
11042   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEE8 - jr $ra  
11043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEEC - syscall 0x04729 [sceCtrlSetSamplingMode]  
11044   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlSetSamplingMode mode=1 returning 0  
11044   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11044   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11045   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEF8  
11045   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEF8 - jr $ra  
11045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEFC - syscall 0x04727 [sceCtrlSetSamplingCycle]  
11046   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlSetSamplingCycle cycle=0 returning 0  
11047   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11047   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11047   MainThread_e   DEBUG   compiler   Compiling _S1_2_88242F8  
11048   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88242F8 - addiu $sp, $sp, -16  
11048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88242FC - sw $ra, 0($sp)  
11049   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824300 - jal 0x088308BC  
11049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824304 - nop  
11049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824308 - lw $ra, 0($sp)  
11049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882430C - jr $ra  
11049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824310 - addiu $sp, $sp, 16  
11050   MainThread_e   DEBUG   compiler   Compiling _S1_2_88308BC  
11051   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88308BC - addiu $sp, $sp, -16  
11051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308C0 - sw $ra, 0($sp)  
11051   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88308C4 - jal 0x08851A9C  
11052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308C8 - nop  
11052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308CC - or $a0, $zr, $zr <=> li $a0, 0  
11052   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88308D0 - jal 0x088524B8  
11053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308D4 - ori $a1, $zr, 2048 <=> li $a1, 2048  
11053   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88308D8 - jal 0x0885B0C0 [sceUtilityLoadModule]  
11053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308DC - ori $a0, $zr, 769 <=> li $a0, 769  
11053   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88308E0 - jal 0x0885B0C0 [sceUtilityLoadModule]  
11054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308E4 - ori $a0, $zr, 768 <=> li $a0, 768  
11054   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88308E8 - jal 0x0885B0C0 [sceUtilityLoadModule]  
11054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308EC - ori $a0, $zr, 770 <=> li $a0, 770  
11055   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88308F0 - jal 0x088510C4  
11055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308F4 - ori $a0, $zr, 2048 <=> li $a0, 2048  
11055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308F8 - ori $a0, $zr, -32768 <=> li $a0, 32768  
11056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88308FC - lui $a1, 0x0887 <=> li $a1, 0x08870000  
11056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830900 - sw $a0, 28688($a1)  
11056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830904 - ori $a2, $zr, 1 <=> li $a2, 1  
11056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830908 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883090C - sb $a2, 28692($a0)  
11057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830910 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830914 - lui $a1, 0x0883 <=> li $a1, 0x08830000  
11058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830918 - ori $a2, $zr, 16 <=> li $a2, 16  
11058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883091C - or $t0, $zr, $zr <=> li $t0, 0  
11058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830920 - or $t1, $zr, $zr <=> li $t1, 0  
11059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830924 - addiu $a0, $a0, -3144  
11059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830928 - addiu $a1, $a1, 2044  
11059   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883092C - jal 0x0885AF70 [sceKernelCreateThread]  
11059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830930 - lui $a3, 0x0001 <=> li $a3, 0x00010000  
11060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830934 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830938 - sw $v0, 28696($a0)  
11060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883093C - or $a0, $v0, $zr <=> move $a0, $v0  
11061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830940 - or $a1, $zr, $zr <=> li $a1, 0  
11061   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8830944 - jal 0x0885AF48 [sceKernelStartThread]  
11061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830948 - or $a2, $zr, $zr <=> li $a2, 0  
11061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883094C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830950 - sw $v0, 28700($a0)  
11062   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8830954 - jal 0x08851940  
11062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830958 - addiu $a0, $zr, -1 <=> li $a0, -1  
11063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883095C - ori $a0, $zr, 1 <=> li $a0, 1  
11063   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8830960 - jal 0x08851818  
11063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830964 - ori $a1, $zr, 1 <=> li $a1, 1  
11064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830968 - ori $a0, $zr, 3072 <=> li $a0, 3072  
11064   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883096C - jal 0x088518AC  
11064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830970 - ori $a1, $zr, 3072 <=> li $a1, 3072  
11065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830974 - lw $ra, 0($sp)  
11065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830978 - jr $ra  
11065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883097C - addiu $sp, $sp, 16  
11066   MainThread_e   DEBUG   compiler   Compiling _S1_2_8851A9C  
11067   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851A9C - addiu $sp, $sp, -32  
11067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AA0 - sw $s4, 16($sp)  
11067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AA4 - lui $s4, 0x0890 <=> li $s4, 0x08900000  
11067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AA8 - lw $v1, -4260($s4)  
11068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AAC - sw $ra, 20($sp)  
11068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AB0 - sw $s3, 12($sp)  
11068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AB4 - sw $s2, 8($sp)  
11068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AB8 - sw $s1, 4($sp)  
11068   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851ABC - bne $v1, $zr, 0x08851BC0  
11069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AC0 - sw $s0, 0($sp)  
11069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AC4 - lui $t4, 0x0890 <=> li $t4, 0x08900000  
11069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AC8 - lui $t1, 0x0890 <=> li $t1, 0x08900000  
11070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851ACC - lui $a1, 0x0890 <=> li $a1, 0x08900000  
11070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AD0 - addiu $t3, $t4, -4252  
11071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AD4 - lui $t2, 0x0890 <=> li $t2, 0x08900000  
11071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AD8 - addiu $t0, $t1, -4140  
11071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851ADC - lui $a3, 0x0890 <=> li $a3, 0x08900000  
11071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AE0 - addiu $a0, $a1, -540  
11071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AE4 - addiu $a2, $zr, 512 <=> li $a2, 512  
11072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AE8 - addu $a1, $zr, $zr <=> li $a1, 0  
11072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AEC - sw $t3, 500($t2)  
11072   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851AF0 - jal 0x0885B040 [sceKernelMemset]  
11073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AF4 - sw $t0, 496($a3)  
11073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AF8 - lui $v0, 0x0890 <=> li $v0, 0x08900000  
11073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851AFC - addiu $a0, $v0, -28  
11073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B00 - addu $a1, $zr, $zr <=> li $a1, 0  
11074   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851B04 - jal 0x0885B040 [sceKernelMemset]  
11074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B08 - addiu $a2, $zr, 512 <=> li $a2, 512  
11074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B0C - lui $v1, 0x0890 <=> li $v1, 0x08900000  
11075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B10 - addiu $a0, $zr, -1 <=> li $a0, -1  
11075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B14 - addiu $a1, $zr, 448 <=> li $a1, 448  
11075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B18 - addu $a2, $zr, $zr <=> li $a2, 0  
11076   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851B1C - jal 0x0885B130 [sceAudioChReserve]  
11076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B20 - addiu $s0, $v1, 484  
11076   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851B24 - bltz $v0, 0x08851BC0  
11077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B28 - sw $v0, 4($s0)  
11077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B2C - lui $a0, 0x0890 <=> li $a0, 0x08900000  
11077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B30 - addiu $s2, $a0, 508  
11077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B34 - addu $s3, $s0, $zr <=> move $s3, $s0  
11077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B38 - addu $s1, $zr, $zr <=> li $s1, 0  
11078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B3C - sll $t5, $s1, 0x0002  
11078   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851B40 - addiu $a0, $zr, -1 <=> li $a0, -1  
11079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B44 - addiu $a1, $zr, 256 <=> li $a1, 256  
11079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B48 - addu $a2, $zr, $zr <=> li $a2, 0  
11079   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851B4C - jal 0x0885B130 [sceAudioChReserve]  
11080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B50 - addu $s0, $t5, $s2  
11080   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851B54 - bltz $v0, 0x08851B9C  
11080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B58 - sw $v0, 0($s0)  
11080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B5C - addiu $s1, $s1, 1  
11081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B60 - slti $a2, $s1, 3  
11081   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851B64 - bne $a2, $zr, 0x08851B40  
11081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B68 - sll $t5, $s1, 0x0002  
11082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B6C - addiu $t6, $zr, 1 <=> li $t6, 1  
11082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B70 - addu $v1, $zr, $zr <=> li $v1, 0  
11082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B74 - sw $t6, -4260($s4)  
11083   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851B78 - lw $ra, 20($sp)  
11083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B7C - lw $s4, 16($sp)  
11083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B80 - lw $s3, 12($sp)  
11083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B84 - lw $s2, 8($sp)  
11083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B88 - lw $s1, 4($sp)  
11084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B8C - lw $s0, 0($sp)  
11084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B90 - addu $v0, $v1, $zr <=> move $v0, $v1  
11084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B94 - jr $ra  
11084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851B98 - addiu $sp, $sp, 32  
11085   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851B9C - addiu $s1, $s1, -1  
11085   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851BA0 - bltz $s1, 0x08851BB8  
11085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851BA4 - addu $a0, $s1, $zr <=> move $a0, $s1  
11085   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8851BA8 - jal 0x0885B138 [sceAudioChRelease]  
11086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851BAC - addiu $s1, $s1, -1  
11086   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851BB0 - bgez $s1, 0x08851BA8  
11087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851BB4 - addu $a0, $s1, $zr <=> move $a0, $s1  
11087   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8851BB8 - jal 0x0885B138 [sceAudioChRelease]  
11087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851BBC - lw $a0, 4($s3)  
11087   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851BC0 - lui $t7, 0x8044 <=> li $t7, 0x80440000  
11088   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851BC4 - j 0x08851B78  
11088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851BC8 - ori $v1, $t7, 1  
11090   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B040  
11090   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B040 - jr $ra  
11090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B044 - syscall 0x04522 [sceKernelMemset]  
11092   MainThread_e   DEBUG   hle.SysMemForKernel   sceKernelMemset destAddr=0x088FFDE4, data=0x0, size=0x200  
11092   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11093   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11093   MainThread_e   DEBUG   hle.SysMemForKernel   sceKernelMemset destAddr=0x088FFFE4, data=0x0, size=0x200  
11093   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11093   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11094   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B130  
11094   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B130 - jr $ra  
11094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B134 - syscall 0x0473F [sceAudioChReserve]  
11095   MainThread_e   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=448, format=0  
11095   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11096   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11096   MainThread_e   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=256, format=0  
11096   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11097   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11097   MainThread_e   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=256, format=0  
11097   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11097   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11097   MainThread_e   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=256, format=0  
11098   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11098   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11098   MainThread_e   DEBUG   compiler   Compiling _S1_2_88524B8  
11099   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88524B8 - ori $a2, $zr, -128 <=> li $a2, 65408  
11099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524BC - addiu $sp, $sp, -16  
11099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524C0 - addu $t0, $a0, $zr <=> move $t0, $a0  
11099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524C4 - sltiu $t1, $a0, 4  
11100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524C8 - addiu $t2, $a1, -64  
11100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524CC - lui $a0, 0x8044 <=> li $a0, 0x80440000  
11100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524D0 - sltu $v0, $a2, $t2  
11100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524D4 - sw $ra, 0($sp)  
11100   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88524D8 - beq $t1, $zr, 0x08852518  
11101   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524DC - ori $a2, $a0, 16  
11101   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524E0 - lui $v1, 0x8044 <=> li $v1, 0x80440000  
11102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524E4 - andi $a0, $a1, 63  
11102   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88524E8 - bne $v0, $zr, 0x08852518  
11102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524EC - ori $a2, $v1, 17  
11102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524F0 - lui $t1, 0x0890 <=> li $t1, 0x08900000  
11103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524F4 - sll $a3, $t0, 0x0002  
11103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524F8 - lui $v0, 0x8044 <=> li $v0, 0x80440000  
11103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88524FC - addiu $t0, $t1, 508  
11103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8852500 - addu $v1, $a3, $t0  
11103   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8852504 - bne $a0, $zr, 0x08852518  
11103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8852508 - ori $a2, $v0, 17  
11104   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885250C - jal 0x0885B158 [sceAudioSetChannelDataLen]  
11104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8852510 - lw $a0, 0($v1)  
11105   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8852514 - addu $a2, $v0, $zr <=> move $a2, $v0  
11105   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8852518 - lw $ra, 0($sp)  
11105   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885251C - addu $v0, $a2, $zr <=> move $v0, $a2  
11105   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8852520 - jr $ra  
11105   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8852524 - addiu $sp, $sp, 16  
11107   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B158  
11107   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B158 - jr $ra  
11107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B15C - syscall 0x04743 [sceAudioSetChannelDataLen]  
11108   MainThread_e   DEBUG   hle.sceAudio   sceAudioSetChannelDataLen channel=1, sampleCount=2048  
11109   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11109   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11109   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0C0  
11109   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0C0 - jr $ra  
11110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0C4 - syscall 0x04637 [sceUtilityLoadModule]  
11112   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
11112   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04044000  
11113   MainThread_e   INFO   hle.sceUtility   sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded  
11113   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11113   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11113   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
11114   MainThread_e   INFO   hle.sceUtility   sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded  
11114   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11114   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11114   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
11114   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11115   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11117   MainThread_e   INFO   hle.sceUtility   sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded  
11117   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11117   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11117   MainThread_e   DEBUG   compiler   Compiling _S1_2_88510C4  
11118   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88510C4 - addiu $sp, $sp, -32  
11118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510C8 - sw $s1, 4($sp)  
11118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510CC - lui $s1, 0x0890 <=> li $s1, 0x08900000  
11118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510D0 - lui $v0, 0x8042 <=> li $v0, 0x80420000  
11118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510D4 - lw $a2, -4264($s1)  
11118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510D8 - sw $ra, 16($sp)  
11119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510DC - addu $a1, $a0, $zr <=> move $a1, $a0  
11119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510E0 - ori $v1, $v0, 257  
11119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510E4 - sw $s3, 12($sp)  
11119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510E8 - sw $s2, 8($sp)  
11119   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88510EC - bne $a2, $zr, 0x0885114C  
11119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510F0 - sw $s0, 0($sp)  
11120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510F4 - lui $s2, 0x09E4 <=> li $s2, 0x09E40000  
11120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510F8 - addiu $a0, $s2, 27008  
11120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88510FC - addiu $a2, $zr, 32 <=> li $a2, 32  
11120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851100 - addu $a3, $zr, $zr <=> li $a3, 0  
11120   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851104 - jal 0x0885B190 [__sceSasInit]  
11121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851108 - ori $t0, $zr, -21436 <=> li $t0, 44100  
11121   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885110C - bne $v0, $zr, 0x0885114C  
11121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851110 - addu $v1, $v0, $zr <=> move $v1, $v0  
11121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851114 - addu $s0, $zr, $zr <=> li $s0, 0  
11121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851118 - addu $s3, $s1, $zr <=> move $s3, $s1  
11122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885111C - lw $v1, -4264($s1)  
11122   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851120 - addu $a1, $s0, $zr <=> move $a1, $s0  
11122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851124 - addiu $a0, $s2, 27008  
11122   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851128 - bne $v1, $zr, 0x0885116C  
11122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885112C - addiu $a2, $zr, 4096 <=> li $a2, 4096  
11122   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851130 - addiu $s0, $s0, 1  
11123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851134 - slti $a0, $s0, 32  
11123   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8851138 - bne $a0, $zr, 0x08851120  
11123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885113C - lw $v1, -4264($s1)  
11123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851140 - addiu $a1, $zr, 1 <=> li $a1, 1  
11123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851144 - sw $a1, -4264($s1)  
11124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851148 - addu $v1, $zr, $zr <=> li $v1, 0  
11124   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885114C - lw $ra, 16($sp)  
11124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851150 - lw $s3, 12($sp)  
11124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851154 - lw $s2, 8($sp)  
11124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851158 - lw $s1, 4($sp)  
11124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885115C - lw $s0, 0($sp)  
11125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851160 - addu $v0, $v1, $zr <=> move $v0, $v1  
11125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851164 - jr $ra  
11125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851168 - addiu $sp, $sp, 32  
11125   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x885116C - jal 0x0885B1F0 [__sceSasSetPitch]  
11125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851170 - nop  
11125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851174 - lw $t0, -4264($s1)  
11126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851178 - addu $a1, $s0, $zr <=> move $a1, $s0  
11126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885117C - addiu $a0, $s2, 27008  
11126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851180 - addiu $a2, $zr, 15 <=> li $a2, 15  
11126   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851184 - beq $t0, $zr, 0x08851130  
11126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851188 - addiu $a3, $zr, 24512 <=> li $a3, 24512  
11127   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885118C - jal 0x0885B208 [__sceSasSetSimpleADSR]  
11127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851190 - nop  
11127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851194 - lw $t2, -4264($s3)  
11127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851198 - addu $a1, $s0, $zr <=> move $a1, $s0  
11127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885119C - addiu $a0, $s2, 27008  
11127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88511A0 - addu $a2, $zr, $zr <=> li $a2, 0  
11128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88511A4 - addu $a3, $zr, $zr <=> li $a3, 0  
11128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88511A8 - addu $t0, $zr, $zr <=> li $t0, 0  
11128   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88511AC - beq $t2, $zr, 0x08851130  
11128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88511B0 - addu $t1, $zr, $zr <=> li $t1, 0  
11128   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88511B4 - jal 0x0885B198 [__sceSasSetVolume]  
11129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88511B8 - addiu $s0, $s0, 1  
11129   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88511BC - j 0x08851138  
11132   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88511C0 - slti $a0, $s0, 32  
11133   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B190  
11134   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B190 - jr $ra  
11134   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B194 - syscall 0x047B4 [__sceSasInit]  
11135   MainThread_e   DEBUG   hle.sceSasCore   __sceSasInit sasCore=0x09E46980, grain=2048, maxVoices=32, outputMode=0, sampleRate=44100  
11135   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11136   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11136   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
11136   MainThread_e   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x10000, addr=0x00000000: returns 0x09F6BC00  
11137   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0x1D, name='sas thread', PC=0x088307FC, attr=0x0, priority=0x10, stackSize=0x10000  
11137   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelCreateThread inheriting user mode  
11137   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11137   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11137   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
11138   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=0x1D, name='sas thread', dataLen=0x0, data=0x00000000, gp=0x00000000  
11138   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelStartThread switching in thread immediately  
11138   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11138   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
11139   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
11139   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
11139   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
11139   sas thread_1d   DEBUG   compiler   Compiling _S1_2_88307FC  
11140   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x88307FC - addiu $sp, $sp, -32  
11140   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830800 - sw $s2, 8($sp)  
11141   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830804 - lui $s2, 0x0887 <=> li $s2, 0x08870000  
11141   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830808 - lbu $a0, 28692($s2)  
11141   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883080C - sw $s0, 0($sp)  
11141   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830810 - sw $s1, 4($sp)  
11141   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830814 - sw $s3, 12($sp)  
11142   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830818 - sw $s4, 16($sp)  
11142   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883081C - sw $ra, 20($sp)  
11142   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8830820 - beq $a0, $zr, 0x08830870  
11142   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830824 - ori $s3, $zr, 0 <=> li $s3, 0  
11143   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830828 - lui $s1, 0x09E3 <=> li $s1, 0x09E30000  
11143   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883082C - addiu $s1, $s1, 27904  
11143   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830830 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
11144   sas thread_1d   DEBUG   compiler   CodeInstruction.compile <> 0x8830834 - jal 0x0885AF20 [sceKernelDelayThread]  
11144   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830838 - ori $a0, $zr, 1000 <=> li $a0, 1000  
11144   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883083C - sll $a0, $s3, 0x000D  
11145   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830840 - addu $a0, $zr, $a0 <=> move $a0, $a0  
11145   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830844 - addu $s4, $a0, $s1  
11145   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8830848 - jal 0x08851008  
11145   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883084C - or $a0, $s4, $zr <=> move $a0, $s4  
11145   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830850 - lw $a2, 28688($s0)  
11146   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830854 - or $a0, $zr, $zr <=> li $a0, 0  
11146   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830858 - or $a1, $a2, $zr <=> move $a1, $a2  
11147   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x883085C - jal 0x088525F8  
11147   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830860 - or $a3, $s4, $zr <=> move $a3, $s4  
11147   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830864 - lbu $a0, 28692($s2)  
11147   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8830868 - bne $a0, $zr, 0x08830834  
11148   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883086C - xori $s3, $s3, 1  
11148   sas thread_1d   DEBUG   compiler   CodeInstruction.compile <> 0x8830870 - jal 0x0885285C  
11148   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830874 - or $a0, $zr, $zr <=> li $a0, 0  
11148   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8830878 - blez $v0, 0x08830890  
11148   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883087C - nop  
11149   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8830880 - jal 0x0885AF20 [sceKernelDelayThread]  
11149   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830884 - ori $a0, $zr, 1000 <=> li $a0, 1000  
11149   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8830888 - b 0x08830870  
11150   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883088C - nop  
11150   sas thread_1d   DEBUG   compiler   CodeInstruction.compile <> 0x8830890 - jal 0x0885AFB0 [sceKernelExitThread]  
11150   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830894 - or $a0, $zr, $zr <=> li $a0, 0  
11150   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8830898 - or $v0, $zr, $zr <=> li $v0, 0  
11151   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x883089C - lw $s0, 0($sp)  
11151   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88308A0 - lw $s1, 4($sp)  
11151   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88308A4 - lw $s2, 8($sp)  
11151   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88308A8 - lw $s3, 12($sp)  
11151   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88308AC - lw $s4, 16($sp)  
11152   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88308B0 - lw $ra, 20($sp)  
11152   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88308B4 - jr $ra  
11152   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88308B8 - addiu $sp, $sp, 32  
11154   sas thread_1d   DEBUG   compiler   Compiling _S1_2_885AF20  
11154   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x885AF20 - jr $ra  
11154   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885AF24 - syscall 0x0456D [sceKernelDelayThread]  
11155   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
11155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
11156   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11156   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
11156   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
11156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
11156   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
11156   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
11157   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11157   MainThread_e   DEBUG   compiler   Compiling _S1_2_8851940  
11158   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851940 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
11158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851944 - lw $a1, -4264($v1)  
11158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851948 - addiu $sp, $sp, -16  
11158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885194C - lui $v0, 0x8042 <=> li $v0, 0x80420000  
11159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851950 - sw $s0, 0($sp)  
11159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851954 - ori $v1, $v0, 256  
11159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851958 - addu $s0, $a0, $zr <=> move $s0, $a0  
11159   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885195C - beq $a1, $zr, 0x088519A0  
11159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851960 - sw $ra, 4($sp)  
11159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851964 - lui $v0, 0x09E4 <=> li $v0, 0x09E40000  
11160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851968 - addiu $a3, $zr, 1 <=> li $a3, 1  
11160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885196C - addu $a2, $v1, $zr <=> move $a2, $v1  
11161   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851970 - beq $a1, $a3, 0x088519B4  
11161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851974 - addiu $a0, $v0, 27008  
11161   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851978 - lui $t1, 0x8042 <=> li $t1, 0x80420000  
11161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885197C - lui $t2, 0x09E4 <=> li $t2, 0x09E40000  
11162   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851980 - addiu $t0, $zr, 1 <=> li $t0, 1  
11162   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851984 - addu $a1, $s0, $zr <=> move $a1, $s0  
11162   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851988 - addiu $a0, $t2, 27008  
11163   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885198C - beq $a2, $t0, 0x088519A0  
11163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851990 - ori $v1, $t1, 36  
11163   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851994 - jal 0x0885B188 [__sceSasRevType]  
11163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851998 - nop  
11163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885199C - addu $v1, $v0, $zr <=> move $v1, $v0  
11164   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88519A0 - lw $ra, 4($sp)  
11164   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88519A4 - lw $s0, 0($sp)  
11164   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88519A8 - addu $v0, $v1, $zr <=> move $v0, $v1  
11165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88519AC - jr $ra  
11165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88519B0 - addiu $sp, $sp, 16  
11165   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88519B4 - jal 0x0885B220 [__sceSasGetOutputmode]  
11165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88519B8 - nop  
11166   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88519BC - j 0x08851978  
11166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88519C0 - addu $a2, $v0, $zr <=> move $a2, $v0  
11167   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B220  
11167   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B220 - jr $ra  
11168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B224 - syscall 0x047B1 [__sceSasGetOutputmode]  
11168   MainThread_e   DEBUG   hle.sceSasCore   __sceSasGetOutputmode sasCore=0x09E46980, returning output mode=0  
11169   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11169   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
11169   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
11169   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
11170   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
11170   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
11170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11171   sas thread_1d   DEBUG   compiler   Compiling _S1_2_8851008  
11171   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x8851008 - lui $a2, 0x0890 <=> li $a2, 0x08900000  
11171   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885100C - lw $a1, -4264($a2)  
11171   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851010 - addiu $sp, $sp, -16  
11172   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851014 - lui $v1, 0x8042 <=> li $v1, 0x80420000  
11172   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851018 - sw $ra, 0($sp)  
11172   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x885101C - beq $a1, $zr, 0x08851054  
11173   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851020 - ori $v0, $v1, 256  
11173   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851024 - lui $a1, 0x8042 <=> li $a1, 0x80420000  
11173   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851028 - andi $v1, $a0, 63  
11173   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x885102C - beq $a0, $zr, 0x08851054  
11173   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851030 - ori $v0, $a1, 5  
11174   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851034 - lui $v0, 0x09E4 <=> li $v0, 0x09E40000  
11174   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851038 - lui $a3, 0x8042 <=> li $a3, 0x80420000  
11174   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885103C - addu $a1, $a0, $zr <=> move $a1, $a0  
11175   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851040 - addiu $a0, $v0, 27008  
11175   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8851044 - bne $v1, $zr, 0x08851054  
11175   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851048 - ori $v0, $a3, 5  
11175   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x885104C - jal 0x0885B1E8 [__sceSasCore]  
11176   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851050 - nop  
11176   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x8851054 - lw $ra, 0($sp)  
11176   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8851058 - jr $ra  
11177   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885105C - addiu $sp, $sp, 16  
11178   sas thread_1d   DEBUG   compiler   Compiling _S1_2_885B1E8  
11178   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x885B1E8 - jr $ra  
11178   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885B1EC - syscall 0x047B5 [__sceSasCore]  
11179   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
11181   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
11181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11181   sas thread_1d   DEBUG   compiler   Compiling _S1_2_88525F8  
11182   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x88525F8 - addiu $sp, $sp, -16  
11182   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x88525FC - ori $t2, $zr, -32768 <=> li $t2, 32768  
11182   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852600 - lui $v0, 0x8044 <=> li $v0, 0x80440000  
11183   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852604 - sltiu $t3, $a0, 4  
11183   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852608 - sw $ra, 0($sp)  
11183   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885260C - ori $t0, $v0, 16  
11183   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8852610 - beq $t3, $zr, 0x08852650  
11183   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852614 - sltu $t1, $t2, $a1  
11184   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852618 - lui $t3, 0x8044 <=> li $t3, 0x80440000  
11184   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885261C - sltu $t2, $t2, $a2  
11185   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8852620 - bne $t1, $zr, 0x08852650  
11185   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852624 - ori $t0, $t3, 10  
11185   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852628 - lui $t4, 0x0890 <=> li $t4, 0x08900000  
11185   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885262C - sll $t0, $a0, 0x0002  
11186   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852630 - addiu $t1, $t4, 508  
11186   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852634 - lui $a0, 0x8044 <=> li $a0, 0x80440000  
11186   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852638 - addu $v1, $t0, $t1  
11186   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x885263C - bne $t2, $zr, 0x08852650  
11186   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852640 - ori $t0, $a0, 10  
11187   sas thread_1d   DEBUG   compiler   CodeInstruction.compile < 0x8852644 - jal 0x0885B128 [sceAudioOutputPannedBlocking]  
11187   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852648 - lw $a0, 0($v1)  
11187   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885264C - addu $t0, $v0, $zr <=> move $t0, $v0  
11188   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x8852650 - lw $ra, 0($sp)  
11188   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852654 - addu $v0, $t0, $zr <=> move $v0, $t0  
11188   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x8852658 - jr $ra  
11188   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885265C - addiu $sp, $sp, 16  
11189   sas thread_1d   DEBUG   compiler   Compiling _S1_2_885B128  
11190   sas thread_1d   DEBUG   compiler   CodeInstruction.compile > 0x885B128 - jr $ra  
11190   sas thread_1d   DEBUG   compiler   CodeInstruction.compile 0x885B12C - syscall 0x0473E [sceAudioOutputPannedBlocking]  
11191   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
11191   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
11193   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
11194   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11194   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11194   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
11194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
11194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
11195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
11195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11196   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
11196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
11196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
11197   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
11197   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
11197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11197   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
11199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
11199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11199   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
11199   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
11201   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
11201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
11201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11201   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
11202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
11202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11202   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
11203   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
11203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
11203   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
11204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
11204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11204   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
11205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
11205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
11205   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
11206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
11207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11207   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
11207   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
11207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
11208   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
11208   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
11208   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11208   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B188  
11208   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B188 - jr $ra  
11209   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B18C - syscall 0x0479E [__sceSasRevType]  
11210   MainThread_e   DEBUG   hle.sceSasCore   __sceSasRevType sasCore=0x09E46980, type=-1  
11210   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11210   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11210   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
11211   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11211   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11211   MainThread_e   DEBUG   compiler   Compiling _S1_2_8851818  
11211   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851818 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
11212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885181C - lw $a2, -4264($v1)  
11212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851820 - addiu $sp, $sp, -16  
11213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851824 - lui $v0, 0x8042 <=> li $v0, 0x80420000  
11213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851828 - sw $s1, 4($sp)  
11213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885182C - ori $v1, $v0, 256  
11213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851830 - addu $s1, $a1, $zr <=> move $s1, $a1  
11213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851834 - sw $s0, 0($sp)  
11214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851838 - addu $s0, $a0, $zr <=> move $s0, $a0  
11214   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885183C - beq $a2, $zr, 0x08851884  
11214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851840 - sw $ra, 8($sp)  
11215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851844 - lui $v0, 0x09E4 <=> li $v0, 0x09E40000  
11215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851848 - addiu $a1, $zr, 1 <=> li $a1, 1  
11215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885184C - addu $a3, $v1, $zr <=> move $a3, $v1  
11215   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851850 - beq $a2, $a1, 0x0885189C  
11215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851854 - addiu $a0, $v0, 27008  
11216   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851858 - lui $t1, 0x8042 <=> li $t1, 0x80420000  
11216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885185C - lui $t2, 0x09E4 <=> li $t2, 0x09E40000  
11216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851860 - addiu $t0, $zr, 1 <=> li $t0, 1  
11217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851864 - addu $a1, $s0, $zr <=> move $a1, $s0  
11217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851868 - addu $a2, $s1, $zr <=> move $a2, $s1  
11217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885186C - addiu $a0, $t2, 27008  
11217   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851870 - beq $a3, $t0, 0x08851884  
11218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851874 - ori $v1, $t1, 36  
11218   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851878 - jal 0x0885B238 [__sceSasRevVON]  
11218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885187C - nop  
11219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851880 - addu $v1, $v0, $zr <=> move $v1, $v0  
11219   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851884 - lw $ra, 8($sp)  
11219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851888 - lw $s1, 4($sp)  
11219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885188C - lw $s0, 0($sp)  
11219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851890 - addu $v0, $v1, $zr <=> move $v0, $v1  
11220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851894 - jr $ra  
11220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851898 - addiu $sp, $sp, 16  
11220   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x885189C - jal 0x0885B220 [__sceSasGetOutputmode]  
11221   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518A0 - nop  
11221   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88518A4 - j 0x08851858  
11221   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518A8 - addu $a3, $v0, $zr <=> move $a3, $v0  
11222   MainThread_e   DEBUG   hle.sceSasCore   __sceSasGetOutputmode sasCore=0x09E46980, returning output mode=0  
11222   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11222   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11223   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B238  
11223   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B238 - jr $ra  
11223   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B23C - syscall 0x047B3 [__sceSasRevVON]  
11224   MainThread_e   DEBUG   hle.sceSasCore   __sceSasRevVON sasCore=0x09E46980, dry=1, wet=1  
11224   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11225   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11225   MainThread_e   DEBUG   compiler   Compiling _S1_2_88518AC  
11225   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88518AC - lui $v1, 0x0890 <=> li $v1, 0x08900000  
11225   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518B0 - lw $a2, -4264($v1)  
11226   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518B4 - addiu $sp, $sp, -16  
11226   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518B8 - lui $v0, 0x8042 <=> li $v0, 0x80420000  
11226   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518BC - sw $s1, 4($sp)  
11227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518C0 - ori $v1, $v0, 256  
11227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518C4 - addu $s1, $a1, $zr <=> move $s1, $a1  
11227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518C8 - sw $s0, 0($sp)  
11227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518CC - addu $s0, $a0, $zr <=> move $s0, $a0  
11228   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88518D0 - beq $a2, $zr, 0x08851918  
11228   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518D4 - sw $ra, 8($sp)  
11228   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518D8 - lui $v0, 0x09E4 <=> li $v0, 0x09E40000  
11229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518DC - addiu $a1, $zr, 1 <=> li $a1, 1  
11229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518E0 - addu $a3, $v1, $zr <=> move $a3, $v1  
11229   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88518E4 - beq $a2, $a1, 0x08851930  
11229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518E8 - addiu $a0, $v0, 27008  
11229   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88518EC - lui $t1, 0x8042 <=> li $t1, 0x80420000  
11230   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518F0 - lui $t2, 0x09E4 <=> li $t2, 0x09E40000  
11230   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518F4 - addiu $t0, $zr, 1 <=> li $t0, 1  
11230   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518F8 - addu $a1, $s0, $zr <=> move $a1, $s0  
11231   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88518FC - addu $a2, $s1, $zr <=> move $a2, $s1  
11231   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851900 - addiu $a0, $t2, 27008  
11231   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851904 - beq $a3, $t0, 0x08851918  
11232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851908 - ori $v1, $t1, 36  
11232   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885190C - jal 0x0885B218 [__sceSasRevEVOL]  
11232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851910 - nop  
11233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851914 - addu $v1, $v0, $zr <=> move $v1, $v0  
11233   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8851918 - lw $ra, 8($sp)  
11233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885191C - lw $s1, 4($sp)  
11234   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851920 - lw $s0, 0($sp)  
11234   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851924 - addu $v0, $v1, $zr <=> move $v0, $v1  
11234   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851928 - jr $ra  
11234   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885192C - addiu $sp, $sp, 16  
11235   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8851930 - jal 0x0885B220 [__sceSasGetOutputmode]  
11235   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8851934 - nop  
11236   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8851938 - j 0x088518EC  
11236   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885193C - addu $a3, $v0, $zr <=> move $a3, $v0  
11237   MainThread_e   DEBUG   hle.sceSasCore   __sceSasGetOutputmode sasCore=0x09E46980, returning output mode=0  
11238   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11238   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11239   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B218  
11239   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B218 - jr $ra  
11239   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B21C - syscall 0x047AF [__sceSasRevEVOL]  
11241   MainThread_e   DEBUG   hle.sceSasCore   __sceSasRevEVOL sasCore=0x09E46980, leftVolume=0x0C00, rightVolume=0x0C00  
11241   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
11241   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
11242   MainThread_e   DEBUG   compiler   Compiling _S1_2_8830EAC  
11242   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8830EAC - addiu $sp, $sp, -16  
11243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EB0 - lw $a0, 0($sp)  
11243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EB4 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
11243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EB8 - lw $t1, -3116($a1)  
11244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EBC - lw $t0, -3120($a1)  
11244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EC0 - sra $a1, $a0, 0x001F  
11244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EC4 - or $a3, $t1, $zr <=> move $a3, $t1  
11244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EC8 - sw $ra, 8($sp)  
11245   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8830ECC - jal 0x0884EEB4  
11245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830ED0 - or $a2, $t0, $zr <=> move $a2, $t0  
11245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830ED4 - lw $a0, 4($sp)  
11246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830ED8 - ori $a1, $zr, 1000 <=> li $a1, 1000  
11247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EDC - div $a0, $a1  
11247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EE0 - mflo $a0  
11247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EE4 - addu $v0, $v0, $a0  
11248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EE8 - sltu $a3, $v0, $a0  
11248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EEC - sra $a1, $a0, 0x001F  
11248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EF0 - addu $a3, $a3, $v1  
11249   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EF4 - addu $v1, $a3, $a1  
11249   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EF8 - lw $ra, 8($sp)  
11249   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830EFC - jr $ra  
11249   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8830F00 - addiu $sp, $sp, 16  
11251   MainThread_e   DEBUG   compiler   Compiling _S1_2_884EEB4  
11251   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884EEB4 - mult $a1, $a2  
11252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEB8 - mflo $t2  
11252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEBC - multu $a0, $a2  
11252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEC0 - mfhi $t1  
11252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEC4 - mflo $v0  
11253   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEC8 - mult $a0, $a3  
11253   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EECC - mflo $a0  
11253   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EED0 - addu $a0, $a0, $t2  
11254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EED4 - jr $ra  
11254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EED8 - addu $v1, $a0, $t1  
11255   MainThread_e   DEBUG   compiler   Compiling _S1_2_8841AF0  
11255   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8841AF0 - lui $a1, 0x088A <=> li $a1, 0x088A0000  
11255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841AF4 - lw $a1, 26444($a1)  
11256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841AF8 - jr $ra  
11256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841AFC - sw $a0, 88($a1)  
11257   MainThread_e   DEBUG   compiler   Compiling _S1_2_882A690  
11257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A690 - nop[03E00008,00000000]()  
11258   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x0882A690 (0882A690-0x0882A694, length 2) by nop[03E00008,00000000]()  
11258   MainThread_e   DEBUG   compiler   Compiling _S1_2_8807DF0  
11259   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807DF0 - addiu $sp, $sp, -32  
11259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DF4 - jr $ra  
11259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DF8 - addiu $sp, $sp, 32  
11260   MainThread_e   DEBUG   compiler   Compiling _S1_2_880D250  
11260   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880D250 - addiu $sp, $sp, -16  
11261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D254 - sw $ra, 0($sp)  
11261   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880D258 - jal 0x0881A3F0  
11261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D25C - nop  
11261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D260 - lui $a1, 0x0895 <=> li $a1, 0x08950000  
11262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D264 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D268 - ori $a2, $zr, 0 <=> li $a2, 0  
11262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D26C - addiu $a1, $a1, 5136  
11263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D270 - lw $a0, -11124($a0)  
11263   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880D274 - xori $a3, $a2, 1  
11263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D278 - sltu $t0, $zr, $a2 <=> move $t0, $a2  
11263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D27C - sltu $a3, $zr, $a3 <=> move $a3, $a3  
11264   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D280 - and $a3, $t0, $a3  
11264   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D284 - sw $a3, 60($a1)  
11264   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D288 - addiu $a2, $a2, 1  
11264   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D28C - slti $a3, $a2, 6  
11265   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880D290 - bne $a3, $zr, 0x0880D274  
11265   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D294 - addiu $a1, $a1, 64  
11265   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D298 - ori $a2, $zr, 0 <=> li $a2, 0  
11265   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D29C - sltu $a1, $a2, $a0  
11266   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880D2A0 - beq $a1, $zr, 0x0880D2C0  
11266   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2A4 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
11266   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2A8 - addiu $a1, $a1, -29432  
11267   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880D2AC - sw $a2, 112($a1)  
11267   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2B0 - addiu $a2, $a2, 1  
11267   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2B4 - sltu $a3, $a2, $a0  
11268   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880D2B8 - bne $a3, $zr, 0x0880D2AC  
11268   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2BC - addiu $a1, $a1, 576  
11268   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880D2C0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11268   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2C4 - sw $zr, -11648($a0)  
11268   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2C8 - lw $ra, 0($sp)  
11269   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2CC - jr $ra  
11269   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D2D0 - addiu $sp, $sp, 16  
11271   MainThread_e   DEBUG   compiler   Compiling _S1_2_881A3F0  
11271   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A3F0 - addiu $sp, $sp, -64  
11272   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A3F4 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11272   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A3F8 - addiu $a0, $a0, -29432  
11273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A3FC - sw $a0, 0($sp)  
11273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A400 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A404 - addiu $a0, $a0, -10856  
11273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A408 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
11273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A40C - sw $s0, 16($sp)  
11274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A410 - sw $s1, 20($sp)  
11274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A414 - sw $s2, 24($sp)  
11274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A418 - sw $s3, 28($sp)  
11274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A41C - sw $s4, 32($sp)  
11275   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A420 - sw $s5, 36($sp)  
11275   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A424 - sw $s6, 40($sp)  
11275   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A428 - sw $s7, 44($sp)  
11276   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A42C - sw $fp, 48($sp)  
11276   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A430 - addiu $a1, $a1, -10888  
11276   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A434 - sw $a0, 8($sp)  
11276   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A438 - lui $t6, 0x0887 <=> li $t6, 0x08870000  
11277   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A43C - lui $t5, 0x0891 <=> li $t5, 0x08910000  
11277   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A440 - lui $t4, 0x0887 <=> li $t4, 0x08870000  
11277   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A444 - lui $v1, 0x0891 <=> li $v1, 0x08910000  
11277   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A448 - lui $v0, 0x0887 <=> li $v0, 0x08870000  
11278   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A44C - lui $t3, 0x0891 <=> li $t3, 0x08910000  
11278   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A450 - lui $t2, 0x0887 <=> li $t2, 0x08870000  
11278   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A454 - lui $t1, 0x0891 <=> li $t1, 0x08910000  
11278   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A458 - lui $t8, 0x0891 <=> li $t8, 0x08910000  
11279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A45C - lui $s6, 0x0887 <=> li $s6, 0x08870000  
11279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A460 - lui $s5, 0x0891 <=> li $s5, 0x08910000  
11279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A464 - lui $s4, 0x0887 <=> li $s4, 0x08870000  
11280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A468 - lui $s3, 0x0891 <=> li $s3, 0x08910000  
11280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A46C - lui $s2, 0x0887 <=> li $s2, 0x08870000  
11280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A470 - lui $s1, 0x0891 <=> li $s1, 0x08910000  
11280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A474 - lui $s7, 0x0887 <=> li $s7, 0x08870000  
11281   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A478 - lui $fp, 0x0891 <=> li $fp, 0x08910000  
11281   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A47C - lui $s0, 0x0891 <=> li $s0, 0x08910000  
11281   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A480 - ori $t7, $zr, 0 <=> li $t7, 0  
11281   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A484 - sw $a1, 4($sp)  
11282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A488 - addiu $t6, $t6, -12128  
11282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A48C - addiu $t5, $t5, -29664  
11282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A490 - addiu $t4, $t4, -12080  
11282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A494 - addiu $v1, $v1, -29616  
11283   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A498 - addiu $v0, $v0, -12032  
11283   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A49C - addiu $t3, $t3, -29568  
11283   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4A0 - addiu $t2, $t2, -11984  
11283   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4A4 - addiu $t1, $t1, -29520  
11284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4A8 - addiu $t8, $t8, -20552  
11284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4AC - addiu $s6, $s6, -11456  
11284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4B0 - addiu $s5, $s5, -21192  
11284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4B4 - addiu $s4, $s4, -11360  
11285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4B8 - addiu $s3, $s3, -21072  
11285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4BC - addiu $s2, $s2, -11264  
11285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4C0 - addiu $s1, $s1, -20952  
11285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4C4 - addiu $s7, $s7, -10092  
11286   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4C8 - addiu $fp, $fp, -27112  
11286   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4CC - addiu $s0, $s0, -20600  
11286   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4D0 - sw $ra, 52($sp)  
11286   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A4D4 - lw $a0, 0($t6)  
11287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4D8 - lw $a1, 0($t4)  
11287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4DC - sw $a0, 0($t5)  
11287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4E0 - lw $a0, 0($v0)  
11288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4E4 - sw $a1, 0($v1)  
11288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4E8 - lw $a1, 0($t2)  
11288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4EC - sw $a0, 0($t3)  
11289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4F0 - sw $a1, 0($t1)  
11289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4F4 - addiu $t7, $t7, 1  
11289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4F8 - addiu $t6, $t6, 4  
11289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A4FC - addiu $t5, $t5, 4  
11289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A500 - addiu $t4, $t4, 4  
11289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A504 - addiu $v1, $v1, 4  
11290   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A508 - addiu $v0, $v0, 4  
11290   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A50C - addiu $t3, $t3, 4  
11290   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A510 - addiu $t2, $t2, 4  
11291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A514 - sltiu $a0, $t7, 10  
11291   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A518 - bne $a0, $zr, 0x0881A4D4  
11291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A51C - addiu $t1, $t1, 4  
11292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A520 - ori $a0, $zr, 0 <=> li $a0, 0  
11292   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A524 - sltiu $a1, $a0, 4  
11292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A528 - xori $a1, $a1, 1  
11292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A52C - sw $a1, 0($t8)  
11293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A530 - addiu $a0, $a0, 1  
11293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A534 - sltiu $a1, $a0, 12  
11293   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A538 - bne $a1, $zr, 0x0881A524  
11293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A53C - addiu $t8, $t8, 4  
11294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A540 - sw $s0, 12($sp)  
11294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A544 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A548 - sb $zr, -20821($a0)  
11295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A54C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A550 - sb $zr, -20820($a0)  
11295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A554 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A558 - sb $zr, -11597($a0)  
11296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A55C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A560 - addiu $s0, $a0, -20584  
11296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A564 - or $a0, $s0, $zr <=> move $a0, $s0  
11296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A568 - or $a1, $zr, $zr <=> li $a1, 0  
11297   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A56C - jal 0x08841E44  
11297   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A570 - ori $a2, $zr, 24 <=> li $a2, 24  
11298   MainThread_e   DEBUG   compiler   Inlining call at 0x0881A56C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
11298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A574 - ori $a0, $zr, 4 <=> li $a0, 4  
11298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A578 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
11298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A57C - sw $a0, -26472($a1)  
11299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A580 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
11299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A584 - sw $a0, -20816($a1)  
11299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A588 - ori $a2, $zr, 3 <=> li $a2, 3  
11299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A58C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A590 - sw $a2, -20812($a0)  
11300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A594 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A598 - ori $a1, $zr, 2 <=> li $a1, 2  
11300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A59C - sw $zr, -11616($a0)  
11301   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5A0 - ori $a0, $zr, 4 <=> li $a0, 4  
11305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5A4 - sw $a1, 12($s0)  
11305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5A8 - sw $a0, 8($s0)  
11305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5AC - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5B0 - sb $zr, -20484($a0)  
11306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5B4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5B8 - sw $zr, -11640($a0)  
11306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5BC - ori $a1, $zr, 1 <=> li $a1, 1  
11306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5C0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5C4 - sw $a1, -10804($a0)  
11307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5C8 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
11307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5CC - sw $zr, 5020($a0)  
11308   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5D0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11308   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5D4 - sw $a1, -11644($a0)  
11308   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5D8 - ori $a0, $zr, 0 <=> li $a0, 0  
11309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5DC - lw $s0, 12($sp)  
11309   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A5E0 - lw $a1, 0($s6)  
11309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5E4 - lw $a2, 0($s4)  
11309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5E8 - sw $a1, 0($s5)  
11309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5EC - lw $a1, 0($s2)  
11310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5F0 - sw $a2, 0($s3)  
11310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5F4 - sw $a1, 0($s1)  
11310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5F8 - addiu $a0, $a0, 1  
11311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A5FC - addiu $s6, $s6, 4  
11311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A600 - addiu $s5, $s5, 4  
11311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A604 - addiu $s4, $s4, 4  
11311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A608 - addiu $s3, $s3, 4  
11312   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A60C - addiu $s2, $s2, 4  
11312   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A610 - sltiu $a1, $a0, 24  
11312   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A614 - bne $a1, $zr, 0x0881A5E0  
11313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A618 - addiu $s1, $s1, 4  
11313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A61C - lui $a3, 0x41C0 <=> li $a3, 0x41C00000  
11313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A620 - mtc1 $a3, $f12  
11313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A624 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
11313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A628 - lui $a3, 0x4280 <=> li $a3, 0x42800000  
11314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A62C - ori $a0, $zr, 0 <=> li $a0, 0  
11314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A630 - mtc1 $a3, $f13  
11314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A634 - or $a2, $fp, $zr <=> move $a2, $fp  
11315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A638 - addiu $a1, $a1, -11092  
11315   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A63C - lw $a3, 0($s7)  
11315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A640 - sll $a3, $a3, 0x0003  
11315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A644 - addu $a3, $a3, $a1  
11316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A648 - lwc1 $f14, 0($a3)  
11316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A64C - lwc1 $f15, 4($a3)  
11316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A650 - sub.s $f14, $f14, $f12  
11317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A654 - sub.s $f15, $f15, $f13  
11317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A658 - addiu $a0, $a0, 1  
11317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A65C - addiu $s7, $s7, 4  
11317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A660 - trunc.w.s $f14, $f14  
11317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A664 - sltiu $a3, $a0, 9  
11318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A668 - trunc.w.s $f15, $f15  
11318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A66C - mfc1 $t0, $f14  
11318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A670 - sw $t0, 4($a2)  
11318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A674 - mfc1 $t0, $f15  
11319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A678 - sw $t0, 8($a2)  
11319   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A67C - bne $a3, $zr, 0x0881A63C  
11319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A680 - addiu $a2, $a2, 64  
11320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A684 - lw $a2, 0($sp)  
11320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A688 - lui $a1, 0x0895 <=> li $a1, 0x08950000  
11320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A68C - ori $a0, $zr, 1024 <=> li $a0, 1024  
11320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A690 - sw $zr, 24($a2)  
11321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A694 - addiu $a1, $a1, 5136  
11321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A698 - ori $a3, $zr, 1540 <=> li $a3, 1540  
11322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A69C - sw $a0, 4($a1)  
11322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6A0 - ori $a0, $zr, 400 <=> li $a0, 400  
11322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6A4 - sw $a3, 8($a1)  
11322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6A8 - ori $a3, $zr, 780 <=> li $a3, 780  
11322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6AC - sw $a0, 68($a1)  
11323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6B0 - ori $a0, $zr, 566 <=> li $a0, 566  
11323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6B4 - sw $a3, 72($a1)  
11323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6B8 - ori $a3, $zr, 120 <=> li $a3, 120  
11324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6BC - sw $a0, 132($a1)  
11324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6C0 - ori $a0, $zr, 980 <=> li $a0, 980  
11324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6C4 - sw $a3, 136($a1)  
11325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6C8 - ori $a3, $zr, 940 <=> li $a3, 940  
11325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6CC - sw $a0, 196($a1)  
11325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6D0 - ori $t0, $zr, 1580 <=> li $t0, 1580  
11325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6D4 - sw $a3, 200($a1)  
11326   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6D8 - ori $t1, $zr, 1040 <=> li $t1, 1040  
11326   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6DC - sw $t0, 260($a1)  
11326   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6E0 - sw $t1, 264($a1)  
11326   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6E4 - sw $a0, 324($a1)  
11326   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6E8 - sw $a3, 328($a1)  
11327   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6EC - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11327   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6F0 - sw $zr, -20620($a0)  
11328   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6F4 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11328   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6F8 - sw $zr, -20616($a0)  
11328   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A6FC - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11328   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A700 - sw $zr, -20612($a0)  
11329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A704 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A708 - sw $zr, -20608($a0)  
11329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A70C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A710 - sw $zr, -20604($a0)  
11330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A714 - ori $a0, $zr, 0 <=> li $a0, 0  
11330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A718 - addu $a1, $a0, $s0  
11330   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A71C - addiu $a0, $a0, 1  
11330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A720 - sb $zr, 0($a1)  
11331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A724 - slti $a1, $a0, 10  
11331   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A728 - bne $a1, $zr, 0x0881A71C  
11331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A72C - addu $a1, $a0, $s0  
11332   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A730 - ori $a0, $zr, 1 <=> li $a0, 1  
11332   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A734 - sb $a0, 6($s0)  
11332   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A738 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11332   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A73C - sw $zr, -10168($a0)  
11333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A740 - lw $a0, 8($sp)  
11333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A744 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
11333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A748 - sw $zr, -21324($a1)  
11334   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A74C - lw $a1, 4($sp)  
11334   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A750 - ori $s0, $zr, 0 <=> li $s0, 0  
11334   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A754 - lw $a3, 0($a0)  
11334   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A758 - lw $t0, 0($a1)  
11335   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A75C - sw $a3, 44($fp)  
11335   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A760 - sltu $a3, $zr, $s0 <=> move $a3, $s0  
11335   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A764 - sw $t0, 48($fp)  
11335   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A768 - sw $a3, 60($fp)  
11335   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A76C - addiu $s0, $s0, 1  
11336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A770 - addiu $a0, $a0, 4  
11336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A774 - addiu $fp, $fp, 64  
11337   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A778 - slti $a3, $s0, 10  
11337   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A77C - bne $a3, $zr, 0x0881A754  
11337   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A780 - addiu $a1, $a1, 4  
11337   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A784 - ori $a0, $zr, 0 <=> li $a0, 0  
11338   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A788 - or $a1, $a2, $zr <=> move $a1, $a2  
11338   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881A78C - sw $a0, 116($a1)  
11339   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A790 - addiu $a0, $a0, 1  
11339   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A794 - sltiu $a2, $a0, 4  
11339   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A798 - bne $a2, $zr, 0x0881A78C  
11339   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A79C - addiu $a1, $a1, 576  
11339   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881A7A0 - jal 0x0882A1FC  
11340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7A4 - nop  
11340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7A8 - lw $s0, 16($sp)  
11340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7AC - lw $s1, 20($sp)  
11341   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7B0 - lw $s2, 24($sp)  
11341   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7B4 - lw $s3, 28($sp)  
11341   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7B8 - lw $s4, 32($sp)  
11342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7BC - lw $s5, 36($sp)  
11342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7C0 - lw $s6, 40($sp)  
11342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7C4 - lw $s7, 44($sp)  
11343   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7C8 - lw $fp, 48($sp)  
11343   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7CC - lw $ra, 52($sp)  
11343   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7D0 - jr $ra  
11344   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881A7D4 - addiu $sp, $sp, 64  
11349   MainThread_e   DEBUG   compiler   Compiling _S1_2_882A1FC  
11350   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A1FC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11350   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A200 - ori $a1, $zr, 0 <=> li $a1, 0  
11351   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A204 - addiu $a0, $a0, 25624  
11351   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A208 - sw $zr, 0($a0)  
11351   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A20C - addiu $a1, $a1, 1  
11352   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A210 - slti $a2, $a1, 20  
11352   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A214 - bne $a2, $zr, 0x0882A208  
11352   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A218 - addiu $a0, $a0, 4  
11352   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A21C - jr $ra  
11353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A220 - nop  
11354   MainThread_e   DEBUG   compiler   Compiling _S1_2_880D1AC  
11354   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880D1AC - addiu $sp, $sp, -16  
11355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1B0 - lui $a1, 0x0895 <=> li $a1, 0x08950000  
11355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1B4 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1B8 - ori $a2, $zr, 0 <=> li $a2, 0  
11356   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1BC - addiu $a1, $a1, 5136  
11356   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1C0 - addiu $a0, $a0, -20552  
11357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1C4 - sw $ra, 0($sp)  
11357   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880D1C8 - xori $a3, $a2, 1  
11357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1CC - sltu $t0, $zr, $a2 <=> move $t0, $a2  
11357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1D0 - sltu $a3, $zr, $a3 <=> move $a3, $a3  
11358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1D4 - and $a3, $t0, $a3  
11358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1D8 - sw $a3, 60($a1)  
11358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1DC - addiu $a2, $a2, 1  
11358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1E0 - slti $a3, $a2, 6  
11359   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880D1E4 - bne $a3, $zr, 0x0880D1C8  
11359   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1E8 - addiu $a1, $a1, 64  
11359   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1EC - ori $a1, $zr, 0 <=> li $a1, 0  
11360   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880D1F0 - sltiu $a2, $a1, 4  
11360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1F4 - xori $a2, $a2, 1  
11360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1F8 - sw $a2, 0($a0)  
11361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D1FC - addiu $a1, $a1, 1  
11361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D200 - sltiu $a2, $a1, 12  
11361   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880D204 - bne $a2, $zr, 0x0880D1F0  
11361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D208 - addiu $a0, $a0, 4  
11362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D20C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
11362   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880D210 - jal 0x0882F098  
11362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D214 - sb $zr, -20484($a0)  
11362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D218 - lw $ra, 0($sp)  
11363   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D21C - jr $ra  
11363   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880D220 - addiu $sp, $sp, 16  
11365   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F098  
11365   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F098 - ori $a0, $zr, 5 <=> li $a0, 5  
11366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F09C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
11366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F0A0 - sw $a0, 27960($a1)  
11366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F0A4 - ori $a2, $zr, 1 <=> li $a2, 1  
11366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F0A8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F0AC - jr $ra  
11367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F0B0 - sb $a2, 27977($a0)  
11369   MainThread_e   DEBUG   compiler   Compiling _S1_2_880BE30  
11369   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880BE30 - addiu $sp, $sp, -16  
11370   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE34 - sw $s0, 0($sp)  
11370   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE38 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
11371   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE3C - lw $a0, -8292($s0)  
11371   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE40 - sw $s1, 4($sp)  
11372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE44 - sw $s2, 8($sp)  
11372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE48 - sw $ra, 12($sp)  
11373   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE4C - bne $a0, $zr, 0x0880C02C  
11373   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE50 - nop  
11373   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE54 - jal 0x08824824  
11373   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE58 - nop  
11374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE5C - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11375   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE60 - jal 0x0880BAD4  
11375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE64 - addiu $a0, $a0, -15604  
11375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE68 - or $a0, $v0, $zr <=> move $a0, $v0  
11375   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE6C - jal 0x088247E4  
11377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE70 - ori $a1, $zr, 15 <=> li $a1, 15  
11377   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE74 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11377   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE78 - jal 0x0880BAD4  
11378   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE7C - addiu $a0, $a0, -15588  
11378   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE80 - or $a0, $v0, $zr <=> move $a0, $v0  
11379   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE84 - jal 0x088247E4  
11379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE88 - ori $a1, $zr, 17 <=> li $a1, 17  
11379   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE8C - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11380   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE90 - jal 0x0880BAD4  
11380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE94 - addiu $a0, $a0, -15572  
11380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BE98 - or $a0, $v0, $zr <=> move $a0, $v0  
11381   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BE9C - jal 0x088247E4  
11381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEA0 - ori $a1, $zr, 18 <=> li $a1, 18  
11381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEA4 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11382   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BEA8 - jal 0x0880BAD4  
11382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEAC - addiu $a0, $a0, -15560  
11382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEB0 - or $a0, $v0, $zr <=> move $a0, $v0  
11383   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BEB4 - jal 0x088247E4  
11383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEB8 - ori $a1, $zr, 16 <=> li $a1, 16  
11383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEBC - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEC0 - addiu $s1, $a0, -15540  
11384   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BEC4 - jal 0x0880BAD4  
11384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEC8 - or $a0, $s1, $zr <=> move $a0, $s1  
11384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BECC - or $a0, $v0, $zr <=> move $a0, $v0  
11385   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BED0 - jal 0x088247E4  
11385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BED4 - or $a1, $zr, $zr <=> li $a1, 0  
11386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BED8 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11386   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BEDC - jal 0x0880BAD4  
11387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEE0 - addiu $a0, $a0, -15528  
11387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEE4 - ori $s2, $zr, 1 <=> li $s2, 1  
11387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEE8 - or $a0, $v0, $zr <=> move $a0, $v0  
11387   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BEEC - jal 0x088247E4  
11388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEF0 - ori $a1, $zr, 1 <=> li $a1, 1  
11388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEF4 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11389   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BEF8 - jal 0x0880BAD4  
11389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BEFC - addiu $a0, $a0, -15516  
11389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF00 - or $a0, $v0, $zr <=> move $a0, $v0  
11389   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF04 - jal 0x088247E4  
11390   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF08 - ori $a1, $zr, 2 <=> li $a1, 2  
11390   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF0C - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11390   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF10 - jal 0x0880BAD4  
11391   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF14 - addiu $a0, $a0, -15508  
11391   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF18 - or $a0, $v0, $zr <=> move $a0, $v0  
11392   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF1C - jal 0x088247E4  
11392   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF20 - ori $a1, $zr, 4 <=> li $a1, 4  
11392   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF24 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11393   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF28 - jal 0x0880BAD4  
11393   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF2C - addiu $a0, $a0, -15488  
11393   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF30 - or $a0, $v0, $zr <=> move $a0, $v0  
11394   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF34 - jal 0x088247E4  
11394   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF38 - ori $a1, $zr, 3 <=> li $a1, 3  
11394   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF3C - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11394   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF40 - jal 0x0880BAD4  
11395   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF44 - addiu $a0, $a0, -15468  
11395   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF48 - or $a0, $v0, $zr <=> move $a0, $v0  
11395   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF4C - jal 0x088247E4  
11395   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF50 - ori $a1, $zr, 5 <=> li $a1, 5  
11396   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF54 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11397   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF58 - jal 0x0880BAD4  
11397   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF5C - addiu $a0, $a0, -15448  
11397   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF60 - or $a0, $v0, $zr <=> move $a0, $v0  
11398   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF64 - jal 0x088247E4  
11398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF68 - ori $a1, $zr, 6 <=> li $a1, 6  
11398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF6C - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11399   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF70 - jal 0x0880BAD4  
11399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF74 - addiu $a0, $a0, -15428  
11399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF78 - or $a0, $v0, $zr <=> move $a0, $v0  
11400   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF7C - jal 0x088247E4  
11400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF80 - ori $a1, $zr, 7 <=> li $a1, 7  
11400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF84 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11400   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF88 - jal 0x0880BAD4  
11401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF8C - addiu $a0, $a0, -15416  
11401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF90 - or $a0, $v0, $zr <=> move $a0, $v0  
11402   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BF94 - jal 0x088247E4  
11402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF98 - ori $a1, $zr, 8 <=> li $a1, 8  
11402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BF9C - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11403   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFA0 - jal 0x0880BAD4  
11403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFA4 - addiu $a0, $a0, -15396  
11403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFA8 - or $a0, $v0, $zr <=> move $a0, $v0  
11404   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFAC - jal 0x088247E4  
11409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFB0 - ori $a1, $zr, 9 <=> li $a1, 9  
11409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFB4 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11409   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFB8 - jal 0x0880BAD4  
11410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFBC - addiu $a0, $a0, -15384  
11410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFC0 - or $a0, $v0, $zr <=> move $a0, $v0  
11410   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFC4 - jal 0x088247E4  
11411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFC8 - ori $a1, $zr, 10 <=> li $a1, 10  
11411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFCC - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11412   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFD0 - jal 0x0880BAD4  
11412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFD4 - addiu $a0, $a0, -15372  
11412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFD8 - or $a0, $v0, $zr <=> move $a0, $v0  
11413   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFDC - jal 0x088247E4  
11413   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFE0 - ori $a1, $zr, 11 <=> li $a1, 11  
11413   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFE4 - jal 0x0880BAD4  
11414   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFE8 - or $a0, $s1, $zr <=> move $a0, $s1  
11414   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFEC - or $a0, $v0, $zr <=> move $a0, $v0  
11414   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFF0 - jal 0x088247E4  
11415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFF4 - ori $a1, $zr, 12 <=> li $a1, 12  
11415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BFF8 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11416   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BFFC - jal 0x0880BAD4  
11416   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C000 - addiu $a0, $a0, -15360  
11417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C004 - or $a0, $v0, $zr <=> move $a0, $v0  
11417   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C008 - jal 0x088247E4  
11417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C00C - ori $a1, $zr, 13 <=> li $a1, 13  
11417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C010 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
11418   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C014 - jal 0x0880BAD4  
11418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C018 - addiu $a0, $a0, -15340  
11418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C01C - or $a0, $v0, $zr <=> move $a0, $v0  
11419   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C020 - jal 0x088247E4  
11419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C024 - ori $a1, $zr, 14 <=> li $a1, 14  
11420   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C028 - sw $s2, -8292($s0)  
11420   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C02C - lw $s0, 0($sp)  
11421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C030 - lw $s1, 4($sp)  
11421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C034 - lw $s2, 8($sp)  
11421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C038 - lw $ra, 12($sp)  
11421   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C03C - jr $ra  
11422   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C040 - addiu $sp, $sp, 16  
11425   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824824  
11426   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824824 - nop[03E00008,00000000]()  
11426   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x08824824 (08824824-0x08824828, length 2) by nop[03E00008,00000000]()  
11427   MainThread_e   DEBUG   compiler   Compiling _S1_2_880BAD4  
11427   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880BAD4 - addiu $sp, $sp, -16  
11428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAD8 - sw $s0, 0($sp)  
11428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BADC - or $s0, $a0, $zr <=> move $s0, $a0  
11428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAE0 - sw $ra, 4($sp)  
11429   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BAE4 - jal 0x088420FC  
11429   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAE8 - ori $a1, $zr, 47 <=> li $a1, 47  
11429   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAEC - or $v0, $s0, $zr <=> move $v0, $s0  
11430   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAF0 - lw $s0, 0($sp)  
11430   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAF4 - lw $ra, 4($sp)  
11430   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAF8 - jr $ra  
11431   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BAFC - addiu $sp, $sp, 16  
11432   MainThread_e   DEBUG   compiler   Compiling _S1_2_88420FC  
11432   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88420FC - sll $a2, $a1, 0x0018  
11432   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8842100 - lb $a1, 0($a0)  
11433   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8842104 - ori $v0, $zr, 0 <=> li $v0, 0  
11433   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8842108 - beq $a1, $zr, 0x08842128  
11433   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884210C - sra $a2, $a2, 0x0018  
11434   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8842110 - beql $a1, $a2, 0x08842118  
11434   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8842114 - or $v0, $a0, $zr <=> move $v0, $a0  
11434   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8842118 - addiu $a0, $a0, 1  
11435   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884211C - lb $a1, 0($a0)  
11435   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8842120 - bne $a1, $zr, 0x08842110  
11435   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8842124 - nop  
11435   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8842128 - beql $a1, $a2, 0x08842130  
11436   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884212C - or $v0, $a0, $zr <=> move $v0, $a0  
11436   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8842130 - jr $ra  
11436   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8842134 - nop  
11437   MainThread_e   DEBUG   compiler   Compiling _S1_2_88247E4  
11438   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88247E4 - addiu $sp, $sp, -16  
11438   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88247E8 - sw $s0, 0($sp)  
11438   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88247EC - or $s0, $a1, $zr <=> move $s0, $a1  
11439   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88247F0 - sw $ra, 4($sp)  
11439   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88247F4 - jal 0x08824530  
11439   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88247F8 - or $a1, $zr, $zr <=> li $a1, 0  
11439   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88247FC - lui $a1, 0x09DF <=> li $a1, 0x09DF0000  
11440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824800 - sll $a0, $s0, 0x0002  
11440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824804 - addiu $a1, $a1, 13632  
11440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824808 - addu $a0, $a0, $a1  
11441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882480C - sw $v0, 0($a0)  
11441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824810 - or $v0, $s0, $zr <=> move $v0, $s0  
11441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824814 - lw $s0, 0($sp)  
11442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824818 - lw $ra, 4($sp)  
11442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882481C - jr $ra  
11442   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824820 - addiu $sp, $sp, 16  
11444   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824530  
11444   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824530 - addiu $sp, $sp, -288  
11444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824534 - sw $s3, 268($sp)  
11444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824538 - lui $s3, 0x0887 <=> li $s3, 0x08870000  
11445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882453C - sw $s2, 264($sp)  
11445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824540 - lw $s2, 25488($s3)  
11446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824544 - sw $s1, 260($sp)  
11446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824548 - ori $a2, $zr, 255 <=> li $a2, 255  
11447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882454C - or $s1, $a0, $zr <=> move $s1, $a0  
11447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824550 - sw $s0, 256($sp)  
11447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824554 - sw $ra, 272($sp)  
11447   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824558 - beq $s2, $a2, 0x088245A4  
11448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882455C - or $s0, $a1, $zr <=> move $s0, $a1  
11448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824560 - sll $a0, $s2, 0x0004  
11448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824564 - addu $a1, $a0, $a0  
11448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824568 - addu $s2, $a0, $a1  
11449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882456C - lui $a0, 0x089F <=> li $a0, 0x089F0000  
11449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824570 - addiu $a0, $a0, -216  
11449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824574 - addu $s2, $s2, $a0  
11450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824578 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
11450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882457C - or $a0, $sp, $zr <=> move $a0, $sp  
11451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824580 - or $a2, $s1, $zr <=> move $a2, $s1  
11451   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824584 - jal 0x0883F978  
11451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824588 - addiu $a1, $a1, -9264  
11452   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882458C - jal 0x0882630C  
11452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824590 - or $a0, $sp, $zr <=> move $a0, $sp  
11452   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824594 - bgtz $v0, 0x088245C4  
11453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824598 - sw $v0, 4($s2)  
11453   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882459C - b 0x0882465C  
11453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245A0 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
11454   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88245A4 - addiu $v0, $zr, -1 <=> li $v0, -1  
11454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245A8 - lw $s0, 256($sp)  
11455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245AC - lw $s1, 260($sp)  
11455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245B0 - lw $s2, 264($sp)  
11455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245B4 - lw $s3, 268($sp)  
11455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245B8 - lw $ra, 272($sp)  
11456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245BC - jr $ra  
11456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245C0 - addiu $sp, $sp, 288  
11456   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88245C4 - jal 0x088263A4  
11456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245C8 - or $a0, $sp, $zr <=> move $a0, $sp  
11457   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88245CC - beq $v0, $zr, 0x0882463C  
11457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245D0 - sw $v0, 8($s2)  
11458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245D4 - sw $zr, 12($s2)  
11458   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88245D8 - sw $s0, 28($s2)  
11458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245DC - mtc1 $zr, $f12  
11459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245E0 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
11459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245E4 - mtc1 $a0, $f13  
11459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245E8 - swc1 $f12, 36($s2)  
11459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245EC - swc1 $f13, 32($s2)  
11460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245F0 - swc1 $f13, 40($s2)  
11460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245F4 - swc1 $f12, 44($s2)  
11460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245F8 - swc1 $f13, 16($s2)  
11461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88245FC - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824600 - swc1 $f13, 20($s2)  
11461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824604 - mtc1 $a0, $f12  
11461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824608 - swc1 $f12, 24($s2)  
11462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882460C - lw $a0, 25488($s3)  
11462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824610 - sw $a0, 0($s2)  
11463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824614 - addiu $v0, $a0, 1  
11463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824618 - sw $v0, 25488($s3)  
11463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882461C - addiu $v0, $v0, -1  
11463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824620 - lw $s0, 256($sp)  
11463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824624 - lw $s1, 260($sp)  
11464   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824628 - lw $s2, 264($sp)  
11464   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882462C - lw $s3, 268($sp)  
11464   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824630 - lw $ra, 272($sp)  
11465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824634 - jr $ra  
11465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824638 - addiu $sp, $sp, 288  
11465   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882463C - addiu $v0, $zr, -1 <=> li $v0, -1  
11465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824640 - lw $s0, 256($sp)  
11466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824644 - lw $s1, 260($sp)  
11466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824648 - lw $s2, 264($sp)  
11466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882464C - lw $s3, 268($sp)  
11467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824650 - lw $ra, 272($sp)  
11467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824654 - jr $ra  
11467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824658 - addiu $sp, $sp, 288  
11468   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882465C - or $a0, $sp, $zr <=> move $a0, $sp  
11468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824660 - or $a2, $s1, $zr <=> move $a2, $s1  
11468   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824664 - jal 0x0883F978  
11469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824668 - addiu $a1, $a1, -9228  
11469   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882466C - jal 0x0882630C  
11469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824670 - or $a0, $sp, $zr <=> move $a0, $sp  
11469   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824674 - blez $v0, 0x08824720  
11470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824678 - sw $v0, 4($s2)  
11470   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882467C - jal 0x088263A4  
11470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824680 - or $a0, $sp, $zr <=> move $a0, $sp  
11471   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824684 - beq $v0, $zr, 0x08824700  
11471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824688 - sw $v0, 8($s2)  
11471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882468C - lui $a1, 0x0886 <=> li $a1, 0x08860000  
11472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824690 - or $a0, $sp, $zr <=> move $a0, $sp  
11472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824694 - or $a2, $s1, $zr <=> move $a2, $s1  
11472   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824698 - jal 0x0883F978  
11473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882469C - addiu $a1, $a1, -9212  
11473   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88246A0 - jal 0x0882630C  
11473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246A4 - or $a0, $sp, $zr <=> move $a0, $sp  
11474   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88246A8 - blez $v0, 0x088246E0  
11474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246AC - sw $v0, 4($s2)  
11474   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88246B0 - jal 0x088263A4  
11475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246B4 - or $a0, $sp, $zr <=> move $a0, $sp  
11475   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88246B8 - bne $v0, $zr, 0x088245D8  
11475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246BC - sw $v0, 12($s2)  
11476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246C0 - addiu $v0, $zr, -1 <=> li $v0, -1  
11476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246C4 - lw $s0, 256($sp)  
11477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246C8 - lw $s1, 260($sp)  
11477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246CC - lw $s2, 264($sp)  
11478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246D0 - lw $s3, 268($sp)  
11478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246D4 - lw $ra, 272($sp)  
11478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246D8 - jr $ra  
11478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246DC - addiu $sp, $sp, 288  
11478   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88246E0 - addiu $v0, $zr, -1 <=> li $v0, -1  
11479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246E4 - lw $s0, 256($sp)  
11479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246E8 - lw $s1, 260($sp)  
11479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246EC - lw $s2, 264($sp)  
11480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246F0 - lw $s3, 268($sp)  
11480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246F4 - lw $ra, 272($sp)  
11480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246F8 - jr $ra  
11480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88246FC - addiu $sp, $sp, 288  
11481   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824700 - addiu $v0, $zr, -1 <=> li $v0, -1  
11481   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824704 - lw $s0, 256($sp)  
11482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824708 - lw $s1, 260($sp)  
11482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882470C - lw $s2, 264($sp)  
11482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824710 - lw $s3, 268($sp)  
11482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824714 - lw $ra, 272($sp)  
11483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824718 - jr $ra  
11483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882471C - addiu $sp, $sp, 288  
11483   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824720 - addiu $v0, $zr, -1 <=> li $v0, -1  
11484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824724 - lw $s0, 256($sp)  
11484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824728 - lw $s1, 260($sp)  
11484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882472C - lw $s2, 264($sp)  
11485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824730 - lw $s3, 268($sp)  
11485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824734 - lw $ra, 272($sp)  
11485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824738 - jr $ra  
11485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882473C - addiu $sp, $sp, 288  
11488   MainThread_e   DEBUG   compiler   Compiling _S1_2_883F978  
11489   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883F978 - addiu $sp, $sp, -128  
11489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F97C - sw $a2, 104($sp)  
11489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F980 - sw $a3, 108($sp)  
11489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F984 - sw $t0, 112($sp)  
11490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F988 - sw $t1, 116($sp)  
11490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F98C - sw $t2, 120($sp)  
11490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F990 - sw $t3, 124($sp)  
11491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F994 - ori $a2, $zr, 520 <=> li $a2, 520  
11491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F998 - sw $a0, 4($sp)  
11492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F99C - sh $a2, 16($sp)  
11492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9A0 - sw $a0, 20($sp)  
11493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9A4 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
11493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9A8 - addiu $a0, $a0, -1  
11493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9AC - lui $a2, 0x088A <=> li $a2, 0x088A0000  
11494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9B0 - sw $a0, 12($sp)  
11494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9B4 - lw $a2, 26444($a2)  
11494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9B8 - sw $a0, 24($sp)  
11495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9BC - lui $a0, 0x0000 <=> li $a0, 0x00000000  
11495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9C0 - addiu $a0, $a0, 96  
11495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9C4 - sw $a2, 88($sp)  
11495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9C8 - andi $a0, $a0, -1  
11495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9CC - addu $a2, $sp, $a0  
11496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9D0 - addiu $a2, $a2, 8  
11496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9D4 - sw $ra, 92($sp)  
11497   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883F9D8 - jal 0x0883AB18  
11497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9DC - addiu $a0, $sp, 4  
11497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9E0 - lw $a0, 4($sp)  
11498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9E4 - sb $zr, 0($a0)  
11498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9E8 - lw $ra, 92($sp)  
11498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9EC - jr $ra  
11498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883F9F0 - addiu $sp, $sp, 128  
11500   MainThread_e   DEBUG   compiler   Compiling _S1_2_883AB18  
11500   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB18 - addiu $sp, $sp, -16  
11501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB1C - or $t1, $a1, $zr <=> move $t1, $a1  
11501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB20 - or $t2, $a2, $zr <=> move $t2, $a2  
11501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB24 - lb $t0, 0($t1)  
11501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB28 - lw $a3, 84($a0)  
11502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB2C - or $a2, $a0, $zr <=> move $a2, $a0  
11502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB30 - sw $ra, 0($sp)  
11502   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB34 - beq $t0, $zr, 0x0883ABE0  
11503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB38 - or $a0, $t2, $zr <=> move $a0, $t2  
11503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB3C - ori $t2, $zr, 37 <=> li $t2, 37  
11503   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883AB40 - bnel $t0, $t2, 0x0883ABD4  
11504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB44 - addiu $t1, $t1, 1  
11504   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB48 - lb $t0, 1($t1)  
11504   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB4C - beql $t0, $zr, 0x0883ABD4  
11505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB50 - addiu $t1, $t1, 1  
11505   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB54 - addiu $t1, $t1, 1  
11505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB58 - lb $t0, 0($t1)  
11506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB5C - slti $t3, $t0, 65  
11506   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883AB60 - beql $t3, $zr, 0x0883AB84  
11506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB64 - addiu $t0, $t0, -69  
11507   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB68 - lb $t3, 1($t1)  
11507   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB6C - beq $t3, $zr, 0x0883AB84  
11507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB70 - addiu $t0, $t0, -69  
11508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB74 - addiu $t1, $t1, 1  
11508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB78 - lb $t0, 0($t1)  
11508   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB7C - b 0x0883AB60  
11508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB80 - slti $t3, $t0, 65  
11509   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB84 - sltiu $t3, $t0, 35  
11509   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB88 - beql $t3, $zr, 0x0883ABD4  
11509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB8C - addiu $t1, $t1, 1  
11510   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB90 - sll $t0, $t0, 0x0002  
11510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB94 - lui $at, 0x0887 <=> li $at, 0x08870000  
11510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB98 - addu $at, $at, $t0  
11510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB9C - lw $at, -21272($at)  
11511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABA0 - jr $at  
11511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABA4 - nop  
11511   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883ABD4 - lb $t0, 0($t1)  
11512   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883ABD8 - bne $t0, $zr, 0x0883AB40  
11512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABDC - nop  
11512   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883ABE0 - or $t0, $a1, $zr <=> move $t0, $a1  
11513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABE4 - or $t1, $a0, $zr <=> move $t1, $a0  
11513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABE8 - or $a0, $a3, $zr <=> move $a0, $a3  
11513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABEC - or $a1, $a2, $zr <=> move $a1, $a2  
11514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABF0 - or $a2, $t0, $zr <=> move $a2, $t0  
11514   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883ABF4 - jal 0x0883C5D0  
11514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABF8 - or $a3, $t1, $zr <=> move $a3, $t1  
11515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABFC - lw $ra, 0($sp)  
11515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AC00 - jr $ra  
11515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AC04 - addiu $sp, $sp, 16  
11518   MainThread_e   DEBUG   compiler   Compiling _S1_2_883C5D0  
11519   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C5D0 - addiu $sp, $sp, -176  
11519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5D4 - sw $s1, 132($sp)  
11520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5D8 - sw $zr, 52($sp)  
11520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5DC - ori $a0, $zr, 0 <=> li $a0, 0  
11520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5E0 - or $s1, $a2, $zr <=> move $s1, $a2  
11520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5E4 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
11521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5E8 - sw $a0, 104($sp)  
11521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5EC - addiu $a2, $a2, -20768  
11522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5F0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5F4 - addiu $a0, $a0, -20752  
11522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5F8 - sw $a2, 84($sp)  
11523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C5FC - sw $a0, 80($sp)  
11523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C600 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C604 - addiu $a0, $a0, -20716  
11524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C608 - sw $a0, 64($sp)  
11524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C60C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C610 - addiu $a0, $a0, -20736  
11525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C614 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
11525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C618 - sw $a0, 68($sp)  
11525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C61C - addiu $a2, $a2, -20708  
11526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C620 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
11526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C624 - addiu $a0, $a0, -20688  
11526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C628 - sw $a2, 60($sp)  
11527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C62C - sw $a0, 56($sp)  
11527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C630 - sw $s4, 144($sp)  
11527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C634 - or $s4, $a1, $zr <=> move $s4, $a1  
11528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C638 - sw $a3, 76($sp)  
11528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C63C - sw $s0, 128($sp)  
11528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C640 - sw $s2, 136($sp)  
11529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C644 - sw $s3, 140($sp)  
11529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C648 - sw $s5, 148($sp)  
11529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C64C - sw $s6, 152($sp)  
11529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C650 - sw $s7, 156($sp)  
11530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C654 - sw $fp, 160($sp)  
11530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C658 - sw $ra, 164($sp)  
11530   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C65C - or $s3, $s1, $zr <=> move $s3, $s1  
11531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C660 - ori $s2, $zr, 37 <=> li $s2, 37  
11531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C664 - addiu $s5, $sp, 52  
11531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C668 - addiu $s7, $sp, 2  
11532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C66C - lui $s6, 0x088A <=> li $s6, 0x088A0000  
11532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C670 - lui $fp, 0x088A <=> li $fp, 0x088A0000  
11532   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C674 - lw $a0, 26444($fp)  
11533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C678 - lw $a3, 25672($s6)  
11533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C67C - or $a1, $s7, $zr <=> move $a1, $s7  
11533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C680 - or $a2, $s1, $zr <=> move $a2, $s1  
11534   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C684 - jal 0x08840B98  
11534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C688 - or $t0, $s5, $zr <=> move $t0, $s5  
11534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C68C - or $s0, $v0, $zr <=> move $s0, $v0  
11535   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C690 - blezl $s0, 0x0883C6B0  
11535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C694 - subu $s2, $s1, $s3  
11535   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C698 - lhu $a0, 2($sp)  
11536   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C69C - bne $a0, $s2, 0x0883C674  
11536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6A0 - addu $s1, $s1, $s0  
11537   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6A4 - addiu $s1, $s1, -1  
11537   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6A8 - b 0x0883C6B0  
11537   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6AC - subu $s2, $s1, $s3  
11537   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C6B0 - or $a3, $s2, $zr <=> move $a3, $s2  
11538   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6B4 - beq $a3, $zr, 0x0883C76C  
11538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6B8 - nop  
11539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6BC - lh $a2, 12($s4)  
11539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6C0 - andi $a0, $a2, 512  
11539   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6C4 - beql $a0, $zr, 0x0883C730  
11540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6C8 - lh $a1, 14($s4)  
11540   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C6CC - lw $a1, 8($s4)  
11540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6D0 - slt $a0, $s2, $a1  
11541   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6D4 - beq $a0, $zr, 0x0883C708  
11541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6D8 - lw $a2, 0($s4)  
11541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6DC - or $a0, $a2, $zr <=> move $a0, $a2  
11542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6E0 - or $a1, $s3, $zr <=> move $a1, $s3  
11542   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6E4 - jal 0x08841E04  
11542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6E8 - or $a2, $a3, $zr <=> move $a2, $a3  
11543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6EC - lw $a0, 0($s4)  
11543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F0 - lw $a1, 8($s4)  
11543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F4 - addu $a0, $a0, $s2  
11544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F8 - sw $a0, 0($s4)  
11544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6FC - subu $a0, $a1, $s2  
11544   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C700 - b 0x0883C760  
11544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C704 - sw $a0, 8($s4)  
11545   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C708 - or $a0, $a2, $zr <=> move $a0, $a2  
11545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C70C - or $a2, $a1, $zr <=> move $a2, $a1  
11545   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C710 - jal 0x08841E04  
11546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C714 - or $a1, $s3, $zr <=> move $a1, $s3  
11546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C718 - lw $a0, 0($s4)  
11547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C71C - lw $a1, 8($s4)  
11547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C720 - sw $zr, 8($s4)  
11547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C724 - addu $a0, $a0, $a1  
11547   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C728 - b 0x0883C760  
11548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C72C - sw $a0, 0($s4)  
11548   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883C730 - bne $a1, $zr, 0x0883C750  
11548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C734 - or $a0, $a1, $zr <=> move $a0, $a1  
11549   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C738 - bne $a2, $zr, 0x0883C750  
11549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C73C - or $a0, $a1, $zr <=> move $a0, $a1  
11549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C740 - ori $a0, $zr, 1 <=> li $a0, 1  
11550   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C744 - sh $a0, 14($s4)  
11550   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C748 - lh $a1, 14($s4)  
11551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C74C - or $a0, $a1, $zr <=> move $a0, $a1  
11551   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C750 - or $a2, $a3, $zr <=> move $a2, $a3  
11551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C754 - or $a1, $s3, $zr <=> move $a1, $s3  
11552   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C758 - jal 0x0883C44C  
11552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C75C - or $a3, $zr, $zr <=> li $a3, 0  
11552   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C760 - lw $a0, 104($sp)  
11553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C764 - addu $a0, $s2, $a0  
11553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C768 - sw $a0, 104($sp)  
11553   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883C76C - blezl $s0, 0x0883DA64  
11553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C770 - lh $a0, 12($s4)  
11554   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C774 - lw $a0, 8($s4)  
11554   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C778 - bgtz $a0, 0x0883C794  
11555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C77C - ori $a0, $zr, 0 <=> li $a0, 0  
11555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C780 - lh $a0, 12($s4)  
11555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C784 - andi $a0, $a0, 512  
11555   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C788 - bnel $a0, $zr, 0x0883DA64  
11556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C78C - lh $a0, 12($s4)  
11556   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C790 - ori $a0, $zr, 0 <=> li $a0, 0  
11557   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C794 - addiu $s1, $s1, 1  
11557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C798 - sw $a0, 100($sp)  
11557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C79C - ori $s5, $zr, 0 <=> li $s5, 0  
11558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A0 - ori $fp, $zr, 0 <=> li $fp, 0  
11558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A4 - addiu $s6, $zr, -1 <=> li $s6, -1  
11558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A8 - sb $zr, 0($sp)  
11558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7AC - addiu $a2, $s1, 1  
11559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B0 - lb $s0, 0($s1)  
11559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B4 - or $s1, $a2, $zr <=> move $s1, $a2  
11560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B8 - addiu $a3, $s0, -32  
11560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7BC - sltiu $t1, $a3, 89  
11560   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C7C0 - beq $t1, $zr, 0x0883D184  
11560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7C4 - nop  
11561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7C8 - sll $a3, $a3, 0x0002  
11561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7CC - lui $at, 0x0887 <=> li $at, 0x08870000  
11562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D0 - addu $at, $at, $a3  
11562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D4 - lw $at, -20616($at)  
11562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D8 - jr $at  
11562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7DC - nop  
11563   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D184 - beq $s0, $zr, 0x0883DA60  
11563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D188 - addiu $s7, $sp, 8  
11564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D18C - sb $s0, 0($s7)  
11564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D190 - lh $a2, 12($s4)  
11564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D194 - ori $a3, $zr, 1 <=> li $a3, 1  
11565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D198 - sb $zr, 0($sp)  
11565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D19C - sw $a3, 4($sp)  
11565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A0 - lb $t2, 0($sp)  
11566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A4 - andi $a0, $s5, 132  
11566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A8 - andi $t0, $s5, 4  
11566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1AC - sw $a0, 88($sp)  
11567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B0 - andi $a1, $a2, 512  
11567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B4 - ori $t1, $zr, 0 <=> li $t1, 0  
11567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B8 - sw $t0, 96($sp)  
11567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1BC - or $t0, $t1, $zr <=> move $t0, $t1  
11568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1C0 - lw $t1, 100($sp)  
11568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1C4 - lw $s6, 80($sp)  
11569   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1C8 - beql $t0, $zr, 0x0883D1D0  
11569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1CC - or $t1, $a3, $zr <=> move $t1, $a3  
11569   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D1D0 - beq $t2, $zr, 0x0883D1E0  
11569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1D4 - or $s3, $t1, $zr <=> move $s3, $t1  
11570   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1D8 - b 0x0883D1F0  
11570   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1DC - addiu $s3, $t1, 1  
11570   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1E0 - andi $a0, $s5, 2  
11571   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1E4 - beql $a0, $zr, 0x0883D1F4  
11571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1E8 - lw $a0, 88($sp)  
11571   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1EC - addiu $s3, $t1, 2  
11571   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1F0 - lw $a0, 88($sp)  
11572   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D1F4 - bne $a0, $zr, 0x0883D390  
11572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1F8 - ori $s2, $zr, 1 <=> li $s2, 1  
11573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1FC - subu $s2, $fp, $s3  
11573   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D200 - blez $s2, 0x0883D38C  
11573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D204 - slti $a0, $s2, 17  
11573   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D208 - bne $a0, $zr, 0x0883D2CC  
11574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D20C - nop  
11574   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D210 - beql $a1, $zr, 0x0883D28C  
11574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D214 - lh $a0, 14($s4)  
11575   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D218 - lw $a1, 8($s4)  
11575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D21C - slti $a0, $a1, 17  
11575   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D220 - bne $a0, $zr, 0x0883D25C  
11576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D224 - lw $a2, 0($s4)  
11576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D228 - or $a0, $a2, $zr <=> move $a0, $a2  
11576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D22C - lw $a1, 84($sp)  
11577   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D230 - jal 0x08841E04  
11577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D234 - ori $a2, $zr, 16 <=> li $a2, 16  
11578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D238 - lw $a0, 0($s4)  
11578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D23C - lw $a1, 8($s4)  
11578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D240 - addiu $a0, $a0, 16  
11579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D244 - sw $a0, 0($s4)  
11579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D248 - lh $a2, 12($s4)  
11579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D24C - addiu $a0, $a1, -16  
11580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D250 - sw $a0, 8($s4)  
11580   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D254 - b 0x0883D2BC  
11581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D258 - andi $a1, $a2, 512  
11581   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D25C - or $a0, $a2, $zr <=> move $a0, $a2  
11581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D260 - or $a2, $a1, $zr <=> move $a2, $a1  
11581   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D264 - jal 0x08841E04  
11582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D268 - lw $a1, 84($sp)  
11582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D26C - lw $a0, 0($s4)  
11583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D270 - lw $a1, 8($s4)  
11583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D274 - lh $a2, 12($s4)  
11583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D278 - addu $a0, $a0, $a1  
11583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D27C - sw $a0, 0($s4)  
11584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D280 - sw $zr, 8($s4)  
11584   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D284 - b 0x0883D2BC  
11584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D288 - andi $a1, $a2, 512  
11585   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D28C - bnel $a0, $zr, 0x0883D2A4  
11585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D290 - lh $a0, 14($s4)  
11585   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D294 - bne $a2, $zr, 0x0883D2A0  
11586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D298 - ori $a0, $zr, 1 <=> li $a0, 1  
11586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D29C - sh $a0, 14($s4)  
11586   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2A0 - lh $a0, 14($s4)  
11587   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2A4 - lw $a1, 84($sp)  
11587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2A8 - ori $a2, $zr, 16 <=> li $a2, 16  
11587   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2AC - jal 0x0883C44C  
11588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B0 - or $a3, $zr, $zr <=> li $a3, 0  
11588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B4 - lh $a2, 12($s4)  
11588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B8 - andi $a1, $a2, 512  
11589   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2BC - addiu $s2, $s2, -16  
11589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2C0 - slti $a0, $s2, 17  
11589   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2C4 - beq $a0, $zr, 0x0883D210  
11590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2C8 - nop  
11590   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D2CC - beq $a1, $zr, 0x0883D34C  
11590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D0 - lw $a3, 84($sp)  
11590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D4 - lw $a2, 8($s4)  
11591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D8 - slt $a0, $s2, $a2  
11591   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2DC - beq $a0, $zr, 0x0883D31C  
11592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E0 - lw $a1, 0($s4)  
11592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E4 - or $a0, $a1, $zr <=> move $a0, $a1  
11592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E8 - or $a1, $a3, $zr <=> move $a1, $a3  
11592   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2EC - jal 0x08841E04  
11593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F0 - or $a2, $s2, $zr <=> move $a2, $s2  
11593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F4 - lw $a0, 0($s4)  
11594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F8 - lw $a1, 8($s4)  
11594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2FC - addu $a0, $a0, $s2  
11594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D300 - sw $a0, 0($s4)  
11594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D304 - subu $a0, $a1, $s2  
11595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D308 - lh $a2, 12($s4)  
11595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D30C - sw $a0, 8($s4)  
11595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D310 - andi $a1, $a2, 512  
11596   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D314 - b 0x0883D38C  
11596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D318 - lb $t2, 0($sp)  
11596   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D31C - or $a0, $a1, $zr <=> move $a0, $a1  
11597   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D320 - jal 0x08841E04  
11597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D324 - or $a1, $a3, $zr <=> move $a1, $a3  
11598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D328 - lw $a0, 0($s4)  
11598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D32C - lw $a1, 8($s4)  
11598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D330 - lh $a2, 12($s4)  
11598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D334 - addu $a0, $a0, $a1  
11599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D338 - sw $a0, 0($s4)  
11599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D33C - sw $zr, 8($s4)  
11599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D340 - andi $a1, $a2, 512  
11600   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D344 - b 0x0883D38C  
11600   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D348 - lb $t2, 0($sp)  
11600   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D34C - lh $a1, 14($s4)  
11601   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D350 - bne $a1, $zr, 0x0883D370  
11601   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D354 - or $a0, $a1, $zr <=> move $a0, $a1  
11602   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D358 - bne $a2, $zr, 0x0883D370  
11602   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D35C - or $a0, $a1, $zr <=> move $a0, $a1  
11602   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D360 - ori $a0, $zr, 1 <=> li $a0, 1  
11603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D364 - sh $a0, 14($s4)  
11603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D368 - lh $a1, 14($s4)  
11603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D36C - or $a0, $a1, $zr <=> move $a0, $a1  
11604   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D370 - or $a1, $a3, $zr <=> move $a1, $a3  
11604   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D374 - or $a2, $s2, $zr <=> move $a2, $s2  
11605   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D378 - jal 0x0883C44C  
11605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D37C - or $a3, $zr, $zr <=> li $a3, 0  
11605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D380 - lh $a2, 12($s4)  
11605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D384 - lb $t2, 0($sp)  
11606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D388 - andi $a1, $a2, 512  
11606   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D38C - ori $s2, $zr, 1 <=> li $s2, 1  
11607   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D390 - beq $t2, $zr, 0x0883D448  
11607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D394 - addiu $a3, $sp, 48  
11607   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D398 - beql $a1, $zr, 0x0883D410  
11607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D39C - lh $a1, 14($s4)  
11608   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D3A0 - lw $a2, 8($s4)  
11608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3A4 - slti $a0, $a2, 2  
11609   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3A8 - bne $a0, $zr, 0x0883D3E4  
11609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3AC - lw $a1, 0($s4)  
11609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3B0 - or $a0, $a1, $zr <=> move $a0, $a1  
11609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3B4 - or $a1, $sp, $zr <=> move $a1, $sp  
11610   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3B8 - jal 0x08841E04  
11610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3BC - ori $a2, $zr, 1 <=> li $a2, 1  
11611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C0 - lw $a0, 0($s4)  
11611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C4 - lw $a1, 8($s4)  
11611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C8 - addiu $a0, $a0, 1  
11612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3CC - sw $a0, 0($s4)  
11612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D0 - lh $a2, 12($s4)  
11612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D4 - addiu $a0, $a1, -1  
11613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D8 - sw $a0, 8($s4)  
11613   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3DC - b 0x0883D508  
11613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3E0 - andi $a1, $a2, 512  
11614   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D3E4 - or $a0, $a1, $zr <=> move $a0, $a1  
11614   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3E8 - jal 0x08841E04  
11614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3EC - or $a1, $sp, $zr <=> move $a1, $sp  
11615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F0 - lw $a0, 0($s4)  
11615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F4 - lw $a1, 8($s4)  
11615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F8 - lh $a2, 12($s4)  
11616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3FC - addu $a0, $a0, $a1  
11616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D400 - sw $a0, 0($s4)  
11616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D404 - sw $zr, 8($s4)  
11616   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D408 - b 0x0883D508  
11617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D40C - andi $a1, $a2, 512  
11617   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D410 - bne $a1, $zr, 0x0883D42C  
11618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D414 - or $a0, $a1, $zr <=> move $a0, $a1  
11618   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D418 - bne $a2, $zr, 0x0883D42C  
11618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D41C - or $a0, $a1, $zr <=> move $a0, $a1  
11619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D420 - sh $s2, 14($s4)  
11619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D424 - lh $a1, 14($s4)  
11619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D428 - or $a0, $a1, $zr <=> move $a0, $a1  
11620   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D42C - or $a1, $sp, $zr <=> move $a1, $sp  
11620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D430 - ori $a2, $zr, 1 <=> li $a2, 1  
11620   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D434 - jal 0x0883C44C  
11621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D438 - or $a3, $zr, $zr <=> li $a3, 0  
11621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D43C - lh $a2, 12($s4)  
11621   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D440 - b 0x0883D508  
11622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D444 - andi $a1, $a2, 512  
11622   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D448 - andi $a0, $s5, 2  
11622   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D44C - beq $a0, $zr, 0x0883D508  
11623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D450 - ori $a0, $zr, 48 <=> li $a0, 48  
11623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D454 - sb $a0, 48($sp)  
11623   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D458 - beq $a1, $zr, 0x0883D4D0  
11624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D45C - sb $s0, 49($sp)  
11624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D460 - lw $a2, 8($s4)  
11624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D464 - slti $a0, $a2, 3  
11625   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D468 - bne $a0, $zr, 0x0883D4A4  
11625   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D46C - lw $a1, 0($s4)  
11626   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D470 - or $a0, $a1, $zr <=> move $a0, $a1  
11626   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D474 - or $a1, $a3, $zr <=> move $a1, $a3  
11626   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D478 - jal 0x08841E04  
11627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D47C - ori $a2, $zr, 2 <=> li $a2, 2  
11627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D480 - lw $a0, 0($s4)  
11628   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D484 - lw $a1, 8($s4)  
11628   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D488 - addiu $a0, $a0, 2  
11628   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D48C - sw $a0, 0($s4)  
11628   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D490 - lh $a2, 12($s4)  
11629   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D494 - addiu $a0, $a1, -2  
11629   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D498 - sw $a0, 8($s4)  
11630   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D49C - b 0x0883D508  
11630   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4A0 - andi $a1, $a2, 512  
11630   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4A4 - or $a0, $a1, $zr <=> move $a0, $a1  
11630   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4A8 - jal 0x08841E04  
11631   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4AC - or $a1, $a3, $zr <=> move $a1, $a3  
11631   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B0 - lw $a0, 0($s4)  
11632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B4 - lw $a1, 8($s4)  
11632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B8 - lh $a2, 12($s4)  
11632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4BC - addu $a0, $a0, $a1  
11633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4C0 - sw $a0, 0($s4)  
11633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4C4 - sw $zr, 8($s4)  
11634   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4C8 - b 0x0883D508  
11634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4CC - andi $a1, $a2, 512  
11634   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4D0 - lh $a1, 14($s4)  
11635   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4D4 - bne $a1, $zr, 0x0883D4F0  
11635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4D8 - or $a0, $a1, $zr <=> move $a0, $a1  
11635   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4DC - bne $a2, $zr, 0x0883D4F0  
11635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E0 - or $a0, $a1, $zr <=> move $a0, $a1  
11636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E4 - sh $s2, 14($s4)  
11636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E8 - lh $a1, 14($s4)  
11637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4EC - or $a0, $a1, $zr <=> move $a0, $a1  
11637   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4F0 - addiu $a1, $sp, 48  
11637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4F4 - ori $a2, $zr, 2 <=> li $a2, 2  
11638   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4F8 - jal 0x0883C44C  
11638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4FC - or $a3, $zr, $zr <=> li $a3, 0  
11638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D500 - lh $a2, 12($s4)  
11639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D504 - andi $a1, $a2, 512  
11639   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D508 - lw $a0, 88($sp)  
11639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D50C - ori $a3, $zr, 128 <=> li $a3, 128  
11640   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D510 - bne $a0, $a3, 0x0883D690  
11640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D514 - subu $s0, $fp, $s3  
11640   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D518 - blez $s0, 0x0883D690  
11641   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D51C - slti $a0, $s0, 17  
11641   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D520 - bne $a0, $zr, 0x0883D5E4  
11641   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D524 - nop  
11642   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D528 - beql $a1, $zr, 0x0883D5A4  
11642   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D52C - lh $a0, 14($s4)  
11642   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D530 - lw $a1, 8($s4)  
11643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D534 - slti $a0, $a1, 17  
11643   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D538 - bne $a0, $zr, 0x0883D574  
11643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D53C - lw $a2, 0($s4)  
11644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D540 - or $a0, $a2, $zr <=> move $a0, $a2  
11644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D544 - or $a1, $s6, $zr <=> move $a1, $s6  
11644   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D548 - jal 0x08841E04  
11645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D54C - ori $a2, $zr, 16 <=> li $a2, 16  
11645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D550 - lw $a0, 0($s4)  
11646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D554 - lw $a1, 8($s4)  
11646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D558 - addiu $a0, $a0, 16  
11646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D55C - sw $a0, 0($s4)  
11647   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D560 - lh $a2, 12($s4)  
11647   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D564 - addiu $a0, $a1, -16  
11647   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D568 - sw $a0, 8($s4)  
11647   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D56C - b 0x0883D5D4  
11648   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D570 - andi $a1, $a2, 512  
11648   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D574 - or $a0, $a2, $zr <=> move $a0, $a2  
11648   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D578 - or $a2, $a1, $zr <=> move $a2, $a1  
11649   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D57C - jal 0x08841E04  
11649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D580 - or $a1, $s6, $zr <=> move $a1, $s6  
11649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D584 - lw $a0, 0($s4)  
11650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D588 - lw $a1, 8($s4)  
11650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D58C - lh $a2, 12($s4)  
11651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D590 - addu $a0, $a0, $a1  
11651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D594 - sw $a0, 0($s4)  
11651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D598 - sw $zr, 8($s4)  
11652   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D59C - b 0x0883D5D4  
11652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5A0 - andi $a1, $a2, 512  
11652   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5A4 - bnel $a0, $zr, 0x0883D5BC  
11653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5A8 - lh $a0, 14($s4)  
11653   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5AC - bnel $a2, $zr, 0x0883D5BC  
11653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5B0 - lh $a0, 14($s4)  
11654   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5B4 - sh $s2, 14($s4)  
11654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5B8 - lh $a0, 14($s4)  
11654   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5BC - or $a1, $s6, $zr <=> move $a1, $s6  
11655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5C0 - ori $a2, $zr, 16 <=> li $a2, 16  
11655   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5C4 - jal 0x0883C44C  
11656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5C8 - or $a3, $zr, $zr <=> li $a3, 0  
11656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5CC - lh $a2, 12($s4)  
11656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5D0 - andi $a1, $a2, 512  
11657   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5D4 - addiu $s0, $s0, -16  
11657   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5D8 - slti $a0, $s0, 17  
11657   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5DC - beq $a0, $zr, 0x0883D528  
11658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5E0 - nop  
11658   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5E4 - beql $a1, $zr, 0x0883D65C  
11658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5E8 - lh $a1, 14($s4)  
11659   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5EC - lw $a2, 8($s4)  
11659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5F0 - slt $a0, $s0, $a2  
11660   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5F4 - beq $a0, $zr, 0x0883D630  
11660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5F8 - lw $a1, 0($s4)  
11660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5FC - or $a0, $a1, $zr <=> move $a0, $a1  
11661   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D600 - or $a1, $s6, $zr <=> move $a1, $s6  
11661   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D604 - jal 0x08841E04  
11661   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D608 - or $a2, $s0, $zr <=> move $a2, $s0  
11662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D60C - lw $a0, 0($s4)  
11662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D610 - lw $a1, 8($s4)  
11662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D614 - addu $a0, $a0, $s0  
11663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D618 - sw $a0, 0($s4)  
11663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D61C - lh $a2, 12($s4)  
11664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D620 - subu $a0, $a1, $s0  
11664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D624 - sw $a0, 8($s4)  
11664   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D628 - b 0x0883D690  
11664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D62C - andi $a1, $a2, 512  
11665   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D630 - or $a0, $a1, $zr <=> move $a0, $a1  
11665   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D634 - jal 0x08841E04  
11666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D638 - or $a1, $s6, $zr <=> move $a1, $s6  
11666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D63C - lw $a0, 0($s4)  
11667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D640 - lw $a1, 8($s4)  
11667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D644 - lh $a2, 12($s4)  
11667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D648 - addu $a0, $a0, $a1  
11667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D64C - sw $a0, 0($s4)  
11668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D650 - sw $zr, 8($s4)  
11668   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D654 - b 0x0883D690  
11668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D658 - andi $a1, $a2, 512  
11669   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D65C - bne $a1, $zr, 0x0883D678  
11669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D660 - or $a0, $a1, $zr <=> move $a0, $a1  
11669   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D664 - bne $a2, $zr, 0x0883D678  
11670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D668 - or $a0, $a1, $zr <=> move $a0, $a1  
11670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D66C - sh $s2, 14($s4)  
11670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D670 - lh $a1, 14($s4)  
11671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D674 - or $a0, $a1, $zr <=> move $a0, $a1  
11671   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D678 - or $a1, $s6, $zr <=> move $a1, $s6  
11672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D67C - or $a2, $s0, $zr <=> move $a2, $s0  
11672   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D680 - jal 0x0883C44C  
11672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D684 - or $a3, $zr, $zr <=> li $a3, 0  
11673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D688 - lh $a2, 12($s4)  
11673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D68C - andi $a1, $a2, 512  
11674   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D690 - lw $s0, 100($sp)  
11674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D694 - lw $a3, 4($sp)  
11674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D698 - subu $s0, $s0, $a3  
11675   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D69C - blez $s0, 0x0883D820  
11675   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6A0 - slti $a0, $s0, 17  
11675   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6A4 - bne $a0, $zr, 0x0883D768  
11676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6A8 - nop  
11676   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D6AC - beql $a1, $zr, 0x0883D728  
11676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6B0 - lh $a0, 14($s4)  
11677   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D6B4 - lw $a1, 8($s4)  
11677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6B8 - slti $a0, $a1, 17  
11678   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6BC - bne $a0, $zr, 0x0883D6F8  
11678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C0 - lw $a2, 0($s4)  
11678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C4 - or $a0, $a2, $zr <=> move $a0, $a2  
11679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C8 - or $a1, $s6, $zr <=> move $a1, $s6  
11679   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6CC - jal 0x08841E04  
11680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D0 - ori $a2, $zr, 16 <=> li $a2, 16  
11680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D4 - lw $a0, 0($s4)  
11680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D8 - lw $a1, 8($s4)  
11681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6DC - addiu $a0, $a0, 16  
11681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E0 - sw $a0, 0($s4)  
11681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E4 - lh $a2, 12($s4)  
11681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E8 - addiu $a0, $a1, -16  
11682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6EC - sw $a0, 8($s4)  
11682   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6F0 - b 0x0883D758  
11683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6F4 - andi $a1, $a2, 512  
11683   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D6F8 - or $a0, $a2, $zr <=> move $a0, $a2  
11683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6FC - or $a2, $a1, $zr <=> move $a2, $a1  
11684   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D700 - jal 0x08841E04  
11684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D704 - or $a1, $s6, $zr <=> move $a1, $s6  
11684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D708 - lw $a0, 0($s4)  
11685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D70C - lw $a1, 8($s4)  
11685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D710 - lh $a2, 12($s4)  
11685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D714 - addu $a0, $a0, $a1  
11686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D718 - sw $a0, 0($s4)  
11686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D71C - sw $zr, 8($s4)  
11687   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D720 - b 0x0883D758  
11687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D724 - andi $a1, $a2, 512  
11687   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D728 - bnel $a0, $zr, 0x0883D740  
11688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D72C - lh $a0, 14($s4)  
11688   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D730 - bnel $a2, $zr, 0x0883D740  
11689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D734 - lh $a0, 14($s4)  
11689   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D738 - sh $s2, 14($s4)  
11690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D73C - lh $a0, 14($s4)  
11690   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D740 - or $a1, $s6, $zr <=> move $a1, $s6  
11691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D744 - ori $a2, $zr, 16 <=> li $a2, 16  
11691   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D748 - jal 0x0883C44C  
11691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D74C - or $a3, $zr, $zr <=> li $a3, 0  
11692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D750 - lh $a2, 12($s4)  
11692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D754 - andi $a1, $a2, 512  
11692   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D758 - addiu $s0, $s0, -16  
11693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D75C - slti $a0, $s0, 17  
11693   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D760 - beq $a0, $zr, 0x0883D6AC  
11694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D764 - nop  
11694   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D768 - beql $a1, $zr, 0x0883D7E8  
11694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D76C - lh $a3, 14($s4)  
11695   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D770 - lw $a2, 8($s4)  
11695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D774 - slt $a0, $s0, $a2  
11695   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D778 - beq $a0, $zr, 0x0883D7B8  
11696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D77C - lw $a1, 0($s4)  
11696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D780 - or $a0, $a1, $zr <=> move $a0, $a1  
11696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D784 - or $a1, $s6, $zr <=> move $a1, $s6  
11697   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D788 - jal 0x08841E04  
11697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D78C - or $a2, $s0, $zr <=> move $a2, $s0  
11698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D790 - lw $a0, 0($s4)  
11699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D794 - lw $a1, 8($s4)  
11699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D798 - addu $a0, $a0, $s0  
11700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D79C - sw $a0, 0($s4)  
11700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A0 - subu $a0, $a1, $s0  
11700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A4 - lh $a2, 12($s4)  
11701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A8 - sw $a0, 8($s4)  
11701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7AC - andi $a1, $a2, 512  
11865   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7B0 - b 0x0883D820  
11866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7B4 - lw $a3, 4($sp)  
11868   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D7B8 - or $a0, $a1, $zr <=> move $a0, $a1  
11869   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7BC - jal 0x08841E04  
11869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C0 - or $a1, $s6, $zr <=> move $a1, $s6  
11869   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C4 - lw $a0, 0($s4)  
11870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C8 - lw $a1, 8($s4)  
11870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7CC - lh $a2, 12($s4)  
11870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D0 - addu $a0, $a0, $a1  
11870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D4 - sw $a0, 0($s4)  
11870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D8 - sw $zr, 8($s4)  
11870   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7DC - andi $a1, $a2, 512  
11871   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7E0 - b 0x0883D820  
11871   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7E4 - lw $a3, 4($sp)  
11871   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D7E8 - bne $a3, $zr, 0x0883D804  
11872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7EC - or $a0, $a3, $zr <=> move $a0, $a3  
11872   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7F0 - bne $a2, $zr, 0x0883D804  
11872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7F4 - or $a0, $a3, $zr <=> move $a0, $a3  
11872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7F8 - sh $s2, 14($s4)  
11872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7FC - lh $a3, 14($s4)  
11872   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D800 - or $a0, $a3, $zr <=> move $a0, $a3  
11872   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D804 - or $a1, $s6, $zr <=> move $a1, $s6  
11873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D808 - or $a2, $s0, $zr <=> move $a2, $s0  
11873   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D80C - jal 0x0883C44C  
11873   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D810 - or $a3, $zr, $zr <=> li $a3, 0  
11874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D814 - lh $a2, 12($s4)  
11874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D818 - lw $a3, 4($sp)  
11874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D81C - andi $a1, $a2, 512  
11874   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D820 - beql $a1, $zr, 0x0883D890  
11875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D824 - lh $a1, 14($s4)  
11875   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D828 - lw $a1, 8($s4)  
11875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D82C - slt $a0, $a3, $a1  
11875   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D830 - beq $a0, $zr, 0x0883D868  
11875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D834 - lw $a2, 0($s4)  
11875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D838 - or $a0, $a2, $zr <=> move $a0, $a2  
11875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D83C - or $a1, $s7, $zr <=> move $a1, $s7  
11876   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D840 - jal 0x08841E04  
11876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D844 - or $a2, $a3, $zr <=> move $a2, $a3  
11876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D848 - lw $a0, 0($s4)  
11877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D84C - lw $a1, 4($sp)  
11877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D850 - lw $a2, 8($s4)  
11877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D854 - addu $a0, $a0, $a1  
11877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D858 - sw $a0, 0($s4)  
11877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D85C - subu $a0, $a2, $a1  
11878   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D860 - b 0x0883D8BC  
11878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D864 - sw $a0, 8($s4)  
11878   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D868 - or $a0, $a2, $zr <=> move $a0, $a2  
11878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D86C - or $a2, $a1, $zr <=> move $a2, $a1  
11878   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D870 - jal 0x08841E04  
11878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D874 - or $a1, $s7, $zr <=> move $a1, $s7  
11878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D878 - lw $a0, 0($s4)  
11879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D87C - lw $a1, 8($s4)  
11879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D880 - sw $zr, 8($s4)  
11879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D884 - addu $a0, $a0, $a1  
11880   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D888 - b 0x0883D8BC  
11880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D88C - sw $a0, 0($s4)  
11880   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D890 - bne $a1, $zr, 0x0883D8AC  
11880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D894 - or $a0, $a1, $zr <=> move $a0, $a1  
11881   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D898 - bne $a2, $zr, 0x0883D8AC  
11881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D89C - or $a0, $a1, $zr <=> move $a0, $a1  
11881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A0 - sh $s2, 14($s4)  
11881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A4 - lh $a1, 14($s4)  
11881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A8 - or $a0, $a1, $zr <=> move $a0, $a1  
11881   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8AC - or $a2, $a3, $zr <=> move $a2, $a3  
11882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8B0 - or $a1, $s7, $zr <=> move $a1, $s7  
11882   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8B4 - jal 0x0883C44C  
11882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8B8 - or $a3, $zr, $zr <=> li $a3, 0  
11882   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8BC - lw $a0, 96($sp)  
11883   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8C0 - beq $a0, $zr, 0x0883DA44  
11883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8C4 - or $a1, $s3, $zr <=> move $a1, $s3  
11883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8C8 - subu $s0, $fp, $s3  
11884   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8CC - blez $s0, 0x0883DA44  
11884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D0 - or $a1, $s3, $zr <=> move $a1, $s3  
11884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D4 - lh $a2, 12($s4)  
11884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D8 - slti $a0, $s0, 17  
11884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8DC - andi $a1, $a2, 512  
11885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8E0 - lw $s2, 84($sp)  
11885   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8E4 - bne $a0, $zr, 0x0883D9A8  
11885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8E8 - ori $s5, $zr, 1 <=> li $s5, 1  
11885   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D8EC - beql $a1, $zr, 0x0883D968  
11886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8F0 - lh $a0, 14($s4)  
11886   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8F4 - lw $a1, 8($s4)  
11886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8F8 - slti $a0, $a1, 17  
11886   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8FC - bne $a0, $zr, 0x0883D938  
11887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D900 - lw $a2, 0($s4)  
11887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D904 - or $a0, $a2, $zr <=> move $a0, $a2  
11887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D908 - or $a1, $s2, $zr <=> move $a1, $s2  
11887   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D90C - jal 0x08841E04  
11887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D910 - ori $a2, $zr, 16 <=> li $a2, 16  
11888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D914 - lw $a0, 0($s4)  
11888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D918 - lw $a1, 8($s4)  
11888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D91C - addiu $a0, $a0, 16  
11888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D920 - sw $a0, 0($s4)  
11888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D924 - lh $a2, 12($s4)  
11889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D928 - addiu $a0, $a1, -16  
11889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D92C - sw $a0, 8($s4)  
11889   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D930 - b 0x0883D998  
11889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D934 - andi $a1, $a2, 512  
11889   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D938 - or $a0, $a2, $zr <=> move $a0, $a2  
11889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D93C - or $a2, $a1, $zr <=> move $a2, $a1  
11890   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D940 - jal 0x08841E04  
11890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D944 - or $a1, $s2, $zr <=> move $a1, $s2  
11890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D948 - lw $a0, 0($s4)  
11890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D94C - lw $a1, 8($s4)  
11890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D950 - lh $a2, 12($s4)  
11891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D954 - addu $a0, $a0, $a1  
11891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D958 - sw $a0, 0($s4)  
11891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D95C - sw $zr, 8($s4)  
11891   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D960 - b 0x0883D998  
11891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D964 - andi $a1, $a2, 512  
11891   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D968 - bnel $a0, $zr, 0x0883D980  
11892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D96C - lh $a0, 14($s4)  
11892   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D970 - bnel $a2, $zr, 0x0883D980  
11892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D974 - lh $a0, 14($s4)  
11893   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D978 - sh $s5, 14($s4)  
11893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D97C - lh $a0, 14($s4)  
11893   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D980 - or $a1, $s2, $zr <=> move $a1, $s2  
11893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D984 - ori $a2, $zr, 16 <=> li $a2, 16  
11893   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D988 - jal 0x0883C44C  
11893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D98C - or $a3, $zr, $zr <=> li $a3, 0  
11894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D990 - lh $a2, 12($s4)  
11894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D994 - andi $a1, $a2, 512  
11894   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D998 - addiu $s0, $s0, -16  
11894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D99C - slti $a0, $s0, 17  
11895   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9A0 - beq $a0, $zr, 0x0883D8EC  
11895   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9A4 - nop  
11895   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D9A8 - beql $a1, $zr, 0x0883DA14  
11895   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9AC - lh $a1, 14($s4)  
11895   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D9B0 - lw $a1, 8($s4)  
11896   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9B4 - slt $a0, $s0, $a1  
11896   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9B8 - beq $a0, $zr, 0x0883D9EC  
11896   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9BC - lw $a2, 0($s4)  
11896   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9C0 - or $a0, $a2, $zr <=> move $a0, $a2  
11896   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9C4 - or $a1, $s2, $zr <=> move $a1, $s2  
11896   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9C8 - jal 0x08841E04  
11897   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9CC - or $a2, $s0, $zr <=> move $a2, $s0  
11897   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D0 - lw $a0, 0($s4)  
11897   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D4 - lw $a1, 8($s4)  
11897   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D8 - addu $a0, $a0, $s0  
11898   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9DC - sw $a0, 0($s4)  
11898   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9E0 - subu $a0, $a1, $s0  
11898   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9E4 - b 0x0883DA40  
11898   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9E8 - sw $a0, 8($s4)  
11898   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D9EC - or $a0, $a2, $zr <=> move $a0, $a2  
11899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9F0 - or $a2, $a1, $zr <=> move $a2, $a1  
11899   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9F4 - jal 0x08841E04  
11899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9F8 - or $a1, $s2, $zr <=> move $a1, $s2  
11899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9FC - lw $a0, 0($s4)  
11900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA00 - lw $a1, 8($s4)  
11900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA04 - sw $zr, 8($s4)  
11900   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA08 - addu $a0, $a0, $a1  
11900   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA0C - b 0x0883DA40  
11901   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA10 - sw $a0, 0($s4)  
11901   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883DA14 - bne $a1, $zr, 0x0883DA30  
11901   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA18 - or $a0, $a1, $zr <=> move $a0, $a1  
11901   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA1C - bne $a2, $zr, 0x0883DA30  
11901   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA20 - or $a0, $a1, $zr <=> move $a0, $a1  
11901   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA24 - sh $s5, 14($s4)  
11902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA28 - lh $a1, 14($s4)  
11902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA2C - or $a0, $a1, $zr <=> move $a0, $a1  
11902   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA30 - or $a1, $s2, $zr <=> move $a1, $s2  
11902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA34 - or $a2, $s0, $zr <=> move $a2, $s0  
11902   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA38 - jal 0x0883C44C  
11902   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA3C - or $a3, $zr, $zr <=> li $a3, 0  
11903   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA40 - or $a1, $s3, $zr <=> move $a1, $s3  
11903   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA44 - slt $a0, $a1, $fp  
11903   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA48 - bnel $a0, $zr, 0x0883DA50  
11903   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA4C - or $a1, $fp, $zr <=> move $a1, $fp  
11904   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA50 - lw $a0, 104($sp)  
11904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA54 - addu $a0, $a0, $a1  
11904   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA58 - b 0x0883C65C  
11904   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA5C - sw $a0, 104($sp)  
11904   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA60 - lh $a0, 12($s4)  
11905   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA64 - andi $a0, $a0, 512  
11905   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA68 - bne $a0, $zr, 0x0883DA84  
11905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA6C - nop  
11905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA70 - lh $a0, 14($s4)  
11905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA74 - or $a1, $zr, $zr <=> li $a1, 0  
11905   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA78 - or $a2, $zr, $zr <=> li $a2, 0  
11905   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA7C - jal 0x0883C44C  
11906   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA80 - ori $a3, $zr, 1 <=> li $a3, 1  
11906   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA84 - lw $v0, 104($sp)  
11906   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA88 - lw $s0, 128($sp)  
11907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA8C - lw $s1, 132($sp)  
11907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA90 - lw $s2, 136($sp)  
11907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA94 - lw $s3, 140($sp)  
11907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA98 - lw $s4, 144($sp)  
11907   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA9C - lw $s5, 148($sp)  
11908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA0 - lw $s6, 152($sp)  
11908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA4 - lw $s7, 156($sp)  
11908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA8 - lw $fp, 160($sp)  
11908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAAC - lw $ra, 164($sp)  
11908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAB0 - jr $ra  
11908   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAB4 - addiu $sp, $sp, 176  
11919   MainThread_e   DEBUG   compiler   Compiling _S1_2_8840B98  
11920   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840B98 - addiu $sp, $sp, -32  
11920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840B9C - sw $s0, 4($sp)  
11920   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BA0 - sw $s1, 8($sp)  
11921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BA4 - sw $s2, 12($sp)  
11921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BA8 - sw $s3, 16($sp)  
11921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BAC - sw $s4, 20($sp)  
11921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BB0 - sw $s5, 24($sp)  
11921   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BB4 - or $s5, $a2, $zr <=> move $s5, $a2  
11922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BB8 - or $s0, $a0, $zr <=> move $s0, $a0  
11922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BBC - or $s1, $a1, $zr <=> move $s1, $a1  
11922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BC0 - or $s2, $a2, $zr <=> move $s2, $a2  
11922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BC4 - or $s3, $a3, $zr <=> move $s3, $a3  
11922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BC8 - or $s4, $t0, $zr <=> move $s4, $t0  
11922   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BCC - sw $ra, 28($sp)  
11923   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840BD0 - beql $a1, $zr, 0x08840BD8  
11924   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BD4 - or $s1, $sp, $zr <=> move $s1, $sp  
11924   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840BD8 - beql $s2, $zr, 0x08840BEC  
11924   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BDC - lw $a0, 52($s0)  
11924   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840BE0 - beq $s3, $zr, 0x08840BFC  
11924   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BE4 - nop  
11925   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BE8 - lw $a0, 52($s0)  
11925   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840BEC - beq $a0, $zr, 0x08841134  
11925   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BF0 - nop  
11925   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840BF4 - b 0x08840C24  
11925   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840BF8 - nop  
11925   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840BFC - addiu $v0, $zr, -1 <=> li $v0, -1  
11926   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C00 - lw $s0, 4($sp)  
11926   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C04 - lw $s1, 8($sp)  
11926   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C08 - lw $s2, 12($sp)  
11927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C0C - lw $s3, 16($sp)  
11927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C10 - lw $s4, 20($sp)  
11927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C14 - lw $s5, 24($sp)  
11927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C18 - lw $ra, 28($sp)  
11927   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C1C - jr $ra  
11928   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C20 - addiu $sp, $sp, 32  
11928   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840C24 - jal 0x08841F28  
11929   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C28 - nop  
11929   MainThread_e   DEBUG   compiler   Inlining call at 0x08840C24 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
11929   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C2C - slti $a0, $v0, 2  
11930   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C30 - bne $a0, $zr, 0x08841134  
11930   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C34 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
11930   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C38 - lw $a0, 52($s0)  
11931   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C3C - jal 0x08841EB0  
11931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C40 - addiu $a1, $a1, -19072  
11931   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C44 - bne $v0, $zr, 0x08840D40  
11931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C48 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
11932   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C4C - beq $s2, $zr, 0x08841174  
11932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C50 - lbu $a0, 0($s5)  
11932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C54 - slti $a1, $a0, 129  
11932   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C58 - bne $a1, $zr, 0x08840C70  
11932   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C5C - slti $a1, $a0, 224  
11936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C60 - slti $a1, $a0, 160  
11936   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C64 - bne $a1, $zr, 0x08840C84  
11937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C68 - sltiu $a1, $s3, 2  
11937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C6C - slti $a1, $a0, 224  
11937   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840C70 - bne $a1, $zr, 0x08841134  
11937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C74 - slti $a1, $a0, 240  
11937   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C78 - beq $a1, $zr, 0x08841134  
11937   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C7C - nop  
11938   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C80 - sltiu $a1, $s3, 2  
11938   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840C84 - bne $a1, $zr, 0x08840CA0  
11938   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C88 - lbu $s5, 1($s5)  
11938   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C8C - slti $a1, $s5, 64  
11939   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C90 - beq $a1, $zr, 0x08840CC8  
11939   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C94 - slti $a1, $s5, 127  
11939   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840C98 - b 0x08840CD4  
11940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840C9C - slti $a1, $s5, 128  
11940   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840CA0 - addiu $v0, $zr, -1 <=> li $v0, -1  
11940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CA4 - lw $s0, 4($sp)  
11940   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CA8 - lw $s1, 8($sp)  
11941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CAC - lw $s2, 12($sp)  
11941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CB0 - lw $s3, 16($sp)  
11941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CB4 - lw $s4, 20($sp)  
11941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CB8 - lw $s5, 24($sp)  
11941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CBC - lw $ra, 28($sp)  
11941   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CC0 - jr $ra  
11942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CC4 - addiu $sp, $sp, 32  
11942   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840CC8 - bnel $a1, $zr, 0x08840CE8  
11942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CCC - sll $a0, $a0, 0x0008  
11942   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840CD0 - slti $a1, $s5, 128  
11942   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840CD4 - bne $a1, $zr, 0x08840D18  
11942   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CD8 - slti $a1, $s5, 253  
11943   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840CDC - beq $a1, $zr, 0x08840D18  
11943   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CE0 - nop  
11944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CE4 - sll $a0, $a0, 0x0008  
11944   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840CE8 - addu $a0, $a0, $s5  
11944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CEC - sh $a0, 0($s1)  
11944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CF0 - ori $v0, $zr, 2 <=> li $v0, 2  
11944   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CF4 - lw $s0, 4($sp)  
11945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CF8 - lw $s1, 8($sp)  
11945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840CFC - lw $s2, 12($sp)  
11945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D00 - lw $s3, 16($sp)  
11945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D04 - lw $s4, 20($sp)  
11945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D08 - lw $s5, 24($sp)  
11945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D0C - lw $ra, 28($sp)  
11945   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D10 - jr $ra  
11946   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D14 - addiu $sp, $sp, 32  
11946   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840D18 - addiu $v0, $zr, -1 <=> li $v0, -1  
11947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D1C - lw $s0, 4($sp)  
11947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D20 - lw $s1, 8($sp)  
11947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D24 - lw $s2, 12($sp)  
11947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D28 - lw $s3, 16($sp)  
11947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D2C - lw $s4, 20($sp)  
11947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D30 - lw $s5, 24($sp)  
11947   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D34 - lw $ra, 28($sp)  
11948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D38 - jr $ra  
11948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D3C - addiu $sp, $sp, 32  
11948   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840D40 - lw $a0, 52($s0)  
11948   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D44 - jal 0x08841EB0  
11948   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D48 - addiu $a1, $a1, -19064  
11948   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D4C - bne $v0, $zr, 0x08840E0C  
11949   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D50 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
11949   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D54 - beq $s2, $zr, 0x08841174  
11950   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D58 - lbu $a0, 0($s5)  
11950   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D5C - slti $a1, $a0, 161  
11950   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D60 - bne $a1, $zr, 0x08841134  
11950   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D64 - slti $a1, $a0, 255  
11950   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D68 - beq $a1, $zr, 0x08841134  
11951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D6C - sltiu $a1, $s3, 2  
11951   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D70 - bne $a1, $zr, 0x08840DB4  
11951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D74 - lbu $s5, 1($s5)  
11951   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D78 - slti $a1, $s5, 161  
11952   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D7C - bne $a1, $zr, 0x08840D8C  
11952   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D80 - slti $a1, $s5, 255  
11952   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840D84 - bne $a1, $zr, 0x08840DDC  
11952   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D88 - sll $a0, $a0, 0x0008  
11953   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840D8C - addiu $v0, $zr, -1 <=> li $v0, -1  
11953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D90 - lw $s0, 4($sp)  
11953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D94 - lw $s1, 8($sp)  
11953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D98 - lw $s2, 12($sp)  
11953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840D9C - lw $s3, 16($sp)  
11953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DA0 - lw $s4, 20($sp)  
11953   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DA4 - lw $s5, 24($sp)  
11954   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DA8 - lw $ra, 28($sp)  
11955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DAC - jr $ra  
11955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DB0 - addiu $sp, $sp, 32  
11955   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840DB4 - addiu $v0, $zr, -1 <=> li $v0, -1  
11955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DB8 - lw $s0, 4($sp)  
11955   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DBC - lw $s1, 8($sp)  
11956   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DC0 - lw $s2, 12($sp)  
11956   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DC4 - lw $s3, 16($sp)  
11956   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DC8 - lw $s4, 20($sp)  
11956   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DCC - lw $s5, 24($sp)  
11957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DD0 - lw $ra, 28($sp)  
11957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DD4 - jr $ra  
11957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DD8 - addiu $sp, $sp, 32  
11957   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840DDC - addu $a0, $a0, $s5  
11957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DE0 - sh $a0, 0($s1)  
11957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DE4 - ori $v0, $zr, 2 <=> li $v0, 2  
11958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DE8 - lw $s0, 4($sp)  
11958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DEC - lw $s1, 8($sp)  
11958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DF0 - lw $s2, 12($sp)  
11958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DF4 - lw $s3, 16($sp)  
11959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DF8 - lw $s4, 20($sp)  
11959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840DFC - lw $s5, 24($sp)  
11959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E00 - lw $ra, 28($sp)  
11959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E04 - jr $ra  
11959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E08 - addiu $sp, $sp, 32  
11960   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840E0C - lw $a0, 52($s0)  
11960   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840E10 - jal 0x08841EB0  
11960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E14 - addiu $a1, $a1, -19056  
11961   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840E18 - bne $v0, $zr, 0x08841134  
11961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E1C - nop  
11961   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840E20 - beql $s2, $zr, 0x08840E40  
11961   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E24 - sw $zr, 0($s4)  
11961   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840E28 - lw $a1, 0($s4)  
11961   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840E2C - beq $a1, $zr, 0x08840E68  
11962   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E30 - ori $a0, $zr, 3 <=> li $a0, 3  
11962   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840E34 - b 0x08840E70  
11962   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E38 - ori $v0, $zr, 0 <=> li $v0, 0  
11962   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840E40 - ori $v0, $zr, 1 <=> li $v0, 1  
11962   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E44 - lw $s0, 4($sp)  
11962   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E48 - lw $s1, 8($sp)  
11963   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E4C - lw $s2, 12($sp)  
11963   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E50 - lw $s3, 16($sp)  
11964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E54 - lw $s4, 20($sp)  
11964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E58 - lw $s5, 24($sp)  
11964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E5C - lw $ra, 28($sp)  
11964   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E60 - jr $ra  
11965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E64 - addiu $sp, $sp, 32  
11965   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840E68 - ori $a0, $zr, 0 <=> li $a0, 0  
11965   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E6C - ori $v0, $zr, 0 <=> li $v0, 0  
11965   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840E70 - sltu $a2, $v0, $s3  
11965   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840E74 - beq $a2, $zr, 0x0884110C  
11966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E78 - or $a1, $s5, $zr <=> move $a1, $s5  
11966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E7C - or $a2, $s5, $zr <=> move $a2, $s5  
11966   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E80 - lui $t4, 0x088A <=> li $t4, 0x088A0000  
11967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E84 - lui $t6, 0x088A <=> li $t6, 0x088A0000  
11967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E88 - ori $a3, $zr, 74 <=> li $a3, 74  
11967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E8C - ori $t0, $zr, 66 <=> li $t0, 66  
11967   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E90 - ori $t1, $zr, 64 <=> li $t1, 64  
11968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E94 - ori $t2, $zr, 40 <=> li $t2, 40  
11968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E98 - ori $t3, $zr, 36 <=> li $t3, 36  
11968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840E9C - ori $v1, $zr, 27 <=> li $v1, 27  
11968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EA0 - addiu $t7, $a2, 1  
11968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EA4 - addiu $t4, $t4, 26880  
11968   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EA8 - addiu $t6, $t6, 26448  
11969   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EAC - sll $t5, $a0, 0x0005  
11970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EB0 - lbu $t8, 0($a2)  
11970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EB4 - sll $a0, $a0, 0x0002  
11970   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840EB8 - beq $t8, $a3, 0x08840F68  
11970   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EBC - addu $a0, $t5, $a0  
11971   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840EC0 - beql $t8, $t0, 0x08840F54  
11971   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EC4 - addiu $a0, $a0, 16  
11971   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840EC8 - beql $t8, $t1, 0x08840F2C  
11971   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840ECC - addiu $a0, $a0, 12  
11972   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840ED0 - beql $t8, $t2, 0x08840F40  
11972   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840ED4 - addiu $a0, $a0, 8  
11972   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840ED8 - beql $t8, $t3, 0x08840F18  
11972   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EDC - addiu $a0, $a0, 4  
11973   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840EE0 - beq $t8, $v1, 0x08840F08  
11973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EE4 - addu $t5, $a0, $t4  
11973   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840EE8 - bne $t8, $zr, 0x08840F80  
11973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EEC - slti $t9, $t8, 33  
11973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EF0 - addiu $a0, $a0, 24  
11973   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EF4 - addu $t5, $a0, $t4  
11974   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EF8 - addu $a0, $a0, $t6  
11974   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840EFC - lw $t5, 0($t5)  
11975   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F00 - b 0x08840FB0  
11975   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F04 - lw $a0, 0($a0)  
11975   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F08 - addu $a0, $a0, $t6  
11975   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F0C - lw $t5, 0($t5)  
11976   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F10 - b 0x08840FB0  
11976   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F14 - lw $a0, 0($a0)  
11976   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F18 - addu $t5, $a0, $t4  
11976   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F1C - addu $a0, $a0, $t6  
11976   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F20 - lw $t5, 0($t5)  
11977   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F24 - b 0x08840FB0  
11977   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F28 - lw $a0, 0($a0)  
11978   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F2C - addu $t5, $a0, $t4  
11978   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F30 - addu $a0, $a0, $t6  
11978   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F34 - lw $t5, 0($t5)  
11978   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F38 - b 0x08840FB0  
11978   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F3C - lw $a0, 0($a0)  
11979   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F40 - addu $t5, $a0, $t4  
11979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F44 - addu $a0, $a0, $t6  
11979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F48 - lw $t5, 0($t5)  
11979   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F4C - b 0x08840FB0  
11979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F50 - lw $a0, 0($a0)  
11979   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F54 - addu $t5, $a0, $t4  
11979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F58 - addu $a0, $a0, $t6  
11980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F5C - lw $t5, 0($t5)  
11980   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F60 - b 0x08840FB0  
11981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F64 - lw $a0, 0($a0)  
11981   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F68 - addiu $a0, $a0, 20  
11981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F6C - addu $t5, $a0, $t4  
11981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F70 - addu $a0, $a0, $t6  
11982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F74 - lw $t5, 0($t5)  
11982   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F78 - b 0x08840FB0  
11982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F7C - lw $a0, 0($a0)  
11982   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8840F80 - bne $t9, $zr, 0x08840F98  
11983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F84 - ori $t5, $zr, 8 <=> li $t5, 8  
11983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F88 - slti $t8, $t8, 127  
11983   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840F8C - beq $t8, $zr, 0x08840F9C  
11983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F90 - sll $t5, $t5, 0x0002  
11983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840F94 - ori $t5, $zr, 7 <=> li $t5, 7  
11984   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F98 - sll $t5, $t5, 0x0002  
11984   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840F9C - addu $a0, $a0, $t5  
11985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FA0 - addu $t5, $a0, $t4  
11985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FA4 - addu $a0, $a0, $t6  
11985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FA8 - lw $t5, 0($t5)  
11985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FAC - lw $a0, 0($a0)  
11985   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8840FB0 - sltiu $t8, $t5, 7  
11986   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8840FB4 - beq $t8, $zr, 0x088410D4  
11986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FB8 - nop  
11986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FBC - sll $t5, $t5, 0x0002  
11986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FC0 - lui $at, 0x0887 <=> li $at, 0x08870000  
11986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FC4 - addu $at, $at, $t5  
11986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FC8 - lw $at, -19048($at)  
11987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FCC - jr $at  
11987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8840FD0 - nop  
11987   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88410D4 - addiu $v0, $zr, -1 <=> li $v0, -1  
11987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410D8 - lw $s0, 4($sp)  
11987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410DC - lw $s1, 8($sp)  
11987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410E0 - lw $s2, 12($sp)  
11988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410E4 - lw $s3, 16($sp)  
11988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410E8 - lw $s4, 20($sp)  
11988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410EC - lw $s5, 24($sp)  
11989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410F0 - lw $ra, 28($sp)  
11989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410F4 - jr $ra  
11989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88410F8 - addiu $sp, $sp, 32  
11989   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884110C - addiu $v0, $zr, -1 <=> li $v0, -1  
11990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841110 - lw $s0, 4($sp)  
11990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841114 - lw $s1, 8($sp)  
11990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841118 - lw $s2, 12($sp)  
11990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884111C - lw $s3, 16($sp)  
11990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841120 - lw $s4, 20($sp)  
11991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841124 - lw $s5, 24($sp)  
11991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841128 - lw $ra, 28($sp)  
11991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884112C - jr $ra  
11991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841130 - addiu $sp, $sp, 32  
11991   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8841134 - beq $s2, $zr, 0x08841174  
11991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841138 - nop  
11992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884113C - lbu $a0, 0($s5)  
11992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841140 - andi $a0, $a0, 255  
11992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841144 - sh $a0, 0($s1)  
11992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841148 - lbu $v0, 0($s5)  
11992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884114C - sltu $v0, $zr, $v0 <=> move $v0, $v0  
11992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841150 - lw $s0, 4($sp)  
11992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841154 - lw $s1, 8($sp)  
11993   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841158 - lw $s2, 12($sp)  
11993   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884115C - lw $s3, 16($sp)  
11994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841160 - lw $s4, 20($sp)  
11994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841164 - lw $s5, 24($sp)  
11994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841168 - lw $ra, 28($sp)  
11994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884116C - jr $ra  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841170 - addiu $sp, $sp, 32  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8841174 - or $v0, $zr, $zr <=> li $v0, 0  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841178 - lw $s0, 4($sp)  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884117C - lw $s1, 8($sp)  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841180 - lw $s2, 12($sp)  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841184 - lw $s3, 16($sp)  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841188 - lw $s4, 20($sp)  
11995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884118C - lw $s5, 24($sp)  
11996   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841190 - lw $ra, 28($sp)  
11996   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841194 - jr $ra  
11996   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841198 - addiu $sp, $sp, 32  
12000   MainThread_e   DEBUG   compiler   Compiling _S1_2_8841E04  
12000   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841E04 - memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12001   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x08841E04 (08841E04-0x08841E40, length 16) by memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12003   MainThread_e   DEBUG   compiler   Compiling _S1_2_883CC30  
12003   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C65C - or $s3, $s1, $zr <=> move $s3, $s1  
12003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C660 - ori $s2, $zr, 37 <=> li $s2, 37  
12003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C664 - addiu $s5, $sp, 52  
12004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C668 - addiu $s7, $sp, 2  
12004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C66C - lui $s6, 0x088A <=> li $s6, 0x088A0000  
12004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C670 - lui $fp, 0x088A <=> li $fp, 0x088A0000  
12006   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C674 - lw $a0, 26444($fp)  
12006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C678 - lw $a3, 25672($s6)  
12006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C67C - or $a1, $s7, $zr <=> move $a1, $s7  
12007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C680 - or $a2, $s1, $zr <=> move $a2, $s1  
12007   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C684 - jal 0x08840B98  
12007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C688 - or $t0, $s5, $zr <=> move $t0, $s5  
12007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C68C - or $s0, $v0, $zr <=> move $s0, $v0  
12007   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C690 - blezl $s0, 0x0883C6B0  
12007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C694 - subu $s2, $s1, $s3  
12007   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C698 - lhu $a0, 2($sp)  
12008   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C69C - bne $a0, $s2, 0x0883C674  
12008   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6A0 - addu $s1, $s1, $s0  
12008   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6A4 - addiu $s1, $s1, -1  
12008   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6A8 - b 0x0883C6B0  
12009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6AC - subu $s2, $s1, $s3  
12009   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C6B0 - or $a3, $s2, $zr <=> move $a3, $s2  
12009   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6B4 - beq $a3, $zr, 0x0883C76C  
12009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6B8 - nop  
12009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6BC - lh $a2, 12($s4)  
12010   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6C0 - andi $a0, $a2, 512  
12010   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6C4 - beql $a0, $zr, 0x0883C730  
12010   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6C8 - lh $a1, 14($s4)  
12011   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C6CC - lw $a1, 8($s4)  
12011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6D0 - slt $a0, $s2, $a1  
12011   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6D4 - beq $a0, $zr, 0x0883C708  
12011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6D8 - lw $a2, 0($s4)  
12011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6DC - or $a0, $a2, $zr <=> move $a0, $a2  
12011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6E0 - or $a1, $s3, $zr <=> move $a1, $s3  
12012   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6E4 - jal 0x08841E04  
12012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6E8 - or $a2, $a3, $zr <=> move $a2, $a3  
12012   MainThread_e   DEBUG   compiler   Inlining call at 0x0883C6E4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6EC - lw $a0, 0($s4)  
12013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F0 - lw $a1, 8($s4)  
12013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F4 - addu $a0, $a0, $s2  
12013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F8 - sw $a0, 0($s4)  
12013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6FC - subu $a0, $a1, $s2  
12013   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C700 - b 0x0883C760  
12014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C704 - sw $a0, 8($s4)  
12014   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C708 - or $a0, $a2, $zr <=> move $a0, $a2  
12014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C70C - or $a2, $a1, $zr <=> move $a2, $a1  
12014   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C710 - jal 0x08841E04  
12015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C714 - or $a1, $s3, $zr <=> move $a1, $s3  
12015   MainThread_e   DEBUG   compiler   Inlining call at 0x0883C710 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C718 - lw $a0, 0($s4)  
12015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C71C - lw $a1, 8($s4)  
12016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C720 - sw $zr, 8($s4)  
12016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C724 - addu $a0, $a0, $a1  
12016   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C728 - b 0x0883C760  
12016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C72C - sw $a0, 0($s4)  
12017   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883C730 - bne $a1, $zr, 0x0883C750  
12017   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C734 - or $a0, $a1, $zr <=> move $a0, $a1  
12017   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C738 - bne $a2, $zr, 0x0883C750  
12017   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C73C - or $a0, $a1, $zr <=> move $a0, $a1  
12017   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C740 - ori $a0, $zr, 1 <=> li $a0, 1  
12017   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C744 - sh $a0, 14($s4)  
12017   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C748 - lh $a1, 14($s4)  
12018   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C74C - or $a0, $a1, $zr <=> move $a0, $a1  
12018   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C750 - or $a2, $a3, $zr <=> move $a2, $a3  
12018   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C754 - or $a1, $s3, $zr <=> move $a1, $s3  
12018   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C758 - jal 0x0883C44C  
12018   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C75C - or $a3, $zr, $zr <=> li $a3, 0  
12018   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C760 - lw $a0, 104($sp)  
12019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C764 - addu $a0, $s2, $a0  
12019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C768 - sw $a0, 104($sp)  
12019   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883C76C - blezl $s0, 0x0883DA64  
12019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C770 - lh $a0, 12($s4)  
12020   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C774 - lw $a0, 8($s4)  
12020   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C778 - bgtz $a0, 0x0883C794  
12020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C77C - ori $a0, $zr, 0 <=> li $a0, 0  
12020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C780 - lh $a0, 12($s4)  
12020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C784 - andi $a0, $a0, 512  
12021   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C788 - bnel $a0, $zr, 0x0883DA64  
12021   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C78C - lh $a0, 12($s4)  
12021   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C790 - ori $a0, $zr, 0 <=> li $a0, 0  
12021   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C794 - addiu $s1, $s1, 1  
12022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C798 - sw $a0, 100($sp)  
12022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C79C - ori $s5, $zr, 0 <=> li $s5, 0  
12022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A0 - ori $fp, $zr, 0 <=> li $fp, 0  
12022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A4 - addiu $s6, $zr, -1 <=> li $s6, -1  
12022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A8 - sb $zr, 0($sp)  
12023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7AC - addiu $a2, $s1, 1  
12023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B0 - lb $s0, 0($s1)  
12023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B4 - or $s1, $a2, $zr <=> move $s1, $a2  
12023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B8 - addiu $a3, $s0, -32  
12024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7BC - sltiu $t1, $a3, 89  
12024   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C7C0 - beq $t1, $zr, 0x0883D184  
12024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7C4 - nop  
12024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7C8 - sll $a3, $a3, 0x0002  
12024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7CC - lui $at, 0x0887 <=> li $at, 0x08870000  
12025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D0 - addu $at, $at, $a3  
12025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D4 - lw $at, -20616($at)  
12025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D8 - jr $at  
12025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7DC - nop  
12026   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883CC30 - lw $a0, 76($sp)  
12026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC34 - andi $a1, $s5, 132  
12026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC38 - addiu $a0, $a0, 4  
12027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC3C - lw $s7, -4($a0)  
12027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC40 - sw $a0, 76($sp)  
12027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC44 - andi $a0, $s5, 4  
12027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC48 - sw $a1, 88($sp)  
12027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC4C - sw $a0, 96($sp)  
12027   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883CC50 - beql $s7, $zr, 0x0883CC58  
12028   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC54 - lw $s7, 64($sp)  
12028   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883CC58 - bltz $s6, 0x0883CCB4  
12028   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC5C - or $a0, $s7, $zr <=> move $a0, $s7  
12028   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC60 - or $a1, $zr, $zr <=> li $a1, 0  
12028   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883CC64 - jal 0x08841DC0  
12029   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC68 - or $a2, $s6, $zr <=> move $a2, $s6  
12029   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC6C - lh $a2, 12($s4)  
12030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC70 - or $a3, $v0, $zr <=> move $a3, $v0  
12030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC74 - andi $a1, $a2, 512  
12030   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883CC78 - beq $a3, $zr, 0x0883CCA4  
12030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC7C - lw $t4, 92($sp)  
12030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC80 - subu $t1, $a3, $s7  
12031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC84 - or $a3, $s6, $zr <=> move $a3, $s6  
12031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC88 - sw $t1, 4($sp)  
12031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC8C - slt $a0, $a3, $t1  
12031   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883CC90 - beql $a0, $zr, 0x0883CC98  
12032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CC94 - or $a3, $t1, $zr <=> move $a3, $t1  
12032   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883CC98 - sw $a3, 4($sp)  
12032   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883CC9C - b 0x0883CCD4  
12032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCA0 - slti $t1, $a3, 0  
12032   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883CCA4 - or $a3, $s6, $zr <=> move $a3, $s6  
12033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCA8 - sw $s6, 4($sp)  
12033   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883CCAC - b 0x0883CCD4  
12033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCB0 - slti $t1, $a3, 0  
12033   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883CCB4 - jal 0x08841F28  
12033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCB8 - or $a0, $s7, $zr <=> move $a0, $s7  
12034   MainThread_e   DEBUG   compiler   Inlining call at 0x0883CCB4 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
12034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCBC - lh $a2, 12($s4)  
12034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCC0 - sw $v0, 4($sp)  
12034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCC4 - or $a3, $v0, $zr <=> move $a3, $v0  
12035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCC8 - andi $a1, $a2, 512  
12035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCCC - slti $t1, $a3, 0  
12035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCD0 - lw $t4, 92($sp)  
12035   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883CCD4 - sb $zr, 0($sp)  
12035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCD8 - sw $t4, 92($sp)  
12036   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883CCDC - b 0x0883D1BC  
12036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883CCE0 - lb $t2, 0($sp)  
12036   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D184 - beq $s0, $zr, 0x0883DA60  
12036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D188 - addiu $s7, $sp, 8  
12037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D18C - sb $s0, 0($s7)  
12037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D190 - lh $a2, 12($s4)  
12037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D194 - ori $a3, $zr, 1 <=> li $a3, 1  
12037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D198 - sb $zr, 0($sp)  
12037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D19C - sw $a3, 4($sp)  
12038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A0 - lb $t2, 0($sp)  
12038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A4 - andi $a0, $s5, 132  
12038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A8 - andi $t0, $s5, 4  
12038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1AC - sw $a0, 88($sp)  
12038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B0 - andi $a1, $a2, 512  
12038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B4 - ori $t1, $zr, 0 <=> li $t1, 0  
12038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B8 - sw $t0, 96($sp)  
12039   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1BC - or $t0, $t1, $zr <=> move $t0, $t1  
12039   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1C0 - lw $t1, 100($sp)  
12039   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1C4 - lw $s6, 80($sp)  
12039   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1C8 - beql $t0, $zr, 0x0883D1D0  
12040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1CC - or $t1, $a3, $zr <=> move $t1, $a3  
12040   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D1D0 - beq $t2, $zr, 0x0883D1E0  
12040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1D4 - or $s3, $t1, $zr <=> move $s3, $t1  
12040   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1D8 - b 0x0883D1F0  
12041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1DC - addiu $s3, $t1, 1  
12041   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1E0 - andi $a0, $s5, 2  
12041   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1E4 - beql $a0, $zr, 0x0883D1F4  
12041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1E8 - lw $a0, 88($sp)  
12041   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1EC - addiu $s3, $t1, 2  
12041   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1F0 - lw $a0, 88($sp)  
12042   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D1F4 - bne $a0, $zr, 0x0883D390  
12042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1F8 - ori $s2, $zr, 1 <=> li $s2, 1  
12042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1FC - subu $s2, $fp, $s3  
12042   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D200 - blez $s2, 0x0883D38C  
12043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D204 - slti $a0, $s2, 17  
12043   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D208 - bne $a0, $zr, 0x0883D2CC  
12043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D20C - nop  
12043   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D210 - beql $a1, $zr, 0x0883D28C  
12043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D214 - lh $a0, 14($s4)  
12043   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D218 - lw $a1, 8($s4)  
12044   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D21C - slti $a0, $a1, 17  
12044   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D220 - bne $a0, $zr, 0x0883D25C  
12044   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D224 - lw $a2, 0($s4)  
12045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D228 - or $a0, $a2, $zr <=> move $a0, $a2  
12045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D22C - lw $a1, 84($sp)  
12045   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D230 - jal 0x08841E04  
12045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D234 - ori $a2, $zr, 16 <=> li $a2, 16  
12045   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D230 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12046   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D238 - lw $a0, 0($s4)  
12046   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D23C - lw $a1, 8($s4)  
12047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D240 - addiu $a0, $a0, 16  
12047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D244 - sw $a0, 0($s4)  
12047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D248 - lh $a2, 12($s4)  
12047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D24C - addiu $a0, $a1, -16  
12047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D250 - sw $a0, 8($s4)  
12048   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D254 - b 0x0883D2BC  
12048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D258 - andi $a1, $a2, 512  
12048   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D25C - or $a0, $a2, $zr <=> move $a0, $a2  
12048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D260 - or $a2, $a1, $zr <=> move $a2, $a1  
12048   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D264 - jal 0x08841E04  
12049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D268 - lw $a1, 84($sp)  
12049   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D264 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D26C - lw $a0, 0($s4)  
12049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D270 - lw $a1, 8($s4)  
12050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D274 - lh $a2, 12($s4)  
12050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D278 - addu $a0, $a0, $a1  
12051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D27C - sw $a0, 0($s4)  
12051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D280 - sw $zr, 8($s4)  
12051   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D284 - b 0x0883D2BC  
12051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D288 - andi $a1, $a2, 512  
12052   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D28C - bnel $a0, $zr, 0x0883D2A4  
12052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D290 - lh $a0, 14($s4)  
12052   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D294 - bne $a2, $zr, 0x0883D2A0  
12052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D298 - ori $a0, $zr, 1 <=> li $a0, 1  
12053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D29C - sh $a0, 14($s4)  
12053   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2A0 - lh $a0, 14($s4)  
12054   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2A4 - lw $a1, 84($sp)  
12054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2A8 - ori $a2, $zr, 16 <=> li $a2, 16  
12054   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2AC - jal 0x0883C44C  
12054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B0 - or $a3, $zr, $zr <=> li $a3, 0  
12054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B4 - lh $a2, 12($s4)  
12055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B8 - andi $a1, $a2, 512  
12055   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2BC - addiu $s2, $s2, -16  
12055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2C0 - slti $a0, $s2, 17  
12055   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2C4 - beq $a0, $zr, 0x0883D210  
12055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2C8 - nop  
12056   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D2CC - beq $a1, $zr, 0x0883D34C  
12056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D0 - lw $a3, 84($sp)  
12057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D4 - lw $a2, 8($s4)  
12057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D8 - slt $a0, $s2, $a2  
12057   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2DC - beq $a0, $zr, 0x0883D31C  
12057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E0 - lw $a1, 0($s4)  
12058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E4 - or $a0, $a1, $zr <=> move $a0, $a1  
12058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E8 - or $a1, $a3, $zr <=> move $a1, $a3  
12058   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2EC - jal 0x08841E04  
12058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F0 - or $a2, $s2, $zr <=> move $a2, $s2  
12059   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D2EC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F4 - lw $a0, 0($s4)  
12059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F8 - lw $a1, 8($s4)  
12060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2FC - addu $a0, $a0, $s2  
12060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D300 - sw $a0, 0($s4)  
12060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D304 - subu $a0, $a1, $s2  
12060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D308 - lh $a2, 12($s4)  
12060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D30C - sw $a0, 8($s4)  
12060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D310 - andi $a1, $a2, 512  
12061   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D314 - b 0x0883D38C  
12061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D318 - lb $t2, 0($sp)  
12061   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D31C - or $a0, $a1, $zr <=> move $a0, $a1  
12061   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D320 - jal 0x08841E04  
12061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D324 - or $a1, $a3, $zr <=> move $a1, $a3  
12062   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D320 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D328 - lw $a0, 0($s4)  
12063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D32C - lw $a1, 8($s4)  
12063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D330 - lh $a2, 12($s4)  
12063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D334 - addu $a0, $a0, $a1  
12064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D338 - sw $a0, 0($s4)  
12064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D33C - sw $zr, 8($s4)  
12064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D340 - andi $a1, $a2, 512  
12065   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D344 - b 0x0883D38C  
12065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D348 - lb $t2, 0($sp)  
12065   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D34C - lh $a1, 14($s4)  
12066   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D350 - bne $a1, $zr, 0x0883D370  
12066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D354 - or $a0, $a1, $zr <=> move $a0, $a1  
12066   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D358 - bne $a2, $zr, 0x0883D370  
12066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D35C - or $a0, $a1, $zr <=> move $a0, $a1  
12067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D360 - ori $a0, $zr, 1 <=> li $a0, 1  
12067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D364 - sh $a0, 14($s4)  
12067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D368 - lh $a1, 14($s4)  
12067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D36C - or $a0, $a1, $zr <=> move $a0, $a1  
12067   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D370 - or $a1, $a3, $zr <=> move $a1, $a3  
12068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D374 - or $a2, $s2, $zr <=> move $a2, $s2  
12068   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D378 - jal 0x0883C44C  
12069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D37C - or $a3, $zr, $zr <=> li $a3, 0  
12069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D380 - lh $a2, 12($s4)  
12069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D384 - lb $t2, 0($sp)  
12069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D388 - andi $a1, $a2, 512  
12070   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D38C - ori $s2, $zr, 1 <=> li $s2, 1  
12070   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D390 - beq $t2, $zr, 0x0883D448  
12070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D394 - addiu $a3, $sp, 48  
12071   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D398 - beql $a1, $zr, 0x0883D410  
12071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D39C - lh $a1, 14($s4)  
12071   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D3A0 - lw $a2, 8($s4)  
12072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3A4 - slti $a0, $a2, 2  
12072   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3A8 - bne $a0, $zr, 0x0883D3E4  
12072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3AC - lw $a1, 0($s4)  
12072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3B0 - or $a0, $a1, $zr <=> move $a0, $a1  
12072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3B4 - or $a1, $sp, $zr <=> move $a1, $sp  
12073   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3B8 - jal 0x08841E04  
12073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3BC - ori $a2, $zr, 1 <=> li $a2, 1  
12073   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D3B8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C0 - lw $a0, 0($s4)  
12074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C4 - lw $a1, 8($s4)  
12074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C8 - addiu $a0, $a0, 1  
12074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3CC - sw $a0, 0($s4)  
12074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D0 - lh $a2, 12($s4)  
12075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D4 - addiu $a0, $a1, -1  
12075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D8 - sw $a0, 8($s4)  
12076   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3DC - b 0x0883D508  
12076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3E0 - andi $a1, $a2, 512  
12076   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D3E4 - or $a0, $a1, $zr <=> move $a0, $a1  
12077   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3E8 - jal 0x08841E04  
12077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3EC - or $a1, $sp, $zr <=> move $a1, $sp  
12077   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D3E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F0 - lw $a0, 0($s4)  
12078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F4 - lw $a1, 8($s4)  
12078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F8 - lh $a2, 12($s4)  
12079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3FC - addu $a0, $a0, $a1  
12079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D400 - sw $a0, 0($s4)  
12079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D404 - sw $zr, 8($s4)  
12079   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D408 - b 0x0883D508  
12079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D40C - andi $a1, $a2, 512  
12080   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D410 - bne $a1, $zr, 0x0883D42C  
12080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D414 - or $a0, $a1, $zr <=> move $a0, $a1  
12080   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D418 - bne $a2, $zr, 0x0883D42C  
12080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D41C - or $a0, $a1, $zr <=> move $a0, $a1  
12080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D420 - sh $s2, 14($s4)  
12081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D424 - lh $a1, 14($s4)  
12081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D428 - or $a0, $a1, $zr <=> move $a0, $a1  
12081   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D42C - or $a1, $sp, $zr <=> move $a1, $sp  
12081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D430 - ori $a2, $zr, 1 <=> li $a2, 1  
12082   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D434 - jal 0x0883C44C  
12082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D438 - or $a3, $zr, $zr <=> li $a3, 0  
12082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D43C - lh $a2, 12($s4)  
12083   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D440 - b 0x0883D508  
12083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D444 - andi $a1, $a2, 512  
12083   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D448 - andi $a0, $s5, 2  
12084   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D44C - beq $a0, $zr, 0x0883D508  
12084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D450 - ori $a0, $zr, 48 <=> li $a0, 48  
12084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D454 - sb $a0, 48($sp)  
12084   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D458 - beq $a1, $zr, 0x0883D4D0  
12084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D45C - sb $s0, 49($sp)  
12084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D460 - lw $a2, 8($s4)  
12085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D464 - slti $a0, $a2, 3  
12085   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D468 - bne $a0, $zr, 0x0883D4A4  
12085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D46C - lw $a1, 0($s4)  
12085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D470 - or $a0, $a1, $zr <=> move $a0, $a1  
12085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D474 - or $a1, $a3, $zr <=> move $a1, $a3  
12086   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D478 - jal 0x08841E04  
12086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D47C - ori $a2, $zr, 2 <=> li $a2, 2  
12086   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D478 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D480 - lw $a0, 0($s4)  
12087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D484 - lw $a1, 8($s4)  
12087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D488 - addiu $a0, $a0, 2  
12087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D48C - sw $a0, 0($s4)  
12087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D490 - lh $a2, 12($s4)  
12088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D494 - addiu $a0, $a1, -2  
12088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D498 - sw $a0, 8($s4)  
12088   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D49C - b 0x0883D508  
12088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4A0 - andi $a1, $a2, 512  
12088   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4A4 - or $a0, $a1, $zr <=> move $a0, $a1  
12088   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4A8 - jal 0x08841E04  
12088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4AC - or $a1, $a3, $zr <=> move $a1, $a3  
12089   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D4A8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B0 - lw $a0, 0($s4)  
12089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B4 - lw $a1, 8($s4)  
12090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B8 - lh $a2, 12($s4)  
12090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4BC - addu $a0, $a0, $a1  
12090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4C0 - sw $a0, 0($s4)  
12090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4C4 - sw $zr, 8($s4)  
12090   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4C8 - b 0x0883D508  
12091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4CC - andi $a1, $a2, 512  
12091   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4D0 - lh $a1, 14($s4)  
12091   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4D4 - bne $a1, $zr, 0x0883D4F0  
12091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4D8 - or $a0, $a1, $zr <=> move $a0, $a1  
12091   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4DC - bne $a2, $zr, 0x0883D4F0  
12091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E0 - or $a0, $a1, $zr <=> move $a0, $a1  
12092   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E4 - sh $s2, 14($s4)  
12092   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E8 - lh $a1, 14($s4)  
12092   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4EC - or $a0, $a1, $zr <=> move $a0, $a1  
12092   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4F0 - addiu $a1, $sp, 48  
12092   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4F4 - ori $a2, $zr, 2 <=> li $a2, 2  
12092   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4F8 - jal 0x0883C44C  
12093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4FC - or $a3, $zr, $zr <=> li $a3, 0  
12093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D500 - lh $a2, 12($s4)  
12094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D504 - andi $a1, $a2, 512  
12094   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D508 - lw $a0, 88($sp)  
12094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D50C - ori $a3, $zr, 128 <=> li $a3, 128  
12094   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D510 - bne $a0, $a3, 0x0883D690  
12094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D514 - subu $s0, $fp, $s3  
12095   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D518 - blez $s0, 0x0883D690  
12095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D51C - slti $a0, $s0, 17  
12095   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D520 - bne $a0, $zr, 0x0883D5E4  
12095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D524 - nop  
12096   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D528 - beql $a1, $zr, 0x0883D5A4  
12096   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D52C - lh $a0, 14($s4)  
12096   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D530 - lw $a1, 8($s4)  
12096   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D534 - slti $a0, $a1, 17  
12096   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D538 - bne $a0, $zr, 0x0883D574  
12096   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D53C - lw $a2, 0($s4)  
12097   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D540 - or $a0, $a2, $zr <=> move $a0, $a2  
12097   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D544 - or $a1, $s6, $zr <=> move $a1, $s6  
12097   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D548 - jal 0x08841E04  
12097   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D54C - ori $a2, $zr, 16 <=> li $a2, 16  
12098   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D548 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D550 - lw $a0, 0($s4)  
12099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D554 - lw $a1, 8($s4)  
12099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D558 - addiu $a0, $a0, 16  
12099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D55C - sw $a0, 0($s4)  
12100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D560 - lh $a2, 12($s4)  
12100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D564 - addiu $a0, $a1, -16  
12100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D568 - sw $a0, 8($s4)  
12100   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D56C - b 0x0883D5D4  
12100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D570 - andi $a1, $a2, 512  
12101   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D574 - or $a0, $a2, $zr <=> move $a0, $a2  
12101   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D578 - or $a2, $a1, $zr <=> move $a2, $a1  
12101   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D57C - jal 0x08841E04  
12101   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D580 - or $a1, $s6, $zr <=> move $a1, $s6  
12102   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D57C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D584 - lw $a0, 0($s4)  
12102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D588 - lw $a1, 8($s4)  
12103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D58C - lh $a2, 12($s4)  
12103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D590 - addu $a0, $a0, $a1  
12103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D594 - sw $a0, 0($s4)  
12104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D598 - sw $zr, 8($s4)  
12104   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D59C - b 0x0883D5D4  
12104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5A0 - andi $a1, $a2, 512  
12104   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5A4 - bnel $a0, $zr, 0x0883D5BC  
12104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5A8 - lh $a0, 14($s4)  
12105   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5AC - bnel $a2, $zr, 0x0883D5BC  
12105   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5B0 - lh $a0, 14($s4)  
12105   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5B4 - sh $s2, 14($s4)  
12106   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5B8 - lh $a0, 14($s4)  
12106   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5BC - or $a1, $s6, $zr <=> move $a1, $s6  
12107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5C0 - ori $a2, $zr, 16 <=> li $a2, 16  
12107   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5C4 - jal 0x0883C44C  
12107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5C8 - or $a3, $zr, $zr <=> li $a3, 0  
12107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5CC - lh $a2, 12($s4)  
12107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5D0 - andi $a1, $a2, 512  
12108   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5D4 - addiu $s0, $s0, -16  
12108   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5D8 - slti $a0, $s0, 17  
12109   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5DC - beq $a0, $zr, 0x0883D528  
12109   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5E0 - nop  
12109   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5E4 - beql $a1, $zr, 0x0883D65C  
12110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5E8 - lh $a1, 14($s4)  
12110   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5EC - lw $a2, 8($s4)  
12110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5F0 - slt $a0, $s0, $a2  
12110   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5F4 - beq $a0, $zr, 0x0883D630  
12110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5F8 - lw $a1, 0($s4)  
12111   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5FC - or $a0, $a1, $zr <=> move $a0, $a1  
12111   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D600 - or $a1, $s6, $zr <=> move $a1, $s6  
12111   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D604 - jal 0x08841E04  
12111   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D608 - or $a2, $s0, $zr <=> move $a2, $s0  
12112   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D604 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D60C - lw $a0, 0($s4)  
12112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D610 - lw $a1, 8($s4)  
12112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D614 - addu $a0, $a0, $s0  
12112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D618 - sw $a0, 0($s4)  
12113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D61C - lh $a2, 12($s4)  
12113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D620 - subu $a0, $a1, $s0  
12113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D624 - sw $a0, 8($s4)  
12113   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D628 - b 0x0883D690  
12113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D62C - andi $a1, $a2, 512  
12114   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D630 - or $a0, $a1, $zr <=> move $a0, $a1  
12115   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D634 - jal 0x08841E04  
12115   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D638 - or $a1, $s6, $zr <=> move $a1, $s6  
12116   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D634 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D63C - lw $a0, 0($s4)  
12116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D640 - lw $a1, 8($s4)  
12116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D644 - lh $a2, 12($s4)  
12116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D648 - addu $a0, $a0, $a1  
12117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D64C - sw $a0, 0($s4)  
12117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D650 - sw $zr, 8($s4)  
12117   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D654 - b 0x0883D690  
12117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D658 - andi $a1, $a2, 512  
12117   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D65C - bne $a1, $zr, 0x0883D678  
12117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D660 - or $a0, $a1, $zr <=> move $a0, $a1  
12118   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D664 - bne $a2, $zr, 0x0883D678  
12118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D668 - or $a0, $a1, $zr <=> move $a0, $a1  
12119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D66C - sh $s2, 14($s4)  
12119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D670 - lh $a1, 14($s4)  
12119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D674 - or $a0, $a1, $zr <=> move $a0, $a1  
12119   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D678 - or $a1, $s6, $zr <=> move $a1, $s6  
12120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D67C - or $a2, $s0, $zr <=> move $a2, $s0  
12120   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D680 - jal 0x0883C44C  
12120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D684 - or $a3, $zr, $zr <=> li $a3, 0  
12120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D688 - lh $a2, 12($s4)  
12121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D68C - andi $a1, $a2, 512  
12121   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D690 - lw $s0, 100($sp)  
12121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D694 - lw $a3, 4($sp)  
12121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D698 - subu $s0, $s0, $a3  
12121   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D69C - blez $s0, 0x0883D820  
12121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6A0 - slti $a0, $s0, 17  
12122   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6A4 - bne $a0, $zr, 0x0883D768  
12122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6A8 - nop  
12122   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D6AC - beql $a1, $zr, 0x0883D728  
12123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6B0 - lh $a0, 14($s4)  
12123   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D6B4 - lw $a1, 8($s4)  
12124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6B8 - slti $a0, $a1, 17  
12124   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6BC - bne $a0, $zr, 0x0883D6F8  
12125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C0 - lw $a2, 0($s4)  
12125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C4 - or $a0, $a2, $zr <=> move $a0, $a2  
12125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C8 - or $a1, $s6, $zr <=> move $a1, $s6  
12125   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6CC - jal 0x08841E04  
12125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D0 - ori $a2, $zr, 16 <=> li $a2, 16  
12126   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D6CC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D4 - lw $a0, 0($s4)  
12126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D8 - lw $a1, 8($s4)  
12127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6DC - addiu $a0, $a0, 16  
12127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E0 - sw $a0, 0($s4)  
12127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E4 - lh $a2, 12($s4)  
12128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E8 - addiu $a0, $a1, -16  
12128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6EC - sw $a0, 8($s4)  
12128   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6F0 - b 0x0883D758  
12128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6F4 - andi $a1, $a2, 512  
12128   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D6F8 - or $a0, $a2, $zr <=> move $a0, $a2  
12129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6FC - or $a2, $a1, $zr <=> move $a2, $a1  
12129   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D700 - jal 0x08841E04  
12130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D704 - or $a1, $s6, $zr <=> move $a1, $s6  
12130   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D700 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D708 - lw $a0, 0($s4)  
12131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D70C - lw $a1, 8($s4)  
12131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D710 - lh $a2, 12($s4)  
12131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D714 - addu $a0, $a0, $a1  
12131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D718 - sw $a0, 0($s4)  
12131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D71C - sw $zr, 8($s4)  
12132   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D720 - b 0x0883D758  
12132   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D724 - andi $a1, $a2, 512  
12132   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D728 - bnel $a0, $zr, 0x0883D740  
12132   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D72C - lh $a0, 14($s4)  
12133   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D730 - bnel $a2, $zr, 0x0883D740  
12133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D734 - lh $a0, 14($s4)  
12134   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D738 - sh $s2, 14($s4)  
12134   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D73C - lh $a0, 14($s4)  
12134   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D740 - or $a1, $s6, $zr <=> move $a1, $s6  
12134   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D744 - ori $a2, $zr, 16 <=> li $a2, 16  
12135   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D748 - jal 0x0883C44C  
12136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D74C - or $a3, $zr, $zr <=> li $a3, 0  
12136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D750 - lh $a2, 12($s4)  
12136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D754 - andi $a1, $a2, 512  
12136   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D758 - addiu $s0, $s0, -16  
12136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D75C - slti $a0, $s0, 17  
12137   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D760 - beq $a0, $zr, 0x0883D6AC  
12137   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D764 - nop  
12137   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D768 - beql $a1, $zr, 0x0883D7E8  
12137   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D76C - lh $a3, 14($s4)  
12138   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D770 - lw $a2, 8($s4)  
12138   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D774 - slt $a0, $s0, $a2  
12139   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D778 - beq $a0, $zr, 0x0883D7B8  
12139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D77C - lw $a1, 0($s4)  
12139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D780 - or $a0, $a1, $zr <=> move $a0, $a1  
12139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D784 - or $a1, $s6, $zr <=> move $a1, $s6  
12140   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D788 - jal 0x08841E04  
12140   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D78C - or $a2, $s0, $zr <=> move $a2, $s0  
12141   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D788 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D790 - lw $a0, 0($s4)  
12141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D794 - lw $a1, 8($s4)  
12141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D798 - addu $a0, $a0, $s0  
12141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D79C - sw $a0, 0($s4)  
12142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A0 - subu $a0, $a1, $s0  
12142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A4 - lh $a2, 12($s4)  
12142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A8 - sw $a0, 8($s4)  
12142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7AC - andi $a1, $a2, 512  
12142   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7B0 - b 0x0883D820  
12142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7B4 - lw $a3, 4($sp)  
12143   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D7B8 - or $a0, $a1, $zr <=> move $a0, $a1  
12143   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7BC - jal 0x08841E04  
12144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C0 - or $a1, $s6, $zr <=> move $a1, $s6  
12144   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D7BC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C4 - lw $a0, 0($s4)  
12145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C8 - lw $a1, 8($s4)  
12145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7CC - lh $a2, 12($s4)  
12145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D0 - addu $a0, $a0, $a1  
12145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D4 - sw $a0, 0($s4)  
12146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D8 - sw $zr, 8($s4)  
12146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7DC - andi $a1, $a2, 512  
12146   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7E0 - b 0x0883D820  
12146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7E4 - lw $a3, 4($sp)  
12147   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D7E8 - bne $a3, $zr, 0x0883D804  
12147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7EC - or $a0, $a3, $zr <=> move $a0, $a3  
12147   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7F0 - bne $a2, $zr, 0x0883D804  
12147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7F4 - or $a0, $a3, $zr <=> move $a0, $a3  
12147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7F8 - sh $s2, 14($s4)  
12148   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7FC - lh $a3, 14($s4)  
12149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D800 - or $a0, $a3, $zr <=> move $a0, $a3  
12149   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D804 - or $a1, $s6, $zr <=> move $a1, $s6  
12149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D808 - or $a2, $s0, $zr <=> move $a2, $s0  
12149   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D80C - jal 0x0883C44C  
12150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D810 - or $a3, $zr, $zr <=> li $a3, 0  
12150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D814 - lh $a2, 12($s4)  
12150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D818 - lw $a3, 4($sp)  
12151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D81C - andi $a1, $a2, 512  
12151   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D820 - beql $a1, $zr, 0x0883D890  
12151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D824 - lh $a1, 14($s4)  
12151   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D828 - lw $a1, 8($s4)  
12151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D82C - slt $a0, $a3, $a1  
12152   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D830 - beq $a0, $zr, 0x0883D868  
12152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D834 - lw $a2, 0($s4)  
12152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D838 - or $a0, $a2, $zr <=> move $a0, $a2  
12152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D83C - or $a1, $s7, $zr <=> move $a1, $s7  
12152   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D840 - jal 0x08841E04  
12152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D844 - or $a2, $a3, $zr <=> move $a2, $a3  
12154   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D840 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D848 - lw $a0, 0($s4)  
12154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D84C - lw $a1, 4($sp)  
12154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D850 - lw $a2, 8($s4)  
12155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D854 - addu $a0, $a0, $a1  
12155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D858 - sw $a0, 0($s4)  
12155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D85C - subu $a0, $a2, $a1  
12155   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D860 - b 0x0883D8BC  
12155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D864 - sw $a0, 8($s4)  
12155   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D868 - or $a0, $a2, $zr <=> move $a0, $a2  
12156   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D86C - or $a2, $a1, $zr <=> move $a2, $a1  
12156   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D870 - jal 0x08841E04  
12156   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D874 - or $a1, $s7, $zr <=> move $a1, $s7  
12157   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D870 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12157   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D878 - lw $a0, 0($s4)  
12157   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D87C - lw $a1, 8($s4)  
12158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D880 - sw $zr, 8($s4)  
12158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D884 - addu $a0, $a0, $a1  
12159   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D888 - b 0x0883D8BC  
12159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D88C - sw $a0, 0($s4)  
12159   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D890 - bne $a1, $zr, 0x0883D8AC  
12160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D894 - or $a0, $a1, $zr <=> move $a0, $a1  
12160   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D898 - bne $a2, $zr, 0x0883D8AC  
12160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D89C - or $a0, $a1, $zr <=> move $a0, $a1  
12160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A0 - sh $s2, 14($s4)  
12160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A4 - lh $a1, 14($s4)  
12161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A8 - or $a0, $a1, $zr <=> move $a0, $a1  
12161   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8AC - or $a2, $a3, $zr <=> move $a2, $a3  
12161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8B0 - or $a1, $s7, $zr <=> move $a1, $s7  
12161   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8B4 - jal 0x0883C44C  
12161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8B8 - or $a3, $zr, $zr <=> li $a3, 0  
12162   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8BC - lw $a0, 96($sp)  
12162   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8C0 - beq $a0, $zr, 0x0883DA44  
12163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8C4 - or $a1, $s3, $zr <=> move $a1, $s3  
12164   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8C8 - subu $s0, $fp, $s3  
12164   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8CC - blez $s0, 0x0883DA44  
12164   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D0 - or $a1, $s3, $zr <=> move $a1, $s3  
12165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D4 - lh $a2, 12($s4)  
12165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D8 - slti $a0, $s0, 17  
12165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8DC - andi $a1, $a2, 512  
12165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8E0 - lw $s2, 84($sp)  
12165   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8E4 - bne $a0, $zr, 0x0883D9A8  
12166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8E8 - ori $s5, $zr, 1 <=> li $s5, 1  
12166   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D8EC - beql $a1, $zr, 0x0883D968  
12167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8F0 - lh $a0, 14($s4)  
12167   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8F4 - lw $a1, 8($s4)  
12167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8F8 - slti $a0, $a1, 17  
12168   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8FC - bne $a0, $zr, 0x0883D938  
12168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D900 - lw $a2, 0($s4)  
12168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D904 - or $a0, $a2, $zr <=> move $a0, $a2  
12168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D908 - or $a1, $s2, $zr <=> move $a1, $s2  
12168   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D90C - jal 0x08841E04  
12169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D910 - ori $a2, $zr, 16 <=> li $a2, 16  
12169   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D90C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D914 - lw $a0, 0($s4)  
12170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D918 - lw $a1, 8($s4)  
12170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D91C - addiu $a0, $a0, 16  
12171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D920 - sw $a0, 0($s4)  
12171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D924 - lh $a2, 12($s4)  
12171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D928 - addiu $a0, $a1, -16  
12172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D92C - sw $a0, 8($s4)  
12172   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D930 - b 0x0883D998  
12172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D934 - andi $a1, $a2, 512  
12172   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D938 - or $a0, $a2, $zr <=> move $a0, $a2  
12172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D93C - or $a2, $a1, $zr <=> move $a2, $a1  
12173   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D940 - jal 0x08841E04  
12174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D944 - or $a1, $s2, $zr <=> move $a1, $s2  
12174   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D940 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D948 - lw $a0, 0($s4)  
12174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D94C - lw $a1, 8($s4)  
12175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D950 - lh $a2, 12($s4)  
12175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D954 - addu $a0, $a0, $a1  
12175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D958 - sw $a0, 0($s4)  
12176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D95C - sw $zr, 8($s4)  
12176   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D960 - b 0x0883D998  
12176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D964 - andi $a1, $a2, 512  
12176   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D968 - bnel $a0, $zr, 0x0883D980  
12177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D96C - lh $a0, 14($s4)  
12177   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D970 - bnel $a2, $zr, 0x0883D980  
12177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D974 - lh $a0, 14($s4)  
12178   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D978 - sh $s5, 14($s4)  
12178   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D97C - lh $a0, 14($s4)  
12178   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D980 - or $a1, $s2, $zr <=> move $a1, $s2  
12178   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D984 - ori $a2, $zr, 16 <=> li $a2, 16  
12179   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D988 - jal 0x0883C44C  
12179   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D98C - or $a3, $zr, $zr <=> li $a3, 0  
12179   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D990 - lh $a2, 12($s4)  
12180   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D994 - andi $a1, $a2, 512  
12180   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D998 - addiu $s0, $s0, -16  
12180   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D99C - slti $a0, $s0, 17  
12180   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9A0 - beq $a0, $zr, 0x0883D8EC  
12180   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9A4 - nop  
12181   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D9A8 - beql $a1, $zr, 0x0883DA14  
12181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9AC - lh $a1, 14($s4)  
12181   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D9B0 - lw $a1, 8($s4)  
12181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9B4 - slt $a0, $s0, $a1  
12181   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9B8 - beq $a0, $zr, 0x0883D9EC  
12182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9BC - lw $a2, 0($s4)  
12182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9C0 - or $a0, $a2, $zr <=> move $a0, $a2  
12182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9C4 - or $a1, $s2, $zr <=> move $a1, $s2  
12182   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9C8 - jal 0x08841E04  
12183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9CC - or $a2, $s0, $zr <=> move $a2, $s0  
12183   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D9C8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D0 - lw $a0, 0($s4)  
12184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D4 - lw $a1, 8($s4)  
12184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D8 - addu $a0, $a0, $s0  
12185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9DC - sw $a0, 0($s4)  
12185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9E0 - subu $a0, $a1, $s0  
12185   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9E4 - b 0x0883DA40  
12185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9E8 - sw $a0, 8($s4)  
12185   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D9EC - or $a0, $a2, $zr <=> move $a0, $a2  
12185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9F0 - or $a2, $a1, $zr <=> move $a2, $a1  
12186   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9F4 - jal 0x08841E04  
12186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9F8 - or $a1, $s2, $zr <=> move $a1, $s2  
12186   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D9F4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9FC - lw $a0, 0($s4)  
12187   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA00 - lw $a1, 8($s4)  
12187   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA04 - sw $zr, 8($s4)  
12187   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA08 - addu $a0, $a0, $a1  
12188   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA0C - b 0x0883DA40  
12188   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA10 - sw $a0, 0($s4)  
12188   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883DA14 - bne $a1, $zr, 0x0883DA30  
12189   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA18 - or $a0, $a1, $zr <=> move $a0, $a1  
12190   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA1C - bne $a2, $zr, 0x0883DA30  
12190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA20 - or $a0, $a1, $zr <=> move $a0, $a1  
12190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA24 - sh $s5, 14($s4)  
12190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA28 - lh $a1, 14($s4)  
12190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA2C - or $a0, $a1, $zr <=> move $a0, $a1  
12190   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA30 - or $a1, $s2, $zr <=> move $a1, $s2  
12191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA34 - or $a2, $s0, $zr <=> move $a2, $s0  
12191   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA38 - jal 0x0883C44C  
12191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA3C - or $a3, $zr, $zr <=> li $a3, 0  
12191   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA40 - or $a1, $s3, $zr <=> move $a1, $s3  
12191   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA44 - slt $a0, $a1, $fp  
12191   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA48 - bnel $a0, $zr, 0x0883DA50  
12192   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA4C - or $a1, $fp, $zr <=> move $a1, $fp  
12193   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA50 - lw $a0, 104($sp)  
12193   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA54 - addu $a0, $a0, $a1  
12193   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA58 - b 0x0883C65C  
12193   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA5C - sw $a0, 104($sp)  
12194   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA60 - lh $a0, 12($s4)  
12194   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA64 - andi $a0, $a0, 512  
12194   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA68 - bne $a0, $zr, 0x0883DA84  
12194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA6C - nop  
12195   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA70 - lh $a0, 14($s4)  
12195   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA74 - or $a1, $zr, $zr <=> li $a1, 0  
12195   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA78 - or $a2, $zr, $zr <=> li $a2, 0  
12196   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA7C - jal 0x0883C44C  
12196   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA80 - ori $a3, $zr, 1 <=> li $a3, 1  
12196   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA84 - lw $v0, 104($sp)  
12196   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA88 - lw $s0, 128($sp)  
12197   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA8C - lw $s1, 132($sp)  
12197   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA90 - lw $s2, 136($sp)  
12197   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA94 - lw $s3, 140($sp)  
12197   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA98 - lw $s4, 144($sp)  
12198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA9C - lw $s5, 148($sp)  
12198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA0 - lw $s6, 152($sp)  
12198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA4 - lw $s7, 156($sp)  
12198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA8 - lw $fp, 160($sp)  
12199   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAAC - lw $ra, 164($sp)  
12199   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAB0 - jr $ra  
12200   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAB4 - addiu $sp, $sp, 176  
12209   MainThread_e   DEBUG   compiler   Compiling _S1_2_882630C  
12209   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882630C - addiu $sp, $sp, -144  
12210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826310 - sw $s0, 128($sp)  
12210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826314 - sw $s1, 132($sp)  
12210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826318 - sw $ra, 136($sp)  
12211   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882631C - jal 0x088432A4  
12211   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826320 - nop  
12212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826324 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
12212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826328 - or $a0, $sp, $zr <=> move $a0, $sp  
12212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882632C - or $a2, $v0, $zr <=> move $a2, $v0  
12212   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826330 - jal 0x0883F978  
12212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826334 - addiu $a1, $a1, -9400  
12213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826338 - or $a0, $sp, $zr <=> move $a0, $sp  
12213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882633C - ori $a1, $zr, 1 <=> li $a1, 1  
12214   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826340 - jal 0x0885B088 [sceIoOpen]  
12214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826344 - or $a2, $zr, $zr <=> li $a2, 0  
12214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826348 - or $s0, $v0, $zr <=> move $s0, $v0  
12214   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882634C - bltz $s0, 0x0882638C  
12215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826350 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
12215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826354 - lw $a3, -9268($a0)  
12215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826358 - lw $a2, -9272($a0)  
12216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882635C - or $a0, $s0, $zr <=> move $a0, $s0  
12216   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826360 - jal 0x0885B090 [sceIoLseek]  
12216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826364 - ori $t0, $zr, 2 <=> li $t0, 2  
12216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826368 - ori $s1, $v0, 0  
12217   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882636C - jal 0x0885B080 [sceIoClose]  
12217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826370 - or $a0, $s0, $zr <=> move $a0, $s0  
12217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826374 - or $v0, $s1, $zr <=> move $v0, $s1  
12217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826378 - lw $s0, 128($sp)  
12217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882637C - lw $s1, 132($sp)  
12217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826380 - lw $ra, 136($sp)  
12218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826384 - jr $ra  
12218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826388 - addiu $sp, $sp, 144  
12218   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882638C - or $v0, $zr, $zr <=> li $v0, 0  
12218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826390 - lw $s0, 128($sp)  
12219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826394 - lw $s1, 132($sp)  
12219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826398 - lw $ra, 136($sp)  
12220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882639C - jr $ra  
12220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263A0 - addiu $sp, $sp, 144  
12221   MainThread_e   DEBUG   compiler   Compiling _S1_2_88432A4  
12221   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88432A4 - lb $a1, 0($a0)  
12222   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88432A8 - beq $a1, $zr, 0x088432FC  
12222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432AC - or $v0, $a0, $zr <=> move $v0, $a0  
12222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432B0 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
12222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432B4 - addiu $a2, $a2, -20256  
12222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432B8 - addiu $a2, $a2, 1  
12223   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432BC - addu $a3, $a2, $a1  
12223   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88432C0 - lb $a3, 0($a3)  
12223   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432C4 - andi $a3, $a3, 2  
12223   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88432C8 - beq $a3, $zr, 0x088432EC  
12224   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432CC - addu $a3, $a2, $a1  
12224   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432D0 - lb $a3, 0($a3)  
12224   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432D4 - andi $a3, $a3, 2  
12225   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88432D8 - beq $a3, $zr, 0x088432E8  
12225   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432DC - nop  
12225   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88432E0 - b 0x088432E8  
12225   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432E4 - addiu $a1, $a1, -32  
12226   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88432E8 - sb $a1, 0($a0)  
12226   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88432EC - addiu $a0, $a0, 1  
12226   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432F0 - lb $a1, 0($a0)  
12226   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88432F4 - bne $a1, $zr, 0x088432C0  
12227   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88432F8 - addu $a3, $a2, $a1  
12227   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88432FC - jr $ra  
12228   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8843300 - nop  
12229   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B088  
12229   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B088 - jr $ra  
12229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B08C - syscall 0x04523 [sceIoOpen]  
12230   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12231   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2.VAG flags = 1 permissions = 00  
12231   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12231   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2.VAG  
12239   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
12240   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12240   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12241   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12241   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12241   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12241   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12242   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12242   MainThread_e   DEBUG   runtime   Starting Idle State...  
12242   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12243   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12244   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12245   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12246   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12246   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12246   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12246   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12247   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12247   MainThread_e   DEBUG   runtime   Ending Idle State  
12247   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12247   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12247   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12248   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12248   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12248   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_L.VAG flags = 1 permissions = 00  
12249   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12249   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_L.VAG  
12249   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12249   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12250   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12250   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12250   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12250   MainThread_e   DEBUG   runtime   Starting Idle State...  
12250   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12252   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12253   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12254   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12255   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12255   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
12255   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
12255   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12256   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
12257   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12258   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12258   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12258   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12258   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12258   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12259   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12259   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12259   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12259   MainThread_e   DEBUG   runtime   Ending Idle State  
12259   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12259   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12259   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12260   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12260   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12261   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12262   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12262   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12263   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
12264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12264   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12265   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
12266   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12267   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12268   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12269   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
12271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12272   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12272   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
12273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12273   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12273   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12273   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12274   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B090  
12274   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B090 - jr $ra  
12274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B094 - syscall 0x04537 [sceIoLseek]  
12276   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12276   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 8880  
12276   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12277   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12277   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12277   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12278   MainThread_e   DEBUG   runtime   Starting Idle State...  
12278   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12278   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12278   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12279   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12279   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12279   MainThread_e   DEBUG   runtime   Ending Idle State  
12279   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12279   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12279   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B080  
12280   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B080 - jr $ra  
12280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B084 - syscall 0x04525 [sceIoClose]  
12281   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12281   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12281   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12281   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12282   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12282   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12282   MainThread_e   DEBUG   runtime   Starting Idle State...  
12282   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12282   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12283   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12284   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12284   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12284   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12284   MainThread_e   DEBUG   runtime   Ending Idle State  
12285   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12285   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12285   MainThread_e   DEBUG   compiler   Compiling _S1_2_88263A4  
12286   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88263A4 - addiu $sp, $sp, -32  
12287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263A8 - sw $s0, 8($sp)  
12287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263AC - sw $s1, 12($sp)  
12287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263B0 - sw $ra, 16($sp)  
12287   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88263B4 - jal 0x08826498  
12287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263B8 - nop  
12288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263BC - or $s0, $v0, $zr <=> move $s0, $v0  
12288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263C0 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
12288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263C4 - or $a0, $s0, $zr <=> move $a0, $s0  
12288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263C8 - ori $a2, $zr, 4 <=> li $a2, 4  
12288   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88263CC - jal 0x08842038  
12289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263D0 - addiu $a1, $a1, -8944  
12289   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88263D4 - bne $v0, $zr, 0x08826480  
12289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263D8 - nop  
12289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263DC - lw $a1, 12($s0)  
12290   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263E0 - lui $a2, 0x0003 <=> li $a2, 0x00030000  
12290   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263E4 - addiu $a2, $a2, 8192  
12291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263E8 - sltu $a2, $a1, $a2  
12291   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88263EC - beq $a2, $zr, 0x08826458  
12291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263F0 - lw $a0, 8($s0)  
12291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263F4 - sw $a1, 4($sp)  
12292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263F8 - sw $a0, 0($sp)  
12292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88263FC - lui $a0, 0x088C <=> li $a0, 0x088C0000  
12292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826400 - addiu $s1, $a0, 31760  
12293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826404 - lui $a1, 0x0003 <=> li $a1, 0x00030000  
12293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826408 - or $a0, $s1, $zr <=> move $a0, $s1  
12293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882640C - ori $a2, $zr, 255 <=> li $a2, 255  
12294   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826410 - jal 0x08841E44  
12294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826414 - addiu $a1, $a1, 8192  
12294   MainThread_e   DEBUG   compiler   Inlining call at 0x08826410 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
12294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826418 - lw $a2, 4($sp)  
12295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882641C - or $a0, $s1, $zr <=> move $a0, $s1  
12295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826420 - addiu $a2, $a2, 16  
12295   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826424 - jal 0x08841E04  
12295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826428 - or $a1, $s0, $zr <=> move $a1, $s0  
12295   MainThread_e   DEBUG   compiler   Inlining call at 0x08826424 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
12296   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882642C - jal 0x08824FD8  
12296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826430 - or $a0, $s0, $zr <=> move $a0, $s0  
12296   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826434 - jal 0x08824F80  
12296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826438 - lw $a0, 0($sp)  
12297   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882643C - or $s0, $v0, $zr <=> move $s0, $v0  
12298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826440 - addiu $a0, $s1, 16  
12298   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826444 - or $a1, $s0, $zr <=> move $a1, $s0  
12298   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826448 - jal 0x08807CD0  
12299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882644C - lw $a2, 4($sp)  
12299   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826450 - b 0x08826480  
12299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826454 - nop  
12299   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8826458 - jal 0x08824F80  
12299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882645C - sw $a1, 4($sp)  
12300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826460 - or $s1, $v0, $zr <=> move $s1, $v0  
12300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826464 - addiu $a0, $s0, 16  
12300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826468 - or $a1, $s1, $zr <=> move $a1, $s1  
12300   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882646C - jal 0x08807CD0  
12300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826470 - lw $a2, 4($sp)  
12300   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826474 - jal 0x08824FD8  
12301   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826478 - or $a0, $s0, $zr <=> move $a0, $s0  
12301   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882647C - or $s0, $s1, $zr <=> move $s0, $s1  
12302   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8826480 - or $v0, $s0, $zr <=> move $v0, $s0  
12302   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826484 - lw $s0, 8($sp)  
12302   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826488 - lw $s1, 12($sp)  
12302   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882648C - lw $ra, 16($sp)  
12302   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826490 - jr $ra  
12303   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826494 - addiu $sp, $sp, 32  
12304   MainThread_e   DEBUG   compiler   Compiling _S1_2_8826498  
12305   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8826498 - addiu $sp, $sp, -176  
12305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882649C - sw $s0, 136($sp)  
12305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264A0 - or $s0, $a0, $zr <=> move $s0, $a0  
12305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264A4 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
12305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264A8 - sw $s2, 144($sp)  
12306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264AC - sw $s5, 156($sp)  
12306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264B0 - lui $s2, 0x0886 <=> li $s2, 0x08860000  
12306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264B4 - lw $s5, -9268($a0)  
12306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264B8 - sw $s4, 152($sp)  
12307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264BC - sw $s6, 160($sp)  
12307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264C0 - sw $s7, 164($sp)  
12307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264C4 - addiu $s2, $s2, -9400  
12308   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264C8 - lw $s4, -9272($a0)  
12308   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264CC - lui $s6, 0x0887 <=> li $s6, 0x08870000  
12309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264D0 - lui $s7, 0x0887 <=> li $s7, 0x08870000  
12309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264D4 - sw $s1, 140($sp)  
12309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264D8 - sw $s3, 148($sp)  
12309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264DC - sw $fp, 168($sp)  
12309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264E0 - sw $ra, 172($sp)  
12309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264E4 - ori $s1, $zr, 0 <=> li $s1, 0  
12310   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88264E8 - jal 0x088432A4  
12310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264EC - or $a0, $s0, $zr <=> move $a0, $s0  
12310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264F0 - or $a0, $sp, $zr <=> move $a0, $sp  
12310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264F4 - or $a1, $s2, $zr <=> move $a1, $s2  
12310   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88264F8 - jal 0x0883F978  
12310   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88264FC - or $a2, $v0, $zr <=> move $a2, $v0  
12311   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826500 - jal 0x08827338  
12312   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826504 - nop  
12312   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826508 - or $a0, $sp, $zr <=> move $a0, $sp  
12312   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882650C - ori $a1, $zr, 1 <=> li $a1, 1  
12312   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826510 - jal 0x0885B088 [sceIoOpen]  
12313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826514 - or $a2, $zr, $zr <=> li $a2, 0  
12313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826518 - or $s3, $v0, $zr <=> move $s3, $v0  
12313   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882651C - bgezl $s3, 0x08826560  
12313   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826520 - sw $s7, 128($sp)  
12314   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8826524 - lw $a0, 25768($s6)  
12314   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826528 - beq $a0, $zr, 0x08826540  
12315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882652C - ori $s1, $zr, 1 <=> li $s1, 1  
12315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826530 - lw $a0, 25772($s7)  
12315   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826534 - bne $a0, $zr, 0x08826550  
12315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826538 - ori $s1, $zr, 1 <=> li $s1, 1  
12315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882653C - ori $s1, $zr, 1 <=> li $s1, 1  
12316   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8826540 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826544 - ori $a0, $zr, 8000 <=> li $a0, 8000  
12316   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826548 - b 0x08826610  
12316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882654C - nop  
12316   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8826550 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826554 - ori $a0, $zr, 8000 <=> li $a0, 8000  
12317   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826558 - b 0x08826610  
12317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882655C - nop  
12317   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8826560 - or $a3, $s5, $zr <=> move $a3, $s5  
12318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826564 - or $a2, $s4, $zr <=> move $a2, $s4  
12318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826568 - or $a0, $s3, $zr <=> move $a0, $s3  
12319   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882656C - jal 0x0885B090 [sceIoLseek]  
12319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826570 - ori $t0, $zr, 2 <=> li $t0, 2  
12319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826574 - ori $s7, $v0, 0  
12319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826578 - or $a3, $s5, $zr <=> move $a3, $s5  
12320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882657C - or $a2, $s4, $zr <=> move $a2, $s4  
12320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826580 - or $a0, $s3, $zr <=> move $a0, $s3  
12320   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826584 - jal 0x0885B090 [sceIoLseek]  
12320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826588 - or $t0, $zr, $zr <=> li $t0, 0  
12320   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882658C - jal 0x08824F80  
12321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826590 - or $a0, $s7, $zr <=> move $a0, $s7  
12321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826594 - or $fp, $v0, $zr <=> move $fp, $v0  
12321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826598 - or $a0, $s3, $zr <=> move $a0, $s3  
12322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882659C - or $a1, $fp, $zr <=> move $a1, $fp  
12322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265A0 - or $a2, $s7, $zr <=> move $a2, $s7  
12322   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265A4 - jal 0x0885B070 [sceIoRead]  
12322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265A8 - sw $s7, 132($sp)  
12322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265AC - lw $a0, 132($sp)  
12322   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265B0 - beq $a0, $v0, 0x08826610  
12323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265B4 - lw $s7, 128($sp)  
12323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265B8 - lw $a0, 25768($s6)  
12323   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265BC - beq $a0, $zr, 0x088265D0  
12323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265C0 - nop  
12323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265C4 - lw $a0, 25772($s7)  
12324   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265C8 - bne $a0, $zr, 0x088265F4  
12324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265CC - nop  
12324   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88265D0 - jal 0x08824FD8  
12325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265D4 - or $a0, $fp, $zr <=> move $a0, $fp  
12325   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265D8 - jal 0x0885B080 [sceIoClose]  
12325   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265DC - or $a0, $s3, $zr <=> move $a0, $s3  
12326   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265E0 - ori $s1, $zr, 1 <=> li $s1, 1  
12326   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265E4 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12326   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265E8 - ori $a0, $zr, 8000 <=> li $a0, 8000  
12326   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265EC - b 0x08826610  
12327   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265F0 - nop  
12327   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88265F4 - jal 0x08824FD8  
12327   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88265F8 - or $a0, $fp, $zr <=> move $a0, $fp  
12327   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88265FC - jal 0x0885B080 [sceIoClose]  
12327   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826600 - or $a0, $s3, $zr <=> move $a0, $s3  
12328   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826604 - ori $s1, $zr, 1 <=> li $s1, 1  
12328   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826608 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882660C - ori $a0, $zr, 8000 <=> li $a0, 8000  
12329   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8826610 - bne $s1, $zr, 0x088264E8  
12329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826614 - ori $s1, $zr, 0 <=> li $s1, 0  
12329   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8826618 - jal 0x0885B080 [sceIoClose]  
12329   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882661C - or $a0, $s3, $zr <=> move $a0, $s3  
12330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826620 - or $v0, $fp, $zr <=> move $v0, $fp  
12330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826624 - lw $s0, 136($sp)  
12330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826628 - lw $s1, 140($sp)  
12330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882662C - lw $s2, 144($sp)  
12330   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826630 - lw $s3, 148($sp)  
12331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826634 - lw $s4, 152($sp)  
12331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826638 - lw $s5, 156($sp)  
12331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882663C - lw $s6, 160($sp)  
12331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826640 - lw $s7, 164($sp)  
12331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826644 - lw $fp, 168($sp)  
12333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826648 - lw $ra, 172($sp)  
12333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882664C - jr $ra  
12333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8826650 - addiu $sp, $sp, 176  
12335   MainThread_e   DEBUG   compiler   Compiling _S1_2_8827338  
12336   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827338 - addiu $sp, $sp, -16  
12336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882733C - sw $s2, 8($sp)  
12336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827340 - lui $s2, 0x0887 <=> li $s2, 0x08870000  
12336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827344 - sw $s0, 0($sp)  
12336   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827348 - sw $s1, 4($sp)  
12337   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882734C - lw $a0, 25772($s2)  
12337   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827350 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
12337   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827354 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
12338   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827358 - sw $ra, 12($sp)  
12338   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882735C - beql $a0, $zr, 0x08827374  
12338   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827360 - lw $a0, 25776($s0)  
12338   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827364 - lw $a0, 25768($s1)  
12339   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827368 - bne $a0, $zr, 0x088273FC  
12339   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882736C - nop  
12339   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827370 - lw $a0, 25776($s0)  
12340   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827374 - blezl $a0, 0x08827398  
12340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827378 - lw $a0, 25768($s1)  
12340   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882737C - jal 0x08827254  
12340   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827380 - or $a0, $zr, $zr <=> li $a0, 0  
12341   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827384 - lw $a1, 25776($s0)  
12342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827388 - lw $a0, 25772($s2)  
12342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882738C - addiu $a1, $a1, -1  
12342   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827390 - b 0x0882735C  
12342   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827394 - sw $a1, 25776($s0)  
12343   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827398 - bne $a0, $zr, 0x088273BC  
12343   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882739C - nop  
12343   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88273A0 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12344   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273A4 - ori $a0, $zr, 5000 <=> li $a0, 5000  
12344   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88273A8 - jal 0x08827254  
12344   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273AC - ori $a0, $zr, 1 <=> li $a0, 1  
12344   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273B0 - lw $a0, 25768($s1)  
12344   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88273B4 - beq $a0, $zr, 0x088273A0  
12345   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273B8 - nop  
12345   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88273BC - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12345   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273C0 - ori $a0, $zr, 1000 <=> li $a0, 1000  
12345   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273C4 - lw $a0, 25772($s2)  
12346   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88273C8 - bne $a0, $zr, 0x088273EC  
12346   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273CC - nop  
12346   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88273D0 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12346   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273D4 - ori $a0, $zr, 5000 <=> li $a0, 5000  
12346   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88273D8 - jal 0x08827254  
12347   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273DC - ori $a0, $zr, 2 <=> li $a0, 2  
12347   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273E0 - lw $a0, 25772($s2)  
12348   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88273E4 - beq $a0, $zr, 0x088273D0  
12348   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273E8 - nop  
12348   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88273EC - jal 0x0885AF80 [sceKernelDelayThreadCB]  
12348   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273F0 - ori $a0, $zr, 1000 <=> li $a0, 1000  
12348   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88273F4 - b 0x0882735C  
12349   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88273F8 - lw $a0, 25772($s2)  
12349   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88273FC - jal 0x088276D8  
12349   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827400 - sw $zr, 25776($s0)  
12349   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827404 - lw $s0, 0($sp)  
12349   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827408 - lw $s1, 4($sp)  
12349   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882740C - lw $s2, 8($sp)  
12350   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827410 - lw $ra, 12($sp)  
12350   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827414 - jr $ra  
12351   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827418 - addiu $sp, $sp, 16  
12352   MainThread_e   DEBUG   compiler   Compiling _S1_2_88276D8  
12352   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88276D8 - addiu $sp, $sp, -64  
12353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276DC - sw $s1, 24($sp)  
12353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276E0 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
12353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276E4 - lw $a0, 25508($s1)  
12353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276E8 - swc1 $f20, 16($sp)  
12353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276EC - sw $s0, 20($sp)  
12353   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276F0 - sw $s2, 28($sp)  
12354   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276F4 - sw $s3, 32($sp)  
12354   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276F8 - sw $s4, 36($sp)  
12354   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88276FC - sw $s5, 40($sp)  
12354   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827700 - sw $s6, 44($sp)  
12355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827704 - sw $s7, 48($sp)  
12355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827708 - sw $fp, 52($sp)  
12355   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882770C - sw $ra, 56($sp)  
12355   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827710 - bne $a0, $zr, 0x08827AD4  
12356   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827714 - ori $a0, $zr, 1 <=> li $a0, 1  
12356   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827718 - sw $a0, 25508($s1)  
12356   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882771C - lui $a0, 0x09DF <=> li $a0, 0x09DF0000  
12357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827720 - lw $a1, 14144($a0)  
12357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827724 - addiu $a1, $a1, 1  
12357   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827728 - jal 0x0885AF60 [sceKernelGetSystemTimeLow]  
12357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882772C - sw $a1, 14144($a0)  
12357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827730 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
12357   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827734 - lw $a0, 25504($s0)  
12358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827738 - lui $s1, 0x09DF <=> li $s1, 0x09DF0000  
12358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882773C - sw $v0, 14148($s1)  
12358   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827740 - jal 0x088409A8  
12358   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827744 - subu $a0, $v0, $a0  
12359   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827748 - jal 0x088505DC  
12359   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882774C - or $a0, $v0, $zr <=> move $a0, $v0  
12359   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827750 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
12359   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827754 - lw $a1, -8108($a0)  
12360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827758 - lw $a0, -8112($a0)  
12360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882775C - or $a3, $v1, $zr <=> move $a3, $v1  
12360   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827760 - jal 0x0885035C  
12360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827764 - or $a2, $v0, $zr <=> move $a2, $v0  
12360   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827768 - or $a1, $v1, $zr <=> move $a1, $v1  
12361   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882776C - jal 0x08850804  
12361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827770 - or $a0, $v0, $zr <=> move $a0, $v0  
12361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827774 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
12361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827778 - mov.s $f12, $f0  
12361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882777C - mtc1 $a1, $f13  
12361   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827780 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827784 - lui $a1, 0x4270 <=> li $a1, 0x42700000  
12362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827788 - c.lt.s $f12, $f13  
12362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882778C - mtc1 $a1, $f14  
12362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827790 - swc1 $f0, 25296($a0)  
12362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827794 - lui $a1, 0xBF80 <=> li $a1, 0xBF800000  
12362   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827798 - ori $s4, $zr, 480 <=> li $s4, 480  
12363   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882779C - mtc1 $a1, $f20  
12363   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277A0 - ori $s3, $zr, 272 <=> li $s3, 272  
12364   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277A4 - lui $s2, 0x0887 <=> li $s2, 0x08870000  
12364   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277A8 - lui $fp, 0x0887 <=> li $fp, 0x08870000  
12364   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277AC - lui $s7, 0x0887 <=> li $s7, 0x08870000  
12364   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277B0 - lui $s6, 0x0887 <=> li $s6, 0x08870000  
12365   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88277B4 - bc1f 0x088277C4  
12365   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277B8 - lui $s5, 0x0887 <=> li $s5, 0x08870000  
12365   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277BC - swc1 $f13, 25296($a0)  
12365   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277C0 - mov.s $f12, $f13  
12366   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88277C4 - c.le.s $f12, $f14  
12366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277C8 - nop  
12366   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88277CC - bc1t 0x088277DC  
12366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277D0 - nop  
12366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277D4 - swc1 $f14, 25296($a0)  
12366   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277D8 - mov.s $f12, $f14  
12366   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88277DC - div.s $f12, $f12, $f14  
12367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277E0 - lw $a0, 14148($s1)  
12367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277E4 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
12367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277E8 - lw $a1, 25272($s1)  
12367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277EC - sw $a0, 25504($s0)  
12367   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277F0 - sll $a0, $a1, 0x0010  
12368   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277F4 - addu $a1, $zr, $a0 <=> move $a1, $a0  
12368   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277F8 - lui $a0, 0x088A <=> li $a0, 0x088A0000  
12368   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88277FC - addiu $a0, $a0, 28672  
12368   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827800 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
12369   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827804 - addu $a1, $a1, $a0  
12369   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827808 - ori $a0, $zr, 2 <=> li $a0, 2  
12369   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882780C - lui $a2, 0x0001 <=> li $a2, 0x00010000  
12370   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827810 - jal 0x0885332C  
12370   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827814 - swc1 $f12, 25300($a3)  
12370   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827818 - lw $a0, 25272($s1)  
12370   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882781C - beq $a0, $zr, 0x08827840  
12370   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827820 - lui $a1, 0x0009 <=> li $a1, 0x00090000  
12371   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827824 - ori $a0, $zr, 3 <=> li $a0, 3  
12371   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827828 - or $a1, $zr, $zr <=> li $a1, 0  
12371   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882782C - jal 0x08853AE8  
12371   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827830 - ori $a2, $zr, 512 <=> li $a2, 512  
12371   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827834 - b 0x08827854  
12372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827838 - ori $a1, $zr, 512 <=> li $a1, 512  
12372   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827840 - ori $a0, $zr, 3 <=> li $a0, 3  
12372   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827844 - ori $a2, $zr, 512 <=> li $a2, 512  
12373   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827848 - jal 0x08853AE8  
12373   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882784C - addiu $a1, $a1, -32768  
12373   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827850 - ori $a1, $zr, 512 <=> li $a1, 512  
12373   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827854 - jal 0x088545B8  
12374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827858 - lui $a0, 0x0011 <=> li $a0, 0x00110000  
12374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882785C - ori $a0, $zr, 1808 <=> li $a0, 1808  
12374   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827860 - jal 0x08854F48  
12374   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827864 - ori $a1, $zr, 1912 <=> li $a1, 1912  
12375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827868 - ori $a0, $zr, 2048 <=> li $a0, 2048  
12375   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882786C - ori $a1, $zr, 2048 <=> li $a1, 2048  
12380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827870 - ori $a2, $zr, 480 <=> li $a2, 480  
12380   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827874 - jal 0x08854E50  
12380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827878 - ori $a3, $zr, 272 <=> li $a3, 272  
12380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882787C - or $a0, $zr, $zr <=> li $a0, 0  
12380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827880 - or $a1, $zr, $zr <=> li $a1, 0  
12380   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827884 - ori $a2, $zr, 480 <=> li $a2, 480  
12381   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827888 - jal 0x08855894  
12381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882788C - ori $a3, $zr, 272 <=> li $a3, 272  
12381   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827890 - ori $a0, $zr, -1 <=> li $a0, 65535  
12382   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827894 - jal 0x08854EF4  
12382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827898 - or $a1, $zr, $zr <=> li $a1, 0  
12382   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882789C - jal 0x08854E18  
12382   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278A0 - or $a0, $zr, $zr <=> li $a0, 0  
12383   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88278A4 - jal 0x08854E28  
12383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278A8 - ori $a0, $zr, 23 <=> li $a0, 23  
12383   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88278AC - jal 0x08855018  
12383   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278B0 - or $a0, $zr, $zr <=> li $a0, 0  
12384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278B4 - lui $a1, 0x0080 <=> li $a1, 0x00800000  
12384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278B8 - lui $t0, 0x0886 <=> li $t0, 0x08860000  
12384   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278BC - ori $a0, $zr, 1 <=> li $a0, 1  
12385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278C0 - ori $a2, $zr, 2 <=> li $a2, 2  
12385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278C4 - or $a3, $zr, $zr <=> li $a3, 0  
12385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278C8 - addiu $a1, $a1, 384  
12385   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88278CC - jal 0x0885AAC8  
12385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278D0 - addiu $t0, $t0, -9440  
12385   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278D4 - or $a0, $sp, $zr <=> move $a0, $sp  
12386   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88278D8 - jal 0x0885AEF0 [sceCtrlReadBufferPositive]  
12386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278DC - ori $a1, $zr, 1 <=> li $a1, 1  
12386   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278E0 - lw $a0, 4($sp)  
12387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278E4 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
12387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278E8 - lbu $a3, 8($sp)  
12387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278EC - sw $a0, 31756($a2)  
12387   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278F0 - sw $zr, 25304($s2)  
12388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278F4 - addiu $a1, $a3, -128  
12388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278F8 - lbu $a2, 9($sp)  
12388   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88278FC - lui $a3, 0x0897 <=> li $a3, 0x08970000  
12389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827900 - sw $a1, -3872($a3)  
12389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827904 - addiu $a1, $a2, -128  
12389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827908 - lui $a2, 0x0897 <=> li $a2, 0x08970000  
12389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882790C - sw $a1, -3868($a2)  
12389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827910 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
12389   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827914 - andi $a2, $a0, 16  
12390   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827918 - or $a1, $zr, $zr <=> li $a1, 0  
12390   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882791C - beq $a2, $zr, 0x0882792C  
12390   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827920 - lwc1 $f12, 25340($a3)  
12391   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827924 - ori $a1, $a1, 1  
12391   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827928 - sw $a1, 25304($s2)  
12391   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882792C - andi $a2, $a0, 64  
12391   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827930 - beq $a2, $zr, 0x08827940  
12391   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827934 - andi $a2, $a0, 128  
12392   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827938 - ori $a1, $a1, 2  
12392   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882793C - sw $a1, 25304($s2)  
12392   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827940 - beq $a2, $zr, 0x08827950  
12392   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827944 - andi $a2, $a0, 32  
12392   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827948 - ori $a1, $a1, 4  
12393   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882794C - sw $a1, 25304($s2)  
12393   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827950 - beq $a2, $zr, 0x08827960  
12393   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827954 - andi $a2, $a0, 16384  
12393   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827958 - ori $a1, $a1, 8  
12394   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882795C - sw $a1, 25304($s2)  
12394   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827960 - beq $a2, $zr, 0x08827970  
12394   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827964 - andi $a2, $a0, 4096  
12394   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827968 - ori $a1, $a1, 16  
12394   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882796C - sw $a1, 25304($s2)  
12395   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827970 - beq $a2, $zr, 0x08827980  
12395   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827974 - andi $a2, $a0, -32768  
12395   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827978 - ori $a1, $a1, 32  
12396   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882797C - sw $a1, 25304($s2)  
12396   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827980 - beq $a2, $zr, 0x08827990  
12396   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827984 - andi $a2, $a0, 8192  
12396   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827988 - ori $a1, $a1, 64  
12397   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882798C - sw $a1, 25304($s2)  
12397   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8827990 - beq $a2, $zr, 0x088279A0  
12397   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827994 - andi $a2, $a0, 256  
12398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827998 - ori $a1, $a1, 128  
12398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882799C - sw $a1, 25304($s2)  
12398   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88279A0 - beq $a2, $zr, 0x088279B0  
12398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279A4 - andi $a2, $a0, 512  
12398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279A8 - ori $a1, $a1, 256  
12398   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279AC - sw $a1, 25304($s2)  
12399   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88279B0 - beq $a2, $zr, 0x088279C0  
12399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279B4 - andi $a2, $a0, 8  
12399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279B8 - ori $a1, $a1, 512  
12399   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279BC - sw $a1, 25304($s2)  
12400   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88279C0 - beql $a2, $zr, 0x088279D4  
12400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279C4 - andi $a0, $a0, 1  
12400   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88279C8 - ori $a1, $a1, 2048  
12400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279CC - sw $a1, 25304($s2)  
12400   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279D0 - andi $a0, $a0, 1  
12401   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88279D4 - beq $a0, $zr, 0x088279E4  
12401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279D8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279DC - ori $a1, $a1, 1024  
12401   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279E0 - sw $a1, 25304($s2)  
12402   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88279E4 - lw $a0, 25308($a0)  
12402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279E8 - xori $a0, $a0, -1  
12402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279EC - and $a0, $a1, $a0  
12402   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279F0 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279F4 - sw $a0, 25312($a1)  
12403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279F8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88279FC - lw $a0, 25440($a0)  
12403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A00 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12403   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A04 - sw $a0, 25444($a1)  
12404   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A08 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12404   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A0C - sw $zr, 25452($a1)  
12404   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A10 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12405   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827A14 - bne $a0, $zr, 0x08827A38  
12405   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A18 - sw $a0, 25448($a1)  
12405   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A1C - sw $s4, 25324($fp)  
12405   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A20 - sw $s4, 25316($s6)  
12406   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A24 - sw $s3, 25328($s7)  
12406   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A28 - sw $s3, 25320($s5)  
12406   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A2C - ori $s4, $zr, 0 <=> li $s4, 0  
12406   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827A30 - b 0x08827A50  
12407   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A34 - ori $a0, $zr, 0 <=> li $a0, 0  
12407   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827A38 - sw $s4, 25324($fp)  
12407   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A3C - sw $s4, 25316($s6)  
12407   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A40 - sw $s3, 25328($s7)  
12408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A44 - sw $s3, 25320($s5)  
12408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A48 - ori $s4, $zr, 0 <=> li $s4, 0  
12408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A4C - ori $a0, $zr, 0 <=> li $a0, 0  
12408   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827A50 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12408   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A54 - c.eq.s $f12, $f20  
12409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A58 - sw $s4, 25332($a1)  
12409   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A5C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12410   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827A60 - bc1t 0x08827AA8  
12410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A64 - sw $a0, 25336($a1)  
12410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A68 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12410   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A6C - lwc1 $f13, 25348($a0)  
12411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A70 - c.eq.s $f13, $f20  
12411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A74 - nop  
12411   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827A78 - bc1t 0x08827AA8  
12411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A7C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12411   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A80 - lwc1 $f14, 25356($a0)  
12412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A84 - c.eq.s $f14, $f20  
12412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A88 - nop  
12412   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827A8C - bc1t 0x08827AA8  
12412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A90 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12412   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A94 - lwc1 $f15, 25364($a0)  
12413   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A98 - c.eq.s $f15, $f20  
12413   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827A9C - nop  
12413   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827AA0 - bc1fl 0x08827AC0  
12413   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AA4 - sub.s $f12, $f12, $f14  
12414   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827AA8 - mtc1 $zr, $f12  
12414   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AAC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12414   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AB0 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AB4 - swc1 $f12, 25372($a0)  
12415   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827AB8 - b 0x08827AD4  
12415   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827ABC - swc1 $f12, 25380($a1)  
12416   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827AC0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
12416   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AC4 - sub.s $f13, $f13, $f15  
12416   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AC8 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12416   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827ACC - swc1 $f12, 25372($a0)  
12416   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AD0 - swc1 $f13, 25380($a1)  
12416   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827AD4 - lwc1 $f20, 16($sp)  
12417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AD8 - lw $s0, 20($sp)  
12417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827ADC - lw $s1, 24($sp)  
12417   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AE0 - lw $s2, 28($sp)  
12418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AE4 - lw $s3, 32($sp)  
12418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AE8 - lw $s4, 36($sp)  
12418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AEC - lw $s5, 40($sp)  
12418   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AF0 - lw $s6, 44($sp)  
12419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AF4 - lw $s7, 48($sp)  
12419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AF8 - lw $fp, 52($sp)  
12419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827AFC - lw $ra, 56($sp)  
12419   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827B00 - jr $ra  
12420   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827B04 - addiu $sp, $sp, 64  
12423   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AF60  
12423   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AF60 - jr $ra  
12424   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AF64 - syscall 0x045A8 [sceKernelGetSystemTimeLow]  
12424   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 2210850  
12425   MainThread_e   DEBUG   compiler   Compiling _S1_2_88409A8  
12425   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88409A8 - or $v0, $a0, $zr <=> move $v0, $a0  
12425   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88409AC - bltzl $a0, 0x088409B4  
12425   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88409B0 - subu $v0, $zr, $a0 <=> negu $v0, $a0  
12426   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88409B4 - jr $ra  
12426   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88409B8 - nop  
12427   MainThread_e   DEBUG   compiler   Compiling _S1_2_88505DC  
12427   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88505DC - addiu $sp, $sp, -48  
12427   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88505E0 - srl $v1, $a0, 0x001F  
12428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88505E4 - addiu $v0, $zr, 3 <=> li $v0, 3  
12428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88505E8 - sw $ra, 32($sp)  
12428   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88505EC - sw $v0, 0($sp)  
12429   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88505F0 - bne $a0, $zr, 0x08850614  
12429   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88505F4 - sw $v1, 4($sp)  
12429   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88505F8 - addiu $v0, $zr, 2 <=> li $v0, 2  
12429   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88505FC - sw $v0, 0($sp)  
12429   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850600 - jal 0x08850978  
12430   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850604 - addu $a0, $sp, $zr <=> move $a0, $sp  
12430   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850608 - lw $ra, 32($sp)  
12430   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885060C - jr $ra  
12431   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850610 - addiu $sp, $sp, 48  
12431   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850614 - addiu $v0, $zr, 60 <=> li $v0, 60  
12431   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850618 - beq $v1, $zr, 0x088506AC  
12432   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885061C - sw $v0, 8($sp)  
12432   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850620 - lui $v0, 0x8000 <=> li $v0, 0x80000000  
12432   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850624 - beq $a0, $v0, 0x08850694  
12432   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850628 - nop  
12432   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885062C - subu $v0, $zr, $a0 <=> negu $v0, $a0  
12432   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850630 - sra $v1, $v0, 0x001F  
12433   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850634 - sw $v0, 16($sp)  
12433   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850638 - sw $v1, 20($sp)  
12433   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885063C - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
12434   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850640 - ori $v0, $v0, -1  
12434   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850644 - lw $v1, 20($sp)  
12434   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850648 - sltu $v0, $v0, $v1  
12434   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885064C - bne $v0, $zr, 0x08850600  
12435   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850650 - lw $a1, 8($sp)  
12435   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850654 - lui $a2, 0x0FFF <=> li $a2, 0x0FFF0000  
12435   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850658 - ori $a2, $a2, -1  
12435   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885065C - lw $v0, 16($sp)  
12435   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850660 - lw $v1, 20($sp)  
12436   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850664 - srl $a0, $v0, 0x001F  
12436   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850668 - sll $v1, $v1, 0x0001  
12436   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885066C - or $v1, $v1, $a0  
12436   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850670 - sll $v0, $v0, 0x0001  
12437   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850674 - sw $v0, 16($sp)  
12437   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850678 - sw $v1, 20($sp)  
12437   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885067C - lw $a0, 20($sp)  
12437   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850680 - sltu $a0, $a2, $a0  
12438   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850684 - beq $a0, $zr, 0x0885065C  
12438   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850688 - addiu $a1, $a1, -1  
12438   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885068C - j 0x08850600  
12439   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850690 - sw $a1, 8($sp)  
12439   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850694 - lui $v0, 0x0887 <=> li $v0, 0x08870000  
12439   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850698 - lw $v0, -12440($v0)  
12439   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885069C - lui $v1, 0x0887 <=> li $v1, 0x08870000  
12440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506A0 - lw $v1, -12436($v1)  
12440   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88506A4 - j 0x0885060C  
12440   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506A8 - lw $ra, 32($sp)  
12441   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88506AC - addu $v0, $a0, $zr <=> move $v0, $a0  
12441   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88506B0 - j 0x08850634  
12441   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88506B4 - sra $v1, $a0, 0x001F  
12442   MainThread_e   DEBUG   compiler   Compiling _S1_2_885035C  
12443   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885035C - addiu $sp, $sp, -112  
12443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850360 - addu $v0, $a0, $zr <=> move $v0, $a0  
12443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850364 - addu $v1, $a1, $zr <=> move $v1, $a1  
12443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850368 - sw $s0, 96($sp)  
12443   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885036C - addiu $a0, $sp, 64  
12444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850370 - addu $a1, $sp, $zr <=> move $a1, $sp  
12444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850374 - sw $v0, 64($sp)  
12444   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850378 - sw $v1, 68($sp)  
12445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885037C - sw $ra, 100($sp)  
12445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850380 - sw $a2, 80($sp)  
12445   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850384 - sw $a3, 84($sp)  
12445   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850388 - jal 0x08850C18  
12446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885038C - addiu $s0, $sp, 32  
12446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850390 - addiu $a0, $sp, 80  
12446   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850394 - jal 0x08850C18  
12446   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850398 - addu $a1, $s0, $zr <=> move $a1, $s0  
12447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885039C - lw $a1, 0($sp)  
12447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503A0 - addu $t5, $sp, $zr <=> move $t5, $sp  
12447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503A4 - sltiu $v0, $a1, 2  
12447   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88503A8 - bne $v0, $zr, 0x088503F4  
12447   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503AC - addu $a0, $sp, $zr <=> move $a0, $sp  
12448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503B0 - lw $a2, 32($sp)  
12448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503B4 - sltiu $v0, $a2, 2  
12448   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88503B8 - bne $v0, $zr, 0x088503F4  
12448   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503BC - addu $a0, $s0, $zr <=> move $a0, $s0  
12449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503C0 - lw $v1, 4($sp)  
12449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503C4 - lw $a0, 36($sp)  
12449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503C8 - xori $v0, $a1, 4  
12449   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503CC - xor $v1, $v1, $a0  
12450   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88503D0 - beq $v0, $zr, 0x088503E4  
12450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503D4 - sw $v1, 4($sp)  
12450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503D8 - xori $v0, $a1, 2  
12450   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88503DC - bne $v0, $zr, 0x0885040C  
12450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503E0 - xori $v0, $a2, 4  
12451   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88503E4 - lui $v0, 0x0887 <=> li $v0, 0x08870000  
12451   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88503E8 - beq $a1, $a2, 0x088503F4  
12451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503EC - addiu $a0, $v0, -14696  
12452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503F0 - addu $a0, $sp, $zr <=> move $a0, $sp  
12452   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88503F4 - jal 0x08850978  
12452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503F8 - nop  
12452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88503FC - lw $ra, 100($sp)  
12452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850400 - lw $s0, 96($sp)  
12453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850404 - jr $ra  
12453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850408 - addiu $sp, $sp, 112  
12453   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x885040C - bne $v0, $zr, 0x08850430  
12453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850410 - xori $v0, $a2, 2  
12454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850414 - addu $v0, $zr, $zr <=> li $v0, 0  
12454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850418 - addu $v1, $zr, $zr <=> li $v1, 0  
12454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885041C - addu $a0, $sp, $zr <=> move $a0, $sp  
12455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850420 - sw $v0, 16($sp)  
12455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850424 - sw $v1, 20($sp)  
12455   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850428 - j 0x088503F4  
12456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885042C - sw $zr, 8($sp)  
12456   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850430 - bne $v0, $zr, 0x08850448  
12456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850434 - lw $v1, 8($sp)  
12456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850438 - addiu $v0, $zr, 4 <=> li $v0, 4  
12456   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885043C - addu $a0, $sp, $zr <=> move $a0, $sp  
12456   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850440 - j 0x088503F4  
12457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850444 - sw $v0, 0($sp)  
12457   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850448 - lw $a0, 16($sp)  
12458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885044C - lw $a1, 20($sp)  
12458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850450 - lw $t2, 48($sp)  
12458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850454 - lw $t3, 52($sp)  
12458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850458 - lw $v0, 40($sp)  
12459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885045C - sltu $t4, $a1, $t3  
12459   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850460 - subu $v1, $v1, $v0  
12459   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850464 - bne $t4, $zr, 0x08850560  
12460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850468 - sw $v1, 8($sp)  
12460   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885046C - beq $t3, $a1, 0x08850558  
12460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850470 - sltu $v0, $a0, $t2  
12460   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850474 - lui $t1, 0x1000 <=> li $t1, 0x10000000  
12460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850478 - addiu $t0, $zr, 0 <=> li $t0, 0  
12461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885047C - addu $t6, $zr, $zr <=> li $t6, 0  
12461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850480 - addu $t7, $zr, $zr <=> li $t7, 0  
12461   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850484 - bne $t4, $zr, 0x088504B0  
12461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850488 - sll $v0, $t1, 0x001F  
12461   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885048C - beq $t3, $a1, 0x08850548  
12461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850490 - sltu $v0, $a0, $t2  
12462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850494 - sltu $v0, $a0, $t2  
12462   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850498 - subu $a1, $a1, $t3  
12463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885049C - subu $a0, $a0, $t2  
12463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504A0 - subu $a1, $a1, $v0  
12463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504A4 - or $t6, $t6, $t0  
12463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504A8 - or $t7, $t7, $t1  
12464   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504AC - sll $v0, $t1, 0x001F  
12464   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88504B0 - srl $t0, $t0, 0x0001  
12465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504B4 - sll $a3, $a1, 0x0001  
12465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504B8 - srl $v1, $a0, 0x001F  
12465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504BC - or $t0, $t0, $v0  
12465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504C0 - srl $t1, $t1, 0x0001  
12465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504C4 - or $a3, $a3, $v1  
12466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504C8 - sll $a2, $a0, 0x0001  
12466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504CC - or $v0, $t0, $t1  
12466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504D0 - addu $a0, $a2, $zr <=> move $a0, $a2  
12466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504D4 - addu $a1, $a3, $zr <=> move $a1, $a3  
12466   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88504D8 - bne $v0, $zr, 0x08850484  
12467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504DC - sltu $t4, $a3, $t3  
12467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504E0 - addiu $v1, $zr, 0 <=> li $v1, 0  
12468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504E4 - addiu $v0, $zr, 255 <=> li $v0, 255  
12468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504E8 - and $v0, $t6, $v0  
12468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504EC - addiu $a0, $zr, 128 <=> li $a0, 128  
12468   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88504F0 - beq $v0, $a0, 0x08850508  
12469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504F4 - and $v1, $t7, $v1  
12469   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88504F8 - sw $t6, 16($t5)  
12469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88504FC - sw $t7, 20($t5)  
12469   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850500 - j 0x088503F4  
12470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850504 - addu $a0, $t5, $zr <=> move $a0, $t5  
12470   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850508 - bne $v1, $zr, 0x088504F8  
12470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885050C - nop  
12470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850510 - addiu $v1, $zr, 0 <=> li $v1, 0  
12470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850514 - addiu $v0, $zr, 256 <=> li $v0, 256  
12471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850518 - and $v0, $t6, $v0  
12471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885051C - and $v1, $t7, $v1  
12471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850520 - or $v0, $v0, $v1  
12472   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850524 - bnel $v0, $zr, 0x0885053C  
12472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850528 - addiu $t6, $t6, 128  
12472   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885052C - or $v0, $a2, $a3  
12472   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850530 - beq $v0, $zr, 0x088504F8  
12472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850534 - nop  
12473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850538 - addiu $t6, $t6, 128  
12473   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885053C - sltiu $v0, $t6, 128  
12473   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850540 - j 0x088504F8  
12473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850544 - addu $t7, $t7, $v0  
12474   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850548 - bnel $v0, $zr, 0x088504B0  
12474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885054C - sll $v0, $t1, 0x001F  
12474   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850550 - j 0x08850498  
12474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850554 - sltu $v0, $a0, $t2  
12475   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850558 - beq $v0, $zr, 0x08850474  
12475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885055C - nop  
12475   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850560 - addiu $v0, $v1, -1  
12475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850564 - sll $a1, $a1, 0x0001  
12476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850568 - srl $v1, $a0, 0x001F  
12476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885056C - sw $v0, 8($sp)  
12476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850570 - or $a1, $a1, $v1  
12476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850574 - sll $a0, $a0, 0x0001  
12477   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850578 - j 0x08850474  
12477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885057C - sltu $t4, $a1, $t3  
12479   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12479   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12479   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12480   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12480   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12480   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12480   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12481   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12481   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12481   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12482   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12482   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12482   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854E28  
12483   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854E28 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
12483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E2C - addu $a1, $a0, $zr <=> move $a1, $a0  
12483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E30 - lw $a0, 656($v1)  
12483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E34 - addiu $sp, $sp, -16  
12484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E38 - sw $ra, 0($sp)  
12484   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8854E3C - jal 0x08856164  
12484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E40 - nop  
12484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E44 - lw $ra, 0($sp)  
12485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E48 - jr $ra  
12485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854E4C - addiu $sp, $sp, 16  
12486   MainThread_e   DEBUG   compiler   Compiling _S1_2_8856164  
12486   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856164 - addiu $sp, $sp, -16  
12487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856168 - andi $v1, $a1, 16  
12487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885616C - sw $s0, 0($sp)  
12487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856170 - addu $t3, $a0, $zr <=> move $t3, $a0  
12487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856174 - andi $s0, $a1, 1  
12487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856178 - ext $t9, $a1, 1, 1  
12488   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885617C - beq $v1, $zr, 0x08856390  
12488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856180 - ext $t8, $a1, 2, 1  
12488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856184 - lw $v1, 156($a0)  
12489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856188 - lw $a0, 208($a0)  
12489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885618C - addiu $a1, $zr, 3 <=> li $a1, 3  
12489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856190 - lw $t2, 212($t3)  
12490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856194 - lw $t0, 204($t3)  
12490   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856198 - beq $v1, $a1, 0x08856388  
12490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885619C - sll $v0, $a0, 0x0018  
12491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561A0 - addiu $a2, $zr, 1 <=> li $a2, 1  
12491   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88561A4 - beq $v1, $a2, 0x08856388  
12491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561A8 - sll $v0, $a0, 0x001F  
12491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561AC - addiu $a3, $zr, 2 <=> li $a3, 2  
12491   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88561B0 - beq $v1, $a3, 0x08856388  
12492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561B4 - sll $v0, $a0, 0x001C  
12492   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88561B8 - addiu $a0, $zr, 3 <=> li $a0, 3  
12493   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88561BC - beq $v1, $a0, 0x088562F4  
12493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561C0 - lui $a3, 0x1000 <=> li $a3, 0x10000000  
12493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561C4 - lw $t6, 8($t3)  
12493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561C8 - lui $a1, 0x0800 <=> li $a1, 0x08000000  
12494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561CC - addiu $t5, $t6, 200  
12494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561D0 - ext $v0, $t5, 24, 4  
12494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561D4 - sll $v1, $v0, 0x0010  
12495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561D8 - addu $t4, $t5, $zr <=> move $t4, $t5  
12495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561DC - ins $t4, $zr, 24, 8  
12495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561E0 - or $t1, $v1, $a3  
12495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561E4 - sw $t5, 8($t3)  
12495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561E8 - or $a2, $t4, $a1  
12495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561EC - addiu $t4, $zr, 16 <=> li $t4, 16  
12496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561F0 - sw $t1, 0($t6)  
12496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561F4 - addiu $t1, $t6, 8  
12496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561F8 - addu $a1, $t1, $zr <=> move $a1, $t1  
12497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88561FC - sw $a2, 4($t6)  
12497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856200 - addu $a2, $zr, $zr <=> li $a2, 0  
12497   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856204 - srl $a3, $a2, 0x001F  
12497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856208 - addu $v0, $a2, $a3  
12498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885620C - sra $t5, $v0, 0x0001  
12498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856210 - sll $a0, $t5, 0x0001  
12498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856214 - subu $t6, $a2, $a0  
12499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856218 - sll $t7, $t6, 0x0004  
12499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885621C - addu $a3, $t7, $t6  
12499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856220 - addiu $a2, $a2, 1  
12499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856224 - addu $t7, $t5, $t6  
12500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856228 - sll $t6, $t7, 0x0006  
12500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885622C - sll $t5, $a3, 0x0004  
12500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856230 - slti $t7, $a2, 16  
12500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856234 - sh $t6, 4($a1)  
12501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856238 - sh $t5, 6($a1)  
12501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885623C - sw $t0, 0($a1)  
12501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856240 - sh $t2, 8($a1)  
12502   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856244 - bne $t7, $zr, 0x08856204  
12502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856248 - addiu $a1, $a1, 12  
12502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885624C - sll $t7, $t8, 0x000A  
12502   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856250 - lw $t8, 8($t3)  
12502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856254 - sll $a0, $t9, 0x0009  
12503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856258 - sll $v1, $s0, 0x0008  
12503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885625C - or $t6, $t7, $a0  
12503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856260 - lui $t5, 0xD300 <=> li $t5, 0xD3000000  
12504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856264 - addiu $a3, $t8, 4  
12504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856268 - or $a2, $t6, $v1  
12504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885626C - ori $a1, $t5, 1  
12504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856270 - lui $s0, 0x1280 <=> li $s0, 0x12800000  
12505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856274 - or $t9, $a2, $a1  
12505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856278 - ori $t2, $s0, 284  
12505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885627C - addiu $t0, $a3, 4  
12505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856280 - sw $t9, 0($t8)  
12505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856284 - sw $t0, 8($t3)  
12505   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856288 - beq $t1, $zr, 0x088562BC  
12506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885628C - sw $t2, 0($a3)  
12506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856290 - ext $t9, $t1, 24, 4  
12506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856294 - sll $s0, $t9, 0x0010  
12507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856298 - ins $t1, $zr, 24, 8  
12507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885629C - lui $t8, 0x1000 <=> li $t8, 0x10000000  
12507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562A0 - lui $t2, 0x0100 <=> li $t2, 0x01000000  
12508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562A4 - or $v0, $t1, $t2  
12508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562A8 - or $t0, $s0, $t8  
12508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562AC - addiu $t1, $a3, 12  
12509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562B0 - sw $t0, 4($a3)  
12509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562B4 - sw $v0, 8($a3)  
12509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562B8 - sw $t1, 8($t3)  
12509   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88562BC - lui $a2, 0x0006 <=> li $a2, 0x00060000  
12509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562C0 - lw $a0, 8($t3)  
12509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562C4 - or $a3, $t4, $a2  
12510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562C8 - lui $t4, 0x0400 <=> li $t4, 0x04000000  
12510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562CC - or $v0, $a3, $t4  
12510   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88562D0 - addiu $a3, $a0, 4  
12511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562D4 - addiu $s0, $a3, 4  
12511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562D8 - sw $s0, 8($t3)  
12511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562DC - lui $t3, 0xD300 <=> li $t3, 0xD3000000  
12511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562E0 - lw $s0, 0($sp)  
12512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562E4 - sw $v0, 0($a0)  
12512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562E8 - sw $t3, 0($a3)  
12512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562EC - jr $ra  
12513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562F0 - addiu $sp, $sp, 16  
12513   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88562F4 - lw $t6, 8($t3)  
12513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562F8 - lui $t7, 0x0800 <=> li $t7, 0x08000000  
12513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88562FC - lui $a1, 0x1000 <=> li $a1, 0x10000000  
12513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856300 - addiu $t5, $t6, 392  
12514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856304 - addu $t4, $t5, $zr <=> move $t4, $t5  
12514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856308 - ext $a2, $t5, 24, 4  
12514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885630C - ins $t4, $zr, 24, 8  
12515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856310 - sll $v1, $a2, 0x0010  
12515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856314 - or $v0, $t4, $t7  
12515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856318 - or $t1, $v1, $a1  
12515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885631C - sw $v0, 4($t6)  
12515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856320 - addiu $t4, $zr, 32 <=> li $t4, 32  
12516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856324 - addu $a2, $zr, $zr <=> li $a2, 0  
12516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856328 - sw $t5, 8($t3)  
12516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885632C - sw $t1, 0($t6)  
12516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856330 - addiu $t1, $t6, 8  
12517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856334 - addu $a1, $t1, $zr <=> move $a1, $t1  
12517   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856338 - srl $t7, $a2, 0x001F  
12517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885633C - addu $v0, $a2, $t7  
12518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856340 - sra $t5, $v0, 0x0001  
12518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856344 - sll $a0, $t5, 0x0001  
12518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856348 - subu $t6, $a2, $a0  
12518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885634C - sll $a3, $t6, 0x0004  
12518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856350 - addu $t7, $a3, $t6  
12519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856354 - addiu $a2, $a2, 1  
12519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856358 - addu $a3, $t5, $t6  
12519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885635C - sll $t6, $a3, 0x0005  
12519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856360 - sll $t5, $t7, 0x0004  
12520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856364 - slti $a3, $a2, 32  
12520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856368 - sh $t6, 4($a1)  
12520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885636C - sh $t5, 6($a1)  
12520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856370 - sw $t0, 0($a1)  
12521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856374 - sh $t2, 8($a1)  
12521   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856378 - bne $a3, $zr, 0x08856338  
12522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885637C - addiu $a1, $a1, 12  
12522   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856380 - j 0x08856250  
12522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856384 - sll $t7, $t8, 0x000A  
12522   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8856388 - j 0x088561B8  
12522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885638C - or $t0, $t0, $v0  
12522   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856390 - lw $v1, 180($a0)  
12523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856394 - lw $t5, 172($a0)  
12523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856398 - lw $t0, 184($a0)  
12523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885639C - lw $t6, 176($a0)  
12524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563A0 - subu $t1, $v1, $t5  
12524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563A4 - lw $a0, 156($a0)  
12524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563A8 - lw $v1, 208($t3)  
12525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563AC - subu $t7, $t0, $t6  
12525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563B0 - addiu $a1, $zr, 3 <=> li $a1, 3  
12525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563B4 - addiu $t0, $t1, 1  
12525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563B8 - lw $t4, 204($t3)  
12526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563BC - addiu $t1, $t7, 1  
12526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563C0 - sll $v0, $v1, 0x0018  
12526   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88563C4 - beq $a0, $a1, 0x088564B0  
12526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563C8 - lw $t7, 212($t3)  
12527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563CC - addiu $t2, $zr, 1 <=> li $t2, 1  
12527   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88563D0 - beq $a0, $t2, 0x088564B0  
12527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563D4 - sll $v0, $v1, 0x001F  
12527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563D8 - addiu $a3, $zr, 2 <=> li $a3, 2  
12528   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88563DC - beq $a0, $a3, 0x088564B0  
12528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563E0 - sll $v0, $v1, 0x001C  
12528   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88563E4 - lw $t2, 8($t3)  
12529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563E8 - sll $a1, $t8, 0x000A  
12529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563EC - sll $v1, $t9, 0x0009  
12529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563F0 - addiu $t9, $t2, 32  
12530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563F4 - or $a0, $a1, $v1  
12530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563F8 - sll $a2, $s0, 0x0008  
12530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88563FC - ext $t8, $t9, 24, 4  
12530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856400 - lui $v0, 0xD300 <=> li $v0, 0xD3000000  
12531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856404 - or $v1, $a0, $a2  
12531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856408 - sll $s0, $t8, 0x0010  
12531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885640C - ori $a2, $v0, 1  
12531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856410 - ins $t9, $zr, 24, 8  
12532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856414 - lui $v0, 0x0800 <=> li $v0, 0x08000000  
12532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856418 - lui $t8, 0x1000 <=> li $t8, 0x10000000  
12532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885641C - lui $a1, 0x1280 <=> li $a1, 0x12800000  
12532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856420 - or $a3, $t9, $v0  
12533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856424 - or $a0, $s0, $t8  
12533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856428 - or $t9, $v1, $a2  
12533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885642C - addu $t0, $t5, $t0  
12534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856430 - addiu $a2, $t2, 8  
12534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856434 - addu $t1, $t6, $t1  
12535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856438 - ori $s0, $a1, 284  
12535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885643C - addiu $v0, $t2, 40  
12535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856440 - sw $a0, 0($t2)  
12535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856444 - sw $a3, 4($t2)  
12536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856448 - sw $t4, 8($t2)  
12536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885644C - sh $t0, 16($a2)  
12536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856450 - sw $t4, 12($a2)  
12536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856454 - sh $t1, 18($a2)  
12536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856458 - sh $t7, 20($a2)  
12536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885645C - sw $v0, 8($t3)  
12537   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856460 - sw $t9, 32($t2)  
12537   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856464 - sw $s0, 36($t2)  
12538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856468 - sh $t5, 4($a2)  
12538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885646C - sh $t6, 6($a2)  
12538   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8856470 - beq $a2, $zr, 0x088564A0  
12538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856474 - sh $t7, 8($a2)  
12539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856478 - ext $t0, $a2, 24, 4  
12539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885647C - sll $t1, $t0, 0x0010  
12539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856480 - ins $a2, $zr, 24, 8  
12540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856484 - lui $t7, 0x0100 <=> li $t7, 0x01000000  
12540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856488 - or $t4, $t1, $t8  
12540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885648C - or $t6, $a2, $t7  
12541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856490 - addiu $t5, $t2, 48  
12541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856494 - sw $t4, 40($t2)  
12541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856498 - sw $t6, 44($t2)  
12541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885649C - sw $t5, 8($t3)  
12542   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88564A0 - lw $a0, 8($t3)  
12542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564A4 - lui $t2, 0x0406 <=> li $t2, 0x04060000  
12542   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88564A8 - j 0x088562D0  
12542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564AC - ori $v0, $t2, 2  
12543   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88564B0 - j 0x088563E4  
12543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88564B4 - or $t4, $t4, $v0  
12546   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855018  
12546   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8855018 - lui $v1, 0x0890 <=> li $v1, 0x08900000  
12547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885501C - lw $a1, 656($v1)  
12547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855020 - addiu $sp, $sp, -16  
12548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855024 - addu $a2, $a0, $zr <=> move $a2, $a0  
12548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855028 - addu $a0, $a1, $zr <=> move $a0, $a1  
12549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885502C - sw $ra, 0($sp)  
12549   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8855030 - jal 0x088566E0  
12549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855034 - addiu $a1, $zr, 7 <=> li $a1, 7  
12549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855038 - lw $ra, 0($sp)  
12549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885503C - jr $ra  
12549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855040 - addiu $sp, $sp, 16  
12550   MainThread_e   DEBUG   compiler   Compiling _S1_2_88566E0  
12551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88566E0 - sceGuMaterial[00C06821,7C0DFE04,00063E02,30AC0001,00804021,3C0F5600,3C045500,3C035700,3C025800,30AB0004,30AA0002,01A44825,01A33025,01AF2025,11800007,00E22825,8D180008,AF090000,27090004,252C0004,AD0C0008,AD250000,11400005,00000000,8D190008,272A0004,AF240000,AD0A0008,11600005,00000000,8D0B0008,AD660000,25660004,AD060008,03E00008,00000000](8)  
12552   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x088566E0 (088566E0-0x0885676C, length 36) by sceGuMaterial[00C06821,7C0DFE04,00063E02,30AC0001,00804021,3C0F5600,3C045500,3C035700,3C025800,30AB0004,30AA0002,01A44825,01A33025,01AF2025,11800007,00E22825,8D180008,AF090000,27090004,252C0004,AD0C0008,AD250000,11400005,00000000,8D190008,272A0004,AF240000,AD0A0008,11600005,00000000,8D0B0008,AD660000,25660004,AD060008,03E00008,00000000](8)  
12552   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AAC8  
12553   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AAC8 - addiu $sp, $sp, -32  
12553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AACC - sw $s4, 16($sp)  
12554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAD0 - addu $s4, $t0, $zr <=> move $s4, $t0  
12554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAD4 - sw $s3, 12($sp)  
12554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAD8 - addu $s3, $a3, $zr <=> move $s3, $a3  
12554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AADC - sw $s2, 8($sp)  
12555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAE0 - addu $s2, $a2, $zr <=> move $s2, $a2  
12555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAE4 - sw $s1, 4($sp)  
12555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAE8 - addu $s1, $a1, $zr <=> move $s1, $a1  
12555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAEC - sw $s0, 0($sp)  
12556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAF0 - sw $ra, 20($sp)  
12556   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885AAF4 - jal 0x0885ACA8  
12556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAF8 - addu $s0, $a0, $zr <=> move $s0, $a0  
12561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AAFC - addu $a0, $s0, $zr <=> move $a0, $s0  
12562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB00 - addu $a1, $s1, $zr <=> move $a1, $s1  
12562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB04 - addu $a2, $s2, $zr <=> move $a2, $s2  
12562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB08 - addu $a3, $s3, $zr <=> move $a3, $s3  
12562   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885AB0C - jal 0x08854884  
12562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB10 - addu $t0, $s4, $zr <=> move $t0, $s4  
12563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB14 - lw $ra, 20($sp)  
12563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB18 - lw $s4, 16($sp)  
12563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB1C - lw $s3, 12($sp)  
12563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB20 - lw $s2, 8($sp)  
12564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB24 - lw $s1, 4($sp)  
12564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB28 - lw $s0, 0($sp)  
12565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB2C - jr $ra  
12565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AB30 - addiu $sp, $sp, 32  
12566   MainThread_e   DEBUG   compiler   Compiling _S1_2_885ACA8  
12566   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885ACA8 - addiu $sp, $sp, -32  
12567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACAC - lui $v1, 0x0891 <=> li $v1, 0x08910000  
12567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACB0 - sw $ra, 24($sp)  
12567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACB4 - lui $v0, 0x0891 <=> li $v0, 0x08910000  
12568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACB8 - sw $s3, 12($sp)  
12568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACBC - addiu $s3, $v1, -29760  
12568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACC0 - sw $s5, 20($sp)  
12568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACC4 - lui $s5, 0x0891 <=> li $s5, 0x08910000  
12568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACC8 - sw $s4, 16($sp)  
12568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACCC - lui $s4, 0x0891 <=> li $s4, 0x08910000  
12569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACD0 - sw $s2, 8($sp)  
12569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACD4 - addiu $s2, $s3, 8  
12569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACD8 - sw $s1, 4($sp)  
12569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACDC - addu $s1, $zr, $zr <=> li $s1, 0  
12569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACE0 - sw $s0, 0($sp)  
12569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACE4 - addiu $s0, $v0, -29712  
12570   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885ACE8 - lw $a0, 0($s0)  
12570   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885ACEC - beql $a0, $zr, 0x0885AD28  
12571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACF0 - addiu $s1, $s1, 1  
12571   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885ACF4 - lw $t2, -29768($s5)  
12571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACF8 - lw $a3, -29764($s4)  
12571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885ACFC - addu $a0, $s1, $zr <=> move $a0, $s1  
12572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD00 - sll $t1, $t2, 0x0001  
12572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD04 - addu $t0, $t1, $t2  
12572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD08 - sll $a1, $t0, 0x0002  
12573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD0C - addu $a2, $a1, $s3  
12573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD10 - sw $a3, 8($a2)  
12573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD14 - lw $v0, 0($s2)  
12573   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885AD18 - bne $v0, $zr, 0x0885AD5C  
12574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD1C - addu $a1, $v0, $zr <=> move $a1, $v0  
12574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD20 - sw $zr, 0($s0)  
12574   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AD24 - addiu $s1, $s1, 1  
12574   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AD28 - slti $t3, $s1, 4  
12575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD2C - addiu $s0, $s0, 4  
12575   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885AD30 - bne $t3, $zr, 0x0885ACE8  
12575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD34 - addiu $s2, $s2, 12  
12575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD38 - lw $ra, 24($sp)  
12575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD3C - lw $s5, 20($sp)  
12576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD40 - lw $s4, 16($sp)  
12576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD44 - lw $s3, 12($sp)  
12576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD48 - lw $s2, 8($sp)  
12576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD4C - lw $s1, 4($sp)  
12577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD50 - lw $s0, 0($sp)  
12577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD54 - jr $ra  
12577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD58 - addiu $sp, $sp, 32  
12578   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x885AD5C - jal 0x0885477C  
12578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD60 - nop  
12578   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885AD64 - j 0x0885AD24  
12578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AD68 - sw $zr, 0($s0)  
12579   MainThread_e   DEBUG   compiler   Compiling _S1_2_885477C  
12580   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885477C - lui $v0, 0x0890 <=> li $v0, 0x08900000  
12580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854780 - addu $a3, $a0, $zr <=> move $a3, $a0  
12580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854784 - lw $a0, 656($v0)  
12580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854788 - addiu $sp, $sp, -16  
12580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885478C - addu $a2, $a1, $zr <=> move $a2, $a1  
12581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854790 - sw $ra, 0($sp)  
12581   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8854794 - jal 0x08855D60  
12582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854798 - addu $a1, $a3, $zr <=> move $a1, $a3  
12582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885479C - lw $ra, 0($sp)  
12582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88547A0 - jr $ra  
12582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88547A4 - addiu $sp, $sp, 16  
12583   MainThread_e   DEBUG   compiler   Compiling _S1_2_8855D60  
12584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855D60 - sceGuSetMatrix[24030001,10A30077,28A30002,14600048,24070002,10A70025,24080003,50A80003,8C820008,03E00008,00000000,3C084000,AC480000,3C084100,3C094100,3C0A4100,98C80001,98C90005,98CA0009,AC480004,AC490008,AC4A000C,98C80011,98C90015,98CA0019,AC480010,AC490014,AC4A0018,98C80021,98C90025,98CA0029,AC48001C,AC490020,AC4A0024,98C80031,98C90035,98CA0039,AC480028,AC49002C,AC4A0030,24420034,03E00008,AC820008,8C820008,3C083A00,AC480000,3C083B00,3C093B00,3C0A3B00,98C80001,98C90005,98CA0009,AC480004,AC490008,AC4A000C,98C80011,98C90015,98CA0019,AC480010,AC490014,AC4A0018,98C80021,98C90025,98CA0029,AC48001C,AC490020,AC4A0024,98C80031,98C90035,98CA0039,AC480028,AC49002C,AC4A0030,24420034,0A20199E,00000000,50A00003,8C820008,03E00008,00000000,3C083E00,AC480000,3C083F00,3C093F00,3C0A3F00,3C0B3F00,98C80001,98C90005,98CA0009,98CB000D,AC480004,AC490008,AC4A000C,AC4B0010,98C80011,98C90015,98CA0019,98CB001D,AC480014,AC490018,AC4A001C,AC4B0020,98C80021,98C90025,98CA0029,98CB002D,AC480024,AC490028,AC4A002C,AC4B0030,98C80031,98C90035,98CA0039,98CB003D,AC480034,AC490038,AC4A003C,AC4B0040,24420044,0A20199E,00000000,8C820008,3C083C00,AC480000,3C083D00,3C093D00,3C0A3D00,98C80001,98C90005,98CA0009,AC480004,AC490008,AC4A000C,98C80011,98C90015,98CA0019,AC480010,AC490014,AC4A0018,98C80021,98C90025,98CA0029,AC48001C,AC490020,AC4A0024,98C80031,98C90035,98CA0039,AC480028,AC49002C,AC4A0030,24420034,0A20199E,00000000](8)  
12585   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x08855D60 (08855D60-0x08855FC4, length 154) by sceGuSetMatrix[24030001,10A30077,28A30002,14600048,24070002,10A70025,24080003,50A80003,8C820008,03E00008,00000000,3C084000,AC480000,3C084100,3C094100,3C0A4100,98C80001,98C90005,98CA0009,AC480004,AC490008,AC4A000C,98C80011,98C90015,98CA0019,AC480010,AC490014,AC4A0018,98C80021,98C90025,98CA0029,AC48001C,AC490020,AC4A0024,98C80031,98C90035,98CA0039,AC480028,AC49002C,AC4A0030,24420034,03E00008,AC820008,8C820008,3C083A00,AC480000,3C083B00,3C093B00,3C0A3B00,98C80001,98C90005,98CA0009,AC480004,AC490008,AC4A000C,98C80011,98C90015,98CA0019,AC480010,AC490014,AC4A0018,98C80021,98C90025,98CA0029,AC48001C,AC490020,AC4A0024,98C80031,98C90035,98CA0039,AC480028,AC49002C,AC4A0030,24420034,0A20199E,00000000,50A00003,8C820008,03E00008,00000000,3C083E00,AC480000,3C083F00,3C093F00,3C0A3F00,3C0B3F00,98C80001,98C90005,98CA0009,98CB000D,AC480004,AC490008,AC4A000C,AC4B0010,98C80011,98C90015,98CA0019,98CB001D,AC480014,AC490018,AC4A001C,AC4B0020,98C80021,98C90025,98CA0029,98CB002D,AC480024,AC490028,AC4A002C,AC4B0030,98C80031,98C90035,98CA0039,98CB003D,AC480034,AC490038,AC4A003C,AC4B0040,24420044,0A20199E,00000000,8C820008,3C083C00,AC480000,3C083D00,3C093D00,3C0A3D00,98C80001,98C90005,98CA0009,AC480004,AC490008,AC4A000C,98C80011,98C90015,98CA0019,AC480010,AC490014,AC4A0018,98C80021,98C90025,98CA0029,AC48001C,AC490020,AC4A0024,98C80031,98C90035,98CA0039,AC480028,AC49002C,AC4A0030,24420034,0A20199E,00000000](8)  
12586   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854884  
12587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854884 - sceGuDrawArray[308C0007,7CEA1E00,7D0B1E00,000C1C00,3C0D1000,00661025,27BDFFF0,3C1808CA,000A7C00,000B7400,3C030400,AFBF0000,01ED5025,01CD5825,8F0931D8,10A00008,00433025,8D390008,7C05FE04,3C0C1200,00AC1825,27240004,AF230000,AD240008,10E00009,7C07FE04,8D2E0008,3C020200,25C50004,00E26825,24A70004,ADCA0000,AD270008,ACAD0000,11000009,7C08FE04,8D2A0008,3C180100,01187825,25480004,AD4B0000,250B0004,AD2B0008,AD0F0000,8D240008,AC860000,24860004,0E3007A7,AD260008,8FBF0000,03E00008,27BD0010](7,14,8,0)  
12587   MainThread_e   DEBUG   compiler   Replacing CodeSequence at 0x08854884-0x08854950 by Native Code sceGuDrawArray[308C0007,7CEA1E00,7D0B1E00,000C1C00,3C0D1000,00661025,27BDFFF0,3C1808CA,000A7C00,000B7400,3C030400,AFBF0000,01ED5025,01CD5825,8F0931D8,10A00008,00433025,8D390008,7C05FE04,3C0C1200,00AC1825,27240004,AF230000,AD240008,10E00009,7C07FE04,8D2E0008,3C020200,25C50004,00E26825,24A70004,ADCA0000,AD270008,ACAD0000,11000009,7C08FE04,8D2A0008,3C180100,01187825,25480004,AD4B0000,250B0004,AD2B0008,AD0F0000,8D240008,AC860000,24860004,0E3007A7,AD260008,8FBF0000,03E00008,27BD0010](7,14,8,0)  
12588   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AEF0  
12588   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AEF0 - jr $ra  
12589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEF4 - syscall 0x0472D [sceCtrlReadBufferPositive]  
12590   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF830, numBuf=1  
12591   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
12591   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12591   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12591   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12591   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12593   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12593   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12593   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_L.VAG flags = 1 permissions = 00  
12593   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12594   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_L.VAG  
12594   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12594   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12594   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12594   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12595   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12595   MainThread_e   DEBUG   runtime   Starting Idle State...  
12595   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12597   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12598   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12599   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12600   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12600   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12600   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12600   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12600   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12601   MainThread_e   DEBUG   runtime   Ending Idle State  
12601   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12601   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12601   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12601   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 8880  
12601   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12602   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12602   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12602   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12603   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12603   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12603   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12603   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12603   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12604   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12604   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
12604   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
12604   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12605   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12605   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12605   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12605   MainThread_e   DEBUG   runtime   Starting Idle State...  
12606   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12606   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12606   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12606   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12606   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12606   MainThread_e   DEBUG   runtime   Ending Idle State  
12606   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12607   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12607   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824F80  
12607   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824F80 - addiu $sp, $sp, -16  
12607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F84 - sw $s0, 4($sp)  
12608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F88 - sw $ra, 8($sp)  
12608   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F8C - jal 0x08824100  
12608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F90 - sw $a0, 0($sp)  
12608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F94 - or $s0, $v0, $zr <=> move $s0, $v0  
12609   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824F98 - beq $s0, $zr, 0x08824FC4  
12609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824F9C - lw $a0, 0($sp)  
12609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FA0 - or $a2, $a0, $zr <=> move $a2, $a0  
12610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FA4 - or $a0, $s0, $zr <=> move $a0, $s0  
12610   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824FA8 - jal 0x08841E44  
12610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FAC - or $a1, $zr, $zr <=> li $a1, 0  
12610   MainThread_e   DEBUG   compiler   Inlining call at 0x08824FA8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
12611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FB0 - or $v0, $s0, $zr <=> move $v0, $s0  
12611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FB4 - lw $s0, 4($sp)  
12611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FB8 - lw $ra, 8($sp)  
12611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FBC - jr $ra  
12612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FC0 - addiu $sp, $sp, 16  
12612   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824FC4 - or $v0, $zr, $zr <=> li $v0, 0  
12612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FC8 - lw $s0, 4($sp)  
12612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FCC - lw $ra, 8($sp)  
12612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FD0 - jr $ra  
12612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FD4 - addiu $sp, $sp, 16  
12614   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824100  
12614   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8824100 - beq $a0, $zr, 0x08824198  
12614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824104 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
12615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824108 - addiu $a0, $a0, 63  
12615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882410C - lw $t2, 25492($a1)  
12615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824110 - srl $a2, $a0, 0x0006  
12615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824114 - or $a0, $t2, $zr <=> move $a0, $t2  
12615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824118 - addiu $a2, $a2, 1  
12615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882411C - lw $t1, 0($a0)  
12616   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824120 - or $t0, $t1, $zr <=> move $t0, $t1  
12616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824124 - lw $a3, 4($t0)  
12616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824128 - slt $t3, $a3, $a2  
12617   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882412C - bne $t3, $zr, 0x08824188  
12617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824130 - nop  
12617   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824134 - bne $a3, $a2, 0x0882414C  
12617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824138 - subu $a3, $a3, $a2  
12618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882413C - lw $a3, 0($t0)  
12618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824140 - addiu $v0, $t0, 64  
12618   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824144 - b 0x08824160  
12619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824148 - sw $a3, 0($a0)  
12619   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882414C - sll $t1, $a3, 0x0006  
12619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824150 - sw $a3, 4($t0)  
12619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824154 - addu $v0, $t0, $t1  
12620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824158 - sw $a2, 4($v0)  
12620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882415C - addiu $v0, $v0, 64  
12620   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824160 - lui $a3, 0x088C <=> li $a3, 0x088C0000  
12620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824164 - lw $t0, 31748($a3)  
12620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824168 - lui $t1, 0x088C <=> li $t1, 0x088C0000  
12620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882416C - sw $a0, 25492($a1)  
12621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824170 - subu $a0, $t0, $a2  
12621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824174 - lw $a1, 31752($t1)  
12621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824178 - sw $a0, 31748($a3)  
12622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882417C - addiu $a0, $a1, 1  
12622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824180 - jr $ra  
12622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824184 - sw $a0, 31752($t1)  
12622   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8824188 - beq $t1, $t2, 0x08824198  
12623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882418C - or $a0, $t1, $zr <=> move $a0, $t1  
12623   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824190 - b 0x08824120  
12623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824194 - lw $t1, 0($a0)  
12623   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824198 - jr $ra  
12624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882419C - or $v0, $zr, $zr <=> li $v0, 0  
12624   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12625   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12625   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12625   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12625   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12625   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B070  
12626   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B070 - jr $ra  
12626   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B074 - syscall 0x04527 [sceIoRead]  
12627   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9df1200,size=0x22b0) async=false  
12627   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DF1200, size=8880)  
12628   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
12628   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12629   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12629   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12629   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
12630   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
12630   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12630   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
12631   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12631   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12632   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12632   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12632   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12632   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12632   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12632   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12632   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12635   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12636   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12636   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12637   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
12637   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=212, callbacks=false  
12637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=212 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12638   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12639   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12639   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12640   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
12640   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12641   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12643   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12643   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12643   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12644   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
12644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12644   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12645   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12645   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
12646   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=565, callbacks=false  
12646   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=565 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12646   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12647   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12648   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12648   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12650   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12650   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12650   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12650   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12651   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12651   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12651   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12652   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12652   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12652   MainThread_e   DEBUG   runtime   Starting Idle State...  
12652   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12653   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12653   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12653   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12653   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12653   MainThread_e   DEBUG   runtime   Ending Idle State  
12654   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12654   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12654   MainThread_e   DEBUG   compiler   Compiling _S1_2_8842038  
12655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8842038 - strncmp[10C00003,00000000,10000003,24C8FFFF,03E00008,00001025,00C03825,10E0000D,01003025,80870000,80A90000,54E9000A,90820000,51000008,90820000,50E00006,90820000,24840001,24A50001,1000FFF2,24C8FFFF,90820000,90A40000,03E00008,00441023]()  
12655   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x08842038 (08842038-0x08842098, length 25) by strncmp[10C00003,00000000,10000003,24C8FFFF,03E00008,00001025,00C03825,10E0000D,01003025,80870000,80A90000,54E9000A,90820000,51000008,90820000,50E00006,90820000,24840001,24A50001,1000FFF2,24C8FFFF,90820000,90A40000,03E00008,00441023]()  
12656   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12656   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_R.VAG flags = 1 permissions = 00  
12657   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12657   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_R.VAG  
12658   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12658   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12658   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12658   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12658   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12658   MainThread_e   DEBUG   runtime   Starting Idle State...  
12659   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12660   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12661   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12661   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12661   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12661   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12662   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12663   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12664   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12664   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12664   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12664   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12664   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12664   MainThread_e   DEBUG   runtime   Ending Idle State  
12665   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12665   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12665   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12666   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12666   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12666   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 8880  
12666   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12667   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12667   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12667   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12667   MainThread_e   DEBUG   runtime   Starting Idle State...  
12668   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12668   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12668   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12668   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12669   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12669   MainThread_e   DEBUG   runtime   Ending Idle State  
12669   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12671   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12671   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12671   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12671   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12671   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12672   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12672   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12672   MainThread_e   DEBUG   runtime   Starting Idle State...  
12672   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12673   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12673   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12673   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12673   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12674   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12674   MainThread_e   DEBUG   runtime   Ending Idle State  
12674   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12674   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12675   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12675   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_R.VAG flags = 1 permissions = 00  
12675   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12675   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_SAWLOOP2_R.VAG  
12676   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12677   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12678   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12678   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12678   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12678   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12678   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12678   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12679   MainThread_e   DEBUG   runtime   Starting Idle State...  
12679   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12680   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12681   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12682   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12683   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12683   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12683   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12683   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12684   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12684   MainThread_e   DEBUG   runtime   Ending Idle State  
12684   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12684   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12685   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
12685   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12685   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
12686   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12686   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12686   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12687   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12687   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12687   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12687   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12687   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12688   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12688   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12689   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12689   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12689   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12690   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12690   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12690   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12690   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12691   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 8880  
12691   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12691   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12692   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12692   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12692   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12692   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12693   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12693   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12693   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12693   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12693   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12694   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12694   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12694   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
12695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12696   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
12696   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
12696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12697   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12698   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12699   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12699   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12699   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12700   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12700   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12700   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12701   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
12701   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
12702   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12702   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12702   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12702   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12702   MainThread_e   DEBUG   runtime   Starting Idle State...  
12703   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12703   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12703   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12704   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12704   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12704   MainThread_e   DEBUG   runtime   Ending Idle State  
12704   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12705   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12705   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9deef00,size=0x22b0) async=false  
12705   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DEEF00, size=8880)  
12706   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
12706   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12706   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12706   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12706   MainThread_e   DEBUG   runtime   Starting Idle State...  
12707   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12708   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12709   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12710   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12711   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12711   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12711   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12711   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12712   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12712   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12712   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12712   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12713   MainThread_e   DEBUG   runtime   Ending Idle State  
12713   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12713   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12713   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12714   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12714   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12714   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12714   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12715   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12715   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12715   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12715   MainThread_e   DEBUG   runtime   Starting Idle State...  
12715   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12717   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12717   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12718   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12718   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12718   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12718   MainThread_e   DEBUG   runtime   Ending Idle State  
12718   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12719   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12719   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12720   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/HORNSTART.VAG flags = 1 permissions = 00  
12720   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12720   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/HORNSTART.VAG  
12721   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12721   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12721   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12721   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12721   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12721   MainThread_e   DEBUG   runtime   Starting Idle State...  
12722   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12723   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12724   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12725   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12726   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12727   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12727   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12727   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12727   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12728   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12728   MainThread_e   DEBUG   runtime   Ending Idle State  
12728   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12729   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12729   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12729   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12729   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12730   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12730   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12730   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12730   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 5856  
12731   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12731   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12731   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12731   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12731   MainThread_e   DEBUG   runtime   Starting Idle State...  
12732   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12732   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12732   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12733   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12733   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12733   MainThread_e   DEBUG   runtime   Ending Idle State  
12733   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12734   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12734   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12734   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12734   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12735   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12735   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12735   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12736   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
12736   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12736   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
12737   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12737   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12737   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12737   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12737   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12738   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12738   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12738   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12738   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12739   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12740   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12740   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12741   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12741   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12741   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12741   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12742   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12742   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12742   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
12742   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
12743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12744   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12744   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12745   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
12745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12745   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12745   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12747   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12747   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12748   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12748   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12749   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12749   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12749   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12750   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12750   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/HORNSTART.VAG flags = 1 permissions = 00  
12750   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12751   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/HORNSTART.VAG  
12754   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12755   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12755   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12755   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12755   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12755   MainThread_e   DEBUG   runtime   Starting Idle State...  
12756   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12757   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12758   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12759   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12760   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12760   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12760   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12760   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12760   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12761   MainThread_e   DEBUG   runtime   Ending Idle State  
12761   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12761   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12762   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12762   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12762   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12762   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12763   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12763   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12763   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 5856  
12764   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12764   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12764   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12765   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12765   MainThread_e   DEBUG   runtime   Starting Idle State...  
12766   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12766   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12766   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12766   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12767   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12767   MainThread_e   DEBUG   runtime   Ending Idle State  
12768   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12768   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12768   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
12769   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
12769   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12769   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12770   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12770   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12770   MainThread_e   DEBUG   runtime   Starting Idle State...  
12770   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12771   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12771   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12771   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12772   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12772   MainThread_e   DEBUG   runtime   Ending Idle State  
12773   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12773   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12773   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9ded7c0,size=0x16e0) async=false  
12773   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DED7C0, size=5856)  
12774   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
12774   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12775   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12775   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12775   MainThread_e   DEBUG   runtime   Starting Idle State...  
12775   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12777   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12778   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12778   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12778   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12779   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12779   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12779   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12779   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12780   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12780   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12780   MainThread_e   DEBUG   runtime   Ending Idle State  
12781   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12781   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12781   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12782   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12782   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12782   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12782   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12783   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12783   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12783   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12784   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
12784   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12784   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
12785   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12785   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12786   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12786   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12786   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12786   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12787   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12787   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12787   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12789   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12789   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12790   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12790   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12790   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12791   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12791   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12792   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12792   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
12792   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=569, callbacks=false  
12793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=569 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12793   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12794   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12795   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12795   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
12795   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12795   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12796   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12796   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12797   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12798   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12799   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12800   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12800   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12800   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12801   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12801   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SCREAM.VAG flags = 1 permissions = 00  
12801   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12802   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SCREAM.VAG  
12802   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12803   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12803   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12803   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12803   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12803   MainThread_e   DEBUG   runtime   Starting Idle State...  
12804   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12805   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12806   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12807   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12808   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12808   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12808   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12809   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12809   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12809   MainThread_e   DEBUG   runtime   Ending Idle State  
12809   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12809   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12810   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12810   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 32048  
12810   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12811   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12811   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12812   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12812   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12812   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12812   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12812   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12812   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12813   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12813   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12814   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12814   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12814   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12815   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12815   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12815   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12815   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12816   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12816   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12817   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12817   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12817   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12817   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12817   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12818   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12818   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12818   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12819   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SCREAM.VAG flags = 1 permissions = 00  
12819   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12819   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SCREAM.VAG  
12819   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12820   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12820   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12821   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12821   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12821   MainThread_e   DEBUG   runtime   Starting Idle State...  
12821   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12823   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12824   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12825   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12826   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12826   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12826   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12826   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12826   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12827   MainThread_e   DEBUG   runtime   Ending Idle State  
12827   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12827   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12827   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12827   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 32048  
12828   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12828   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12829   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12829   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12829   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12830   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12830   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12830   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12831   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12831   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12832   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12832   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12832   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12833   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12833   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12833   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
12833   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
12833   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12833   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12834   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12834   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12834   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
12834   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12835   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
12835   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12835   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12835   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12836   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12836   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12836   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12836   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12836   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12836   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12837   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12838   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12840   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12841   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12841   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12841   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12842   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9de5a40,size=0x7d30) async=false  
12842   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DE5A40, size=32048)  
12843   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
12843   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12844   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12844   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12844   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12844   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12845   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12846   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12846   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12846   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12846   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12847   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12847   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12847   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12849   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
12849   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
12849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12850   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12851   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12851   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12852   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
12853   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12853   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
12854   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12857   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12857   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12859   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
12859   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=570, callbacks=false  
12859   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=570 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12860   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12861   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12861   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12861   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12861   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
12862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12870   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12871   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12872   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12872   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12873   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12873   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12873   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12873   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12873   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12873   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12873   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12873   MainThread_e   DEBUG   runtime   Starting Idle State...  
12873   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12874   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12875   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12875   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12875   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12875   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12875   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12875   MainThread_e   DEBUG   runtime   Ending Idle State  
12876   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12876   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12876   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12876   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER.VAG flags = 1 permissions = 00  
12876   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12876   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER.VAG  
12876   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
12876   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12876   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12877   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12877   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12877   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12877   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12878   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12878   MainThread_e   DEBUG   runtime   Starting Idle State...  
12878   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12879   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12880   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12881   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12882   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12882   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12882   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12882   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12882   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12882   MainThread_e   DEBUG   runtime   Ending Idle State  
12883   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12883   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12883   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12883   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12883   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12883   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_L.VAG flags = 1 permissions = 00  
12883   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12883   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_L.VAG  
12883   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12883   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12884   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12884   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12884   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12884   MainThread_e   DEBUG   runtime   Starting Idle State...  
12884   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12885   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12886   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12887   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12888   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12889   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12889   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12889   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12889   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12889   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12889   MainThread_e   DEBUG   runtime   Ending Idle State  
12889   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12889   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12889   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12889   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 20048  
12889   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12890   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12890   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12890   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12891   MainThread_e   DEBUG   runtime   Starting Idle State...  
12891   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12892   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12892   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12892   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12892   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12892   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12892   MainThread_e   DEBUG   runtime   Ending Idle State  
12892   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12892   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12892   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12892   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12892   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12893   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12893   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12893   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12893   MainThread_e   DEBUG   runtime   Starting Idle State...  
12893   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12894   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12894   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12894   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12894   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12895   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12895   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12895   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12895   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12895   MainThread_e   DEBUG   runtime   Ending Idle State  
12895   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12895   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12895   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12896   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12896   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12896   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_L.VAG flags = 1 permissions = 00  
12896   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12897   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_L.VAG  
12897   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12897   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12897   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12897   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12897   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12897   MainThread_e   DEBUG   runtime   Starting Idle State...  
12897   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12898   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12899   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12900   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12901   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12902   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12903   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12903   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12903   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12903   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12903   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12903   MainThread_e   DEBUG   runtime   Ending Idle State  
12904   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12904   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12904   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12904   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 20048  
12904   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12904   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12904   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12905   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12905   MainThread_e   DEBUG   runtime   Starting Idle State...  
12905   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12906   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12906   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12906   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12906   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12906   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12906   MainThread_e   DEBUG   runtime   Ending Idle State  
12906   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12906   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12906   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
12906   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
12907   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12907   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12907   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12907   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12907   MainThread_e   DEBUG   runtime   Starting Idle State...  
12907   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12908   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12909   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12909   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12909   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12909   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12909   MainThread_e   DEBUG   runtime   Ending Idle State  
12909   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12910   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12910   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9de0b80,size=0x4e50) async=false  
12910   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DE0B80, size=20048)  
12910   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
12910   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12911   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12911   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12911   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12911   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12911   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12911   MainThread_e   DEBUG   runtime   Starting Idle State...  
12911   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12913   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12914   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12915   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12915   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12915   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12915   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12915   MainThread_e   DEBUG   runtime   Ending Idle State  
12916   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12916   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12916   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12916   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12916   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12917   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12917   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12917   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12917   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12917   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12917   MainThread_e   DEBUG   runtime   Starting Idle State...  
12917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12919   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
12919   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12919   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
12919   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12920   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12920   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12920   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12920   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12920   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12920   MainThread_e   DEBUG   runtime   Ending Idle State  
12921   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12921   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12921   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12921   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12921   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12921   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12922   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12922   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12922   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12922   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12922   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12923   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_R.VAG flags = 1 permissions = 00  
12923   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12923   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_R.VAG  
12923   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12924   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12924   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12924   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12924   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12924   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12925   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12925   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12925   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12925   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12925   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12925   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12925   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
12926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
12926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12926   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
12926   sas thread_1d   DEBUG   runtime   Starting Idle State...  
12926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
12927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
12927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
12927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
12928   sas thread_1d   DEBUG   runtime   Ending Idle State  
12928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12928   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12929   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12929   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
12929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12929   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
12930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
12930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12930   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
12930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12930   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12930   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12931   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12931   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12932   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 20048  
12932   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12932   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12932   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12932   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12932   MainThread_e   DEBUG   runtime   Starting Idle State...  
12932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12934   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12934   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12934   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12934   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12934   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12934   MainThread_e   DEBUG   runtime   Ending Idle State  
12934   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12934   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12934   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12934   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12934   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12935   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12935   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12935   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12935   MainThread_e   DEBUG   runtime   Starting Idle State...  
12935   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12936   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12936   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12936   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12936   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12936   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12936   MainThread_e   DEBUG   runtime   Ending Idle State  
12936   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12936   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12937   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12938   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_R.VAG flags = 1 permissions = 00  
12938   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12938   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CASHREGISTER_R.VAG  
12938   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12938   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12939   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12939   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12939   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12939   MainThread_e   DEBUG   runtime   Starting Idle State...  
12939   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12940   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12941   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12942   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12943   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12944   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12944   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12944   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12944   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12944   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12944   MainThread_e   DEBUG   runtime   Ending Idle State  
12944   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12944   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12944   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12944   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12944   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12945   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12945   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12945   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12945   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 20048  
12945   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12945   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12945   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12946   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12946   MainThread_e   DEBUG   runtime   Starting Idle State...  
12946   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12947   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12947   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12948   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12948   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12948   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12948   MainThread_e   DEBUG   runtime   Ending Idle State  
12948   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12948   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12949   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
12949   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
12949   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12950   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12950   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12950   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12950   MainThread_e   DEBUG   runtime   Starting Idle State...  
12950   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12952   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12952   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12952   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12952   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12952   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12952   MainThread_e   DEBUG   runtime   Ending Idle State  
12952   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12952   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12952   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9ddbcc0,size=0x4e50) async=false  
12953   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DDBCC0, size=20048)  
12953   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
12953   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12953   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12954   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12954   MainThread_e   DEBUG   runtime   Starting Idle State...  
12954   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12955   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12956   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12957   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12958   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12958   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12958   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12958   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12958   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12958   MainThread_e   DEBUG   runtime   Ending Idle State  
12959   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12959   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12959   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12959   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12959   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12959   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12959   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12959   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12960   MainThread_e   DEBUG   runtime   Starting Idle State...  
12960   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12961   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12961   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12961   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12961   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12962   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12962   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12962   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12962   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12962   MainThread_e   DEBUG   runtime   Ending Idle State  
12963   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12963   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12963   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12963   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12964   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12964   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT.VAG flags = 1 permissions = 00  
12964   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12964   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT.VAG  
12964   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
12964   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12965   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12965   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12965   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12965   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
12965   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12965   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
12965   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12966   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
12966   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12967   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12967   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12967   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
12967   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
12967   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
12967   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
12968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12968   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
12969   sas thread_1d   DEBUG   runtime   Starting Idle State...  
12969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
12970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
12970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12970   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
12970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12970   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
12970   sas thread_1d   DEBUG   runtime   Ending Idle State  
12970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12971   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
12971   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
12972   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
12972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12972   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12972   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12973   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
12973   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
12973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
12973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
12973   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
12974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
12974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12974   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
12974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
12974   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
12974   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
12974   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12975   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12975   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG flags = 1 permissions = 00  
12975   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12975   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG  
12976   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12976   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12976   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12976   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12977   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12977   MainThread_e   DEBUG   runtime   Starting Idle State...  
12977   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12978   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12978   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12978   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12978   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12979   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12980   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12981   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12982   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12982   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12982   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12982   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12983   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12983   MainThread_e   DEBUG   runtime   Ending Idle State  
12983   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12983   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12983   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12983   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12983   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12983   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
12983   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12983   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12984   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12984   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12984   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12985   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12985   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12985   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12985   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12985   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12986   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12986   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12986   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12986   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12987   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12987   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12987   MainThread_e   DEBUG   runtime   Starting Idle State...  
12987   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12988   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12988   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12988   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12988   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12988   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12989   MainThread_e   DEBUG   runtime   Ending Idle State  
12989   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12989   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12989   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
12990   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG flags = 1 permissions = 00  
12990   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
12990   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG  
12990   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
12990   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
12991   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12991   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12991   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12991   MainThread_e   DEBUG   runtime   Starting Idle State...  
12991   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12992   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12993   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12994   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12995   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12995   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12995   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12995   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
12996   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12996   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12996   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12996   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12996   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12996   MainThread_e   DEBUG   runtime   Ending Idle State  
12996   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12996   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12996   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12997   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12997   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
12997   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
12997   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12997   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12997   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12997   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
12997   MainThread_e   DEBUG   runtime   Starting Idle State...  
12998   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12999   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
12999   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12999   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
12999   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
12999   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
12999   MainThread_e   DEBUG   runtime   Ending Idle State  
12999   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
12999   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
12999   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13000   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13000   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13000   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13000   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13000   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13000   MainThread_e   DEBUG   runtime   Starting Idle State...  
13000   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13001   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13001   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13001   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13002   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13002   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13002   MainThread_e   DEBUG   runtime   Ending Idle State  
13002   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13002   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13003   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dd7300,size=0x4980) async=false  
13003   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DD7300, size=18816)  
13003   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13003   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13003   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13003   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13003   MainThread_e   DEBUG   runtime   Starting Idle State...  
13004   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13005   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13006   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13007   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13008   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13008   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13008   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13008   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13008   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13008   MainThread_e   DEBUG   runtime   Ending Idle State  
13009   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13009   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13009   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13009   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13009   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13009   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13010   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13010   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13010   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13011   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13011   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13011   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13011   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13012   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13012   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13012   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13013   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13013   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13013   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13013   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13013   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13014   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13014   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13014   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13014   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13014   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13014   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13014   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13014   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13014   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13015   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13016   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13016   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13016   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13016   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13017   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13017   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
13017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13018   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13018   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13018   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13018   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
13018   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13018   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13018   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13019   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13019   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13020   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG flags = 1 permissions = 00  
13020   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13020   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG  
13020   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13021   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13021   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13021   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13021   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13021   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13021   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13021   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13021   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13021   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13022   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13022   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13022   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13023   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
13024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13027   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
13027   sas thread_1d   DEBUG   runtime   Ending Idle State  
13028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13028   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13028   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13028   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13029   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13029   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13029   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13029   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13029   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13030   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13030   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
13030   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13030   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13030   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13030   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13030   MainThread_e   DEBUG   runtime   Starting Idle State...  
13030   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13032   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13032   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13032   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13032   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13032   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13032   MainThread_e   DEBUG   runtime   Ending Idle State  
13032   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13032   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13032   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13032   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13033   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13033   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13033   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13033   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13033   MainThread_e   DEBUG   runtime   Starting Idle State...  
13033   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13034   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13034   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13034   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13034   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13035   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13035   MainThread_e   DEBUG   runtime   Ending Idle State  
13035   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13035   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13036   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13036   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG flags = 1 permissions = 00  
13036   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13036   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG  
13036   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13037   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13037   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13037   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13037   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13037   MainThread_e   DEBUG   runtime   Starting Idle State...  
13037   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13038   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13039   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13040   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13041   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13042   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13043   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13043   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13043   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13043   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13043   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13044   MainThread_e   DEBUG   runtime   Ending Idle State  
13044   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13044   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13044   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13044   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
13045   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13045   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13045   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13046   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13046   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13046   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13046   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13046   MainThread_e   DEBUG   runtime   Starting Idle State...  
13046   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13046   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13046   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13046   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13046   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13047   MainThread_e   DEBUG   runtime   Ending Idle State  
13047   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13047   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13047   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13048   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13048   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13048   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13049   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13049   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13049   MainThread_e   DEBUG   runtime   Starting Idle State...  
13049   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13050   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13050   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13050   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13050   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13050   MainThread_e   DEBUG   runtime   Ending Idle State  
13050   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13050   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13050   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dd2940,size=0x4980) async=false  
13051   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DD2940, size=18816)  
13051   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13051   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13052   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13052   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13052   MainThread_e   DEBUG   runtime   Starting Idle State...  
13053   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13054   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13055   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13056   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13056   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13056   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13056   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13056   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13056   MainThread_e   DEBUG   runtime   Ending Idle State  
13056   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13056   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13056   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13057   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13057   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13057   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13057   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13058   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13058   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13058   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13058   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13059   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13059   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13059   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13059   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13060   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13060   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13060   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13060   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13060   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13061   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13061   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13061   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13062   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13062   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13063   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13063   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13063   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13063   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13064   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13064   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SELECT.VAG flags = 1 permissions = 00  
13064   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13065   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SELECT.VAG  
13065   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13065   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13065   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13065   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13065   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13065   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13066   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13066   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13066   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13066   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13066   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13066   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13067   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13067   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13068   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13068   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13068   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13069   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13069   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
13069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13070   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13070   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13070   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13070   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13070   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13071   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
13071   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13071   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13071   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13071   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13071   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13072   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 1504  
13072   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13072   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13073   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13073   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13073   MainThread_e   DEBUG   runtime   Starting Idle State...  
13073   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13074   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13074   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13074   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13074   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13074   MainThread_e   DEBUG   runtime   Ending Idle State  
13075   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13075   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13075   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13075   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13075   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13075   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13076   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13076   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13076   MainThread_e   DEBUG   runtime   Starting Idle State...  
13076   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13077   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13077   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13077   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13077   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13077   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13078   MainThread_e   DEBUG   runtime   Ending Idle State  
13078   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13078   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13079   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13079   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13079   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13079   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13079   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13080   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13080   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SELECT.VAG flags = 1 permissions = 00  
13080   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13080   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SELECT.VAG  
13080   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13081   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13081   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13081   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13081   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13081   MainThread_e   DEBUG   runtime   Starting Idle State...  
13081   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13082   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13083   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13084   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13085   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13086   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13086   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13086   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13086   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13086   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13086   MainThread_e   DEBUG   runtime   Ending Idle State  
13086   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13086   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13087   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13087   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 1504  
13087   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13087   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13087   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13088   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13088   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13088   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13088   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13088   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13089   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13089   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13089   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13089   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13090   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13090   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13090   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13090   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13091   MainThread_e   DEBUG   runtime   Starting Idle State...  
13091   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13092   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13092   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13092   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13092   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13093   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13093   MainThread_e   DEBUG   runtime   Ending Idle State  
13093   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13093   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13093   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dd2300,size=0x5e0) async=false  
13094   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DD2300, size=1504)  
13094   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13095   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13095   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13095   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13095   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13095   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13095   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13095   MainThread_e   DEBUG   runtime   Starting Idle State...  
13096   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13097   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13098   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13099   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13099   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13099   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13099   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13099   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13100   MainThread_e   DEBUG   runtime   Ending Idle State  
13100   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13100   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13100   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13101   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13101   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13101   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13101   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13102   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13102   MainThread_e   DEBUG   runtime   Starting Idle State...  
13102   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13102   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13102   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13102   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13102   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13103   MainThread_e   DEBUG   runtime   Ending Idle State  
13103   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13103   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13103   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13103   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV.VAG flags = 1 permissions = 00  
13104   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13104   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV.VAG  
13104   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13105   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13105   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13105   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13106   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13106   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13106   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13106   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13106   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13107   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13107   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13107   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13107   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13107   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13107   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13107   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13107   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13109   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13110   sas thread_1d   DEBUG   runtime   Starting Idle State...  
13110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13110   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13111   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13111   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
13111   sas thread_1d   DEBUG   runtime   Ending Idle State  
13111   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13111   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13111   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13111   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13112   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13112   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
13112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13113   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13114   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13115   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13116   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13116   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13116   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13116   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13116   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13117   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13117   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13117   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_L.VAG flags = 1 permissions = 00  
13118   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13118   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_L.VAG  
13118   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13119   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13119   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13119   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13119   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13119   MainThread_e   DEBUG   runtime   Starting Idle State...  
13120   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13121   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13122   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13123   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13124   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13125   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13125   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13125   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13125   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13125   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13125   MainThread_e   DEBUG   runtime   Ending Idle State  
13125   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13126   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13126   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13126   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11424  
13126   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13127   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13127   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13127   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13128   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13128   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13128   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13128   MainThread_e   DEBUG   runtime   Starting Idle State...  
13128   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13128   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13129   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13129   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13129   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13129   MainThread_e   DEBUG   runtime   Ending Idle State  
13130   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13130   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13130   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13130   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13130   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13130   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13130   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13131   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13131   MainThread_e   DEBUG   runtime   Starting Idle State...  
13131   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13132   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13132   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13132   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13132   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13132   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13133   MainThread_e   DEBUG   runtime   Ending Idle State  
13133   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13133   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13134   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13134   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_L.VAG flags = 1 permissions = 00  
13134   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13134   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_L.VAG  
13135   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13135   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13135   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13135   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13135   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13135   MainThread_e   DEBUG   runtime   Starting Idle State...  
13136   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13137   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13138   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13139   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13140   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13141   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13141   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13141   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13141   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13142   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13142   MainThread_e   DEBUG   runtime   Ending Idle State  
13142   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13142   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13142   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13143   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11424  
13143   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13143   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13144   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13144   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13144   MainThread_e   DEBUG   runtime   Starting Idle State...  
13144   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13144   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13144   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13144   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13145   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13145   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13145   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13145   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13145   MainThread_e   DEBUG   runtime   Ending Idle State  
13146   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13146   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13146   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13146   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13147   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13147   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13147   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13148   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13148   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13148   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13148   MainThread_e   DEBUG   runtime   Starting Idle State...  
13148   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13149   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13149   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13149   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13149   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13149   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13150   MainThread_e   DEBUG   runtime   Ending Idle State  
13150   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13150   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13150   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dcf600,size=0x2ca0) async=false  
13150   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DCF600, size=11424)  
13151   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13151   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13151   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13151   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13151   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13152   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13152   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13152   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13153   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13153   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13153   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13153   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13154   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13154   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13154   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13154   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13155   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13156   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13156   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13156   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
13157   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13157   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13157   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13157   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13158   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13158   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13158   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13159   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13159   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13159   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13159   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13159   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
13160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13160   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13160   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13160   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13160   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13161   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13161   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13161   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13162   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13162   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13162   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13162   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13163   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13163   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13163   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13164   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13165   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13166   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13166   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13166   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13167   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13167   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13167   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13167   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13168   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13168   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13168   MainThread_e   DEBUG   runtime   Starting Idle State...  
13168   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13169   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13169   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13169   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13169   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13170   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13170   MainThread_e   DEBUG   runtime   Ending Idle State  
13170   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13170   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13171   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13171   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_R.VAG flags = 1 permissions = 00  
13171   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13172   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_R.VAG  
13172   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13172   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13172   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13172   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13172   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13173   MainThread_e   DEBUG   runtime   Starting Idle State...  
13173   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13174   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13175   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13176   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13177   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13178   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13178   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13178   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13178   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13179   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13179   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13179   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13179   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13179   MainThread_e   DEBUG   runtime   Ending Idle State  
13179   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13179   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13180   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13180   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13180   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13181   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11424  
13181   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13181   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13181   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13182   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13182   MainThread_e   DEBUG   runtime   Starting Idle State...  
13182   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13182   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13183   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13183   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13183   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13183   MainThread_e   DEBUG   runtime   Ending Idle State  
13183   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13183   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13183   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13184   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13184   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13184   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13185   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13185   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13185   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13185   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13186   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13186   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13186   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13187   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13187   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13187   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_R.VAG flags = 1 permissions = 00  
13187   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13187   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NAV_R.VAG  
13188   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13188   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13188   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13188   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13188   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13189   MainThread_e   DEBUG   runtime   Starting Idle State...  
13189   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13190   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13191   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13192   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13193   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13193   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13193   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13193   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13193   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13193   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13193   MainThread_e   DEBUG   runtime   Ending Idle State  
13194   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13194   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13194   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13194   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11424  
13194   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13195   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13195   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13196   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13196   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13196   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13196   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13197   MainThread_e   DEBUG   runtime   Starting Idle State...  
13197   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13197   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13197   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13197   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13198   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13198   MainThread_e   DEBUG   runtime   Ending Idle State  
13198   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13199   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13199   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13199   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13199   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13199   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13199   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13200   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13200   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13200   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13200   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13200   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13200   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13201   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13202   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13202   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13202   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13202   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13203   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13203   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13203   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13203   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13204   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13204   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13205   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13205   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13206   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13206   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13206   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13207   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13207   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13207   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13207   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13208   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13208   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13208   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13209   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13209   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13209   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13210   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13211   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13211   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13211   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13212   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13212   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13212   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13213   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13213   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dcc900,size=0x2ca0) async=false  
13213   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DCC900, size=11424)  
13214   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13214   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13214   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13214   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13214   MainThread_e   DEBUG   runtime   Starting Idle State...  
13215   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13216   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13217   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13218   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13219   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13219   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13219   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13219   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13219   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13219   MainThread_e   DEBUG   runtime   Ending Idle State  
13219   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13220   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13220   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13220   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13221   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13221   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13221   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13221   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13222   MainThread_e   DEBUG   runtime   Starting Idle State...  
13222   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13222   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13223   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13223   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13223   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13223   MainThread_e   DEBUG   runtime   Ending Idle State  
13223   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13223   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13224   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13224   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1.VAG flags = 1 permissions = 00  
13224   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13224   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1.VAG  
13225   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13225   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13225   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13225   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13226   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13226   MainThread_e   DEBUG   runtime   Starting Idle State...  
13226   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13227   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13228   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13228   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13228   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13228   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13229   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13230   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13231   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13231   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13231   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13231   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13231   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13232   MainThread_e   DEBUG   runtime   Ending Idle State  
13232   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13232   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13233   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13233   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13233   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13233   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_L.VAG flags = 1 permissions = 00  
13234   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13234   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_L.VAG  
13235   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13235   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13235   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13235   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13236   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13236   MainThread_e   DEBUG   runtime   Starting Idle State...  
13236   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13238   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13239   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13240   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13241   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13241   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13241   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13241   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13241   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13241   MainThread_e   DEBUG   runtime   Ending Idle State  
13241   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13242   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13242   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13242   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 3472  
13242   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13242   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13242   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13243   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13243   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13243   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13244   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13244   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13244   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13244   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13245   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13245   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13245   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13246   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13246   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13246   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13246   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13247   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13247   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13247   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13247   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13247   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13247   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13247   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13250   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13250   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13251   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13251   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13251   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13251   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13251   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13252   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13252   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13252   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13252   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13252   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13252   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13253   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13253   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13253   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13254   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13254   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13254   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13255   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13255   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13256   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13256   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13256   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13256   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
13257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13257   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13258   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13258   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13258   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13259   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13260   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13260   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_L.VAG flags = 1 permissions = 00  
13260   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13260   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_L.VAG  
13261   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13261   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13261   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13262   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13262   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13262   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13262   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13262   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13262   MainThread_e   DEBUG   runtime   Starting Idle State...  
13262   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13264   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13265   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13266   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13267   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13267   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13267   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13267   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13268   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13268   MainThread_e   DEBUG   runtime   Ending Idle State  
13268   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13268   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13268   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13269   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13269   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13269   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 3472  
13270   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13270   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13270   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13270   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13270   MainThread_e   DEBUG   runtime   Starting Idle State...  
13271   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13271   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13271   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13272   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13272   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13272   MainThread_e   DEBUG   runtime   Ending Idle State  
13272   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13272   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13273   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13273   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13273   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13273   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13274   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13274   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13274   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13275   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13275   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13275   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13276   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13276   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13276   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dcbb00,size=0xd90) async=false  
13276   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DCBB00, size=3472)  
13277   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13277   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13278   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13278   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13278   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13279   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13279   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13279   MainThread_e   DEBUG   runtime   Starting Idle State...  
13279   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13281   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13282   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13282   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13282   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13282   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13283   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13283   MainThread_e   DEBUG   runtime   Ending Idle State  
13283   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13283   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13284   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13284   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13284   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13285   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13285   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13285   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13285   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13286   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13286   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13287   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13287   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13287   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13287   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13287   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13288   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13288   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_R.VAG flags = 1 permissions = 00  
13288   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13288   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_R.VAG  
13289   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13290   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13290   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13290   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13290   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13290   MainThread_e   DEBUG   runtime   Starting Idle State...  
13291   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13292   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13293   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13293   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13293   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13294   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13294   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13294   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13295   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13295   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13296   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13296   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13296   MainThread_e   DEBUG   runtime   Ending Idle State  
13296   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13296   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13296   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13297   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13297   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13297   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13299   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13299   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13300   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13300   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13300   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13301   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13301   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13302   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 3472  
13302   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13302   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13303   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13303   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13303   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13304   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13304   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13304   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13304   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13304   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13304   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13305   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13305   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13306   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13306   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13306   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13307   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13308   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13308   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13309   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13310   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13310   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13310   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13310   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13310   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13310   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13311   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13311   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13312   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13312   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13312   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13312   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13312   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13313   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13313   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13313   MainThread_e   DEBUG   runtime   Starting Idle State...  
13314   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13314   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13314   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13315   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13315   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13315   MainThread_e   DEBUG   runtime   Ending Idle State  
13315   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13315   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13315   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13316   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13316   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13316   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_R.VAG flags = 1 permissions = 00  
13316   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13317   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR1_R.VAG  
13317   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13318   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13318   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13319   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13319   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13319   MainThread_e   DEBUG   runtime   Starting Idle State...  
13319   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13320   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13321   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13322   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13323   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13324   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13324   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13324   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13324   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13325   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13325   MainThread_e   DEBUG   runtime   Ending Idle State  
13325   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13325   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13326   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13326   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 3472  
13326   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13326   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13327   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13327   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13327   MainThread_e   DEBUG   runtime   Starting Idle State...  
13327   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13328   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13328   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13328   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13329   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13329   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13329   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13329   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13329   MainThread_e   DEBUG   runtime   Ending Idle State  
13330   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13330   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13331   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13331   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13331   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13331   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13332   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13332   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13332   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13332   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13333   MainThread_e   DEBUG   runtime   Starting Idle State...  
13333   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13333   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13334   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13334   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13334   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13334   MainThread_e   DEBUG   runtime   Ending Idle State  
13334   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13334   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13334   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dcad00,size=0xd90) async=false  
13335   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DCAD00, size=3472)  
13335   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13335   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13335   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13336   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13336   MainThread_e   DEBUG   runtime   Starting Idle State...  
13337   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13338   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13339   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13340   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13340   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13340   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13340   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13341   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13341   MainThread_e   DEBUG   runtime   Ending Idle State  
13341   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13341   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13342   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13342   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13342   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13342   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13343   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13343   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13343   MainThread_e   DEBUG   runtime   Starting Idle State...  
13343   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13344   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13344   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13344   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13344   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13344   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13345   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13345   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13345   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13345   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13345   MainThread_e   DEBUG   runtime   Ending Idle State  
13346   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13346   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13346   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13347   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13347   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13348   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13348   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13350   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13350   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
13350   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13351   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13352   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13353   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13353   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13354   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13354   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13355   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13355   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13355   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13355   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13356   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2.VAG flags = 1 permissions = 00  
13356   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13356   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2.VAG  
13357   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13357   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13358   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13358   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13358   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13358   MainThread_e   DEBUG   runtime   Starting Idle State...  
13359   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13360   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13361   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13361   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13361   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13363   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13363   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13364   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13364   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13364   MainThread_e   DEBUG   runtime   Ending Idle State  
13364   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13365   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13365   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13365   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13365   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13366   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_L.VAG flags = 1 permissions = 00  
13366   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13366   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_L.VAG  
13366   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13367   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13367   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13367   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13367   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13367   MainThread_e   DEBUG   runtime   Starting Idle State...  
13368   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13369   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13370   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13371   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13372   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13372   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13372   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13372   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13372   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13372   MainThread_e   DEBUG   runtime   Ending Idle State  
13373   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13373   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13373   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13373   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7616  
13374   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13374   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13374   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13374   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13375   MainThread_e   DEBUG   runtime   Starting Idle State...  
13375   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13376   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13376   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13376   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13376   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13376   MainThread_e   DEBUG   runtime   Ending Idle State  
13377   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13377   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13377   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13377   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13378   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13378   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13378   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13378   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13378   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13378   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13379   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13379   MainThread_e   DEBUG   runtime   Starting Idle State...  
13380   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13380   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13380   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13380   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13381   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13381   MainThread_e   DEBUG   runtime   Ending Idle State  
13381   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13381   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13382   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13382   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13382   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13382   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_L.VAG flags = 1 permissions = 00  
13383   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13383   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_L.VAG  
13383   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13383   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13383   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13384   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13384   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13384   MainThread_e   DEBUG   runtime   Starting Idle State...  
13385   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13386   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13387   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13388   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13389   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13389   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13389   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13390   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13390   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13390   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13390   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13391   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13391   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13391   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13392   MainThread_e   DEBUG   runtime   Ending Idle State  
13392   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13392   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13392   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13392   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13393   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13393   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13394   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13394   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13394   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13395   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13395   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13395   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13396   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13397   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13397   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
13397   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13398   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13398   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13398   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13398   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13400   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13400   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13400   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13401   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13401   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13401   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13401   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13402   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13402   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13402   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7616  
13403   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13403   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13403   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13403   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13403   MainThread_e   DEBUG   runtime   Starting Idle State...  
13404   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13404   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13405   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13405   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13405   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13405   MainThread_e   DEBUG   runtime   Ending Idle State  
13406   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13406   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13406   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13406   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13406   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13407   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13407   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13407   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13407   MainThread_e   DEBUG   runtime   Starting Idle State...  
13408   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13409   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13409   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13409   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13409   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13410   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13410   MainThread_e   DEBUG   runtime   Ending Idle State  
13410   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13410   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13411   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dc8f00,size=0x1dc0) async=false  
13411   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DC8F00, size=7616)  
13411   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13412   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13412   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13412   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13412   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13412   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13413   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13413   MainThread_e   DEBUG   runtime   Starting Idle State...  
13414   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13415   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13416   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13416   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13416   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13416   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13417   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13417   MainThread_e   DEBUG   runtime   Ending Idle State  
13417   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13417   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13418   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13418   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13418   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13418   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13419   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13419   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13419   MainThread_e   DEBUG   runtime   Starting Idle State...  
13419   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13420   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13420   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13420   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13420   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13420   MainThread_e   DEBUG   runtime   Ending Idle State  
13420   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13421   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13421   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13422   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_R.VAG flags = 1 permissions = 00  
13422   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13422   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_R.VAG  
13422   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13423   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13423   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13423   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13423   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13424   MainThread_e   DEBUG   runtime   Starting Idle State...  
13424   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13425   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13426   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13427   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13428   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13428   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13428   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13428   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13428   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13429   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13429   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13429   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13430   MainThread_e   DEBUG   runtime   Ending Idle State  
13430   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13430   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13430   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13430   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13431   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13431   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7616  
13431   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13432   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13432   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13432   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13432   MainThread_e   DEBUG   runtime   Starting Idle State...  
13433   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13433   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13433   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13433   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13433   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13434   MainThread_e   DEBUG   runtime   Ending Idle State  
13434   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13434   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13435   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13435   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13435   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13436   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13436   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13436   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13436   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13437   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13437   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13437   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13438   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13438   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13438   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13438   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13438   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13439   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13439   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13439   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13440   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13441   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13441   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13441   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13441   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13442   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13442   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13443   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13443   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13443   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
13443   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13444   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13444   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13444   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13444   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13445   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13446   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13447   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13447   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13448   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13449   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13449   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13449   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13449   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13450   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13450   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_R.VAG flags = 1 permissions = 00  
13450   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13451   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR2_R.VAG  
13451   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13451   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13452   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13452   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13452   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13452   MainThread_e   DEBUG   runtime   Starting Idle State...  
13453   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13454   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13455   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13456   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13457   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13457   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13457   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13457   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13458   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13458   MainThread_e   DEBUG   runtime   Ending Idle State  
13458   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13459   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13459   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13459   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7616  
13459   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13460   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13460   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13460   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13460   MainThread_e   DEBUG   runtime   Starting Idle State...  
13461   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13461   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13461   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13461   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13461   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13462   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13462   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13463   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13463   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13463   MainThread_e   DEBUG   runtime   Ending Idle State  
13463   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13464   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13464   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13464   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13465   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13465   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13465   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13465   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13465   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13466   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13466   MainThread_e   DEBUG   runtime   Starting Idle State...  
13466   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13467   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13467   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13467   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13467   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13468   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13468   MainThread_e   DEBUG   runtime   Ending Idle State  
13468   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13468   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13469   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dc7100,size=0x1dc0) async=false  
13469   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DC7100, size=7616)  
13469   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13470   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13470   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13470   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13470   MainThread_e   DEBUG   runtime   Starting Idle State...  
13470   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13471   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13472   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13473   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13474   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13474   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13474   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13474   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13474   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13475   MainThread_e   DEBUG   runtime   Ending Idle State  
13475   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13475   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13476   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13476   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13476   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13476   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13477   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13477   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13477   MainThread_e   DEBUG   runtime   Starting Idle State...  
13477   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13478   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13478   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13478   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13478   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13479   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13479   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13479   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13479   MainThread_e   DEBUG   runtime   Ending Idle State  
13479   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13479   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13480   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13480   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13481   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13481   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3.VAG flags = 1 permissions = 00  
13481   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13482   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3.VAG  
13482   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13482   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13482   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13483   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13483   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13483   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13484   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13484   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13484   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13484   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13485   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13485   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13486   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13486   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13486   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13487   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13487   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13487   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13489   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13489   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13489   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13489   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13489   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
13490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13490   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13490   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13491   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13491   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13492   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13492   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13492   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13493   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13493   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13493   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13493   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13494   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13494   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13495   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13495   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13495   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13496   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13496   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13497   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13497   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13498   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
13498   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13499   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13499   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13500   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13500   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13500   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13500   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13501   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13501   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13502   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13502   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13502   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_L.VAG flags = 1 permissions = 00  
13503   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13503   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_L.VAG  
13503   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13504   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13504   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13504   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13504   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13504   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13505   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13505   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13505   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13506   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13506   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13506   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13507   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13507   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13507   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13508   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13509   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13509   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13509   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
13509   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13509   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13510   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13511   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13511   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13511   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
13512   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13512   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13512   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13513   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13513   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13513   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13514   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13514   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13514   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13514   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13514   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 5648  
13514   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13515   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13515   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13515   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13516   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13516   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13516   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13516   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13517   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13517   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13518   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13518   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13518   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13518   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13519   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13519   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13519   MainThread_e   DEBUG   runtime   Starting Idle State...  
13519   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13520   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13520   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13520   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13520   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13520   MainThread_e   DEBUG   runtime   Ending Idle State  
13521   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13521   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13522   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13522   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_L.VAG flags = 1 permissions = 00  
13522   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13522   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_L.VAG  
13523   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13523   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13523   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13524   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13524   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13524   MainThread_e   DEBUG   runtime   Starting Idle State...  
13524   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13525   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13526   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13527   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13528   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13528   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13528   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13528   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13529   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13529   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13529   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13530   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13530   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13530   MainThread_e   DEBUG   runtime   Ending Idle State  
13531   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13531   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13531   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13531   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13532   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13532   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 5648  
13532   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13533   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13533   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13533   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13533   MainThread_e   DEBUG   runtime   Starting Idle State...  
13533   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13534   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13534   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13534   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13535   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13535   MainThread_e   DEBUG   runtime   Ending Idle State  
13535   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13536   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13536   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13536   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13537   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13537   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13537   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13538   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13538   MainThread_e   DEBUG   runtime   Starting Idle State...  
13538   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13538   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13538   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13538   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13539   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13539   MainThread_e   DEBUG   runtime   Ending Idle State  
13539   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13539   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13539   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dc5a80,size=0x1610) async=false  
13540   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DC5A80, size=5648)  
13540   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13541   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13541   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13541   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13542   MainThread_e   DEBUG   runtime   Starting Idle State...  
13542   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13543   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13544   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13545   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13545   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13545   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13545   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13545   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13546   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13546   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13546   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13546   MainThread_e   DEBUG   runtime   Ending Idle State  
13546   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13547   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13547   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13548   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13548   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13548   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13548   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13549   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13549   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13549   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13550   MainThread_e   DEBUG   runtime   Starting Idle State...  
13550   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13550   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13550   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13551   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13551   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13551   MainThread_e   DEBUG   runtime   Ending Idle State  
13551   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13552   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13552   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13552   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_R.VAG flags = 1 permissions = 00  
13553   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13553   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_R.VAG  
13553   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13554   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13554   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13554   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13554   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13554   MainThread_e   DEBUG   runtime   Starting Idle State...  
13555   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13556   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13557   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13557   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13557   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13558   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13558   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13558   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13558   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13559   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13559   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13559   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13559   MainThread_e   DEBUG   runtime   Ending Idle State  
13560   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13560   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13560   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13561   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13561   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13561   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13562   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13563   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13564   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13564   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13565   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13565   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13565   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13566   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
13566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13567   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13567   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13568   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13568   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13569   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13570   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13570   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13570   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13571   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13572   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13572   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 5648  
13572   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13572   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13573   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13573   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13573   MainThread_e   DEBUG   runtime   Starting Idle State...  
13574   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13574   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13574   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13574   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13574   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13575   MainThread_e   DEBUG   runtime   Ending Idle State  
13575   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13575   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13575   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13576   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13576   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13576   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13577   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13577   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13577   MainThread_e   DEBUG   runtime   Starting Idle State...  
13578   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13578   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13578   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13578   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13579   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13579   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13579   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13579   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13580   MainThread_e   DEBUG   runtime   Ending Idle State  
13580   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13580   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13580   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13580   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13581   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13582   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_R.VAG flags = 1 permissions = 00  
13582   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13582   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR3_R.VAG  
13582   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13583   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13583   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13583   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13583   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13584   MainThread_e   DEBUG   runtime   Starting Idle State...  
13584   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13585   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13586   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13587   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13588   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13589   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13589   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13589   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13589   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13589   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13590   MainThread_e   DEBUG   runtime   Ending Idle State  
13590   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13590   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13590   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13591   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 5648  
13591   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13591   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13592   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13592   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13592   MainThread_e   DEBUG   runtime   Starting Idle State...  
13593   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13593   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13593   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13593   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13594   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13594   MainThread_e   DEBUG   runtime   Ending Idle State  
13594   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13594   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13594   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13595   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13595   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13595   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13596   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13596   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13596   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13597   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13597   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13597   MainThread_e   DEBUG   runtime   Starting Idle State...  
13598   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13598   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13599   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13599   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13599   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13599   MainThread_e   DEBUG   runtime   Ending Idle State  
13599   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13600   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13600   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13600   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13600   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dc4400,size=0x1610) async=false  
13601   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DC4400, size=5648)  
13601   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13601   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13602   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13602   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13602   MainThread_e   DEBUG   runtime   Starting Idle State...  
13603   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13604   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13605   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13605   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13605   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13606   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13606   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13606   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13606   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13607   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13607   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13607   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13608   MainThread_e   DEBUG   runtime   Ending Idle State  
13608   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13609   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13609   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13610   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13610   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13610   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13611   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13611   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13612   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13612   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13612   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13612   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13613   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13615   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13615   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
13615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13616   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13617   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13617   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13618   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13618   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13619   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13620   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13620   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13621   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13621   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13621   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13622   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13622   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13622   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13622   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13622   MainThread_e   DEBUG   runtime   Starting Idle State...  
13623   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13624   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13624   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13624   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13624   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13625   MainThread_e   DEBUG   runtime   Ending Idle State  
13625   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13625   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13626   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13626   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4.VAG flags = 1 permissions = 00  
13626   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13627   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4.VAG  
13627   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13627   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13627   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13628   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13629   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13629   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13629   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13630   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13630   MainThread_e   DEBUG   runtime   Starting Idle State...  
13630   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13631   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13632   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13633   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13633   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13633   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13633   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13633   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13634   MainThread_e   DEBUG   runtime   Ending Idle State  
13634   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13634   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13635   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13635   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13635   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13636   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_L.VAG flags = 1 permissions = 00  
13636   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13637   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_L.VAG  
13637   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13637   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13638   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13638   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13638   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13638   MainThread_e   DEBUG   runtime   Starting Idle State...  
13638   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13640   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13641   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13642   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13643   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13643   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13643   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13644   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13644   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13644   MainThread_e   DEBUG   runtime   Ending Idle State  
13644   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13645   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13645   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13645   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13645   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13645   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13646   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13646   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13647   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11984  
13647   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13647   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13648   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13648   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13648   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13648   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13649   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13649   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13649   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13650   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13650   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13650   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13650   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13651   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13651   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13651   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13652   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13652   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13652   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13652   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13653   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13653   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13654   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13654   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13654   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13655   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13655   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13655   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13656   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13656   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13656   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13656   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13656   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13657   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13658   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13658   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13658   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13658   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13659   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13660   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13661   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13661   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13661   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13662   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13662   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13662   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13663   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13663   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13664   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13666   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13666   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13667   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13667   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13667   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13668   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13669   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_L.VAG flags = 1 permissions = 00  
13669   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13670   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_L.VAG  
13670   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13670   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13670   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13670   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13671   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13671   MainThread_e   DEBUG   runtime   Starting Idle State...  
13671   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13673   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13674   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13675   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13676   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13676   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13676   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13676   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13677   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13677   MainThread_e   DEBUG   runtime   Ending Idle State  
13677   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13677   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13678   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13678   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13678   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13678   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13679   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13679   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13679   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11984  
13680   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13680   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13680   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13681   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13681   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13681   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13682   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13682   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13682   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13683   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13683   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13683   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13683   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13684   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13684   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13685   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13685   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13685   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13686   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13686   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13686   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13686   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13687   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dc14c0,size=0x2ed0) async=false  
13687   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DC14C0, size=11984)  
13687   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13688   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13688   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13688   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13688   MainThread_e   DEBUG   runtime   Starting Idle State...  
13689   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13690   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13691   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13692   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13692   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13692   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13692   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13693   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13693   MainThread_e   DEBUG   runtime   Ending Idle State  
13693   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13694   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13694   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13694   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13695   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13695   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13695   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13696   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13696   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13696   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13696   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13697   MainThread_e   DEBUG   runtime   Starting Idle State...  
13697   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13698   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13698   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13699   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13699   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13699   MainThread_e   DEBUG   runtime   Ending Idle State  
13699   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13699   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13700   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13700   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13701   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13701   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_R.VAG flags = 1 permissions = 00  
13701   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13702   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_R.VAG  
13702   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13702   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13702   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13703   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13703   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13703   MainThread_e   DEBUG   runtime   Starting Idle State...  
13703   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13705   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13706   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13707   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13708   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13708   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13708   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13709   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13709   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13709   MainThread_e   DEBUG   runtime   Ending Idle State  
13709   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13709   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13710   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13710   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11984  
13710   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13711   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13711   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13711   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13712   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13712   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13712   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13713   MainThread_e   DEBUG   runtime   Starting Idle State...  
13713   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13713   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13714   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13714   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13714   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13714   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13715   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13715   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13715   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13716   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13717   MainThread_e   DEBUG   runtime   Ending Idle State  
13717   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13717   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13717   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13719   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13719   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13720   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13720   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13721   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13722   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13722   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13722   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13723   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13724   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13725   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13725   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13726   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13726   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13727   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13727   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13727   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13728   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13728   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13728   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13729   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13729   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13729   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13730   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13730   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13730   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13731   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13731   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13731   MainThread_e   DEBUG   runtime   Starting Idle State...  
13731   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13732   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13732   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13733   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13733   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13733   MainThread_e   DEBUG   runtime   Ending Idle State  
13734   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13734   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13734   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13735   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_R.VAG flags = 1 permissions = 00  
13735   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13735   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/NEWSYNTHCAR4_R.VAG  
13735   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13736   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13736   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13736   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13737   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13737   MainThread_e   DEBUG   runtime   Starting Idle State...  
13737   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13739   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13740   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13741   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13742   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13742   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13742   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13742   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13742   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13743   MainThread_e   DEBUG   runtime   Ending Idle State  
13743   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13744   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13744   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13744   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 11984  
13745   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13745   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13745   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13746   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13746   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13746   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13746   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13747   MainThread_e   DEBUG   runtime   Starting Idle State...  
13747   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13747   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13748   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13748   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13748   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13749   MainThread_e   DEBUG   runtime   Ending Idle State  
13749   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13749   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13750   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13750   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13750   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13750   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13751   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13751   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13751   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13751   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13751   MainThread_e   DEBUG   runtime   Starting Idle State...  
13752   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13752   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13753   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13753   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13753   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13754   MainThread_e   DEBUG   runtime   Ending Idle State  
13754   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13754   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13755   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dbe580,size=0x2ed0) async=false  
13755   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DBE580, size=11984)  
13755   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13755   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13756   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13756   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13756   MainThread_e   DEBUG   runtime   Starting Idle State...  
13757   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13758   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13759   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13760   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13760   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13760   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13760   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13760   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13761   MainThread_e   DEBUG   runtime   Ending Idle State  
13761   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13761   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13762   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13762   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13762   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13763   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13763   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13763   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13763   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13764   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13764   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13764   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13765   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13765   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13766   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13766   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13767   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13768   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13769   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13769   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13769   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13770   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13770   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13770   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13771   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13771   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13771   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13772   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13772   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13772   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13773   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13773   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13773   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13773   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13773   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13775   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13775   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13777   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13777   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13778   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13778   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13779   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13779   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13779   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13779   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13780   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
13780   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13781   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13781   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13781   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13783   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13783   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13785   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13786   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13786   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
13786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13787   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13788   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13788   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13788   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13795   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13796   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13797   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13797   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13797   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13797   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13797   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13797   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13797   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13798   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13798   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13798   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB.VAG flags = 1 permissions = 00  
13798   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13798   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB.VAG  
13798   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13798   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13799   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13799   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13799   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13799   MainThread_e   DEBUG   runtime   Starting Idle State...  
13799   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13800   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13801   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13802   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13803   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13804   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13804   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13804   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13804   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13804   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13804   MainThread_e   DEBUG   runtime   Ending Idle State  
13804   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13804   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13804   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13805   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_L.VAG flags = 1 permissions = 00  
13805   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13805   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_L.VAG  
13805   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13806   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13806   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13806   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13806   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13806   MainThread_e   DEBUG   runtime   Starting Idle State...  
13806   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13807   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13808   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13809   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13810   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13811   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13811   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13811   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13811   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13811   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13811   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13811   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13812   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13812   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13812   MainThread_e   DEBUG   runtime   Ending Idle State  
13812   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13812   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13812   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13813   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 73808  
13813   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13813   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13813   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13813   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13814   MainThread_e   DEBUG   runtime   Starting Idle State...  
13814   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13815   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13815   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13815   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13815   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13815   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13816   MainThread_e   DEBUG   runtime   Ending Idle State  
13816   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13816   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13816   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13816   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13816   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13817   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13817   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13817   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13817   MainThread_e   DEBUG   runtime   Starting Idle State...  
13817   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13819   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13819   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13819   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13819   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13819   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13820   MainThread_e   DEBUG   runtime   Ending Idle State  
13820   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13820   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13820   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13820   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_L.VAG flags = 1 permissions = 00  
13821   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13821   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_L.VAG  
13821   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13821   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13822   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13822   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13822   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13822   MainThread_e   DEBUG   runtime   Starting Idle State...  
13822   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13823   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13824   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13825   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13826   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13827   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13827   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13827   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13827   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13827   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13827   MainThread_e   DEBUG   runtime   Ending Idle State  
13827   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13827   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13827   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13827   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 73808  
13827   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13828   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13828   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13828   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13828   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13829   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13829   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13829   MainThread_e   DEBUG   runtime   Starting Idle State...  
13829   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13829   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13830   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13830   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13830   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13830   MainThread_e   DEBUG   runtime   Ending Idle State  
13830   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13830   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13830   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13830   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13831   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13831   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13831   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13831   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13831   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13831   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13831   MainThread_e   DEBUG   runtime   Starting Idle State...  
13831   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13832   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13832   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13832   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13832   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13832   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13833   MainThread_e   DEBUG   runtime   Ending Idle State  
13833   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13833   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13833   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dac4c0,size=0x12050) async=false  
13834   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DAC4C0, size=73808)  
13834   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13834   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13834   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13834   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13834   MainThread_e   DEBUG   runtime   Starting Idle State...  
13834   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13835   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13836   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13837   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13838   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13839   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13839   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13839   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13839   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13839   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13839   MainThread_e   DEBUG   runtime   Ending Idle State  
13839   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13839   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13839   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13839   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13839   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13840   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13840   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13840   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13840   MainThread_e   DEBUG   runtime   Starting Idle State...  
13840   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13841   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13841   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13841   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13842   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13842   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13842   MainThread_e   DEBUG   runtime   Ending Idle State  
13842   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13842   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13843   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13843   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13843   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13843   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13844   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13844   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13844   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13844   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13844   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13844   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13844   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13844   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13845   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13845   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13846   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13846   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13846   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13846   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13847   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13847   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13848   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
13848   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13848   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13848   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13848   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13848   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13848   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13848   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13849   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13849   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_R.VAG flags = 1 permissions = 00  
13850   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13850   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_R.VAG  
13850   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13850   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13850   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13850   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13851   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13851   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13851   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13851   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13851   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13851   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13851   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13851   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13851   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13852   sas thread_1d   DEBUG   runtime   Starting Idle State...  
13852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13856   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13856   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
13856   sas thread_1d   DEBUG   runtime   Ending Idle State  
13857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13857   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13857   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13857   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13858   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13858   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 73808  
13858   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13858   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13858   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13858   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13858   MainThread_e   DEBUG   runtime   Starting Idle State...  
13858   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13859   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13860   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13860   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13860   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13860   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13860   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13860   MainThread_e   DEBUG   runtime   Ending Idle State  
13860   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13860   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13860   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13860   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13860   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13861   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13861   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13861   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13861   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13861   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13861   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13861   MainThread_e   DEBUG   runtime   Starting Idle State...  
13861   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13862   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13862   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13862   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13862   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13863   MainThread_e   DEBUG   runtime   Ending Idle State  
13863   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13863   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13863   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13863   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_R.VAG flags = 1 permissions = 00  
13864   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13864   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/BOMB_R.VAG  
13864   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13864   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13864   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13864   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13865   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13865   MainThread_e   DEBUG   runtime   Starting Idle State...  
13865   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13866   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13867   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13868   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13869   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13870   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13870   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13870   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13870   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13870   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13870   MainThread_e   DEBUG   runtime   Ending Idle State  
13870   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13870   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13870   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13870   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 73808  
13870   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13871   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13871   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13871   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13872   MainThread_e   DEBUG   runtime   Starting Idle State...  
13872   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13872   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13872   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13872   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13873   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13873   MainThread_e   DEBUG   runtime   Ending Idle State  
13873   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13873   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13873   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13873   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13874   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13874   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13874   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13874   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13874   MainThread_e   DEBUG   runtime   Starting Idle State...  
13874   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13875   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13876   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13876   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13876   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13876   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13876   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13876   MainThread_e   DEBUG   runtime   Ending Idle State  
13877   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13877   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13877   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d9a400,size=0x12050) async=false  
13877   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D9A400, size=73808)  
13877   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13877   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13878   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13878   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13878   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13878   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13878   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13879   MainThread_e   DEBUG   runtime   Starting Idle State...  
13879   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13880   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13881   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13882   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13882   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13882   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13882   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13882   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13882   MainThread_e   DEBUG   runtime   Ending Idle State  
13883   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13883   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13883   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13883   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13883   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13884   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13884   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13884   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13884   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13884   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13884   MainThread_e   DEBUG   runtime   Starting Idle State...  
13884   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13885   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13885   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13885   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13885   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13885   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13885   MainThread_e   DEBUG   runtime   Ending Idle State  
13885   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13886   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13886   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13886   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL.VAG flags = 1 permissions = 00  
13886   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13886   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL.VAG  
13886   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13886   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13887   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13887   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13888   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13888   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13888   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13888   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13889   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13889   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13889   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13890   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13890   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13890   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13890   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13890   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13890   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13890   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13890   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13890   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13891   sas thread_1d   DEBUG   runtime   Starting Idle State...  
13891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13892   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13892   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13892   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13892   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
13892   sas thread_1d   DEBUG   runtime   Ending Idle State  
13893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13894   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
13894   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
13894   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13895   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13895   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13895   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13896   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13896   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13896   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
13896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13896   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13897   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13897   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13897   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13897   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13897   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13897   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13899   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_L.VAG flags = 1 permissions = 00  
13899   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13899   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_L.VAG  
13899   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13899   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13900   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13900   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13900   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13900   MainThread_e   DEBUG   runtime   Starting Idle State...  
13900   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13901   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13902   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13903   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13904   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13905   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13905   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13905   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13905   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13905   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13906   MainThread_e   DEBUG   runtime   Ending Idle State  
13906   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13906   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13906   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13906   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7104  
13907   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13907   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13907   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13907   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13907   MainThread_e   DEBUG   runtime   Starting Idle State...  
13908   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13909   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13909   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13910   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13910   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13910   MainThread_e   DEBUG   runtime   Ending Idle State  
13910   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13910   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13910   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13910   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13910   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13911   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13911   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13911   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13911   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13911   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13911   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13911   MainThread_e   DEBUG   runtime   Starting Idle State...  
13911   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13912   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13912   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13912   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13913   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13913   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13913   MainThread_e   DEBUG   runtime   Ending Idle State  
13913   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13914   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13914   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13914   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13914   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13914   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_L.VAG flags = 1 permissions = 00  
13914   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13915   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_L.VAG  
13915   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13915   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13915   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13915   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13915   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13915   MainThread_e   DEBUG   runtime   Starting Idle State...  
13915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13920   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13921   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13921   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13921   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13921   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13921   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13921   MainThread_e   DEBUG   runtime   Ending Idle State  
13922   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13922   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13922   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13922   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7104  
13922   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13922   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13923   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13923   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13923   MainThread_e   DEBUG   runtime   Starting Idle State...  
13923   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13924   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13924   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13924   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13924   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13924   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13924   MainThread_e   DEBUG   runtime   Ending Idle State  
13924   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13924   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13925   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13925   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13925   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13925   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13925   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13925   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13925   MainThread_e   DEBUG   runtime   Starting Idle State...  
13925   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13926   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13926   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13926   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13927   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13927   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13927   MainThread_e   DEBUG   runtime   Ending Idle State  
13927   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13927   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13928   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13928   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13928   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13928   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13928   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13928   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d98800,size=0x1bc0) async=false  
13929   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D98800, size=7104)  
13929   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13929   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13929   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13929   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13929   MainThread_e   DEBUG   runtime   Starting Idle State...  
13929   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13930   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13931   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13933   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13934   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13934   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13934   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13934   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13934   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13935   MainThread_e   DEBUG   runtime   Ending Idle State  
13935   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13935   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13935   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13935   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13936   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13936   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13936   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13936   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13937   MainThread_e   DEBUG   runtime   Starting Idle State...  
13937   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13937   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13937   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13937   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13937   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13937   MainThread_e   DEBUG   runtime   Ending Idle State  
13937   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13937   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13938   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13938   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_R.VAG flags = 1 permissions = 00  
13938   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13938   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_R.VAG  
13938   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13939   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13939   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13939   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13939   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13940   MainThread_e   DEBUG   runtime   Starting Idle State...  
13940   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13941   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13942   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13943   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13944   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13944   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
13944   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13944   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
13944   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13944   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13945   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13945   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13945   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13945   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13945   MainThread_e   DEBUG   runtime   Ending Idle State  
13946   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13946   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13946   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13946   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13947   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13947   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13948   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13948   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13948   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13948   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13949   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13949   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13949   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7104  
13949   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13949   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13949   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13949   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13950   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13950   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13950   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13951   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13951   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13951   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13951   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13952   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13952   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
13952   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
13952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13953   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13953   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13953   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13953   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13953   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13953   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13954   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13954   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13954   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13954   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13955   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13955   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13955   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13955   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13955   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13955   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13955   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13956   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
13957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13957   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13957   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
13957   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
13958   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
13958   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
13958   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13958   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13958   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_R.VAG flags = 1 permissions = 00  
13958   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13958   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/CORPSE_STEAL_R.VAG  
13958   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13959   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13959   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13960   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13960   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13960   MainThread_e   DEBUG   runtime   Starting Idle State...  
13960   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13961   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13961   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13961   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13961   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13962   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13963   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13964   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13966   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13966   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13966   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13966   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13966   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13966   MainThread_e   DEBUG   runtime   Ending Idle State  
13966   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13966   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13966   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
13967   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 7104  
13967   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13967   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13967   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13967   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13967   MainThread_e   DEBUG   runtime   Starting Idle State...  
13967   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13968   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13968   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13968   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13969   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13969   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13969   MainThread_e   DEBUG   runtime   Ending Idle State  
13969   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13969   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13970   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
13970   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
13970   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13970   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13970   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13971   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13971   MainThread_e   DEBUG   runtime   Starting Idle State...  
13971   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13972   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13972   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13972   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13972   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13972   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13972   MainThread_e   DEBUG   runtime   Ending Idle State  
13972   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13973   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13973   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d96c00,size=0x1bc0) async=false  
13973   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D96C00, size=7104)  
13973   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
13973   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13974   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13974   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13974   MainThread_e   DEBUG   runtime   Starting Idle State...  
13974   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13975   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13976   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13977   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13978   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13978   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13978   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13978   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
13978   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13978   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13979   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13979   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13979   MainThread_e   DEBUG   runtime   Ending Idle State  
13979   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13979   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13979   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13979   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13979   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
13979   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
13980   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13980   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13980   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13981   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13981   MainThread_e   DEBUG   runtime   Starting Idle State...  
13981   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13981   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13982   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13982   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13982   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13982   MainThread_e   DEBUG   runtime   Ending Idle State  
13983   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13983   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13983   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13983   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE.VAG flags = 1 permissions = 00  
13983   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13983   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE.VAG  
13984   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
13984   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13984   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13985   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13985   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13985   MainThread_e   DEBUG   runtime   Starting Idle State...  
13985   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13986   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13987   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13988   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13989   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13990   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
13990   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13990   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13991   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
13991   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
13991   MainThread_e   DEBUG   runtime   Ending Idle State  
13991   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
13991   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
13991   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
13991   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_L.VAG flags = 1 permissions = 00  
13992   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
13992   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_L.VAG  
13992   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
13992   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
13993   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13993   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13993   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
13993   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
13994   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13994   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
13994   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
13994   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
13994   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13995   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
13995   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13995   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
13995   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
13995   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
13995   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
13995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13995   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
13995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
13996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
13996   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13997   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13997   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
13997   sas thread_1d   DEBUG   runtime   Starting Idle State...  
13998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
13998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13998   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
13998   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
13998   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
13999   sas thread_1d   DEBUG   runtime   Ending Idle State  
13999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
13999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
13999   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14000   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14001   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14002   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14002   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14002   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14003   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14003   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14003   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14003   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14003   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 93712  
14003   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14004   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14004   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14004   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14004   MainThread_e   DEBUG   runtime   Starting Idle State...  
14004   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14005   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14005   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14006   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14006   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14006   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14006   MainThread_e   DEBUG   runtime   Ending Idle State  
14006   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14007   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14007   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14007   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14007   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14007   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14008   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14008   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14008   MainThread_e   DEBUG   runtime   Starting Idle State...  
14008   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14008   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14009   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14009   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14009   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14009   MainThread_e   DEBUG   runtime   Ending Idle State  
14009   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14009   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14009   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14009   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_L.VAG flags = 1 permissions = 00  
14010   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14010   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_L.VAG  
14010   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14010   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14010   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14010   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14010   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14010   MainThread_e   DEBUG   runtime   Starting Idle State...  
14011   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14011   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14011   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14011   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14012   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14013   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14014   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14015   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14016   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14016   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14016   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14016   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14016   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14016   MainThread_e   DEBUG   runtime   Ending Idle State  
14016   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14017   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14017   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14017   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14017   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14018   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 93712  
14018   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14018   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14018   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14018   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14019   MainThread_e   DEBUG   runtime   Starting Idle State...  
14019   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14019   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14019   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14019   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14020   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14020   MainThread_e   DEBUG   runtime   Ending Idle State  
14020   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14020   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14020   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14020   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14020   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14020   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14020   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14021   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14021   MainThread_e   DEBUG   runtime   Starting Idle State...  
14021   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14022   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14022   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14022   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14022   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14022   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14023   MainThread_e   DEBUG   runtime   Ending Idle State  
14023   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14023   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14023   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d7fd80,size=0x16e10) async=false  
14024   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D7FD80, size=93712)  
14024   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14024   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14024   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14024   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14024   MainThread_e   DEBUG   runtime   Starting Idle State...  
14024   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14026   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14027   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14028   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14028   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14028   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14028   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14028   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14028   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14028   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14028   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14029   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14029   MainThread_e   DEBUG   runtime   Ending Idle State  
14029   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14029   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14029   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14030   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14030   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14030   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14030   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14030   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14031   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14031   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14031   MainThread_e   DEBUG   runtime   Starting Idle State...  
14031   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14032   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14032   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14032   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14033   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14033   MainThread_e   DEBUG   runtime   Ending Idle State  
14033   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14033   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14033   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14033   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_R.VAG flags = 1 permissions = 00  
14033   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14034   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_R.VAG  
14034   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14034   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14034   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14035   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14035   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14035   MainThread_e   DEBUG   runtime   Starting Idle State...  
14035   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14036   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14037   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14038   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14038   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14038   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14038   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14038   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14038   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14039   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14039   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14039   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14039   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14040   MainThread_e   DEBUG   runtime   Ending Idle State  
14040   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14040   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14040   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14041   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14042   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14042   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14042   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14042   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14042   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14042   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14042   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 93712  
14043   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14043   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14043   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14043   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14043   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14043   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14044   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14044   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14044   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14045   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14045   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14045   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14045   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14045   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14046   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14046   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
14046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14047   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14048   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14048   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14048   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14049   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14049   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14050   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14050   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14050   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14050   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14051   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14051   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14051   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14051   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14052   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14052   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14052   MainThread_e   DEBUG   runtime   Starting Idle State...  
14052   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14052   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14052   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14053   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14053   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14053   MainThread_e   DEBUG   runtime   Ending Idle State  
14053   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14053   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14053   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14053   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_R.VAG flags = 1 permissions = 00  
14054   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14054   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/FREEZE_R.VAG  
14055   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14055   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14055   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14055   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14055   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14056   MainThread_e   DEBUG   runtime   Starting Idle State...  
14056   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14057   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14058   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14059   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14060   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14061   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14061   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14061   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14061   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14061   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14061   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14061   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14062   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14062   MainThread_e   DEBUG   runtime   Ending Idle State  
14062   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14062   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14062   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14063   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14063   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14063   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 93712  
14063   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14063   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14064   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14064   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14064   MainThread_e   DEBUG   runtime   Starting Idle State...  
14064   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14065   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14065   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14066   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14066   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14066   MainThread_e   DEBUG   runtime   Ending Idle State  
14066   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14066   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14066   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14066   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14067   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14067   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14067   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14067   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14067   MainThread_e   DEBUG   runtime   Starting Idle State...  
14068   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14068   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14068   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14069   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14069   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14069   MainThread_e   DEBUG   runtime   Ending Idle State  
14069   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14070   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14070   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d68f00,size=0x16e10) async=false  
14070   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D68F00, size=93712)  
14071   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14071   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14071   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14071   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14071   MainThread_e   DEBUG   runtime   Starting Idle State...  
14071   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14072   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14073   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14074   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14075   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14076   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14076   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14076   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14076   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14076   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14076   MainThread_e   DEBUG   runtime   Ending Idle State  
14076   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14077   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14077   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14078   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14078   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14078   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14078   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14078   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14078   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14078   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14079   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14079   MainThread_e   DEBUG   runtime   Starting Idle State...  
14079   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14079   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14079   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14080   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14080   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14080   MainThread_e   DEBUG   runtime   Ending Idle State  
14080   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14081   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14081   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14081   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE.VAG flags = 1 permissions = 00  
14081   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14082   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE.VAG  
14082   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
14082   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14083   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14083   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14083   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14083   MainThread_e   DEBUG   runtime   Starting Idle State...  
14083   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14084   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14084   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14084   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14084   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14085   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14085   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14085   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14085   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14086   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14086   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14086   MainThread_e   DEBUG   runtime   Ending Idle State  
14086   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14087   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14087   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14087   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14088   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14088   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14088   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
14088   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14089   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
14089   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14089   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
14089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14090   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14090   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14090   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14090   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14091   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14091   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14091   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14091   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14091   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14091   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14092   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14092   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14092   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14092   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14092   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14093   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14093   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14093   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14094   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_L.VAG flags = 1 permissions = 00  
14094   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14094   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_L.VAG  
14094   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14095   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14095   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14095   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14095   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14096   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14096   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14096   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14096   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14096   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14096   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14096   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14097   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14097   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14097   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14098   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14099   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14099   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
14100   sas thread_1d   DEBUG   runtime   Starting Idle State...  
14100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
14100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14100   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
14101   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14101   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
14101   sas thread_1d   DEBUG   runtime   Ending Idle State  
14101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14101   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14102   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14102   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14102   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14102   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14102   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14102   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14102   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14103   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14103   MainThread_e   DEBUG   runtime   Starting Idle State...  
14103   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14104   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14104   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14104   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14105   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14105   MainThread_e   DEBUG   runtime   Ending Idle State  
14105   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14105   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14105   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14105   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14106   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14106   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14106   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14107   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14107   MainThread_e   DEBUG   runtime   Starting Idle State...  
14107   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14108   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14108   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14108   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14109   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14109   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14109   MainThread_e   DEBUG   runtime   Ending Idle State  
14109   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14110   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14110   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14110   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_L.VAG flags = 1 permissions = 00  
14110   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14111   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_L.VAG  
14111   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14111   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14111   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14111   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14112   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14112   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14112   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14112   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14112   MainThread_e   DEBUG   runtime   Starting Idle State...  
14113   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14114   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14115   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14116   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14117   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14117   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14117   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14117   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14117   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14118   MainThread_e   DEBUG   runtime   Ending Idle State  
14118   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14118   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14118   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14118   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14118   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14118   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14118   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14119   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14119   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14120   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14120   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14120   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14120   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14121   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14121   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14121   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14121   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14122   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14122   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14122   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14122   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14122   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14122   MainThread_e   DEBUG   runtime   Starting Idle State...  
14122   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14123   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14124   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14124   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14124   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14124   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14124   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14124   MainThread_e   DEBUG   runtime   Ending Idle State  
14125   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14125   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14125   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d64540,size=0x4980) async=false  
14125   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D64540, size=18816)  
14125   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14125   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14126   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14126   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14126   MainThread_e   DEBUG   runtime   Starting Idle State...  
14127   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14128   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14128   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14128   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14129   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14131   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14131   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14131   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14131   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14131   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14131   MainThread_e   DEBUG   runtime   Ending Idle State  
14131   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14132   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14132   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14132   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14132   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14133   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14133   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14133   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14133   MainThread_e   DEBUG   runtime   Starting Idle State...  
14134   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14134   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14134   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14135   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14135   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14135   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14135   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14136   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14136   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14136   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14136   MainThread_e   DEBUG   runtime   Ending Idle State  
14136   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14136   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14136   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14138   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14138   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14138   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14138   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14139   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14139   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14139   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14140   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14140   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14140   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14140   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14141   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14141   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14141   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14141   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14142   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14143   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14143   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14144   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14144   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14144   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14145   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14145   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14145   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14145   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14145   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14146   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14146   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_R.VAG flags = 1 permissions = 00  
14146   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14146   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_R.VAG  
14146   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14147   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14147   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14147   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14148   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14148   MainThread_e   DEBUG   runtime   Starting Idle State...  
14148   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14149   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14150   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14151   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14152   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14153   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14153   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14153   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14153   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14154   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14154   MainThread_e   DEBUG   runtime   Ending Idle State  
14154   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14154   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14155   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14155   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14155   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14155   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14156   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14156   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14156   MainThread_e   DEBUG   runtime   Starting Idle State...  
14156   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14157   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14157   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14157   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14157   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14157   MainThread_e   DEBUG   runtime   Ending Idle State  
14157   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14157   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14158   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14158   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14158   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14159   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14159   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14159   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14159   MainThread_e   DEBUG   runtime   Starting Idle State...  
14160   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14160   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14160   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14160   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14160   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14161   MainThread_e   DEBUG   runtime   Ending Idle State  
14161   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14161   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14161   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14161   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_R.VAG flags = 1 permissions = 00  
14161   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14162   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/GLUE_R.VAG  
14162   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14163   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14163   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14163   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14163   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14164   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14164   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14164   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14164   MainThread_e   DEBUG   runtime   Starting Idle State...  
14164   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14165   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14166   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14167   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14168   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14169   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14169   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14169   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14169   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14169   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14170   MainThread_e   DEBUG   runtime   Ending Idle State  
14170   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14170   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14170   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14171   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14171   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14171   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14171   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14171   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14171   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14171   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14172   MainThread_e   DEBUG   runtime   Starting Idle State...  
14172   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14173   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14173   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14173   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14174   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14174   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14174   MainThread_e   DEBUG   runtime   Ending Idle State  
14174   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14175   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14175   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14175   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14176   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14176   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14176   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14176   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14176   MainThread_e   DEBUG   runtime   Starting Idle State...  
14176   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14177   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14177   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14177   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14177   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14177   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14178   MainThread_e   DEBUG   runtime   Ending Idle State  
14178   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14179   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14179   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14179   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14179   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14180   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14180   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14180   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14180   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14181   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14181   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14181   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14181   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14181   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14181   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14182   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14183   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14183   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14184   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14185   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14185   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14185   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14186   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
14186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14187   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14187   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14187   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14187   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14188   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14188   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14188   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14189   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14189   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14189   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14189   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14190   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14190   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d5fb80,size=0x4980) async=false  
14190   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D5FB80, size=18816)  
14191   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14191   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14191   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14191   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14191   MainThread_e   DEBUG   runtime   Starting Idle State...  
14192   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14193   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14194   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14195   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14195   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14195   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14195   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14196   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14196   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14196   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14196   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14197   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14197   MainThread_e   DEBUG   runtime   Ending Idle State  
14197   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14197   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14198   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14198   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14199   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14199   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14199   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14199   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14199   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14199   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14199   MainThread_e   DEBUG   runtime   Starting Idle State...  
14200   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14201   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14201   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14201   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14201   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14202   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14202   MainThread_e   DEBUG   runtime   Ending Idle State  
14202   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14202   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14202   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14203   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET.VAG flags = 1 permissions = 00  
14203   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14203   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET.VAG  
14203   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
14203   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14203   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14204   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14204   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14204   MainThread_e   DEBUG   runtime   Starting Idle State...  
14204   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14205   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14206   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14207   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14208   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14209   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14209   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14209   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14209   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14209   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14209   MainThread_e   DEBUG   runtime   Ending Idle State  
14210   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14210   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14210   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14211   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_L.VAG flags = 1 permissions = 00  
14211   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14211   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_L.VAG  
14211   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14212   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14212   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14212   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14212   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14212   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14213   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14213   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14213   MainThread_e   DEBUG   runtime   Starting Idle State...  
14213   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14214   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14215   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14216   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14217   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14217   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14217   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14217   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14218   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14218   MainThread_e   DEBUG   runtime   Ending Idle State  
14218   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14218   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14218   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14219   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 46896  
14219   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14219   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14219   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14219   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14220   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14220   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14220   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14221   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14221   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14221   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14221   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14222   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14222   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14222   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14222   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14223   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14223   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14223   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14223   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14223   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14224   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14224   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14225   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14225   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14225   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14225   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14225   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14225   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14227   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14227   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14228   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14228   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14228   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14228   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14228   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14229   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14229   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14230   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14230   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14230   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14230   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14231   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14231   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14232   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=308, callbacks=false  
14232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=308 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14232   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14232   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14233   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14233   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14233   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14234   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14234   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14235   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14235   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14235   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14235   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14236   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14236   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14237   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14237   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_L.VAG flags = 1 permissions = 00  
14237   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14237   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_L.VAG  
14238   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14238   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14238   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14239   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14239   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14240   MainThread_e   DEBUG   runtime   Starting Idle State...  
14240   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14241   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14242   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14243   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14244   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14244   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14244   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14244   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14245   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14245   MainThread_e   DEBUG   runtime   Ending Idle State  
14245   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14245   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14246   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14246   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14246   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14246   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14247   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14247   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14247   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 46896  
14247   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14247   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14247   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14248   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14248   MainThread_e   DEBUG   runtime   Starting Idle State...  
14249   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14249   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14249   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14250   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14250   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14250   MainThread_e   DEBUG   runtime   Ending Idle State  
14250   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14250   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14250   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14250   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14251   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14251   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14251   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14252   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14252   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14252   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14252   MainThread_e   DEBUG   runtime   Starting Idle State...  
14253   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14253   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14253   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14253   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14253   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14254   MainThread_e   DEBUG   runtime   Ending Idle State  
14254   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14254   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14254   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d54400,size=0xb730) async=false  
14255   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D54400, size=46896)  
14255   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14255   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14255   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14255   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14256   MainThread_e   DEBUG   runtime   Starting Idle State...  
14256   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14258   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14259   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14260   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14260   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14260   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14260   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14261   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14261   MainThread_e   DEBUG   runtime   Ending Idle State  
14261   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14261   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14261   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14261   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14262   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14262   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14262   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14263   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14263   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14263   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14263   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14264   MainThread_e   DEBUG   runtime   Starting Idle State...  
14264   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14264   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14264   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14265   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14265   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14265   MainThread_e   DEBUG   runtime   Ending Idle State  
14265   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14265   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14266   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14266   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14267   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14267   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_R.VAG flags = 1 permissions = 00  
14267   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14267   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_R.VAG  
14268   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14268   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14268   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14268   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14269   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14269   MainThread_e   DEBUG   runtime   Starting Idle State...  
14269   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14270   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14270   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14270   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14271   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14271   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14272   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14272   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14272   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14272   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14273   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14273   MainThread_e   DEBUG   runtime   Ending Idle State  
14273   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14273   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14273   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14274   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14275   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14276   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14276   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14276   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14277   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14277   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14277   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14277   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14278   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14278   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14278   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14278   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14278   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14279   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14279   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14280   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14280   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14280   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14281   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14281   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14282   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14282   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14282   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14282   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14283   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14283   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14283   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14283   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14283   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 46896  
14283   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14284   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14284   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14284   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14285   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14285   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14285   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14286   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14286   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14286   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14286   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14287   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14287   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14288   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14288   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14288   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14288   MainThread_e   DEBUG   runtime   Starting Idle State...  
14288   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14290   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14290   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14290   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14290   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14290   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14291   MainThread_e   DEBUG   runtime   Ending Idle State  
14291   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14291   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14292   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14292   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_R.VAG flags = 1 permissions = 00  
14293   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14293   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/MAGNET_R.VAG  
14293   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14293   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14293   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14294   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14294   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14294   MainThread_e   DEBUG   runtime   Starting Idle State...  
14294   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14294   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14295   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14295   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14296   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14297   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14298   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14299   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14299   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14299   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14299   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14300   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14300   MainThread_e   DEBUG   runtime   Ending Idle State  
14300   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14300   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14300   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14300   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14300   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14301   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 46896  
14301   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14302   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14302   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14302   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14302   MainThread_e   DEBUG   runtime   Starting Idle State...  
14303   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14303   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14303   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14303   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14304   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14304   MainThread_e   DEBUG   runtime   Ending Idle State  
14304   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14304   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14304   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14304   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14305   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14305   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14305   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14306   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14306   MainThread_e   DEBUG   runtime   Starting Idle State...  
14306   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14307   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14307   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14307   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14307   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14308   MainThread_e   DEBUG   runtime   Ending Idle State  
14308   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14308   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14308   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d48c80,size=0xb730) async=false  
14308   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D48C80, size=46896)  
14309   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14309   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14309   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14309   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14310   MainThread_e   DEBUG   runtime   Starting Idle State...  
14310   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14311   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14311   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14311   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14311   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14312   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14313   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14314   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14314   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14314   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14314   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14314   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14315   MainThread_e   DEBUG   runtime   Ending Idle State  
14315   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14315   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14316   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14316   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14316   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14316   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14316   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14317   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14317   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14317   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14317   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14318   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14318   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14318   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14319   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14319   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14319   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14320   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14320   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14320   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14320   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14321   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14321   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14322   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14322   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14322   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14322   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14322   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14323   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14323   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14324   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14324   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14324   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14324   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14324   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14325   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14325   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14326   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14327   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14327   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14328   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14329   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14329   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14329   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14329   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14330   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14330   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14330   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14331   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14331   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14332   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT.VAG flags = 1 permissions = 00  
14332   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14332   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT.VAG  
14332   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
14333   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14333   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14333   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14334   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14334   MainThread_e   DEBUG   runtime   Starting Idle State...  
14334   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14336   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14337   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14338   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14339   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14339   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14339   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14340   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14340   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14340   MainThread_e   DEBUG   runtime   Ending Idle State  
14340   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14341   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14341   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14341   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG flags = 1 permissions = 00  
14342   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14342   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG  
14342   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14342   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14343   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14343   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14343   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14344   MainThread_e   DEBUG   runtime   Starting Idle State...  
14344   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14344   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14344   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14345   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14346   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14347   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14348   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14348   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14348   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14348   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14349   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14349   MainThread_e   DEBUG   runtime   Ending Idle State  
14349   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14350   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14350   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14350   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14350   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14351   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14351   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14351   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14352   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14352   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14352   MainThread_e   DEBUG   runtime   Starting Idle State...  
14352   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14352   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14353   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14353   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14353   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14353   MainThread_e   DEBUG   runtime   Ending Idle State  
14354   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14354   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14354   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14355   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14355   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14355   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14355   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14355   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14356   MainThread_e   DEBUG   runtime   Starting Idle State...  
14356   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14356   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14356   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14357   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14357   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14357   MainThread_e   DEBUG   runtime   Ending Idle State  
14357   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14357   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14358   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14358   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG flags = 1 permissions = 00  
14359   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14359   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_L.VAG  
14359   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14359   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14360   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14360   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14360   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14361   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14361   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14361   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14361   MainThread_e   DEBUG   runtime   Starting Idle State...  
14361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14363   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14363   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14363   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14363   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14364   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14364   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14364   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14364   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14364   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14365   MainThread_e   DEBUG   runtime   Ending Idle State  
14365   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14366   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14366   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14367   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14368   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14368   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14369   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14369   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14369   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14369   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14370   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14370   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14371   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14371   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14372   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14372   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14372   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14373   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14373   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14374   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14374   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14374   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14375   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14375   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14375   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14375   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14375   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14375   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14376   MainThread_e   DEBUG   runtime   Starting Idle State...  
14376   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14377   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14377   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14377   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14377   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14378   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14378   MainThread_e   DEBUG   runtime   Ending Idle State  
14378   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14378   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14378   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14379   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14379   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14379   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14380   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14380   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14380   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14380   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14381   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14381   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14381   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14381   MainThread_e   DEBUG   runtime   Starting Idle State...  
14382   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14382   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14382   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14382   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14383   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14383   MainThread_e   DEBUG   runtime   Ending Idle State  
14383   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14384   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14384   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d442c0,size=0x4980) async=false  
14384   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D442C0, size=18816)  
14384   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14384   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14385   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14385   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14386   MainThread_e   DEBUG   runtime   Starting Idle State...  
14386   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14387   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14388   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14389   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14389   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14389   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14389   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14390   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14390   MainThread_e   DEBUG   runtime   Ending Idle State  
14390   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14390   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14391   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14392   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14392   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14392   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14392   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14392   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14393   MainThread_e   DEBUG   runtime   Starting Idle State...  
14393   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14393   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14394   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14394   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14394   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14394   MainThread_e   DEBUG   runtime   Ending Idle State  
14395   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14395   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14395   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14395   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14396   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14396   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14396   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14397   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14397   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG flags = 1 permissions = 00  
14397   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14397   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG  
14398   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14398   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14398   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14399   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14399   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14399   MainThread_e   DEBUG   runtime   Starting Idle State...  
14400   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14401   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14402   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14403   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14404   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14404   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14404   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14404   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14404   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14404   MainThread_e   DEBUG   runtime   Ending Idle State  
14405   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14405   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14405   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14405   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14406   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14406   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14406   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14407   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14407   MainThread_e   DEBUG   runtime   Starting Idle State...  
14407   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14408   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14408   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14408   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14409   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14409   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14409   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14410   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14410   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14410   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14410   MainThread_e   DEBUG   runtime   Ending Idle State  
14411   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14411   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14411   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14412   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14412   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14412   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14413   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14413   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14414   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14414   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14415   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14416   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14416   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14416   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14417   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14417   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14417   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14417   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14418   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14418   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14418   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14419   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14420   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14420   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14420   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14421   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14421   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14422   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14422   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14422   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14423   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14423   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14423   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14423   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14423   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14424   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14424   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14424   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14425   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14425   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14425   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14426   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14426   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14426   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG flags = 1 permissions = 00  
14427   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14427   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/SPLAT_R.VAG  
14427   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14427   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14427   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14428   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14428   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14428   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14428   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14429   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14429   MainThread_e   DEBUG   runtime   Starting Idle State...  
14429   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14431   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14432   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14433   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14433   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14433   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14433   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14434   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14434   MainThread_e   DEBUG   runtime   Ending Idle State  
14435   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14435   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14435   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14435   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14435   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14435   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 18816  
14436   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14436   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14436   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14436   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14436   MainThread_e   DEBUG   runtime   Starting Idle State...  
14437   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14437   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14438   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14438   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14438   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14438   MainThread_e   DEBUG   runtime   Ending Idle State  
14439   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14439   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14439   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14440   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14440   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14440   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14440   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14441   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14441   MainThread_e   DEBUG   runtime   Starting Idle State...  
14441   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14442   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14442   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14442   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14442   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14442   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14443   MainThread_e   DEBUG   runtime   Ending Idle State  
14443   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14443   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14444   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d3f900,size=0x4980) async=false  
14444   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D3F900, size=18816)  
14445   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14445   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14445   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14445   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14445   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14446   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14446   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14446   MainThread_e   DEBUG   runtime   Starting Idle State...  
14447   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14448   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14449   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14449   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14449   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14449   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14450   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14450   MainThread_e   DEBUG   runtime   Ending Idle State  
14450   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14451   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14451   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14451   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14452   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14452   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14452   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14452   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14453   MainThread_e   DEBUG   runtime   Starting Idle State...  
14453   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14454   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14454   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14454   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14454   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14455   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14455   MainThread_e   DEBUG   runtime   Ending Idle State  
14455   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14456   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14456   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14456   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14457   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14457   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14457   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14457   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14458   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14458   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14458   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14458   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14458   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14459   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14460   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14461   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14461   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14461   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14462   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14463   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14463   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
14463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14464   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14465   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14466   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14467   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14467   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14467   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14468   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14468   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14468   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14469   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14469   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST.VAG flags = 1 permissions = 00  
14470   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14470   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST.VAG  
14470   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
14471   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14471   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14471   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14471   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14471   MainThread_e   DEBUG   runtime   Starting Idle State...  
14472   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14473   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14474   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14475   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14476   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14476   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14476   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14476   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14476   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14477   MainThread_e   DEBUG   runtime   Ending Idle State  
14477   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14477   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14478   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14478   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14478   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14478   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14479   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14479   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14480   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_L.VAG flags = 1 permissions = 00  
14480   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14480   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_L.VAG  
14480   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14481   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14481   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14481   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14482   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14482   MainThread_e   DEBUG   runtime   Starting Idle State...  
14482   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14484   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14485   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14486   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14487   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14487   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14487   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14487   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14488   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14488   MainThread_e   DEBUG   runtime   Ending Idle State  
14488   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14488   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14488   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14489   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 45136  
14489   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14489   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14490   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14490   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14490   MainThread_e   DEBUG   runtime   Starting Idle State...  
14490   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14490   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14491   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14491   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14492   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14492   MainThread_e   DEBUG   runtime   Ending Idle State  
14492   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14492   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14493   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14493   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14493   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14494   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14494   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14494   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14494   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14494   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14495   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14495   MainThread_e   DEBUG   runtime   Starting Idle State...  
14495   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14495   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14496   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14496   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14496   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14497   MainThread_e   DEBUG   runtime   Ending Idle State  
14497   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14497   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14498   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14498   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14498   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14499   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_L.VAG flags = 1 permissions = 00  
14499   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14499   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_L.VAG  
14500   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14500   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14500   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14501   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14501   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14501   MainThread_e   DEBUG   runtime   Starting Idle State...  
14501   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14502   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14502   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14502   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14503   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14503   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14504   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14504   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14504   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14504   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14504   MainThread_e   DEBUG   runtime   Ending Idle State  
14504   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14505   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14505   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14505   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14506   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14506   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
14507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
14508   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14508   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
14508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14508   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14508   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14509   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14509   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14509   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14510   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14510   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14510   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14510   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14510   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14511   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14512   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14512   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14513   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14513   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14513   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14514   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14514   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14515   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14515   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14517   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14517   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14517   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14517   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14518   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14518   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14518   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 45136  
14519   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14519   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14519   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14520   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14520   MainThread_e   DEBUG   runtime   Starting Idle State...  
14520   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14521   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14521   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14522   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14522   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14522   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14522   MainThread_e   DEBUG   runtime   Ending Idle State  
14522   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14523   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14523   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14523   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14524   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14524   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14525   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14525   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14525   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14525   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14525   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14526   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14526   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14526   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14527   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d34840,size=0xb050) async=false  
14527   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D34840, size=45136)  
14528   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14528   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14529   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14529   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14529   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14529   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14529   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14530   MainThread_e   DEBUG   runtime   Starting Idle State...  
14530   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14532   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14532   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14532   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14533   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14533   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14533   MainThread_e   DEBUG   runtime   Ending Idle State  
14533   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14533   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14534   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14534   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14534   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14535   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14535   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14535   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14536   MainThread_e   DEBUG   runtime   Starting Idle State...  
14536   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14536   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14537   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14537   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14537   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14537   MainThread_e   DEBUG   runtime   Ending Idle State  
14537   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14538   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14538   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14539   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_R.VAG flags = 1 permissions = 00  
14539   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14539   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_R.VAG  
14540   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14540   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14540   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14540   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14541   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14541   MainThread_e   DEBUG   runtime   Starting Idle State...  
14541   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14543   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14544   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14545   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14545   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14545   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14545   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14546   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14546   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14546   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14547   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14547   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14547   MainThread_e   DEBUG   runtime   Ending Idle State  
14548   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14548   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14548   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14549   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14549   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14549   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 45136  
14549   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14550   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14550   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14550   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14551   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14551   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14551   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14551   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14552   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14552   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14552   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14553   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14553   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14553   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14554   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14554   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14554   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14555   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14555   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14556   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14557   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14557   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14558   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14558   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
14558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14559   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14560   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14561   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14561   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14562   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14562   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14562   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14563   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14563   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14563   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14563   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14563   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14564   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14564   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14565   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14565   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14565   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14566   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14566   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14566   MainThread_e   DEBUG   runtime   Starting Idle State...  
14566   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14567   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14568   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14568   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14568   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14568   MainThread_e   DEBUG   runtime   Ending Idle State  
14568   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14568   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14569   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14569   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_R.VAG flags = 1 permissions = 00  
14570   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14570   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLAST_R.VAG  
14570   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14571   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14571   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14572   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14572   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14572   MainThread_e   DEBUG   runtime   Starting Idle State...  
14572   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14573   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14574   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14575   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14576   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14576   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14576   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14577   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14577   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14577   MainThread_e   DEBUG   runtime   Ending Idle State  
14578   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14578   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14578   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14578   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14578   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14579   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14579   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14580   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14580   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 45136  
14580   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14580   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14581   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14581   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14581   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14582   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14582   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14582   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14582   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14583   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14583   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14583   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14584   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14584   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14585   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14585   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14585   MainThread_e   DEBUG   runtime   Starting Idle State...  
14585   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14585   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14586   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14586   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14586   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14587   MainThread_e   DEBUG   runtime   Ending Idle State  
14587   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14587   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14588   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d29780,size=0xb050) async=false  
14588   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D29780, size=45136)  
14588   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14589   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14589   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14589   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14589   MainThread_e   DEBUG   runtime   Starting Idle State...  
14590   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14591   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14592   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14593   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14593   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14593   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14594   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14594   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14594   MainThread_e   DEBUG   runtime   Ending Idle State  
14594   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14595   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14595   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14595   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14596   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14596   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14596   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14597   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14597   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14597   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14597   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14598   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14599   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14599   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14599   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14600   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14600   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14600   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14601   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14601   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14602   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14603   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14603   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14604   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14604   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
14604   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14605   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14605   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14605   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14606   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14606   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14606   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14607   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14607   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14608   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14608   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14609   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14609   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14609   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14610   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14610   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14610   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14610   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14610   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14611   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14611   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14611   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14611   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14612   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14612   MainThread_e   DEBUG   runtime   Starting Idle State...  
14613   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14613   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14613   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14614   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14614   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14614   MainThread_e   DEBUG   runtime   Ending Idle State  
14615   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14615   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14616   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14616   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14616   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14617   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP.VAG flags = 1 permissions = 00  
14617   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14617   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP.VAG  
14618   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)  
14618   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14618   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14619   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14619   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14619   MainThread_e   DEBUG   runtime   Starting Idle State...  
14620   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14621   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14622   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14623   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14624   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14624   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14624   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14624   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14624   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14625   MainThread_e   DEBUG   runtime   Ending Idle State  
14625   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14626   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14626   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14626   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_L.VAG flags = 1 permissions = 00  
14627   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14627   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_L.VAG  
14627   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14628   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14628   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14628   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14629   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14629   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14629   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14629   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14630   MainThread_e   DEBUG   runtime   Starting Idle State...  
14630   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14631   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14632   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14633   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14634   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14634   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14634   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14635   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14635   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14635   MainThread_e   DEBUG   runtime   Ending Idle State  
14635   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14635   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14636   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14636   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14636   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14637   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 43936  
14637   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14637   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14638   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14638   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14639   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14639   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14639   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14639   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14639   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14640   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14640   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14640   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14640   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14640   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14641   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14641   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14642   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14642   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14642   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14643   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14643   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14644   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14644   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14644   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14644   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14645   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14645   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14645   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14646   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14646   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14646   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14647   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14647   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14648   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14648   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14648   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14654   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14656   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14656   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14656   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14657   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14657   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14657   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14657   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14658   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_L.VAG flags = 1 permissions = 00  
14658   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14658   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_L.VAG  
14658   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14658   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14658   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14659   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14659   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14659   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14659   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14659   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14659   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14659   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14659   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14659   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14659   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14659   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
14660   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14660   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
14660   sas thread_1d   DEBUG   runtime   Starting Idle State...  
14660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
14661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
14661   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14661   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14661   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14661   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
14662   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14662   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
14662   sas thread_1d   DEBUG   runtime   Ending Idle State  
14662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14663   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
14663   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14663   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14664   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14664   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14664   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14664   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14664   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14664   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14665   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14665   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14665   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 43936  
14666   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14666   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14666   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14666   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14666   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14667   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14667   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14667   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14667   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14667   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14667   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14668   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14668   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
14668   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14668   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14668   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14669   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14669   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14670   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14670   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14670   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14670   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14670   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14671   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14671   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14671   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14671   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14672   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14672   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14672   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14672   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14672   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14672   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14672   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14672   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14672   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14673   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14673   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14673   MainThread_e   DEBUG   runtime   Starting Idle State...  
14674   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14674   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14674   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14674   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14674   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14674   MainThread_e   DEBUG   runtime   Ending Idle State  
14675   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14675   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14675   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d1eb80,size=0xaba0) async=false  
14675   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D1EB80, size=43936)  
14675   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14676   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14676   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14676   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14676   MainThread_e   DEBUG   runtime   Starting Idle State...  
14676   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14677   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14678   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14678   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14678   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14678   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14679   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14680   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14680   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14680   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14680   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14680   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14680   MainThread_e   DEBUG   runtime   Ending Idle State  
14680   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14680   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14680   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14680   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14680   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14680   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14681   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14681   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14681   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14681   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14681   MainThread_e   DEBUG   runtime   Starting Idle State...  
14681   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14682   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14682   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14682   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14682   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14682   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14683   MainThread_e   DEBUG   runtime   Ending Idle State  
14683   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14683   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14683   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14684   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_R.VAG flags = 1 permissions = 00  
14684   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14684   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_R.VAG  
14684   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14684   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14685   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14685   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14685   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14685   MainThread_e   DEBUG   runtime   Starting Idle State...  
14685   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14686   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14687   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14688   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14689   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14690   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14690   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14690   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14690   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14690   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14690   MainThread_e   DEBUG   runtime   Ending Idle State  
14690   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14690   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14690   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14690   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 43936  
14690   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14691   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14691   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14691   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14692   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14692   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14692   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14692   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14692   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14692   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14693   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14693   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14693   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14693   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14693   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14693   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14693   MainThread_e   DEBUG   runtime   Starting Idle State...  
14693   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14695   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14695   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14695   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14695   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14695   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14696   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14696   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14696   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14696   MainThread_e   DEBUG   runtime   Ending Idle State  
14696   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14696   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14697   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14697   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14697   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14697   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_R.VAG flags = 1 permissions = 00  
14697   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14698   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/VAG/SFX/ZR_FIREBLASTLOOP_R.VAG  
14698   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14698   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14698   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14698   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14698   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14698   MainThread_e   DEBUG   runtime   Starting Idle State...  
14698   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14700   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14701   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14702   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14703   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14704   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14704   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14704   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14704   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14704   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14704   MainThread_e   DEBUG   runtime   Ending Idle State  
14705   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14705   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14705   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14705   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 43936  
14705   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14706   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14706   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14706   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14706   MainThread_e   DEBUG   runtime   Starting Idle State...  
14706   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14707   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14707   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14707   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14707   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14707   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14707   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14707   MainThread_e   DEBUG   runtime   Ending Idle State  
14708   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14708   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14708   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14708   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14708   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14709   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14709   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14709   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14709   MainThread_e   DEBUG   runtime   Starting Idle State...  
14710   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14711   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14711   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14711   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14711   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14711   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14711   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14711   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14711   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14712   MainThread_e   DEBUG   runtime   Ending Idle State  
14712   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14712   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14712   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14712   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14713   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d13f80,size=0xaba0) async=false  
14713   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D13F80, size=43936)  
14713   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14713   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14714   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14714   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14714   MainThread_e   DEBUG   runtime   Starting Idle State...  
14714   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14715   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14716   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14717   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14718   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14718   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14718   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14718   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14718   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14718   MainThread_e   DEBUG   runtime   Ending Idle State  
14719   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14719   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14719   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14719   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14719   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14720   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14720   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14720   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14720   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14720   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14721   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14721   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14721   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14721   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14721   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14722   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14722   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14722   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14723   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14723   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14723   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14724   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
14724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14724   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14724   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14724   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14725   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14725   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14725   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14725   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14725   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14725   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14725   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14725   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14726   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14726   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14727   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
14727   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14727   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14727   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14728   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14728   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14728   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14728   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14729   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14729   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14729   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14729   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14729   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14730   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14730   MainThread_e   DEBUG   compiler   Compiling _S1_2_880BB74  
14730   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880BB74 - addiu $sp, $sp, -16  
14731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB78 - sw $s0, 0($sp)  
14731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB7C - sw $s1, 4($sp)  
14731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB80 - sw $ra, 8($sp)  
14731   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BB84 - jal 0x08825164  
14731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB88 - nop  
14732   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BB8C - jal 0x0880BB00  
14732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB90 - nop  
14732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB94 - mtc1 $zr, $f12  
14732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB98 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB9C - swc1 $f12, -20496($a0)  
14733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBA0 - lui $a1, 0x0895 <=> li $a1, 0x08950000  
14733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBA4 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
14733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBA8 - ori $a2, $zr, 0 <=> li $a2, 0  
14733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBAC - addiu $a1, $a1, -19952  
14733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBB0 - addiu $a0, $a0, -19856  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880BBB4 - sw $zr, 0($a1)  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBB8 - sw $zr, 48($a1)  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBBC - sw $zr, 0($a0)  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBC0 - sw $zr, 48($a0)  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBC4 - addiu $a2, $a2, 1  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBC8 - addiu $a1, $a1, 4  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBCC - sltiu $a3, $a2, 12  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BBD0 - bne $a3, $zr, 0x0880BBB4  
14734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBD4 - addiu $a0, $a0, 4  
14735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBD8 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
14735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBDC - sw $zr, 4980($a0)  
14735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBE0 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
14736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBE4 - sw $zr, 4988($a0)  
14736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBE8 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
14736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBEC - sw $zr, 4984($a0)  
14736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBF0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBF4 - sw $zr, -10380($a0)  
14737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBF8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BBFC - sw $zr, -10212($a0)  
14737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC00 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
14737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC04 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC08 - sw $zr, -10216($s0)  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC0C - addiu $a0, $a0, -10588  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC10 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC14 - sw $a0, -20308($a1)  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC18 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC1C - addiu $s1, $a0, -10208  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC20 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BC24 - jal 0x0880BAD4  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC28 - addiu $a0, $a0, -15656  
14738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC2C - or $a0, $s1, $zr <=> move $a0, $s1  
14739   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BC30 - jal 0x08825B34  
14739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC34 - or $a1, $v0, $zr <=> move $a1, $v0  
14739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC38 - ori $a0, $zr, 1 <=> li $a0, 1  
14739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC3C - lui $a1, 0x0891 <=> li $a1, 0x08910000  
14740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC40 - sb $a0, -20648($a1)  
14740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC44 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
14740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC48 - addiu $s0, $s0, -10216  
14740   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BC4C - jal 0x0880BAD4  
14740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC50 - addiu $a0, $a0, -15632  
14741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC54 - or $a0, $s0, $zr <=> move $a0, $s0  
14741   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880BC58 - jal 0x08825B34  
14741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC5C - or $a1, $v0, $zr <=> move $a1, $v0  
14741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC60 - lw $s0, 0($sp)  
14742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC64 - lw $s1, 4($sp)  
14742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC68 - lw $ra, 8($sp)  
14742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC6C - jr $ra  
14742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BC70 - addiu $sp, $sp, 16  
14743   MainThread_e   DEBUG   compiler   Compiling _S1_2_8825164  
14743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825164 - nop[03E00008,00000000]()  
14744   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x08825164 (08825164-0x08825168, length 2) by nop[03E00008,00000000]()  
14744   MainThread_e   DEBUG   compiler   Compiling _S1_2_880BB00  
14744   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880BB00 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB04 - addiu $a1, $a0, -20632  
14745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB08 - sw $zr, -20632($a0)  
14745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB0C - sw $zr, 4($a1)  
14745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB10 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB14 - sw $zr, -10760($a0)  
14745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB18 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB1C - sw $zr, -10756($a0)  
14745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB20 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB24 - sw $zr, -10752($a0)  
14746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB28 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB2C - sw $zr, -10748($a0)  
14746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB30 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB34 - sw $zr, -20324($a0)  
14746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB38 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB3C - sw $zr, -20320($a0)  
14747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB40 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB44 - sw $zr, -20316($a0)  
14747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB48 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB4C - sw $zr, -20328($a0)  
14748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB50 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB54 - sw $zr, -20312($a0)  
14748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB58 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB5C - sw $zr, -10812($a0)  
14749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB60 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB64 - sb $zr, -10928($a0)  
14749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB68 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB6C - jr $ra  
14749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880BB70 - sw $zr, -8300($a0)  
14750   MainThread_e   DEBUG   compiler   Compiling _S1_2_8825B34  
14750   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825B34 - addiu $sp, $sp, -144  
14750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B38 - sw $s0, 128($sp)  
14751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B3C - or $a2, $a1, $zr <=> move $a2, $a1  
14751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B40 - or $s0, $a0, $zr <=> move $s0, $a0  
14751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B44 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
14751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B48 - sw $zr, 0($s0)  
14752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B4C - or $a0, $sp, $zr <=> move $a0, $sp  
14752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B50 - sw $ra, 132($sp)  
14752   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825B54 - jal 0x0883F978  
14752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B58 - addiu $a1, $a1, -9072  
14752   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825B5C - jal 0x08841F28  
14753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B60 - or $a0, $sp, $zr <=> move $a0, $sp  
14753   MainThread_e   DEBUG   compiler   Inlining call at 0x08825B5C to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B64 - ori $a0, $zr, 116 <=> li $a0, 116  
14753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B68 - addu $a1, $sp, $v0  
14753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B6C - ori $a2, $zr, 101 <=> li $a2, 101  
14754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B70 - sb $a0, -3($a1)  
14754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B74 - ori $a0, $zr, 120 <=> li $a0, 120  
14754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B78 - sb $a2, -2($a1)  
14754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B7C - sb $a0, -1($a1)  
14754   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825B80 - jal 0x088263A4  
14754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B84 - or $a0, $sp, $zr <=> move $a0, $sp  
14754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B88 - or $a0, $v0, $zr <=> move $a0, $v0  
14755   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825B8C - beq $a0, $zr, 0x08825C58  
14755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B90 - lui $a1, 0x0897 <=> li $a1, 0x08970000  
14755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B94 - addiu $a1, $a1, -3352  
14755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B98 - ori $a2, $zr, 1 <=> li $a2, 1  
14755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825B9C - addiu $a1, $a1, 16  
14755   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825BA0 - lb $a3, 12($a1)  
14755   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825BA4 - beql $a3, $zr, 0x08825BC0  
14756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BA8 - sw $a2, 0($s0)  
14756   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825BAC - addiu $a2, $a2, 1  
14757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BB0 - slti $a3, $a2, 128  
14757   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825BB4 - bne $a3, $zr, 0x08825BA0  
14757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BB8 - addiu $a1, $a1, 16  
14757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BBC - sw $a2, 0($s0)  
14757   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825BC0 - ori $a2, $zr, 1 <=> li $a2, 1  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BC4 - sb $a2, 12($a1)  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BC8 - sw $a0, 0($a1)  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BCC - lw $s0, 12($a0)  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BD0 - andi $s0, $s0, 16383  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BD4 - slti $a2, $s0, 8  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825BD8 - beq $a2, $zr, 0x08825C14  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BDC - slti $a2, $s0, 264  
14758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BE0 - slti $a2, $s0, 4  
14759   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825BE4 - beq $a2, $zr, 0x08825C00  
14759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BE8 - slti $a2, $s0, 6  
14761   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825BEC - bltz $s0, 0x08825C58  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BF0 - nop  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825BF4 - b 0x08825C40  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825BF8 - addiu $a0, $a0, 16  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825C00 - bne $a2, $zr, 0x08825C4C  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C04 - addiu $a2, $a0, 1040  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825C08 - b 0x08825C58  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C0C - nop  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825C14 - beq $a2, $zr, 0x08825C34  
14762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C18 - slti $a2, $s0, 267  
14763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C1C - slti $a2, $s0, 11  
14763   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825C20 - bne $a2, $zr, 0x08825C40  
14763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C24 - addiu $a0, $a0, 16  
14763   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825C28 - b 0x08825C58  
14763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C2C - nop  
14764   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825C34 - beq $a2, $zr, 0x08825C58  
14764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C38 - nop  
14764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C3C - addiu $a0, $a0, 16  
14764   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825C40 - sw $a0, 4($a1)  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825C44 - b 0x08825C58  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C48 - sw $zr, 8($a1)  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825C4C - addiu $a0, $a0, 16  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C50 - sw $a2, 4($a1)  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C54 - sw $a0, 8($a1)  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825C58 - lw $s0, 128($sp)  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C5C - lw $ra, 132($sp)  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C60 - jr $ra  
14765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825C64 - addiu $sp, $sp, 144  
14767   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14767   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/TEX/TITLE/FE_BHG_LOGO.TEX flags = 1 permissions = 00  
14767   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14767   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/TEX/TITLE/FE_BHG_LOGO.TEX  
14773   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14773   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14773   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14773   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14774   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14774   MainThread_e   DEBUG   runtime   Starting Idle State...  
14774   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14775   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14776   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14777   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14778   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14779   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14779   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14779   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14779   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14779   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14779   MainThread_e   DEBUG   runtime   Ending Idle State  
14780   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14780   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14780   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14780   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 17614  
14781   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14781   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14781   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14781   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14781   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14782   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14782   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14782   MainThread_e   DEBUG   runtime   Starting Idle State...  
14782   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14782   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14782   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14782   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14782   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14782   MainThread_e   DEBUG   runtime   Ending Idle State  
14782   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14783   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14783   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14783   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14783   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14784   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14784   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14784   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14784   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14784   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14785   MainThread_e   DEBUG   runtime   Starting Idle State...  
14785   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14785   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14785   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14785   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14785   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14785   MainThread_e   DEBUG   runtime   Ending Idle State  
14785   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14786   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14786   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9d0fa40,size=0x44ce) async=false  
14786   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09D0FA40, size=17614)  
14786   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14787   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14787   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14787   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14787   MainThread_e   DEBUG   runtime   Starting Idle State...  
14787   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14788   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14789   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14790   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14791   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14791   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14791   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14791   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14791   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14791   MainThread_e   DEBUG   runtime   Ending Idle State  
14792   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14792   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14792   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14792   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14792   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14792   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14792   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14792   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14793   MainThread_e   DEBUG   runtime   Starting Idle State...  
14793   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14794   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14794   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14794   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14794   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14794   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14795   MainThread_e   DEBUG   runtime   Ending Idle State  
14795   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14795   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14795   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824FD8  
14796   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824FD8 - addiu $sp, $sp, -16  
14796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FDC - sw $ra, 0($sp)  
14796   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824FE0 - jal 0x088241A0  
14796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FE4 - nop  
14796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FE8 - lw $ra, 0($sp)  
14796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FEC - jr $ra  
14796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824FF0 - addiu $sp, $sp, 16  
14797   MainThread_e   DEBUG   compiler   Compiling _S1_2_88241A0  
14798   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88241A0 - beq $a0, $zr, 0x0882428C  
14798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241A4 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
14798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241A8 - lw $a2, 25492($a3)  
14798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241AC - addiu $t0, $a0, -64  
14798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241B0 - lw $a1, 0($a2)  
14798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241B4 - sltu $t1, $a2, $t0  
14799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241B8 - lw $a0, 4($t0)  
14799   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88241BC - beq $t1, $zr, 0x088241D4  
14799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241C0 - sltu $t2, $a2, $a1  
14799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241C4 - sltu $t2, $t0, $a1  
14799   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88241C8 - bnel $t2, $zr, 0x08824200  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241CC - lui $t1, 0x088C <=> li $t1, 0x088C0000  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88241D0 - sltu $t2, $a2, $a1  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88241D4 - bnel $t2, $zr, 0x088241F4  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241D8 - or $a2, $a1, $zr <=> move $a2, $a1  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88241DC - bne $t1, $zr, 0x08824200  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241E0 - lui $t1, 0x088C <=> li $t1, 0x088C0000  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241E4 - sltu $t1, $t0, $a1  
14800   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88241E8 - bne $t1, $zr, 0x08824200  
14801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241EC - lui $t1, 0x088C <=> li $t1, 0x088C0000  
14801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241F0 - or $a2, $a1, $zr <=> move $a2, $a1  
14801   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88241F4 - sltu $t1, $a2, $t0  
14802   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88241F8 - b 0x088241BC  
14802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88241FC - lw $a1, 0($a2)  
14802   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824200 - lw $t2, 31748($t1)  
14802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824204 - lui $t3, 0x088C <=> li $t3, 0x088C0000  
14802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824208 - addu $t2, $t2, $a0  
14803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882420C - lw $v0, 31752($t3)  
14803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824210 - sw $t2, 31748($t1)  
14803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824214 - addiu $t1, $v0, -1  
14803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824218 - sll $t2, $a0, 0x0006  
14803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882421C - sw $t1, 31752($t3)  
14803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824220 - addu $t1, $t0, $t2  
14803   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824224 - bnel $t1, $a1, 0x0882425C  
14804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824228 - sw $a1, 0($t0)  
14804   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882422C - lw $t1, 4($a1)  
14804   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824230 - beq $t1, $zr, 0x08824258  
14804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824234 - addu $a0, $a0, $t1  
14804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824238 - sw $a0, 4($t0)  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882423C - lw $a0, 0($a2)  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824240 - lw $a0, 0($a0)  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824244 - sw $a0, 0($t0)  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824248 - lw $a1, 4($a2)  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882424C - sll $a0, $a1, 0x0006  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824250 - b 0x08824268  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824254 - addu $a0, $a2, $a0  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824258 - sw $a1, 0($t0)  
14805   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882425C - lw $a1, 4($a2)  
14806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824260 - sll $a0, $a1, 0x0006  
14806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824264 - addu $a0, $a2, $a0  
14806   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8824268 - bnel $a0, $t0, 0x08824288  
14807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882426C - sw $t0, 0($a2)  
14807   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824270 - lw $a0, 4($t0)  
14807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824274 - addu $a0, $a1, $a0  
14807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824278 - sw $a0, 4($a2)  
14808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882427C - lw $a0, 0($t0)  
14808   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824280 - b 0x08824288  
14808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824284 - sw $a0, 0($a2)  
14808   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824288 - sw $a2, 25492($a3)  
14808   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882428C - jr $ra  
14809   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824290 - nop  
14810   MainThread_e   DEBUG   compiler   Compiling _S1_2_8807CD0  
14810   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807CD0 - addu $t1, $a0, $a2  
14811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CD4 - lui $t0, 0x0887 <=> li $t0, 0x08870000  
14811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CD8 - lui $a3, 0x0891 <=> li $a3, 0x08910000  
14811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CDC - sw $zr, -11656($t0)  
14811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CE0 - ori $t3, $zr, 0 <=> li $t3, 0  
14811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CE4 - ori $t2, $zr, 32 <=> li $t2, 32  
14812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CE8 - addiu $a2, $a0, 1  
14812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CEC - addiu $a3, $a3, -25440  
14812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CF0 - addu $v0, $t3, $a3  
14812   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807CF4 - addiu $t3, $t3, 1  
14812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CF8 - sb $t2, 0($v0)  
14812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807CFC - slti $v0, $t3, 4078  
14813   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807D00 - bne $v0, $zr, 0x08807CF4  
14813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D04 - addu $v0, $t3, $a3  
14813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D08 - ori $t3, $zr, 4078 <=> li $t3, 4078  
14813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D0C - ori $t2, $zr, 0 <=> li $t2, 0  
14814   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807D10 - andi $v0, $t2, 256  
14814   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807D14 - bne $v0, $zr, 0x08807D30  
14814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D18 - andi $v0, $t2, 1  
14814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D1C - lbu $t2, 0($a0)  
14814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D20 - or $a0, $a2, $zr <=> move $a0, $a2  
14814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D24 - ori $t2, $t2, -256  
14814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D28 - addiu $a2, $a0, 1  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D2C - andi $v0, $t2, 1  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8807D30 - beql $v0, $zr, 0x08807D74  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D34 - lbu $v0, 0($a2)  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807D38 - lbu $v0, 0($a0)  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D3C - addu $t4, $t3, $a3  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D40 - sb $v0, 0($a1)  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D44 - lw $v1, -11656($t0)  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D48 - addiu $t3, $t3, 1  
14815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D4C - addiu $v1, $v1, 1  
14816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D50 - sw $v1, -11656($t0)  
14816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D54 - or $a0, $a2, $zr <=> move $a0, $a2  
14817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D58 - addiu $a1, $a1, 1  
14817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D5C - sb $v0, 0($t4)  
14817   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807D60 - beq $a2, $t1, 0x08807DE8  
14818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D64 - andi $t3, $t3, 4095  
14818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D68 - srl $t2, $t2, 0x0001  
14818   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8807D6C - b 0x08807D10  
14818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D70 - addiu $a2, $a0, 1  
14818   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807D74 - lbu $t4, 0($a0)  
14818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D78 - andi $v1, $v0, 240  
14819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D7C - sll $v1, $v1, 0x0004  
14819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D80 - andi $v0, $v0, 15  
14819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D84 - or $t4, $t4, $v1  
14819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D88 - addiu $a2, $a2, 1  
14819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D8C - addiu $v1, $v0, 2  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D90 - or $a0, $a2, $zr <=> move $a0, $a2  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D94 - slti $t5, $v1, 0  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807D98 - bne $t5, $zr, 0x08807DE0  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807D9C - ori $v0, $zr, 0 <=> li $v0, 0  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807DA0 - addu $t5, $t4, $v0  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DA4 - andi $t5, $t5, 4095  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DA8 - addu $t5, $t5, $a3  
14820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DAC - lbu $t5, 0($t5)  
14821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DB0 - addu $t6, $t3, $a3  
14821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DB4 - sb $t5, 0($a1)  
14821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DB8 - lw $t7, -11656($t0)  
14821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DBC - addiu $t3, $t3, 1  
14822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DC0 - addiu $t7, $t7, 1  
14822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DC4 - sw $t7, -11656($t0)  
14822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DC8 - sb $t5, 0($t6)  
14822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DCC - addiu $v0, $v0, 1  
14823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DD0 - addiu $a1, $a1, 1  
14823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DD4 - slt $t5, $v1, $v0  
14823   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8807DD8 - beq $t5, $zr, 0x08807DA0  
14823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DDC - andi $t3, $t3, 4095  
14824   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8807DE0 - bne $a2, $t1, 0x08807D6C  
14824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DE4 - srl $t2, $t2, 0x0001  
14824   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8807DE8 - jr $ra  
14824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8807DEC - lw $v0, -11656($t0)  
14827   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14827   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14827   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14827   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14828   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14830   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14833   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14833   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14833   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14833   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14834   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14834   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14834   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14834   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14834   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14834   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14834   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14836   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14836   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14836   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14837   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14837   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14837   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14837   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14843   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14843   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14843   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14843   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14844   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14844   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14844   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14845   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14845   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14845   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14845   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14846   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
14846   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14846   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14846   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14847   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14847   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14848   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14848   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14848   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14849   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14850   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14850   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14850   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14851   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14859   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14859   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14859   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14860   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14860   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14860   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14860   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14861   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14861   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14862   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14862   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
14862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14863   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14864   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14865   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14865   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14866   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14866   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14866   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14877   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14877   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14877   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14877   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14878   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14878   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14878   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14894   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14894   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14894   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14894   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14895   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14895   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14895   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14901   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
14901   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14901   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14901   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14902   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14902   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14902   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14902   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14903   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14903   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14903   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14904   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14904   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14904   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14905   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14905   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14907   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14907   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
14907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14907   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14907   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14908   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14908   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14908   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14908   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14909   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14909   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14909   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14909   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14910   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14910   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14911   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14911   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14911   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14911   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14913   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14913   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/TEX/TITLE/LOADINGBARDATA_0.TEX flags = 1 permissions = 00  
14913   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14913   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/TEX/TITLE/LOADINGBARDATA_0.TEX  
14913   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14914   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14914   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14914   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14915   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14915   MainThread_e   DEBUG   runtime   Starting Idle State...  
14915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14920   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14920   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14920   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14920   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14920   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14920   MainThread_e   DEBUG   runtime   Ending Idle State  
14921   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14921   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14921   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
14921   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 71070  
14921   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14922   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14922   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14922   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14922   MainThread_e   DEBUG   runtime   Starting Idle State...  
14922   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14924   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14924   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14924   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14924   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14925   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14925   MainThread_e   DEBUG   runtime   Ending Idle State  
14925   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14925   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14925   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14926   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14926   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14926   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14926   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14926   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14926   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14927   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14927   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14927   MainThread_e   DEBUG   runtime   Starting Idle State...  
14927   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14927   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14927   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14928   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14928   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14928   MainThread_e   DEBUG   runtime   Ending Idle State  
14928   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14929   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14929   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9cf2900,size=0x1159e) async=false  
14929   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09CF2900, size=71070)  
14930   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14930   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14930   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14930   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14930   MainThread_e   DEBUG   runtime   Starting Idle State...  
14931   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14933   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14934   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14935   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14935   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14935   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14935   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14935   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14936   MainThread_e   DEBUG   runtime   Ending Idle State  
14936   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14936   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14936   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14936   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
14937   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14937   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14937   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14937   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
14938   MainThread_e   DEBUG   runtime   Starting Idle State...  
14938   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
14938   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14938   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
14938   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14938   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
14939   MainThread_e   DEBUG   runtime   Ending Idle State  
14939   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14939   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14944   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14944   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14944   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
14944   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
14945   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14945   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
14945   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14945   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
14946   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14946   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
14946   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14946   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14946   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14947   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14947   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14947   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14948   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14948   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14948   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14948   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14949   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14956   MainThread_e   DEBUG   compiler   Compiling _S1_2_880C044  
14957   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C044 - addiu $sp, $sp, -16  
14957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C048 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14957   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C04C - sw $zr, -11152($a0)  
14958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C050 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
14958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C054 - ori $a1, $zr, 255 <=> li $a1, 255  
14958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C058 - ori $a2, $zr, 48 <=> li $a2, 48  
14958   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C05C - sw $ra, 0($sp)  
14959   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C060 - jal 0x08841E44  
14959   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C064 - addiu $a0, $a0, -20728  
14959   MainThread_e   DEBUG   compiler   Inlining call at 0x0880C060 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
14960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C068 - lw $ra, 0($sp)  
14960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C06C - jr $ra  
14960   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C070 - addiu $sp, $sp, 16  
14960   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14961   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14961   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14961   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
14961   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
14961   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
14961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14962   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
14962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
14962   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14964   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14964   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14964   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14965   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14965   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14965   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
14965   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14969   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
14969   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14969   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
14969   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14970   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14971   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14971   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14971   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14972   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
14972   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
14973   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
14973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14973   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14973   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14974   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
14974   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
14974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
14974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
14975   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
14975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
14975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14975   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
14975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
14975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
14975   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
14975   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
14976   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
14976   MainThread_e   DEBUG   compiler   Compiling _S1_2_8805398  
14977   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8805398 - addiu $sp, $sp, -16  
14977   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880539C - sw $s0, 0($sp)  
14977   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053A0 - or $s0, $a0, $zr <=> move $s0, $a0  
14978   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053A4 - lw $a0, 116($s0)  
14978   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053A8 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
14978   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053AC - sll $a0, $a0, 0x0002  
14978   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053B0 - addiu $a1, $a1, -29568  
14979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053B4 - addu $a1, $a0, $a1  
14979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053B8 - lw $a1, 0($a1)  
14979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053BC - lui $a2, 0x0891 <=> li $a2, 0x08910000  
14979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053C0 - sw $a1, 84($s0)  
14979   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053C4 - addiu $a1, $a2, -29664  
14980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053C8 - addu $a1, $a0, $a1  
14980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053CC - lw $a1, 0($a1)  
14980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053D0 - lui $a2, 0x0891 <=> li $a2, 0x08910000  
14980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053D4 - sw $a1, 88($s0)  
14980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053D8 - addiu $a1, $a2, -29520  
14980   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053DC - addu $a1, $a0, $a1  
14981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053E0 - lw $a1, 0($a1)  
14981   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053E4 - lui $a2, 0x0891 <=> li $a2, 0x08910000  
14982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053E8 - sw $a1, 80($s0)  
14982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053EC - addiu $a1, $a2, -29616  
14982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053F0 - addu $a0, $a0, $a1  
14982   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053F4 - lw $a0, 0($a0)  
14983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053F8 - mtc1 $a0, $f12  
14983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88053FC - sw $ra, 4($sp)  
14983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805400 - cvt.s.w $f12, $f12  
14983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805404 - or $a0, $s0, $zr <=> move $a0, $s0  
14983   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805408 - jal 0x08805214  
14983   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880540C - swc1 $f12, 200($s0)  
14984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805410 - lw $a0, 84($s0)  
14984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805414 - lw $a1, 204($s0)  
14984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805418 - addu $a0, $a0, $a1  
14984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880541C - addu $a0, $a0, $a0  
14984   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805420 - addiu $a0, $a0, 28  
14985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805424 - mtc1 $a0, $f12  
14985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805428 - cvt.s.w $f12, $f12  
14985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880542C - lui $a0, 0x3E80 <=> li $a0, 0x3E800000  
14985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805430 - mtc1 $a0, $f13  
14985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805434 - mul.s $f12, $f12, $f13  
14985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805438 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14985   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880543C - swc1 $f12, 168($s0)  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805440 - lbu $a0, -8484($a0)  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805444 - bne $a0, $zr, 0x088054E8  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805448 - nop  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880544C - sw $zr, 288($s0)  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805450 - sw $zr, 284($s0)  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805454 - sra $a1, $zr, 0x001F  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805458 - sw $zr, 280($s0)  
14986   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880545C - ori $a0, $zr, 0 <=> li $a0, 0  
14987   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805460 - sw $a1, 268($s0)  
14987   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805464 - jal 0x0884EEDC  
14988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805468 - sw $a0, 264($s0)  
14988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880546C - swc1 $f0, 260($s0)  
14988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805470 - sw $zr, 36($s0)  
14988   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805474 - sw $zr, 32($s0)  
14989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805478 - sw $zr, 28($s0)  
14989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880547C - sw $zr, 292($s0)  
14989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805480 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
14989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805484 - lw $a1, -11124($s0)  
14989   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805488 - ori $a0, $zr, 0 <=> li $a0, 0  
14990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880548C - sltu $a1, $a0, $a1  
14990   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805490 - beq $a1, $zr, 0x088054DC  
14990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805494 - lui $t0, 0x0891 <=> li $t0, 0x08910000  
14990   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805498 - lui $a2, 0x0891 <=> li $a2, 0x08910000  
14991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880549C - lui $a1, 0x0891 <=> li $a1, 0x08910000  
14991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054A0 - addiu $t0, $t0, -29464  
14991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054A4 - addiu $a2, $a2, -29448  
14991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054A8 - addiu $a1, $a1, -29432  
14991   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88054AC - lw $a3, 0($t0)  
14991   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88054B0 - bnel $a3, $zr, 0x088054B8  
14991   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054B4 - sw $zr, 2060($a3)  
14992   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88054B8 - sw $zr, 0($a2)  
14992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054BC - sw $zr, 12($a1)  
14992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054C0 - lw $a3, -11124($s0)  
14992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054C4 - addiu $a0, $a0, 1  
14992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054C8 - addiu $t0, $t0, 4  
14992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054CC - addiu $a2, $a2, 4  
14992   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054D0 - sltu $a3, $a0, $a3  
14993   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88054D4 - bne $a3, $zr, 0x088054AC  
14993   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054D8 - addiu $a1, $a1, 576  
14993   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88054DC - mtc1 $zr, $f12  
14993   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054E0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
14994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054E4 - swc1 $f12, -10008($a0)  
14994   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88054E8 - lw $s0, 0($sp)  
14994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054EC - lw $ra, 4($sp)  
14994   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054F0 - jr $ra  
14995   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88054F4 - addiu $sp, $sp, 16  
14996   MainThread_e   DEBUG   compiler   Compiling _S1_2_8805214  
14997   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8805214 - addiu $sp, $sp, -16  
14997   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805218 - sw $s0, 0($sp)  
14997   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880521C - mtc1 $zr, $f12  
14997   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805220 - or $s0, $a0, $zr <=> move $s0, $a0  
14997   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805224 - trunc.w.s $f13, $f12  
14997   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805228 - swc1 $f12, 164($s0)  
14997   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880522C - swc1 $f12, 160($s0)  
14998   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805230 - swc1 $f12, 156($s0)  
14998   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805234 - swc1 $f12, 172($s0)  
14998   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805238 - mfc1 $a0, $f13  
14999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880523C - swc1 $f12, 148($s0)  
14999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805240 - sw $a0, 196($s0)  
14999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805244 - sw $a0, 192($s0)  
14999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805248 - sb $zr, 152($s0)  
14999   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880524C - sw $zr, 12($s0)  
15000   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805250 - swc1 $f12, 296($s0)  
15000   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805254 - sw $zr, 288($s0)  
15000   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805258 - sw $zr, 284($s0)  
15000   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880525C - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805260 - sll $a0, $zr, 0x0008  
15001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805264 - lw $a3, -17812($a1)  
15001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805268 - addiu $a0, $a0, 127  
15001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880526C - lw $a2, -17816($a1)  
15001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805270 - sw $a0, 16($s0)  
15001   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805274 - sw $a3, 268($s0)  
15002   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805278 - sw $a2, 264($s0)  
15002   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880527C - or $a1, $a3, $zr <=> move $a1, $a3  
15002   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805280 - sw $s1, 4($sp)  
15002   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805284 - sw $ra, 8($sp)  
15002   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805288 - jal 0x0884EEDC  
15002   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880528C - or $a0, $a2, $zr <=> move $a0, $a2  
15003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805290 - swc1 $f0, 260($s0)  
15003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805294 - sw $zr, 300($s0)  
15003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805298 - ori $a0, $zr, 64 <=> li $a0, 64  
15003   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880529C - sw $zr, 304($s0)  
15004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052A0 - sw $a0, 504($s0)  
15004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052A4 - sb $zr, 464($s0)  
15004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052A8 - sw $zr, 208($s0)  
15004   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052AC - ori $a0, $zr, 127 <=> li $a0, 127  
15005   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052B0 - sb $zr, 132($s0)  
15005   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052B4 - sw $a0, 120($s0)  
15005   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052B8 - ori $s1, $zr, 50 <=> li $s1, 50  
15005   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052BC - sw $a0, 124($s0)  
15005   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052C0 - sw $s1, 188($s0)  
15006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052C4 - sw $zr, 508($s0)  
15006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052C8 - sw $zr, 108($s0)  
15006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052CC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052D0 - sb $zr, -12396($a0)  
15006   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052D4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052D8 - lbu $a0, -8484($a0)  
15007   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88052DC - bne $a0, $zr, 0x08805384  
15007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052E0 - nop  
15007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052E4 - sw $zr, 40($s0)  
15007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052E8 - sw $zr, 104($s0)  
15007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052EC - sb $zr, 44($s0)  
15007   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052F0 - sb $zr, 472($s0)  
15008   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052F4 - sb $zr, 532($s0)  
15008   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052F8 - sb $zr, 533($s0)  
15008   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88052FC - sw $zr, 536($s0)  
15009   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805300 - jal 0x08823F78  
15009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805304 - sw $zr, 540($s0)  
15009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805308 - div $v0, $s1  
15009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880530C - ori $a0, $zr, 3 <=> li $a0, 3  
15010   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805310 - sw $a0, 564($s0)  
15010   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805314 - mfhi $a0  
15010   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805318 - jal 0x08823F78  
15010   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880531C - sw $a0, 560($s0)  
15011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805320 - ori $a0, $zr, 80 <=> li $a0, 80  
15011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805324 - div $v0, $a0  
15011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805328 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
15011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880532C - addiu $a2, $a1, -29472  
15011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805330 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805334 - ori $a0, $zr, 0 <=> li $a0, 0  
15012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805338 - mfhi $a3  
15012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880533C - addiu $a3, $a3, 20  
15012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805340 - sw $a3, 568($s0)  
15012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805344 - sb $zr, -29472($a1)  
15012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805348 - sb $zr, 1($a2)  
15013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880534C - lw $a1, -12400($s1)  
15013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805350 - sltu $a1, $a0, $a1  
15014   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8805354 - beq $a1, $zr, 0x08805374  
15014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805358 - or $a1, $s0, $zr <=> move $a1, $s0  
15014   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880535C - sw $zr, 212($a1)  
15014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805360 - lw $a2, -12400($s1)  
15014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805364 - addiu $a0, $a0, 1  
15014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805368 - sltu $a2, $a0, $a2  
15015   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880536C - bne $a2, $zr, 0x0880535C  
15015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805370 - addiu $a1, $a1, 4  
15015   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8805374 - jal 0x088060F0  
15015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805378 - or $a0, $zr, $zr <=> li $a0, 0  
15016   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880537C - jal 0x0880DC18  
15016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805380 - or $a0, $s0, $zr <=> move $a0, $s0  
15016   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8805384 - lw $s0, 0($sp)  
15016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805388 - lw $s1, 4($sp)  
15016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880538C - lw $ra, 8($sp)  
15016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805390 - jr $ra  
15016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8805394 - addiu $sp, $sp, 16  
15018   MainThread_e   DEBUG   compiler   Compiling _S1_2_884EEDC  
15019   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884EEDC - lui $v1, 0x001F <=> li $v1, 0x001F0000  
15019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEE0 - ori $v1, $v1, -1  
15019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEE4 - addiu $v0, $zr, -1 <=> li $v0, -1  
15019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEE8 - addu $t0, $a0, $v0  
15020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEEC - addiu $sp, $sp, -32  
15020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEF0 - sltu $a2, $t0, $v0  
15020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEF4 - addu $t1, $a1, $v1  
15021   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEF8 - lui $a3, 0x003F <=> li $a3, 0x003F0000  
15021   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EEFC - sw $s5, 20($sp)  
15021   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF00 - addu $t1, $t1, $a2  
15021   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF04 - addu $s5, $a1, $zr <=> move $s5, $a1  
15021   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF08 - sw $s4, 16($sp)  
15022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF0C - ori $a3, $a3, -1  
15022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF10 - addu $s4, $a0, $zr <=> move $s4, $a0  
15022   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF14 - addiu $a1, $zr, 0 <=> li $a1, 0  
15023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF18 - addiu $a0, $zr, 2047 <=> li $a0, 2047  
15023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF1C - and $a0, $s4, $a0  
15023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF20 - and $a1, $s5, $a1  
15023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF24 - sltu $v0, $a3, $t1  
15023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF28 - sw $ra, 24($sp)  
15023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF2C - or $a0, $a0, $a1  
15023   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF30 - sw $s3, 12($sp)  
15024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF34 - sw $s2, 8($sp)  
15024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF38 - sw $s1, 4($sp)  
15024   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EF3C - bne $v0, $zr, 0x0884F010  
15024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF40 - sw $s0, 0($sp)  
15025   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EF44 - beq $t1, $a3, 0x0884F008  
15025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF48 - sltiu $v0, $t0, -1  
15025   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884EF4C - jal 0x088505DC  
15025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF50 - sra $a0, $s5, 0x0000  
15026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF54 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF58 - lw $s0, -12456($s0)  
15026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF5C - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF60 - lw $s1, -12452($s1)  
15026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF64 - addu $a0, $v0, $zr <=> move $a0, $v0  
15031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF68 - addu $a1, $v1, $zr <=> move $a1, $v1  
15031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF6C - addu $a2, $s0, $zr <=> move $a2, $s0  
15031   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EF70 - jal 0x0884FFE4  
15031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF74 - addu $a3, $s1, $zr <=> move $a3, $s1  
15032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF78 - addu $a1, $v1, $zr <=> move $a1, $v1  
15032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF7C - addu $a0, $v0, $zr <=> move $a0, $v0  
15032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF80 - addu $a2, $s0, $zr <=> move $a2, $s0  
15032   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EF84 - jal 0x0884FFE4  
15033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF88 - addu $a3, $s1, $zr <=> move $a3, $s1  
15033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF8C - addu $a0, $s4, $zr <=> move $a0, $s4  
15033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF90 - addu $s2, $v0, $zr <=> move $s2, $v0  
15033   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EF94 - jal 0x088505DC  
15033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF98 - addu $s3, $v1, $zr <=> move $s3, $v1  
15034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EF9C - addu $a0, $v0, $zr <=> move $a0, $v0  
15034   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EFA0 - bltz $s4, 0x0884EFEC  
15034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFA4 - addu $a1, $v1, $zr <=> move $a1, $v1  
15034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFA8 - addu $a2, $v0, $zr <=> move $a2, $v0  
15035   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884EFAC - addu $a3, $v1, $zr <=> move $a3, $v1  
15035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFB0 - addu $a0, $s2, $zr <=> move $a0, $s2  
15035   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EFB4 - jal 0x0884FF08  
15035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFB8 - addu $a1, $s3, $zr <=> move $a1, $s3  
15035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFBC - addu $a0, $v0, $zr <=> move $a0, $v0  
15036   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EFC0 - jal 0x08850804  
15036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFC4 - addu $a1, $v1, $zr <=> move $a1, $v1  
15036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFC8 - lw $ra, 24($sp)  
15036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFCC - lw $s5, 20($sp)  
15036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFD0 - lw $s4, 16($sp)  
15036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFD4 - lw $s3, 12($sp)  
15037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFD8 - lw $s2, 8($sp)  
15037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFDC - lw $s1, 4($sp)  
15037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFE0 - lw $s0, 0($sp)  
15038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFE4 - jr $ra  
15038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFE8 - addiu $sp, $sp, 32  
15038   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884EFEC - lui $a2, 0x0887 <=> li $a2, 0x08870000  
15038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFF0 - lw $a2, -12448($a2)  
15038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFF4 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
15039   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884EFF8 - jal 0x0884FF08  
15039   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884EFFC - lw $a3, -12444($a3)  
15039   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884F000 - j 0x0884EFAC  
15039   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F004 - addu $a2, $v0, $zr <=> move $a2, $v0  
15040   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884F008 - bne $v0, $zr, 0x0884EF4C  
15040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F00C - nop  
15040   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884F010 - beq $a0, $zr, 0x0884EF4C  
15040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F014 - nop  
15040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F018 - addiu $v1, $zr, -1 <=> li $v1, -1  
15041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F01C - addiu $v0, $zr, -2048 <=> li $v0, -2048  
15041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F020 - addiu $a1, $zr, 0 <=> li $a1, 0  
15041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F024 - addiu $a0, $zr, 2048 <=> li $a0, 2048  
15042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F028 - and $s4, $s4, $v0  
15042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F02C - and $s5, $s5, $v1  
15042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F030 - or $s4, $s4, $a0  
15042   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884F034 - j 0x0884EF4C  
15043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884F038 - or $s5, $s5, $a1  
15044   MainThread_e   DEBUG   compiler   Compiling _S1_2_884FFE4  
15044   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FFE4 - addiu $sp, $sp, -160  
15045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFE8 - addu $v0, $a0, $zr <=> move $v0, $a0  
15045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFEC - addu $v1, $a1, $zr <=> move $v1, $a1  
15045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFF0 - sw $s0, 128($sp)  
15045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFF4 - addiu $a0, $sp, 96  
15045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFF8 - addu $a1, $sp, $zr <=> move $a1, $sp  
15046   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFFC - addiu $s0, $sp, 32  
15046   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850000 - sw $v0, 96($sp)  
15046   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850004 - sw $v1, 100($sp)  
15046   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850008 - sw $ra, 148($sp)  
15047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885000C - sw $a2, 112($sp)  
15047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850010 - sw $a3, 116($sp)  
15047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850014 - sw $s5, 144($sp)  
15047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850018 - sw $s4, 140($sp)  
15048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885001C - sw $s3, 136($sp)  
15048   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850020 - jal 0x08850C18  
15048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850024 - sw $s2, 132($sp)  
15048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850028 - addiu $a0, $sp, 112  
15048   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885002C - jal 0x08850C18  
15048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850030 - addu $a1, $s0, $zr <=> move $a1, $s0  
15049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850034 - lw $v1, 0($sp)  
15049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850038 - addu $t5, $sp, $zr <=> move $t5, $sp  
15049   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885003C - sltiu $v0, $v1, 2  
15050   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850040 - bne $v0, $zr, 0x08850074  
15050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850044 - addiu $t4, $sp, 64  
15050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850048 - lw $a0, 32($sp)  
15050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885004C - sltiu $v0, $a0, 2  
15050   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850050 - bnel $v0, $zr, 0x088500D0  
15051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850054 - lw $v1, 36($sp)  
15051   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850058 - xori $v0, $v1, 4  
15051   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885005C - bne $v0, $zr, 0x088500B4  
15051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850060 - xori $v0, $a0, 4  
15052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850064 - xori $v1, $a0, 2  
15052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850068 - lui $v0, 0x0887 <=> li $v0, 0x08870000  
15052   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885006C - beq $v1, $zr, 0x0885008C  
15052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850070 - addiu $a0, $v0, -14696  
15052   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850074 - lw $v0, 4($sp)  
15053   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850078 - lw $v1, 36($sp)  
15053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885007C - addu $a0, $sp, $zr <=> move $a0, $sp  
15053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850080 - xor $v0, $v0, $v1  
15053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850084 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
15054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850088 - sw $v0, 4($sp)  
15054   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x885008C - jal 0x08850978  
15054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850090 - nop  
15054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850094 - lw $ra, 148($sp)  
15055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850098 - lw $s5, 144($sp)  
15055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885009C - lw $s4, 140($sp)  
15055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500A0 - lw $s3, 136($sp)  
15055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500A4 - lw $s2, 132($sp)  
15056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500A8 - lw $s0, 128($sp)  
15056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500AC - jr $ra  
15056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500B0 - addiu $sp, $sp, 160  
15056   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88500B4 - bne $v0, $zr, 0x088500E8  
15057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500B8 - xori $v0, $v1, 2  
15057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500BC - lui $v0, 0x0887 <=> li $v0, 0x08870000  
15057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500C0 - xori $v1, $v1, 2  
15057   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88500C4 - beq $v1, $zr, 0x0885008C  
15058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500C8 - addiu $a0, $v0, -14696  
15058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500CC - lw $v1, 36($sp)  
15058   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88500D0 - lw $v0, 4($sp)  
15058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500D4 - addu $a0, $s0, $zr <=> move $a0, $s0  
15059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500D8 - xor $v0, $v0, $v1  
15059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500DC - sltu $v0, $zr, $v0 <=> move $v0, $v0  
15059   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88500E0 - j 0x0885008C  
15060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500E4 - sw $v0, 36($sp)  
15060   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88500E8 - beq $v0, $zr, 0x08850078  
15060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500EC - lw $v0, 4($sp)  
15060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500F0 - xori $v0, $a0, 2  
15060   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88500F4 - beq $v0, $zr, 0x088500D0  
15060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500F8 - lw $v1, 36($sp)  
15061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88500FC - lw $a2, 20($sp)  
15061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850100 - lw $a3, 48($sp)  
15061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850104 - lw $t0, 16($sp)  
15062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850108 - lw $a1, 52($sp)  
15062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885010C - multu $a3, $a2  
15062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850110 - addu $s2, $zr, $zr <=> li $s2, 0  
15062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850114 - addu $s3, $zr, $zr <=> li $s3, 0  
15063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850118 - mfhi $v1  
15063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885011C - mflo $v0  
15063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850120 - multu $a1, $t0  
15063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850124 - mfhi $t3  
15063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850128 - mflo $t2  
15064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885012C - multu $a1, $a2  
15064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850130 - addu $t6, $t2, $v0  
15064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850134 - sltu $t1, $t6, $v0  
15064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850138 - addu $t7, $t3, $v1  
15064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885013C - addu $t7, $t7, $t1  
15064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850140 - mfhi $s5  
15065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850144 - mflo $s4  
15065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850148 - multu $a3, $t0  
15065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885014C - sltu $a0, $t7, $t3  
15066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850150 - mfhi $a3  
15066   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850154 - bne $a0, $zr, 0x0885034C  
15066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850158 - mflo $a2  
15066   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885015C - beq $t3, $t7, 0x08850344  
15067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850160 - sltu $v0, $t6, $t2  
15067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850164 - addu $t2, $zr, $zr <=> li $t2, 0  
15067   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850168 - sll $t3, $t6, 0x0000  
15067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885016C - addu $t8, $a2, $t2  
15067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850170 - sltu $a1, $t8, $t2  
15068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850174 - addu $t9, $a3, $t3  
15068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850178 - addu $t9, $t9, $a1  
15068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885017C - sltu $v0, $t9, $a3  
15068   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850180 - bnel $v0, $zr, 0x08850338  
15069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850184 - addiu $s2, $s2, 1  
15069   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850188 - beq $a3, $t9, 0x0885032C  
15069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885018C - sltu $v0, $t8, $a2  
15069   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850190 - srl $v0, $t7, 0x0000  
15070   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850194 - addu $v0, $v0, $s4  
15070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850198 - addu $v1, $zr, $zr <=> li $v1, 0  
15070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885019C - lw $t0, 4($s0)  
15070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501A0 - lw $a2, 4($t5)  
15070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501A4 - lw $a0, 8($t5)  
15071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501A8 - lw $a3, 8($s0)  
15071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501AC - sltu $t1, $v0, $s4  
15071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501B0 - addu $v1, $v1, $s5  
15071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501B4 - addu $v1, $v1, $t1  
15071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501B8 - addu $t2, $s2, $v0  
15071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501BC - sltu $t1, $t2, $v0  
15072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501C0 - lui $a1, 0x1FFF <=> li $a1, 0x1FFF0000  
15072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501C4 - addu $t3, $s3, $v1  
15072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501C8 - addu $t3, $t3, $t1  
15072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501CC - xor $a2, $a2, $t0  
15073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501D0 - addu $a0, $a0, $a3  
15073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501D4 - ori $a1, $a1, -1  
15073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501D8 - addiu $a0, $a0, 4  
15073   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501DC - sltu $a2, $zr, $a2 <=> move $a2, $a2  
15074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501E0 - sltu $a1, $a1, $t3  
15074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501E4 - sw $a0, 8($t4)  
15074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501E8 - addu $t0, $t8, $zr <=> move $t0, $t8  
15074   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501EC - addu $t1, $t9, $zr <=> move $t1, $t9  
15074   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88501F0 - beq $a1, $zr, 0x08850258  
15075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501F4 - sw $a2, 4($t4)  
15075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501F8 - lui $a2, 0x1FFF <=> li $a2, 0x1FFF0000  
15075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88501FC - addiu $t7, $zr, 0 <=> li $t7, 0  
15075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850200 - addiu $t6, $zr, 1 <=> li $t6, 1  
15075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850204 - lui $t9, 0x8000 <=> li $t9, 0x80000000  
15076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850208 - addiu $t8, $zr, 0 <=> li $t8, 0  
15076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885020C - ori $a2, $a2, -1  
15076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850210 - lw $v0, 8($t4)  
15076   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850214 - sll $v1, $t3, 0x001F  
15077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850218 - and $a0, $t2, $t6  
15077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885021C - srl $t3, $t3, 0x0001  
15077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850220 - srl $t2, $t2, 0x0001  
15077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850224 - addiu $v0, $v0, 1  
15078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850228 - or $t2, $t2, $v1  
15078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885022C - sw $v0, 8($t4)  
15078   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850230 - beq $a0, $zr, 0x08850250  
15079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850234 - sltu $v1, $a2, $t3  
15079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850238 - sll $v0, $t1, 0x001F  
15079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885023C - srl $t0, $t0, 0x0001  
15079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850240 - or $t0, $t0, $v0  
15079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850244 - srl $t1, $t1, 0x0001  
15080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850248 - or $t0, $t0, $t8  
15080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885024C - or $t1, $t1, $t9  
15080   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850250 - bnel $v1, $zr, 0x08850214  
15080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850254 - lw $v0, 8($t4)  
15081   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850258 - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
15081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885025C - ori $v0, $v0, -1  
15081   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850260 - sltu $v0, $v0, $t3  
15081   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850264 - bne $v0, $zr, 0x088502B0  
15082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850268 - lui $a0, 0x0FFF <=> li $a0, 0x0FFF0000  
15082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885026C - addiu $a3, $zr, 0 <=> li $a3, 0  
15082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850270 - addiu $a2, $zr, 1 <=> li $a2, 1  
15082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850274 - ori $a0, $a0, -1  
15083   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850278 - lw $v0, 8($t4)  
15083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885027C - srl $v1, $t2, 0x001F  
15083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850280 - sll $t3, $t3, 0x0001  
15083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850284 - addiu $v0, $v0, -1  
15083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850288 - or $t3, $t3, $v1  
15083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885028C - sll $t2, $t2, 0x0001  
15084   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850290 - bltz $t1, 0x08850320  
15084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850294 - sw $v0, 8($t4)  
15084   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850298 - srl $v1, $t0, 0x001F  
15085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885029C - sll $t1, $t1, 0x0001  
15085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502A0 - sltu $v0, $a0, $t3  
15085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502A4 - or $t1, $t1, $v1  
15085   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88502A8 - beq $v0, $zr, 0x08850278  
15085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502AC - sll $t0, $t0, 0x0001  
15086   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88502B0 - addiu $v1, $zr, 0 <=> li $v1, 0  
15086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502B4 - addiu $v0, $zr, 255 <=> li $v0, 255  
15086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502B8 - and $v0, $t2, $v0  
15086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502BC - addiu $a0, $zr, 128 <=> li $a0, 128  
15087   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88502C0 - beq $v0, $a0, 0x088502E0  
15087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502C4 - and $v1, $t3, $v1  
15087   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88502C8 - addiu $v0, $zr, 3 <=> li $v0, 3  
15087   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88502CC - sw $t2, 16($t4)  
15088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502D0 - sw $t3, 20($t4)  
15088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502D4 - addu $a0, $t4, $zr <=> move $a0, $t4  
15088   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88502D8 - j 0x0885008C  
15088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502DC - sw $v0, 0($t4)  
15089   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88502E0 - bne $v1, $zr, 0x088502CC  
15089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502E4 - addiu $v0, $zr, 3 <=> li $v0, 3  
15089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502E8 - addiu $v1, $zr, 0 <=> li $v1, 0  
15089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502EC - addiu $v0, $zr, 256 <=> li $v0, 256  
15090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502F0 - and $v0, $t2, $v0  
15090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502F4 - and $v1, $t3, $v1  
15090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88502F8 - or $v0, $v0, $v1  
15090   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88502FC - bnel $v0, $zr, 0x08850314  
15090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850300 - addiu $t2, $t2, 128  
15090   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850304 - or $v0, $t0, $t1  
15091   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850308 - beq $v0, $zr, 0x088502CC  
15091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885030C - addiu $v0, $zr, 3 <=> li $v0, 3  
15091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850310 - addiu $t2, $t2, 128  
15091   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850314 - sltiu $v0, $t2, 128  
15092   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850318 - j 0x088502C8  
15092   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885031C - addu $t3, $t3, $v0  
15092   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850320 - or $t2, $t2, $a2  
15092   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850324 - j 0x08850298  
15093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850328 - or $t3, $t3, $a3  
15093   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x885032C - beq $v0, $zr, 0x08850194  
15093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850330 - srl $v0, $t7, 0x0000  
15093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850334 - addiu $s2, $s2, 1  
15094   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8850338 - sltiu $v0, $s2, 1  
15094   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885033C - j 0x08850190  
15094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850340 - addu $s3, $s3, $v0  
15094   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8850344 - beql $v0, $zr, 0x08850168  
15094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850348 - addu $t2, $zr, $zr <=> li $t2, 0  
15095   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885034C - addiu $s3, $zr, 1 <=> li $s3, 1  
15095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850350 - addiu $s2, $zr, 0 <=> li $s2, 0  
15095   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8850354 - j 0x08850168  
15095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8850358 - addu $t2, $zr, $zr <=> li $t2, 0  
15098   MainThread_e   DEBUG   compiler   Compiling _S1_2_884FF08  
15098   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FF08 - addiu $sp, $sp, -144  
15098   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF0C - addu $v1, $a1, $zr <=> move $v1, $a1  
15099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF10 - addu $v0, $a0, $zr <=> move $v0, $a0  
15099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF14 - sw $s0, 128($sp)  
15099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF18 - addiu $a0, $sp, 96  
15099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF1C - addiu $s0, $sp, 32  
15099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF20 - sw $ra, 132($sp)  
15099   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF24 - sw $a2, 112($sp)  
15100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF28 - sw $a3, 116($sp)  
15100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF2C - sw $v0, 96($sp)  
15100   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF30 - sw $v1, 100($sp)  
15101   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FF34 - jal 0x08850C18  
15101   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF38 - addu $a1, $sp, $zr <=> move $a1, $sp  
15101   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF3C - addiu $a0, $sp, 112  
15101   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FF40 - jal 0x08850C18  
15102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF44 - addu $a1, $s0, $zr <=> move $a1, $s0  
15102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF48 - addu $a1, $s0, $zr <=> move $a1, $s0  
15102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF4C - addiu $a2, $sp, 64  
15102   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FF50 - jal 0x0884FBC0  
15102   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF54 - addu $a0, $sp, $zr <=> move $a0, $sp  
15103   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FF58 - jal 0x08850978  
15103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF5C - addu $a0, $v0, $zr <=> move $a0, $v0  
15103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF60 - lw $ra, 132($sp)  
15103   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF64 - lw $s0, 128($sp)  
15104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF68 - jr $ra  
15104   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF6C - addiu $sp, $sp, 144  
15105   MainThread_e   DEBUG   compiler   Compiling _S1_2_884FBC0  
15105   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FBC0 - addu $a3, $a0, $zr <=> move $a3, $a0  
15106   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBC4 - lw $a0, 0($a0)  
15106   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBC8 - addu $t2, $a2, $zr <=> move $t2, $a2  
15106   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBCC - addu $t0, $a1, $zr <=> move $t0, $a1  
15106   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBD0 - sltiu $v0, $a0, 2  
15106   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FBD4 - bne $v0, $zr, 0x0884FC14  
15106   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBD8 - addu $a2, $a3, $zr <=> move $a2, $a3  
15107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBDC - lw $v1, 0($a1)  
15107   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBE0 - sltiu $v0, $v1, 2  
15107   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FBE4 - bne $v0, $zr, 0x0884FC14  
15108   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBE8 - addu $a2, $a1, $zr <=> move $a2, $a1  
15108   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBEC - xori $v0, $a0, 4  
15108   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FBF0 - bne $v0, $zr, 0x0884FC24  
15108   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBF4 - xori $v0, $v1, 4  
15109   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FBF8 - bne $v0, $zr, 0x0884FC14  
15109   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FBFC - addu $a2, $a3, $zr <=> move $a2, $a3  
15109   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC00 - lw $a0, 4($a1)  
15109   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC04 - lw $v1, 4($a3)  
15110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC08 - lui $v0, 0x0887 <=> li $v0, 0x08870000  
15110   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FC0C - beq $v1, $a0, 0x0884FC1C  
15110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC10 - addiu $a2, $v0, -14696  
15110   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FC14 - jr $ra  
15110   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC18 - addu $v0, $a2, $zr <=> move $v0, $a2  
15110   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FC1C - j 0x0884FC14  
15111   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC20 - addu $a2, $a3, $zr <=> move $a2, $a3  
15111   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FC24 - beq $v0, $zr, 0x0884FC14  
15111   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC28 - addu $a2, $a1, $zr <=> move $a2, $a1  
15112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC2C - xori $v0, $v1, 2  
15112   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FC30 - bne $v0, $zr, 0x0884FC84  
15112   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC34 - xori $v0, $a0, 2  
15112   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FC38 - bne $v0, $zr, 0x0884FC14  
15113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC3C - addu $a2, $a3, $zr <=> move $a2, $a3  
15113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC40 - sw $a0, 0($t2)  
15113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC44 - addu $a2, $t2, $zr <=> move $a2, $t2  
15113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC48 - lw $v0, 4($a3)  
15113   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC4C - sw $v0, 4($t2)  
15114   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC50 - lw $v1, 8($a3)  
15114   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC54 - sw $v1, 8($t2)  
15114   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC58 - lw $v0, 12($a3)  
15114   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC5C - sw $v0, 12($t2)  
15115   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC60 - lw $v1, 16($a3)  
15115   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC64 - sw $v1, 16($t2)  
15115   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC68 - lw $a0, 20($a3)  
15115   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC6C - sw $a0, 20($t2)  
15116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC70 - lw $v0, 4($a3)  
15116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC74 - lw $v1, 4($a1)  
15116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC78 - and $v0, $v0, $v1  
15116   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FC7C - j 0x0884FC14  
15116   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC80 - sw $v0, 4($t2)  
15117   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FC84 - beq $v0, $zr, 0x0884FC14  
15117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC88 - addu $a2, $a1, $zr <=> move $a2, $a1  
15117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC8C - lw $t3, 8($a3)  
15117   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC90 - lw $t1, 8($a1)  
15118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC94 - lw $t4, 16($a3)  
15118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC98 - lw $t5, 20($a3)  
15118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FC9C - lw $t6, 16($a1)  
15118   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCA0 - lw $t7, 20($a1)  
15119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCA4 - subu $v0, $t3, $t1  
15119   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FCA8 - bltzl $v0, 0x0884FCB0  
15119   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCAC - subu $v0, $zr, $v0 <=> negu $v0, $v0  
15119   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FCB0 - slti $v0, $v0, 64  
15120   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FCB4 - beq $v0, $zr, 0x0884FEE0  
15120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCB8 - slt $v0, $t1, $t3  
15120   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FCBC - beq $v0, $zr, 0x0884FD00  
15120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCC0 - slt $v0, $t3, $t1  
15120   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCC4 - addiu $t9, $zr, 0 <=> li $t9, 0  
15121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCC8 - addiu $t8, $zr, 1 <=> li $t8, 1  
15121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCCC - subu $t1, $t3, $t1  
15121   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FCD0 - srl $a0, $t6, 0x0001  
15121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCD4 - sll $a2, $t7, 0x001F  
15121   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCD8 - or $a0, $a0, $a2  
15122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCDC - srl $a1, $t7, 0x0001  
15122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCE0 - and $v0, $t6, $t8  
15122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCE4 - and $v1, $t7, $t9  
15122   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCE8 - addiu $t1, $t1, -1  
15123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCEC - or $t6, $v0, $a0  
15123   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FCF0 - bne $t1, $zr, 0x0884FCD0  
15123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCF4 - or $t7, $v1, $a1  
15123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCF8 - addu $t1, $t3, $zr <=> move $t1, $t3  
15124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FCFC - slt $v0, $t3, $t1  
15124   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FD00 - beql $v0, $zr, 0x0884FD44  
15124   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD04 - lw $a2, 4($a3)  
15124   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FD08 - addiu $t9, $zr, 0 <=> li $t9, 0  
15125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD0C - addiu $t8, $zr, 1 <=> li $t8, 1  
15125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD10 - subu $t3, $t1, $t3  
15125   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FD14 - srl $a0, $t4, 0x0001  
15125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD18 - sll $a2, $t5, 0x001F  
15125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD1C - or $a0, $a0, $a2  
15126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD20 - srl $a1, $t5, 0x0001  
15126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD24 - and $v0, $t4, $t8  
15126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD28 - and $v1, $t5, $t9  
15126   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD2C - addiu $t3, $t3, -1  
15127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD30 - or $t4, $v0, $a0  
15127   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FD34 - bne $t3, $zr, 0x0884FD14  
15127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD38 - or $t5, $v1, $a1  
15127   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD3C - addu $t3, $t1, $zr <=> move $t3, $t1  
15128   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FD40 - lw $a2, 4($a3)  
15128   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FD44 - lw $v0, 4($t0)  
15128   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FD48 - beq $a2, $v0, 0x0884FEB8  
15128   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD4C - subu $a1, $t7, $t5  
15129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD50 - sltu $v0, $t6, $t4  
15129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD54 - subu $a0, $t6, $t4  
15129   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FD58 - bne $a2, $zr, 0x0884FD70  
15129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD5C - subu $a1, $a1, $v0  
15129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD60 - sltu $v0, $t4, $t6  
15129   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD64 - subu $a1, $t5, $t7  
15130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD68 - subu $a0, $t4, $t6  
15130   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD6C - subu $a1, $a1, $v0  
15130   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FD70 - bltz $a1, 0x0884FE94  
15131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD74 - addiu $v0, $zr, 1 <=> li $v0, 1  
15131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD78 - sw $t3, 8($t2)  
15131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD7C - sw $a0, 16($t2)  
15131   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD80 - sw $a1, 20($t2)  
15132   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD84 - sw $zr, 4($t2)  
15132   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FD88 - lw $t0, 16($t2)  
15132   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD8C - lw $t1, 20($t2)  
15133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD90 - lui $a2, 0x0FFF <=> li $a2, 0x0FFF0000  
15133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD94 - ori $a2, $a2, -1  
15133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD98 - addiu $a0, $t0, -1  
15133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FD9C - sltiu $v1, $a0, -1  
15133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDA0 - addiu $a1, $t1, -1  
15133   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDA4 - addu $a1, $a1, $v1  
15134   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDA8 - sltu $v0, $a2, $a1  
15134   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FDAC - bnel $v0, $zr, 0x0884FE20  
15134   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDB0 - lw $v0, 20($t2)  
15135   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FDB4 - beq $a1, $a2, 0x0884FE84  
15135   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDB8 - sltiu $v0, $a0, -1  
15135   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDBC - srl $v1, $t0, 0x001F  
15135   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FDC0 - lw $v0, 8($t2)  
15136   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FDC4 - sll $a3, $t1, 0x0001  
15136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDC8 - or $a3, $a3, $v1  
15136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDCC - sll $a2, $t0, 0x0001  
15136   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDD0 - lui $t3, 0x0FFF <=> li $t3, 0x0FFF0000  
15137   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDD4 - addiu $a0, $a2, -1  
15137   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDD8 - sltiu $v1, $a0, -1  
15137   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDDC - addiu $a1, $a3, -1  
15137   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDE0 - addu $a1, $a1, $v1  
15137   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDE4 - ori $t3, $t3, -1  
15138   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDE8 - addiu $v0, $v0, -1  
15138   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDEC - sltu $v1, $t3, $a1  
15138   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDF0 - sltiu $t4, $a0, -1  
15139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDF4 - sw $v0, 8($t2)  
15139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDF8 - addu $t0, $a2, $zr <=> move $t0, $a2  
15139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FDFC - sw $a2, 16($t2)  
15139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE00 - sw $a3, 20($t2)  
15140   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FE04 - bne $v1, $zr, 0x0884FE1C  
15140   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE08 - addu $t1, $a3, $zr <=> move $t1, $a3  
15141   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FE0C - bne $a1, $t3, 0x0884FDC0  
15141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE10 - srl $v1, $t0, 0x001F  
15141   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FE14 - bnel $t4, $zr, 0x0884FDC4  
15141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE18 - lw $v0, 8($t2)  
15141   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FE1C - lw $v0, 20($t2)  
15142   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FE20 - lui $v1, 0x1FFF <=> li $v1, 0x1FFF0000  
15142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE24 - ori $v1, $v1, -1  
15142   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE28 - addiu $a0, $zr, 3 <=> li $a0, 3  
15143   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE2C - sltu $v1, $v1, $v0  
15143   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FE30 - beq $v1, $zr, 0x0884FE7C  
15143   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE34 - sw $a0, 0($t2)  
15143   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE38 - lw $a0, 16($t2)  
15144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE3C - lw $a1, 20($t2)  
15144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE40 - lw $a2, 8($t2)  
15144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE44 - addiu $v1, $zr, 0 <=> li $v1, 0  
15144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE48 - addiu $v0, $zr, 1 <=> li $v0, 1  
15145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE4C - and $v0, $a0, $v0  
15145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE50 - sll $a3, $a1, 0x001F  
15145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE54 - srl $a0, $a0, 0x0001  
15145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE58 - and $v1, $a1, $v1  
15145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE5C - or $a0, $a0, $a3  
15145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE60 - srl $a1, $a1, 0x0001  
15146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE64 - or $v0, $v0, $a0  
15146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE68 - or $v1, $v1, $a1  
15146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE6C - addiu $a2, $a2, 1  
15147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE70 - sw $v0, 16($t2)  
15147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE74 - sw $v1, 20($t2)  
15147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE78 - sw $a2, 8($t2)  
15147   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FE7C - j 0x0884FC14  
15148   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE80 - addu $a2, $t2, $zr <=> move $a2, $t2  
15148   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FE84 - bne $v0, $zr, 0x0884FDC0  
15148   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE88 - srl $v1, $t0, 0x001F  
15149   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FE8C - j 0x0884FE20  
15149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE90 - lw $v0, 20($t2)  
15149   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FE94 - subu $a0, $zr, $a0 <=> negu $a0, $a0  
15149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE98 - subu $a1, $zr, $a1 <=> negu $a1, $a1  
15149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FE9C - sltu $v1, $zr, $a0 <=> move $v1, $a0  
15150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEA0 - subu $a1, $a1, $v1  
15150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEA4 - sw $v0, 4($t2)  
15150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEA8 - sw $t3, 8($t2)  
15151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEAC - sw $a0, 16($t2)  
15151   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FEB0 - j 0x0884FD88  
15151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEB4 - sw $a1, 20($t2)  
15151   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FEB8 - addu $v0, $t4, $t6  
15151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEBC - sltu $a0, $v0, $t6  
15152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEC0 - addu $v1, $t5, $t7  
15152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEC4 - addu $v1, $v1, $a0  
15152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEC8 - sw $a2, 4($t2)  
15152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FECC - sw $t3, 8($t2)  
15153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FED0 - sw $v0, 16($t2)  
15153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FED4 - sw $v1, 20($t2)  
15153   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FED8 - j 0x0884FE20  
15153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEDC - lw $v0, 20($t2)  
15153   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x884FEE0 - beq $v0, $zr, 0x0884FEF8  
15154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEE4 - nop  
15154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEE8 - addu $t6, $zr, $zr <=> li $t6, 0  
15155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEEC - addu $t7, $zr, $zr <=> li $t7, 0  
15155   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FEF0 - j 0x0884FD44  
15155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEF4 - lw $a2, 4($a3)  
15155   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FEF8 - addu $t4, $zr, $zr <=> li $t4, 0  
15156   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FEFC - addu $t5, $zr, $zr <=> li $t5, 0  
15156   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FF00 - j 0x0884FD40  
15156   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF04 - addu $t3, $t1, $zr <=> move $t3, $t1  
15159   MainThread_e   DEBUG   compiler   Compiling _S1_2_8823F78  
15159   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8823F78 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F7C - lw $a1, 25500($a0)  
15160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F80 - lui $a2, 0x41C6 <=> li $a2, 0x41C60000  
15160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F84 - addiu $a2, $a2, 20077  
15160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F88 - mult $a1, $a2  
15160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F8C - mflo $a1  
15160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F90 - addiu $a1, $a1, 12345  
15161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F94 - srl $v0, $a1, 0x0010  
15161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F98 - sw $a1, 25500($a0)  
15161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823F9C - jr $ra  
15161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8823FA0 - andi $v0, $v0, 32767  
15162   MainThread_e   DEBUG   compiler   Compiling _S1_2_88060F0  
15163   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88060F0 - andi $a0, $a0, 255  
15163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88060F4 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88060F8 - jr $ra  
15163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88060FC - sb $a0, -12396($a1)  
15164   MainThread_e   DEBUG   compiler   Compiling _S1_2_880DC18  
15164   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880DC18 - mtc1 $zr, $f12  
15164   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC1C - sw $zr, 468($a0)  
15165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC20 - swc1 $f12, 484($a0)  
15165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC24 - swc1 $f12, 488($a0)  
15165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC28 - ori $a1, $zr, 0 <=> li $a1, 0  
15166   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880DC2C - swc1 $f12, 320($a0)  
15166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC30 - addiu $a1, $a1, 1  
15166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC34 - slti $a2, $a1, 24  
15166   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880DC38 - bne $a2, $zr, 0x0880DC2C  
15166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC3C - addiu $a0, $a0, 4  
15166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC40 - jr $ra  
15167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880DC44 - nop  
15168   MainThread_e   DEBUG   compiler   Compiling _S1_2_881775C  
15168   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881775C - addiu $sp, $sp, -128  
15169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817760 - sw $fp, 116($sp)  
15169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817764 - or $fp, $a0, $zr <=> move $fp, $a0  
15169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817768 - sw $s0, 84($sp)  
15169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881776C - ori $s0, $zr, 2 <=> li $s0, 2  
15169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817770 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817774 - sw $s0, -11608($a0)  
15170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817778 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881777C - sw $zr, -9860($a0)  
15171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817780 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
15171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817784 - sw $fp, -20296($a0)  
15171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817788 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881778C - swc1 $f20, 76($sp)  
15172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817790 - swc1 $f22, 80($sp)  
15172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817794 - sw $s1, 88($sp)  
15172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817798 - sw $s2, 92($sp)  
15172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881779C - sw $s3, 96($sp)  
15173   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177A0 - sw $s4, 100($sp)  
15173   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177A4 - sw $s5, 104($sp)  
15173   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177A8 - sw $s6, 108($sp)  
15173   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177AC - sw $s7, 112($sp)  
15173   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177B0 - sw $ra, 120($sp)  
15174   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88177B4 - jal 0x0882A680  
15174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177B8 - sb $zr, -11144($a0)  
15174   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88177BC - beq $v0, $zr, 0x088177E4  
15175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177C0 - lui $s7, 0x0895 <=> li $s7, 0x08950000  
15175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177C4 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177C8 - lw $a0, -8300($s1)  
15175   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88177CC - bnel $a0, $zr, 0x088177E8  
15176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177D0 - lw $v0, 5124($s7)  
15176   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88177D4 - jal 0x0882B7D4  
15176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177D8 - or $a0, $fp, $zr <=> move $a0, $fp  
15177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177DC - ori $a0, $zr, 1 <=> li $a0, 1  
15177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177E0 - sw $a0, -8300($s1)  
15177   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88177E4 - lw $v0, 5124($s7)  
15177   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88177E8 - beq $fp, $v0, 0x08817850  
15177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177EC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15178   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177F0 - ori $s4, $zr, 1 <=> li $s4, 1  
15178   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88177F4 - beq $fp, $s4, 0x08817810  
15178   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177F8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15179   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88177FC - lw $a2, -11112($a0)  
15179   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817800 - beq $a2, $zr, 0x0881788C  
15179   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817804 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15179   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817808 - b 0x08817898  
15180   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881780C - lbu $a0, -11108($a1)  
15180   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8817810 - sw $fp, 5124($s7)  
15180   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817814 - or $v0, $fp, $zr <=> move $v0, $fp  
15181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817818 - lwc1 $f20, 76($sp)  
15181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881781C - lwc1 $f22, 80($sp)  
15181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817820 - lw $s0, 84($sp)  
15181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817824 - lw $s1, 88($sp)  
15181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817828 - lw $s2, 92($sp)  
15182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881782C - lw $s3, 96($sp)  
15182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817830 - lw $s4, 100($sp)  
15183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817834 - lw $s5, 104($sp)  
15183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817838 - lw $s6, 108($sp)  
15183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881783C - lw $s7, 112($sp)  
15183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817840 - lw $fp, 116($sp)  
15184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817844 - lw $ra, 120($sp)  
15184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817848 - jr $ra  
15184   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881784C - addiu $sp, $sp, 128  
15184   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8817850 - sw $zr, -8300($a0)  
15185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817854 - lwc1 $f20, 76($sp)  
15185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817858 - lwc1 $f22, 80($sp)  
15185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881785C - lw $s0, 84($sp)  
15185   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817860 - lw $s1, 88($sp)  
15186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817864 - lw $s2, 92($sp)  
15186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817868 - lw $s3, 96($sp)  
15186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881786C - lw $s4, 100($sp)  
15186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817870 - lw $s5, 104($sp)  
15186   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817874 - lw $s6, 108($sp)  
15187   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817878 - lw $s7, 112($sp)  
15187   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881787C - lw $fp, 116($sp)  
15188   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817880 - lw $ra, 120($sp)  
15188   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817884 - jr $ra  
15188   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817888 - addiu $sp, $sp, 128  
15188   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881788C - bne $v0, $zr, 0x08817950  
15188   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817890 - ori $a2, $zr, 1 <=> li $a2, 1  
15189   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817894 - lbu $a0, -11108($a1)  
15189   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8817898 - bne $a0, $zr, 0x08817918  
15189   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881789C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
15190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178A0 - lui $s5, 0x0895 <=> li $s5, 0x08950000  
15190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178A4 - mtc1 $a0, $f20  
15190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178A8 - sw $v0, 6312($s5)  
15190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178AC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15190   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88178B0 - jal 0x0882AAC8  
15191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178B4 - swc1 $f20, -10384($a0)  
15191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178B8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15191   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178BC - sw $zr, -9864($a0)  
15192   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178C0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15192   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178C4 - sw $zr, -9868($a0)  
15192   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178C8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15192   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178CC - lwc1 $f12, -10764($a0)  
15193   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178D0 - ori $a1, $zr, 4 <=> li $a1, 4  
15193   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178D4 - lui $s6, 0x0895 <=> li $s6, 0x08950000  
15194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178D8 - trunc.w.s $f12, $f12  
15194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178DC - sw $a1, 5024($s6)  
15194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178E0 - lw $v0, 5124($s7)  
15194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178E4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178E8 - addiu $v0, $v0, -11  
15194   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178EC - mfc1 $a2, $f12  
15195   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178F0 - sltiu $a1, $v0, 20  
15195   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178F4 - addiu $s1, $fp, -2  
15195   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88178F8 - beq $a1, $zr, 0x08817A04  
15196   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88178FC - sw $a2, -9964($a0)  
15196   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817900 - sll $v0, $v0, 0x0002  
15196   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817904 - lui $at, 0x0886 <=> li $at, 0x08860000  
15196   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817908 - addu $at, $at, $v0  
15197   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881790C - lw $at, -11272($at)  
15197   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817910 - jr $at  
15197   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817914 - nop  
15197   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8817918 - lwc1 $f20, 76($sp)  
15198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881791C - lwc1 $f22, 80($sp)  
15198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817920 - lw $s0, 84($sp)  
15198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817924 - lw $s1, 88($sp)  
15198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817928 - lw $s2, 92($sp)  
15198   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881792C - lw $s3, 96($sp)  
15199   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817930 - lw $s4, 100($sp)  
15199   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817934 - lw $s5, 104($sp)  
15199   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817938 - lw $s6, 108($sp)  
15200   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881793C - lw $s7, 112($sp)  
15200   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817940 - lw $fp, 116($sp)  
15200   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817944 - lw $ra, 120($sp)  
15200   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817948 - jr $ra  
15201   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881794C - addiu $sp, $sp, 128  
15201   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8817950 - sw $a2, -11112($a0)  
15201   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817954 - ori $a3, $zr, 2 <=> li $a3, 2  
15201   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817958 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15202   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881795C - sw $a3, -11116($a0)  
15202   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817960 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15202   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817964 - sw $fp, -20624($a0)  
15203   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817968 - sb $a2, -11108($a1)  
15203   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881796C - lwc1 $f20, 76($sp)  
15203   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817970 - lwc1 $f22, 80($sp)  
15203   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817974 - lw $s0, 84($sp)  
15204   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817978 - lw $s1, 88($sp)  
15204   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881797C - lw $s2, 92($sp)  
15204   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817980 - lw $s3, 96($sp)  
15204   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817984 - lw $s4, 100($sp)  
15205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817988 - lw $s5, 104($sp)  
15205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881798C - lw $s6, 108($sp)  
15205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817990 - lw $s7, 112($sp)  
15205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817994 - lw $fp, 116($sp)  
15205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817998 - lw $ra, 120($sp)  
15205   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881799C - jr $ra  
15206   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88179A0 - addiu $sp, $sp, 128  
15206   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8817A04 - sltiu $a0, $s1, 35  
15206   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A08 - beql $a0, $zr, 0x088183F8  
15207   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A0C - sw $fp, 72($sp)  
15207   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8817A10 - sll $s1, $s1, 0x0002  
15207   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A14 - lui $at, 0x0886 <=> li $at, 0x08860000  
15208   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A18 - addu $at, $at, $s1  
15208   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A1C - lw $at, -11192($at)  
15208   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A20 - jr $at  
15208   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A24 - nop  
15209   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88183F8 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15209   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88183FC - addiu $a0, $fp, -5  
15209   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818400 - sw $zr, -8300($a1)  
15209   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818404 - sltiu $a1, $a0, 30  
15210   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8818408 - beq $a1, $zr, 0x08818C2C  
15210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881840C - ori $s4, $zr, 1 <=> li $s4, 1  
15210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818410 - sll $a0, $a0, 0x0002  
15210   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818414 - lui $at, 0x0886 <=> li $at, 0x08860000  
15211   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818418 - addu $at, $at, $a0  
15211   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881841C - lw $at, -11048($at)  
15211   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818420 - jr $at  
15212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818424 - nop  
15212   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8818C2C - lw $a0, 72($sp)  
15212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C30 - sw $a0, 5124($s7)  
15212   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C34 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
15212   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8818C38 - jal 0x0882AAC8  
15213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C3C - sw $zr, 5008($a0)  
15213   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C40 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C44 - sb $zr, -10895($a0)  
15214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C48 - addiu $a1, $zr, -1000 <=> li $a1, -1000  
15214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C4C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15214   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C50 - sw $a1, -20336($a0)  
15215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C54 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C58 - sw $a1, -20340($a0)  
15215   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C5C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C60 - sb $zr, -20668($a0)  
15216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C64 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C68 - sw $zr, -9972($a0)  
15216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C6C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15216   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C70 - sw $zr, -9968($a0)  
15217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C74 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C78 - sw $s4, -10780($a0)  
15217   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C7C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C80 - sb $zr, -9856($a0)  
15218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C84 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15218   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C88 - sw $zr, -9984($a0)  
15219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C8C - ori $a1, $zr, 64 <=> li $a1, 64  
15219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C90 - lw $v0, 5124($s7)  
15219   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C94 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C98 - sw $a1, -11140($a0)  
15220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818C9C - lwc1 $f20, 76($sp)  
15220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CA0 - lwc1 $f22, 80($sp)  
15220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CA4 - lw $s0, 84($sp)  
15220   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CA8 - lw $s1, 88($sp)  
15221   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CAC - lw $s2, 92($sp)  
15221   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CB0 - lw $s3, 96($sp)  
15221   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CB4 - lw $s4, 100($sp)  
15221   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CB8 - lw $s5, 104($sp)  
15222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CBC - lw $s6, 108($sp)  
15222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CC0 - lw $s7, 112($sp)  
15222   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CC4 - lw $fp, 116($sp)  
15223   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CC8 - lw $ra, 120($sp)  
15223   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CCC - jr $ra  
15223   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818CD0 - addiu $sp, $sp, 128  
15226   MainThread_e   DEBUG   compiler   Compiling _S1_2_882A680  
15228   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A680 - jr $ra  
15228   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A684 - or $v0, $zr, $zr <=> li $v0, 0  
15229   MainThread_e   DEBUG   compiler   Compiling _S1_2_882AAC8  
15229   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882AAC8 - addiu $sp, $sp, -16  
15229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AACC - sw $s1, 4($sp)  
15229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AAD0 - lui $s1, 0x09E1 <=> li $s1, 0x09E10000  
15229   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AAD4 - lw $a0, 22832($s1)  
15230   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AAD8 - sw $s0, 0($sp)  
15230   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AADC - sw $ra, 8($sp)  
15230   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882AAE0 - beq $a0, $zr, 0x0882AB00  
15230   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AAE4 - lui $s0, 0x09E1 <=> li $s0, 0x09E10000  
15230   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882AAE8 - lw $a1, 40($a0)  
15230   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882AAEC - jal 0x08824FD8  
15231   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AAF0 - sw $a1, 22836($s0)  
15231   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AAF4 - lw $a0, 22836($s0)  
15231   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882AAF8 - bne $a0, $zr, 0x0882AAE8  
15231   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AAFC - sw $a0, 22832($s1)  
15231   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882AB00 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15231   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB04 - sw $zr, -7984($a0)  
15232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB08 - lui $a0, 0x09E0 <=> li $a0, 0x09E00000  
15232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB0C - sw $zr, 16432($a0)  
15232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB10 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB14 - sw $zr, -7980($a0)  
15232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB18 - lui $a0, 0x09E0 <=> li $a0, 0x09E00000  
15232   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB1C - sw $zr, 16436($a0)  
15233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB20 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB24 - sw $zr, -7976($a0)  
15233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB28 - lw $s0, 0($sp)  
15233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB2C - lw $s1, 4($sp)  
15233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB30 - lw $ra, 8($sp)  
15233   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB34 - jr $ra  
15234   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB38 - addiu $sp, $sp, 16  
15234   MainThread_e   DEBUG   compiler   Compiling _S1_2_8817A28  
15235   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8817A28 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15235   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A2C - addiu $s0, $a0, -10212  
15235   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A30 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
15235   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A34 - jal 0x0880BAD4  
15236   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A38 - addiu $a0, $a0, -13468  
15236   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A3C - or $a0, $s0, $zr <=> move $a0, $s0  
15236   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A40 - or $a1, $v0, $zr <=> move $a1, $v0  
15236   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A44 - jal 0x0880FEEC  
15238   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A48 - ori $a2, $zr, 1 <=> li $a2, 1  
15238   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A4C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15239   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A50 - addiu $s0, $a0, -10380  
15239   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A54 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
15239   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A58 - jal 0x0880BAD4  
15240   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A5C - addiu $a0, $a0, -13440  
15240   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A60 - or $a0, $s0, $zr <=> move $a0, $s0  
15240   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A64 - or $a1, $v0, $zr <=> move $a1, $v0  
15240   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A68 - jal 0x0880FEEC  
15241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A6C - or $a2, $zr, $zr <=> li $a2, 0  
15241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A70 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A74 - addiu $s0, $a0, -10336  
15241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A78 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
15242   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A7C - jal 0x0880BAD4  
15242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A80 - addiu $a0, $a0, -13424  
15242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A84 - or $a0, $s0, $zr <=> move $a0, $s0  
15242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A88 - or $a1, $v0, $zr <=> move $a1, $v0  
15243   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A8C - jal 0x0880FEEC  
15243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A90 - or $a2, $zr, $zr <=> li $a2, 0  
15243   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A94 - jal 0x0881775C  
15244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817A98 - ori $a0, $zr, 1 <=> li $a0, 1  
15244   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8817A9C - jal 0x0882F080  
15244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AA0 - nop  
15245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AA4 - ori $a0, $zr, 5 <=> li $a0, 5  
15245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AA8 - lw $v0, 5124($s7)  
15245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AAC - lui $a1, 0x0891 <=> li $a1, 0x08910000  
15245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AB0 - sw $a0, -20672($a1)  
15246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AB4 - lwc1 $f20, 76($sp)  
15246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AB8 - lwc1 $f22, 80($sp)  
15246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817ABC - lw $s0, 84($sp)  
15247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AC0 - lw $s1, 88($sp)  
15247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AC4 - lw $s2, 92($sp)  
15247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AC8 - lw $s3, 96($sp)  
15248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817ACC - lw $s4, 100($sp)  
15248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AD0 - lw $s5, 104($sp)  
15248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AD4 - lw $s6, 108($sp)  
15248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AD8 - lw $s7, 112($sp)  
15248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817ADC - lw $fp, 116($sp)  
15249   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AE0 - lw $ra, 120($sp)  
15249   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AE4 - jr $ra  
15250   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8817AE8 - addiu $sp, $sp, 128  
15251   MainThread_e   DEBUG   compiler   Compiling _S1_2_880FEEC  
15251   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880FEEC - addiu $sp, $sp, -16  
15252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FEF0 - or $a3, $a1, $zr <=> move $a3, $a1  
15252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FEF4 - andi $t0, $a2, 255  
15252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FEF8 - or $a1, $a0, $zr <=> move $a1, $a0  
15252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FEFC - lui $a2, 0x0895 <=> li $a2, 0x08950000  
15252   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF00 - addiu $a2, $a2, 6432  
15253   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF04 - or $a0, $a3, $zr <=> move $a0, $a3  
15253   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF08 - sw $s0, 0($sp)  
15253   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF0C - sw $ra, 4($sp)  
15254   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880FF10 - beq $t0, $zr, 0x0880FF4C  
15254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF14 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF18 - ori $a3, $zr, 16 <=> li $a3, 16  
15255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF1C - lui $t0, 0x0895 <=> li $t0, 0x08950000  
15255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF20 - sw $a3, 6424($t0)  
15255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF24 - sw $zr, 25068($s0)  
15255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF28 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
15255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF2C - sw $zr, 25072($a3)  
15256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF30 - ori $t0, $zr, 0 <=> li $t0, 0  
15256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF34 - or $a3, $a2, $zr <=> move $a3, $a2  
15256   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880FF38 - sw $zr, 0($a3)  
15257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF3C - addiu $t0, $t0, 1  
15257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF40 - sltiu $t1, $t0, 256  
15257   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880FF44 - bne $t1, $zr, 0x0880FF38  
15257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF48 - addiu $a3, $a3, 260  
15257   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880FF4C - or $a3, $a0, $zr <=> move $a3, $a0  
15258   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF50 - lw $a0, 25068($s0)  
15258   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF54 - addiu $t0, $a2, 4  
15259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF58 - sll $t1, $a0, 0x0008  
15259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF5C - sll $a0, $a0, 0x0002  
15259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF60 - addu $a0, $t1, $a0  
15259   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF64 - addu $a2, $a0, $a2  
15260   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF68 - sw $a1, 0($a2)  
15260   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF6C - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15260   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF70 - addu $a0, $a0, $t0  
15260   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF74 - or $a2, $a3, $zr <=> move $a2, $a3  
15261   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880FF78 - jal 0x0883F978  
15261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF7C - addiu $a1, $a1, -15284  
15261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF80 - lw $a0, 25068($s0)  
15261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF84 - lui $a1, 0x0896 <=> li $a1, 0x08960000  
15262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF88 - addiu $a0, $a0, 1  
15262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF8C - sw $a0, 25068($s0)  
15262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF90 - sw $a0, 7456($a1)  
15263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF94 - lw $s0, 0($sp)  
15263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF98 - lw $ra, 4($sp)  
15263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FF9C - jr $ra  
15263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FFA0 - addiu $sp, $sp, 16  
15265   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F080  
15265   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F080 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15265   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F084 - sw $zr, 27960($a0)  
15265   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F088 - ori $a1, $zr, 1 <=> li $a1, 1  
15266   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F08C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15266   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F090 - jr $ra  
15266   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F094 - sb $a1, 27977($a0)  
15267   MainThread_e   DEBUG   compiler   Compiling _S1_2_882A2C8  
15268   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A2C8 - nop[03E00008,00000000]()  
15268   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x0882A2C8 (0882A2C8-0x0882A2CC, length 2) by nop[03E00008,00000000]()  
15269   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E898  
15269   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E898 - addiu $sp, $sp, -32  
15269   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E89C - sw $s1, 8($sp)  
15270   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8A0 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15270   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8A4 - addiu $s1, $s1, 25828  
15270   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8A8 - sw $s0, 4($sp)  
15271   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8AC - ori $s0, $zr, 1536 <=> li $s0, 1536  
15271   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8B0 - or $a0, $s1, $zr <=> move $a0, $s1  
15271   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8B4 - or $a1, $zr, $zr <=> li $a1, 0  
15271   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8B8 - sw $s2, 12($sp)  
15272   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8BC - sw $s3, 16($sp)  
15272   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8C0 - sw $ra, 20($sp)  
15272   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E8C4 - jal 0x08841E44  
15272   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8C8 - ori $a2, $zr, 1536 <=> li $a2, 1536  
15273   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E8C4 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
15273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8CC - ori $a0, $zr, 77 <=> li $a0, 77  
15273   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8D0 - sw $s0, 0($s1)  
15274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8D4 - ori $a1, $zr, 79 <=> li $a1, 79  
15274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8D8 - sw $a0, 12($s1)  
15274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8DC - ori $a0, $zr, 78 <=> li $a0, 78  
15274   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8E0 - sw $a1, 16($s1)  
15275   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8E4 - ori $a1, $zr, 76 <=> li $a1, 76  
15275   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8E8 - sw $a0, 20($s1)  
15279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8EC - sw $a1, 24($s1)  
15279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8F0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15279   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8F4 - lw $a1, 27992($a0)  
15280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E8F8 - addiu $a0, $s1, 60  
15280   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E8FC - jal 0x0884209C  
15280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E900 - ori $a2, $zr, 13 <=> li $a2, 13  
15280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E904 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15280   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E908 - addiu $s0, $a1, -5412  
15281   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E90C - addiu $a0, $s1, 76  
15281   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E910 - or $a1, $s0, $zr <=> move $a1, $s0  
15281   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E914 - jal 0x0884209C  
15282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E918 - ori $a2, $zr, 20 <=> li $a2, 20  
15282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E91C - lui $a0, 0x09E3 <=> li $a0, 0x09E30000  
15282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E920 - addiu $s2, $a0, 6680  
15282   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E924 - sw $s2, 96($s1)  
15283   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E928 - or $a0, $s2, $zr <=> move $a0, $s2  
15283   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E92C - or $a1, $zr, $zr <=> li $a1, 0  
15283   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E930 - jal 0x08841E44  
15284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E934 - ori $a2, $zr, 20480 <=> li $a2, 20480  
15284   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E930 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
15284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E938 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15284   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E93C - or $a0, $s2, $zr <=> move $a0, $s2  
15285   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E940 - jal 0x08841EE4  
15285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E944 - addiu $a1, $a1, -5408  
15285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E948 - lui $a0, 0x09E1 <=> li $a0, 0x09E10000  
15285   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E94C - addiu $s2, $a0, 22936  
15286   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E950 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E954 - or $a0, $s2, $zr <=> move $a0, $s2  
15287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E958 - ori $a2, $zr, 13 <=> li $a2, 13  
15287   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E95C - jal 0x0884209C  
15287   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E960 - addiu $a1, $a1, -5400  
15288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E964 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E968 - addiu $s3, $a0, 27364  
15288   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E96C - or $a0, $s3, $zr <=> move $a0, $s3  
15289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E970 - or $a1, $zr, $zr <=> li $a1, 0  
15289   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E974 - jal 0x08841E44  
15289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E978 - ori $a2, $zr, 20 <=> li $a2, 20  
15289   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E974 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
15289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E97C - sw $s3, 1476($s1)  
15289   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E980 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15290   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E984 - sw $s2, 16($s3)  
15290   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E988 - addiu $a0, $a0, 27384  
15291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E98C - sw $a0, 1524($s1)  
15291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E990 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E994 - addiu $a0, $a0, 27456  
15291   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E998 - ori $a1, $zr, 5 <=> li $a1, 5  
15292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E99C - sw $a0, 1528($s1)  
15292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9A0 - sw $a1, 8($a0)  
15292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9A4 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15292   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9A8 - addiu $a1, $a1, 27496  
15293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9AC - sw $a1, 32($a0)  
15293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9B0 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9B4 - addiu $a0, $s1, 1500  
15293   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9B8 - ori $a2, $zr, 16 <=> li $a2, 16  
15293   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E9BC - jal 0x08841E04  
15294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9C0 - addiu $a1, $a1, -5504  
15294   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E9BC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9C4 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9C8 - addiu $a0, $s1, 100  
15294   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9CC - ori $a2, $zr, 13 <=> li $a2, 13  
15295   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E9D0 - jal 0x08841E04  
15295   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9D4 - addiu $a1, $a1, -5384  
15296   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E9D0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9D8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15296   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9DC - addiu $s2, $a0, 27396  
15297   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9E0 - or $a0, $s2, $zr <=> move $a0, $s2  
15297   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9E4 - or $a1, $zr, $zr <=> li $a1, 0  
15297   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E9E8 - jal 0x08841E44  
15297   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9EC - ori $a2, $zr, 60 <=> li $a2, 60  
15297   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E9E8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
15299   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E9F0 - jal 0x0882E800  
15299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9F4 - sw $s2, 1532($s1)  
15299   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9F8 - lui $a0, 0x09E1 <=> li $a0, 0x09E10000  
15300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E9FC - or $a1, $s0, $zr <=> move $a1, $s0  
15300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA00 - ori $a2, $zr, 20 <=> li $a2, 20  
15300   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EA04 - jal 0x0884209C  
15300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA08 - addiu $a0, $a0, 22888  
15300   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA0C - ori $a0, $zr, 8 <=> li $a0, 8  
15301   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EA10 - jal 0x0885B108 [sceUtilityGetSystemParamInt]  
15301   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA14 - or $a1, $sp, $zr <=> move $a1, $sp  
15301   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA18 - ori $s0, $zr, 1 <=> li $s0, 1  
15302   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EA1C - bnel $v0, $zr, 0x0882EA24  
15302   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA20 - sw $s0, 0($sp)  
15302   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EA24 - lw $a1, 0($sp)  
15302   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA28 - ori $a0, $zr, 9 <=> li $a0, 9  
15303   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA2C - sw $a1, 4($s1)  
15303   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EA30 - jal 0x0885B108 [sceUtilityGetSystemParamInt]  
15303   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA34 - or $a1, $sp, $zr <=> move $a1, $sp  
15303   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EA38 - bnel $v0, $zr, 0x0882EA40  
15304   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA3C - sw $s0, 0($sp)  
15304   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EA40 - lw $a0, 0($sp)  
15304   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA44 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15304   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA48 - sw $a0, 8($s1)  
15304   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA4C - sw $s0, 27932($a1)  
15305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA50 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA54 - sw $zr, 27948($a0)  
15305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA58 - or $v0, $zr, $zr <=> li $v0, 0  
15305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA5C - lw $s0, 4($sp)  
15305   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA60 - lw $s1, 8($sp)  
15306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA64 - lw $s2, 12($sp)  
15306   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA68 - lw $s3, 16($sp)  
15307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA6C - lw $ra, 20($sp)  
15307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA70 - jr $ra  
15307   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA74 - addiu $sp, $sp, 32  
15309   MainThread_e   DEBUG   compiler   Compiling _S1_2_884209C  
15309   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884209C - strncpy[00A03825,00804025,10C0000A,24C5FFFF,80E90000,00A03025,A1090000,24E70001,25080001,11200003,24C5FFFF,54C0FFF9,80E90000,00C03825,10E00007,00A03025,00A03825,A1000000,24C5FFFF,25080001,14E0FFFB,00A03025,03E00008,00801025]()  
15310   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x0884209C (0884209C-0x088420F8, length 24) by strncpy[00A03825,00804025,10C0000A,24C5FFFF,80E90000,00A03025,A1090000,24E70001,25080001,11200003,24C5FFFF,54C0FFF9,80E90000,00C03825,10E00007,00A03025,00A03825,A1000000,24C5FFFF,25080001,14E0FFFB,00A03025,03E00008,00801025]()  
15310   MainThread_e   DEBUG   compiler   Compiling _S1_2_8841EE4  
15311   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8841EE4 - strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
15311   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x08841EE4 (08841EE4-0x08841F24, length 17) by strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
15312   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E800  
15312   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E800 - addiu $sp, $sp, -16  
15314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E804 - sw $s0, 0($sp)  
15314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E808 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15314   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E80C - sw $ra, 4($sp)  
15315   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E810 - jal 0x088263A4  
15315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E814 - lw $a0, 27904($s0)  
15315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E818 - lw $a0, 27904($s0)  
15315   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E81C - lui $a1, 0x09E1 <=> li $a1, 0x09E10000  
15316   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E820 - jal 0x0882630C  
15316   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E824 - sw $v0, 22912($a1)  
15317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E828 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E82C - lui $a0, 0x09E1 <=> li $a0, 0x09E10000  
15317   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E830 - lw $a1, 27908($s0)  
15318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E834 - sw $v0, 22916($a0)  
15318   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E838 - jal 0x088263A4  
15318   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E83C - or $a0, $a1, $zr <=> move $a0, $a1  
15319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E840 - lw $a0, 27908($s0)  
15319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E844 - lui $a1, 0x09E1 <=> li $a1, 0x09E10000  
15319   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E848 - jal 0x0882630C  
15319   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E84C - sw $v0, 22920($a1)  
15320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E850 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E854 - lui $a0, 0x09E1 <=> li $a0, 0x09E10000  
15320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E858 - lw $a1, 27912($s0)  
15320   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E85C - sw $v0, 22924($a0)  
15321   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E860 - jal 0x088263A4  
15321   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E864 - or $a0, $a1, $zr <=> move $a0, $a1  
15322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E868 - lw $a0, 27912($s0)  
15322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E86C - lui $a1, 0x09E1 <=> li $a1, 0x09E10000  
15322   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E870 - jal 0x0882630C  
15322   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E874 - sw $v0, 22928($a1)  
15323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E878 - lui $a0, 0x09E1 <=> li $a0, 0x09E10000  
15323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E87C - sw $v0, 22932($a0)  
15323   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E880 - lw $s0, 0($sp)  
15324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E884 - lw $ra, 4($sp)  
15324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E888 - jr $ra  
15324   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E88C - addiu $sp, $sp, 16  
15325   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
15326   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG flags = 1 permissions = 00  
15326   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
15326   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG  
15329   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
15330   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
15330   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15331   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15331   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15331   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15331   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15332   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15332   MainThread_e   DEBUG   runtime   Starting Idle State...  
15332   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15334   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15335   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15336   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15336   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15336   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15336   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15336   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15337   MainThread_e   DEBUG   runtime   Ending Idle State  
15337   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15337   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15337   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15337   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15337   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
15338   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 9233  
15338   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15338   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15339   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15339   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15339   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15340   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15340   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15340   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15340   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15341   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15341   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
15341   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
15342   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15342   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15342   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15342   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15342   MainThread_e   DEBUG   runtime   Starting Idle State...  
15343   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15343   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15343   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15343   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15343   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15343   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15344   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15344   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15345   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15345   MainThread_e   DEBUG   runtime   Ending Idle State  
15345   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15345   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15345   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9cc1a00,size=0x2411) async=false  
15346   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09CC1A00, size=9233)  
15346   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
15346   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15347   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15347   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15347   MainThread_e   DEBUG   runtime   Starting Idle State...  
15348   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15349   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15350   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15351   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15351   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15351   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15351   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15352   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15352   MainThread_e   DEBUG   runtime   Ending Idle State  
15352   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15352   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15352   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
15352   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
15353   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15353   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15353   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15353   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15354   MainThread_e   DEBUG   runtime   Starting Idle State...  
15354   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15355   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15355   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15355   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15355   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15356   MainThread_e   DEBUG   runtime   Ending Idle State  
15356   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15356   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15357   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
15357   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG flags = 1 permissions = 00  
15357   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
15357   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG  
15358   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
15358   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
15358   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15358   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15358   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15359   MainThread_e   DEBUG   runtime   Starting Idle State...  
15359   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15360   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15360   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15360   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15360   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15364   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15364   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15364   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15364   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15365   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15365   MainThread_e   DEBUG   runtime   Ending Idle State  
15365   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15365   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15366   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15366   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15366   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
15366   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 9233  
15367   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15367   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15368   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15368   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15368   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
15368   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
15368   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15369   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
15369   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15369   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
15369   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15370   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15370   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15371   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
15371   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15371   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15371   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15372   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15373   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15373   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15374   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15374   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15374   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15374   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15375   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
15375   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
15376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15377   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15378   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15378   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
15378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15378   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15380   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15380   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
15381   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15381   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15382   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15383   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15383   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15383   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15384   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
15384   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
15384   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15384   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15385   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15385   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15385   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15386   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15386   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15386   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
15387   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15387   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15387   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15388   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
15389   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
15389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15389   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
15390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
15390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
15390   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15391   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
15392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15393   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15393   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15393   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15394   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
15394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15394   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15394   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15395   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15396   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
15396   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG flags = 1 permissions = 00  
15396   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
15396   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG  
15397   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
15397   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
15397   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15397   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15397   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15398   MainThread_e   DEBUG   runtime   Starting Idle State...  
15398   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15399   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15400   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15401   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15402   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15403   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15403   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15403   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15404   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15404   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15404   MainThread_e   DEBUG   runtime   Ending Idle State  
15404   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15405   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15405   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
15405   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 9233  
15405   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15406   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15406   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15406   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15407   MainThread_e   DEBUG   runtime   Starting Idle State...  
15407   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15407   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15407   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15407   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15408   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15408   MainThread_e   DEBUG   runtime   Ending Idle State  
15408   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15408   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15408   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
15408   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
15409   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15409   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15410   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15410   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15410   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15410   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15411   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15411   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15411   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15412   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15412   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15412   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15412   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15416   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15416   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15417   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9cbf580,size=0x2411) async=false  
15417   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09CBF580, size=9233)  
15417   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
15417   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15418   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15418   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15419   MainThread_e   DEBUG   runtime   Starting Idle State...  
15419   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15420   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15421   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15422   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15422   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15422   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15422   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15422   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15423   MainThread_e   DEBUG   runtime   Ending Idle State  
15423   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15424   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15424   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
15424   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
15424   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15425   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15425   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15425   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15426   MainThread_e   DEBUG   runtime   Starting Idle State...  
15426   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15426   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15427   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15427   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15427   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15427   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15428   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15428   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15428   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
15428   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15429   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
15429   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15430   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
15430   MainThread_e   DEBUG   runtime   Ending Idle State  
15430   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15430   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15431   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15431   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15432   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15432   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15432   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15432   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15434   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15435   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15436   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
15436   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
15437   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15438   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15438   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15438   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15438   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15440   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15440   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
15441   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15441   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15441   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15442   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15442   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15443   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15443   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
15443   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG flags = 1 permissions = 00  
15443   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
15444   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/MEMSTICK/ICON0.PNG  
15444   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
15444   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
15444   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15445   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15445   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15446   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15446   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15446   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15447   MainThread_e   DEBUG   runtime   Starting Idle State...  
15447   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15449   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15450   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15450   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15450   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15450   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15450   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15451   MainThread_e   DEBUG   runtime   Ending Idle State  
15451   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15451   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15451   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15452   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15452   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
15453   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 9233  
15453   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15453   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15453   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15454   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15454   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15454   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15455   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15455   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15456   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15456   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15456   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
15456   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
15457   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15457   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15457   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15458   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15458   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15459   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15459   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15459   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15460   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15460   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15460   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15461   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15461   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15461   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15461   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15462   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
15462   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MEMSTICK/PIC1.PNG flags = 1 permissions = 00  
15462   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
15463   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/MEMSTICK/PIC1.PNG  
15463   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
15464   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
15464   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15464   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15465   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15465   MainThread_e   DEBUG   runtime   Starting Idle State...  
15465   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15466   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15467   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15468   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15469   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15469   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15469   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15470   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15470   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15470   MainThread_e   DEBUG   runtime   Ending Idle State  
15471   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15471   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15471   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
15471   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 116508  
15472   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15472   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15472   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15473   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15473   MainThread_e   DEBUG   runtime   Starting Idle State...  
15473   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15473   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15474   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15474   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15474   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15474   MainThread_e   DEBUG   runtime   Ending Idle State  
15474   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15475   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15475   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
15475   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
15476   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15476   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15476   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15477   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15477   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
15483   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15484   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
15484   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15484   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
15484   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15485   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15485   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15485   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15485   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15485   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15485   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
15485   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15486   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15486   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15486   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15486   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15486   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15487   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15487   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15487   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15487   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15487   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15487   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9ca2e00,size=0x1c71c) async=false  
15488   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09CA2E00, size=116508)  
15488   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
15488   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15488   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15488   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15488   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15488   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15488   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15489   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
15490   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15490   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15490   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15490   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
15490   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
15491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15491   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
15491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15491   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
15491   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15491   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
15492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15492   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
15492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15492   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
15492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15492   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
15492   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15492   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
15492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15493   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15493   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15493   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15493   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
15493   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
15493   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15494   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15494   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15494   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15495   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15495   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15495   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15495   MainThread_e   DEBUG   runtime   Starting Idle State...  
15495   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15496   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15496   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15496   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15496   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15496   MainThread_e   DEBUG   runtime   Ending Idle State  
15496   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15496   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15496   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
15496   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MEMSTICK/PIC1.PNG flags = 1 permissions = 00  
15496   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
15496   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/MEMSTICK/PIC1.PNG  
15497   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
15497   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
15497   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15498   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15498   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15498   MainThread_e   DEBUG   runtime   Starting Idle State...  
15498   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15499   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15500   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15501   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15502   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15503   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15503   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15503   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15503   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15503   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15503   MainThread_e   DEBUG   runtime   Ending Idle State  
15503   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15503   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15503   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
15503   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 116508  
15504   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15504   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15504   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15504   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15505   MainThread_e   DEBUG   runtime   Starting Idle State...  
15505   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15506   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15506   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15506   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15506   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15506   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15506   MainThread_e   DEBUG   runtime   Ending Idle State  
15506   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15506   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15506   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
15506   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
15506   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15506   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15507   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15507   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15507   MainThread_e   DEBUG   runtime   Starting Idle State...  
15508   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15508   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15508   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15508   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15508   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15508   MainThread_e   DEBUG   runtime   Ending Idle State  
15509   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15509   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15509   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B108  
15509   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B108 - jr $ra  
15510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B10C - syscall 0x04681 [sceUtilityGetSystemParamInt]  
15510   MainThread_e   DEBUG   hle.sceUtility   sceUtilityGetSystemParamInt(id=8,value=0x9fbfa90)  
15510   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15510   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15511   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15511   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15511   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15511   MainThread_e   DEBUG   hle.sceUtility   sceUtilityGetSystemParamInt(id=9,value=0x9fbfa90)  
15511   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15512   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15513   MainThread_e   DEBUG   compiler   Compiling _S1_2_8818EF0  
15513   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8818EF0 - addiu $sp, $sp, -64  
15513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818EF4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818EF8 - sb $zr, -11131($a0)  
15513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818EFC - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F00 - lw $a0, -20620($a0)  
15514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F04 - sw $s1, 20($sp)  
15514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F08 - lui $s1, 0x0891 <=> li $s1, 0x08910000  
15514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F0C - sw $s0, 16($sp)  
15514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F10 - sw $a0, -20584($s1)  
15514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F14 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F18 - lwc1 $f13, 25300($s0)  
15515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F1C - lui $a0, 0x3E00 <=> li $a0, 0x3E000000  
15515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F20 - sw $s7, 44($sp)  
15515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F24 - mtc1 $a0, $f12  
15515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F28 - lui $s7, 0x0891 <=> li $s7, 0x08910000  
15515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F2C - sw $s2, 24($sp)  
15516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F30 - sw $s3, 28($sp)  
15516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F34 - sw $s4, 32($sp)  
15516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F38 - sw $s5, 36($sp)  
15516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F3C - sw $s6, 40($sp)  
15516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F40 - c.lt.s $f13, $f12  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F44 - addiu $s7, $s7, -29432  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F48 - lui $s4, 0x0887 <=> li $s4, 0x08870000  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F4C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F50 - lui $s3, 0x0887 <=> li $s3, 0x08870000  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F54 - lui $s2, 0x0887 <=> li $s2, 0x08870000  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F58 - lui $s5, 0x0887 <=> li $s5, 0x08870000  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F5C - lui $s6, 0x0887 <=> li $s6, 0x08870000  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F60 - swc1 $f20, 0($sp)  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F64 - swc1 $f22, 4($sp)  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F68 - swc1 $f24, 8($sp)  
15517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F6C - swc1 $f26, 12($sp)  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F70 - sw $fp, 48($sp)  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F74 - sw $ra, 52($sp)  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8818F78 - bc1tl 0x08818F80  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F7C - swc1 $f12, 25300($s0)  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8818F80 - lbu $a1, -10895($s4)  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8818F84 - beql $a1, $zr, 0x08818FAC  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F88 - sw $zr, -10924($a0)  
15518   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8818F8C - lw $a1, -10924($a0)  
15519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F90 - addiu $a1, $a1, 1  
15519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F94 - sw $a1, -10924($a0)  
15519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818F98 - slti $a0, $a1, 129  
15520   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8818F9C - bne $a0, $zr, 0x08818FAC  
15520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FA0 - nop  
15520   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8818FA4 - b 0x08818FAC  
15520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FA8 - sb $zr, -10895($s4)  
15521   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8818FAC - jal 0x0880C32C  
15521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FB0 - nop  
15521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FB4 - lw $a0, -9956($s3)  
15521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FB8 - sll $a0, $a0, 0x0006  
15521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FBC - addu $a1, $zr, $a0 <=> move $a1, $a0  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FC0 - sll $a0, $a0, 0x0003  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FC4 - addu $a0, $a1, $a0  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FC8 - addu $a0, $a0, $s7  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FCC - lw $a0, 24($a0)  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FD0 - addiu $a1, $s1, -20584  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8818FD4 - jal 0x08830EAC  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FD8 - sw $a0, 4($a1)  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FDC - lui $a0, 0x3E80 <=> li $a0, 0x3E800000  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FE0 - lwc1 $f12, 25300($s0)  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FE4 - mtc1 $a0, $f13  
15522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FE8 - div.s $f12, $f13, $f12  
15523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FEC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FF0 - lwc1 $f14, -10764($a0)  
15523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FF4 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FF8 - sw $v1, 28708($a1)  
15523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8818FFC - sw $v0, 28704($a1)  
15524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819000 - ori $fp, $zr, 0 <=> li $fp, 0  
15524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819004 - add.s $f12, $f14, $f12  
15524   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819008 - jal 0x088276D8  
15524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881900C - swc1 $f12, -10764($a0)  
15525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819010 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819014 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819018 - sw $zr, -10096($a0)  
15525   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881901C - jal 0x0882AB3C  
15525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819020 - sw $zr, -10200($a1)  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819024 - jal 0x0882A680  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819028 - nop  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881902C - beq $v0, $zr, 0x08819140  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819030 - ori $a0, $zr, 4 <=> li $a0, 4  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819034 - ori $a0, $zr, 1 <=> li $a0, 1  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819038 - jal 0x0882A688  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881903C - sb $a0, -10823($s2)  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819040 - lui $s2, 0x0895 <=> li $s2, 0x08950000  
15526   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819044 - beq $v0, $zr, 0x088190F4  
15527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819048 - lw $s2, 5124($s2)  
15527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881904C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819050 - lw $a2, -20328($a0)  
15527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819054 - ori $a1, $zr, 12 <=> li $a1, 12  
15528   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819058 - bne $a2, $a1, 0x0881906C  
15528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881905C - ori $a1, $zr, 18 <=> li $a1, 18  
15528   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819060 - bnel $s2, $a1, 0x08819070  
15528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819064 - lw $a0, -20328($a0)  
15528   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819068 - sw $a1, -20328($a0)  
15529   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881906C - lw $a0, -20328($a0)  
15529   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819070 - beq $a0, $s2, 0x088190B4  
15529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819074 - ori $a0, $zr, 18 <=> li $a0, 18  
15529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819078 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881907C - lw $a1, -9860($a0)  
15530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819080 - lui $a2, 0xBF80 <=> li $a2, 0xBF800000  
15530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819084 - addiu $a1, $a1, 1  
15530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819088 - mtc1 $a2, $f12  
15530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881908C - sw $a1, -9860($a0)  
15530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819090 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819094 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819098 - swc1 $f12, 25340($a0)  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881909C - addiu $a0, $a0, 25340  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190A0 - swc1 $f12, 25348($a1)  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190A4 - addiu $a1, $a1, 25348  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190A8 - swc1 $f12, 4($a0)  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88190AC - b 0x08819130  
15531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190B0 - swc1 $f12, 4($a1)  
15532   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88190B4 - bne $s2, $a0, 0x088190E4  
15532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190B8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190BC - mtc1 $zr, $f12  
15532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190C0 - lwc1 $f13, -9880($a0)  
15532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190C4 - c.eq.s $f13, $f12  
15533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190C8 - nop  
15533   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88190CC - bc1t 0x08819134  
15534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190D0 - ori $a0, $zr, 2 <=> li $a0, 2  
15534   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88190D4 - jal 0x0882A6A0  
15534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190D8 - or $a0, $s2, $zr <=> move $a0, $s2  
15534   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88190DC - b 0x08819134  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190E0 - ori $a0, $zr, 2 <=> li $a0, 2  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88190E4 - jal 0x0882A6A0  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190E8 - or $a0, $s2, $zr <=> move $a0, $s2  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88190EC - b 0x08819134  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190F0 - ori $a0, $zr, 2 <=> li $a0, 2  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88190F4 - ori $a0, $zr, 18 <=> li $a0, 18  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88190F8 - bne $s2, $a0, 0x08819128  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88190FC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819100 - mtc1 $zr, $f12  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819104 - lwc1 $f13, -9880($a0)  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819108 - c.eq.s $f13, $f12  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881910C - nop  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819110 - bc1t 0x08819134  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819114 - ori $a0, $zr, 2 <=> li $a0, 2  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819118 - jal 0x0882A6A0  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881911C - or $a0, $s2, $zr <=> move $a0, $s2  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819120 - b 0x08819134  
15536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819124 - ori $a0, $zr, 2 <=> li $a0, 2  
15537   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819128 - jal 0x0882A6A0  
15538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881912C - or $a0, $s2, $zr <=> move $a0, $s2  
15538   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819130 - ori $a0, $zr, 2 <=> li $a0, 2  
15538   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819134 - sw $a0, -11124($s5)  
15538   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819138 - b 0x08819160  
15538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881913C - lw $s5, -11116($s6)  
15538   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819140 - sb $zr, -10823($s2)  
15539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819144 - sw $a0, -11124($s5)  
15539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819148 - sw $zr, -9956($s3)  
15539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881914C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819150 - sb $zr, -11130($a0)  
15539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819154 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819158 - sw $zr, -9960($a0)  
15540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881915C - lw $s5, -11116($s6)  
15540   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819160 - bne $s5, $zr, 0x08819254  
15540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819164 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819168 - lwc1 $f13, 25340($s0)  
15540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881916C - lui $a0, 0xBF80 <=> li $a0, 0xBF800000  
15541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819170 - mtc1 $a0, $f12  
15541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819174 - c.eq.s $f13, $f12  
15541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819178 - nop  
15541   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881917C - bc1t 0x088191B0  
15541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819180 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819184 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819188 - lwc1 $f14, 25356($a0)  
15542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881918C - c.eq.s $f14, $f12  
15542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819190 - nop  
15543   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819194 - bc1f 0x088191B0  
15543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819198 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881919C - mov.s $f12, $f13  
15543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191A0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15543   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88191A4 - jal 0x0882A9F4  
15543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191A8 - lwc1 $f13, 25348($a0)  
15543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191AC - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15544   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88191B0 - lw $a0, -7976($a0)  
15544   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88191B4 - beq $a0, $zr, 0x08819254  
15544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191B8 - nop  
15544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191BC - lwc1 $f12, 25340($s0)  
15544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191C0 - lui $a0, 0x4100 <=> li $a0, 0x41000000  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191C4 - mtc1 $a0, $f13  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191C8 - add.s $f12, $f12, $f13  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191CC - ori $a0, $zr, 1 <=> li $a0, 1  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191D0 - sb $a0, -10895($s4)  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191D4 - lui $a0, 0x4F00 <=> li $a0, 0x4F000000  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191D8 - mtc1 $a0, $f13  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191DC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191E0 - c.lt.s $f12, $f13  
15546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191E4 - lwc1 $f14, 25348($a0)  
15546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191E8 - lui $a0, 0x4200 <=> li $a0, 0x42000000  
15547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191EC - mtc1 $a0, $f15  
15547   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88191F0 - bc1f 0x08819204  
15547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191F4 - sub.s $f14, $f14, $f15  
15547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88191F8 - trunc.w.s $f12, $f12  
15548   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88191FC - b 0x08819218  
15548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819200 - mfc1 $a0, $f12  
15548   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819204 - sub.s $f12, $f12, $f13  
15548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819208 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
15549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881920C - trunc.w.s $f12, $f12  
15549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819210 - mfc1 $a1, $f12  
15549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819214 - addu $a0, $a1, $a0  
15549   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819218 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
15549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881921C - c.lt.s $f14, $f13  
15549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819220 - nop  
15549   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819224 - bc1f 0x08819238  
15550   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819228 - sw $a0, -20340($a1)  
15550   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881922C - trunc.w.s $f12, $f14  
15550   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819230 - b 0x0881924C  
15551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819234 - mfc1 $a0, $f12  
15551   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819238 - sub.s $f12, $f14, $f13  
15551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881923C - lui $a0, 0x8000 <=> li $a0, 0x80000000  
15551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819240 - trunc.w.s $f12, $f12  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819244 - mfc1 $a1, $f12  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819248 - addu $a0, $a1, $a0  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881924C - lui $a1, 0x0891 <=> li $a1, 0x08910000  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819250 - sw $a0, -20336($a1)  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819254 - jal 0x0882AB78  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819258 - nop  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881925C - jal 0x08825164  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819260 - nop  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819264 - jal 0x08825094  
15552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819268 - nop  
15553   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881926C - jal 0x0882A680  
15553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819270 - nop  
15553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819274 - lui $s4, 0x0887 <=> li $s4, 0x08870000  
15553   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819278 - beq $v0, $zr, 0x08819750  
15554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881927C - lui $s5, 0x0887 <=> li $s5, 0x08870000  
15554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819280 - lui $s2, 0x0895 <=> li $s2, 0x08950000  
15554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819284 - lw $a1, 5124($s2)  
15554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819288 - ori $a0, $zr, 18 <=> li $a0, 18  
15554   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881928C - bne $a1, $a0, 0x08819750  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819290 - lui $a1, 0x0895 <=> li $a1, 0x08950000  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819294 - lw $a1, -20296($a1)  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819298 - bne $a1, $a0, 0x08819750  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881929C - nop  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88192A0 - jal 0x0880C790  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192A4 - nop  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88192A8 - beq $v0, $zr, 0x088192CC  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192AC - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192B0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192B4 - lbu $a0, -11130($a0)  
15556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192B8 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15556   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88192BC - bne $a0, $zr, 0x08819324  
15556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192C0 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15557   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88192C4 - b 0x08819330  
15557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192C8 - lw $a0, -10740($s0)  
15557   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88192CC - jal 0x088104E4  
15557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192D0 - or $a0, $zr, $zr <=> li $a0, 0  
15557   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88192D4 - jal 0x0882E550  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192D8 - nop  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88192DC - jal 0x08824A6C  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192E0 - nop  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192E4 - lwc1 $f20, 0($sp)  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192E8 - lwc1 $f22, 4($sp)  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192EC - lwc1 $f24, 8($sp)  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192F0 - lwc1 $f26, 12($sp)  
15558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192F4 - lw $s0, 16($sp)  
15559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192F8 - lw $s1, 20($sp)  
15559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88192FC - lw $s2, 24($sp)  
15559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819300 - lw $s3, 28($sp)  
15559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819304 - lw $s4, 32($sp)  
15559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819308 - lw $s5, 36($sp)  
15560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881930C - lw $s6, 40($sp)  
15560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819310 - lw $s7, 44($sp)  
15560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819314 - lw $fp, 48($sp)  
15560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819318 - lw $ra, 52($sp)  
15560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881931C - jr $ra  
15561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819320 - addiu $sp, $sp, 64  
15561   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819324 - ori $a0, $zr, 2 <=> li $a0, 2  
15561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819328 - sw $a0, -10740($s0)  
15561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881932C - lw $a0, -10740($s0)  
15561   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819330 - slti $a2, $a0, 2  
15561   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819334 - beql $a2, $zr, 0x08819350  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819338 - slti $a0, $a0, 3  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881933C - blezl $a0, 0x0881935C  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819340 - lw $a0, -8228($s1)  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819344 - b 0x0881945C  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819348 - lw $a0, -8228($s1)  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819350 - bnel $a0, $zr, 0x08819594  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819354 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819358 - lw $a0, -8228($s1)  
15562   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881935C - slti $a0, $a0, 16  
15563   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819360 - beq $a0, $zr, 0x088193DC  
15563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819364 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819368 - lw $a0, -20308($a0)  
15564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881936C - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
15564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819370 - mtc1 $a1, $f12  
15564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819374 - swc1 $f12, 12($a0)  
15564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819378 - lw $a2, -8228($s1)  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881937C - ori $a1, $zr, 15 <=> li $a1, 15  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819380 - bne $a2, $a1, 0x08819390  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819384 - addiu $a0, $a2, 1  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819388 - ori $a1, $zr, 1 <=> li $a1, 1  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881938C - sw $a1, -11116($s6)  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819390 - sw $a0, -8228($s1)  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819394 - jal 0x088104E4  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819398 - or $a0, $zr, $zr <=> li $a0, 0  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881939C - lwc1 $f20, 0($sp)  
15565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193A0 - lwc1 $f22, 4($sp)  
15566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193A4 - lwc1 $f24, 8($sp)  
15566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193A8 - lwc1 $f26, 12($sp)  
15566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193AC - lw $s0, 16($sp)  
15567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193B0 - lw $s1, 20($sp)  
15567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193B4 - lw $s2, 24($sp)  
15567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193B8 - lw $s3, 28($sp)  
15567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193BC - lw $s4, 32($sp)  
15567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193C0 - lw $s5, 36($sp)  
15568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193C4 - lw $s6, 40($sp)  
15568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193C8 - lw $s7, 44($sp)  
15568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193CC - lw $fp, 48($sp)  
15568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193D0 - lw $ra, 52($sp)  
15568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193D4 - jr $ra  
15568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193D8 - addiu $sp, $sp, 64  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88193DC - lw $a0, 5124($s2)  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193E0 - sw $zr, -9956($s3)  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193E4 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193E8 - sw $zr, -9960($a2)  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193EC - sw $zr, -10096($s5)  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193F0 - lui $a2, 0x0886 <=> li $a2, 0x08860000  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193F4 - sll $a0, $a0, 0x0002  
15569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193F8 - sw $zr, -10200($s4)  
15570   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88193FC - addiu $a2, $a2, -17272  
15570   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819400 - sb $zr, -11131($a1)  
15570   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819404 - addu $a0, $a0, $a2  
15571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819408 - lw $a0, 0($a0)  
15571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881940C - jalr $ra, $a0  
15571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819410 - nop  
15571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819414 - ori $a0, $zr, 1 <=> li $a0, 1  
15571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819418 - sw $a0, -10740($s0)  
15572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881941C - lwc1 $f20, 0($sp)  
15572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819420 - lwc1 $f22, 4($sp)  
15572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819424 - lwc1 $f24, 8($sp)  
15572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819428 - lwc1 $f26, 12($sp)  
15572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881942C - lw $s0, 16($sp)  
15572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819430 - lw $s1, 20($sp)  
15573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819434 - lw $s2, 24($sp)  
15573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819438 - lw $s3, 28($sp)  
15573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881943C - lw $s4, 32($sp)  
15573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819440 - lw $s5, 36($sp)  
15573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819444 - lw $s6, 40($sp)  
15574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819448 - lw $s7, 44($sp)  
15574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881944C - lw $fp, 48($sp)  
15574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819450 - lw $ra, 52($sp)  
15574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819454 - jr $ra  
15574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819458 - addiu $sp, $sp, 64  
15574   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881945C - slti $a0, $a0, 16  
15575   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819460 - beq $a0, $zr, 0x088194DC  
15575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819464 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819468 - lw $a0, -20308($a0)  
15575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881946C - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
15575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819470 - mtc1 $a1, $f12  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819474 - swc1 $f12, 12($a0)  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819478 - lw $a2, -8228($s1)  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881947C - ori $a1, $zr, 15 <=> li $a1, 15  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819480 - bne $a2, $a1, 0x08819490  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819484 - addiu $a0, $a2, 1  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819488 - ori $a1, $zr, 1 <=> li $a1, 1  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881948C - sw $a1, -11116($s6)  
15576   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819490 - sw $a0, -8228($s1)  
15577   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819494 - jal 0x088104E4  
15577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819498 - or $a0, $zr, $zr <=> li $a0, 0  
15577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881949C - lwc1 $f20, 0($sp)  
15578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194A0 - lwc1 $f22, 4($sp)  
15578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194A4 - lwc1 $f24, 8($sp)  
15578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194A8 - lwc1 $f26, 12($sp)  
15578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194AC - lw $s0, 16($sp)  
15578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194B0 - lw $s1, 20($sp)  
15579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194B4 - lw $s2, 24($sp)  
15579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194B8 - lw $s3, 28($sp)  
15579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194BC - lw $s4, 32($sp)  
15579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194C0 - lw $s5, 36($sp)  
15579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194C4 - lw $s6, 40($sp)  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194C8 - lw $s7, 44($sp)  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194CC - lw $fp, 48($sp)  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194D0 - lw $ra, 52($sp)  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194D4 - jr $ra  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194D8 - addiu $sp, $sp, 64  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88194DC - sw $zr, -10096($s5)  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194E0 - sw $zr, -10200($s4)  
15580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194E4 - ori $a0, $zr, 1 <=> li $a0, 1  
15581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194E8 - lw $a2, 5124($s2)  
15581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194EC - sw $a0, -9956($s3)  
15581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194F0 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
15582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194F4 - addiu $t0, $s7, 576  
15582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194F8 - sw $a0, -9960($a3)  
15582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88194FC - ori $a3, $zr, 1 <=> li $a3, 1  
15582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819500 - sw $a0, 48($t0)  
15582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819504 - sb $a3, -11131($a1)  
15582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819508 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881950C - lwc1 $f12, 25388($a1)  
15583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819510 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819514 - lwc1 $f20, 25340($s1)  
15583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819518 - addiu $s2, $s1, 25340  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881951C - lwc1 $f22, 4($s2)  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819520 - addiu $a1, $a1, 25388  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819524 - swc1 $f12, 25340($s1)  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819528 - lwc1 $f12, 4($a1)  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881952C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819530 - swc1 $f12, 4($s2)  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819534 - lwc1 $f12, 25396($a1)  
15584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819538 - lui $s3, 0x0887 <=> li $s3, 0x08870000  
15585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881953C - lwc1 $f24, 25348($s3)  
15585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819540 - addiu $s4, $s3, 25348  
15585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819544 - lwc1 $f26, 4($s4)  
15585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819548 - addiu $a1, $a1, 25396  
15586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881954C - swc1 $f12, 25348($s3)  
15586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819550 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
15586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819554 - lwc1 $f12, 4($a1)  
15586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819558 - sll $a2, $a2, 0x0002  
15586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881955C - addiu $a0, $a0, -17272  
15587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819560 - addu $a0, $a2, $a0  
15587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819564 - swc1 $f12, 4($s4)  
15587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819568 - lw $a0, 0($a0)  
15587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881956C - jalr $ra, $a0  
15587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819570 - nop  
15587   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819574 - jal 0x0882A698  
15587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819578 - mtc1 $zr, $f12  
15588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881957C - sw $zr, -10740($s0)  
15588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819580 - swc1 $f20, 25340($s1)  
15588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819584 - swc1 $f24, 25348($s3)  
15589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819588 - swc1 $f22, 4($s2)  
15589   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881958C - b 0x08819784  
15589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819590 - swc1 $f26, 4($s4)  
15589   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819594 - lw $a0, -11624($s0)  
15589   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819598 - beq $a0, $zr, 0x08819604  
15590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881959C - ori $a1, $zr, 1 <=> li $a1, 1  
15590   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88195A0 - bne $a0, $a1, 0x08819600  
15590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195A4 - addiu $a0, $a0, -1  
15590   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88195A8 - jal 0x0880BD7C  
15590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195AC - ori $a0, $zr, 3 <=> li $a0, 3  
15590   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88195B0 - jal 0x0880BD7C  
15591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195B4 - ori $a0, $zr, 4 <=> li $a0, 4  
15591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195B8 - lui $a1, 0x3D4C <=> li $a1, 0x3D4C0000  
15591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195BC - ori $a1, $a1, -13107  
15591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195C0 - mtc1 $a1, $f12  
15591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195C4 - lui $s2, 0x0887 <=> li $s2, 0x08870000  
15592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195C8 - ori $a0, $zr, 3 <=> li $a0, 3  
15592   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88195CC - jal 0x088248C4  
15592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195D0 - swc1 $f12, -10772($s2)  
15592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195D4 - lwc1 $f12, -10772($s2)  
15592   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88195D8 - jal 0x088248C4  
15593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195DC - ori $a0, $zr, 4 <=> li $a0, 4  
15593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195E0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15593   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88195E4 - jal 0x0880C2E4  
15593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195E8 - sb $zr, -10896($a0)  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195EC - lui $a0, 0x3F40 <=> li $a0, 0x3F400000  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88195F0 - jal 0x0880C310  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195F4 - mtc1 $a0, $f12  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195F8 - lw $a0, -11624($s0)  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88195FC - addiu $a0, $a0, -1  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819600 - sw $a0, -11624($s0)  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8819604 - lw $a0, -8228($s1)  
15594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819608 - slti $a0, $a0, 32  
15595   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881960C - beq $a0, $zr, 0x0881968C  
15595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819610 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819614 - lw $a0, -20308($a0)  
15596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819618 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
15596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881961C - mtc1 $a1, $f12  
15596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819620 - swc1 $f12, 12($a0)  
15596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819624 - lw $a0, -8228($s1)  
15596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819628 - ori $a1, $zr, 31 <=> li $a1, 31  
15597   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881962C - bne $a0, $a1, 0x08819638  
15597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819630 - ori $a0, $zr, 1 <=> li $a0, 1  
15597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819634 - sw $a0, -11116($s6)  
15597   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819638 - jal 0x088104E4  
15597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881963C - or $a0, $zr, $zr <=> li $a0, 0  
15597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819640 - lw $a0, -8228($s1)  
15597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819644 - addiu $a0, $a0, 1  
15598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819648 - sw $a0, -8228($s1)  
15598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881964C - lwc1 $f20, 0($sp)  
15598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819650 - lwc1 $f22, 4($sp)  
15598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819654 - lwc1 $f24, 8($sp)  
15599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819658 - lwc1 $f26, 12($sp)  
15599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881965C - lw $s0, 16($sp)  
15599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819660 - lw $s1, 20($sp)  
15599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819664 - lw $s2, 24($sp)  
15599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819668 - lw $s3, 28($sp)  
15600   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881966C - lw $s4, 32($sp)  
15600   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819670 - lw $s5, 36($sp)  
15600   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819674 - lw $s6, 40($sp)  
15600   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819678 - lw $s7, 44($sp)  
15600   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881967C - lw $fp, 48($sp)  
15601   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819680 - lw $ra, 52($sp)  
15601   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819684 - jr $ra  
15601   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819688 - addiu $sp, $sp, 64  
15601   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881968C - sw $zr, -10096($s5)  
15601   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819690 - mtc1 $zr, $f12  
15602   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819694 - ori $a0, $zr, 1 <=> li $a0, 1  
15602   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819698 - sw $zr, -10200($s4)  
15602   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881969C - sw $a0, -9956($s3)  
15602   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196A0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15602   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196A4 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
15603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196A8 - swc1 $f12, -9880($a0)  
15603   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88196AC - jal 0x0881B0F4  
15603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196B0 - sb $zr, -11131($a1)  
15603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196B4 - lw $a0, -9956($s3)  
15603   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196B8 - sll $a0, $a0, 0x0006  
15604   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196BC - addu $a1, $zr, $a0 <=> move $a1, $a0  
15604   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196C0 - sll $a0, $a0, 0x0003  
15604   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196C4 - addu $a0, $a1, $a0  
15604   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88196C8 - jal 0x0881C538  
15604   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196CC - addu $a0, $a0, $s7  
15605   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88196D0 - jal 0x0881FF08  
15605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196D4 - or $a0, $zr, $zr <=> li $a0, 0  
15605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196D8 - lw $a0, -9956($s3)  
15605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196DC - sll $a0, $a0, 0x0006  
15606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196E0 - addu $a1, $zr, $a0 <=> move $a1, $a0  
15606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196E4 - sll $a0, $a0, 0x0003  
15606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196E8 - addu $a0, $a1, $a0  
15606   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88196EC - jal 0x0880F454  
15606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196F0 - addu $a0, $a0, $s7  
15607   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88196F4 - jal 0x0881FF08  
15607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88196F8 - ori $a0, $zr, 1 <=> li $a0, 1  
15607   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88196FC - jal 0x088099D8  
15607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819700 - nop  
15607   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819704 - jal 0x0881BBB4  
15607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819708 - or $a0, $zr, $zr <=> li $a0, 0  
15607   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881970C - jal 0x088104E4  
15608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819710 - or $a0, $zr, $zr <=> li $a0, 0  
15608   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819714 - jal 0x0882E550  
15608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819718 - nop  
15608   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881971C - jal 0x08824A6C  
15609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819720 - nop  
15609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819724 - lui $s3, 0x088A <=> li $s3, 0x088A0000  
15609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819728 - lw $a0, 28608($s3)  
15609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881972C - addiu $a0, $a0, 1  
15610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819730 - sw $a0, 28608($s3)  
15610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819734 - slti $a0, $a0, 2  
15610   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819738 - bne $a0, $zr, 0x0881984C  
15610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881973C - nop  
15610   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819740 - jal 0x0882A6A8  
15610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819744 - nop  
15610   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819748 - b 0x0881984C  
15611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881974C - sw $zr, 28608($s3)  
15611   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819750 - jal 0x0882EFCC  
15611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819754 - nop  
15611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819758 - or $fp, $v0, $zr <=> move $fp, $v0  
15611   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881975C - bne $fp, $zr, 0x08819784  
15612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819760 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
15612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819764 - lw $a0, 5124($a0)  
15612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819768 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881976C - sll $a0, $a0, 0x0002  
15613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819770 - addiu $a1, $a1, -17272  
15613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819774 - addu $a0, $a0, $a1  
15613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819778 - lw $a0, 0($a0)  
15613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881977C - jalr $ra, $a0  
15613   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819780 - nop  
15614   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819784 - jal 0x0882A368  
15614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819788 - nop  
15614   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881978C - bne $fp, $zr, 0x0881983C  
15614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819790 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
15614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819794 - lw $a0, 5124($a0)  
15614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819798 - addiu $a0, $a0, -1  
15614   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881979C - sltiu $a1, $a0, 38  
15615   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88197A0 - beql $a1, $zr, 0x088197F0  
15615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197A4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15615   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88197A8 - sll $a0, $a0, 0x0002  
15615   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197AC - lui $at, 0x0886 <=> li $at, 0x08860000  
15616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197B0 - addu $at, $at, $a0  
15616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197B4 - lw $at, -10928($at)  
15616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197B8 - jr $at  
15616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197BC - nop  
15617   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88197F0 - lbu $a0, -11144($a0)  
15617   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88197F4 - bne $a0, $zr, 0x08819834  
15617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197F8 - nop  
15617   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88197FC - jal 0x0882A680  
15617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819800 - nop  
15618   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819804 - beq $v0, $zr, 0x0881982C  
15618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819808 - nop  
15618   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881980C - jal 0x0882A688  
15618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819810 - nop  
15618   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819814 - beq $v0, $zr, 0x08819834  
15618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819818 - nop  
15618   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881981C - jal 0x0881B0F4  
15619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819820 - nop  
15619   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819824 - b 0x08819834  
15619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819828 - nop  
15619   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881982C - jal 0x0881B0F4  
15620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819830 - nop  
15620   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819834 - jal 0x088104E4  
15620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819838 - or $a0, $zr, $zr <=> li $a0, 0  
15621   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881983C - jal 0x0882E550  
15621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819840 - nop  
15621   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819844 - jal 0x08824A6C  
15621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819848 - nop  
15621   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881984C - lwc1 $f20, 0($sp)  
15621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819850 - lwc1 $f22, 4($sp)  
15622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819854 - lwc1 $f24, 8($sp)  
15622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819858 - lwc1 $f26, 12($sp)  
15622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881985C - lw $s0, 16($sp)  
15622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819860 - lw $s1, 20($sp)  
15623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819864 - lw $s2, 24($sp)  
15623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819868 - lw $s3, 28($sp)  
15623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881986C - lw $s4, 32($sp)  
15623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819870 - lw $s5, 36($sp)  
15623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819874 - lw $s6, 40($sp)  
15623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819878 - lw $s7, 44($sp)  
15623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881987C - lw $fp, 48($sp)  
15624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819880 - lw $ra, 52($sp)  
15624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819884 - jr $ra  
15624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819888 - addiu $sp, $sp, 64  
15632   MainThread_e   DEBUG   compiler   Compiling _S1_2_880C32C  
15632   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C32C - addiu $sp, $sp, -32  
15632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C330 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C334 - sw $s1, 16($sp)  
15632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C338 - lw $a0, -10804($a0)  
15633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C33C - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C340 - swc1 $f20, 0($sp)  
15633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C344 - swc1 $f22, 4($sp)  
15633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C348 - mtc1 $zr, $f20  
15634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C34C - lwc1 $f22, -11100($s1)  
15634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C350 - swc1 $f24, 8($sp)  
15634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C354 - sw $s0, 12($sp)  
15634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C358 - sw $s2, 20($sp)  
15634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C35C - sw $ra, 24($sp)  
15634   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C360 - beq $a0, $zr, 0x0880C3C4  
15634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C364 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C368 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C36C - mov.s $f12, $f22  
15635   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C370 - jal 0x0884FB74  
15635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C374 - lwc1 $f24, -20344($a0)  
15635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C378 - lui $a0, 0x0886 <=> li $a0, 0x08860000  
15635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C37C - c.le.s $f24, $f22  
15635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C380 - lw $a1, -15308($a0)  
15636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C384 - or $a3, $v1, $zr <=> move $a3, $v1  
15636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C388 - or $a2, $v0, $zr <=> move $a2, $v0  
15636   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C38C - bc1t 0x0880C408  
15636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C390 - lw $a0, -15312($a0)  
15636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C394 - or $t1, $a1, $zr <=> move $t1, $a1  
15636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C398 - or $t0, $a0, $zr <=> move $t0, $a0  
15636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C39C - or $a1, $a3, $zr <=> move $a1, $a3  
15637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3A0 - or $a0, $a2, $zr <=> move $a0, $a2  
15637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3A4 - or $a3, $t1, $zr <=> move $a3, $t1  
15637   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C3A8 - jal 0x0884FF08  
15637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3AC - or $a2, $t0, $zr <=> move $a2, $t0  
15637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3B0 - or $a1, $v1, $zr <=> move $a1, $v1  
15637   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C3B4 - jal 0x08850804  
15637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3B8 - or $a0, $v0, $zr <=> move $a0, $v0  
15638   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C3BC - b 0x0880C434  
15638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3C0 - mov.s $f22, $f0  
15638   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C3C4 - lui $s2, 0x0895 <=> li $s2, 0x08950000  
15638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3C8 - lwc1 $f12, -9976($s0)  
15638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3CC - swc1 $f22, 6376($s2)  
15638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3D0 - swc1 $f20, -11100($s1)  
15638   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C3D4 - jal 0x0882A868  
15639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3D8 - mul.s $f12, $f12, $f20  
15639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3DC - lwc1 $f12, 6376($s2)  
15639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3E0 - swc1 $f12, -11100($s1)  
15639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3E4 - lwc1 $f20, 0($sp)  
15639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3E8 - lwc1 $f22, 4($sp)  
15639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3EC - lwc1 $f24, 8($sp)  
15639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3F0 - lw $s0, 12($sp)  
15640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3F4 - lw $s1, 16($sp)  
15640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3F8 - lw $s2, 20($sp)  
15640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C3FC - lw $ra, 24($sp)  
15640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C400 - jr $ra  
15640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C404 - addiu $sp, $sp, 32  
15640   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C408 - or $t1, $a1, $zr <=> move $t1, $a1  
15640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C40C - or $t0, $a0, $zr <=> move $t0, $a0  
15641   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C410 - or $a1, $a3, $zr <=> move $a1, $a3  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C414 - or $a0, $a2, $zr <=> move $a0, $a2  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C418 - or $a3, $t1, $zr <=> move $a3, $t1  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C41C - jal 0x0884FF70  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C420 - or $a2, $t0, $zr <=> move $a2, $t0  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C424 - or $a1, $v1, $zr <=> move $a1, $v1  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C428 - jal 0x08850804  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C42C - or $a0, $v0, $zr <=> move $a0, $v0  
15644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C430 - mov.s $f22, $f0  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C434 - c.le.s $f22, $f20  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C438 - nop  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C43C - bc1f 0x0880C450  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C440 - swc1 $f22, -11100($s1)  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C444 - jal 0x0880C480  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C448 - swc1 $f20, -11100($s1)  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C44C - lwc1 $f22, -11100($s1)  
15645   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C450 - lwc1 $f12, -9976($s0)  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C454 - jal 0x0882A868  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C458 - mul.s $f12, $f12, $f22  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C45C - lwc1 $f20, 0($sp)  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C460 - lwc1 $f22, 4($sp)  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C464 - lwc1 $f24, 8($sp)  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C468 - lw $s0, 12($sp)  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C46C - lw $s1, 16($sp)  
15646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C470 - lw $s2, 20($sp)  
15647   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C474 - lw $ra, 24($sp)  
15647   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C478 - jr $ra  
15647   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C47C - addiu $sp, $sp, 32  
15648   MainThread_e   DEBUG   compiler   Compiling _S1_2_884FF70  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x884FF70 - addiu $sp, $sp, -144  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF74 - addu $v1, $a1, $zr <=> move $v1, $a1  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF78 - addu $v0, $a0, $zr <=> move $v0, $a0  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF7C - sw $s0, 128($sp)  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF80 - addiu $a0, $sp, 96  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF84 - addiu $s0, $sp, 32  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF88 - sw $ra, 132($sp)  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF8C - sw $v0, 96($sp)  
15649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF90 - sw $v1, 100($sp)  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF94 - sw $a2, 112($sp)  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FF98 - sw $a3, 116($sp)  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FF9C - jal 0x08850C18  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFA0 - addu $a1, $sp, $zr <=> move $a1, $sp  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFA4 - addiu $a0, $sp, 112  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FFA8 - jal 0x08850C18  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFAC - addu $a1, $s0, $zr <=> move $a1, $s0  
15650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFB0 - lw $v0, 36($sp)  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFB4 - addu $a1, $s0, $zr <=> move $a1, $s0  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFB8 - addiu $a2, $sp, 64  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFBC - addu $a0, $sp, $zr <=> move $a0, $sp  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFC0 - xori $v0, $v0, 1  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FFC4 - jal 0x0884FBC0  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFC8 - sw $v0, 36($sp)  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x884FFCC - jal 0x08850978  
15651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFD0 - addu $a0, $v0, $zr <=> move $a0, $v0  
15652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFD4 - lw $ra, 132($sp)  
15652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFD8 - lw $s0, 128($sp)  
15652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFDC - jr $ra  
15652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x884FFE0 - addiu $sp, $sp, 144  
15653   MainThread_e   DEBUG   compiler   Compiling _S1_2_880C480  
15653   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C480 - addiu $sp, $sp, -16  
15653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C484 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C488 - lw $a0, -10804($a0)  
15653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C48C - sw $ra, 0($sp)  
15653   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C490 - beq $a0, $zr, 0x0880C4A0  
15653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C494 - nop  
15653   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880C498 - jal 0x0882A828  
15654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C49C - ori $a0, $zr, 1 <=> li $a0, 1  
15654   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880C4A0 - lw $ra, 0($sp)  
15654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4A4 - jr $ra  
15654   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880C4A8 - addiu $sp, $sp, 16  
15654   MainThread_e   DEBUG   compiler   Compiling _S1_2_882A828  
15655   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A828 - addiu $sp, $sp, -16  
15655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A82C - sw $s0, 0($sp)  
15655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A830 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
15655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A834 - lbu $a0, 25744($s0)  
15655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A838 - sw $ra, 4($sp)  
15655   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A83C - beq $a0, $zr, 0x0882A854  
15655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A840 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A844 - lw $a0, 25736($a0)  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A848 - jal 0x08804788  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A84C - ori $a1, $zr, 8 <=> li $a1, 8  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A850 - sb $zr, 25744($s0)  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A854 - or $v0, $zr, $zr <=> li $v0, 0  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A858 - lw $s0, 0($sp)  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A85C - lw $ra, 4($sp)  
15656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A860 - jr $ra  
15657   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A864 - addiu $sp, $sp, 16  
15657   MainThread_e   DEBUG   compiler   Compiling _S1_2_882A868  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A868 - addiu $sp, $sp, -16  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A86C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A870 - mtc1 $a0, $f13  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A874 - sw $ra, 0($sp)  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A878 - c.le.s $f12, $f13  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A87C - nop  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A880 - bc1fl 0x0882A888  
15658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A884 - mov.s $f12, $f13  
15659   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A888 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15659   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A88C - jal 0x08804AC8  
15659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A890 - swc1 $f12, 25748($a0)  
15659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A894 - or $v0, $zr, $zr <=> li $v0, 0  
15659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A898 - lw $ra, 0($sp)  
15659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A89C - jr $ra  
15659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A8A0 - addiu $sp, $sp, 16  
15660   MainThread_e   DEBUG   compiler   Compiling _S1_2_8804AC8  
15660   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8804AC8 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
15660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8804ACC - addiu $a0, $a0, -29696  
15660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8804AD0 - jr $ra  
15660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8804AD4 - swc1 $f12, 24($a0)  
15661   MainThread_e   DEBUG   compiler   Compiling _S1_2_882AB3C  
15661   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882AB3C - lui $a0, 0x09E1 <=> li $a0, 0x09E10000  
15661   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB40 - lw $a0, 22832($a0)  
15661   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882AB44 - beq $a0, $zr, 0x0882AB6C  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB48 - lui $a1, 0xBF80 <=> li $a1, 0xBF800000  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB4C - mtc1 $a1, $f12  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB50 - swc1 $f12, 24($a0)  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882AB54 - swc1 $f12, 28($a0)  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB58 - lw $a1, 40($a0)  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB5C - sw $zr, 36($a0)  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB60 - or $a0, $a1, $zr <=> move $a0, $a1  
15662   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882AB64 - bnel $a0, $zr, 0x0882AB54  
15663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB68 - swc1 $f12, 24($a0)  
15663   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882AB6C - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB70 - jr $ra  
15663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB74 - sw $zr, -7976($a0)  
15664   MainThread_e   DEBUG   compiler   Compiling _S1_2_882AB78  
15664   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882AB78 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
15664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB7C - lw $a1, -7980($a0)  
15664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB80 - lui $a2, 0x09E0 <=> li $a2, 0x09E00000  
15664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB84 - sw $a1, 16432($a2)  
15665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB88 - lui $a1, 0x0897 <=> li $a1, 0x08970000  
15665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB8C - lw $a1, -7976($a1)  
15665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB90 - lw $a2, 16432($a2)  
15665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB94 - nor $a3, $a1, $zr <=> li $a3, not $a1  
15665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB98 - sw $a1, -7980($a0)  
15665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882AB9C - and $a0, $a2, $a3  
15666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882ABA0 - lui $a1, 0x0897 <=> li $a1, 0x08970000  
15666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882ABA4 - jr $ra  
15666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882ABA8 - sw $a0, -7984($a1)  
15666   MainThread_e   DEBUG   compiler   Compiling _S1_2_8825094  
15667   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825094 - addiu $sp, $sp, -16  
15667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825098 - or $a0, $zr, $zr <=> li $a0, 0  
15667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882509C - ori $a1, $zr, 2 <=> li $a1, 2  
15667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250A0 - ori $a2, $zr, 3 <=> li $a2, 3  
15667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250A4 - or $a3, $zr, $zr <=> li $a3, 0  
15667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250A8 - sw $ra, 0($sp)  
15668   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88250AC - jal 0x08855960  
15668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250B0 - or $t0, $zr, $zr <=> li $t0, 0  
15668   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88250B4 - jal 0x0885460C  
15668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250B8 - ori $a0, $zr, 4 <=> li $a0, 4  
15668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250BC - lw $ra, 0($sp)  
15668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250C0 - jr $ra  
15669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88250C4 - addiu $sp, $sp, 16  
15669   MainThread_e   DEBUG   compiler   Compiling _S1_2_882EFCC  
15669   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EFCC - addiu $sp, $sp, -16  
15670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFD0 - sw $s1, 4($sp)  
15670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFD4 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
15670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFD8 - sw $s0, 0($sp)  
15670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFDC - lbu $s0, 27977($s1)  
15670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFE0 - sw $s2, 8($sp)  
15670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFE4 - sw $ra, 12($sp)  
15671   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EFE8 - beq $s0, $zr, 0x0882F040  
15671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFEC - lui $s2, 0x0890 <=> li $s2, 0x08900000  
15671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFF0 - sb $zr, -25536($s2)  
15671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFF4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFF8 - lw $a0, 27960($a0)  
15677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFFC - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F000 - sll $a0, $a0, 0x0002  
15678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F004 - addiu $a1, $a1, -5144  
15678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F008 - addu $a0, $a0, $a1  
15678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F00C - lw $a0, 0($a0)  
15678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F010 - jalr $ra, $a0  
15679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F014 - nop  
15679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F018 - lbu $a0, -25536($s2)  
15679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F01C - or $v0, $s0, $zr <=> move $v0, $s0  
15679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F020 - sltiu $a0, $a0, 1  
15680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F024 - sb $a0, 27977($s1)  
15680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F028 - lw $s0, 0($sp)  
15680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F02C - lw $s1, 4($sp)  
15680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F030 - lw $s2, 8($sp)  
15680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F034 - lw $ra, 12($sp)  
15681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F038 - jr $ra  
15681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F03C - addiu $sp, $sp, 16  
15681   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F040 - or $v0, $zr, $zr <=> li $v0, 0  
15681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F044 - lw $s0, 0($sp)  
15681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F048 - lw $s1, 4($sp)  
15681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F04C - lw $s2, 8($sp)  
15681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F050 - lw $ra, 12($sp)  
15682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F054 - jr $ra  
15682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F058 - addiu $sp, $sp, 16  
15683   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F0F4  
15684   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F0F4 - addiu $sp, $sp, -272  
15684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F0F8 - sw $ra, 256($sp)  
15684   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F0FC - jal 0x0882F05C  
15684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F100 - nop  
15684   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F104 - jal 0x0882EFC4  
15684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F108 - nop  
15685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F10C - lui $a1, 0x0886 <=> li $a1, 0x08860000  
15685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F110 - or $a0, $sp, $zr <=> move $a0, $sp  
15685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F114 - ori $a2, $zr, 226 <=> li $a2, 226  
15685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F118 - ori $a3, $zr, 132 <=> li $a3, 132  
15685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F11C - ori $t0, $zr, 162 <=> li $t0, 162  
15685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F120 - ori $t1, $zr, 226 <=> li $t1, 226  
15686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F124 - ori $t2, $zr, 132 <=> li $t2, 132  
15686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F128 - ori $t3, $zr, 162 <=> li $t3, 162  
15686   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F12C - jal 0x0883F978  
15687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F130 - addiu $a1, $a1, -5084  
15687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F134 - or $a0, $sp, $zr <=> move $a0, $sp  
15687   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F138 - jal 0x0882E6B4  
15688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F13C - ori $a1, $zr, 1 <=> li $a1, 1  
15688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F140 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F144 - sw $zr, 27948($a0)  
15688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F148 - ori $a1, $zr, 3 <=> li $a1, 3  
15689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F14C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F150 - sw $a1, 27960($a0)  
15689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F154 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
15689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F158 - sw $zr, 27964($a0)  
15689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F15C - lw $ra, 256($sp)  
15689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F160 - jr $ra  
15689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F164 - addiu $sp, $sp, 272  
15691   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F05C  
15691   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F05C - addiu $sp, $sp, -16  
15691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F060 - sw $ra, 0($sp)  
15692   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F064 - jal 0x08825164  
15692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F068 - nop  
15692   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F06C - jal 0x08825094  
15692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F070 - nop  
15692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F074 - lw $ra, 0($sp)  
15692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F078 - jr $ra  
15693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F07C - addiu $sp, $sp, 16  
15693   MainThread_e   DEBUG   compiler   Compiling _S1_2_882EFC4  
15694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EFC4 - nop[03E00008,00000000]()  
15694   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x0882EFC4 (0882EFC4-0x0882EFC8, length 2) by nop[03E00008,00000000]()  
15695   MainThread_e   DEBUG   compiler   Compiling _S1_2_883ABD0  
15695   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883AB40 - bnel $t0, $t2, 0x0883ABD4  
15695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB44 - addiu $t1, $t1, 1  
15695   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB48 - lb $t0, 1($t1)  
15695   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB4C - beql $t0, $zr, 0x0883ABD4  
15696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB50 - addiu $t1, $t1, 1  
15696   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB54 - addiu $t1, $t1, 1  
15696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB58 - lb $t0, 0($t1)  
15696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB5C - slti $t3, $t0, 65  
15697   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883AB60 - beql $t3, $zr, 0x0883AB84  
15697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB64 - addiu $t0, $t0, -69  
15698   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB68 - lb $t3, 1($t1)  
15698   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB6C - beq $t3, $zr, 0x0883AB84  
15698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB70 - addiu $t0, $t0, -69  
15698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB74 - addiu $t1, $t1, 1  
15699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB78 - lb $t0, 0($t1)  
15699   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB7C - b 0x0883AB60  
15699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB80 - slti $t3, $t0, 65  
15699   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB84 - sltiu $t3, $t0, 35  
15699   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883AB88 - beql $t3, $zr, 0x0883ABD4  
15700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB8C - addiu $t1, $t1, 1  
15700   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883AB90 - sll $t0, $t0, 0x0002  
15700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB94 - lui $at, 0x0887 <=> li $at, 0x08870000  
15700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB98 - addu $at, $at, $t0  
15700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AB9C - lw $at, -21272($at)  
15700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABA0 - jr $at  
15700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABA4 - nop  
15701   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883ABD0 - addiu $t1, $t1, 1  
15701   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883ABD4 - lb $t0, 0($t1)  
15702   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883ABD8 - bne $t0, $zr, 0x0883AB40  
15702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABDC - nop  
15702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABE0 - or $t0, $a1, $zr <=> move $t0, $a1  
15702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABE4 - or $t1, $a0, $zr <=> move $t1, $a0  
15703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABE8 - or $a0, $a3, $zr <=> move $a0, $a3  
15703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABEC - or $a1, $a2, $zr <=> move $a1, $a2  
15703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABF0 - or $a2, $t0, $zr <=> move $a2, $t0  
15704   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883ABF4 - jal 0x0883C5D0  
15704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABF8 - or $a3, $t1, $zr <=> move $a3, $t1  
15704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883ABFC - lw $ra, 0($sp)  
15704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AC00 - jr $ra  
15704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883AC04 - addiu $sp, $sp, 16  
15706   MainThread_e   DEBUG   compiler   Compiling _S1_2_883C96C  
15707   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C65C - or $s3, $s1, $zr <=> move $s3, $s1  
15707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C660 - ori $s2, $zr, 37 <=> li $s2, 37  
15707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C664 - addiu $s5, $sp, 52  
15707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C668 - addiu $s7, $sp, 2  
15708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C66C - lui $s6, 0x088A <=> li $s6, 0x088A0000  
15708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C670 - lui $fp, 0x088A <=> li $fp, 0x088A0000  
15708   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C674 - lw $a0, 26444($fp)  
15709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C678 - lw $a3, 25672($s6)  
15709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C67C - or $a1, $s7, $zr <=> move $a1, $s7  
15709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C680 - or $a2, $s1, $zr <=> move $a2, $s1  
15709   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C684 - jal 0x08840B98  
15710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C688 - or $t0, $s5, $zr <=> move $t0, $s5  
15710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C68C - or $s0, $v0, $zr <=> move $s0, $v0  
15710   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C690 - blezl $s0, 0x0883C6B0  
15710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C694 - subu $s2, $s1, $s3  
15711   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C698 - lhu $a0, 2($sp)  
15711   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C69C - bne $a0, $s2, 0x0883C674  
15711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6A0 - addu $s1, $s1, $s0  
15711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6A4 - addiu $s1, $s1, -1  
15711   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6A8 - b 0x0883C6B0  
15711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6AC - subu $s2, $s1, $s3  
15712   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C6B0 - or $a3, $s2, $zr <=> move $a3, $s2  
15712   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6B4 - beq $a3, $zr, 0x0883C76C  
15712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6B8 - nop  
15713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6BC - lh $a2, 12($s4)  
15713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6C0 - andi $a0, $a2, 512  
15713   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6C4 - beql $a0, $zr, 0x0883C730  
15714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6C8 - lh $a1, 14($s4)  
15714   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C6CC - lw $a1, 8($s4)  
15714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6D0 - slt $a0, $s2, $a1  
15714   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6D4 - beq $a0, $zr, 0x0883C708  
15715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6D8 - lw $a2, 0($s4)  
15715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6DC - or $a0, $a2, $zr <=> move $a0, $a2  
15715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6E0 - or $a1, $s3, $zr <=> move $a1, $s3  
15715   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C6E4 - jal 0x08841E04  
15715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6E8 - or $a2, $a3, $zr <=> move $a2, $a3  
15716   MainThread_e   DEBUG   compiler   Inlining call at 0x0883C6E4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6EC - lw $a0, 0($s4)  
15716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F0 - lw $a1, 8($s4)  
15716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F4 - addu $a0, $a0, $s2  
15716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6F8 - sw $a0, 0($s4)  
15717   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C6FC - subu $a0, $a1, $s2  
15717   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C700 - b 0x0883C760  
15718   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C704 - sw $a0, 8($s4)  
15718   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C708 - or $a0, $a2, $zr <=> move $a0, $a2  
15718   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C70C - or $a2, $a1, $zr <=> move $a2, $a1  
15718   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C710 - jal 0x08841E04  
15719   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C714 - or $a1, $s3, $zr <=> move $a1, $s3  
15719   MainThread_e   DEBUG   compiler   Inlining call at 0x0883C710 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15719   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C718 - lw $a0, 0($s4)  
15719   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C71C - lw $a1, 8($s4)  
15720   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C720 - sw $zr, 8($s4)  
15720   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C724 - addu $a0, $a0, $a1  
15720   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C728 - b 0x0883C760  
15725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C72C - sw $a0, 0($s4)  
15725   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883C730 - bne $a1, $zr, 0x0883C750  
15725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C734 - or $a0, $a1, $zr <=> move $a0, $a1  
15725   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C738 - bne $a2, $zr, 0x0883C750  
15725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C73C - or $a0, $a1, $zr <=> move $a0, $a1  
15725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C740 - ori $a0, $zr, 1 <=> li $a0, 1  
15725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C744 - sh $a0, 14($s4)  
15726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C748 - lh $a1, 14($s4)  
15726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C74C - or $a0, $a1, $zr <=> move $a0, $a1  
15726   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C750 - or $a2, $a3, $zr <=> move $a2, $a3  
15726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C754 - or $a1, $s3, $zr <=> move $a1, $s3  
15726   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C758 - jal 0x0883C44C  
15726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C75C - or $a3, $zr, $zr <=> li $a3, 0  
15726   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C760 - lw $a0, 104($sp)  
15727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C764 - addu $a0, $s2, $a0  
15727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C768 - sw $a0, 104($sp)  
15727   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883C76C - blezl $s0, 0x0883DA64  
15728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C770 - lh $a0, 12($s4)  
15728   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C774 - lw $a0, 8($s4)  
15728   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C778 - bgtz $a0, 0x0883C794  
15728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C77C - ori $a0, $zr, 0 <=> li $a0, 0  
15728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C780 - lh $a0, 12($s4)  
15729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C784 - andi $a0, $a0, 512  
15729   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C788 - bnel $a0, $zr, 0x0883DA64  
15729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C78C - lh $a0, 12($s4)  
15729   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C790 - ori $a0, $zr, 0 <=> li $a0, 0  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C794 - addiu $s1, $s1, 1  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C798 - sw $a0, 100($sp)  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C79C - ori $s5, $zr, 0 <=> li $s5, 0  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A0 - ori $fp, $zr, 0 <=> li $fp, 0  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A4 - addiu $s6, $zr, -1 <=> li $s6, -1  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7A8 - sb $zr, 0($sp)  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7AC - addiu $a2, $s1, 1  
15730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B0 - lb $s0, 0($s1)  
15731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B4 - or $s1, $a2, $zr <=> move $s1, $a2  
15731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7B8 - addiu $a3, $s0, -32  
15731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7BC - sltiu $t1, $a3, 89  
15731   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C7C0 - beq $t1, $zr, 0x0883D184  
15731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7C4 - nop  
15732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7C8 - sll $a3, $a3, 0x0002  
15732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7CC - lui $at, 0x0887 <=> li $at, 0x08870000  
15732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D0 - addu $at, $at, $a3  
15732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D4 - lw $at, -20616($at)  
15733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7D8 - jr $at  
15733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C7DC - nop  
15733   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883C96C - lw $a0, 76($sp)  
15733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C970 - addiu $s7, $sp, 8  
15733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C974 - addiu $a0, $a0, 4  
15734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C978 - lw $a1, -4($a0)  
15734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C97C - sw $a0, 76($sp)  
15734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C980 - sb $a1, 0($s7)  
15734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C984 - lh $a2, 12($s4)  
15734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C988 - ori $a3, $zr, 1 <=> li $a3, 1  
15735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C98C - sb $zr, 0($sp)  
15735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C990 - sw $a3, 4($sp)  
15735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C994 - lb $t2, 0($sp)  
15735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C998 - andi $a0, $s5, 132  
15735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C99C - andi $t0, $s5, 4  
15735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C9A0 - sw $a0, 88($sp)  
15736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C9A4 - andi $a1, $a2, 512  
15736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C9A8 - ori $t1, $zr, 0 <=> li $t1, 0  
15736   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883C9AC - b 0x0883D1BC  
15736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883C9B0 - sw $t0, 96($sp)  
15737   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D184 - beq $s0, $zr, 0x0883DA60  
15737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D188 - addiu $s7, $sp, 8  
15737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D18C - sb $s0, 0($s7)  
15737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D190 - lh $a2, 12($s4)  
15738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D194 - ori $a3, $zr, 1 <=> li $a3, 1  
15738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D198 - sb $zr, 0($sp)  
15738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D19C - sw $a3, 4($sp)  
15738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A0 - lb $t2, 0($sp)  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A4 - andi $a0, $s5, 132  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1A8 - andi $t0, $s5, 4  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1AC - sw $a0, 88($sp)  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B0 - andi $a1, $a2, 512  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B4 - ori $t1, $zr, 0 <=> li $t1, 0  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1B8 - sw $t0, 96($sp)  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1BC - or $t0, $t1, $zr <=> move $t0, $t1  
15739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1C0 - lw $t1, 100($sp)  
15740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1C4 - lw $s6, 80($sp)  
15740   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1C8 - beql $t0, $zr, 0x0883D1D0  
15740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1CC - or $t1, $a3, $zr <=> move $t1, $a3  
15740   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D1D0 - beq $t2, $zr, 0x0883D1E0  
15740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1D4 - or $s3, $t1, $zr <=> move $s3, $t1  
15740   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1D8 - b 0x0883D1F0  
15741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1DC - addiu $s3, $t1, 1  
15741   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1E0 - andi $a0, $s5, 2  
15741   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D1E4 - beql $a0, $zr, 0x0883D1F4  
15742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1E8 - lw $a0, 88($sp)  
15742   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1EC - addiu $s3, $t1, 2  
15742   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D1F0 - lw $a0, 88($sp)  
15742   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D1F4 - bne $a0, $zr, 0x0883D390  
15742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1F8 - ori $s2, $zr, 1 <=> li $s2, 1  
15743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D1FC - subu $s2, $fp, $s3  
15743   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D200 - blez $s2, 0x0883D38C  
15743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D204 - slti $a0, $s2, 17  
15743   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D208 - bne $a0, $zr, 0x0883D2CC  
15743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D20C - nop  
15744   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D210 - beql $a1, $zr, 0x0883D28C  
15744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D214 - lh $a0, 14($s4)  
15744   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D218 - lw $a1, 8($s4)  
15744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D21C - slti $a0, $a1, 17  
15744   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D220 - bne $a0, $zr, 0x0883D25C  
15744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D224 - lw $a2, 0($s4)  
15744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D228 - or $a0, $a2, $zr <=> move $a0, $a2  
15745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D22C - lw $a1, 84($sp)  
15745   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D230 - jal 0x08841E04  
15745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D234 - ori $a2, $zr, 16 <=> li $a2, 16  
15746   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D230 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D238 - lw $a0, 0($s4)  
15746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D23C - lw $a1, 8($s4)  
15746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D240 - addiu $a0, $a0, 16  
15747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D244 - sw $a0, 0($s4)  
15747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D248 - lh $a2, 12($s4)  
15747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D24C - addiu $a0, $a1, -16  
15747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D250 - sw $a0, 8($s4)  
15747   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D254 - b 0x0883D2BC  
15748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D258 - andi $a1, $a2, 512  
15748   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D25C - or $a0, $a2, $zr <=> move $a0, $a2  
15748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D260 - or $a2, $a1, $zr <=> move $a2, $a1  
15748   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D264 - jal 0x08841E04  
15749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D268 - lw $a1, 84($sp)  
15749   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D264 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D26C - lw $a0, 0($s4)  
15749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D270 - lw $a1, 8($s4)  
15749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D274 - lh $a2, 12($s4)  
15749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D278 - addu $a0, $a0, $a1  
15750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D27C - sw $a0, 0($s4)  
15750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D280 - sw $zr, 8($s4)  
15750   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D284 - b 0x0883D2BC  
15750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D288 - andi $a1, $a2, 512  
15750   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D28C - bnel $a0, $zr, 0x0883D2A4  
15751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D290 - lh $a0, 14($s4)  
15751   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D294 - bne $a2, $zr, 0x0883D2A0  
15751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D298 - ori $a0, $zr, 1 <=> li $a0, 1  
15751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D29C - sh $a0, 14($s4)  
15752   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2A0 - lh $a0, 14($s4)  
15752   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2A4 - lw $a1, 84($sp)  
15752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2A8 - ori $a2, $zr, 16 <=> li $a2, 16  
15753   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2AC - jal 0x0883C44C  
15753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B0 - or $a3, $zr, $zr <=> li $a3, 0  
15753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B4 - lh $a2, 12($s4)  
15753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2B8 - andi $a1, $a2, 512  
15753   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D2BC - addiu $s2, $s2, -16  
15753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2C0 - slti $a0, $s2, 17  
15754   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2C4 - beq $a0, $zr, 0x0883D210  
15754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2C8 - nop  
15754   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D2CC - beq $a1, $zr, 0x0883D34C  
15754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D0 - lw $a3, 84($sp)  
15754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D4 - lw $a2, 8($s4)  
15754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2D8 - slt $a0, $s2, $a2  
15754   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2DC - beq $a0, $zr, 0x0883D31C  
15755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E0 - lw $a1, 0($s4)  
15755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E4 - or $a0, $a1, $zr <=> move $a0, $a1  
15755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2E8 - or $a1, $a3, $zr <=> move $a1, $a3  
15756   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D2EC - jal 0x08841E04  
15756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F0 - or $a2, $s2, $zr <=> move $a2, $s2  
15756   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D2EC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F4 - lw $a0, 0($s4)  
15756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2F8 - lw $a1, 8($s4)  
15757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D2FC - addu $a0, $a0, $s2  
15757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D300 - sw $a0, 0($s4)  
15757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D304 - subu $a0, $a1, $s2  
15757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D308 - lh $a2, 12($s4)  
15757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D30C - sw $a0, 8($s4)  
15758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D310 - andi $a1, $a2, 512  
15758   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D314 - b 0x0883D38C  
15758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D318 - lb $t2, 0($sp)  
15758   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D31C - or $a0, $a1, $zr <=> move $a0, $a1  
15758   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D320 - jal 0x08841E04  
15758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D324 - or $a1, $a3, $zr <=> move $a1, $a3  
15758   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D320 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D328 - lw $a0, 0($s4)  
15759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D32C - lw $a1, 8($s4)  
15759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D330 - lh $a2, 12($s4)  
15760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D334 - addu $a0, $a0, $a1  
15760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D338 - sw $a0, 0($s4)  
15760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D33C - sw $zr, 8($s4)  
15760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D340 - andi $a1, $a2, 512  
15760   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D344 - b 0x0883D38C  
15760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D348 - lb $t2, 0($sp)  
15761   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D34C - lh $a1, 14($s4)  
15761   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D350 - bne $a1, $zr, 0x0883D370  
15761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D354 - or $a0, $a1, $zr <=> move $a0, $a1  
15761   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D358 - bne $a2, $zr, 0x0883D370  
15761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D35C - or $a0, $a1, $zr <=> move $a0, $a1  
15762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D360 - ori $a0, $zr, 1 <=> li $a0, 1  
15762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D364 - sh $a0, 14($s4)  
15762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D368 - lh $a1, 14($s4)  
15762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D36C - or $a0, $a1, $zr <=> move $a0, $a1  
15762   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D370 - or $a1, $a3, $zr <=> move $a1, $a3  
15762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D374 - or $a2, $s2, $zr <=> move $a2, $s2  
15762   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D378 - jal 0x0883C44C  
15763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D37C - or $a3, $zr, $zr <=> li $a3, 0  
15763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D380 - lh $a2, 12($s4)  
15763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D384 - lb $t2, 0($sp)  
15764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D388 - andi $a1, $a2, 512  
15764   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D38C - ori $s2, $zr, 1 <=> li $s2, 1  
15764   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D390 - beq $t2, $zr, 0x0883D448  
15764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D394 - addiu $a3, $sp, 48  
15764   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D398 - beql $a1, $zr, 0x0883D410  
15765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D39C - lh $a1, 14($s4)  
15765   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D3A0 - lw $a2, 8($s4)  
15765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3A4 - slti $a0, $a2, 2  
15765   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3A8 - bne $a0, $zr, 0x0883D3E4  
15765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3AC - lw $a1, 0($s4)  
15766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3B0 - or $a0, $a1, $zr <=> move $a0, $a1  
15766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3B4 - or $a1, $sp, $zr <=> move $a1, $sp  
15766   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3B8 - jal 0x08841E04  
15766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3BC - ori $a2, $zr, 1 <=> li $a2, 1  
15766   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D3B8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C0 - lw $a0, 0($s4)  
15767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C4 - lw $a1, 8($s4)  
15767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3C8 - addiu $a0, $a0, 1  
15767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3CC - sw $a0, 0($s4)  
15767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D0 - lh $a2, 12($s4)  
15767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D4 - addiu $a0, $a1, -1  
15768   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3D8 - sw $a0, 8($s4)  
15768   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3DC - b 0x0883D508  
15768   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3E0 - andi $a1, $a2, 512  
15768   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D3E4 - or $a0, $a1, $zr <=> move $a0, $a1  
15769   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D3E8 - jal 0x08841E04  
15769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3EC - or $a1, $sp, $zr <=> move $a1, $sp  
15769   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D3E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F0 - lw $a0, 0($s4)  
15769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F4 - lw $a1, 8($s4)  
15770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3F8 - lh $a2, 12($s4)  
15770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D3FC - addu $a0, $a0, $a1  
15770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D400 - sw $a0, 0($s4)  
15770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D404 - sw $zr, 8($s4)  
15770   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D408 - b 0x0883D508  
15770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D40C - andi $a1, $a2, 512  
15770   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D410 - bne $a1, $zr, 0x0883D42C  
15771   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D414 - or $a0, $a1, $zr <=> move $a0, $a1  
15771   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D418 - bne $a2, $zr, 0x0883D42C  
15771   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D41C - or $a0, $a1, $zr <=> move $a0, $a1  
15772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D420 - sh $s2, 14($s4)  
15772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D424 - lh $a1, 14($s4)  
15772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D428 - or $a0, $a1, $zr <=> move $a0, $a1  
15772   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D42C - or $a1, $sp, $zr <=> move $a1, $sp  
15773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D430 - ori $a2, $zr, 1 <=> li $a2, 1  
15773   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D434 - jal 0x0883C44C  
15773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D438 - or $a3, $zr, $zr <=> li $a3, 0  
15773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D43C - lh $a2, 12($s4)  
15774   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D440 - b 0x0883D508  
15774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D444 - andi $a1, $a2, 512  
15774   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D448 - andi $a0, $s5, 2  
15774   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D44C - beq $a0, $zr, 0x0883D508  
15774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D450 - ori $a0, $zr, 48 <=> li $a0, 48  
15774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D454 - sb $a0, 48($sp)  
15774   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D458 - beq $a1, $zr, 0x0883D4D0  
15775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D45C - sb $s0, 49($sp)  
15775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D460 - lw $a2, 8($s4)  
15775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D464 - slti $a0, $a2, 3  
15776   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D468 - bne $a0, $zr, 0x0883D4A4  
15776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D46C - lw $a1, 0($s4)  
15776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D470 - or $a0, $a1, $zr <=> move $a0, $a1  
15776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D474 - or $a1, $a3, $zr <=> move $a1, $a3  
15777   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D478 - jal 0x08841E04  
15777   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D47C - ori $a2, $zr, 2 <=> li $a2, 2  
15777   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D478 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15777   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D480 - lw $a0, 0($s4)  
15778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D484 - lw $a1, 8($s4)  
15778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D488 - addiu $a0, $a0, 2  
15778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D48C - sw $a0, 0($s4)  
15778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D490 - lh $a2, 12($s4)  
15778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D494 - addiu $a0, $a1, -2  
15778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D498 - sw $a0, 8($s4)  
15778   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D49C - b 0x0883D508  
15779   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4A0 - andi $a1, $a2, 512  
15779   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4A4 - or $a0, $a1, $zr <=> move $a0, $a1  
15779   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4A8 - jal 0x08841E04  
15780   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4AC - or $a1, $a3, $zr <=> move $a1, $a3  
15780   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D4A8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15780   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B0 - lw $a0, 0($s4)  
15780   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B4 - lw $a1, 8($s4)  
15781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4B8 - lh $a2, 12($s4)  
15781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4BC - addu $a0, $a0, $a1  
15781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4C0 - sw $a0, 0($s4)  
15781   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4C4 - sw $zr, 8($s4)  
15781   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4C8 - b 0x0883D508  
15782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4CC - andi $a1, $a2, 512  
15782   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4D0 - lh $a1, 14($s4)  
15782   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4D4 - bne $a1, $zr, 0x0883D4F0  
15782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4D8 - or $a0, $a1, $zr <=> move $a0, $a1  
15782   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4DC - bne $a2, $zr, 0x0883D4F0  
15782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E0 - or $a0, $a1, $zr <=> move $a0, $a1  
15782   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E4 - sh $s2, 14($s4)  
15783   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4E8 - lh $a1, 14($s4)  
15783   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4EC - or $a0, $a1, $zr <=> move $a0, $a1  
15783   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D4F0 - addiu $a1, $sp, 48  
15784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4F4 - ori $a2, $zr, 2 <=> li $a2, 2  
15784   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D4F8 - jal 0x0883C44C  
15784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D4FC - or $a3, $zr, $zr <=> li $a3, 0  
15784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D500 - lh $a2, 12($s4)  
15785   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D504 - andi $a1, $a2, 512  
15785   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D508 - lw $a0, 88($sp)  
15785   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D50C - ori $a3, $zr, 128 <=> li $a3, 128  
15785   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D510 - bne $a0, $a3, 0x0883D690  
15786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D514 - subu $s0, $fp, $s3  
15786   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D518 - blez $s0, 0x0883D690  
15786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D51C - slti $a0, $s0, 17  
15786   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D520 - bne $a0, $zr, 0x0883D5E4  
15786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D524 - nop  
15786   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D528 - beql $a1, $zr, 0x0883D5A4  
15786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D52C - lh $a0, 14($s4)  
15787   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D530 - lw $a1, 8($s4)  
15787   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D534 - slti $a0, $a1, 17  
15787   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D538 - bne $a0, $zr, 0x0883D574  
15788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D53C - lw $a2, 0($s4)  
15788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D540 - or $a0, $a2, $zr <=> move $a0, $a2  
15788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D544 - or $a1, $s6, $zr <=> move $a1, $s6  
15788   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D548 - jal 0x08841E04  
15789   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D54C - ori $a2, $zr, 16 <=> li $a2, 16  
15789   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D548 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15789   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D550 - lw $a0, 0($s4)  
15790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D554 - lw $a1, 8($s4)  
15790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D558 - addiu $a0, $a0, 16  
15790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D55C - sw $a0, 0($s4)  
15790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D560 - lh $a2, 12($s4)  
15790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D564 - addiu $a0, $a1, -16  
15790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D568 - sw $a0, 8($s4)  
15790   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D56C - b 0x0883D5D4  
15791   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D570 - andi $a1, $a2, 512  
15791   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D574 - or $a0, $a2, $zr <=> move $a0, $a2  
15791   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D578 - or $a2, $a1, $zr <=> move $a2, $a1  
15791   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D57C - jal 0x08841E04  
15791   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D580 - or $a1, $s6, $zr <=> move $a1, $s6  
15792   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D57C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D584 - lw $a0, 0($s4)  
15792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D588 - lw $a1, 8($s4)  
15792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D58C - lh $a2, 12($s4)  
15793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D590 - addu $a0, $a0, $a1  
15793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D594 - sw $a0, 0($s4)  
15793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D598 - sw $zr, 8($s4)  
15793   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D59C - b 0x0883D5D4  
15794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5A0 - andi $a1, $a2, 512  
15794   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5A4 - bnel $a0, $zr, 0x0883D5BC  
15794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5A8 - lh $a0, 14($s4)  
15794   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5AC - bnel $a2, $zr, 0x0883D5BC  
15794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5B0 - lh $a0, 14($s4)  
15794   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5B4 - sh $s2, 14($s4)  
15794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5B8 - lh $a0, 14($s4)  
15795   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5BC - or $a1, $s6, $zr <=> move $a1, $s6  
15795   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5C0 - ori $a2, $zr, 16 <=> li $a2, 16  
15795   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5C4 - jal 0x0883C44C  
15795   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5C8 - or $a3, $zr, $zr <=> li $a3, 0  
15795   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5CC - lh $a2, 12($s4)  
15795   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5D0 - andi $a1, $a2, 512  
15796   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5D4 - addiu $s0, $s0, -16  
15796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5D8 - slti $a0, $s0, 17  
15796   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5DC - beq $a0, $zr, 0x0883D528  
15797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5E0 - nop  
15797   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D5E4 - beql $a1, $zr, 0x0883D65C  
15797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5E8 - lh $a1, 14($s4)  
15797   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D5EC - lw $a2, 8($s4)  
15797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5F0 - slt $a0, $s0, $a2  
15798   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D5F4 - beq $a0, $zr, 0x0883D630  
15798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5F8 - lw $a1, 0($s4)  
15798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D5FC - or $a0, $a1, $zr <=> move $a0, $a1  
15798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D600 - or $a1, $s6, $zr <=> move $a1, $s6  
15799   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D604 - jal 0x08841E04  
15799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D608 - or $a2, $s0, $zr <=> move $a2, $s0  
15799   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D604 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D60C - lw $a0, 0($s4)  
15799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D610 - lw $a1, 8($s4)  
15799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D614 - addu $a0, $a0, $s0  
15799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D618 - sw $a0, 0($s4)  
15800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D61C - lh $a2, 12($s4)  
15800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D620 - subu $a0, $a1, $s0  
15800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D624 - sw $a0, 8($s4)  
15800   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D628 - b 0x0883D690  
15800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D62C - andi $a1, $a2, 512  
15801   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D630 - or $a0, $a1, $zr <=> move $a0, $a1  
15801   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D634 - jal 0x08841E04  
15801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D638 - or $a1, $s6, $zr <=> move $a1, $s6  
15802   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D634 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D63C - lw $a0, 0($s4)  
15802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D640 - lw $a1, 8($s4)  
15802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D644 - lh $a2, 12($s4)  
15802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D648 - addu $a0, $a0, $a1  
15803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D64C - sw $a0, 0($s4)  
15803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D650 - sw $zr, 8($s4)  
15803   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D654 - b 0x0883D690  
15803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D658 - andi $a1, $a2, 512  
15803   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D65C - bne $a1, $zr, 0x0883D678  
15804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D660 - or $a0, $a1, $zr <=> move $a0, $a1  
15804   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D664 - bne $a2, $zr, 0x0883D678  
15804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D668 - or $a0, $a1, $zr <=> move $a0, $a1  
15804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D66C - sh $s2, 14($s4)  
15804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D670 - lh $a1, 14($s4)  
15804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D674 - or $a0, $a1, $zr <=> move $a0, $a1  
15804   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D678 - or $a1, $s6, $zr <=> move $a1, $s6  
15805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D67C - or $a2, $s0, $zr <=> move $a2, $s0  
15805   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D680 - jal 0x0883C44C  
15805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D684 - or $a3, $zr, $zr <=> li $a3, 0  
15806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D688 - lh $a2, 12($s4)  
15806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D68C - andi $a1, $a2, 512  
15806   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D690 - lw $s0, 100($sp)  
15806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D694 - lw $a3, 4($sp)  
15806   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D698 - subu $s0, $s0, $a3  
15807   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D69C - blez $s0, 0x0883D820  
15807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6A0 - slti $a0, $s0, 17  
15807   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6A4 - bne $a0, $zr, 0x0883D768  
15807   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6A8 - nop  
15808   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D6AC - beql $a1, $zr, 0x0883D728  
15808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6B0 - lh $a0, 14($s4)  
15808   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D6B4 - lw $a1, 8($s4)  
15808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6B8 - slti $a0, $a1, 17  
15808   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6BC - bne $a0, $zr, 0x0883D6F8  
15808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C0 - lw $a2, 0($s4)  
15808   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C4 - or $a0, $a2, $zr <=> move $a0, $a2  
15809   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6C8 - or $a1, $s6, $zr <=> move $a1, $s6  
15809   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6CC - jal 0x08841E04  
15809   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D0 - ori $a2, $zr, 16 <=> li $a2, 16  
15809   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D6CC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15809   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D4 - lw $a0, 0($s4)  
15810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6D8 - lw $a1, 8($s4)  
15810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6DC - addiu $a0, $a0, 16  
15810   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E0 - sw $a0, 0($s4)  
15811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E4 - lh $a2, 12($s4)  
15811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6E8 - addiu $a0, $a1, -16  
15811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6EC - sw $a0, 8($s4)  
15811   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D6F0 - b 0x0883D758  
15811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6F4 - andi $a1, $a2, 512  
15812   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D6F8 - or $a0, $a2, $zr <=> move $a0, $a2  
15812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D6FC - or $a2, $a1, $zr <=> move $a2, $a1  
15812   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D700 - jal 0x08841E04  
15812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D704 - or $a1, $s6, $zr <=> move $a1, $s6  
15813   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D700 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D708 - lw $a0, 0($s4)  
15813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D70C - lw $a1, 8($s4)  
15813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D710 - lh $a2, 12($s4)  
15813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D714 - addu $a0, $a0, $a1  
15813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D718 - sw $a0, 0($s4)  
15813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D71C - sw $zr, 8($s4)  
15814   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D720 - b 0x0883D758  
15814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D724 - andi $a1, $a2, 512  
15814   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D728 - bnel $a0, $zr, 0x0883D740  
15814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D72C - lh $a0, 14($s4)  
15815   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D730 - bnel $a2, $zr, 0x0883D740  
15815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D734 - lh $a0, 14($s4)  
15815   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D738 - sh $s2, 14($s4)  
15815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D73C - lh $a0, 14($s4)  
15816   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D740 - or $a1, $s6, $zr <=> move $a1, $s6  
15816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D744 - ori $a2, $zr, 16 <=> li $a2, 16  
15816   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D748 - jal 0x0883C44C  
15816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D74C - or $a3, $zr, $zr <=> li $a3, 0  
15817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D750 - lh $a2, 12($s4)  
15817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D754 - andi $a1, $a2, 512  
15817   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D758 - addiu $s0, $s0, -16  
15817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D75C - slti $a0, $s0, 17  
15818   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D760 - beq $a0, $zr, 0x0883D6AC  
15818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D764 - nop  
15818   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D768 - beql $a1, $zr, 0x0883D7E8  
15818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D76C - lh $a3, 14($s4)  
15818   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D770 - lw $a2, 8($s4)  
15819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D774 - slt $a0, $s0, $a2  
15819   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D778 - beq $a0, $zr, 0x0883D7B8  
15819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D77C - lw $a1, 0($s4)  
15819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D780 - or $a0, $a1, $zr <=> move $a0, $a1  
15819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D784 - or $a1, $s6, $zr <=> move $a1, $s6  
15820   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D788 - jal 0x08841E04  
15820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D78C - or $a2, $s0, $zr <=> move $a2, $s0  
15820   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D788 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D790 - lw $a0, 0($s4)  
15821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D794 - lw $a1, 8($s4)  
15821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D798 - addu $a0, $a0, $s0  
15821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D79C - sw $a0, 0($s4)  
15821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A0 - subu $a0, $a1, $s0  
15822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A4 - lh $a2, 12($s4)  
15822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7A8 - sw $a0, 8($s4)  
15822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7AC - andi $a1, $a2, 512  
15823   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7B0 - b 0x0883D820  
15823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7B4 - lw $a3, 4($sp)  
15823   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D7B8 - or $a0, $a1, $zr <=> move $a0, $a1  
15823   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7BC - jal 0x08841E04  
15823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C0 - or $a1, $s6, $zr <=> move $a1, $s6  
15823   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D7BC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C4 - lw $a0, 0($s4)  
15824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7C8 - lw $a1, 8($s4)  
15824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7CC - lh $a2, 12($s4)  
15825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D0 - addu $a0, $a0, $a1  
15825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D4 - sw $a0, 0($s4)  
15825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7D8 - sw $zr, 8($s4)  
15825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7DC - andi $a1, $a2, 512  
15826   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7E0 - b 0x0883D820  
15826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7E4 - lw $a3, 4($sp)  
15826   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D7E8 - bne $a3, $zr, 0x0883D804  
15826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7EC - or $a0, $a3, $zr <=> move $a0, $a3  
15827   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D7F0 - bne $a2, $zr, 0x0883D804  
15827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7F4 - or $a0, $a3, $zr <=> move $a0, $a3  
15827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7F8 - sh $s2, 14($s4)  
15827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D7FC - lh $a3, 14($s4)  
15827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D800 - or $a0, $a3, $zr <=> move $a0, $a3  
15827   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D804 - or $a1, $s6, $zr <=> move $a1, $s6  
15827   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D808 - or $a2, $s0, $zr <=> move $a2, $s0  
15828   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D80C - jal 0x0883C44C  
15828   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D810 - or $a3, $zr, $zr <=> li $a3, 0  
15828   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D814 - lh $a2, 12($s4)  
15828   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D818 - lw $a3, 4($sp)  
15828   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D81C - andi $a1, $a2, 512  
15828   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D820 - beql $a1, $zr, 0x0883D890  
15829   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D824 - lh $a1, 14($s4)  
15829   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D828 - lw $a1, 8($s4)  
15830   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D82C - slt $a0, $a3, $a1  
15830   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D830 - beq $a0, $zr, 0x0883D868  
15830   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D834 - lw $a2, 0($s4)  
15830   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D838 - or $a0, $a2, $zr <=> move $a0, $a2  
15830   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D83C - or $a1, $s7, $zr <=> move $a1, $s7  
15831   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D840 - jal 0x08841E04  
15831   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D844 - or $a2, $a3, $zr <=> move $a2, $a3  
15831   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D840 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15831   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D848 - lw $a0, 0($s4)  
15832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D84C - lw $a1, 4($sp)  
15832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D850 - lw $a2, 8($s4)  
15832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D854 - addu $a0, $a0, $a1  
15832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D858 - sw $a0, 0($s4)  
15832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D85C - subu $a0, $a2, $a1  
15832   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D860 - b 0x0883D8BC  
15832   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D864 - sw $a0, 8($s4)  
15833   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D868 - or $a0, $a2, $zr <=> move $a0, $a2  
15833   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D86C - or $a2, $a1, $zr <=> move $a2, $a1  
15834   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D870 - jal 0x08841E04  
15834   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D874 - or $a1, $s7, $zr <=> move $a1, $s7  
15834   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D870 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15834   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D878 - lw $a0, 0($s4)  
15835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D87C - lw $a1, 8($s4)  
15835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D880 - sw $zr, 8($s4)  
15835   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D884 - addu $a0, $a0, $a1  
15835   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D888 - b 0x0883D8BC  
15836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D88C - sw $a0, 0($s4)  
15836   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D890 - bne $a1, $zr, 0x0883D8AC  
15836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D894 - or $a0, $a1, $zr <=> move $a0, $a1  
15836   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D898 - bne $a2, $zr, 0x0883D8AC  
15836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D89C - or $a0, $a1, $zr <=> move $a0, $a1  
15836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A0 - sh $s2, 14($s4)  
15836   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A4 - lh $a1, 14($s4)  
15837   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8A8 - or $a0, $a1, $zr <=> move $a0, $a1  
15838   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8AC - or $a2, $a3, $zr <=> move $a2, $a3  
15838   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8B0 - or $a1, $s7, $zr <=> move $a1, $s7  
15838   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8B4 - jal 0x0883C44C  
15838   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8B8 - or $a3, $zr, $zr <=> li $a3, 0  
15838   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8BC - lw $a0, 96($sp)  
15839   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8C0 - beq $a0, $zr, 0x0883DA44  
15839   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8C4 - or $a1, $s3, $zr <=> move $a1, $s3  
15839   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8C8 - subu $s0, $fp, $s3  
15839   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8CC - blez $s0, 0x0883DA44  
15839   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D0 - or $a1, $s3, $zr <=> move $a1, $s3  
15840   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D4 - lh $a2, 12($s4)  
15840   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8D8 - slti $a0, $s0, 17  
15840   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8DC - andi $a1, $a2, 512  
15840   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8E0 - lw $s2, 84($sp)  
15840   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8E4 - bne $a0, $zr, 0x0883D9A8  
15840   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8E8 - ori $s5, $zr, 1 <=> li $s5, 1  
15841   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D8EC - beql $a1, $zr, 0x0883D968  
15841   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8F0 - lh $a0, 14($s4)  
15841   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D8F4 - lw $a1, 8($s4)  
15842   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D8F8 - slti $a0, $a1, 17  
15842   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D8FC - bne $a0, $zr, 0x0883D938  
15842   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D900 - lw $a2, 0($s4)  
15842   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D904 - or $a0, $a2, $zr <=> move $a0, $a2  
15843   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D908 - or $a1, $s2, $zr <=> move $a1, $s2  
15843   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D90C - jal 0x08841E04  
15843   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D910 - ori $a2, $zr, 16 <=> li $a2, 16  
15843   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D90C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15844   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D914 - lw $a0, 0($s4)  
15844   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D918 - lw $a1, 8($s4)  
15844   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D91C - addiu $a0, $a0, 16  
15844   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D920 - sw $a0, 0($s4)  
15844   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D924 - lh $a2, 12($s4)  
15844   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D928 - addiu $a0, $a1, -16  
15845   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D92C - sw $a0, 8($s4)  
15845   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D930 - b 0x0883D998  
15845   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D934 - andi $a1, $a2, 512  
15845   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D938 - or $a0, $a2, $zr <=> move $a0, $a2  
15845   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D93C - or $a2, $a1, $zr <=> move $a2, $a1  
15845   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D940 - jal 0x08841E04  
15846   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D944 - or $a1, $s2, $zr <=> move $a1, $s2  
15846   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D940 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15846   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D948 - lw $a0, 0($s4)  
15847   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D94C - lw $a1, 8($s4)  
15847   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D950 - lh $a2, 12($s4)  
15847   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D954 - addu $a0, $a0, $a1  
15848   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D958 - sw $a0, 0($s4)  
15848   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D95C - sw $zr, 8($s4)  
15848   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D960 - b 0x0883D998  
15848   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D964 - andi $a1, $a2, 512  
15849   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D968 - bnel $a0, $zr, 0x0883D980  
15849   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D96C - lh $a0, 14($s4)  
15849   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D970 - bnel $a2, $zr, 0x0883D980  
15849   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D974 - lh $a0, 14($s4)  
15849   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D978 - sh $s5, 14($s4)  
15849   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D97C - lh $a0, 14($s4)  
15849   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D980 - or $a1, $s2, $zr <=> move $a1, $s2  
15850   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D984 - ori $a2, $zr, 16 <=> li $a2, 16  
15850   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D988 - jal 0x0883C44C  
15851   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D98C - or $a3, $zr, $zr <=> li $a3, 0  
15851   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D990 - lh $a2, 12($s4)  
15851   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D994 - andi $a1, $a2, 512  
15851   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D998 - addiu $s0, $s0, -16  
15851   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D99C - slti $a0, $s0, 17  
15852   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9A0 - beq $a0, $zr, 0x0883D8EC  
15852   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9A4 - nop  
15852   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883D9A8 - beql $a1, $zr, 0x0883DA14  
15852   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9AC - lh $a1, 14($s4)  
15853   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D9B0 - lw $a1, 8($s4)  
15853   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9B4 - slt $a0, $s0, $a1  
15853   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9B8 - beq $a0, $zr, 0x0883D9EC  
15853   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9BC - lw $a2, 0($s4)  
15853   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9C0 - or $a0, $a2, $zr <=> move $a0, $a2  
15853   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9C4 - or $a1, $s2, $zr <=> move $a1, $s2  
15854   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9C8 - jal 0x08841E04  
15854   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9CC - or $a2, $s0, $zr <=> move $a2, $s0  
15854   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D9C8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15855   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D0 - lw $a0, 0($s4)  
15855   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D4 - lw $a1, 8($s4)  
15855   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9D8 - addu $a0, $a0, $s0  
15855   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9DC - sw $a0, 0($s4)  
15855   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9E0 - subu $a0, $a1, $s0  
15856   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9E4 - b 0x0883DA40  
15856   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9E8 - sw $a0, 8($s4)  
15856   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883D9EC - or $a0, $a2, $zr <=> move $a0, $a2  
15856   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9F0 - or $a2, $a1, $zr <=> move $a2, $a1  
15857   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883D9F4 - jal 0x08841E04  
15857   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9F8 - or $a1, $s2, $zr <=> move $a1, $s2  
15857   MainThread_e   DEBUG   compiler   Inlining call at 0x0883D9F4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15857   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883D9FC - lw $a0, 0($s4)  
15857   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA00 - lw $a1, 8($s4)  
15857   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA04 - sw $zr, 8($s4)  
15858   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA08 - addu $a0, $a0, $a1  
15858   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA0C - b 0x0883DA40  
15858   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA10 - sw $a0, 0($s4)  
15859   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x883DA14 - bne $a1, $zr, 0x0883DA30  
15859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA18 - or $a0, $a1, $zr <=> move $a0, $a1  
15859   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA1C - bne $a2, $zr, 0x0883DA30  
15859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA20 - or $a0, $a1, $zr <=> move $a0, $a1  
15860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA24 - sh $s5, 14($s4)  
15860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA28 - lh $a1, 14($s4)  
15860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA2C - or $a0, $a1, $zr <=> move $a0, $a1  
15860   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA30 - or $a1, $s2, $zr <=> move $a1, $s2  
15861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA34 - or $a2, $s0, $zr <=> move $a2, $s0  
15861   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA38 - jal 0x0883C44C  
15861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA3C - or $a3, $zr, $zr <=> li $a3, 0  
15861   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA40 - or $a1, $s3, $zr <=> move $a1, $s3  
15861   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA44 - slt $a0, $a1, $fp  
15861   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA48 - bnel $a0, $zr, 0x0883DA50  
15862   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA4C - or $a1, $fp, $zr <=> move $a1, $fp  
15862   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA50 - lw $a0, 104($sp)  
15862   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA54 - addu $a0, $a0, $a1  
15863   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA58 - b 0x0883C65C  
15863   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA5C - sw $a0, 104($sp)  
15863   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA60 - lh $a0, 12($s4)  
15864   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA64 - andi $a0, $a0, 512  
15864   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA68 - bne $a0, $zr, 0x0883DA84  
15864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA6C - nop  
15864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA70 - lh $a0, 14($s4)  
15865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA74 - or $a1, $zr, $zr <=> li $a1, 0  
15865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA78 - or $a2, $zr, $zr <=> li $a2, 0  
15865   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x883DA7C - jal 0x0883C44C  
15865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA80 - ori $a3, $zr, 1 <=> li $a3, 1  
15865   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x883DA84 - lw $v0, 104($sp)  
15865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA88 - lw $s0, 128($sp)  
15866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA8C - lw $s1, 132($sp)  
15866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA90 - lw $s2, 136($sp)  
15866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA94 - lw $s3, 140($sp)  
15866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA98 - lw $s4, 144($sp)  
15866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DA9C - lw $s5, 148($sp)  
15866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA0 - lw $s6, 152($sp)  
15867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA4 - lw $s7, 156($sp)  
15867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAA8 - lw $fp, 160($sp)  
15868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAAC - lw $ra, 164($sp)  
15868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAB0 - jr $ra  
15868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x883DAB4 - addiu $sp, $sp, 176  
15875   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E6B4  
15875   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E6B4 - addiu $sp, $sp, -48  
15875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6B8 - sw $s7, 32($sp)  
15876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6BC - lui $s7, 0x0887 <=> li $s7, 0x08870000  
15876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6C0 - lw $a2, 27936($s7)  
15876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6C4 - sw $s0, 4($sp)  
15876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6C8 - sw $s1, 8($sp)  
15877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6CC - sw $s2, 12($sp)  
15877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6D0 - sw $s3, 16($sp)  
15877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6D4 - sw $s4, 20($sp)  
15877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6D8 - sw $s5, 24($sp)  
15878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6DC - sw $s6, 28($sp)  
15878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6E0 - ori $s6, $zr, 3 <=> li $s6, 3  
15878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6E4 - ori $s5, $zr, 2 <=> li $s5, 2  
15878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6E8 - ori $s2, $zr, 1 <=> li $s2, 1  
15878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6EC - or $s1, $a0, $zr <=> move $s1, $a0  
15879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6F0 - or $s0, $a1, $zr <=> move $s0, $a1  
15879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6F4 - lui $s4, 0x0887 <=> li $s4, 0x08870000  
15879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6F8 - lui $s3, 0x0887 <=> li $s3, 0x08870000  
15879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6FC - sw $fp, 36($sp)  
15880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E700 - sw $ra, 40($sp)  
15880   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E704 - beql $a2, $s6, 0x0882E70C  
15880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E708 - sw $s5, 27932($s4)  
15881   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E70C - sw $s6, 27936($s7)  
15881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E710 - sw $zr, 27928($s3)  
15881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E714 - sw $s3, 0($sp)  
15881   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E718 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
15882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E71C - ori $a0, $zr, 20000 <=> li $a0, 20000  
15882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E720 - lui $fp, 0x09E3 <=> li $fp, 0x09E30000  
15882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E724 - addiu $s3, $fp, 27160  
15882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E728 - or $a0, $s3, $zr <=> move $a0, $s3  
15882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E72C - or $a1, $zr, $zr <=> li $a1, 0  
15882   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E730 - jal 0x08841E44  
15883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E734 - ori $a2, $zr, 708 <=> li $a2, 708  
15883   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E730 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
15884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E738 - ori $a1, $zr, 708 <=> li $a1, 708  
15884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E73C - xori $a0, $s0, 1  
15884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E740 - sw $a1, 27160($fp)  
15884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E744 - sw $s2, 4($s3)  
15884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E748 - sltu $a0, $zr, $a0 <=> move $a0, $a0  
15885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E74C - ori $a1, $zr, 18 <=> li $a1, 18  
15885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E750 - sw $a0, 8($s3)  
15885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E754 - ori $a0, $zr, 20 <=> li $a0, 20  
15886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E758 - sw $a1, 12($s3)  
15886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E75C - ori $a1, $zr, 19 <=> li $a1, 19  
15886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E760 - sw $a0, 16($s3)  
15886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E764 - ori $a0, $zr, 16 <=> li $a0, 16  
15886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E768 - sw $a1, 20($s3)  
15887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E76C - sw $a0, 24($s3)  
15887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E770 - addiu $a0, $s3, 60  
15887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E774 - or $a1, $s1, $zr <=> move $a1, $s1  
15888   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E778 - jal 0x08841E04  
15888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E77C - ori $a2, $zr, 512 <=> li $a2, 512  
15888   MainThread_e   DEBUG   compiler   Inlining call at 0x0882E778 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
15888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E780 - sw $s2, 52($s3)  
15888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E784 - sw $s0, 572($s3)  
15888   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E788 - jal 0x0885B0C8 [sceUtilityMsgDialogInitStart]  
15889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E78C - or $a0, $s3, $zr <=> move $a0, $s3  
15889   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E790 - beq $v0, $zr, 0x0882E7A8  
15889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E794 - lw $s3, 0($sp)  
15890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E798 - sw $s2, 27932($s4)  
15890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E79C - sw $s5, 27936($s7)  
15890   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E7A0 - b 0x0882E7AC  
15890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7A4 - sw $s6, 27928($s3)  
15891   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E7A8 - sw $s5, 27932($s4)  
15891   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E7AC - jal 0x0885AF80 [sceKernelDelayThreadCB]  
15891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7B0 - ori $a0, $zr, 2000 <=> li $a0, 2000  
15891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7B4 - lw $s0, 4($sp)  
15892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7B8 - lw $s1, 8($sp)  
15892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7BC - lw $s2, 12($sp)  
15892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7C0 - lw $s3, 16($sp)  
15892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7C4 - lw $s4, 20($sp)  
15892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7C8 - lw $s5, 24($sp)  
15892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7CC - lw $s6, 28($sp)  
15893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7D0 - lw $s7, 32($sp)  
15893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7D4 - lw $fp, 36($sp)  
15893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7D8 - lw $ra, 40($sp)  
15893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7DC - jr $ra  
15893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E7E0 - addiu $sp, $sp, 48  
15894   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AF80  
15895   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AF80 - jr $ra  
15895   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AF84 - syscall 0x0456E [sceKernelDelayThreadCB]  
15896   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
15896   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15896   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15896   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15896   MainThread_e   DEBUG   runtime   Starting Idle State...  
15897   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15898   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15899   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15900   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15901   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15902   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15903   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15904   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15905   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15906   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15907   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15908   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15908   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15908   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15908   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15909   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
15909   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
15909   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15910   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
15910   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15910   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
15910   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15911   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15911   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15911   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
15911   MainThread_e   DEBUG   runtime   Ending Idle State  
15911   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15911   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15911   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15912   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15912   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15913   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
15914   sas thread_1d   DEBUG   runtime   Starting Idle State...  
15914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
15914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15914   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
15914   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15915   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
15915   sas thread_1d   DEBUG   runtime   Ending Idle State  
15915   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15916   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
15916   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
15916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15916   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
15917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
15917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15917   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
15918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15918   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15918   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15918   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15919   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15919   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15919   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15919   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15919   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15919   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15920   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15920   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
15921   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15921   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15921   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15922   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15923   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15923   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15924   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
15924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
15924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15925   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15925   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15925   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
15925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15926   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15928   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15928   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
15928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15929   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15929   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15929   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15930   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15930   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0C8  
15930   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0C8 - jr $ra  
15931   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0CC - syscall 0x0466D [sceUtilityMsgDialogInitStart]  
15932   MainThread_e   INFO   hle.sceUtility   sceUtilityMsgDialogInitStart 0x09E36A18-0x09E36CDC: result 0x00000000 mode PSP_UTILITY_MSGDIALOG_MODE_TEXT errorValue 0x00000000 message 'THIS GAME WILL AUTOMATICALLY SAVE DATA AT CERTAIN POINTS. DO NOT REMOVE THE Memory Stick™ OR SWITCH OFF THE SYSTEM WHEN THE Memory Stick™ ACCESS INDICATOR IS FLASHING.' options 0x00000001 buttonPressed 0x00000000  
15932   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15932   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15948   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15948   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15948   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15948   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15948   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15948   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2000, callbacks=true  
15949   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15949   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15949   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
15949   MainThread_e   DEBUG   runtime   Starting Idle State...  
15950   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15951   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
15960   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15961   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15962   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
15963   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15965   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
15967   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15969   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
15971   MainThread_e   DEBUG   runtime   Ending Idle State  
15971   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
15972   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15972   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
15972   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15976   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
15977   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15977   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
15977   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15977   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15977   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15978   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15978   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15978   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15978   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15979   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15979   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
15979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15979   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
15980   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15980   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
15981   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
15981   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
15981   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
15981   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15989   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15989   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15990   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
15990   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
15990   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
15992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15992   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
15993   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
15993   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
15993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15994   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
15994   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
15995   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15995   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15995   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
15995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
15995   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
15996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15996   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
15997   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15998   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
15998   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
15998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
15999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
15999   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16001   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16001   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16002   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16002   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
16002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16002   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16004   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16005   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16005   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16006   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16006   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16007   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16007   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
16007   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
16008   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
16008   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16008   MainThread_e   DEBUG   compiler   Compiling _S1_2_882A368  
16009   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A368 - addiu $sp, $sp, -48  
16009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A36C - lui $a3, 0x0887 <=> li $a3, 0x08870000  
16009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A370 - lw $a2, 25704($a3)  
16009   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A374 - swc1 $f20, 16($sp)  
16010   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A378 - sw $s0, 20($sp)  
16011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A37C - sw $s1, 24($sp)  
16011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A380 - sw $s2, 28($sp)  
16011   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A384 - sw $s3, 32($sp)  
16012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A388 - sw $s4, 36($sp)  
16012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A38C - sw $s5, 40($sp)  
16012   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A390 - sw $ra, 44($sp)  
16013   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A394 - beq $a2, $zr, 0x0882A658  
16013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A398 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
16013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A39C - mtc1 $zr, $f14  
16013   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3A0 - lw $s3, 4($a2)  
16014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3A4 - mtc1 $a0, $f20  
16014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3A8 - lw $a1, 12($a2)  
16014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3AC - lui $a0, 0x3F40 <=> li $a0, 0x3F400000  
16014   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3B0 - mtc1 $a0, $f12  
16015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3B4 - sltiu $t0, $a1, 5  
16015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3B8 - lui $s2, 0x0887 <=> li $s2, 0x08870000  
16015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3BC - lui $s1, 0x0887 <=> li $s1, 0x08870000  
16015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3C0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16015   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A3C4 - beq $t0, $zr, 0x0882A52C  
16015   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3C8 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
16016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3CC - addiu $at, $zr, 1 <=> li $at, 1  
16016   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A3D0 - beq $a1, $at, 0x0882A44C  
16016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3D4 - addiu $at, $zr, 2 <=> li $at, 2  
16016   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A3D8 - beq $a1, $at, 0x0882A4C8  
16016   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3DC - addiu $at, $zr, 3 <=> li $at, 3  
16016   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A3E0 - beq $a1, $at, 0x0882A510  
16018   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3E4 - addiu $at, $zr, 4 <=> li $at, 4  
16018   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A3E8 - beq $a1, $at, 0x0882A52C  
16018   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3EC - nop  
16019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3F0 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
16019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3F4 - lw $a3, 25320($a3)  
16019   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3F8 - ori $a1, $zr, 10 <=> li $a1, 10  
16020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A3FC - div $a3, $a1  
16020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A400 - lui $a1, 0xC1A0 <=> li $a1, 0xC1A00000  
16020   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A404 - mtc1 $a1, $f13  
16024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A408 - lui $a3, 0x3F2E <=> li $a3, 0x3F2E0000  
16024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A40C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
16024   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A410 - ori $a3, $a3, 5243  
16025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A414 - swc1 $f13, 25716($a1)  
16025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A418 - mtc1 $a3, $f13  
16025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A41C - ori $a1, $zr, 1 <=> li $a1, 1  
16025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A420 - swc1 $f13, 25724($s1)  
16025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A424 - swc1 $f14, 25728($a0)  
16025   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A428 - swc1 $f14, 25732($s0)  
16026   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A42C - sw $a1, 12($a2)  
16027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A430 - mflo $a1  
16027   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A434 - sll $a2, $a1, 0x0003  
16028   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A438 - subu $a1, $a2, $a1  
16028   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A43C - mtc1 $a1, $f13  
16028   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A440 - cvt.s.w $f13, $f13  
16028   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A444 - b 0x0882A52C  
16029   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A448 - swc1 $f13, 25712($s2)  
16029   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A44C - lwc1 $f13, 25712($s2)  
16030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A450 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
16030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A454 - lwc1 $f15, 25716($a1)  
16030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A458 - lui $a3, 0x3F26 <=> li $a3, 0x3F260000  
16030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A45C - add.s $f13, $f15, $f13  
16030   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A460 - ori $a3, $a3, 26214  
16031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A464 - mtc1 $a3, $f16  
16031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A468 - lui $a3, 0xBF00 <=> li $a3, 0xBF000000  
16031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A46C - mtc1 $a3, $f17  
16031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A470 - mul.s $f15, $f15, $f16  
16031   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A474 - swc1 $f13, 25712($s2)  
16032   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A478 - c.le.s $f15, $f17  
16033   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A47C - nop  
16033   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A480 - bc1t 0x0882A49C  
16034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A484 - swc1 $f15, 25716($a1)  
16034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A488 - ori $a1, $zr, 70 <=> li $a1, 70  
16034   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A48C - lui $a3, 0x0887 <=> li $a3, 0x08870000  
16035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A490 - ori $t0, $zr, 2 <=> li $t0, 2  
16035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A494 - sw $a1, 25720($a3)  
16035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A498 - sw $t0, 12($a2)  
16035   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A49C - lui $a1, 0x3E4C <=> li $a1, 0x3E4C0000  
16035   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4A0 - lwc1 $f13, 25732($s0)  
16036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4A4 - ori $a1, $a1, -13107  
16036   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4A8 - mtc1 $a1, $f15  
16037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4AC - add.s $f13, $f13, $f15  
16037   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4B0 - c.lt.s $f13, $f20  
16038   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4B4 - nop  
16038   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A4B8 - bc1t 0x0882A52C  
16039   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4BC - swc1 $f13, 25732($s0)  
16039   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A4C0 - b 0x0882A52C  
16039   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4C4 - swc1 $f20, 25732($s0)  
16039   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A4C8 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
16040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4CC - lw $a3, 25720($a1)  
16040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4D0 - addiu $a3, $a3, -1  
16040   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A4D4 - bne $a3, $zr, 0x0882A4E4  
16040   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4D8 - sw $a3, 25720($a1)  
16041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4DC - ori $a1, $zr, 3 <=> li $a1, 3  
16041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4E0 - sw $a1, 12($a2)  
16041   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A4E4 - lui $a1, 0x3C75 <=> li $a1, 0x3C750000  
16041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4E8 - lwc1 $f13, 25732($s0)  
16041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4EC - ori $a1, $a1, -15729  
16041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4F0 - mtc1 $a1, $f15  
16041   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4F4 - sub.s $f13, $f13, $f15  
16042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4F8 - c.le.s $f13, $f14  
16042   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A4FC - nop  
16043   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A500 - bc1f 0x0882A52C  
16043   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A504 - swc1 $f13, 25732($s0)  
16044   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A508 - b 0x0882A52C  
16044   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A50C - swc1 $f14, 25732($s0)  
16045   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A510 - sw $zr, 8($a2)  
16045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A514 - lw $a1, 25704($a3)  
16045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A518 - ori $a2, $zr, 4 <=> li $a2, 4  
16045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A51C - sw $a2, 12($a1)  
16045   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A520 - lw $a1, 25704($a3)  
16047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A524 - lw $a1, 0($a1)  
16047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A528 - sw $a1, 25704($a3)  
16047   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A52C - lwc1 $f15, 25724($s1)  
16047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A530 - c.lt.s $f15, $f12  
16047   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A534 - nop  
16048   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A538 - bc1f 0x0882A558  
16048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A53C - lwc1 $f13, 25728($a0)  
16048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A540 - lui $a1, 0x3C23 <=> li $a1, 0x3C230000  
16048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A544 - ori $a1, $a1, -10486  
16048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A548 - mtc1 $a1, $f16  
16048   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A54C - add.s $f13, $f13, $f16  
16050   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A550 - b 0x0882A578  
16050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A554 - swc1 $f13, 25728($a0)  
16050   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A558 - c.le.s $f15, $f12  
16050   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A55C - nop  
16051   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A560 - bc1t 0x0882A578  
16051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A564 - lui $a1, 0x3C23 <=> li $a1, 0x3C230000  
16051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A568 - ori $a1, $a1, -10486  
16051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A56C - mtc1 $a1, $f16  
16051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A570 - sub.s $f13, $f13, $f16  
16051   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A574 - swc1 $f13, 25728($a0)  
16052   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A578 - add.s $f13, $f13, $f15  
16052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A57C - swc1 $f20, 0($sp)  
16052   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A580 - lwc1 $f16, 25732($s0)  
16053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A584 - swc1 $f14, 4($sp)  
16053   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A588 - swc1 $f14, 8($sp)  
16054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A58C - swc1 $f13, 25724($s1)  
16054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A590 - swc1 $f16, 12($sp)  
16054   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A594 - lui $s4, 0x0887 <=> li $s4, 0x08870000  
16055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A598 - lw $a0, 25316($s4)  
16055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A59C - sra $a1, $a0, 0x0001  
16055   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5A0 - srl $a1, $a1, 0x001F  
16056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5A4 - addu $a0, $a0, $a1  
16056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5A8 - sra $a0, $a0, 0x0001  
16056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5AC - mtc1 $a0, $f14  
16056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5B0 - lwc1 $f15, 25712($s2)  
16056   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5B4 - cvt.s.w $f16, $f14  
16057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5B8 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
16057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5BC - addiu $s5, $a0, -19760  
16057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5C0 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
16057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5C4 - or $a0, $s5, $zr <=> move $a0, $s5  
16057   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5C8 - mul.s $f14, $f13, $f12  
16058   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5CC - ori $a2, $zr, 1 <=> li $a2, 1  
16059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5D0 - or $a3, $sp, $zr <=> move $a3, $sp  
16059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5D4 - addiu $a1, $a1, -6904  
16059   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5D8 - mov.s $f13, $f15  
16060   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A5DC - jal 0x08829DF0  
16060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5E0 - mov.s $f12, $f16  
16060   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5E4 - swc1 $f20, 0($sp)  
16061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5E8 - lwc1 $f12, 25732($s0)  
16061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5EC - addu $a0, $s3, $s3  
16061   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5F0 - swc1 $f20, 4($sp)  
16062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5F4 - addu $a0, $s3, $a0  
16062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5F8 - lw $a1, 25316($s4)  
16062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A5FC - lui $a2, 0x0886 <=> li $a2, 0x08860000  
16062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A600 - sll $a0, $a0, 0x0002  
16062   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A604 - swc1 $f20, 8($sp)  
16063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A608 - addiu $a2, $a2, -7156  
16063   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A60C - swc1 $f12, 12($sp)  
16064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A610 - addu $a0, $a0, $a2  
16064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A614 - sra $a2, $a1, 0x0001  
16064   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A618 - lw $a3, 0($a0)  
16065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A61C - srl $a0, $a2, 0x001F  
16065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A620 - addu $a0, $a1, $a0  
16065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A624 - sra $a0, $a0, 0x0001  
16065   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A628 - mtc1 $a0, $f12  
16066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A62C - lwc1 $f13, 25712($s2)  
16066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A630 - lui $a0, 0x4200 <=> li $a0, 0x42000000  
16066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A634 - cvt.s.w $f12, $f12  
16066   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A638 - mtc1 $a0, $f14  
16067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A63C - or $a1, $a3, $zr <=> move $a1, $a3  
16067   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A640 - add.s $f13, $f13, $f14  
16068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A644 - or $a0, $s5, $zr <=> move $a0, $s5  
16068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A648 - ori $a2, $zr, 1 <=> li $a2, 1  
16068   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A64C - or $a3, $sp, $zr <=> move $a3, $sp  
16069   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882A650 - jal 0x08829DF0  
16069   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A654 - lwc1 $f14, 25724($s1)  
16069   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882A658 - lwc1 $f20, 16($sp)  
16070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A65C - lw $s0, 20($sp)  
16070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A660 - lw $s1, 24($sp)  
16070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A664 - lw $s2, 28($sp)  
16070   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A668 - lw $s3, 32($sp)  
16071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A66C - lw $s4, 36($sp)  
16071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A670 - lw $s5, 40($sp)  
16071   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A674 - lw $ra, 44($sp)  
16072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A678 - jr $ra  
16072   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882A67C - addiu $sp, $sp, 48  
16074   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E550  
16075   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E550 - addiu $sp, $sp, -16  
16075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E554 - sw $s0, 0($sp)  
16075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E558 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
16075   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E55C - lw $a0, 27932($s0)  
16076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E560 - addiu $a0, $a0, -2  
16076   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E564 - sltiu $a1, $a0, 13  
16077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E568 - sw $ra, 4($sp)  
16077   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E56C - beq $a1, $zr, 0x0882E6A4  
16077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E570 - nop  
16077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E574 - sll $a0, $a0, 0x0002  
16077   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E578 - lui $at, 0x0886 <=> li $at, 0x08860000  
16078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E57C - addu $at, $at, $a0  
16078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E580 - lw $at, -5200($at)  
16078   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E584 - jr $at  
16079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E588 - nop  
16079   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E6A4 - lw $s0, 0($sp)  
16079   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6A8 - lw $ra, 4($sp)  
16080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6AC - jr $ra  
16080   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6B0 - addiu $sp, $sp, 16  
16081   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E58C  
16081   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E58C - jal 0x0885B100 [sceUtilityMsgDialogGetStatus]  
16082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E590 - nop  
16082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E594 - ori $a0, $zr, 3 <=> li $a0, 3  
16082   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E598 - bne $v0, $a0, 0x0882E5E0  
16082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E59C - lui $a0, 0x09E3 <=> li $a0, 0x09E30000  
16082   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5A0 - addiu $a0, $a0, 27160  
16083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5A4 - lw $a0, 576($a0)  
16083   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5A8 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
16084   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E5AC - jal 0x0885B0E0 [sceUtilityMsgDialogShutdownStart]  
16084   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5B0 - sw $a0, 27928($a1)  
16085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5B4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5B8 - lw $a0, 25784($a0)  
16085   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E5BC - beq $a0, $zr, 0x0882E5D0  
16085   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5C0 - ori $a0, $zr, 1 <=> li $a0, 1  
16086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5C4 - ori $a0, $zr, 14 <=> li $a0, 14  
16086   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E5C8 - b 0x0882E6A4  
16086   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5CC - sw $a0, 27932($s0)  
16087   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E5D0 - sw $a0, 27932($s0)  
16087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5D4 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
16087   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E5D8 - b 0x0882E6A4  
16087   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5DC - sw $a0, 27936($a1)  
16088   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E5E0 - jal 0x0885B100 [sceUtilityMsgDialogGetStatus]  
16088   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5E4 - nop  
16089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5E8 - ori $a0, $zr, 2 <=> li $a0, 2  
16089   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E5EC - bne $v0, $a0, 0x0882E614  
16089   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5F0 - nop  
16090   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E5F4 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
16090   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E5F8 - ori $a0, $zr, 20000 <=> li $a0, 20000  
16090   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E5FC - jal 0x0885AF08 [sceKernelDcacheWritebackAll]  
16091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E600 - nop  
16091   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E604 - jal 0x0885B0F0 [sceUtilityMsgDialogUpdate]  
16091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E608 - ori $a0, $zr, 1 <=> li $a0, 1  
16091   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E60C - b 0x0882E6A4  
16091   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E610 - nop  
16092   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E614 - jal 0x0885B100 [sceUtilityMsgDialogGetStatus]  
16093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E618 - nop  
16093   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E61C - bne $v0, $zr, 0x0882E6A4  
16093   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E620 - ori $a0, $zr, 1 <=> li $a0, 1  
16093   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E624 - b 0x0882E6A4  
16094   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E628 - sw $a0, 27932($s0)  
16094   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E6A4 - lw $s0, 0($sp)  
16095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6A8 - lw $ra, 4($sp)  
16095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6AC - jr $ra  
16095   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6B0 - addiu $sp, $sp, 16  
16096   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B100  
16097   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B100 - jr $ra  
16097   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B104 - syscall 0x0466F [sceUtilityMsgDialogGetStatus]  
16098   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 1  
16098   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16098   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16098   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16099   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16099   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16099   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 2  
16100   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16100   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16100   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
16101   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16101   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16101   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16101   MainThread_e   DEBUG   runtime   Starting Idle State...  
16102   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16103   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16104   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16105   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16106   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16107   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16108   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16109   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16110   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16111   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16112   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16113   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16114   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16115   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16115   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16115   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16115   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16116   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16117   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16118   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16119   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16120   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16121   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16121   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16121   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16121   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16121   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16122   MainThread_e   DEBUG   runtime   Ending Idle State  
16122   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16122   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16123   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AF08  
16123   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AF08 - jr $ra  
16123   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AF0C - syscall 0x04698 [sceKernelDcacheWritebackAll]  
16124   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16124   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16125   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0F0  
16125   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0F0 - jr $ra  
16125   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0F4 - syscall 0x0466E [sceUtilityMsgDialogUpdate]  
16126   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogUpdate drawSpeed=1  
16136   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16137   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16137   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16137   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16137   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16138   MainThread_e   DEBUG   compiler   Compiling _S1_2_8824A6C  
16138   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824A6C - addiu $sp, $sp, -16  
16138   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A70 - sw $s2, 8($sp)  
16139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A74 - lui $s2, 0x0887 <=> li $s2, 0x08870000  
16139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A78 - lw $a0, 25508($s2)  
16139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A7C - sw $s0, 0($sp)  
16139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A80 - sw $s1, 4($sp)  
16139   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A84 - sw $ra, 12($sp)  
16140   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824A88 - beq $a0, $zr, 0x08824B88  
16140   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A8C - nop  
16140   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824A90 - jal 0x0885401C  
16140   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A94 - nop  
16140   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824A98 - ori $a0, $zr, 4 <=> li $a0, 4  
16140   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824A9C - jal 0x08854344  
16141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AA0 - or $a1, $zr, $zr <=> li $a1, 0  
16141   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824AA4 - jal 0x0885AEC0 [sceGeEdramGetAddr]  
16141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AA8 - nop  
16141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AAC - lui $s0, 0x0887 <=> li $s0, 0x08870000  
16141   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AB0 - lw $a0, 25272($s0)  
16142   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824AB4 - beq $a0, $zr, 0x08824AC8  
16144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AB8 - or $s1, $v0, $zr <=> move $s1, $v0  
16144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824ABC - lui $a0, 0x0009 <=> li $a0, 0x00090000  
16144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AC0 - addiu $a0, $a0, -32768  
16144   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AC4 - addu $s1, $s1, $a0  
16144   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8824AC8 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
16145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824ACC - ori $a0, $zr, 1000 <=> li $a0, 1000  
16145   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824AD0 - jal 0x0885AED8 [sceDisplayWaitVblankCB]  
16145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AD4 - nop  
16145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AD8 - or $a0, $s1, $zr <=> move $a0, $s1  
16145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824ADC - ori $a1, $zr, 512 <=> li $a1, 512  
16145   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AE0 - ori $a2, $zr, 3 <=> li $a2, 3  
16146   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824AE4 - jal 0x0885AED0 [sceDisplaySetFrameBuf]  
16146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AE8 - or $a3, $zr, $zr <=> li $a3, 0  
16146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AEC - lw $a1, 25272($s0)  
16146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AF0 - lui $a2, 0x088A <=> li $a2, 0x088A0000  
16146   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AF4 - sll $a1, $a1, 0x0010  
16147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AF8 - addu $a1, $zr, $a1 <=> move $a1, $a1  
16147   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824AFC - addiu $a2, $a2, 28672  
16149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B00 - addu $a1, $a1, $a2  
16149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B04 - or $a0, $zr, $zr <=> li $a0, 0  
16149   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B08 - or $a2, $zr, $zr <=> li $a2, 0  
16150   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B0C - or $a3, $zr, $zr <=> li $a3, 0  
16150   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8824B10 - jal 0x088538A0  
16151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B14 - or $t0, $zr, $zr <=> li $t0, 0  
16151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B18 - lw $a0, 25272($s0)  
16151   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B1C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
16152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B20 - xori $a0, $a0, 1  
16152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B24 - sw $a0, 25272($s0)  
16152   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B28 - lw $a0, 25456($a1)  
16153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B2C - addiu $a1, $a1, 25456  
16153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B30 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
16153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B34 - lw $a3, 4($a1)  
16153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B38 - sw $a0, 25472($a2)  
16153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B3C - addiu $a0, $a2, 25472  
16153   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B40 - lw $a2, 8($a1)  
16154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B44 - sw $a3, 4($a0)  
16154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B48 - lw $a1, 12($a1)  
16154   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B4C - sw $a2, 8($a0)  
16155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B50 - sw $a1, 12($a0)  
16155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B54 - sw $zr, 25508($s2)  
16155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B58 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16155   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B5C - lwc1 $f12, 25340($a0)  
16157   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B60 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B64 - swc1 $f12, 25356($a0)  
16158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B68 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B6C - lwc1 $f12, 25348($a0)  
16158   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B70 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B74 - swc1 $f12, 25364($a0)  
16159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B78 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B7C - lw $a0, 25304($a0)  
16159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B80 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
16159   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B84 - sw $a0, 25308($a1)  
16160   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8824B88 - lw $s0, 0($sp)  
16160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B8C - lw $s1, 4($sp)  
16160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B90 - lw $s2, 8($sp)  
16160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B94 - lw $ra, 12($sp)  
16160   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B98 - jr $ra  
16161   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8824B9C - addiu $sp, $sp, 16  
16162   MainThread_e   DEBUG   compiler   Compiling _S1_2_8853708  
16162   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885362C - addiu $s0, $s0, 584  
16162   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853630 - lw $t6, 72($s0)  
16163   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853634 - lw $a0, 8($t6)  
16164   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853638 - lw $t5, 4($t6)  
16164   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885363C - jal 0x0885B038 [sceKernelCpuSuspendIntr]  
16165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853640 - subu $s1, $a0, $t5  
16165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853644 - lw $t4, 12($s0)  
16165   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853648 - addiu $t2, $zr, -1 <=> li $t2, -1  
16166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885364C - addu $a0, $v0, $zr <=> move $a0, $v0  
16166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853650 - sll $a3, $t4, 0x0006  
16166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853654 - subu $t3, $a3, $t4  
16166   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853658 - sll $v1, $t3, 0x0002  
16167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885365C - addu $t1, $v1, $s0  
16167   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853660 - lw $a1, 324($t1)  
16168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853664 - sw $t2, 324($t1)  
16168   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853668 - bltz $a1, 0x088536AC  
16168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885366C - sw $a1, 12($s0)  
16168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853670 - sll $t0, $a1, 0x0006  
16168   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853674 - subu $a2, $t0, $a1  
16169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853678 - sll $t8, $a2, 0x0002  
16169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885367C - addiu $t9, $s0, 76  
16169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853680 - addu $t7, $t8, $t9  
16169   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853684 - sw $t7, 72($s0)  
16169   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853688 - jal 0x0885B058 [sceKernelCpuResumeIntr]  
16170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885368C - nop  
16170   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853690 - addu $a1, $s1, $zr <=> move $a1, $s1  
16171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853694 - lw $ra, 8($sp)  
16171   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853698 - lw $s1, 4($sp)  
16172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885369C - lw $s0, 0($sp)  
16172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A0 - addu $v0, $a1, $zr <=> move $v0, $a1  
16172   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A4 - jr $ra  
16173   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536A8 - addiu $sp, $sp, 16  
16173   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88536AC - j 0x08853688  
16173   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88536B0 - sw $zr, 72($s0)  
16174   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853708 - addiu $t3, $s0, 584  
16174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885370C - lw $a0, 72($t3)  
16174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853710 - lui $t2, 0x0F00 <=> li $t2, 0x0F000000  
16174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853714 - or $v1, $a3, $t2  
16174   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853718 - lw $t1, 8($a0)  
16175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885371C - lui $v0, 0x0C00 <=> li $v0, 0x0C000000  
16175   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853720 - addiu $a2, $t1, 4  
16176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853724 - addiu $t0, $a2, 4  
16176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853728 - sw $v1, 0($t1)  
16176   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885372C - sw $t0, 8($a0)  
16177   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853730 - j 0x0885362C  
16177   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853734 - sw $v0, 0($a2)  
16178   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
16179   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16179   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16179   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
16179   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16179   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16180   MainThread_e   DEBUG   compiler   Compiling _S1_2_88543A4  
16181   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885437C - jr $ra  
16181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854380 - addiu $sp, $sp, 16  
16181   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8854394 - jal 0x0885AE78 [sceGeListSync]  
16181   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854398 - nop  
16182   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885439C - j 0x0885437C  
16182   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543A0 - lw $ra, 0($sp)  
16183   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88543A4 - lui $t1, 0x0890 <=> li $t1, 0x08900000  
16183   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88543A8 - j 0x08854394  
16183   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88543AC - lw $a0, 612($t1)  
16184   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x0, mode=0)  
16184   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x00000000, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=true]  
16184   MainThread_e   DEBUG   hle   sceGeListSync returning errorCode 0x80000100  
16184   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16185   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16185   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
16185   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16185   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16185   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16186   MainThread_e   DEBUG   runtime   Starting Idle State...  
16186   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16186   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16186   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16186   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16187   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16187   MainThread_e   DEBUG   runtime   Ending Idle State  
16187   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16187   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16188   MainThread_e   DEBUG   compiler   Compiling _S1_2_885AED8  
16189   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885AED8 - jr $ra  
16190   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885AEDC - syscall 0x046AF [sceDisplayWaitVblankCB]  
16190   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
16191   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
16191   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
16192   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16192   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16192   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
16192   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
16192   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16193   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16193   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16193   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16193   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16195   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16195   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16195   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
16196   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
16196   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
16196   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
16197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16197   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16198   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16199   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
16199   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16199   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16200   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16201   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
16201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16202   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16202   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16203   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16204   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16204   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16205   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16205   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16206   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16208   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16208   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16208   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16209   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16210   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16210   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16211   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16212   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16213   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16213   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
16213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16214   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16214   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16215   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16217   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16217   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16217   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16219   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
16219   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16219   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16219   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16220   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16221   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16222   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16223   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16223   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16224   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16224   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
16224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16225   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16226   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16226   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
16227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16228   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16237   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16237   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
16238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16239   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
16239   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
16239   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
16239   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16239   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
16239   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16239   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16240   MainThread_e   DEBUG   compiler   Compiling _S1_2_88538A0  
16241   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88538A0 - addiu $sp, $sp, -32  
16241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538A4 - addiu $v1, $zr, 16 <=> li $v1, 16  
16241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538A8 - addu $t1, $a3, $zr <=> move $t1, $a3  
16241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538AC - sw $s0, 16($sp)  
16241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538B0 - addu $t4, $a0, $zr <=> move $t4, $a0  
16241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538B4 - lui $s0, 0x0890 <=> li $s0, 0x08900000  
16241   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538B8 - lui $a0, 0x0890 <=> li $a0, 0x08900000  
16242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538BC - sw $v1, 0($sp)  
16242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538C0 - addiu $v1, $zr, 1 <=> li $v1, 1  
16242   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538C4 - addu $t2, $a1, $zr <=> move $t2, $a1  
16243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538C8 - sw $zr, 576($a0)  
16243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538CC - addiu $t3, $s0, 584  
16243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538D0 - addu $a0, $a1, $zr <=> move $a0, $a1  
16243   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538D4 - sw $ra, 20($sp)  
16244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538D8 - addu $a3, $sp, $zr <=> move $a3, $sp  
16244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538DC - addu $a1, $zr, $zr <=> li $a1, 0  
16244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538E0 - sw $a2, 4($sp)  
16244   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538E4 - sw $t1, 8($sp)  
16244   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88538E8 - beq $t4, $v1, 0x08853934  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538EC - sw $t0, 12($sp)  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538F0 - lui $s0, 0x0890 <=> li $s0, 0x08900000  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538F4 - addiu $t0, $s0, 584  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538F8 - lw $a2, 32($t0)  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88538FC - addu $a0, $t2, $zr <=> move $a0, $t2  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853900 - addu $a1, $zr, $zr <=> li $a1, 0  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8853904 - jal 0x0885AEA0 [sceGeListEnQueue]  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853908 - addu $a3, $sp, $zr <=> move $a3, $sp  
16245   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885390C - addiu $a0, $s0, 584  
16246   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853910 - bltz $v0, 0x08853920  
16246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853914 - addu $v1, $v0, $zr <=> move $v1, $v0  
16246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853918 - sw $v0, 28($a0)  
16246   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885391C - addu $v1, $zr, $zr <=> li $v1, 0  
16247   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8853920 - lw $ra, 20($sp)  
16247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853924 - lw $s0, 16($sp)  
16247   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853928 - addu $v0, $v1, $zr <=> move $v0, $v1  
16248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885392C - jr $ra  
16248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853930 - addiu $sp, $sp, 32  
16248   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8853934 - jal 0x0885AE88 [sceGeListEnQueueHead]  
16248   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853938 - lw $a2, 32($t3)  
16249   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x885393C - j 0x08853910  
16249   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8853940 - addiu $a0, $s0, 584  
16249   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
16250   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x2  
16250   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16250   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16250   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 4909812  
16251   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
16251   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16251   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16251   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
16251   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16251   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16251   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
16251   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16251   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16252   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
16252   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16252   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16252   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
16252   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
16252   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16252   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16254   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F7EC  
16254   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F7EC - addiu $sp, $sp, -288  
16254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F7F0 - sw $s0, 272($sp)  
16254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F7F4 - sw $s1, 276($sp)  
16254   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F7F8 - sw $ra, 280($sp)  
16255   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F7FC - jal 0x0882F05C  
16255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F800 - nop  
16255   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F804 - jal 0x0885AF80 [sceKernelDelayThreadCB]  
16255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F808 - ori $a0, $zr, 1000 <=> li $a0, 1000  
16255   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F80C - lui $s1, 0x0887 <=> li $s1, 0x08870000  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F810 - lw $a0, 27964($s1)  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F814 - sltiu $a1, $a0, 14  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F818 - beq $a1, $zr, 0x088301E4  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F81C - nop  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F820 - sll $a0, $a0, 0x0002  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F824 - lui $at, 0x0886 <=> li $at, 0x08860000  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F828 - addu $at, $at, $a0  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F82C - lw $at, -3472($at)  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F830 - jr $at  
16256   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F834 - nop  
16257   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88301E4 - lw $s0, 272($sp)  
16257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301E8 - lw $s1, 276($sp)  
16257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301EC - lw $ra, 280($sp)  
16257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F0 - jr $ra  
16257   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F4 - addiu $sp, $sp, 288  
16257   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
16259   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16259   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16259   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16259   MainThread_e   DEBUG   runtime   Starting Idle State...  
16260   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16260   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16260   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16261   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16261   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16261   MainThread_e   DEBUG   runtime   Ending Idle State  
16261   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16261   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16261   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F838  
16261   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F838 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16261   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F83C - lw $a0, 27936($a0)  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F840 - ori $s1, $zr, 1 <=> li $s1, 1  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F844 - bne $a0, $s1, 0x088301E4  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F848 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F84C - b 0x088301E4  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F850 - sw $s1, 27960($a0)  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88301E4 - lw $s0, 272($sp)  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301E8 - lw $s1, 276($sp)  
16262   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301EC - lw $ra, 280($sp)  
16263   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F0 - jr $ra  
16264   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F4 - addiu $sp, $sp, 288  
16264   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 2  
16265   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16265   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16265   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16265   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16265   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16265   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 2  
16265   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16266   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16266   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
16266   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16266   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16266   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16266   MainThread_e   DEBUG   runtime   Starting Idle State...  
16266   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16267   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16268   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16269   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16270   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16271   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16272   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16273   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16274   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16275   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16276   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16277   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16278   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16279   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16280   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16281   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16282   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16282   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16282   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16282   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16283   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16284   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16285   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16286   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16287   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16287   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16287   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16287   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16287   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16288   MainThread_e   DEBUG   runtime   Ending Idle State  
16288   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16288   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16288   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16289   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16289   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16289   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16289   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogUpdate drawSpeed=1  
16289   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=16666, callbacks=false  
16290   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=16666 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16290   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16290   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16290   MainThread_e   DEBUG   runtime   Starting Idle State...  
16290   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16292   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16292   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
16292   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16292   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16293   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16293   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16293   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16294   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16294   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16294   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
16294   MainThread_e   DEBUG   runtime   Ending Idle State  
16294   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
16295   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
16295   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
16295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16296   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16297   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16297   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16297   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16298   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16298   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
16299   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16299   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16299   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16299   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16299   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16299   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16300   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16301   sas thread_1d   DEBUG   runtime   Ending Idle State  
16301   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16302   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16302   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16303   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16307   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16308   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16308   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
16308   sas thread_1d   DEBUG   runtime   Ending Idle State  
16309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
16309   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
16309   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
16309   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16309   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
16310   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16310   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16310   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
16310   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16310   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16310   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x2, mode=0)  
16310   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x2, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
16310   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x2, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
16311   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16311   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16311   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16311   MainThread_e   DEBUG   runtime   Starting Idle State...  
16311   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16313   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16314   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16315   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16315   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16315   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16315   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16316   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16317   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16318   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16319   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16320   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16321   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16322   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16323   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16324   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16325   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16326   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16327   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16328   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16329   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16330   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16331   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16332   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16332   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16332   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16332   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16333   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16334   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16335   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16336   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16337   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16338   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16338   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
16338   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16338   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16339   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16339   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16339   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16340   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16340   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16340   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
16340   MainThread_e   DEBUG   runtime   Ending Idle State  
16340   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
16340   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
16340   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
16341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16341   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16342   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16342   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16343   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16343   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16344   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16344   sas thread_1d   DEBUG   runtime   Ending Idle State  
16344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16344   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16345   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16345   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16347   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16347   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16347   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16348   sas thread_1d   DEBUG   runtime   Ending Idle State  
16348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16348   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16348   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16348   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16349   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16349   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16365   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16365   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16365   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16382   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16384   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
16384   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16385   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16385   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16386   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16386   sas thread_1d   DEBUG   runtime   Ending Idle State  
16386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16387   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16388   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16388   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16390   sas thread_1d   DEBUG   runtime   Ending Idle State  
16391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16391   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16391   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
16391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16391   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16391   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16393   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16394   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16394   sas thread_1d   DEBUG   runtime   Ending Idle State  
16394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16395   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16396   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16396   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16399   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16399   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16399   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16415   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16415   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16415   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16430   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
16430   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16430   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16430   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16431   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16431   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16431   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16431   sas thread_1d   DEBUG   runtime   Ending Idle State  
16431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16431   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16431   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16432   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16435   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16436   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16436   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
16436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16437   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16437   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16437   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16437   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16438   sas thread_1d   DEBUG   runtime   Ending Idle State  
16439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16439   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16440   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16440   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16440   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16449   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16449   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16449   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16465   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16465   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16465   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16475   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
16475   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16475   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16475   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16477   sas thread_1d   DEBUG   runtime   Ending Idle State  
16478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16479   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16481   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16482   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16482   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16482   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16483   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16483   sas thread_1d   DEBUG   runtime   Ending Idle State  
16483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16484   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16484   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16484   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16485   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16485   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16485   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16485   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16486   sas thread_1d   DEBUG   runtime   Ending Idle State  
16486   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16487   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16488   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16499   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16499   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16500   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16508   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
16508   GUI   DEBUG   ge   executeList PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
16509   GUI   DEBUG   ge   psm=3(PSM_8888)  
16509   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
16509   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
16509   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
16509   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
16509   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
16510   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
16510   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
16510   GUI   DEBUG   ge   zscale -32767.5  
16510   GUI   DEBUG   ge   zpos 32767.5  
16510   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
16510   GUI   DEBUG   ge   base 08000000  
16510   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
16511   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
16511   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
16512   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
16512   GUI   INFO   ge   Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
16515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16515   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16515   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16515   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16520   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
16520   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
16520   GUI   DEBUG   ge   vaddr 088a7044  
16520   GUI   DEBUG   ge   prim sprites 16x  
16521   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
16521   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
16521   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
16521   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
16521   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
16522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
16522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
16522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
16522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
16523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
16523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
16523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
16524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
16524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
16524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
16524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
16525   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
16525   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
16525   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
16525   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
16531   GUI   DEBUG   ge   clear mode end  
16532   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
16532   GUI   DEBUG   ge   material ambient a=0.0 (00)  
16532   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
16532   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
16532   GUI   DEBUG   ge   sceGumMatrixMode GU_PROJECTION 0  
16533   GUI   DEBUG   ge   glLoadMatrixf 2.1148 0.0000 0.0000 0.0000  
16533   GUI   DEBUG   ge   glLoadMatrixf 0.0000 3.7320 0.0000 0.0000  
16533   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 -1.0100 -1.0000  
16533   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 -1.0050 0.0000  
16533   GUI   DEBUG   ge   sceGumMatrixMode GU_VIEW 0  
16534   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
16534   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
16534   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
16534   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
16534   GUI   DEBUG   ge   sceGumMatrixMode GU_MODEL 0  
16534   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
16535   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
16535   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
16535   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
16535   GUI   DEBUG   ge   sceGumMatrixMode GU_TEXTURE 0  
16535   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
16536   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
16536   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
16536   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
16536   GUI   INFO   ge   Compiling VertexInfoReader for GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
16547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16547   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
16547   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16548   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16548   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16548   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16548   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16548   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16549   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16549   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16549   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16549   sas thread_1d   DEBUG   runtime   Ending Idle State  
16549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16549   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16549   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16549   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16568   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
16568   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
16569   GUI   DEBUG   ge   vaddr 0885db20  
16569   GUI   DEBUG   ge   prim line 1x  
16569   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
16569   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
16570   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
16570   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
16570   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
16571   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
16571   GUI   DEBUG   ge   sfix : 0x000000  
16572   GUI   DEBUG   ge   dfix : 0x000000  
16572   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
16572   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
16572   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
16572   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
16572   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
16573   GUI   DEBUG   ge   finish (0)  
16573   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x2, behavior=1, signalId=0x0  
16573   GUI   DEBUG   ge   end pc=0x88a7304  
16573   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
16573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
16574   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
16574   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
16574   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
16574   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
16574   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16574   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16575   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16575   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16575   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16575   sas thread_1d   DEBUG   runtime   Switching from Thread idle1 to sas thread  
16575   sas thread_1d   DEBUG   runtime   Ending Idle State  
16575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16576   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16576   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16576   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16576   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16577   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16577   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16577   sas thread_1d   DEBUG   runtime   Ending Idle State  
16577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16578   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16578   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16578   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x2, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
16579   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
16579   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
16579   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
16579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16580   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
16580   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
16580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16580   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16580   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
16580   sas thread_1d   DEBUG   runtime   Ending Idle State  
16580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
16581   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
16600   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
16600   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16600   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16600   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16600   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16601   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16601   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16601   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16601   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16601   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16601   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16601   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16601   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
16602   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16602   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16602   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16602   MainThread_e   DEBUG   runtime   Starting Idle State...  
16603   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16603   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16603   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16603   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16603   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16603   MainThread_e   DEBUG   runtime   Ending Idle State  
16603   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16604   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16604   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
16604   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
16604   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
16604   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16604   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16604   MainThread_e   DEBUG   runtime   Starting Idle State...  
16604   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16606   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16607   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16607   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
16608   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16608   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
16609   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16610   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16611   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16612   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16613   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16614   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16615   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16615   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16615   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
16615   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16615   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16615   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16615   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16616   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16616   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16616   MainThread_e   DEBUG   runtime   Ending Idle State  
16616   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16616   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16616   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16616   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16616   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
16617   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16617   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16617   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
16617   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x3  
16617   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16617   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16618   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 5269998  
16629   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16629   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16629   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16630   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
16630   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16630   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16630   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
16630   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16630   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16630   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
16631   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16631   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16631   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
16631   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16631   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16631   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
16632   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
16632   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16632   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16632   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16632   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16632   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16633   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
16633   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16633   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16633   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16633   MainThread_e   DEBUG   runtime   Starting Idle State...  
16634   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16634   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16635   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16635   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16635   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16635   MainThread_e   DEBUG   runtime   Ending Idle State  
16635   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16635   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16635   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 2  
16636   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16636   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16636   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 2  
16636   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16636   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16636   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
16636   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16637   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16637   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16637   MainThread_e   DEBUG   runtime   Starting Idle State...  
16637   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16641   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16642   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16645   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16646   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16648   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16648   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16648   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16649   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16650   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16653   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16654   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16655   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16656   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16657   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16657   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16657   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16657   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16658   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
16658   MainThread_e   DEBUG   runtime   Ending Idle State  
16658   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16658   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16659   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16659   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16659   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16659   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16660   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogUpdate drawSpeed=1  
16660   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=16666, callbacks=false  
16660   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=16666 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16661   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16661   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16661   MainThread_e   DEBUG   runtime   Starting Idle State...  
16661   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16662   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16663   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16664   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16665   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16665   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
16665   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16666   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16666   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16666   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16666   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16666   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16666   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16666   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16667   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16667   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16667   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
16667   MainThread_e   DEBUG   runtime   Ending Idle State  
16668   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
16668   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
16668   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
16669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16670   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16671   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16671   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16671   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16671   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16671   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16672   sas thread_1d   DEBUG   runtime   Ending Idle State  
16672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16672   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16672   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
16673   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16674   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16675   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16675   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16675   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16676   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16676   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16676   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16676   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16678   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16678   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
16678   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
16679   sas thread_1d   DEBUG   runtime   Ending Idle State  
16679   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
16680   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
16680   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
16680   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16680   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16680   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16680   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
16681   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16681   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16681   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
16681   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
16681   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
16681   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x3, mode=0)  
16682   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x3, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
16682   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x3, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
16683   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16683   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16683   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
16684   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16684   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16684   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16684   MainThread_e   DEBUG   runtime   Starting Idle State...  
16685   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16686   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16687   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16688   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16689   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16690   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16691   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16692   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16693   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16694   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16695   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16696   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16697   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16698   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16699   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16699   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16699   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16699   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
16700   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16701   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16702   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16703   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16704   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16705   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16706   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16707   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16708   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16709   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16710   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16711   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16712   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
16712   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
16712   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16712   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16713   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16713   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16713   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16714   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
16714   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16714   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
16715   MainThread_e   DEBUG   runtime   Ending Idle State  
16715   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
16715   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
16715   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
16716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16716   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16716   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16717   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16720   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16721   sas thread_1d   DEBUG   runtime   Ending Idle State  
16721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16721   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16721   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16722   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16722   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16723   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16723   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16723   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16723   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16723   sas thread_1d   DEBUG   runtime   Ending Idle State  
16724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16724   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16726   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16726   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16732   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16732   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16732   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16749   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16749   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16749   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16760   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
16760   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16760   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16760   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16761   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16762   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16763   sas thread_1d   DEBUG   runtime   Ending Idle State  
16763   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16763   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16764   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16765   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16765   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16765   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16766   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16766   sas thread_1d   DEBUG   runtime   Ending Idle State  
16766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16768   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16768   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16769   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16769   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16770   sas thread_1d   DEBUG   runtime   Ending Idle State  
16771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16771   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16772   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16782   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16782   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16782   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16798   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16798   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16798   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16807   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
16807   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16807   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16807   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16808   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16808   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16809   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16809   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16809   sas thread_1d   DEBUG   runtime   Ending Idle State  
16809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16810   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16812   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16812   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16813   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16813   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16814   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
16814   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16814   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16815   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16815   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16815   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16816   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16816   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16816   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16817   sas thread_1d   DEBUG   runtime   Ending Idle State  
16817   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16818   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
16819   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16819   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16819   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16820   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16820   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16821   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16823   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16823   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16823   sas thread_1d   DEBUG   runtime   Ending Idle State  
16823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16824   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16824   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
16825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16825   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16826   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16826   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16827   sas thread_1d   DEBUG   runtime   Ending Idle State  
16827   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16828   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16828   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16849   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16849   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16849   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16865   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16865   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16865   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16875   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
16875   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16875   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16876   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16876   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16877   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16877   sas thread_1d   DEBUG   runtime   Ending Idle State  
16878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16879   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16880   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16881   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16882   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16882   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16882   sas thread_1d   DEBUG   runtime   Ending Idle State  
16883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16884   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16884   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16884   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16884   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16884   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16885   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16885   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16885   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16885   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16887   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16887   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16887   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16888   sas thread_1d   DEBUG   runtime   Ending Idle State  
16888   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16888   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16889   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16890   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16890   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16899   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16900   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16900   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16915   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16915   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16915   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16924   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
16924   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16925   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
16925   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16925   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16926   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16926   sas thread_1d   DEBUG   runtime   Ending Idle State  
16926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16927   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16928   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16932   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16932   sas thread_1d   DEBUG   runtime   Ending Idle State  
16932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16933   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16934   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16934   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16934   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16935   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
16935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
16935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16936   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16937   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16937   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16937   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16937   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16938   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16940   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16940   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16948   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16948   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16949   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16965   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16965   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16965   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16981   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16981   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
16983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16985   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
16985   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16986   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
16986   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
16987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16987   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16987   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16987   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16988   sas thread_1d   DEBUG   runtime   Ending Idle State  
16988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16989   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16989   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16990   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16990   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16992   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16992   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16993   sas thread_1d   DEBUG   runtime   Ending Idle State  
16993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16994   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
16994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
16994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
16994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16995   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
16995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
16995   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
16995   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
16996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
16996   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
16996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
16996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
16997   sas thread_1d   DEBUG   runtime   Starting Idle State...  
16998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
16998   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16998   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16999   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17015   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17015   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17015   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17031   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17031   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17032   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17032   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17034   sas thread_1d   DEBUG   runtime   Ending Idle State  
17034   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17035   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17035   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17035   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17036   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17036   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17037   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17037   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17037   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17038   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17038   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17039   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17039   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
17040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17040   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17040   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17041   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17041   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17041   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17041   sas thread_1d   DEBUG   runtime   Ending Idle State  
17041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17043   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17044   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17048   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17048   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17048   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17065   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17065   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17065   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17078   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17078   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17078   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17079   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17081   sas thread_1d   DEBUG   runtime   Ending Idle State  
17081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17082   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17082   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17082   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17082   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17083   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17086   sas thread_1d   DEBUG   runtime   Ending Idle State  
17087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17088   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17088   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
17088   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17089   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17089   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17089   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17089   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17090   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17091   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17092   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17098   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17098   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17098   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17115   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17115   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17115   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17126   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17126   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17126   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17127   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17127   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17128   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17129   sas thread_1d   DEBUG   runtime   Ending Idle State  
17129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17130   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17130   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17131   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17131   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17132   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17133   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17133   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17134   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17134   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17134   sas thread_1d   DEBUG   runtime   Ending Idle State  
17135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17136   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17136   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
17136   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17136   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17137   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17137   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17138   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17138   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17139   sas thread_1d   DEBUG   runtime   Ending Idle State  
17139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17140   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17140   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17141   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17149   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17149   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17149   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17165   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17165   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17166   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17176   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17176   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17176   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17177   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17178   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17178   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17179   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17179   sas thread_1d   DEBUG   runtime   Ending Idle State  
17179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17180   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17181   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17182   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17182   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17182   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17182   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17183   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17183   sas thread_1d   DEBUG   runtime   Ending Idle State  
17184   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17185   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17185   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
17185   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17186   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17187   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17187   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17187   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17188   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17188   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17188   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17188   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17189   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17190   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17190   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17191   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17191   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17192   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17192   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17193   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17193   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
17193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17194   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17194   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17194   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17195   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17196   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17196   sas thread_1d   DEBUG   runtime   Ending Idle State  
17196   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17197   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17198   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17198   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17199   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17199   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17199   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17215   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17215   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17215   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17233   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17233   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17244   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17244   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17245   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17245   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17245   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17247   sas thread_1d   DEBUG   runtime   Ending Idle State  
17247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17249   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17249   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17249   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17250   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17251   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17252   sas thread_1d   DEBUG   runtime   Ending Idle State  
17253   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17253   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17253   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17254   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=544, callbacks=false  
17254   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=544 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17256   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17256   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17256   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17256   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17257   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17257   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17259   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17265   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17265   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17266   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17282   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17282   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17282   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17292   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17292   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17292   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17293   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17294   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17294   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17295   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17295   sas thread_1d   DEBUG   runtime   Ending Idle State  
17295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17297   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17298   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17298   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17298   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17299   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17299   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17299   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17300   sas thread_1d   DEBUG   runtime   Ending Idle State  
17300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17301   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17302   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
17302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17303   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17304   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17304   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17304   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17305   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17305   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17305   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17315   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17315   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17315   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17332   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17332   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17332   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17348   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17348   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17348   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17352   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17352   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17353   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17353   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17354   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17355   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17355   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17356   sas thread_1d   DEBUG   runtime   Ending Idle State  
17356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17356   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17357   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17357   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17359   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17359   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17360   sas thread_1d   DEBUG   runtime   Ending Idle State  
17360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17361   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
17361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17362   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17364   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17365   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17365   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17365   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17366   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17366   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17367   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17383   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17398   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17398   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17399   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17402   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17402   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17403   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17403   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17404   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17404   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17405   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17405   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17405   sas thread_1d   DEBUG   runtime   Ending Idle State  
17405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17406   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17406   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17407   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17408   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17408   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17409   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17410   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17410   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17410   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17410   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17410   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17411   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17411   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17411   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17413   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17414   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17415   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17415   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17416   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17432   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17432   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17432   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17448   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17448   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17448   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17449   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17450   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17450   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17450   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17452   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17452   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17452   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17453   sas thread_1d   DEBUG   runtime   Ending Idle State  
17453   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17454   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17455   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17455   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17456   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17456   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17457   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17457   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17457   sas thread_1d   DEBUG   runtime   Ending Idle State  
17458   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17458   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17459   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17459   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17459   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17459   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17459   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17460   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17460   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17462   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17462   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17463   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17463   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17465   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17466   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17466   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17482   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17482   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17483   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17497   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17497   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17497   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17498   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17499   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17500   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17500   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17500   sas thread_1d   DEBUG   runtime   Ending Idle State  
17501   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17501   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17501   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17502   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17502   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17504   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17505   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17505   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17506   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17506   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17506   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17507   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17508   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17508   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17509   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17510   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17511   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17515   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17515   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17516   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17532   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17532   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17532   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17545   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17545   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17546   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17546   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17548   sas thread_1d   DEBUG   runtime   Ending Idle State  
17548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17549   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17550   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17550   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17551   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17552   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17553   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17553   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17554   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
17554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17555   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17556   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17558   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17558   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17559   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17565   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17565   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17565   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17581   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17581   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17593   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17593   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17593   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17593   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17593   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17594   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17595   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17595   sas thread_1d   DEBUG   runtime   Ending Idle State  
17596   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17596   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17596   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17597   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17597   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17598   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17598   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17599   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17599   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17599   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17600   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17600   sas thread_1d   DEBUG   runtime   Ending Idle State  
17600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17600   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
17601   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17601   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17601   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17601   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17603   sas thread_1d   DEBUG   runtime   Ending Idle State  
17603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17604   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17604   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17604   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17604   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17615   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17615   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17615   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17632   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17632   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17632   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17639   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17639   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17639   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17640   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17640   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17641   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17642   sas thread_1d   DEBUG   runtime   Ending Idle State  
17642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17642   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17643   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17643   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17644   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17644   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17645   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17646   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17646   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17646   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17648   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17648   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17648   sas thread_1d   DEBUG   runtime   Ending Idle State  
17649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17649   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17649   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17650   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17650   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17650   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17650   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17650   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17665   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17665   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17665   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17682   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17682   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17682   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17685   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17685   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17685   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17685   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17686   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17687   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17688   sas thread_1d   DEBUG   runtime   Ending Idle State  
17688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17689   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17690   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17690   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17691   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17692   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17692   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17692   sas thread_1d   DEBUG   runtime   Ending Idle State  
17692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17693   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17694   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17694   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17696   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17696   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17696   sas thread_1d   DEBUG   runtime   Ending Idle State  
17696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17697   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17698   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17698   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17698   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17698   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17698   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17715   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17715   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17715   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17732   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17732   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17732   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17732   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17733   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17733   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17733   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17735   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17735   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17735   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17735   sas thread_1d   DEBUG   runtime   Ending Idle State  
17735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17736   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17738   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17738   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17738   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17738   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17738   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17738   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
17739   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17739   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17740   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17741   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17741   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17741   sas thread_1d   DEBUG   runtime   Ending Idle State  
17741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17742   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17743   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17743   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17748   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17748   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17748   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17765   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17765   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17765   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17778   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17778   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17778   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17779   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17779   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17780   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17780   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17781   sas thread_1d   DEBUG   runtime   Ending Idle State  
17781   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17781   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17782   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17782   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17783   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17783   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17783   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17785   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17786   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17786   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17786   sas thread_1d   DEBUG   runtime   Ending Idle State  
17786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17787   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17787   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17788   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17788   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17788   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17789   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17789   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17789   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17790   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17790   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17790   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17790   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17790   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17799   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17799   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17799   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17815   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17815   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17815   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17825   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17825   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17826   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17826   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17826   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17828   sas thread_1d   DEBUG   runtime   Ending Idle State  
17828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17832   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17832   sas thread_1d   DEBUG   runtime   Ending Idle State  
17832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17833   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17833   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=567, callbacks=false  
17834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=567 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17835   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17835   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17836   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17836   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17837   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17850   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17850   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17850   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17865   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17865   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17865   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17872   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17872   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17872   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17873   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17873   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17874   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17874   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17875   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17875   sas thread_1d   DEBUG   runtime   Ending Idle State  
17875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17876   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17876   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17878   sas thread_1d   DEBUG   runtime   Ending Idle State  
17878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17879   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17880   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17880   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17880   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17882   sas thread_1d   DEBUG   runtime   Ending Idle State  
17882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17882   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17883   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17883   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17883   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17884   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17884   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17899   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17899   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17899   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17915   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17915   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17915   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17919   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
17919   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17920   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
17920   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17920   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17921   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17921   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17921   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17922   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17922   sas thread_1d   DEBUG   runtime   Ending Idle State  
17922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17923   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17923   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17924   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17924   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17925   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17926   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17926   sas thread_1d   DEBUG   runtime   Ending Idle State  
17926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17927   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
17927   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17928   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17928   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17928   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17928   sas thread_1d   DEBUG   runtime   Ending Idle State  
17929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17930   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17931   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17932   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17932   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17932   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17949   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17949   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17949   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17965   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17965   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17965   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17966   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
17966   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17966   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
17967   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
17967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17967   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17968   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17968   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17968   sas thread_1d   DEBUG   runtime   Ending Idle State  
17968   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17968   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17969   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
17970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17970   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17971   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17971   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17971   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17971   sas thread_1d   DEBUG   runtime   Ending Idle State  
17972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17972   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
17972   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
17972   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
17972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17973   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17974   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
17974   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
17975   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
17975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
17975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
17975   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
17975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
17975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
17976   sas thread_1d   DEBUG   runtime   Starting Idle State...  
17976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17982   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
17983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
17999   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17999   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17999   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18011   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18011   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18011   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18011   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18012   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18012   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18013   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18013   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18013   sas thread_1d   DEBUG   runtime   Ending Idle State  
18014   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18014   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18015   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18015   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18015   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18015   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18015   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18015   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18016   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18016   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18016   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18016   sas thread_1d   DEBUG   runtime   Ending Idle State  
18017   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18018   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18018   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
18018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18019   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18020   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18020   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18020   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18020   sas thread_1d   DEBUG   runtime   Ending Idle State  
18020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18020   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18021   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18021   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18021   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18032   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18032   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18049   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18049   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18049   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18056   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18056   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18056   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18057   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18057   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18058   sas thread_1d   DEBUG   runtime   Ending Idle State  
18059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18060   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18060   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18060   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18062   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18064   sas thread_1d   DEBUG   runtime   Ending Idle State  
18064   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18064   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18064   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
18064   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18065   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18065   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18066   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18066   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18067   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18067   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18067   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18068   sas thread_1d   DEBUG   runtime   Ending Idle State  
18068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18069   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18069   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18069   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18069   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18069   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18082   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18082   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18082   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18098   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18098   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18098   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18104   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18104   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18104   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18105   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18105   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18106   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18113   sas thread_1d   DEBUG   runtime   Ending Idle State  
18113   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18113   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18113   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18115   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18115   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18115   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18115   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18115   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18116   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18116   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18116   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18116   sas thread_1d   DEBUG   runtime   Ending Idle State  
18116   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18117   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18118   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
18118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18118   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18118   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18119   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18120   sas thread_1d   DEBUG   runtime   Ending Idle State  
18120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18120   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18120   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18121   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18122   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18123   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18123   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18123   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18124   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18124   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18124   sas thread_1d   DEBUG   runtime   Ending Idle State  
18124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18125   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
18126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18127   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18127   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18127   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18128   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18128   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18128   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18129   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18132   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18132   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18132   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18148   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18148   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18148   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18165   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18165   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18165   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18175   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18175   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18175   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18176   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18177   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18177   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18177   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18178   sas thread_1d   DEBUG   runtime   Ending Idle State  
18178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18179   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18179   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18179   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18182   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18182   sas thread_1d   DEBUG   runtime   Ending Idle State  
18182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18182   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18182   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
18183   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18183   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18184   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18184   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18184   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18185   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18185   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18186   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18186   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18186   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18186   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18187   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18187   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18198   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18198   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18198   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18215   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18215   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18215   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18232   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18232   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18234   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18234   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18234   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18235   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18236   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18237   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18237   sas thread_1d   DEBUG   runtime   Ending Idle State  
18237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18239   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18239   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18239   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18240   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18241   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18241   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18242   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18242   sas thread_1d   DEBUG   runtime   Ending Idle State  
18242   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18244   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
18244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18247   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18247   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18248   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18248   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18248   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18249   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18265   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18265   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18266   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18282   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18282   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18283   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18283   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18283   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18284   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18284   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18285   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18286   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18287   sas thread_1d   DEBUG   runtime   Ending Idle State  
18287   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18287   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18288   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18290   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18292   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18296   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18296   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
18296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18298   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18299   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18299   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18299   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18299   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18299   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18300   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18315   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18315   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18315   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18332   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18332   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18332   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18334   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18334   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18334   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18334   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18335   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18336   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18337   sas thread_1d   DEBUG   runtime   Ending Idle State  
18337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18338   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18338   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18339   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18339   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18339   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18339   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18340   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18340   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
18340   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18341   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18341   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18341   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18341   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18343   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18343   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18344   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18344   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18344   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18349   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18349   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18349   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18365   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18365   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18365   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18379   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18379   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18379   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18379   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18381   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18381   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18381   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18381   sas thread_1d   DEBUG   runtime   Ending Idle State  
18382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18383   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18383   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18384   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18386   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18386   sas thread_1d   DEBUG   runtime   Ending Idle State  
18387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18388   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18388   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
18388   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18388   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18388   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18389   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18390   sas thread_1d   DEBUG   runtime   Ending Idle State  
18391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18391   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18392   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18398   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18398   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18398   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18415   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18415   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18415   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18427   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18427   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18428   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18428   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18430   sas thread_1d   DEBUG   runtime   Ending Idle State  
18430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18431   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18431   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18432   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18432   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18432   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18432   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18433   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18433   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18433   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18433   sas thread_1d   DEBUG   runtime   Ending Idle State  
18434   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18434   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18434   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
18434   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18435   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18436   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18436   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18436   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18437   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18437   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18437   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18448   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18448   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18448   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18465   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18465   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18465   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18472   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18472   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18473   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18473   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18474   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18475   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18475   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18475   sas thread_1d   DEBUG   runtime   Ending Idle State  
18475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18477   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18478   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18478   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18479   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18479   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18479   sas thread_1d   DEBUG   runtime   Ending Idle State  
18479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18480   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18480   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
18480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18481   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18482   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18482   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18483   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18484   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18484   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18485   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18485   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18485   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18498   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18498   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18499   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18515   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18515   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18515   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18520   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18520   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18520   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18521   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18521   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18522   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18522   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18522   sas thread_1d   DEBUG   runtime   Ending Idle State  
18523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18524   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18525   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18526   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18526   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18526   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18527   sas thread_1d   DEBUG   runtime   Ending Idle State  
18528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18528   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18529   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
18529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18529   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18530   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18530   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18531   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18531   sas thread_1d   DEBUG   runtime   Ending Idle State  
18531   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18532   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18532   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18533   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18533   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18534   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18534   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18534   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18548   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18548   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18548   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18565   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18565   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18565   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18569   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18569   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18569   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18570   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18571   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18571   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18572   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18572   sas thread_1d   DEBUG   runtime   Ending Idle State  
18572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18573   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18573   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18574   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18574   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18575   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18576   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18576   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18576   sas thread_1d   DEBUG   runtime   Ending Idle State  
18577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18577   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18578   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
18578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18578   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18580   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18581   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18581   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18581   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18582   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18582   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18582   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18598   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18598   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18598   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18615   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18615   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18615   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18616   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18616   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18617   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18617   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18618   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18619   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18619   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18619   sas thread_1d   DEBUG   runtime   Ending Idle State  
18619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18621   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18621   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18621   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18621   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18623   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18623   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18623   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18624   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18624   sas thread_1d   DEBUG   runtime   Ending Idle State  
18624   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18624   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18625   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
18625   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18627   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18627   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18628   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18628   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18629   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18629   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18629   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18629   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18630   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18631   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18632   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18632   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18633   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18633   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18633   sas thread_1d   DEBUG   runtime   Ending Idle State  
18633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18634   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18635   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
18636   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18636   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18638   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18639   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18639   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18648   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18648   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18648   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18665   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18665   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18665   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18682   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18682   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18682   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18686   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18686   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18687   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18687   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18688   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18688   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18688   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18688   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18689   sas thread_1d   DEBUG   runtime   Ending Idle State  
18690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18690   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18691   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18691   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18691   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18693   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18693   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18694   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18694   sas thread_1d   DEBUG   runtime   Ending Idle State  
18694   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18694   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18695   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
18695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18696   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18696   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18697   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18697   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18697   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18698   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18698   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18699   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18699   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18699   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18699   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18715   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18715   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18715   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18732   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18732   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18732   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18734   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18734   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18734   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18734   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18735   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18737   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18737   sas thread_1d   DEBUG   runtime   Ending Idle State  
18737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18738   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18738   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18738   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18740   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18740   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18741   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18741   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18741   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
18742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18743   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18744   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18745   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18748   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18748   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18748   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18765   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18765   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18766   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18782   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18782   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18782   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18792   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18792   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18792   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18793   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18794   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18794   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18795   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18795   sas thread_1d   DEBUG   runtime   Ending Idle State  
18795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18796   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18797   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18798   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18798   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18798   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18798   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18799   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18799   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18801   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18801   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
18802   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18802   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18803   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18803   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18803   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18804   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18805   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18806   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18806   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18815   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18815   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18815   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18840   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18840   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18840   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18841   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18842   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18842   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18843   sas thread_1d   DEBUG   runtime   Ending Idle State  
18844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18845   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18846   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18846   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18847   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18847   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18847   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18847   sas thread_1d   DEBUG   runtime   Ending Idle State  
18848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18849   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18849   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18849   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18850   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18851   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
18851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18852   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18852   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18854   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18855   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18856   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18865   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18865   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18866   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18882   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18882   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18883   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18890   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18890   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18890   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18891   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18891   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18892   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18892   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18892   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18893   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18893   sas thread_1d   DEBUG   runtime   Ending Idle State  
18893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18894   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18894   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18895   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18895   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18898   sas thread_1d   DEBUG   runtime   Ending Idle State  
18899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18899   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18899   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18900   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18900   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18901   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
18901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18902   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18903   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18903   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18904   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18904   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18904   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18905   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18906   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18906   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18915   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18915   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18915   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18933   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18933   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18933   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18940   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
18941   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18941   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
18941   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18949   sas thread_1d   DEBUG   runtime   Ending Idle State  
18949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18950   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18950   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18950   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18951   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18952   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18952   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18953   sas thread_1d   DEBUG   runtime   Ending Idle State  
18953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18953   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
18953   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
18954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18955   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18955   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18956   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18956   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18957   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
18957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18957   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18957   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18965   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18965   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18965   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18982   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18992   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
18992   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18992   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
18992   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
18992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
18993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18993   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18994   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18994   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18994   sas thread_1d   DEBUG   runtime   Ending Idle State  
18994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18996   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18996   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
18997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
18997   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
18997   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
18998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
18998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18998   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
18998   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18998   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18998   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
18998   sas thread_1d   DEBUG   runtime   Starting Idle State...  
18998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
18999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18999   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
18999   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
18999   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
18999   sas thread_1d   DEBUG   runtime   Ending Idle State  
18999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19001   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19002   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19002   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19015   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19015   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19015   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19032   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19032   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19037   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19037   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19037   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19037   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19038   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19039   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19039   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19039   sas thread_1d   DEBUG   runtime   Ending Idle State  
19039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19040   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19041   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19041   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19042   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19042   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19042   sas thread_1d   DEBUG   runtime   Ending Idle State  
19042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19042   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19043   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
19044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19045   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19045   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19046   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19046   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19046   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19048   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19048   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19048   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19065   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19065   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19065   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19081   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19081   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19082   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19082   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19082   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19083   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19083   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19084   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19084   sas thread_1d   DEBUG   runtime   Ending Idle State  
19084   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19084   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19084   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19085   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19085   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19086   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19086   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19087   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19087   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19088   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19088   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19088   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19089   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=551, callbacks=false  
19089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=551 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19089   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19089   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19089   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19090   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19091   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19091   sas thread_1d   DEBUG   runtime   Ending Idle State  
19091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19095   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19095   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19095   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19098   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19098   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19098   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19115   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19115   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19116   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19130   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19130   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19130   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19130   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19131   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19132   sas thread_1d   DEBUG   runtime   Ending Idle State  
19132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19133   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19133   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19133   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19133   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19134   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19134   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19134   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19136   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19136   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19136   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19136   sas thread_1d   DEBUG   runtime   Ending Idle State  
19137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19137   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19137   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
19137   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19138   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19138   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19139   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19139   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19139   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19140   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19141   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19148   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19148   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19148   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19165   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19165   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19165   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19176   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19176   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19176   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19177   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19178   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19178   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19179   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19179   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19179   sas thread_1d   DEBUG   runtime   Ending Idle State  
19180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19180   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19181   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19181   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19181   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19181   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19181   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19185   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19185   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19185   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19185   sas thread_1d   DEBUG   runtime   Ending Idle State  
19185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19186   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19186   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
19186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19186   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19186   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19187   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19187   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19187   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19187   sas thread_1d   DEBUG   runtime   Ending Idle State  
19187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19188   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19188   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19188   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19188   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19198   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19198   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19198   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19215   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19215   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19215   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19223   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19224   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19224   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19224   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19225   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19226   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19226   sas thread_1d   DEBUG   runtime   Ending Idle State  
19226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19227   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19231   sas thread_1d   DEBUG   runtime   Ending Idle State  
19231   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19232   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19232   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
19232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19232   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19233   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19233   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19233   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19234   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19234   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19234   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19235   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19236   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19237   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19237   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19248   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19249   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19265   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19265   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19265   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19272   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19272   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19272   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19272   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19273   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19273   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19273   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19273   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19273   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19273   sas thread_1d   DEBUG   runtime   Ending Idle State  
19273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19274   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19274   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19274   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19274   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19277   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19277   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19277   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19277   sas thread_1d   DEBUG   runtime   Ending Idle State  
19277   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19277   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19278   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
19278   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19278   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19279   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19279   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19279   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19279   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19279   sas thread_1d   DEBUG   runtime   Ending Idle State  
19279   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19280   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19280   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19280   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19283   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19283   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19283   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19299   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19299   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19299   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19315   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19315   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19315   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19316   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19316   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19316   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19316   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19317   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19317   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19318   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19318   sas thread_1d   DEBUG   runtime   Ending Idle State  
19318   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19320   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19321   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19322   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19322   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19323   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19323   sas thread_1d   DEBUG   runtime   Ending Idle State  
19323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19324   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19324   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
19325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19325   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19325   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19325   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19326   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19326   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19326   sas thread_1d   DEBUG   runtime   Ending Idle State  
19327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19327   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19328   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19328   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19329   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19329   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19332   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19332   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19332   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19348   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19348   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19348   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19365   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19365   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19365   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19375   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19375   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19375   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19375   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19376   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19377   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19377   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19377   sas thread_1d   DEBUG   runtime   Ending Idle State  
19377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19378   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19378   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19379   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19379   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19379   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19381   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19381   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19381   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19381   sas thread_1d   DEBUG   runtime   Ending Idle State  
19382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19383   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19383   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19383   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
19383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19384   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19385   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19385   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19386   sas thread_1d   DEBUG   runtime   Ending Idle State  
19386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19387   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19387   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19387   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19387   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19388   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19388   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19388   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19388   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19391   sas thread_1d   DEBUG   runtime   Ending Idle State  
19391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19392   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19392   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
19392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19393   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19393   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19399   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19399   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19399   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19415   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19415   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19415   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19432   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19432   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19432   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19442   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19443   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19443   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19444   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19444   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19445   sas thread_1d   DEBUG   runtime   Ending Idle State  
19445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19446   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19447   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19447   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19447   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19448   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19448   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19449   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19449   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19449   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19449   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19449   sas thread_1d   DEBUG   runtime   Ending Idle State  
19449   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19450   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19450   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19450   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
19451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19451   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19452   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19452   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19453   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19453   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19454   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19454   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19454   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19465   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19465   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19465   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19482   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19482   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19482   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19489   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19489   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19489   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19489   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19490   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19490   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19491   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19491   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19491   sas thread_1d   DEBUG   runtime   Ending Idle State  
19492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19493   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19493   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19493   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19495   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19495   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19495   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19496   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19496   sas thread_1d   DEBUG   runtime   Ending Idle State  
19496   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19497   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19497   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
19497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19498   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19498   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19498   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19498   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19498   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19500   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19500   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19500   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19500   sas thread_1d   DEBUG   runtime   Ending Idle State  
19501   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19501   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19502   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19502   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19502   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19515   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19515   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19516   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19532   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19533   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19533   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19537   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19537   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19537   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19537   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19538   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19538   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19539   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19539   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19539   sas thread_1d   DEBUG   runtime   Ending Idle State  
19540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19540   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19541   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19541   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19543   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19543   sas thread_1d   DEBUG   runtime   Ending Idle State  
19544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19544   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19545   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
19545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19545   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19546   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19546   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19547   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19547   sas thread_1d   DEBUG   runtime   Ending Idle State  
19547   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19548   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19548   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19548   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19548   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19549   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19549   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19565   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19565   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19565   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19582   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19582   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19582   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19583   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19583   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19583   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19584   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19584   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19585   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19585   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19585   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19586   sas thread_1d   DEBUG   runtime   Ending Idle State  
19586   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19586   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19586   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19587   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19587   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19587   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19588   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19589   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19589   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19589   sas thread_1d   DEBUG   runtime   Ending Idle State  
19590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19590   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19590   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
19591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19591   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19592   sas thread_1d   DEBUG   runtime   Ending Idle State  
19592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19593   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19595   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19598   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19598   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19598   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19614   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19615   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19615   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19629   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19629   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19629   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19630   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19631   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19631   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19631   sas thread_1d   DEBUG   runtime   Ending Idle State  
19632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19632   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19632   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19633   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19636   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19636   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19636   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19636   sas thread_1d   DEBUG   runtime   Ending Idle State  
19636   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19637   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19638   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
19638   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19639   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19639   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19640   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19640   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19640   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19649   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19649   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19649   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19665   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19665   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19665   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19676   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19676   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19676   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19677   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19678   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19678   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19678   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19679   sas thread_1d   DEBUG   runtime   Ending Idle State  
19679   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19680   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19681   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19681   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19681   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19682   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19682   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19682   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19683   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19683   sas thread_1d   DEBUG   runtime   Ending Idle State  
19683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19685   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19685   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
19686   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19686   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19687   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19687   sas thread_1d   DEBUG   runtime   Ending Idle State  
19687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19688   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19689   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19689   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19698   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19698   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19698   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19715   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19715   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19715   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19724   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19724   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19724   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19725   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19725   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19726   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19726   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19727   sas thread_1d   DEBUG   runtime   Ending Idle State  
19727   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19728   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19728   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19729   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19729   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19731   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19731   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19731   sas thread_1d   DEBUG   runtime   Ending Idle State  
19732   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19732   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19732   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19733   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19733   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19733   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
19734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19735   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19737   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19738   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19748   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19748   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19748   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19765   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19765   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19765   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19773   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19773   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19773   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19773   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19774   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19776   sas thread_1d   DEBUG   runtime   Ending Idle State  
19776   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19777   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19778   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19780   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19781   sas thread_1d   DEBUG   runtime   Ending Idle State  
19781   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19782   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19782   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19782   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19782   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19783   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
19783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19785   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19785   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19786   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19787   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19787   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19798   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19798   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19798   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19815   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19815   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19815   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19822   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19822   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19823   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19823   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19823   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19824   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19824   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19824   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19825   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19825   sas thread_1d   DEBUG   runtime   Ending Idle State  
19825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19826   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19827   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19827   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19828   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19828   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19828   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19829   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19829   sas thread_1d   DEBUG   runtime   Ending Idle State  
19829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19829   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19830   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
19831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19832   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19833   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19833   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19834   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19835   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19836   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19836   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19848   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19848   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19848   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19865   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19865   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19865   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19870   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19870   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19871   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19871   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19872   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19873   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19873   sas thread_1d   DEBUG   runtime   Ending Idle State  
19873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19874   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19875   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19875   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19876   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19876   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19877   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19877   sas thread_1d   DEBUG   runtime   Ending Idle State  
19877   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19878   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
19879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19879   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19880   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19880   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19881   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19882   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19883   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19883   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19884   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19884   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19898   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19898   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19898   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19915   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19915   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19915   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19917   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19917   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19917   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19918   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19919   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19919   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19920   sas thread_1d   DEBUG   runtime   Ending Idle State  
19920   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19922   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19922   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19923   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19924   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19924   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19924   sas thread_1d   DEBUG   runtime   Ending Idle State  
19925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19926   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
19926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19929   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
19929   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19930   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
19930   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19931   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19931   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19933   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19933   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19933   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19934   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19935   sas thread_1d   DEBUG   runtime   Ending Idle State  
19935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19936   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19936   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
19937   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
19937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19938   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19938   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19939   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19939   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19940   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19941   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19941   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19948   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19948   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19948   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19965   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19965   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19965   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19982   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
19983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19987   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
19987   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19987   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
19988   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19988   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
19989   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19989   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19990   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19990   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19990   sas thread_1d   DEBUG   runtime   Ending Idle State  
19990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
19992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19993   sas thread_1d   DEBUG   runtime   Starting Idle State...  
19993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
19993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19993   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19994   sas thread_1d   DEBUG   runtime   Ending Idle State  
19994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19994   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
19996   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
19996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
19996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
19997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19997   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
19997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
19997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
19998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
19998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
19998   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
19999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
19999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20000   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20000   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20000   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20001   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20015   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20015   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20015   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20032   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20032   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20034   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20034   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20034   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20035   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20036   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20037   sas thread_1d   DEBUG   runtime   Ending Idle State  
20037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20038   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20040   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20041   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20041   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20041   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20042   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20042   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20044   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20045   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20046   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20046   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20048   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20049   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20049   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20065   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20065   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20065   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20081   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20081   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20082   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20093   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20093   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20093   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20094   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20094   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20096   sas thread_1d   DEBUG   runtime   Ending Idle State  
20096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20097   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20097   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20098   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20098   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20098   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20099   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20099   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20100   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20101   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20101   sas thread_1d   DEBUG   runtime   Ending Idle State  
20101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20102   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20102   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20102   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20103   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20104   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20104   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20105   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20105   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20106   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20106   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20115   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20115   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20115   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20132   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20132   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20132   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20141   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20141   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20141   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20142   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20142   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20143   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20143   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20143   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20143   sas thread_1d   DEBUG   runtime   Ending Idle State  
20143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20148   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20148   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20149   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20149   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20150   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20150   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20151   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20151   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20151   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20152   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20152   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20152   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20153   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20154   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20154   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20165   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20165   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20165   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20182   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20182   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20182   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20188   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20188   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20188   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20189   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20189   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20190   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20190   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20191   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20191   sas thread_1d   DEBUG   runtime   Ending Idle State  
20192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20192   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20192   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20193   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20194   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20194   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20196   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20196   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20197   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20197   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20199   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20200   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20200   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20201   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20202   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20202   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20215   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20216   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20216   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20232   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20232   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20237   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20237   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20237   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20238   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20238   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20238   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20238   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20239   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20239   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20239   sas thread_1d   DEBUG   runtime   Ending Idle State  
20239   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20240   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20240   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20240   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20240   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20242   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20242   sas thread_1d   DEBUG   runtime   Ending Idle State  
20242   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20242   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20243   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20243   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20243   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20244   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20244   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20245   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20245   sas thread_1d   DEBUG   runtime   Ending Idle State  
20245   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20246   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20246   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20246   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20249   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20249   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20265   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20265   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20265   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20282   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20282   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20282   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20282   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20283   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20283   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20283   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20284   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20284   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20285   sas thread_1d   DEBUG   runtime   Ending Idle State  
20285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20286   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20286   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20286   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20286   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20288   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20289   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20289   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20289   sas thread_1d   DEBUG   runtime   Ending Idle State  
20289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20290   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20290   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
20290   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20291   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20291   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20291   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20291   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20292   sas thread_1d   DEBUG   runtime   Ending Idle State  
20292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20292   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20293   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20294   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20299   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20299   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20299   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20315   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20315   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20315   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20328   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20328   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20328   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20329   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20330   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20330   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20330   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20330   sas thread_1d   DEBUG   runtime   Ending Idle State  
20330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20331   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20331   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20332   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20332   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20332   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20333   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20333   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20334   sas thread_1d   DEBUG   runtime   Ending Idle State  
20334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20335   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20335   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
20335   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20335   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20335   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20337   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20337   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20337   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20337   sas thread_1d   DEBUG   runtime   Ending Idle State  
20338   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20338   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20338   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20339   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20339   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20348   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20348   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20348   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20365   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20365   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20365   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20374   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20374   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20374   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20374   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20375   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20376   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20376   sas thread_1d   DEBUG   runtime   Ending Idle State  
20377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20377   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20378   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20378   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20379   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20380   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20380   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20380   sas thread_1d   DEBUG   runtime   Ending Idle State  
20381   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20381   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20381   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
20381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20382   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20382   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20382   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20384   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20384   sas thread_1d   DEBUG   runtime   Ending Idle State  
20384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20385   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20385   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20386   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20398   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20398   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20398   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20415   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20415   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20415   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20420   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20420   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20420   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20420   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20421   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20421   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20422   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20422   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20422   sas thread_1d   DEBUG   runtime   Ending Idle State  
20422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20423   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20423   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20424   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20426   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20426   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20426   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20426   sas thread_1d   DEBUG   runtime   Ending Idle State  
20426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20427   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
20427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20427   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20429   sas thread_1d   DEBUG   runtime   Ending Idle State  
20430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20430   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20431   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20431   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20431   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20448   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20448   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20448   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20465   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20465   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20465   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20466   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20466   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20466   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20466   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20467   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20467   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20468   sas thread_1d   DEBUG   runtime   Ending Idle State  
20468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20469   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20469   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20470   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20471   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20471   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20472   sas thread_1d   DEBUG   runtime   Ending Idle State  
20472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20473   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20473   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
20473   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20473   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20474   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20474   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20474   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20474   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20474   sas thread_1d   DEBUG   runtime   Ending Idle State  
20475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20476   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20477   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20477   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20482   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20482   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20482   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20498   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20498   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20498   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20512   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20512   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20512   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20512   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20513   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20513   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20514   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20514   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20514   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20514   sas thread_1d   DEBUG   runtime   Ending Idle State  
20515   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20515   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20515   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20515   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20515   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20516   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20516   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20516   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20518   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20518   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20519   sas thread_1d   DEBUG   runtime   Ending Idle State  
20519   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20519   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20520   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
20520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20520   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20520   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20521   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20522   sas thread_1d   DEBUG   runtime   Ending Idle State  
20522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20523   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20524   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20524   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20532   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20532   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20532   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20548   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20548   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20548   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20559   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20559   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20559   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20559   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20559   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20560   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20561   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20561   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20561   sas thread_1d   DEBUG   runtime   Ending Idle State  
20561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20561   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20562   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20562   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20563   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20564   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20564   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20564   sas thread_1d   DEBUG   runtime   Ending Idle State  
20564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20565   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20565   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20565   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20566   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20566   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
20566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20567   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20568   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20569   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20570   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20571   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20582   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20582   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20582   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20598   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20598   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20598   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20606   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20606   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20606   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20607   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20607   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20608   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20608   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20608   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20609   sas thread_1d   DEBUG   runtime   Ending Idle State  
20609   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20610   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20610   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20610   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20611   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20612   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20612   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20612   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20612   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20612   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20612   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
20613   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20614   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20614   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20615   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20615   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20616   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20616   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20616   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20617   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20617   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20619   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20631   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20631   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20631   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20648   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20648   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20648   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20653   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20654   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20654   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20654   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20655   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20655   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20656   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20656   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20656   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20656   sas thread_1d   DEBUG   runtime   Ending Idle State  
20656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20658   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20658   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20658   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20659   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20659   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20660   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20660   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20660   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20660   sas thread_1d   DEBUG   runtime   Ending Idle State  
20661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20661   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20661   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20662   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20662   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20662   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20663   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20663   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20664   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20664   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20665   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20665   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20666   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20666   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20666   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20682   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20682   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20683   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20698   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20698   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20698   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20700   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20700   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20700   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20700   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20701   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20703   sas thread_1d   DEBUG   runtime   Ending Idle State  
20703   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20704   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20704   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20705   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20705   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20706   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20706   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20707   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20707   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20707   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20707   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
20708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20708   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20708   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20709   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20710   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20710   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20710   sas thread_1d   DEBUG   runtime   Ending Idle State  
20710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20711   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20715   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20715   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20715   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20732   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20733   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20733   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20747   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20747   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20748   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20748   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20748   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20749   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20749   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20750   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20750   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20750   sas thread_1d   DEBUG   runtime   Ending Idle State  
20750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20750   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20751   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20751   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20751   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20752   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20753   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20754   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20754   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20754   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20755   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20755   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20756   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20757   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20758   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20759   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20759   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20765   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20765   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20765   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20782   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20782   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20782   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20794   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20794   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20794   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20795   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20796   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20797   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20798   sas thread_1d   DEBUG   runtime   Ending Idle State  
20798   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20798   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20799   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20799   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20799   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20800   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20800   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20800   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20802   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20802   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20802   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20802   sas thread_1d   DEBUG   runtime   Ending Idle State  
20802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20803   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20804   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20807   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20807   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20808   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20809   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20809   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20815   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20816   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20816   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20844   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20844   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20845   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20845   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20846   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20847   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20847   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20847   sas thread_1d   DEBUG   runtime   Ending Idle State  
20847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20848   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20848   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20849   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20849   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20851   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20851   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20854   sas thread_1d   DEBUG   runtime   Ending Idle State  
20854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20855   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
20856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20857   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20857   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20857   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20858   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20859   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20859   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20859   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20860   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20861   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20861   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20862   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20863   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20863   sas thread_1d   DEBUG   runtime   Ending Idle State  
20863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20864   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20864   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
20864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20864   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20864   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20865   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20865   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20866   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20866   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20867   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20867   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20867   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20868   sas thread_1d   DEBUG   runtime   Ending Idle State  
20868   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20868   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20868   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20870   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20870   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20882   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20882   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20882   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20898   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20898   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20898   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20915   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20916   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20916   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20916   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
20917   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20918   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
20918   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20919   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20919   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20920   sas thread_1d   DEBUG   runtime   Ending Idle State  
20920   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20921   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20922   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20923   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20924   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20924   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20924   sas thread_1d   DEBUG   runtime   Ending Idle State  
20925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20925   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
20926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
20926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20928   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20929   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20931   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20931   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20932   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20932   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20949   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20949   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20950   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20965   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20965   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20965   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20966   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
20966   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20967   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
20967   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
20968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20968   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20969   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20969   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20969   sas thread_1d   DEBUG   runtime   Ending Idle State  
20970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20971   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
20971   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20971   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20971   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20973   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20973   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20973   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20974   sas thread_1d   DEBUG   runtime   Ending Idle State  
20974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20975   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
20975   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
20976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
20976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20977   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20978   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
20978   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
20978   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
20979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
20979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
20979   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
20979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
20979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20980   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
20981   sas thread_1d   DEBUG   runtime   Starting Idle State...  
20981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20981   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
20998   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20998   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20998   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
20999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21015   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21015   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21015   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21016   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21017   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21017   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21017   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21018   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21018   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21019   sas thread_1d   DEBUG   runtime   Ending Idle State  
21019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21021   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21021   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21021   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21021   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21023   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21023   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21023   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21024   sas thread_1d   DEBUG   runtime   Ending Idle State  
21024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21025   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21025   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
21025   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21026   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21027   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21029   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21029   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21029   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21032   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21032   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21048   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21049   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21049   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21064   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21064   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21064   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21065   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21067   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21067   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21067   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21067   sas thread_1d   DEBUG   runtime   Ending Idle State  
21068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21068   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21069   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21069   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21070   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21070   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21071   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21071   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21071   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21071   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21072   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21072   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21072   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21073   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21073   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
21073   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21074   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21075   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21075   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21076   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21078   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21082   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21082   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21082   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21098   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21098   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21098   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21112   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21112   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21113   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21113   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21115   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21115   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21115   sas thread_1d   DEBUG   runtime   Ending Idle State  
21115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21116   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21116   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21117   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21117   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21119   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21119   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21121   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21121   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21123   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21124   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21125   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21126   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21131   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21131   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21131   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21148   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21148   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21148   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21161   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21162   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21162   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21162   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21163   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21164   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21164   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21165   sas thread_1d   DEBUG   runtime   Ending Idle State  
21165   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21165   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21166   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21166   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21167   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21168   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21169   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21169   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21170   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21170   sas thread_1d   DEBUG   runtime   Ending Idle State  
21171   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21172   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21172   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
21172   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21173   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21173   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21174   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21174   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21175   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21176   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21176   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21176   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21182   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21182   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21182   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21198   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21198   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21198   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21211   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21211   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21212   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21212   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21212   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21214   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21214   sas thread_1d   DEBUG   runtime   Ending Idle State  
21215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21216   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21216   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21216   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21218   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21219   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21219   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21221   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21221   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21221   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21222   sas thread_1d   DEBUG   runtime   Ending Idle State  
21222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21223   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21223   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21224   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21225   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21227   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21232   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21232   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21248   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21248   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21248   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21262   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21262   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21263   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21263   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21264   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21265   sas thread_1d   DEBUG   runtime   Ending Idle State  
21265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21266   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21267   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21267   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21267   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21268   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21270   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21270   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21271   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21271   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21271   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
21272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21273   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21273   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21273   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21275   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21277   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21282   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21282   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21282   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21298   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21299   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21299   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21311   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21311   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21312   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21312   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21313   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21314   sas thread_1d   DEBUG   runtime   Ending Idle State  
21315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21315   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21316   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21316   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21317   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21318   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21318   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21321   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21321   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21322   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21322   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21323   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21324   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21325   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21326   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21332   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21332   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21332   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21348   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21348   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21348   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21361   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21361   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21362   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21362   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21363   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21363   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21364   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21364   sas thread_1d   DEBUG   runtime   Ending Idle State  
21364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21365   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21366   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21366   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21367   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21368   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21368   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21368   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21369   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21369   sas thread_1d   DEBUG   runtime   Ending Idle State  
21369   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21370   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21371   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
21371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21371   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21372   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21372   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21372   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21373   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21373   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21373   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21374   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21375   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21377   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21377   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21378   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21378   sas thread_1d   DEBUG   runtime   Ending Idle State  
21378   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21378   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21379   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21380   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21381   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21381   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21381   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21382   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21383   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21383   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21384   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21384   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21384   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21398   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21398   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21399   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21415   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21415   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21415   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21429   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21429   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21430   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21430   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21431   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21431   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21432   sas thread_1d   DEBUG   runtime   Ending Idle State  
21432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21433   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21433   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21433   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21434   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21434   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21434   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21436   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21436   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21436   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21437   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21437   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21437   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21437   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21438   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21438   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21438   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21440   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21440   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21441   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21441   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21448   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21448   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21448   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21465   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21465   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21465   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21477   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21477   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21478   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21478   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21484   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21484   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21484   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21484   sas thread_1d   DEBUG   runtime   Ending Idle State  
21484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21484   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21484   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21484   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21485   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21487   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21487   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21488   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21488   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21489   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21489   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21489   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21489   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21489   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21489   sas thread_1d   DEBUG   runtime   Ending Idle State  
21489   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21490   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21490   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21491   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21491   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21499   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21499   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21499   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21515   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21515   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21515   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21526   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21526   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21526   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21526   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21527   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21528   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21528   sas thread_1d   DEBUG   runtime   Ending Idle State  
21528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21528   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21530   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21530   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21531   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21531   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21531   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21531   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
21531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21532   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21532   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21532   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21532   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21532   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21532   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21532   sas thread_1d   DEBUG   runtime   Ending Idle State  
21533   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21533   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21534   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21535   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21548   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21548   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21548   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21565   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21565   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21565   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21580   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21580   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21580   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21580   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21580   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21581   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21581   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21581   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21581   sas thread_1d   DEBUG   runtime   Ending Idle State  
21582   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21582   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21582   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21582   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21582   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21582   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21584   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21584   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21584   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21584   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21585   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21586   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21586   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21586   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21586   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21587   sas thread_1d   DEBUG   runtime   Ending Idle State  
21587   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21587   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21587   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21588   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21589   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21598   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21598   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21598   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21615   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21615   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21615   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21623   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21623   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21623   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21623   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21624   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21625   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21625   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21625   sas thread_1d   DEBUG   runtime   Ending Idle State  
21625   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21626   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21626   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21626   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21627   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21628   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21628   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21628   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21628   sas thread_1d   DEBUG   runtime   Ending Idle State  
21629   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21629   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21630   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21631   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21631   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21631   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21631   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21632   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21632   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21632   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21632   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21632   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21649   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21649   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21649   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21665   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21665   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21665   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21667   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21668   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21668   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21668   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21669   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21670   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21670   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21670   sas thread_1d   DEBUG   runtime   Ending Idle State  
21671   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21671   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21671   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21671   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21672   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21673   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21673   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21673   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21674   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21674   sas thread_1d   DEBUG   runtime   Ending Idle State  
21674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21675   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21675   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21675   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21675   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21676   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21676   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21676   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21677   sas thread_1d   DEBUG   runtime   Ending Idle State  
21677   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21678   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21679   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21679   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21682   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21682   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21682   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21698   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21698   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21698   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21714   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21714   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21714   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21714   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21715   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21716   sas thread_1d   DEBUG   runtime   Ending Idle State  
21716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21717   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21717   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21717   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21718   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21719   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21719   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21720   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21721   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21721   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21721   sas thread_1d   DEBUG   runtime   Ending Idle State  
21722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21722   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21722   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
21723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21723   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21723   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21723   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21724   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21724   sas thread_1d   DEBUG   runtime   Ending Idle State  
21724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21724   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21725   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21725   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21732   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21732   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21732   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21748   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21748   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21748   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21760   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21760   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21760   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21760   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21760   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21761   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21762   sas thread_1d   DEBUG   runtime   Ending Idle State  
21762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21763   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21763   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21765   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21765   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21765   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21766   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21766   sas thread_1d   DEBUG   runtime   Ending Idle State  
21767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21768   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21768   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21769   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21769   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21770   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21771   sas thread_1d   DEBUG   runtime   Ending Idle State  
21771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21772   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21772   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21782   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21783   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21783   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21798   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21798   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21798   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21807   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21807   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21807   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21808   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21808   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21809   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21809   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21809   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21809   sas thread_1d   DEBUG   runtime   Ending Idle State  
21810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21810   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21811   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21813   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21813   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21813   sas thread_1d   DEBUG   runtime   Ending Idle State  
21814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21814   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21814   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21815   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21815   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21815   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21815   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21815   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21816   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21816   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21816   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21816   sas thread_1d   DEBUG   runtime   Ending Idle State  
21817   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21818   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21818   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21819   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21819   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21849   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21849   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21849   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21854   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21854   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21854   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21855   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21856   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21856   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21856   sas thread_1d   DEBUG   runtime   Ending Idle State  
21857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21858   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21858   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21858   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21860   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21860   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21861   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21861   sas thread_1d   DEBUG   runtime   Ending Idle State  
21861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21862   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21862   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
21862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21863   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21863   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21863   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21864   sas thread_1d   DEBUG   runtime   Ending Idle State  
21865   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21865   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21865   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21866   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21866   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21867   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21867   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21867   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21882   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21882   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21882   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21898   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21898   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21898   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21909   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
21909   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21910   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
21910   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21910   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21910   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21911   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21911   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21911   sas thread_1d   DEBUG   runtime   Ending Idle State  
21911   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21911   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21912   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21913   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21913   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21915   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21915   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21915   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21916   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21917   sas thread_1d   DEBUG   runtime   Ending Idle State  
21918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21918   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
21919   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
21919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21919   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21919   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21920   sas thread_1d   DEBUG   runtime   Ending Idle State  
21920   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21920   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21921   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21922   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21932   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21932   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21932   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21948   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21948   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21948   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21956   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
21956   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21956   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
21957   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
21958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21958   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21958   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21958   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21959   sas thread_1d   DEBUG   runtime   Ending Idle State  
21959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21960   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
21960   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21961   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21961   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21961   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21961   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21962   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21962   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21962   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21962   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
21962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
21963   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
21963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21963   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21964   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21965   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21965   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21965   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
21965   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
21966   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
21966   sas thread_1d   DEBUG   runtime   Ending Idle State  
21966   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
21967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
21967   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
21967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
21967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21968   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
21968   sas thread_1d   DEBUG   runtime   Starting Idle State...  
21969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21982   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
21983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
21998   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21998   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21998   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22003   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22003   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22003   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22003   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22005   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22005   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22005   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22006   sas thread_1d   DEBUG   runtime   Ending Idle State  
22006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22007   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22007   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22007   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22008   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22009   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22010   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22010   sas thread_1d   DEBUG   runtime   Ending Idle State  
22011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22011   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22012   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
22012   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22012   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22013   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22013   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22013   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22014   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22015   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22015   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22016   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22016   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22032   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22032   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22048   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22048   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22048   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22050   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22050   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22050   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22051   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22052   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22052   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22052   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22052   sas thread_1d   DEBUG   runtime   Ending Idle State  
22053   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22053   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22054   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22054   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22054   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22054   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22054   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22056   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22056   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22056   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22056   sas thread_1d   DEBUG   runtime   Ending Idle State  
22057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22057   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22057   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
22058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22059   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22059   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22060   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22060   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22065   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22065   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22065   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22082   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22082   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22082   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22096   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22096   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22096   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22097   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22098   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22098   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22098   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22099   sas thread_1d   DEBUG   runtime   Ending Idle State  
22099   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22100   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22100   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22100   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22101   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22102   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22103   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22104   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22104   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22104   sas thread_1d   DEBUG   runtime   Ending Idle State  
22105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22105   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22106   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
22106   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22106   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22106   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22109   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22109   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22109   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22110   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22110   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22110   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22115   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22115   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22115   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22132   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22132   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22132   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22145   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22145   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22145   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22146   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22146   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22148   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22148   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22148   sas thread_1d   DEBUG   runtime   Ending Idle State  
22149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22149   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22150   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22150   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22151   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22152   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22153   sas thread_1d   DEBUG   runtime   Ending Idle State  
22154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22154   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22154   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22155   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22156   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22156   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22157   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22157   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22158   sas thread_1d   DEBUG   runtime   Ending Idle State  
22158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22158   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22158   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22159   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22159   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22160   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22161   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22162   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22162   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22163   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22163   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
22164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22164   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22164   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22165   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22165   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22165   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22166   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22166   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22167   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22167   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22168   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22169   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22182   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22183   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22183   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22198   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22198   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22198   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22215   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22215   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22215   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22216   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22216   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22217   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22217   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22219   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22219   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22219   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22220   sas thread_1d   DEBUG   runtime   Ending Idle State  
22220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22221   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22223   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22224   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22225   sas thread_1d   DEBUG   runtime   Ending Idle State  
22225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22225   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22226   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
22226   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
22230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22230   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
22231   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22231   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22231   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22232   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22238   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
22238   GUI   DEBUG   ge   executeList PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
22239   GUI   DEBUG   ge   psm=3(PSM_8888)  
22239   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
22239   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
22239   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
22239   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
22240   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
22240   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
22240   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
22240   GUI   DEBUG   ge   zscale -32767.5  
22240   GUI   DEBUG   ge   zpos 32767.5  
22241   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
22241   GUI   DEBUG   ge   base 08000000  
22241   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
22241   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
22241   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
22242   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
22242   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
22243   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
22243   GUI   DEBUG   ge   vaddr 088b7044  
22243   GUI   DEBUG   ge   prim sprites 16x  
22243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22243   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
22244   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22244   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22244   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
22245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22245   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
22245   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
22246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22246   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
22246   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
22246   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
22247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22247   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
22247   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
22248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22248   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
22248   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22248   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
22248   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22249   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
22249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22249   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
22250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22250   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
22250   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
22250   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
22251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22251   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
22251   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
22252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22252   GUI   DEBUG   ge   clear mode end  
22252   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
22252   GUI   DEBUG   ge   material ambient a=0.0 (00)  
22253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22253   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
22253   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
22253   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
22253   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
22254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22254   GUI   DEBUG   ge   vaddr 0885db20  
22254   GUI   DEBUG   ge   prim line 1x  
22254   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22255   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22255   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
22255   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
22255   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
22256   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
22256   GUI   DEBUG   ge   sfix : 0x000000  
22256   GUI   DEBUG   ge   dfix : 0x000000  
22256   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
22257   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
22257   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
22257   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
22257   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
22258   GUI   DEBUG   ge   finish (0)  
22258   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x3, behavior=1, signalId=0x0  
22258   GUI   DEBUG   ge   end pc=0x88b7224  
22258   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
22258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22259   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
22259   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
22259   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
22259   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
22259   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
22260   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22260   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x3, status=PSP_GE_LIST_DONE, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
22260   sas thread_1d   DEBUG   runtime   Ending Idle State  
22260   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
22261   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22261   idle1_6   DEBUG   compiler   Compiling _S1_2_8000000  
22261   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
22261   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
22262   idle1_6   DEBUG   compiler   CodeInstruction.compile > 0x8000000 - addiu $a0, $zr, 0 <=> li $a0, 0  
22262   idle1_6   DEBUG   compiler   CodeInstruction.compile 0x8000004 - lui $ra, 0x0800 <=> li $ra, 0x08000000  
22262   idle1_6   DEBUG   compiler   CodeInstruction.compile 0x8000008 - jr $ra  
22262   idle1_6   DEBUG   compiler   CodeInstruction.compile 0x800000C - syscall 0x0456D [sceKernelDelayThread]  
22263   idle1_6   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=false  
22264   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22264   idle1_6   DEBUG   runtime   Switching from Thread idle1 to idle0  
22264   idle1_6   DEBUG   runtime   Starting Idle State...  
22264   idle1_6   DEBUG   runtime   syncEmulator immediately=true  
22264   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
22264   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
22265   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22265   idle1_6   DEBUG   runtime   Switching to Thread idle0  
22265   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22265   idle1_6   DEBUG   runtime   Switching to Thread MainThread  
22265   idle1_6   DEBUG   runtime   Ending Idle State  
22265   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
22266   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
22266   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
22266   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22266   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
22266   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22267   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22267   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22267   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
22267   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22268   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22268   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
22268   MainThread_e   DEBUG   runtime   Starting Idle State...  
22268   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
22268   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22269   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
22269   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22269   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22269   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22269   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22270   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22270   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22270   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22270   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
22270   MainThread_e   DEBUG   runtime   Ending Idle State  
22270   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
22271   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
22271   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
22276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22277   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22278   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22278   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22278   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22279   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
22280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22280   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22280   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
22281   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22281   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22282   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22282   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22282   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22283   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22283   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
22284   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22284   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22284   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22285   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
22286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22287   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22288   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
22289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
22289   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
22289   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
22290   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22290   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
22291   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
22291   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
22291   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22292   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22292   MainThread_e   DEBUG   runtime   Starting Idle State...  
22292   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22294   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22295   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22296   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22297   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22298   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22299   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22300   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22301   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22301   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22301   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
22301   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22301   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
22302   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22302   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22302   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22302   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
22303   MainThread_e   DEBUG   runtime   Ending Idle State  
22303   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22303   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22303   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22303   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22304   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
22304   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22304   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22304   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
22304   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x4  
22305   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22305   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22305   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 10955019  
22306   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
22306   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22306   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22307   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
22307   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22307   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22307   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
22308   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22308   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22308   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
22308   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22308   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22309   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
22309   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
22310   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22310   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22310   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
22310   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22311   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22311   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22311   MainThread_e   DEBUG   runtime   Starting Idle State...  
22312   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22312   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22312   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22312   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22312   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
22312   MainThread_e   DEBUG   runtime   Ending Idle State  
22313   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22313   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22314   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 2  
22314   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22314   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22315   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 2  
22315   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22315   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22315   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
22316   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22316   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22316   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22316   MainThread_e   DEBUG   runtime   Starting Idle State...  
22316   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22318   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22318   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22318   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22318   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
22320   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22321   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22322   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22324   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22324   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
22324   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22325   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22325   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22325   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22325   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22325   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22326   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22326   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
22327   MainThread_e   DEBUG   runtime   Ending Idle State  
22327   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
22327   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
22327   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
22328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22328   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22328   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22329   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22330   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22330   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22330   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22332   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22332   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22332   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22333   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22334   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22335   sas thread_1d   DEBUG   runtime   Ending Idle State  
22335   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22336   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22338   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22339   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22339   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22340   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
22340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
22341   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
22341   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22341   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22342   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22342   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogUpdate drawSpeed=1  
22342   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialog returning buttonPressed=1  
22342   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
22345   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22345   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22346   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
22346   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22347   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22347   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
22347   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22347   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22348   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x4, mode=0)  
22348   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x4, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
22348   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x4, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
22349   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22349   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22349   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22349   MainThread_e   DEBUG   runtime   Starting Idle State...  
22349   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22351   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22351   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22351   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22352   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
22353   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22354   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22355   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22356   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22357   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22358   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22359   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22360   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22364   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22365   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22366   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22367   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22367   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22367   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22368   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
22370   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22371   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22372   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22373   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22374   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22374   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
22374   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22374   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22375   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22376   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22376   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22377   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22377   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22378   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
22378   MainThread_e   DEBUG   runtime   Ending Idle State  
22378   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
22378   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
22378   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
22378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22382   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22383   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22384   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22385   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22385   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22386   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22386   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22387   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22389   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22390   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22390   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22401   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22401   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22402   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22417   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22417   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22418   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22425   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22425   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22426   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22426   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22427   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22427   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22427   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22428   sas thread_1d   DEBUG   runtime   Ending Idle State  
22429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22429   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22431   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22433   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22434   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22435   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22435   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22435   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22436   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22436   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22437   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22437   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22438   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22439   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22440   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22440   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22441   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22441   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22443   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22443   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22444   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22445   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22445   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22446   sas thread_1d   DEBUG   runtime   Ending Idle State  
22446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22448   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
22448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22449   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22449   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22450   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22450   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22451   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22452   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22452   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22452   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22453   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22453   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22454   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22455   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22467   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22468   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22468   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22485   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22485   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22485   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22500   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22500   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22500   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22501   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22501   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22502   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22503   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22503   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22503   sas thread_1d   DEBUG   runtime   Ending Idle State  
22503   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22505   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22506   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22507   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22508   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22508   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
22508   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22508   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22509   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22509   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22509   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22509   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22510   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22510   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22524   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22525   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22534   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22534   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22535   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22551   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22551   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22551   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22557   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22558   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22558   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22559   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22559   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22560   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22560   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22561   sas thread_1d   DEBUG   runtime   Ending Idle State  
22561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22562   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22562   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22563   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22564   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22564   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22565   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22565   sas thread_1d   DEBUG   runtime   Ending Idle State  
22566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22566   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22567   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
22567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22568   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22568   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22568   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22568   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22570   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22570   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22577   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22577   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22578   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22584   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22584   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22584   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22601   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22601   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22601   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22613   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22613   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22613   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22614   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22615   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22615   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22616   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22616   sas thread_1d   DEBUG   runtime   Ending Idle State  
22616   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22616   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22616   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22618   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22619   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22619   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22620   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22620   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22621   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22621   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
22621   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22622   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22622   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22622   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22622   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22622   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22622   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22622   sas thread_1d   DEBUG   runtime   Ending Idle State  
22622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22623   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22623   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22623   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22623   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22623   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22634   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22634   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22634   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22651   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22651   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22651   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22658   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22658   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22658   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22658   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22659   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22659   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22660   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22660   sas thread_1d   DEBUG   runtime   Ending Idle State  
22660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22661   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22661   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22661   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22661   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22662   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22662   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22663   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22663   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22663   sas thread_1d   DEBUG   runtime   Ending Idle State  
22664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22664   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22664   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
22664   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22664   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22665   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22665   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22666   sas thread_1d   DEBUG   runtime   Ending Idle State  
22666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22667   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22668   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22668   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22668   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22668   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22684   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22684   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22684   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22701   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22701   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22701   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22703   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22703   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22703   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22703   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22704   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22704   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22704   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22704   sas thread_1d   DEBUG   runtime   Ending Idle State  
22705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22705   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22705   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22706   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22707   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22707   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22708   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22708   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22708   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22709   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22709   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22709   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22710   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22710   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22710   sas thread_1d   DEBUG   runtime   Ending Idle State  
22711   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22711   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22717   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22717   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22717   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22734   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22734   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22734   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22747   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22747   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22747   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22747   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22748   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22748   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22749   sas thread_1d   DEBUG   runtime   Ending Idle State  
22749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22749   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22750   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22750   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22750   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22751   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22751   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22751   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22752   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22752   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22752   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22752   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22752   sas thread_1d   DEBUG   runtime   Ending Idle State  
22752   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22753   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22754   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22755   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22755   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22756   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22756   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22756   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22757   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22757   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22767   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22767   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22767   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22784   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22784   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22784   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22792   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22792   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22792   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22793   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22794   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22794   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22794   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22795   sas thread_1d   DEBUG   runtime   Ending Idle State  
22795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22795   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22795   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22795   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22796   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22797   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22798   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22798   sas thread_1d   DEBUG   runtime   Ending Idle State  
22799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22799   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22799   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
22799   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22799   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22800   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22800   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22801   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22801   sas thread_1d   DEBUG   runtime   Ending Idle State  
22802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22802   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22802   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22803   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22803   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22803   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22804   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22818   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22818   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22818   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22834   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22834   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22834   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22839   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
22839   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22839   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22840   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22840   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22840   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22841   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22841   sas thread_1d   DEBUG   runtime   Ending Idle State  
22841   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22843   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22843   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22843   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22843   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22845   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22845   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22846   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22846   sas thread_1d   DEBUG   runtime   Ending Idle State  
22846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22847   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22847   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
22847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22847   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22848   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22848   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22848   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22848   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22848   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22848   sas thread_1d   DEBUG   runtime   Ending Idle State  
22848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22850   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22850   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22851   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22851   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22851   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22851   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22868   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22868   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22868   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22884   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22884   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22884   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22885   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22887   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
22888   GUI   DEBUG   ge   executeList PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
22888   GUI   DEBUG   ge   psm=3(PSM_8888)  
22888   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
22888   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
22889   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
22889   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
22889   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
22889   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22889   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
22889   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22890   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
22890   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22890   GUI   DEBUG   ge   zscale -32767.5  
22890   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22890   GUI   DEBUG   ge   zpos 32767.5  
22890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22891   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
22891   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22891   GUI   DEBUG   ge   base 08000000  
22891   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22891   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
22891   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22892   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
22892   sas thread_1d   DEBUG   runtime   Ending Idle State  
22892   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
22892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22893   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22893   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
22893   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22893   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
22894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22894   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
22894   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22894   GUI   DEBUG   ge   vaddr 088a7044  
22894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22894   GUI   DEBUG   ge   prim sprites 16x  
22895   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22895   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
22895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22895   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22895   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22896   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22896   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
22896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22897   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
22897   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22897   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
22897   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
22897   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
22897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22898   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
22898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22898   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
22898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22898   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
22899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22899   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
22899   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22899   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
22899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22900   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
22900   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22900   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
22900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22900   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
22901   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22901   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
22901   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22901   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22901   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
22902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22902   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
22902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22902   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
22902   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22903   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
22903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22903   GUI   DEBUG   ge   clear mode end  
22903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22903   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
22904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22904   GUI   DEBUG   ge   material ambient a=0.0 (00)  
22904   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22904   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
22905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22905   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
22905   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
22905   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
22905   GUI   DEBUG   ge   vaddr 0885db20  
22906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22906   GUI   DEBUG   ge   prim line 1x  
22906   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22906   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22906   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
22906   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
22907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22907   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
22907   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
22907   GUI   DEBUG   ge   sfix : 0x000000  
22907   GUI   DEBUG   ge   dfix : 0x000000  
22908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22908   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
22908   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
22908   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
22908   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
22908   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
22909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22909   GUI   DEBUG   ge   finish (0)  
22909   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x4, behavior=1, signalId=0x0  
22909   GUI   DEBUG   ge   end pc=0x88a7224  
22909   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
22910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22910   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
22910   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
22910   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
22910   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
22910   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
22910   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22910   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x4, status=PSP_GE_LIST_DONE, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
22911   sas thread_1d   DEBUG   runtime   Ending Idle State  
22911   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22911   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle0_4  
22911   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22911   idle0_4   DEBUG   runtime   Scheduled, restarting...  
22912   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
22911   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
22912   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
22912   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
22912   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
22913   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22913   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22913   idle0_4   DEBUG   runtime   Switching from Thread idle0 to MainThread  
22913   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=MainThread_e  
22913   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
22913   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
22914   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22914   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
22914   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
22914   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22914   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
22914   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22915   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22915   MainThread_e   DEBUG   runtime   Starting Idle State...  
22915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22915   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22915   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22915   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22916   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
22916   MainThread_e   DEBUG   runtime   Ending Idle State  
22916   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22916   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22916   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
22916   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
22916   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
22917   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22917   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22917   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22917   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
22917   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22917   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
22917   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22918   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22918   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22918   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
22918   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22918   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22918   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
22918   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22918   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22919   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
22919   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x5  
22919   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22919   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22919   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 11569248  
22919   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
22920   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22920   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22920   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
22920   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22920   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22920   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
22920   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22920   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22920   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
22921   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22921   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22921   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
22921   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
22921   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22921   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22929   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
22929   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22929   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22930   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22930   MainThread_e   DEBUG   runtime   Starting Idle State...  
22930   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
22931   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22931   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22932   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
22932   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
22932   MainThread_e   DEBUG   runtime   Ending Idle State  
22932   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22932   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22932   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogGetStatus status 3  
22933   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22933   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22934   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22934   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22934   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
22935   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22935   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22935   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0E0  
22936   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0E0 - jr $ra  
22936   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0E4 - syscall 0x0464C [sceUtilityMsgDialogShutdownStart]  
22937   MainThread_e   DEBUG   hle.sceUtility   sceUtilityMsgDialogShutdownStart  
22937   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22937   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22938   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
22938   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22938   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22938   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
22938   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
22939   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
22939   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x5, mode=0)  
22939   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x5, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
22940   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x5, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
22940   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22940   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22941   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
22941   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
22941   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22942   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
22942   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22943   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
22943   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22943   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
22944   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22944   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
22944   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
22945   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
22945   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
22945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22945   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22947   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22949   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
22949   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
22950   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22951   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22952   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22952   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22953   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22953   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22953   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22954   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
22955   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22955   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
22955   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22957   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
22957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22957   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22958   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22959   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22959   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22959   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22960   sas thread_1d   DEBUG   runtime   Ending Idle State  
22960   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22961   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
22961   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
22961   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
22961   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22962   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22963   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
22963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
22963   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
22963   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
22964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
22964   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
22965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
22965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
22965   sas thread_1d   DEBUG   runtime   Starting Idle State...  
22966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22969   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22969   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22969   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22986   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22986   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
22988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
22998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23001   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
23001   GUI   DEBUG   ge   executeList PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23002   GUI   DEBUG   ge   psm=3(PSM_8888)  
23002   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
23002   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
23002   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
23002   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
23002   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
23003   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
23003   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
23003   GUI   DEBUG   ge   zscale -32767.5  
23003   GUI   DEBUG   ge   zpos 32767.5  
23003   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
23003   GUI   DEBUG   ge   base 08000000  
23004   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
23004   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
23004   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
23005   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
23005   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
23005   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
23005   GUI   DEBUG   ge   vaddr 088b7044  
23006   GUI   DEBUG   ge   prim sprites 16x  
23006   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
23006   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23006   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23006   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
23007   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
23007   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
23007   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
23007   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
23008   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
23008   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
23008   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
23009   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
23009   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
23009   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
23009   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
23010   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
23010   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
23010   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
23010   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
23011   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
23011   GUI   DEBUG   ge   clear mode end  
23011   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
23011   GUI   DEBUG   ge   material ambient a=0.0 (00)  
23012   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
23012   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
23012   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
23012   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
23012   GUI   DEBUG   ge   vaddr 0885db20  
23012   GUI   DEBUG   ge   prim line 1x  
23013   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23013   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23013   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
23013   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
23013   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
23014   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
23014   GUI   DEBUG   ge   sfix : 0x000000  
23014   GUI   DEBUG   ge   dfix : 0x000000  
23014   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
23014   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
23014   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
23015   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
23015   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
23015   GUI   DEBUG   ge   finish (0)  
23015   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x5, behavior=1, signalId=0x0  
23015   GUI   DEBUG   ge   end pc=0x88b7224  
23015   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
23010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23016   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
23016   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
23016   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
23017   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
23017   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x5, status=PSP_GE_LIST_END_REACHED, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
23017   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23017   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x5, status=PSP_GE_LIST_DONE, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
23018   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23018   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23018   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
23019   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
23020   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
23017   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23021   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
23021   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23022   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23022   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23022   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23022   sas thread_1d   DEBUG   runtime   Switching from Thread idle0 to sas thread  
23023   sas thread_1d   DEBUG   runtime   Ending Idle State  
23023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23023   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
23023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
23023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23024   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23024   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23024   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23025   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
23025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
23025   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
23025   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
23025   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23025   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
23026   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23026   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23026   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23026   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23027   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23027   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23027   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
23028   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
23028   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
23028   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
23028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23029   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23029   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
23029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23029   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23029   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
23030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23030   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
23030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23030   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23031   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
23031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
23031   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
23031   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
23032   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23032   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
23032   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
23032   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
23032   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23033   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23033   MainThread_e   DEBUG   runtime   Starting Idle State...  
23033   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23034   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23040   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23040   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
23041   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23041   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23041   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23042   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23042   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23042   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
23042   MainThread_e   DEBUG   runtime   Ending Idle State  
23042   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23042   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23043   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23043   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23043   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
23043   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23043   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23043   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
23045   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x6  
23045   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23045   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23046   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 11694271  
23046   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23046   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23047   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23047   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23047   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23048   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23048   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23048   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23049   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23049   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23050   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23050   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23050   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
23051   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
23051   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23051   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23052   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23052   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23052   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23053   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23053   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23053   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
23054   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23054   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23054   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23055   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23055   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23055   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23055   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
23056   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23056   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23057   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23057   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23058   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23058   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23058   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23059   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23059   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x6, mode=0)  
23059   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x6, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23060   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x6, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23060   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23060   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23061   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23061   MainThread_e   DEBUG   runtime   Starting Idle State...  
23062   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23063   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23064   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23065   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23066   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23066   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
23066   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23067   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23067   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23068   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23068   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23068   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23069   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23070   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
23070   MainThread_e   DEBUG   runtime   Ending Idle State  
23070   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
23071   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
23071   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
23071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23073   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23074   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23074   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23075   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23077   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23078   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
23078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23079   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23080   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23081   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23082   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23082   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23086   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23086   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23102   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23102   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23102   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23118   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
23118   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23118   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23118   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23119   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23120   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23121   sas thread_1d   DEBUG   runtime   Ending Idle State  
23121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23122   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23123   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23123   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23124   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23125   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23125   sas thread_1d   DEBUG   runtime   Ending Idle State  
23126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23126   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
23126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23127   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23128   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23129   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23130   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23131   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23136   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23136   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23136   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23152   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23152   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23152   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23166   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23166   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23166   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23167   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23167   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23168   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23168   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23169   sas thread_1d   DEBUG   runtime   Ending Idle State  
23169   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23169   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23170   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23170   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23170   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23171   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23171   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23171   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23173   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23173   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23174   sas thread_1d   DEBUG   runtime   Ending Idle State  
23174   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23174   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23175   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
23175   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23175   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23175   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23176   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23177   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23177   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23178   sas thread_1d   DEBUG   runtime   Ending Idle State  
23178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23179   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23179   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23179   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23186   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23186   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23186   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23202   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23202   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23202   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23214   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
23214   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23214   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23215   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23216   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23216   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23216   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23216   sas thread_1d   DEBUG   runtime   Ending Idle State  
23216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23218   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23219   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23219   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23219   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23219   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23220   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23220   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23221   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23221   sas thread_1d   DEBUG   runtime   Ending Idle State  
23222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23223   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23223   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
23223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23224   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23224   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23224   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23226   sas thread_1d   DEBUG   runtime   Ending Idle State  
23226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23227   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23227   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23228   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23228   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23228   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23229   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23229   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23230   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23231   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23231   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23232   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23232   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
23232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23233   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23233   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23233   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23233   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23234   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23234   sas thread_1d   DEBUG   runtime   Ending Idle State  
23235   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23235   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23236   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23237   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23252   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23252   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23252   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23269   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23269   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23269   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23283   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
23283   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23283   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23284   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23285   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23285   sas thread_1d   DEBUG   runtime   Ending Idle State  
23286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23288   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23289   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23289   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23289   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23291   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23291   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23292   sas thread_1d   DEBUG   runtime   Ending Idle State  
23292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23293   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23293   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
23293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23294   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23294   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23296   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23297   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23302   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23302   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23303   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23319   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23319   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23319   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23336   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23336   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23343   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23343   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23343   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23344   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23344   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23345   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23345   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23345   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23345   sas thread_1d   DEBUG   runtime   Ending Idle State  
23346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23346   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23346   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23348   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23348   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23349   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
23350   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23352   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23352   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23352   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23353   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23353   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23354   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23354   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23355   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23355   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23356   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23356   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23369   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23369   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23369   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23386   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23386   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23386   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23390   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
23390   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23390   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23391   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23392   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23392   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23393   sas thread_1d   DEBUG   runtime   Ending Idle State  
23393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23396   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23398   sas thread_1d   DEBUG   runtime   Ending Idle State  
23398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23399   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
23399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23400   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23400   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23400   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23400   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23401   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23402   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23402   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23402   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23404   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23404   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23405   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23405   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23418   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23419   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23419   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23435   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23436   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23436   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23440   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23440   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23441   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23441   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23443   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23443   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23443   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23444   sas thread_1d   DEBUG   runtime   Ending Idle State  
23445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23445   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23446   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23446   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23447   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23448   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23448   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23449   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23449   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
23450   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23450   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23450   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23451   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23452   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23452   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23453   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23453   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23453   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23454   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23455   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23455   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23455   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23455   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23469   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23469   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23469   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23485   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23485   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23485   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23490   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
23490   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23491   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23491   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23493   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23493   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23494   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23494   sas thread_1d   DEBUG   runtime   Ending Idle State  
23494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23495   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23496   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23497   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23498   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23499   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
23500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23501   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23501   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23502   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23503   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23503   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23504   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23506   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23519   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23519   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23519   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23535   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23535   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23535   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23541   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23542   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23542   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23542   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23543   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23544   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23544   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23544   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23545   sas thread_1d   DEBUG   runtime   Ending Idle State  
23545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23547   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23548   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23548   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23550   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23550   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23550   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23551   sas thread_1d   DEBUG   runtime   Ending Idle State  
23552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23552   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23552   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
23552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23556   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23556   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23557   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
23558   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23558   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23558   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23559   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23560   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23561   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23561   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23562   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23562   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23563   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23563   sas thread_1d   DEBUG   runtime   Ending Idle State  
23563   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23564   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23565   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
23565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23565   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23565   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23567   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23567   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23567   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23568   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23569   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23569   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23571   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23586   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23586   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23602   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23602   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23602   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23608   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
23609   GUI   DEBUG   ge   executeList PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23609   GUI   DEBUG   ge   psm=3(PSM_8888)  
23609   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
23610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23610   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
23610   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
23611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23611   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
23611   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
23611   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
23612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23612   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
23612   GUI   DEBUG   ge   zscale -32767.5  
23613   GUI   DEBUG   ge   zpos 32767.5  
23613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23613   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
23613   GUI   DEBUG   ge   base 08000000  
23614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23614   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
23614   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
23614   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
23615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23615   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
23616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23616   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
23616   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23616   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
23617   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23617   GUI   DEBUG   ge   vaddr 088a7044  
23617   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23618   GUI   DEBUG   ge   prim sprites 16x  
23618   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23618   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
23618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23619   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23625   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23625   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
23625   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23625   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
23626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23626   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
23626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23626   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
23626   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
23626   sas thread_1d   DEBUG   runtime   Ending Idle State  
23627   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
23627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23627   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
23627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23627   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
23627   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23628   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
23628   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23628   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
23628   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23628   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
23628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23629   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
23629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23629   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
23629   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23629   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
23629   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23630   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
23630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23630   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
23630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23630   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
23630   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23630   GUI   DEBUG   ge   clear mode end  
23631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23631   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
23631   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23631   GUI   DEBUG   ge   material ambient a=0.0 (00)  
23631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23631   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
23631   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23632   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
23632   sas thread_1d   DEBUG   runtime   Ending Idle State  
23632   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
23632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23632   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
23633   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23633   GUI   DEBUG   ge   vaddr 0885db20  
23633   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
23633   GUI   DEBUG   ge   prim line 1x  
23633   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23633   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23634   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23634   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
23634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23634   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
23634   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23634   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
23635   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23635   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
23635   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23635   GUI   DEBUG   ge   sfix : 0x000000  
23635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23635   GUI   DEBUG   ge   dfix : 0x000000  
23636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23636   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
23636   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23636   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
23636   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23636   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23636   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
23637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23637   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
23637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23637   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
23637   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23637   GUI   DEBUG   ge   finish (0)  
23638   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23638   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x6, behavior=1, signalId=0x0  
23638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23638   GUI   DEBUG   ge   end pc=0x88a7224  
23638   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23638   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
23639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
23639   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
23639   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
23639   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
23639   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
23639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23639   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x6, status=PSP_GE_LIST_DONE, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
23639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle0_4  
23640   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23640   idle0_4   DEBUG   runtime   Scheduled, restarting...  
23640   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
23640   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
23640   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23640   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
23641   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
23641   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
23641   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23641   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23641   idle0_4   DEBUG   runtime   Switching from Thread idle0 to MainThread  
23641   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=MainThread_e  
23641   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
23641   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
23642   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23642   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
23642   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23642   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23642   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23642   MainThread_e   DEBUG   runtime   Starting Idle State...  
23642   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23643   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23643   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
23644   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23644   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23644   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
23644   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23644   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23644   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
23644   MainThread_e   DEBUG   runtime   Ending Idle State  
23644   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23645   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23645   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
23645   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
23645   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
23645   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23645   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23645   MainThread_e   DEBUG   runtime   Starting Idle State...  
23645   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23646   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23647   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23648   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23649   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23650   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23651   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23652   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23652   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23652   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
23652   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23652   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23652   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23652   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23652   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23652   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
23653   MainThread_e   DEBUG   runtime   Ending Idle State  
23653   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23653   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23653   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23653   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23653   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
23653   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23653   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23653   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
23654   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x7  
23654   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23654   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23654   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 12302710  
23654   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23654   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23654   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23654   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23655   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23655   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23655   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23655   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23655   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23655   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23655   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23655   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23655   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
23656   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
23664   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23664   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23664   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F168  
23665   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F168 - addiu $sp, $sp, -16  
23665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F16C - sw $ra, 0($sp)  
23665   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F170 - jal 0x0882F05C  
23665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F174 - nop  
23665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F178 - ori $a0, $zr, 100 <=> li $a0, 100  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F17C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F180 - jal 0x0882EFC4  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F184 - sw $a0, 27968($a1)  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F188 - jal 0x08827178  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F18C - nop  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F190 - ori $a0, $zr, 3 <=> li $a0, 3  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F194 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
23666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F198 - sw $a0, 27960($a1)  
23667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F19C - ori $a2, $zr, 1 <=> li $a2, 1  
23667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F1A0 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F1A4 - sw $a2, 27964($a0)  
23668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F1A8 - lw $ra, 0($sp)  
23668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F1AC - jr $ra  
23669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F1B0 - addiu $sp, $sp, 16  
23670   MainThread_e   DEBUG   compiler   Compiling _S1_2_8827178  
23670   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8827178 - addiu $sp, $sp, -16  
23670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882717C - lui $a0, 0x0897 <=> li $a0, 0x08970000  
23670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827180 - sw $s0, 0($sp)  
23671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827184 - addiu $s0, $a0, -7968  
23671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827188 - or $a0, $s0, $zr <=> move $a0, $s0  
23671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882718C - sw $ra, 4($sp)  
23671   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8827190 - jal 0x0882EDC8  
23672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827194 - ori $a1, $zr, 4096 <=> li $a1, 4096  
23673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8827198 - addiu $a0, $s0, 1024  
23673   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882719C - jal 0x088270C8  
23673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88271A0 - ori $a1, $zr, 256 <=> li $a1, 256  
23673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88271A4 - lw $s0, 0($sp)  
23674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88271A8 - lw $ra, 4($sp)  
23674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88271AC - jr $ra  
23674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88271B0 - addiu $sp, $sp, 16  
23675   MainThread_e   DEBUG   compiler   Compiling _S1_2_882EDC8  
23676   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EDC8 - addiu $sp, $sp, -32  
23676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDCC - lui $a2, 0x0887 <=> li $a2, 0x08870000  
23676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDD0 - lw $a2, 27948($a2)  
23676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDD4 - sw $s1, 4($sp)  
23676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDD8 - or $s1, $a0, $zr <=> move $s1, $a0  
23677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDDC - sw $s0, 0($sp)  
23677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDE0 - sw $s2, 8($sp)  
23677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDE4 - sw $s3, 12($sp)  
23677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDE8 - sw $ra, 16($sp)  
23678   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EDEC - bne $a2, $zr, 0x0882EE0C  
23678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDF0 - or $s0, $a1, $zr <=> move $s0, $a1  
23678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDF4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EDF8 - sw $zr, 27952($a0)  
23679   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EDFC - bne $s1, $zr, 0x0882EE40  
23679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE00 - ori $v0, $zr, 1 <=> li $v0, 1  
23680   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EE04 - b 0x0882EECC  
23680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE08 - nop  
23680   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EE0C - ori $v0, $zr, 1 <=> li $v0, 1  
23680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE10 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE14 - sw $v0, 27932($a0)  
23681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE18 - ori $a1, $zr, 8 <=> li $a1, 8  
23681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE1C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE20 - sw $a1, 27936($a0)  
23682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE24 - lw $s0, 0($sp)  
23682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE28 - lw $s1, 4($sp)  
23682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE2C - lw $s2, 8($sp)  
23683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE30 - lw $s3, 12($sp)  
23683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE34 - lw $ra, 16($sp)  
23683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE38 - jr $ra  
23684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE3C - addiu $sp, $sp, 32  
23684   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882EE40 - beq $s0, $zr, 0x0882EECC  
23684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE44 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE48 - addiu $s2, $a0, 25828  
23685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE4C - ori $a0, $zr, 3 <=> li $a0, 3  
23685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE50 - sw $zr, 48($s2)  
23685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE54 - ori $a1, $zr, 1 <=> li $a1, 1  
23686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE58 - sw $a0, 1480($s2)  
23686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE5C - sw $a1, 56($s2)  
23686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE60 - lui $a1, 0x09E3 <=> li $a1, 0x09E30000  
23687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE64 - addiu $a0, $s2, 76  
23687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE68 - ori $a2, $zr, 20 <=> li $a2, 20  
23687   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EE6C - jal 0x08841E04  
23687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE70 - addiu $a1, $a1, 6680  
23688   MainThread_e   DEBUG   compiler   Inlining call at 0x0882EE6C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
23688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE74 - ori $s3, $zr, 4 <=> li $s3, 4  
23689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE78 - ori $a0, $zr, 4 <=> li $a0, 4  
23689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE7C - or $a1, $s2, $zr <=> move $a1, $s2  
23689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE80 - or $a2, $zr, $zr <=> li $a2, 0  
23689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE84 - or $a3, $zr, $zr <=> li $a3, 0  
23690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE88 - or $t0, $zr, $zr <=> li $t0, 0  
23690   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EE8C - jal 0x0882EA78  
23690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE90 - or $t1, $zr, $zr <=> li $t1, 0  
23691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE94 - sw $s1, 116($s2)  
23691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE98 - sw $s0, 120($s2)  
23691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EE9C - ori $a0, $zr, 3 <=> li $a0, 3  
23691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEA0 - sw $s0, 124($s2)  
23692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEA4 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
23692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEA8 - sw $a0, 27932($a1)  
23692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEAC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEB0 - sw $s3, 27936($a0)  
23693   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EEB4 - jal 0x0885B0D8 [sceUtilitySavedataInitStart]  
23693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEB8 - or $a0, $s2, $zr <=> move $a0, $s2  
23693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEBC - ori $s1, $zr, 10 <=> li $s1, 10  
23694   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EEC0 - beql $v0, $zr, 0x0882EEC8  
23694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEC4 - ori $s1, $zr, 11 <=> li $s1, 11  
23695   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EEC8 - or $v0, $s1, $zr <=> move $v0, $s1  
23695   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EECC - lw $s0, 0($sp)  
23695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EED0 - lw $s1, 4($sp)  
23695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EED4 - lw $s2, 8($sp)  
23696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EED8 - lw $s3, 12($sp)  
23696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEDC - lw $ra, 16($sp)  
23696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEE0 - jr $ra  
23697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EEE4 - addiu $sp, $sp, 32  
23698   MainThread_e   DEBUG   compiler   Compiling _S1_2_882EA78  
23698   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EA78 - addiu $sp, $sp, -32  
23698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA7C - sw $s1, 4($sp)  
23698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA80 - sw $s2, 8($sp)  
23699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA84 - sw $s3, 12($sp)  
23699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA88 - sw $s4, 16($sp)  
23699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA8C - sw $s5, 20($sp)  
23699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA90 - ori $t2, $zr, 4 <=> li $t2, 4  
23700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA94 - or $s5, $a0, $zr <=> move $s5, $a0  
23700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA98 - or $s4, $a1, $zr <=> move $s4, $a1  
23700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EA9C - or $s3, $a2, $zr <=> move $s3, $a2  
23701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAA0 - or $s2, $a3, $zr <=> move $s2, $a3  
23701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAA4 - or $s1, $t0, $zr <=> move $s1, $t0  
23701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAA8 - sw $s0, 0($sp)  
23702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAAC - sw $ra, 24($sp)  
23702   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EAB0 - bne $a0, $t2, 0x0882EB08  
23702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAB4 - or $s0, $t1, $zr <=> move $s0, $t1  
23702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAB8 - addiu $a0, $s4, 128  
23703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EABC - or $a1, $zr, $zr <=> li $a1, 0  
23703   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EAC0 - jal 0x08841E44  
23703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAC4 - ori $a2, $zr, 1284 <=> li $a2, 1284  
23704   MainThread_e   DEBUG   compiler   Inlining call at 0x0882EAC0 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
23704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAC8 - lui $a0, 0x09E1 <=> li $a0, 0x09E10000  
23704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EACC - addiu $a0, $a0, 23064  
23705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAD0 - ori $a1, $zr, -32768 <=> li $a1, 32768  
23705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAD4 - sw $a0, 1412($s4)  
23705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAD8 - sw $a1, 1416($s4)  
23705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EADC - lui $a0, 0x09E2 <=> li $a0, 0x09E20000  
23706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAE0 - sw $zr, 1420($s4)  
23706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAE4 - addiu $a0, $a0, -9704  
23706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAE8 - sw $a0, 1444($s4)  
23706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAEC - lui $a0, 0x0001 <=> li $a0, 0x00010000  
23707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAF0 - addiu $a0, $a0, 16384  
23707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAF4 - sw $a0, 1448($s4)  
23707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAF8 - sw $zr, 1452($s4)  
23708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EAFC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB00 - lbu $a0, 27996($a0)  
23708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB04 - sb $a0, 1408($s4)  
23709   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EB08 - ori $a0, $zr, 5 <=> li $a0, 5  
23709   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EB0C - bne $s5, $a0, 0x0882EB6C  
23709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB10 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB14 - lw $a1, 27984($a0)  
23710   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EB18 - jal 0x0883F978  
23710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB1C - addiu $a0, $s4, 128  
23710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB20 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
23711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB24 - lui $a2, 0x0886 <=> li $a2, 0x08860000  
23711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB28 - addiu $a0, $s4, 256  
23711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB2C - addiu $a1, $a1, -5364  
23711   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EB30 - jal 0x0883F978  
23712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB34 - addiu $a2, $a2, -5360  
23712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB38 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB3C - lw $a1, 27988($a0)  
23712   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882EB40 - jal 0x0883F978  
23712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB44 - addiu $a0, $s4, 384  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB48 - sw $s3, 1412($s4)  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB4C - sw $s2, 1416($s4)  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB50 - sw $s2, 1420($s4)  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB54 - sw $s1, 1444($s4)  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB58 - sw $s0, 1448($s4)  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB5C - sw $s0, 1452($s4)  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB60 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB64 - lbu $a0, 27996($a0)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB68 - sb $a0, 1408($s4)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882EB6C - lw $s0, 0($sp)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB70 - lw $s1, 4($sp)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB74 - lw $s2, 8($sp)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB78 - lw $s3, 12($sp)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB7C - lw $s4, 16($sp)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB80 - lw $s5, 20($sp)  
23714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB84 - lw $ra, 24($sp)  
23715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB88 - jr $ra  
23715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882EB8C - addiu $sp, $sp, 32  
23716   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0D8  
23716   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0D8 - jr $ra  
23716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0DC - syscall 0x04669 [sceUtilitySavedataInitStart]  
23718   MainThread_e   INFO   hle.sceUtility   sceUtilitySavedataInitStart 0x088764E4-0x08876AE4: Address 0x088764E4, mode=0(AUTOLOAD), gameName=NPUZ00208, saveName=PROFILE, fileName=SAVEDATA.BIN, secureVersion=0, saveNameList=[PROFILE]  
23718   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23719   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23719   MainThread_e   DEBUG   compiler   Compiling _S1_2_88270C8  
23720   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88270C8 - nop[03E00008,00000000]()  
23720   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x088270C8 (088270C8-0x088270CC, length 2) by nop[03E00008,00000000]()  
23720   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E62C  
23720   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E62C - jal 0x0882E4AC  
23721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E630 - nop  
23721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E634 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
23721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E638 - lw $a1, 27936($a1)  
23721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E63C - ori $a0, $zr, 1 <=> li $a0, 1  
23721   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E640 - bne $a1, $a0, 0x0882E6A4  
23721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E644 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
23721   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E648 - b 0x0882E6A4  
23722   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E64C - sw $a0, 27952($a1)  
23722   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E6A4 - lw $s0, 0($sp)  
23722   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6A8 - lw $ra, 4($sp)  
23722   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6AC - jr $ra  
23722   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E6B0 - addiu $sp, $sp, 16  
23723   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E4AC  
23723   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E4AC - addiu $sp, $sp, -16  
23723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4B0 - sw $s0, 0($sp)  
23723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4B4 - sw $ra, 4($sp)  
23723   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E4B8 - jal 0x0885B0E8 [sceUtilitySavedataGetStatus]  
23724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4BC - nop  
23724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4C0 - or $s0, $v0, $zr <=> move $s0, $v0  
23725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4C4 - sltiu $a0, $s0, 5  
23725   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E4C8 - beq $a0, $zr, 0x0882E53C  
23725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4CC - nop  
23725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4D0 - addiu $at, $zr, 1 <=> li $at, 1  
23726   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E4D4 - beq $s0, $at, 0x0882E4F4  
23726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4D8 - addiu $at, $zr, 2 <=> li $at, 2  
23726   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E4DC - beq $s0, $at, 0x0882E4FC  
23727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4E0 - addiu $at, $zr, 3 <=> li $at, 3  
23727   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E4E4 - beq $s0, $at, 0x0882E51C  
23727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4E8 - addiu $at, $zr, 4 <=> li $at, 4  
23728   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E4EC - beq $s0, $at, 0x0882E4F4  
23728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4F0 - nop  
23728   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E4F4 - b 0x0882E53C  
23728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4F8 - nop  
23729   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E4FC - jal 0x0885AF80 [sceKernelDelayThreadCB]  
23729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E500 - ori $a0, $zr, 20000 <=> li $a0, 20000  
23729   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E504 - jal 0x0885AF08 [sceKernelDcacheWritebackAll]  
23730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E508 - nop  
23730   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E50C - jal 0x0885B110 [sceUtilitySavedataUpdate]  
23730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E510 - ori $a0, $zr, 1 <=> li $a0, 1  
23730   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E514 - b 0x0882E53C  
23731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E518 - nop  
23731   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E51C - jal 0x0885B0F8 [sceUtilitySavedataShutdownStart]  
23731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E520 - nop  
23731   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E524 - jal 0x0882E254  
23732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E528 - or $a0, $v0, $zr <=> move $a0, $v0  
23732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E52C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E530 - addiu $a0, $a0, 25828  
23733   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E534 - jal 0x0882E2EC  
23733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E538 - lw $a0, 28($a0)  
23733   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E53C - or $v0, $s0, $zr <=> move $v0, $s0  
23733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E540 - lw $s0, 0($sp)  
23734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E544 - lw $ra, 4($sp)  
23734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E548 - jr $ra  
23734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E54C - addiu $sp, $sp, 16  
23735   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0E8  
23735   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0E8 - jr $ra  
23736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0EC - syscall 0x0466B [sceUtilitySavedataGetStatus]  
23736   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 1  
23737   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23737   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23737   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23737   MainThread_e   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
23738   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23738   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23738   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23738   MainThread_e   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
23739   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23739   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23739   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23739   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23740   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23740   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23740   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x7, mode=0)  
23741   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x7, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23741   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x7, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23741   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23741   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23742   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23742   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
23742   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
23743   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23743   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23743   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23744   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23744   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23744   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23744   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23745   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
23745   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
23745   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
23745   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
23746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23746   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23748   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23749   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23749   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
23750   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23750   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23750   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23751   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23751   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23751   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23752   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23753   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23753   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23753   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23754   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23756   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23757   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23758   sas thread_1d   DEBUG   runtime   Ending Idle State  
23758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23759   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23760   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
23760   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23761   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23763   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23799   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
23800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23800   GUI   DEBUG   ge   executeList PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23800   GUI   DEBUG   ge   psm=3(PSM_8888)  
23800   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
23800   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
23801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23801   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
23801   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
23801   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
23801   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
23801   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
23802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23802   GUI   DEBUG   ge   zscale -32767.5  
23802   GUI   DEBUG   ge   zpos 32767.5  
23802   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
23802   GUI   DEBUG   ge   base 08000000  
23802   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
23803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23803   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
23803   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
23804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23804   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
23804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23804   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
23804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23804   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
23805   GUI   DEBUG   ge   vaddr 088b7044  
23805   GUI   DEBUG   ge   prim sprites 16x  
23805   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
23805   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23806   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23806   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
23806   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
23806   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
23807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23807   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
23807   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
23807   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
23808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23808   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
23808   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
23808   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
23809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23809   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
23809   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
23809   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
23810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23810   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
23810   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23810   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
23810   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23810   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
23811   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23811   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
23811   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23811   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
23811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23812   GUI   DEBUG   ge   clear mode end  
23812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23812   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
23812   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23812   GUI   DEBUG   ge   material ambient a=0.0 (00)  
23812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23813   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
23813   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23813   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
23813   sas thread_1d   DEBUG   runtime   Ending Idle State  
23813   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
23814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23814   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
23814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23814   GUI   DEBUG   ge   vaddr 0885db20  
23814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23815   GUI   DEBUG   ge   prim line 1x  
23815   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23815   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23815   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23816   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
23816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23816   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
23816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23817   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
23817   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23817   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
23817   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23818   GUI   DEBUG   ge   sfix : 0x000000  
23818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23818   GUI   DEBUG   ge   dfix : 0x000000  
23818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23818   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
23819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23819   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
23819   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23819   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
23819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
23820   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
23820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23820   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
23820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23820   GUI   DEBUG   ge   finish (0)  
23820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23821   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x7, behavior=1, signalId=0x0  
23821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23822   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23822   GUI   DEBUG   ge   end pc=0x88b7224  
23822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
23823   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
23823   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
23823   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
23823   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
23823   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x7, status=PSP_GE_LIST_END_REACHED, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
23824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23824   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x7, status=PSP_GE_LIST_DONE, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
23824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23824   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
23824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23824   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
23824   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
23825   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
23825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
23825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23826   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23826   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
23826   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
23827   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
23827   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
23827   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
23827   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
23827   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23828   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
23828   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23828   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23828   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23828   MainThread_e   DEBUG   runtime   Starting Idle State...  
23829   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23830   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23830   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23830   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23830   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23830   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
23830   MainThread_e   DEBUG   runtime   Ending Idle State  
23830   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23830   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23831   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
23831   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
23831   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
23831   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23831   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23831   MainThread_e   DEBUG   runtime   Starting Idle State...  
23831   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23833   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23834   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23835   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23836   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23837   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23838   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23838   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23838   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
23838   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23838   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23838   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23838   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23839   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23839   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
23846   MainThread_e   DEBUG   runtime   Ending Idle State  
23846   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23846   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23847   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23847   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23847   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
23847   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23847   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23847   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
23848   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x8  
23848   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23848   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23848   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 12427952  
23848   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23849   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23849   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23850   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23850   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23850   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23850   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23851   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23851   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23851   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23852   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23852   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23852   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
23853   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
23853   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23853   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23854   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
23854   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23854   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23855   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23855   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23855   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23856   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23856   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23856   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23857   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23857   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
23857   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23858   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23858   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23858   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23859   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F854  
23859   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F854 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
23859   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F858 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
23860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F85C - lw $a1, 27936($a1)  
23860   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F860 - sw $zr, 27972($a0)  
23861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F864 - addiu $a0, $a1, -1  
23861   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F868 - sltiu $a1, $a0, 12  
23861   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F86C - beq $a1, $zr, 0x088301E4  
23862   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F870 - nop  
23862   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F874 - sll $a0, $a0, 0x0002  
23862   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F878 - lui $at, 0x0886 <=> li $at, 0x08860000  
23863   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F87C - addu $at, $at, $a0  
23863   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F880 - lw $at, -3416($at)  
23863   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F884 - jr $at  
23864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F888 - nop  
23864   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88301E4 - lw $s0, 272($sp)  
23864   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301E8 - lw $s1, 276($sp)  
23865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301EC - lw $ra, 280($sp)  
23865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F0 - jr $ra  
23865   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F4 - addiu $sp, $sp, 288  
23866   MainThread_e   DEBUG   compiler   Compiling _S1_2_882FA50  
23866   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882FA50 - b 0x088301E4  
23866   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882FA54 - nop  
23867   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88301E4 - lw $s0, 272($sp)  
23867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301E8 - lw $s1, 276($sp)  
23867   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301EC - lw $ra, 280($sp)  
23868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F0 - jr $ra  
23868   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F4 - addiu $sp, $sp, 288  
23869   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 2  
23869   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23869   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23869   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
23870   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23870   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23870   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23871   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
23871   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23871   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23872   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23872   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23872   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23873   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23873   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23873   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
23874   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
23874   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
23874   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
23875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23876   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23877   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23877   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23878   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
23879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23880   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23881   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23881   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23882   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23882   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23883   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23884   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23884   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23884   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23885   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23886   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23888   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23888   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23890   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23890   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
23890   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23891   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23891   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23891   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23892   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23892   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23894   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23894   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
23895   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
23895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
23896   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
23896   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
23897   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23897   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23897   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23897   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23898   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23898   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23899   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B110  
23899   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B110 - jr $ra  
23899   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B114 - syscall 0x0466A [sceUtilitySavedataUpdate]  
23900   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataUpdate drawSpeed=1  
23901   MainThread_e   DEBUG   hle.IoFileMgrForUser   getFile - file not found 'ms0/PSP/SAVEDATA/NPUZ00208PROFILE/SAVEDATA.BIN' (ok to ignore this message, debug purpose only)  
23901   MainThread_e   DEBUG   hle.sceUtility   hleUtilitySavedataDisplay result: 0x80110307  
23901   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23902   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23902   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
23902   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23902   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23903   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
23903   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
23903   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
23904   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x8, mode=0)  
23904   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x8, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23904   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x8, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
23905   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23905   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23906   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
23906   MainThread_e   DEBUG   runtime   Starting Idle State...  
23906   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23907   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23908   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23910   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23911   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23912   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23913   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23914   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23916   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23916   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23916   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23920   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23921   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23922   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23923   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23924   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23925   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23926   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23927   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23928   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23929   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23930   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23931   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23933   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23933   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23933   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23933   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
23935   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23936   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23937   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23938   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23939   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23940   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23941   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23942   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23943   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
23943   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
23943   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23943   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
23944   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23944   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23945   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23945   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
23945   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23946   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
23946   MainThread_e   DEBUG   runtime   Ending Idle State  
23946   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
23946   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
23947   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
23947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23947   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23948   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23948   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23949   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23949   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23950   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23950   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23950   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23951   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23951   sas thread_1d   DEBUG   runtime   Ending Idle State  
23951   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23952   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23952   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
23952   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
23952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23953   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23954   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23954   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23955   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23955   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23955   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
23955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23956   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23956   sas thread_1d   DEBUG   runtime   Starting Idle State...  
23956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23966   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23966   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23966   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23982   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
23983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
23991   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
23991   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23991   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
23992   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
23992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
23993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23993   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23994   sas thread_1d   DEBUG   runtime   Ending Idle State  
23994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23996   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
23997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
23997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
23998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
23998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
23998   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
23998   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
23998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
23998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
23999   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24000   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24000   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24000   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24001   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24001   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24001   sas thread_1d   DEBUG   runtime   Ending Idle State  
24002   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24002   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24002   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24003   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24004   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24016   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24016   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24016   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24033   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24033   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24035   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
24035   GUI   DEBUG   ge   executeList PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
24036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24036   GUI   DEBUG   ge   psm=3(PSM_8888)  
24036   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
24036   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
24037   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
24037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24037   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
24037   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
24037   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
24038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24038   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
24038   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24038   GUI   DEBUG   ge   zscale -32767.5  
24039   GUI   DEBUG   ge   zpos 32767.5  
24039   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
24038   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24039   GUI   DEBUG   ge   base 08000000  
24039   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24039   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
24040   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24040   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
24040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24040   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
24041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24041   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24041   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24041   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24041   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
24042   sas thread_1d   DEBUG   runtime   Ending Idle State  
24042   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
24042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24042   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
24043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24043   GUI   DEBUG   ge   vaddr 088a7044  
24043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24043   GUI   DEBUG   ge   prim sprites 16x  
24044   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24044   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
24044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24044   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
24045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24045   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
24045   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24045   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
24046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24046   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
24046   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24046   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
24047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24047   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
24047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24047   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
24048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24048   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
24048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24048   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
24049   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24049   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
24049   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24050   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24049   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
24050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24050   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
24050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24051   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
24051   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24051   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
24051   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
24051   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
24052   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24052   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
24052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24052   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
24053   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24053   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
24053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24054   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24053   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
24054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24054   GUI   DEBUG   ge   clear mode end  
24054   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24054   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
24055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24055   GUI   DEBUG   ge   material ambient a=0.0 (00)  
24055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24055   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
24056   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24056   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
24056   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24057   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
24057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24057   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
24057   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24057   GUI   DEBUG   ge   vaddr 0885db20  
24058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24058   GUI   DEBUG   ge   prim line 1x  
24058   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
24059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24059   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
24059   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
24059   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
24060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24060   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
24060   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
24060   GUI   DEBUG   ge   sfix : 0x000000  
24060   GUI   DEBUG   ge   dfix : 0x000000  
24061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24061   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
24061   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
24061   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
24062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24062   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
24062   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
24062   GUI   DEBUG   ge   finish (0)  
24062   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x8, behavior=1, signalId=0x0  
24063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24063   GUI   DEBUG   ge   end pc=0x88a7224  
24063   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
24063   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
24063   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
24064   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
24064   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
24064   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
24064   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24064   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x8, status=PSP_GE_LIST_DONE, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
24065   sas thread_1d   DEBUG   runtime   Ending Idle State  
24065   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
24065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle0_4  
24065   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
24066   idle0_4   DEBUG   runtime   Scheduled, restarting...  
24066   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
24066   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
24066   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
24066   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
24067   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
24067   idle0_4   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24067   idle0_4   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24068   idle0_4   DEBUG   hle.ThreadManForUser   End of Interrupt  
24068   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24068   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24068   idle0_4   DEBUG   runtime   Switching from Thread idle0 to MainThread  
24068   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=MainThread_e  
24068   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
24069   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
24069   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24069   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
24069   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24069   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
24069   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24070   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
24070   MainThread_e   DEBUG   runtime   Starting Idle State...  
24070   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24070   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
24070   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24071   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
24071   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24071   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
24071   MainThread_e   DEBUG   runtime   Ending Idle State  
24072   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24072   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24072   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
24072   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
24072   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
24079   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24079   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
24079   MainThread_e   DEBUG   runtime   Starting Idle State...  
24080   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24081   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24082   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24082   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24082   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
24082   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24082   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
24083   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24083   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
24084   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24084   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
24084   MainThread_e   DEBUG   runtime   Ending Idle State  
24085   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24085   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24086   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
24086   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24086   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24087   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
24087   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x9  
24087   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24088   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24088   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 12656457  
24088   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
24089   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24089   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24089   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
24089   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24089   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24090   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
24090   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24090   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24091   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
24091   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
24091   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24092   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24092   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24093   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24093   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24093   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24094   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
24094   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
24094   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
24094   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
24095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24096   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24096   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24097   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24097   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
24098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24098   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24098   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
24099   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24099   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24100   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24100   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24101   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24101   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24102   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24102   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
24103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24103   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24104   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
24104   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24105   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24106   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24107   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
24107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
24107   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
24107   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
24108   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24108   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
24108   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
24109   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24109   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24110   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
24110   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24110   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24110   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
24111   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24111   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
24112   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24112   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
24112   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24113   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24113   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 2  
24113   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24114   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24114   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
24115   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24115   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24115   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
24116   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24116   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24116   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
24117   MainThread_e   DEBUG   runtime   Starting Idle State...  
24117   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24119   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24120   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24121   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24122   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24123   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24124   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24125   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24126   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24127   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24128   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24129   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24130   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24131   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24132   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24132   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24132   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24132   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
24133   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24134   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24135   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24135   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24135   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
24135   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24135   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
24136   MainThread_e   DEBUG   runtime   Ending Idle State  
24136   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24137   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24137   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24137   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24137   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24137   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24137   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataUpdate drawSpeed=1  
24138   MainThread_e   DEBUG   hle.IoFileMgrForUser   getFile - file not found 'ms0/PSP/SAVEDATA/NPUZ00208PROFILE/SAVEDATA.BIN' (ok to ignore this message, debug purpose only)  
24138   MainThread_e   DEBUG   hle.sceUtility   hleUtilitySavedataDisplay result: 0x80110307  
24139   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24139   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24140   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
24140   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
24140   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24140   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
24141   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
24141   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24141   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24142   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24142   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24143   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24143   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24143   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
24144   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
24144   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
24144   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
24144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24145   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24145   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
24147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24147   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
24148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24149   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24149   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=551, callbacks=false  
24149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=551 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
24150   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24151   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24151   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24151   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24152   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
24152   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24153   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24154   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
24154   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
24154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
24155   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
24155   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
24156   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
24157   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x9, mode=0)  
24157   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x9, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
24157   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x9, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
24158   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24158   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24158   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
24158   MainThread_e   DEBUG   runtime   Starting Idle State...  
24158   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24160   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24161   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24162   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24163   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24164   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24165   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24166   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24166   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24166   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24167   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
24168   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24169   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24170   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24171   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24172   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24173   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24174   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24175   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24176   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24177   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24178   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24179   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24180   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24181   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24182   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24182   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24183   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24183   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
24184   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24185   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24186   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24187   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24188   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24189   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
24189   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
24190   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24190   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24190   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24191   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24191   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24192   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
24192   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24192   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
24193   MainThread_e   DEBUG   runtime   Ending Idle State  
24193   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
24193   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
24193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24194   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24194   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24194   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
24194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24195   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24196   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24197   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24198   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24198   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
24198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24198   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24199   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24200   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24200   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24201   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24203   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24203   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24204   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24216   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24217   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24217   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24232   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24232   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24239   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24240   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24240   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24241   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24242   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24243   sas thread_1d   DEBUG   runtime   Ending Idle State  
24244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24245   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24245   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24246   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24248   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24249   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24250   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24250   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24250   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24251   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24253   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24254   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24254   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24254   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24255   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24256   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24256   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24256   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24257   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24257   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24258   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24258   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24259   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24259   sas thread_1d   DEBUG   runtime   Ending Idle State  
24260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24261   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24261   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
24261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24262   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24263   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24263   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24264   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24265   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24265   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24265   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24266   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24282   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24282   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24283   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24299   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24300   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24300   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24312   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24312   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24313   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24313   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24315   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24315   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24315   sas thread_1d   DEBUG   runtime   Ending Idle State  
24315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24316   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24317   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24317   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24317   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24318   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24319   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24319   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24321   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24321   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24321   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24322   sas thread_1d   DEBUG   runtime   Ending Idle State  
24323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24323   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24323   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=550, callbacks=false  
24323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=550 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24324   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24325   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24326   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24326   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24327   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24327   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24328   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24328   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24332   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24332   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24333   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24349   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24349   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24350   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24363   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24363   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24364   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24364   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24366   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24366   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24367   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24368   sas thread_1d   DEBUG   runtime   Ending Idle State  
24368   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24368   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24369   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24369   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24370   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24371   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24372   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24372   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24372   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24373   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24374   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24375   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24375   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24376   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24376   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24377   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24378   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24378   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24379   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24380   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24383   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24399   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24399   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24400   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24414   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24414   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24415   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24416   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24417   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24418   sas thread_1d   DEBUG   runtime   Ending Idle State  
24418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24419   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24420   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24420   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24420   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24421   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24422   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24422   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24423   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24424   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24424   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24425   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24425   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24426   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24427   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24427   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24428   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24428   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24428   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24430   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24433   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24433   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24433   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24449   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24450   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24450   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24465   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24465   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24465   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24466   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24466   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24467   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24468   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24468   sas thread_1d   DEBUG   runtime   Ending Idle State  
24469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24469   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24470   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24470   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24470   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24471   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24471   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24472   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24473   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24473   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24474   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
24475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24475   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24476   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24477   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24478   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24482   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24482   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24482   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24499   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24499   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24499   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24513   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24513   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24513   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24514   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24515   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24516   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24516   sas thread_1d   DEBUG   runtime   Ending Idle State  
24517   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24517   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24518   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24518   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24518   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24519   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24519   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24520   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24520   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24521   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24522   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24522   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24522   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24523   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24523   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24523   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24523   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24525   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24526   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24526   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24527   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24535   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24536   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24536   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24549   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24549   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24549   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24561   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24561   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24561   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24561   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24561   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24562   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24562   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24562   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24562   sas thread_1d   DEBUG   runtime   Ending Idle State  
24563   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24563   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24563   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24564   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24565   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24565   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24566   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24566   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24566   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24566   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24566   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
24567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24567   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24567   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24568   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24569   sas thread_1d   DEBUG   runtime   Ending Idle State  
24569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24570   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24570   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24570   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24584   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24584   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24584   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24599   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24599   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24599   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24606   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24606   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24606   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24606   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24607   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24607   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24607   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24607   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24607   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24608   sas thread_1d   DEBUG   runtime   Ending Idle State  
24608   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24608   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24608   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24610   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24611   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24611   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24611   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24611   sas thread_1d   DEBUG   runtime   Ending Idle State  
24611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24611   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24611   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
24612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24612   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24612   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24613   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24614   sas thread_1d   DEBUG   runtime   Ending Idle State  
24614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24615   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24615   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24615   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24615   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24615   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24615   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24633   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24633   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24633   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24649   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24649   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24649   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24650   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24650   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24651   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24651   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24651   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24651   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24652   sas thread_1d   DEBUG   runtime   Ending Idle State  
24652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24653   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24654   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24654   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24656   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24657   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24657   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24657   sas thread_1d   DEBUG   runtime   Ending Idle State  
24658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24658   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24658   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24659   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24659   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24659   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24660   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24660   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24660   sas thread_1d   DEBUG   runtime   Ending Idle State  
24660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24660   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24660   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24662   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24662   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24666   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24666   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24666   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24682   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24682   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24682   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24696   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24696   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24696   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24696   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24697   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24698   sas thread_1d   DEBUG   runtime   Ending Idle State  
24698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24699   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24699   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24699   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24699   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24702   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24702   sas thread_1d   DEBUG   runtime   Ending Idle State  
24702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24703   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24703   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
24703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24703   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24703   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24703   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24705   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24705   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24706   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24706   sas thread_1d   DEBUG   runtime   Ending Idle State  
24706   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24706   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24707   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24707   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24707   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24716   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24716   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24716   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24732   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24732   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24732   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24742   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24742   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24742   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24742   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24743   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24744   sas thread_1d   DEBUG   runtime   Ending Idle State  
24745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24746   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24746   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24748   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24748   sas thread_1d   DEBUG   runtime   Ending Idle State  
24749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24750   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24750   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24750   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24751   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24752   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24752   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
24752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24753   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24753   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24753   sas thread_1d   DEBUG   runtime   Ending Idle State  
24754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24755   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24756   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24766   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24766   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24766   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24782   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24782   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24782   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24790   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24790   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24790   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24790   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24791   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24791   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24791   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24792   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24792   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24792   sas thread_1d   DEBUG   runtime   Ending Idle State  
24792   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24793   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24793   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24794   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24794   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24795   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24795   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24795   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24796   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24796   sas thread_1d   DEBUG   runtime   Ending Idle State  
24796   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24797   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24797   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
24797   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24798   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24798   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24798   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24798   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24799   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24799   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24799   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24800   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24801   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24815   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24816   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24816   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24836   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24836   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24836   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24837   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24838   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24838   sas thread_1d   DEBUG   runtime   Ending Idle State  
24839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24839   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24840   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24842   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24842   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24842   sas thread_1d   DEBUG   runtime   Ending Idle State  
24842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24843   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24843   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24843   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24844   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24844   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24844   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24845   sas thread_1d   DEBUG   runtime   Ending Idle State  
24846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24846   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24846   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24847   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24847   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24849   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24849   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24849   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24866   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24866   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24866   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24882   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24882   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24882   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24883   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24883   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24884   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24884   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24885   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24885   sas thread_1d   DEBUG   runtime   Ending Idle State  
24885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24886   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24886   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24887   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24888   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24888   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24889   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24889   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
24889   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24890   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24890   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24890   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24890   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24890   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24891   sas thread_1d   DEBUG   runtime   Ending Idle State  
24891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24892   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24892   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24893   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24893   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24899   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24899   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24899   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24916   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24916   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24916   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24927   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
24927   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24927   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
24927   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24928   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24929   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24929   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24929   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24929   sas thread_1d   DEBUG   runtime   Ending Idle State  
24930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24930   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24931   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24932   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24932   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24933   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24933   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24934   sas thread_1d   DEBUG   runtime   Ending Idle State  
24935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24935   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
24935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
24936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24937   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24937   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24937   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24938   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24938   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24938   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24939   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24949   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24949   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24949   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24966   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24966   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24966   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24974   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
24974   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24974   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
24974   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
24975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24976   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24976   sas thread_1d   DEBUG   runtime   Ending Idle State  
24977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
24978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24978   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24979   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24980   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24980   sas thread_1d   DEBUG   runtime   Ending Idle State  
24981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24981   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
24982   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
24982   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24982   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
24983   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24984   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
24984   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
24985   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
24985   sas thread_1d   DEBUG   runtime   Ending Idle State  
24985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24986   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
24986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
24986   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
24986   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
24986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24987   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
24987   sas thread_1d   DEBUG   runtime   Starting Idle State...  
24987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
24999   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24999   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25000   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25016   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25016   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25016   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25022   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25022   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25022   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25022   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25023   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25023   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25024   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25024   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25024   sas thread_1d   DEBUG   runtime   Ending Idle State  
25024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25026   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25027   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25027   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25027   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25028   sas thread_1d   DEBUG   runtime   Ending Idle State  
25028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25028   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25028   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
25029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25031   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25031   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25032   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25032   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25033   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25033   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25033   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25049   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25049   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25049   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25066   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25066   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25066   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25067   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25067   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25067   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25068   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25068   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25069   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25069   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25069   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25070   sas thread_1d   DEBUG   runtime   Ending Idle State  
25070   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25070   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25071   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25072   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25072   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25072   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25073   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25073   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25073   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25073   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25075   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25075   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
25075   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25076   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25076   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25077   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25078   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25079   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25082   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25082   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25083   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25098   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25099   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25099   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25113   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25113   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25113   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25114   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25115   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25116   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25117   sas thread_1d   DEBUG   runtime   Ending Idle State  
25117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25117   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25118   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25118   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25118   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25119   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25119   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25120   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25121   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25121   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25121   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25122   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25122   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
25123   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25123   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25124   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25125   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25125   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25127   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25127   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25132   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25132   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25132   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25149   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25149   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25150   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25161   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25161   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25161   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25162   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25162   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25163   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25163   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25164   sas thread_1d   DEBUG   runtime   Ending Idle State  
25164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25165   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25165   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25166   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25167   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25167   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25167   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25168   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25169   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25169   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25169   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25169   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25169   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25170   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
25170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25170   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25170   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25171   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25171   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25171   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25171   sas thread_1d   DEBUG   runtime   Ending Idle State  
25171   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25172   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25172   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25172   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25172   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25182   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25182   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25182   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25199   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25199   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25199   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25207   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25207   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25207   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25208   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25208   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25209   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25209   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25209   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25210   sas thread_1d   DEBUG   runtime   Ending Idle State  
25210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25211   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25211   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25212   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25212   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25212   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25214   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25215   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25215   sas thread_1d   DEBUG   runtime   Ending Idle State  
25216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25216   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25216   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25217   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25217   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25217   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
25218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25219   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25219   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25221   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25221   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25221   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25221   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25232   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25233   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25249   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25249   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25256   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25256   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25256   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25257   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25257   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25258   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25258   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25258   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25259   sas thread_1d   DEBUG   runtime   Ending Idle State  
25259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25260   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25260   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25261   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25262   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25263   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25263   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25263   sas thread_1d   DEBUG   runtime   Ending Idle State  
25264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25264   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25264   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
25264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25265   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25266   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25267   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25267   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25268   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25268   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25270   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25282   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25282   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25282   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25299   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25299   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25299   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25304   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25304   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25304   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25305   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25306   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25306   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25306   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25307   sas thread_1d   DEBUG   runtime   Ending Idle State  
25307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25308   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25308   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25309   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25309   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25309   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25310   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25310   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25310   sas thread_1d   DEBUG   runtime   Ending Idle State  
25311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25312   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25312   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
25312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25313   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25313   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25314   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25315   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25316   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25316   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25317   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25317   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25317   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25332   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25332   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25332   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25349   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25349   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25349   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25350   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25350   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25350   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25351   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25352   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25353   sas thread_1d   DEBUG   runtime   Ending Idle State  
25353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25354   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25354   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25355   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25355   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25356   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25356   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25357   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25357   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25357   sas thread_1d   DEBUG   runtime   Ending Idle State  
25357   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25358   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25358   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
25358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25359   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25360   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25361   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25362   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25366   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25366   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25366   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25382   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25397   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25397   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25398   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25398   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25399   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25399   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25400   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25400   sas thread_1d   DEBUG   runtime   Ending Idle State  
25400   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25401   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25401   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25401   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25402   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25403   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25403   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25403   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25403   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25404   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25405   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25405   sas thread_1d   DEBUG   runtime   Ending Idle State  
25405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25406   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25406   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
25406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25407   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25408   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25408   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25409   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25410   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25410   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25410   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25410   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25412   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25413   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25414   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25414   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
25414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25416   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25416   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25416   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25417   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25418   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25419   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25419   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25420   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25432   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25432   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25432   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25449   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25449   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25449   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25466   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25466   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25466   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25466   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25467   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25467   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25468   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25469   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25469   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25469   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25469   sas thread_1d   DEBUG   runtime   Ending Idle State  
25470   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25470   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25470   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25471   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25472   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25472   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25473   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25473   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25473   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25473   sas thread_1d   DEBUG   runtime   Ending Idle State  
25474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25474   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
25474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25476   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25478   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25478   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25482   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25482   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25482   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25498   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25499   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25499   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25514   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25514   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25515   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25515   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25517   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25517   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25518   sas thread_1d   DEBUG   runtime   Ending Idle State  
25519   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25519   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25519   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25519   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25519   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25520   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25521   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25521   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25522   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25523   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25523   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25523   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25524   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25525   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
25525   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25526   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25526   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25527   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25527   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25527   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25528   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25530   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25532   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25532   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25533   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25549   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25549   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25550   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25564   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25564   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25565   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25566   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25567   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25567   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25568   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25568   sas thread_1d   DEBUG   runtime   Ending Idle State  
25568   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25569   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25569   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25569   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25571   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25572   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25573   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25574   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25575   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
25575   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25576   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25577   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25577   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25578   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25579   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25580   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25582   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25582   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25583   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25599   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25599   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25599   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25614   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25615   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25615   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25616   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25617   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25617   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25618   sas thread_1d   DEBUG   runtime   Ending Idle State  
25618   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25619   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25619   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25620   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25626   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25626   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25627   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25627   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25627   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25628   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25628   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25628   sas thread_1d   DEBUG   runtime   Ending Idle State  
25628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25628   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25629   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
25629   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25630   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25632   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25633   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25633   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25634   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25635   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25636   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25649   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25649   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25649   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25666   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25666   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25666   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25671   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25671   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25672   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25672   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25672   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25673   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25673   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25674   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25674   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25674   sas thread_1d   DEBUG   runtime   Ending Idle State  
25674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25675   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25678   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25678   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25678   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25679   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25679   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25679   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
25680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25680   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25681   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25682   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25683   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25683   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25684   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25684   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25685   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25685   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25699   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25699   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25699   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25716   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25716   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25716   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25720   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25720   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25721   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25721   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25722   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25723   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25723   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25723   sas thread_1d   DEBUG   runtime   Ending Idle State  
25724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25725   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25725   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25726   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25726   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25726   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25727   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25727   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25728   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25728   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25729   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25734   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
25734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25735   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25735   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25735   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25736   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25737   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25737   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25737   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25737   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25738   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25738   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25738   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25740   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25740   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25740   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25741   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25741   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
25741   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25741   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25741   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25742   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25743   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25744   sas thread_1d   DEBUG   runtime   Ending Idle State  
25745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25745   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25745   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25745   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25749   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25749   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25749   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25766   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25766   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25766   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25782   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25782   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25782   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25792   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25792   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25792   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25792   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25793   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25794   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25794   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25794   sas thread_1d   DEBUG   runtime   Ending Idle State  
25794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25795   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25795   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25796   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25797   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25797   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25797   sas thread_1d   DEBUG   runtime   Ending Idle State  
25797   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25798   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25799   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
25799   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25800   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25800   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25800   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25800   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25800   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25800   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25800   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25801   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25802   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25803   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25816   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25816   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25816   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25848   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
25848   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25848   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25849   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25850   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25850   sas thread_1d   DEBUG   runtime   Ending Idle State  
25850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25851   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25851   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25851   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25851   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25853   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25854   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25854   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=565, callbacks=false  
25855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=565 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25855   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25855   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25855   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25856   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25856   sas thread_1d   DEBUG   runtime   Ending Idle State  
25856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25856   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25858   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25858   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25866   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25866   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25866   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25882   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25882   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25882   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25899   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25899   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25899   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25903   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
25903   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25903   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
25903   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25904   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25904   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25905   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25905   sas thread_1d   DEBUG   runtime   Ending Idle State  
25905   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25905   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25905   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25905   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25906   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25907   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25907   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25908   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25908   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25909   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
25909   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
25909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25909   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25909   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25910   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25910   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25910   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
25910   sas thread_1d   DEBUG   runtime   Ending Idle State  
25910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25911   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25911   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25912   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25912   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25916   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25916   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25916   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25929   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
25930   GUI   DEBUG   ge   executeList PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
25930   GUI   DEBUG   ge   psm=3(PSM_8888)  
25930   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
25930   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
25930   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
25931   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
25931   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
25931   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
25931   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
25931   GUI   DEBUG   ge   zscale -32767.5  
25931   GUI   DEBUG   ge   zpos 32767.5  
25931   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
25932   GUI   DEBUG   ge   base 08000000  
25932   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
25932   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
25932   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
25933   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
25933   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
25933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25933   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
25933   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25933   GUI   DEBUG   ge   vaddr 088b7044  
25934   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25934   GUI   DEBUG   ge   prim sprites 16x  
25934   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25934   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
25935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25935   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
25935   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
25935   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
25935   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
25935   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
25936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25936   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
25936   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
25936   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
25937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25937   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
25937   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
25937   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
25938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25938   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
25938   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
25938   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
25938   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
25939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25939   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
25939   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
25939   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
25940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25940   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
25940   GUI   DEBUG   ge   clear mode end  
25940   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
25940   GUI   DEBUG   ge   material ambient a=0.0 (00)  
25941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25941   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
25941   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
25941   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
25941   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
25941   GUI   DEBUG   ge   vaddr 0885db20  
25941   GUI   DEBUG   ge   prim line 1x  
25942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25942   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
25942   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
25942   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
25942   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
25942   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
25943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25943   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
25943   GUI   DEBUG   ge   sfix : 0x000000  
25943   GUI   DEBUG   ge   dfix : 0x000000  
25943   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
25943   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
25944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25944   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
25944   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
25944   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
25944   GUI   DEBUG   ge   finish (0)  
25944   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x9, behavior=1, signalId=0x0  
25945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25945   GUI   DEBUG   ge   end pc=0x88b7224  
25945   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
25945   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
25945   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
25945   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
25946   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
25946   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
25946   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25946   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x9, status=PSP_GE_LIST_DONE, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
25946   sas thread_1d   DEBUG   runtime   Ending Idle State  
25946   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
25947   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
25946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle0_4  
25947   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
25947   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
25947   idle0_4   DEBUG   runtime   Scheduled, restarting...  
25947   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
25948   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
25948   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
25948   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
25948   idle0_4   DEBUG   hle.sceAudio   free buffer 12  
25949   idle0_4   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25949   idle0_4   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
25949   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
25949   idle0_4   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25949   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
25950   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25950   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25950   idle0_4   DEBUG   runtime   Switching from Thread idle0 to sas thread  
25950   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=sas thread_1d  
25950   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
25950   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
25950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25950   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25951   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25951   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25951   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
25951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25951   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
25951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
25951   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
25952   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
25952   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
25952   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
25952   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25952   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
25952   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25952   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25953   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
25953   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25953   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
25953   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25953   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
25953   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
25953   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
25953   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
25954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25954   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
25954   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
25954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25954   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25954   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25955   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
25955   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
25955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
25955   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
25955   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
25955   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25955   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
25956   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
25956   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
25956   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25956   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
25956   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25956   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
25956   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
25957   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
25957   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
25963   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
25963   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
25964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
25964   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
25964   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25964   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
25965   sas thread_1d   DEBUG   runtime   Starting Idle State...  
25965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
25966   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25966   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
25966   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25966   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
25967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25967   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
25967   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
25967   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
25967   sas thread_1d   DEBUG   runtime   Ending Idle State  
25967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
25967   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
25967   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
25968   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25969   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25969   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25969   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
25970   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25970   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25970   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
25971   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0xA  
25971   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25971   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25972   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 14540261  
25972   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
25972   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25972   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25973   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
25973   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25973   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25974   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
25974   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25974   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25974   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
25975   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25975   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25975   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
25976   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
25976   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25976   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25977   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
25977   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25977   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25978   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
25978   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25978   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
25979   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
25979   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
25979   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25980   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25980   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 2  
25980   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
25981   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
25981   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=20000, callbacks=true  
25981   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=20000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25982   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25982   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
25982   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25983   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25983   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
25983   MainThread_e   DEBUG   runtime   Starting Idle State...  
25984   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25985   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25986   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25987   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25988   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25989   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25990   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25991   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25992   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25993   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25994   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25995   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25996   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25997   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25998   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25999   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
25999   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25999   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26000   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26000   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
26000   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26000   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26001   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26001   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26001   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26002   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
26003   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26003   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
26003   MainThread_e   DEBUG   runtime   Ending Idle State  
26003   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
26003   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
26003   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
26003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26004   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26005   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26005   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26005   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26006   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26006   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26007   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
26007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26007   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26008   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
26008   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26008   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26009   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26010   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
26011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26011   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26011   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26011   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26011   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
26012   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
26012   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
26012   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26013   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26013   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26014   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataUpdate drawSpeed=1  
26014   MainThread_e   DEBUG   hle.IoFileMgrForUser   getFile - file not found 'ms0/PSP/SAVEDATA/NPUZ00208PROFILE/SAVEDATA.BIN' (ok to ignore this message, debug purpose only)  
26014   MainThread_e   DEBUG   hle.sceUtility   hleUtilitySavedataDisplay result: 0x80110307  
26015   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26015   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26015   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
26015   MainThread_e   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
26015   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26016   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26016   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
26016   MainThread_e   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
26017   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26017   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26017   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26017   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26018   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26018   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26018   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0xA, mode=0)  
26018   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0xa, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
26019   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0xa, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
26019   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26020   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26020   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
26021   MainThread_e   DEBUG   runtime   Starting Idle State...  
26021   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26022   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26023   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26024   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26025   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26026   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26027   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26028   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26029   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26030   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26031   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26032   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26033   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26033   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26033   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26033   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26034   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26035   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26036   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26037   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26038   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26039   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26040   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26041   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26042   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26043   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26044   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26045   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26046   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26046   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
26046   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26047   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26047   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26048   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26048   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26048   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
26048   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26048   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
26049   MainThread_e   DEBUG   runtime   Ending Idle State  
26049   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
26049   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
26049   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
26050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26051   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26051   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26051   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26051   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26051   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26052   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26052   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26053   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26054   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26054   sas thread_1d   DEBUG   runtime   Ending Idle State  
26055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26056   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26056   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26056   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26057   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26058   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26059   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26059   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26060   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26060   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26062   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26062   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26064   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26064   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26065   sas thread_1d   DEBUG   runtime   Ending Idle State  
26065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26065   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26065   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
26066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26067   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26067   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26068   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26068   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26068   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26068   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26068   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26069   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26070   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26070   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26071   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26082   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26082   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26082   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26099   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26099   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26099   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26116   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26116   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26116   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26117   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26117   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26118   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26118   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26120   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26120   sas thread_1d   DEBUG   runtime   Ending Idle State  
26121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26121   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26122   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26123   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26124   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26125   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26127   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26127   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26127   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26128   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26128   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26130   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26132   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26132   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26132   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26149   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26149   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26149   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26164   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26164   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26164   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26165   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26166   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26167   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26167   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26167   sas thread_1d   DEBUG   runtime   Ending Idle State  
26167   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26167   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26167   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26168   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26168   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26169   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26169   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26170   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26171   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26171   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26171   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26172   sas thread_1d   DEBUG   runtime   Ending Idle State  
26172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26173   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26173   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26174   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26175   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26175   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26175   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26176   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26178   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26178   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26182   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26182   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26183   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26199   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26199   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26199   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26212   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26212   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26212   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26213   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26214   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26215   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26215   sas thread_1d   DEBUG   runtime   Ending Idle State  
26215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26215   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26216   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26216   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26217   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26218   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26219   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26219   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26219   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26220   sas thread_1d   DEBUG   runtime   Ending Idle State  
26220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26221   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26221   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
26222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26222   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26222   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26223   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26223   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26223   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26224   sas thread_1d   DEBUG   runtime   Ending Idle State  
26225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26225   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26226   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26226   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26227   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26232   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26233   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26248   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26249   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26266   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26266   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26266   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26273   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26273   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26274   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26275   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26276   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26276   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26277   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26277   sas thread_1d   DEBUG   runtime   Ending Idle State  
26278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26278   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26278   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26279   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26279   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26279   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26279   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26280   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26280   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26281   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26281   sas thread_1d   DEBUG   runtime   Ending Idle State  
26281   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26282   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26282   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26283   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26283   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26283   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26284   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26285   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26286   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26286   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26287   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26287   sas thread_1d   DEBUG   runtime   Ending Idle State  
26287   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26288   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26289   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26290   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26299   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26299   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26299   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26316   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26316   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26316   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26324   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26324   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26324   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26325   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26326   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26328   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26328   sas thread_1d   DEBUG   runtime   Ending Idle State  
26328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26328   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26330   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26331   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26331   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26332   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26332   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=562, callbacks=false  
26332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=562 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26333   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26334   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26334   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26335   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26335   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26335   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26336   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26338   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26338   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26349   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26349   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26349   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26366   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26366   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26366   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26372   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26372   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26372   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26373   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26373   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26375   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26375   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26375   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26375   sas thread_1d   DEBUG   runtime   Ending Idle State  
26375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26378   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26379   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26380   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26382   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26382   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26382   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26383   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26383   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26384   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26386   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26387   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26399   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26399   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26400   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26416   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26416   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26416   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26422   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26422   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26422   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26423   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26424   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26425   sas thread_1d   DEBUG   runtime   Ending Idle State  
26426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26426   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26427   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26428   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26429   sas thread_1d   DEBUG   runtime   Ending Idle State  
26429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26430   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26430   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26432   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26433   sas thread_1d   DEBUG   runtime   Ending Idle State  
26433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26434   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26434   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26434   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26434   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26435   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26435   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26436   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26449   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26449   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26449   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26466   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26467   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26467   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26471   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26471   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26471   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26471   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26472   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26473   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26474   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26474   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26474   sas thread_1d   DEBUG   runtime   Ending Idle State  
26474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26475   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26477   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26478   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26478   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26480   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26480   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26481   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26482   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26482   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26482   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26483   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26483   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26483   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26483   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26485   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26486   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26487   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26487   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26488   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26488   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26489   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26489   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26489   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26490   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26491   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26493   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26493   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26499   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26499   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26499   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26516   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26516   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26517   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26532   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26532   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26532   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26539   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26539   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26539   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26541   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26542   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26542   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26544   sas thread_1d   DEBUG   runtime   Ending Idle State  
26544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26545   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26547   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26547   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26547   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26547   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26548   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26548   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26549   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26549   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26550   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26550   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26551   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26551   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26552   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26554   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26566   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26566   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26566   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26582   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26582   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26583   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26588   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26588   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26589   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26589   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26591   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26591   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26591   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26592   sas thread_1d   DEBUG   runtime   Ending Idle State  
26592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26594   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26594   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26596   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26596   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26597   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26598   sas thread_1d   DEBUG   runtime   Ending Idle State  
26598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26598   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
26599   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26600   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26600   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26601   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26601   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26604   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26605   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26605   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26605   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26605   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26610   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
26611   GUI   DEBUG   ge   executeList PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
26611   GUI   DEBUG   ge   psm=3(PSM_8888)  
26611   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
26612   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
26612   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
26612   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
26612   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
26612   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
26613   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
26613   GUI   DEBUG   ge   zscale -32767.5  
26613   GUI   DEBUG   ge   zpos 32767.5  
26613   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
26613   GUI   DEBUG   ge   base 08000000  
26614   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
26614   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
26614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26614   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
26615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26615   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26615   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26615   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26615   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
26616   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
26616   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
26617   GUI   DEBUG   ge   vaddr 088a7044  
26617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26617   GUI   DEBUG   ge   prim sprites 16x  
26617   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
26618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26618   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
26618   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
26618   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
26619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26619   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
26619   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
26619   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
26620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26620   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
26620   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
26621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26621   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
26621   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
26622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26622   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
26622   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
26622   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
26623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26623   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
26623   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
26624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26624   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
26624   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
26625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26625   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
26625   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
26626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26626   GUI   DEBUG   ge   clear mode end  
26626   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
26626   GUI   DEBUG   ge   material ambient a=0.0 (00)  
26627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26627   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
26627   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
26627   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
26628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26628   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
26628   GUI   DEBUG   ge   vaddr 0885db20  
26628   GUI   DEBUG   ge   prim line 1x  
26629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26629   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
26629   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
26629   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
26630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26630   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
26630   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
26630   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
26631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26631   GUI   DEBUG   ge   sfix : 0x000000  
26631   GUI   DEBUG   ge   dfix : 0x000000  
26631   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
26632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26632   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
26632   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26632   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
26632   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26633   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
26633   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26633   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
26634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26634   GUI   DEBUG   ge   finish (0)  
26634   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0xA, behavior=1, signalId=0x0  
26634   GUI   DEBUG   ge   end pc=0x88a7224  
26635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26635   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
26635   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
26636   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
26636   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
26636   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
26636   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
26636   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26636   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0xa, status=PSP_GE_LIST_DONE, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
26636   sas thread_1d   DEBUG   runtime   Ending Idle State  
26637   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
26637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle0_4  
26637   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
26638   idle0_4   DEBUG   runtime   Scheduled, restarting...  
26638   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
26638   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
26638   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
26638   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
26639   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
26639   idle0_4   DEBUG   hle.sceAudio   free buffer 11  
26640   idle0_4   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26640   idle0_4   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26640   idle0_4   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26641   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
26641   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26641   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26641   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
26641   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26642   idle0_4   DEBUG   runtime   Switching from Thread idle0 to sas thread  
26642   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=sas thread_1d  
26642   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
26642   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
26643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26643   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26643   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26643   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26644   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
26644   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
26644   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
26645   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26645   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
26645   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
26645   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26645   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
26646   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26646   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
26646   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26646   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
26646   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
26646   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
26646   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
26647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26647   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26647   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26648   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26648   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26649   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
26649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
26649   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
26649   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
26649   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26650   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26650   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26650   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26650   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26650   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26651   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
26651   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
26651   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
26651   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
26651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26652   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26652   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26653   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26653   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
26653   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
26653   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
26654   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26654   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
26654   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
26654   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
26654   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26654   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
26655   MainThread_e   DEBUG   runtime   Starting Idle State...  
26655   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26656   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26657   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26658   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26665   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26666   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26666   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26666   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
26666   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26667   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26667   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26667   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
26667   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26667   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
26668   MainThread_e   DEBUG   runtime   Ending Idle State  
26668   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26669   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26669   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26670   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26670   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
26670   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26671   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26671   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
26672   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0xB  
26672   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26672   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26673   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 15241357  
26673   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
26674   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26674   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26674   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
26675   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26675   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26676   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
26676   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26676   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26677   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
26677   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26677   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26678   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
26678   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
26679   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26679   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26679   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
26680   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
26680   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26680   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
26681   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26681   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
26682   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26682   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
26682   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26683   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26683   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26684   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26684   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26685   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26685   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26685   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 3  
26686   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26686   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26687   MainThread_e   DEBUG   compiler   Compiling _S1_2_885B0F8  
26687   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885B0F8 - jr $ra  
26687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885B0FC - syscall 0x04648 [sceUtilitySavedataShutdownStart]  
26688   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataShutdownStart  
26688   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26689   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26689   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E254  
26690   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E254 - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E258 - addiu $a1, $a1, 6  
26691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E25C - slt $a1, $a1, $a0  
26691   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E260 - bne $a1, $zr, 0x0882E2AC  
26691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E264 - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E268 - slt $a1, $a1, $a0  
26692   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E26C - beq $a1, $zr, 0x0882E2E4  
26693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E270 - lui $a1, 0x7FEF <=> li $a1, 0x7FEF0000  
26693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E274 - addiu $a1, $a1, -1  
26693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E278 - addu $a0, $a0, $a1  
26694   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E27C - beq $a0, $zr, 0x0882E2E4  
26694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E280 - addiu $at, $zr, 1 <=> li $at, 1  
26694   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E284 - beq $a0, $at, 0x0882E2E4  
26695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E288 - addiu $at, $zr, 2 <=> li $at, 2  
26695   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E28C - beq $a0, $at, 0x0882E2E4  
26696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E290 - addiu $at, $zr, 3 <=> li $at, 3  
26696   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E294 - beq $a0, $at, 0x0882E2E4  
26697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E298 - addiu $at, $zr, 4 <=> li $at, 4  
26697   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E29C - beq $a0, $at, 0x0882E2E4  
26698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2A0 - addiu $at, $zr, 5 <=> li $at, 5  
26698   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2A4 - beq $a0, $at, 0x0882E2E4  
26698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2A8 - nop  
26699   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E2AC - bltz $a0, 0x0882E2E4  
26699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2B0 - slti $a1, $a0, 5  
26699   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2B4 - beq $a1, $zr, 0x0882E2E4  
26700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2B8 - nop  
26700   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2BC - beq $a0, $zr, 0x0882E2E4  
26701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2C0 - addiu $at, $zr, 1 <=> li $at, 1  
26701   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2C4 - beq $a0, $at, 0x0882E2E4  
26701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2C8 - addiu $at, $zr, 2 <=> li $at, 2  
26702   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2CC - beq $a0, $at, 0x0882E2E4  
26702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2D0 - addiu $at, $zr, 3 <=> li $at, 3  
26703   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2D4 - beq $a0, $at, 0x0882E2E4  
26703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2D8 - addiu $at, $zr, 4 <=> li $at, 4  
26703   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2DC - beq $a0, $at, 0x0882E2E4  
26704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2E0 - nop  
26704   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E2E4 - jr $ra  
26704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2E8 - nop  
26705   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
26706   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26706   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26707   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26707   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26707   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26708   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26708   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
26709   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
26709   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
26709   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
26710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26713   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26713   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
26714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26714   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26715   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
26715   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26716   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26717   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26717   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26717   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26718   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26718   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26719   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
26719   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26721   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26722   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
26723   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
26723   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
26723   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
26723   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
26724   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26725   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E2EC  
26725   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E2EC - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2F0 - lui $a2, 0x0887 <=> li $a2, 0x08870000  
26726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2F4 - addiu $a1, $a1, 896  
26726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E2F8 - slt $a1, $a1, $a0  
26727   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E2FC - bne $a1, $zr, 0x0882E38C  
26727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E300 - sw $a0, 27940($a2)  
26727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E304 - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E308 - addiu $a1, $a1, 779  
26728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E30C - slt $a1, $a1, $a0  
26729   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E310 - bne $a1, $zr, 0x0882E34C  
26729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E314 - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E318 - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E31C - addiu $a1, $a1, 768  
26730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E320 - slt $a1, $a1, $a0  
26731   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E324 - beq $a1, $zr, 0x0882E4A4  
26731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E328 - lui $a1, 0x7FEF <=> li $a1, 0x7FEF0000  
26731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E32C - addiu $a1, $a1, -769  
26732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E330 - addu $a0, $a0, $a1  
26732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E334 - sll $a0, $a0, 0x0002  
26733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E338 - lui $at, 0x0886 <=> li $at, 0x08860000  
26733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E33C - addu $at, $at, $a0  
26733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E340 - lw $at, -5344($at)  
26734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E344 - jr $at  
26734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E348 - nop  
26735   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E34C - addiu $a1, $a1, 832  
26735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E350 - slt $a1, $a1, $a0  
26735   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E354 - beq $a1, $zr, 0x0882E4A4  
26736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E358 - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E35C - addiu $a1, $a1, 843  
26737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E360 - slt $a1, $a1, $a0  
26737   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E364 - bne $a1, $zr, 0x0882E4A4  
26738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E368 - lui $a1, 0x7FEF <=> li $a1, 0x7FEF0000  
26738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E36C - addiu $a1, $a1, -833  
26738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E370 - addu $a0, $a0, $a1  
26739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E374 - sll $a0, $a0, 0x0002  
26739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E378 - lui $at, 0x0886 <=> li $at, 0x08860000  
26739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E37C - addu $at, $at, $a0  
26740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E380 - lw $at, -5296($at)  
26740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E384 - jr $at  
26741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E388 - nop  
26741   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E38C - bgtz $a0, 0x0882E3BC  
26741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E390 - slti $a1, $a0, 2  
26742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E394 - lui $a1, 0x8011 <=> li $a1, 0x80110000  
26742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E398 - addiu $a1, $a1, 907  
26742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E39C - slt $a1, $a1, $a0  
26743   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E3A0 - beq $a1, $zr, 0x0882E3D8  
26743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3A4 - lui $a1, 0x7FEF <=> li $a1, 0x7FEF0000  
26744   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E3A8 - bltz $a0, 0x0882E4A4  
26744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3AC - ori $a0, $zr, 1 <=> li $a0, 1  
26745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3B0 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
26745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3B4 - jr $ra  
26745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3B8 - sw $a0, 27936($a1)  
26746   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x882E3BC - bne $a1, $zr, 0x0882E3F8  
26746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3C0 - slti $a0, $a0, 3  
26747   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882E3C4 - beq $a0, $zr, 0x0882E4A4  
26747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3C8 - ori $a0, $zr, 2 <=> li $a0, 2  
26747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3CC - lui $a1, 0x0887 <=> li $a1, 0x08870000  
26748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3D0 - jr $ra  
26748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3D4 - sw $a0, 27936($a1)  
26749   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E3D8 - addiu $a1, $a1, -897  
26749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3DC - addu $a0, $a0, $a1  
26749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3E0 - sll $a0, $a0, 0x0002  
26750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3E4 - lui $at, 0x0886 <=> li $at, 0x08860000  
26750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3E8 - addu $at, $at, $a0  
26750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3EC - lw $at, -5248($at)  
26751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3F0 - jr $at  
26751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3F4 - nop  
26752   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E3F8 - ori $a0, $zr, 2 <=> li $a0, 2  
26752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E3FC - lui $a1, 0x0887 <=> li $a1, 0x08870000  
26752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E400 - jr $ra  
26753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E404 - sw $a0, 27936($a1)  
26753   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E4A4 - jr $ra  
26754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E4A8 - nop  
26755   MainThread_e   DEBUG   compiler   Compiling _S1_2_882E488  
26755   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882E488 - ori $a0, $zr, 10 <=> li $a0, 10  
26755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E48C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
26756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E490 - jr $ra  
26756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882E494 - sw $a0, 27936($a1)  
26757   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
26757   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26762   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26763   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
26763   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
26764   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
26764   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0xB, mode=0)  
26764   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0xb, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
26764   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0xb, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
26765   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26765   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26766   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
26766   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26766   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26767   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26767   MainThread_e   DEBUG   runtime   Starting Idle State...  
26767   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26768   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26769   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26770   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26771   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26772   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26773   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26774   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26775   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26776   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26777   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26778   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26779   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26780   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26781   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26782   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26782   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26782   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26782   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26783   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26784   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26785   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26786   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26787   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26788   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26789   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26790   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26791   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26792   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26793   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26794   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26795   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26796   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26797   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26798   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26799   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26799   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26799   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26799   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
26800   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26801   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
26801   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
26801   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26801   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26801   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26802   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26802   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26802   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
26802   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26802   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
26802   MainThread_e   DEBUG   runtime   Ending Idle State  
26803   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
26803   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
26803   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
26803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26804   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26805   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26806   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26806   sas thread_1d   DEBUG   runtime   Ending Idle State  
26806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26806   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26807   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
26807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26808   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26808   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26808   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26809   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26809   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26809   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26809   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26809   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26810   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26812   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26812   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26812   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26813   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
26813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26813   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26813   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26814   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26815   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26815   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26815   sas thread_1d   DEBUG   runtime   Ending Idle State  
26816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26816   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26816   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26816   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26817   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26817   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26817   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26832   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26832   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26832   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26849   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26849   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26849   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26864   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26864   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26864   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26864   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26865   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26865   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26865   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26865   sas thread_1d   DEBUG   runtime   Ending Idle State  
26866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26866   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26866   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26866   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26866   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26867   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26868   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26868   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26869   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26869   sas thread_1d   DEBUG   runtime   Ending Idle State  
26869   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26869   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26869   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26871   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26871   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26872   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26872   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26882   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26882   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26882   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26899   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26899   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26899   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26915   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26915   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26915   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26919   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
26919   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26919   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
26919   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26920   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26920   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26921   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26921   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26921   sas thread_1d   DEBUG   runtime   Ending Idle State  
26921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26923   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26923   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26924   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26924   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26924   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26925   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26925   sas thread_1d   DEBUG   runtime   Ending Idle State  
26925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26925   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
26926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
26926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26928   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26928   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26929   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26930   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26932   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26932   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26932   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26949   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26949   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26949   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26964   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
26964   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26964   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
26965   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
26966   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26966   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26966   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26966   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26967   sas thread_1d   DEBUG   runtime   Ending Idle State  
26967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26968   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26968   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26968   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26969   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
26969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26969   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26971   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26971   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26972   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26972   sas thread_1d   DEBUG   runtime   Ending Idle State  
26972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26972   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
26972   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
26972   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26973   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26973   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26974   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
26975   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
26975   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
26975   sas thread_1d   DEBUG   runtime   Ending Idle State  
26975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
26975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
26976   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
26976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
26976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26976   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
26976   sas thread_1d   DEBUG   runtime   Starting Idle State...  
26976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26982   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26982   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26982   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
26983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
26999   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26999   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26999   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27011   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27011   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27011   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27011   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27012   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27012   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27012   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27013   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27013   sas thread_1d   DEBUG   runtime   Ending Idle State  
27013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27014   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27015   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27015   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27015   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27015   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27016   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27016   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27016   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27016   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27017   sas thread_1d   DEBUG   runtime   Ending Idle State  
27017   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27017   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27017   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
27017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27018   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27019   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27020   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27020   sas thread_1d   DEBUG   runtime   Ending Idle State  
27020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27021   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27021   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27021   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27021   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27032   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27033   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27033   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27049   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27049   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27049   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27057   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27057   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27057   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27057   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27058   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27059   sas thread_1d   DEBUG   runtime   Ending Idle State  
27059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27063   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27064   sas thread_1d   DEBUG   runtime   Ending Idle State  
27064   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27065   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27065   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
27065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27065   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27065   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27066   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27066   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27067   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27067   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27068   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27068   sas thread_1d   DEBUG   runtime   Ending Idle State  
27069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27069   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27069   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27070   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27071   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27082   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27082   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27082   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27099   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27099   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27100   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27105   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27105   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27105   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27105   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27106   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27107   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27107   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27107   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27107   sas thread_1d   DEBUG   runtime   Ending Idle State  
27108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27109   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27110   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27110   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27110   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27112   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27112   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27113   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27113   sas thread_1d   DEBUG   runtime   Ending Idle State  
27114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27114   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27114   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
27114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27115   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27116   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27116   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27116   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27117   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27117   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27117   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27118   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27118   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27119   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27132   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27132   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27132   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27149   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27149   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27149   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27153   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27153   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27154   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27154   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27155   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27155   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27155   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27155   sas thread_1d   DEBUG   runtime   Ending Idle State  
27155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27156   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27157   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27158   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27159   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27159   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
27160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27160   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27161   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27162   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27162   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27162   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27163   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27163   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27163   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27163   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27165   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27165   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27166   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27182   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27182   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27182   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27198   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27198   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27198   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27199   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27200   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27200   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27201   sas thread_1d   DEBUG   runtime   Ending Idle State  
27201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27201   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27202   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27202   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27202   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27203   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27204   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27204   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27206   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27206   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
27206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27207   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27207   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27208   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27208   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27208   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27209   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27215   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27215   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27215   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27232   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27232   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27232   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27244   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27244   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27245   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27245   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27247   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27247   sas thread_1d   DEBUG   runtime   Ending Idle State  
27248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27248   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27248   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27249   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27249   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27249   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27251   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27252   sas thread_1d   DEBUG   runtime   Ending Idle State  
27252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27253   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27253   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
27253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27254   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27255   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27255   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27255   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27256   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27256   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27257   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27257   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27265   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27266   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27266   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27272   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
27273   GUI   DEBUG   ge   executeList PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
27273   GUI   DEBUG   ge   psm=3(PSM_8888)  
27273   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
27273   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
27274   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
27274   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
27274   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
27274   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
27274   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
27274   GUI   DEBUG   ge   zscale -32767.5  
27275   GUI   DEBUG   ge   zpos 32767.5  
27275   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
27275   GUI   DEBUG   ge   base 08000000  
27275   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
27275   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
27275   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
27276   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
27277   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
27277   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
27277   GUI   DEBUG   ge   vaddr 088b7044  
27277   GUI   DEBUG   ge   prim sprites 16x  
27277   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
27277   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
27278   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
27278   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
27278   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
27278   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
27279   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
27279   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
27279   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
27279   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
27280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27280   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
27280   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
27281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27281   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
27281   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
27281   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
27282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27282   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
27282   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27282   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
27282   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27283   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
27283   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27283   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
27283   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
27284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27284   GUI   DEBUG   ge   clear mode end  
27284   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
27284   GUI   DEBUG   ge   material ambient a=0.0 (00)  
27285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27285   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
27285   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
27285   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
27285   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
27286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27286   GUI   DEBUG   ge   vaddr 0885db20  
27286   GUI   DEBUG   ge   prim line 1x  
27286   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
27286   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
27287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27287   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
27287   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
27287   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
27287   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
27288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27288   GUI   DEBUG   ge   sfix : 0x000000  
27288   GUI   DEBUG   ge   dfix : 0x000000  
27288   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
27288   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
27289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27289   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
27289   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
27289   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
27289   GUI   DEBUG   ge   finish (0)  
27290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27290   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0xB, behavior=1, signalId=0x0  
27290   GUI   DEBUG   ge   end pc=0x88b7224  
27290   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
27291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27291   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
27291   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
27291   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
27291   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
27291   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
27292   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0xb, status=PSP_GE_LIST_DONE, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
27292   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27292   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
27292   sas thread_1d   DEBUG   runtime   Ending Idle State  
27292   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
27292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle0_4  
27293   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
27293   idle0_4   DEBUG   runtime   Scheduled, restarting...  
27293   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
27294   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
27294   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
27294   idle0_4   DEBUG   hle.sceAudio   free buffer 12  
27293   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
27294   idle0_4   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27294   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
27295   idle0_4   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27295   idle0_4   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27296   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
27296   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27296   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27296   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27296   idle0_4   DEBUG   runtime   Switching from Thread idle0 to sas thread  
27297   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=sas thread_1d  
27297   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
27297   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
27297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27297   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
27298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
27298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
27298   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
27298   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
27298   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27299   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27299   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27299   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
27299   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27299   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27299   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
27300   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
27300   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
27300   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
27300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27300   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27301   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
27301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27301   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
27301   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
27301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27302   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27302   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
27302   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27302   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
27303   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
27303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
27303   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
27303   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
27304   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27304   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
27304   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
27304   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27304   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
27304   MainThread_e   DEBUG   runtime   Starting Idle State...  
27304   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
27306   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
27306   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27306   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
27306   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
27306   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
27306   MainThread_e   DEBUG   runtime   Ending Idle State  
27306   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27307   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27307   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
27307   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
27307   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
27307   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27307   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
27308   MainThread_e   DEBUG   runtime   Starting Idle State...  
27308   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
27315   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27315   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
27315   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27316   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
27316   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27316   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
27317   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
27317   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
27317   MainThread_e   DEBUG   runtime   Ending Idle State  
27317   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27317   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27317   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
27317   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27318   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27318   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
27318   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0xC  
27319   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27320   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27320   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 15838854  
27320   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
27321   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27321   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27321   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
27322   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27322   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27322   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
27323   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27323   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27323   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
27324   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27324   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27325   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
27325   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
27326   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27326   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27327   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
27327   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
27327   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27328   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
27328   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27329   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
27329   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
27329   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
27330   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27330   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27330   MainThread_e   DEBUG   compiler   Compiling _S1_2_882F88C  
27331   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x882F88C - ori $a0, $zr, 1 <=> li $a0, 1  
27331   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F890 - lui $a1, 0x0890 <=> li $a1, 0x08900000  
27332   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882F894 - b 0x088301E4  
27332   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882F898 - sb $a0, -25536($a1)  
27332   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88301E4 - lw $s0, 272($sp)  
27333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301E8 - lw $s1, 276($sp)  
27333   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301EC - lw $ra, 280($sp)  
27334   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F0 - jr $ra  
27334   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88301F4 - addiu $sp, $sp, 288  
27335   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 4  
27335   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27335   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27336   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27336   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27336   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
27337   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27337   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27337   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
27338   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27338   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27339   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
27339   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
27339   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
27340   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0xC, mode=0)  
27340   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0xc, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
27340   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0xc, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
27341   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27341   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27342   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
27342   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
27342   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27342   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27343   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27343   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27344   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27344   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
27345   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27345   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
27345   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
27346   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
27346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27347   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27347   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27348   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27348   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27349   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27351   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
27351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27352   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27352   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27353   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27353   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27354   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27354   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27354   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27356   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27357   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27358   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27346   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
27360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27369   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27369   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27369   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27386   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27392   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27393   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27393   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27393   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27394   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27394   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27394   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27395   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27395   sas thread_1d   DEBUG   runtime   Ending Idle State  
27395   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27396   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27396   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27397   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27398   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27398   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27399   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27399   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27400   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=327, callbacks=false  
27400   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=327 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27400   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27401   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27401   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27401   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27401   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27402   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27402   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27402   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27403   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27403   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27419   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27419   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27419   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27436   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27436   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27437   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27438   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27438   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27438   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27439   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27439   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27440   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27440   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27440   sas thread_1d   DEBUG   runtime   Ending Idle State  
27440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27442   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27442   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27443   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27443   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27444   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27445   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27445   sas thread_1d   DEBUG   runtime   Ending Idle State  
27445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27446   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27446   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
27446   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27447   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27447   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27448   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27449   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27449   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27450   sas thread_1d   DEBUG   runtime   Ending Idle State  
27450   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27450   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27450   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27451   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27451   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27452   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27452   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27453   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27469   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27469   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27469   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27486   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27486   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27486   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27487   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27487   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27488   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27489   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27489   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27490   sas thread_1d   DEBUG   runtime   Ending Idle State  
27490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27491   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27492   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27492   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27494   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27495   sas thread_1d   DEBUG   runtime   Ending Idle State  
27495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27495   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27496   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=565, callbacks=false  
27497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=565 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27497   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27498   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27499   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27499   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27500   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27500   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27501   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27501   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27502   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27502   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27502   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27502   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27503   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27504   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27504   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27505   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27505   sas thread_1d   DEBUG   runtime   Ending Idle State  
27505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27506   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27507   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27507   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
27508   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27508   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27509   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27509   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27509   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27509   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27510   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27510   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27511   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27519   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27519   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27519   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27536   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27536   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27536   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27553   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27553   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27553   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27557   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27557   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27558   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27558   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27559   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27559   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27559   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27560   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27560   sas thread_1d   DEBUG   runtime   Ending Idle State  
27560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27562   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27562   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27563   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27565   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27565   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27565   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27566   sas thread_1d   DEBUG   runtime   Ending Idle State  
27567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27567   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27567   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
27567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27568   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27569   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27570   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27571   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27572   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27573   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27573   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27586   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27603   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27603   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27603   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27608   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27608   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27608   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27609   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27610   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27611   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27611   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27611   sas thread_1d   DEBUG   runtime   Ending Idle State  
27611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27612   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27613   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27614   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27614   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27616   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27617   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27617   sas thread_1d   DEBUG   runtime   Ending Idle State  
27617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27617   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27617   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
27618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27620   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27620   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27621   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27622   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27623   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27623   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27623   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27624   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27636   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27653   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27653   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27653   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27658   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27658   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27659   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27659   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27660   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27661   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27661   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27661   sas thread_1d   DEBUG   runtime   Ending Idle State  
27662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27663   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27663   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27664   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27665   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27667   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27667   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=555, callbacks=false  
27667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=555 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27668   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27669   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27670   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27670   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27670   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27671   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27671   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27672   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27672   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27673   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27673   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27686   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27686   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27703   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27703   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27703   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27708   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27709   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27709   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27709   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27711   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27711   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27712   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27712   sas thread_1d   DEBUG   runtime   Ending Idle State  
27712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27713   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27713   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27713   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27714   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27715   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27716   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27716   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27717   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
27717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27717   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27719   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27719   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27719   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27722   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27724   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27724   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27736   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27736   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27753   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27753   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27758   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27758   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27758   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27759   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27760   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27760   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27761   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27761   sas thread_1d   DEBUG   runtime   Ending Idle State  
27761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27763   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27765   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27766   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27766   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
27766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27769   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27770   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27770   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27771   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27771   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27773   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27786   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27786   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27786   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27803   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27803   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27803   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27806   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27806   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27807   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27807   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27808   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27808   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27808   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27809   sas thread_1d   DEBUG   runtime   Ending Idle State  
27809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27811   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27812   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27812   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27813   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27815   sas thread_1d   DEBUG   runtime   Ending Idle State  
27815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27816   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27817   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
27817   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27818   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27818   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27821   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27822   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27822   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27823   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27823   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27836   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27836   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27836   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27853   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27853   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27853   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27858   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27858   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27859   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27859   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27860   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27861   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27861   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27861   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27861   sas thread_1d   DEBUG   runtime   Ending Idle State  
27862   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27864   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27865   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27866   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27866   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27867   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27867   sas thread_1d   DEBUG   runtime   Ending Idle State  
27867   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27869   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27869   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
27869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27870   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27871   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27874   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27874   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27875   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27875   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27886   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27886   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27903   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27903   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27903   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27909   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27910   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27910   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27910   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27911   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27912   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27913   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27913   sas thread_1d   DEBUG   runtime   Ending Idle State  
27914   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27915   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27916   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27923   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27924   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27925   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27925   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27925   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27926   sas thread_1d   DEBUG   runtime   Ending Idle State  
27926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27927   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27927   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
27927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27928   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27928   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27928   sas thread_1d   DEBUG   runtime   Ending Idle State  
27928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27928   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
27929   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27930   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
27930   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27931   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27932   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27933   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27933   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27933   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27934   sas thread_1d   DEBUG   runtime   Ending Idle State  
27934   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27934   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
27935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
27935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27935   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27935   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27936   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27936   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27936   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27936   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27936   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27936   sas thread_1d   DEBUG   runtime   Ending Idle State  
27937   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27938   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27939   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27939   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27953   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27953   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27953   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27969   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27969   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27969   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27985   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
27985   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27985   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
27986   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27986   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
27987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27987   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27988   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27988   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27988   sas thread_1d   DEBUG   runtime   Ending Idle State  
27988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
27989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27989   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
27989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27990   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27991   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27992   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
27992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
27992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27993   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27994   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
27994   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
27994   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
27994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
27994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
27994   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
27995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
27996   sas thread_1d   DEBUG   runtime   Starting Idle State...  
27997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
27999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28003   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28003   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28003   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28019   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28019   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28019   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28030   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
28030   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28031   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
28031   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28032   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28032   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28033   sas thread_1d   DEBUG   runtime   Ending Idle State  
28033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28033   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28034   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28035   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28036   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28036   sas thread_1d   DEBUG   runtime   Ending Idle State  
28037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28037   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
28038   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28039   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28039   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28040   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28041   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28041   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28041   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28053   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28069   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28069   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28069   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28076   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
28076   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28076   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
28077   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28077   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28078   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28079   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28080   sas thread_1d   DEBUG   runtime   Ending Idle State  
28080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28081   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28082   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28082   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28083   sas thread_1d   DEBUG   runtime   Ending Idle State  
28084   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28084   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
28084   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28085   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28088   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28088   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28089   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28089   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28103   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28103   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28103   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28119   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28119   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28119   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28124   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
28124   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28124   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
28125   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28126   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28126   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28126   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28126   sas thread_1d   DEBUG   runtime   Ending Idle State  
28127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28128   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28128   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28129   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28130   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28130   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28130   sas thread_1d   DEBUG   runtime   Ending Idle State  
28131   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28131   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
28132   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28132   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28133   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28133   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28134   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28134   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28135   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28136   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28136   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28153   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28153   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28153   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28169   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28169   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28169   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28169   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
28170   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28170   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
28171   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28171   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28172   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28172   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28172   sas thread_1d   DEBUG   runtime   Ending Idle State  
28172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28174   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28175   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28176   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28176   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28176   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28176   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
28176   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28178   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28179   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28179   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28180   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28180   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28180   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28186   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28186   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28186   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28203   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28203   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28203   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28215   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
28215   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28215   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
28216   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28217   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28217   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28217   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28217   sas thread_1d   DEBUG   runtime   Ending Idle State  
28217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28219   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28220   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28220   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28220   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28221   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28221   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28221   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28222   sas thread_1d   DEBUG   runtime   Ending Idle State  
28222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28223   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
28224   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
28224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28224   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28224   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28225   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28226   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28226   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28226   sas thread_1d   DEBUG   runtime   Ending Idle State  
28226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28227   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28236   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28236   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28253   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28253   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28253   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28263   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
28263   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28263   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
28264   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28265   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28266   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28266   sas thread_1d   DEBUG   runtime   Ending Idle State  
28266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28267   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28267   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28269   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28270   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28271   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
28271   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28273   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28273   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28274   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28276   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28276   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28286   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28303   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28303   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28303   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28310   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
28310   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28310   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
28311   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28312   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28313   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28313   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28314   sas thread_1d   DEBUG   runtime   Ending Idle State  
28314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28314   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28315   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28315   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28315   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28317   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28317   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28318   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28318   sas thread_1d   DEBUG   runtime   Ending Idle State  
28318   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28318   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
28318   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28319   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28321   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28321   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28321   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28322   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28322   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28322   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28322   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28323   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28324   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28336   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28336   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28336   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28353   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28353   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28353   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28358   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
28358   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28359   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
28359   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28360   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28361   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28362   sas thread_1d   DEBUG   runtime   Ending Idle State  
28362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28362   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28363   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28363   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28364   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28366   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
28366   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28368   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28368   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28368   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28368   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28369   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28369   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28371   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28387   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
28388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28388   GUI   DEBUG   ge   executeList PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
28388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28388   GUI   DEBUG   ge   psm=3(PSM_8888)  
28388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28389   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
28389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28389   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
28389   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
28390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28390   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
28390   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
28390   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
28390   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
28390   GUI   DEBUG   ge   zscale -32767.5  
28391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28391   GUI   DEBUG   ge   zpos 32767.5  
28391   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
28391   GUI   DEBUG   ge   base 08000000  
28391   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
28392   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
28392   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
28392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28393   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
28393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28393   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
28393   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
28393   GUI   DEBUG   ge   vaddr 088a7044  
28394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28394   GUI   DEBUG   ge   prim sprites 16x  
28394   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
28394   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
28394   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
28395   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
28395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28395   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
28395   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
28396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28396   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
28396   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
28396   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
28397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28397   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
28397   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
28397   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
28398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28398   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
28398   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
28398   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
28399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28399   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
28399   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
28399   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
28400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28400   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
28400   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
28400   GUI   DEBUG   ge   clear mode end  
28401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28401   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
28401   GUI   DEBUG   ge   material ambient a=0.0 (00)  
28401   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
28401   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
28402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28402   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
28402   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
28402   GUI   DEBUG   ge   vaddr 0885db20  
28402   GUI   DEBUG   ge   prim line 1x  
28402   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
28403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28403   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
28403   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28403   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
28403   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28404   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
28404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28404   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
28404   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
28405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28405   GUI   DEBUG   ge   sfix : 0x000000  
28405   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
28405   GUI   DEBUG   ge   dfix : 0x000000  
28405   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28405   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
28406   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
28406   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28406   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
28406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28407   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
28407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28407   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
28407   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28407   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
28408   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28408   GUI   DEBUG   ge   finish (0)  
28408   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28408   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0xC, behavior=1, signalId=0x0  
28409   sas thread_1d   DEBUG   runtime   Ending Idle State  
28409   GUI   DEBUG   ge   end pc=0x88a7224  
28409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28409   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
28410   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
28410   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
28410   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
28410   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
28411   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
28411   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28411   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0xc, status=PSP_GE_LIST_DONE, pc=0x088A7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
28411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28411   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
28411   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
28412   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
28412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
28412   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
28412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28413   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28414   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
28414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28415   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
28415   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28415   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28416   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
28416   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28416   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28416   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28417   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28417   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28417   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28418   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28418   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28418   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28418   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28419   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
28419   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
28419   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28419   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28419   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28419   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28420   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28420   MainThread_e   DEBUG   runtime   Starting Idle State...  
28420   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28420   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28420   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28420   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28420   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
28421   MainThread_e   DEBUG   runtime   Ending Idle State  
28421   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28421   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28421   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
28421   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
28421   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
28421   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28422   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28422   MainThread_e   DEBUG   runtime   Starting Idle State...  
28422   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28423   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28424   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28425   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28426   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28433   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28434   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28435   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28436   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28436   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28437   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
28437   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28437   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28438   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28438   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28438   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28439   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
28439   MainThread_e   DEBUG   runtime   Ending Idle State  
28439   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28440   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28440   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28440   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28441   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
28441   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28441   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28442   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
28442   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0xD  
28442   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28443   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28443   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 16958345  
28444   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
28444   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28444   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28445   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
28445   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28446   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28446   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
28446   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28447   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28447   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
28447   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28448   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28448   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
28449   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
28449   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28449   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28450   MainThread_e   DEBUG   compiler   Compiling _S1_2_8809A28  
28450   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8809A28 - addiu $sp, $sp, -16  
28450   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A2C - sw $ra, 0($sp)  
28451   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8809A30 - jal 0x0881DF2C  
28451   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A34 - nop  
28451   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8809A38 - beq $v0, $zr, 0x08809A60  
28452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A3C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28452   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A40 - sw $zr, -9860($a0)  
28453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A44 - lui $a2, 0x0891 <=> li $a2, 0x08910000  
28453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A48 - ori $a1, $zr, 1 <=> li $a1, 1  
28453   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A4C - lui $a0, 0x0891 <=> li $a0, 0x08910000  
28454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A50 - lw $a2, -20672($a2)  
28454   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A54 - sb $a1, -20668($a0)  
28454   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8809A58 - jal 0x0881775C  
28455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A5C - or $a0, $a2, $zr <=> move $a0, $a2  
28455   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8809A60 - lw $ra, 0($sp)  
28455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A64 - jr $ra  
28455   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8809A68 - addiu $sp, $sp, 16  
28457   MainThread_e   DEBUG   compiler   Compiling _S1_2_881DF2C  
28457   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881DF2C - addiu $sp, $sp, -64  
28457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF30 - lui $a0, 0x0889 <=> li $a0, 0x08890000  
28457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF34 - addiu $a0, $a0, -29000  
28457   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF38 - sw $a0, 0($sp)  
28458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF3C - lui $a0, 0x0889 <=> li $a0, 0x08890000  
28458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF40 - addiu $a0, $a0, -29192  
28458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF44 - sw $a0, 4($sp)  
28458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF48 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF4C - sb $zr, -10895($a0)  
28458   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF50 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF54 - sw $s0, 24($sp)  
28460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF58 - addiu $a0, $a0, -10620  
28460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF5C - lui $s0, 0x0887 <=> li $s0, 0x08870000  
28460   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF60 - sw $a0, -10396($s0)  
28461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF64 - lui $a0, 0x0891 <=> li $a0, 0x08910000  
28461   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF68 - lui $a1, 0x4380 <=> li $a1, 0x43800000  
28462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF6C - swc1 $f22, 12($sp)  
28462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF70 - sw $s1, 28($sp)  
28462   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF74 - mtc1 $a1, $f22  
28463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF78 - lbu $a2, -20648($a0)  
28463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF7C - lui $s1, 0x0887 <=> li $s1, 0x08870000  
28463   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF80 - sw $s2, 32($sp)  
28464   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF84 - sw $s3, 36($sp)  
28464   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF88 - lw $a0, 25072($s1)  
28465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF8C - lui $s2, 0x0895 <=> li $s2, 0x08950000  
28465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF90 - lui $a1, 0x0895 <=> li $a1, 0x08950000  
28465   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF94 - lui $s3, 0x0887 <=> li $s3, 0x08870000  
28466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF98 - swc1 $f20, 8($sp)  
28466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DF9C - swc1 $f24, 16($sp)  
28466   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFA0 - swc1 $f26, 20($sp)  
28467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFA4 - sw $s4, 40($sp)  
28467   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFA8 - sw $s5, 44($sp)  
28468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFAC - sw $s6, 48($sp)  
28468   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFB0 - sw $ra, 52($sp)  
28468   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881DFB4 - beq $a2, $zr, 0x0881E2BC  
28469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFB8 - lui $s4, 0x0896 <=> li $s4, 0x08960000  
28469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFBC - lw $t2, 6424($s2)  
28469   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFC0 - mtc1 $zr, $f24  
28470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFC4 - lw $t0, 7456($s4)  
28470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFC8 - lw $t1, 25068($s3)  
28470   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFCC - lui $t3, 0x0895 <=> li $t3, 0x08950000  
28471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFD0 - lbu $t3, -20212($t3)  
28471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFD4 - ori $a2, $zr, 241 <=> li $a2, 241  
28471   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFD8 - ori $a3, $zr, 17 <=> li $a3, 17  
28472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFDC - lui $s4, 0x0887 <=> li $s4, 0x08870000  
28472   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFE0 - lui $s5, 0x0887 <=> li $s5, 0x08870000  
28473   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881DFE4 - beq $t3, $zr, 0x0881DFF4  
28473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFE8 - lui $s6, 0x0887 <=> li $s6, 0x08870000  
28473   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFEC - ori $a3, $zr, 13 <=> li $a3, 13  
28474   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFF0 - ori $a2, $zr, 237 <=> li $a2, 237  
28474   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881DFF4 - mtc1 $a3, $f20  
28475   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881DFF8 - bne $a0, $zr, 0x0881E114  
28475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881DFFC - cvt.s.w $f20, $f20  
28475   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E000 - lw $a0, 6428($a1)  
28476   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E004 - sltu $a0, $t2, $a0  
28476   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E008 - beq $a0, $zr, 0x0881E01C  
28477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E00C - sltiu $a0, $t2, 361  
28477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E010 - addiu $t2, $t2, 4  
28477   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E014 - sw $t2, 6424($s2)  
28478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E018 - sltiu $a0, $t2, 361  
28478   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881E01C - bne $a0, $zr, 0x0881E028  
28478   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E020 - ori $a0, $zr, 360 <=> li $a0, 360  
28479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E024 - sw $a0, 6424($s2)  
28479   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881E028 - beql $t1, $t0, 0x0881E080  
28479   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E02C - lw $a0, 25316($s5)  
28480   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E030 - lw $a1, 6424($s2)  
28480   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E034 - lui $a0, 0x4280 <=> li $a0, 0x42800000  
28481   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E038 - mtc1 $a0, $f12  
28481   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E03C - mtc1 $a1, $f13  
28481   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E040 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28482   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E044 - bgez $a1, 0x0881E058  
28482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E048 - cvt.s.w $f13, $f13  
28482   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E04C - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E050 - mtc1 $a1, $f14  
28483   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E054 - add.s $f13, $f13, $f14  
28483   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E058 - mov.s $f14, $f13  
28484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E05C - lui $a3, 0x4400 <=> li $a3, 0x44000000  
28484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E060 - mtc1 $a2, $f13  
28484   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E064 - lw $a0, -10216($a0)  
28485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E068 - cvt.s.w $f13, $f13  
28485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E06C - or $a1, $sp, $zr <=> move $a1, $sp  
28485   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E070 - or $a2, $zr, $zr <=> li $a2, 0  
28486   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E074 - jal 0x0880FCDC  
28486   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E078 - mtc1 $a3, $f15  
28487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E07C - lw $a0, 25316($s5)  
28487   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E080 - lw $a1, -10208($s4)  
28487   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E084 - addiu $a2, $a0, -256  
28488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E088 - sra $a3, $a2, 0x0001  
28488   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E08C - srl $a3, $a3, 0x001F  
28489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E090 - addu $a2, $a2, $a3  
28489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E094 - sra $a2, $a2, 0x0001  
28489   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E098 - sra $a3, $a0, 0x0008  
28490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E09C - mtc1 $a2, $f12  
28490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0A0 - srl $a3, $a3, 0x0018  
28490   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0A4 - lw $a2, 25320($s6)  
28491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0A8 - addu $a0, $a0, $a3  
28491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0AC - cvt.s.w $f12, $f12  
28491   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0B0 - sra $a3, $a2, 0x0008  
28492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0B4 - mov.s $f13, $f20  
28492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0B8 - sra $a0, $a0, 0x0008  
28492   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0BC - mov.s $f14, $f22  
28493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0C0 - srl $a3, $a3, 0x0018  
28493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0C4 - mtc1 $a0, $f18  
28493   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0C8 - addu $a0, $a2, $a3  
28494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0CC - cvt.s.w $f18, $f18  
28494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0D0 - sra $a0, $a0, 0x0008  
28494   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0D4 - mov.s $f15, $f22  
28495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0D8 - mtc1 $a0, $f19  
28495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0DC - or $a0, $a1, $zr <=> move $a0, $a1  
28495   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0E0 - cvt.s.w $f19, $f19  
28496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0E4 - lw $a1, -10396($s0)  
28496   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0E8 - mov.s $f16, $f24  
28496   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E0EC - jal 0x088258E0  
28497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0F0 - mov.s $f17, $f24  
28497   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0F4 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E0F8 - lw $a0, -11116($a0)  
28498   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E0FC - bne $a0, $zr, 0x0881E564  
28498   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E100 - nop  
28499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E104 - lw $a0, 25072($s1)  
28499   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E108 - addiu $a0, $a0, 1  
28499   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E10C - b 0x0881E564  
28500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E110 - sw $a0, 25072($s1)  
28500   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E114 - subu $a0, $t0, $t1  
28500   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E118 - sll $a3, $a0, 0x0009  
28501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E11C - sll $a0, $a0, 0x0005  
28501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E120 - subu $a0, $a3, $a0  
28501   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E124 - ori $a3, $zr, 100 <=> li $a3, 100  
28502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E128 - divu $a0, $a3  
28502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E12C - sw $zr, 25072($s1)  
28502   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E130 - mflo $a0  
28503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E134 - sll $a0, $a0, 0x0003  
28503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E138 - sw $a0, 6428($a1)  
28503   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E13C - sltiu $a0, $a0, 360  
28504   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E140 - beq $a0, $zr, 0x0881E150  
28504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E144 - lui $s1, 0x0887 <=> li $s1, 0x08870000  
28504   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E148 - ori $a0, $zr, 360 <=> li $a0, 360  
28505   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E14C - sw $a0, 6428($a1)  
28505   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E150 - mtc1 $t2, $f13  
28506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E154 - lui $a0, 0x4280 <=> li $a0, 0x42800000  
28506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E158 - mtc1 $a0, $f12  
28506   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E15C - bgez $t2, 0x0881E170  
28506   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E160 - cvt.s.w $f13, $f13  
28507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E164 - lui $a0, 0x4F80 <=> li $a0, 0x4F800000  
28507   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E168 - mtc1 $a0, $f14  
28508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E16C - add.s $f13, $f13, $f14  
28508   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E170 - mov.s $f14, $f13  
28508   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E174 - lui $a3, 0x4400 <=> li $a3, 0x44000000  
28509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E178 - mtc1 $a2, $f13  
28509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E17C - lw $a0, -10216($s1)  
28509   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E180 - cvt.s.w $f13, $f13  
28510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E184 - or $a1, $sp, $zr <=> move $a1, $sp  
28510   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E188 - or $a2, $zr, $zr <=> li $a2, 0  
28510   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E18C - jal 0x0880FCDC  
28511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E190 - mtc1 $a3, $f15  
28511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E194 - lw $a0, 25316($s5)  
28511   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E198 - lw $a1, -10208($s4)  
28512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E19C - addiu $a2, $a0, -256  
28512   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1A0 - sra $a3, $a2, 0x0001  
28513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1A4 - srl $a3, $a3, 0x001F  
28513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1A8 - addu $a2, $a2, $a3  
28513   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1AC - sra $a2, $a2, 0x0001  
28514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1B0 - sra $a3, $a0, 0x0008  
28514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1B4 - mtc1 $a2, $f12  
28514   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1B8 - srl $a3, $a3, 0x0018  
28515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1BC - lw $a2, 25320($s6)  
28515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1C0 - addu $a0, $a0, $a3  
28515   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1C4 - cvt.s.w $f12, $f12  
28516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1C8 - sra $a3, $a2, 0x0008  
28516   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1CC - mov.s $f13, $f20  
28517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1D0 - sra $a0, $a0, 0x0008  
28517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1D4 - mov.s $f14, $f22  
28517   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1D8 - srl $a3, $a3, 0x0018  
28518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1DC - mtc1 $a0, $f18  
28518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1E0 - addu $a0, $a2, $a3  
28518   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1E4 - cvt.s.w $f18, $f18  
28519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1E8 - sra $a0, $a0, 0x0008  
28519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1EC - mov.s $f15, $f22  
28519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1F0 - mtc1 $a0, $f19  
28519   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1F4 - or $a0, $a1, $zr <=> move $a0, $a1  
28520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1F8 - cvt.s.w $f19, $f19  
28520   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E1FC - lw $a1, -10396($s0)  
28521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E200 - mov.s $f16, $f24  
28521   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E204 - jal 0x088258E0  
28521   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E208 - mov.s $f17, $f24  
28522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E20C - lw $s0, 25068($s3)  
28522   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E210 - bne $s0, $zr, 0x0881E264  
28522   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E214 - nop  
28523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E218 - lw $a0, 6424($s2)  
28523   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E21C - sltiu $a0, $a0, 360  
28523   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E220 - bne $a0, $zr, 0x0881E264  
28524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E224 - nop  
28524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E228 - ori $v0, $zr, 1 <=> li $v0, 1  
28524   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E22C - lwc1 $f20, 8($sp)  
28525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E230 - lwc1 $f22, 12($sp)  
28525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E234 - lwc1 $f24, 16($sp)  
28525   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E238 - lwc1 $f26, 20($sp)  
28526   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E23C - lw $s0, 24($sp)  
28527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E240 - lw $s1, 28($sp)  
28527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E244 - lw $s2, 32($sp)  
28527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E248 - lw $s3, 36($sp)  
28527   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E24C - lw $s4, 40($sp)  
28528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E250 - lw $s5, 44($sp)  
28528   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E254 - lw $s6, 48($sp)  
28529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E258 - lw $ra, 52($sp)  
28529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E25C - jr $ra  
28529   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E260 - addiu $sp, $sp, 64  
28530   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881E264 - beq $s0, $zr, 0x0881E564  
28530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E268 - addiu $a0, $s0, -1  
28530   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E26C - sll $a2, $a0, 0x0008  
28531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E270 - sll $a1, $a0, 0x0002  
28531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E274 - lui $s0, 0x0895 <=> li $s0, 0x08950000  
28531   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E278 - addu $a2, $a2, $a1  
28532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E27C - addiu $s0, $s0, 6432  
28532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E280 - sw $a0, 25068($s3)  
28532   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E284 - addu $a1, $a2, $s0  
28533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E288 - lw $a0, 0($a1)  
28533   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E28C - beq $a0, $zr, 0x0881E2B4  
28533   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E290 - nop  
28534   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E294 - addiu $a1, $s0, 4  
28535   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E298 - jal 0x08825B34  
28535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E29C - addu $a1, $a2, $a1  
28535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2A0 - lw $a0, 25068($s3)  
28535   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2A4 - sll $a1, $a0, 0x0008  
28536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2A8 - sll $a0, $a0, 0x0002  
28536   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2AC - addu $a1, $a1, $a0  
28537   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2B0 - addu $a1, $a1, $s0  
28537   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881E2B4 - b 0x0881E564  
28538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2B8 - sw $zr, 0($a1)  
28538   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E2BC - lui $a3, 0x4400 <=> li $a3, 0x44000000  
28538   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2C0 - mtc1 $a3, $f20  
28539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2C4 - sltiu $a2, $a0, 1  
28539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2C8 - lui $a3, 0x4368 <=> li $a3, 0x43680000  
28539   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2CC - mtc1 $a3, $f12  
28540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2D0 - lui $s0, 0x0887 <=> li $s0, 0x08870000  
28540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2D4 - lui $a3, 0x3F80 <=> li $a3, 0x3F800000  
28540   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2D8 - mtc1 $a3, $f24  
28541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2DC - lw $a0, -10216($s0)  
28541   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2E0 - lui $a3, 0x4308 <=> li $a3, 0x43080000  
28541   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E2E4 - beq $a2, $zr, 0x0881E3DC  
28542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2E8 - mtc1 $a3, $f26  
28542   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2EC - or $a2, $a1, $zr <=> move $a2, $a1  
28543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2F0 - lw $a1, 6424($s2)  
28543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2F4 - lw $a2, 6428($a2)  
28543   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E2F8 - sltu $a2, $a1, $a2  
28543   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E2FC - beql $a2, $zr, 0x0881E310  
28544   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E300 - sltiu $a1, $a1, 361  
28544   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E304 - addiu $a1, $a1, 8  
28545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E308 - sw $a1, 6424($s2)  
28545   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E30C - sltiu $a1, $a1, 361  
28545   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881E310 - bne $a1, $zr, 0x0881E31C  
28546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E314 - ori $a1, $zr, 360 <=> li $a1, 360  
28546   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E318 - sw $a1, 6424($s2)  
28546   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E31C - mov.s $f13, $f12  
28547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E320 - or $a1, $zr, $zr <=> li $a1, 0  
28547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E324 - mov.s $f12, $f22  
28547   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E328 - or $a2, $zr, $zr <=> li $a2, 0  
28548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E32C - mov.s $f14, $f24  
28548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E330 - or $a3, $sp, $zr <=> move $a3, $sp  
28548   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E334 - mov.s $f15, $f20  
28549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E338 - ori $t0, $zr, 1 <=> li $t0, 1  
28549   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E33C - jal 0x0881CA48  
28549   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E340 - mov.s $f16, $f20  
28550   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E344 - lw $a1, 25068($s3)  
28550   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E348 - lw $a2, 7456($s4)  
28550   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E34C - beq $a1, $a2, 0x0881E394  
28551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E350 - lw $a0, -10216($s0)  
28551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E354 - lw $a1, 6424($s2)  
28551   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E358 - lui $a2, 0x4280 <=> li $a2, 0x42800000  
28552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E35C - mtc1 $a1, $f13  
28552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E360 - mtc1 $a2, $f12  
28552   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E364 - bgez $a1, 0x0881E378  
28552   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E368 - cvt.s.w $f13, $f13  
28553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E36C - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E370 - mtc1 $a1, $f14  
28553   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E374 - add.s $f13, $f13, $f14  
28554   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E378 - mov.s $f14, $f13  
28554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E37C - or $a1, $sp, $zr <=> move $a1, $sp  
28554   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E380 - mov.s $f13, $f26  
28555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E384 - or $a2, $zr, $zr <=> li $a2, 0  
28555   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E388 - jal 0x0880FCDC  
28555   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E38C - mov.s $f15, $f20  
28556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E390 - lw $a0, -10216($s0)  
28556   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E394 - mov.s $f12, $f22  
28556   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E398 - or $a1, $zr, $zr <=> li $a1, 0  
28557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E39C - mov.s $f13, $f26  
28557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3A0 - or $a2, $zr, $zr <=> li $a2, 0  
28557   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3A4 - mov.s $f14, $f24  
28558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3A8 - or $a3, $sp, $zr <=> move $a3, $sp  
28558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3AC - mov.s $f15, $f20  
28558   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3B0 - ori $t0, $zr, 2 <=> li $t0, 2  
28559   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E3B4 - jal 0x0881CA48  
28559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3B8 - mov.s $f16, $f20  
28559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3BC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28559   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3C0 - lw $a0, -11116($a0)  
28560   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E3C4 - bne $a0, $zr, 0x0881E564  
28560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3C8 - nop  
28560   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3CC - lw $a0, 25072($s1)  
28561   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3D0 - addiu $a0, $a0, 1  
28561   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E3D4 - b 0x0881E564  
28562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3D8 - sw $a0, 25072($s1)  
28562   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E3DC - lw $a2, 7456($s4)  
28562   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3E0 - lw $a3, 25068($s3)  
28563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3E4 - ori $t0, $zr, 100 <=> li $t0, 100  
28563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3E8 - subu $a2, $a2, $a3  
28563   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3EC - sll $a3, $a2, 0x0009  
28564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3F0 - sll $a2, $a2, 0x0005  
28564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3F4 - subu $a2, $a3, $a2  
28564   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3F8 - divu $a2, $t0  
28565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E3FC - sw $zr, 25072($s1)  
28565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E400 - mflo $a2  
28565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E404 - sll $a2, $a2, 0x0003  
28565   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E408 - sw $a2, 6428($a1)  
28566   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E40C - sltiu $a2, $a2, 360  
28566   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E410 - beq $a2, $zr, 0x0881E41C  
28567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E414 - ori $a2, $zr, 360 <=> li $a2, 360  
28567   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E418 - sw $a2, 6428($a1)  
28567   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E41C - mov.s $f13, $f12  
28568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E420 - or $a1, $zr, $zr <=> li $a1, 0  
28568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E424 - mov.s $f12, $f22  
28568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E428 - or $a2, $zr, $zr <=> li $a2, 0  
28568   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E42C - mov.s $f14, $f24  
28569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E430 - or $a3, $sp, $zr <=> move $a3, $sp  
28569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E434 - mov.s $f15, $f20  
28569   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E438 - ori $t0, $zr, 1 <=> li $t0, 1  
28570   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E43C - jal 0x0881CA48  
28570   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E440 - mov.s $f16, $f20  
28571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E444 - lw $a0, 6424($s2)  
28571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E448 - lui $a1, 0x4280 <=> li $a1, 0x42800000  
28571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E44C - mtc1 $a0, $f13  
28571   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E450 - mtc1 $a1, $f12  
28572   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E454 - bgez $a0, 0x0881E468  
28572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E458 - cvt.s.w $f13, $f13  
28572   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E45C - lui $a0, 0x4F80 <=> li $a0, 0x4F800000  
28573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E460 - mtc1 $a0, $f14  
28573   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E464 - add.s $f13, $f13, $f14  
28574   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E468 - mov.s $f14, $f13  
28574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E46C - lw $a0, -10216($s0)  
28574   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E470 - or $a1, $sp, $zr <=> move $a1, $sp  
28575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E474 - mov.s $f13, $f26  
28575   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E478 - or $a2, $zr, $zr <=> li $a2, 0  
28575   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E47C - jal 0x0880FCDC  
28576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E480 - mov.s $f15, $f20  
28576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E484 - lui $t1, 0x4308 <=> li $t1, 0x43080000  
28576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E488 - mov.s $f12, $f22  
28576   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E48C - lw $a0, -10216($s0)  
28577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E490 - mov.s $f14, $f24  
28577   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E494 - or $a1, $zr, $zr <=> li $a1, 0  
28578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E498 - mov.s $f15, $f20  
28578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E49C - or $a2, $zr, $zr <=> li $a2, 0  
28578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4A0 - mov.s $f16, $f20  
28578   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4A4 - or $a3, $sp, $zr <=> move $a3, $sp  
28579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4A8 - mtc1 $t1, $f13  
28579   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E4AC - jal 0x0881CA48  
28579   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4B0 - ori $t0, $zr, 2 <=> li $t0, 2  
28580   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4B4 - lw $s0, 25068($s3)  
28580   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E4B8 - bne $s0, $zr, 0x0881E50C  
28581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4BC - nop  
28581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4C0 - lw $a0, 6424($s2)  
28581   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4C4 - sltiu $a0, $a0, 360  
28582   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E4C8 - bne $a0, $zr, 0x0881E50C  
28582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4CC - nop  
28582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4D0 - ori $v0, $zr, 1 <=> li $v0, 1  
28582   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4D4 - lwc1 $f20, 8($sp)  
28583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4D8 - lwc1 $f22, 12($sp)  
28583   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4DC - lwc1 $f24, 16($sp)  
28584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4E0 - lwc1 $f26, 20($sp)  
28584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4E4 - lw $s0, 24($sp)  
28584   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4E8 - lw $s1, 28($sp)  
28585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4EC - lw $s2, 32($sp)  
28585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4F0 - lw $s3, 36($sp)  
28585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4F4 - lw $s4, 40($sp)  
28585   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4F8 - lw $s5, 44($sp)  
28586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E4FC - lw $s6, 48($sp)  
28586   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E500 - lw $ra, 52($sp)  
28587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E504 - jr $ra  
28587   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E508 - addiu $sp, $sp, 64  
28587   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x881E50C - beq $s0, $zr, 0x0881E564  
28588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E510 - addiu $a1, $s0, -1  
28588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E514 - sll $a0, $a1, 0x0008  
28588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E518 - sll $a2, $a1, 0x0002  
28588   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E51C - lui $s0, 0x0895 <=> li $s0, 0x08950000  
28589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E520 - addu $a0, $a0, $a2  
28589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E524 - sw $a1, 25068($s3)  
28589   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E528 - addiu $s0, $s0, 6432  
28590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E52C - addu $a1, $a0, $s0  
28590   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E530 - lw $a2, 0($a1)  
28591   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E534 - beql $a2, $zr, 0x0881E564  
28591   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E538 - sw $zr, 0($a1)  
28591   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E53C - addiu $a1, $s0, 4  
28592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E540 - addu $a1, $a0, $a1  
28592   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881E544 - jal 0x08825B34  
28592   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E548 - or $a0, $a2, $zr <=> move $a0, $a2  
28593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E54C - lw $a0, 25068($s3)  
28593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E550 - sll $a1, $a0, 0x0008  
28593   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E554 - sll $a0, $a0, 0x0002  
28594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E558 - addu $a1, $a1, $a0  
28594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E55C - addu $a1, $a1, $s0  
28594   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E560 - sw $zr, 0($a1)  
28595   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881E564 - or $v0, $zr, $zr <=> li $v0, 0  
28595   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E568 - lwc1 $f20, 8($sp)  
28596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E56C - lwc1 $f22, 12($sp)  
28596   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E570 - lwc1 $f24, 16($sp)  
28597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E574 - lwc1 $f26, 20($sp)  
28597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E578 - lw $s0, 24($sp)  
28597   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E57C - lw $s1, 28($sp)  
28598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E580 - lw $s2, 32($sp)  
28598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E584 - lw $s3, 36($sp)  
28598   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E588 - lw $s4, 40($sp)  
28599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E58C - lw $s5, 44($sp)  
28599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E590 - lw $s6, 48($sp)  
28599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E594 - lw $ra, 52($sp)  
28599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E598 - jr $ra  
28599   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881E59C - addiu $sp, $sp, 64  
28604   MainThread_e   DEBUG   compiler   Compiling _S1_2_88258E0  
28605   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88258E0 - addiu $sp, $sp, -48  
28605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88258E4 - swc1 $f19, 0($sp)  
28605   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88258E8 - swc1 $f20, 8($sp)  
28606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88258EC - swc1 $f24, 16($sp)  
28606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88258F0 - swc1 $f26, 20($sp)  
28606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88258F4 - swc1 $f28, 24($sp)  
28606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88258F8 - swc1 $f30, 28($sp)  
28606   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88258FC - sw $s0, 32($sp)  
28607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825900 - sw $s1, 36($sp)  
28607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825904 - mov.s $f24, $f17  
28607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825908 - or $s0, $a0, $zr <=> move $s0, $a0  
28607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882590C - mov.s $f26, $f16  
28607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825910 - or $s1, $a1, $zr <=> move $s1, $a1  
28607   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825914 - mov.s $f28, $f15  
28608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825918 - swc1 $f18, 4($sp)  
28608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882591C - mov.s $f30, $f14  
28608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825920 - mov.s $f20, $f13  
28608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825924 - swc1 $f22, 12($sp)  
28608   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825928 - sw $ra, 40($sp)  
28608   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x882592C - jal 0x08825E60  
28609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825930 - mov.s $f22, $f12  
28609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825934 - lwc1 $f18, 4($sp)  
28609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825938 - mov.s $f12, $f22  
28609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882593C - or $a0, $s0, $zr <=> move $a0, $s0  
28609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825940 - mov.s $f13, $f20  
28609   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825944 - or $a1, $s1, $zr <=> move $a1, $s1  
28610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825948 - mov.s $f14, $f30  
28610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882594C - mov.s $f15, $f28  
28610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825950 - lwc1 $f19, 0($sp)  
28610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825954 - mov.s $f16, $f26  
28610   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825958 - jal 0x08828820  
28610   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882595C - mov.s $f17, $f24  
28611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825960 - lwc1 $f20, 8($sp)  
28611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825964 - lwc1 $f22, 12($sp)  
28611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825968 - lwc1 $f24, 16($sp)  
28611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882596C - lwc1 $f26, 20($sp)  
28611   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825970 - lwc1 $f28, 24($sp)  
28612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825974 - lwc1 $f30, 28($sp)  
28612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825978 - lw $s0, 32($sp)  
28612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882597C - lw $s1, 36($sp)  
28612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825980 - lw $ra, 40($sp)  
28612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825984 - jr $ra  
28612   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825988 - addiu $sp, $sp, 48  
28613   MainThread_e   DEBUG   compiler   Compiling _S1_2_8825E60  
28614   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825E60 - addiu $sp, $sp, -16  
28616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E64 - sw $s0, 0($sp)  
28616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E68 - sw $ra, 4($sp)  
28616   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825E6C - beq $a0, $zr, 0x08825EA0  
28616   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E70 - sll $s0, $a0, 0x0004  
28617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E74 - lui $a0, 0x0897 <=> li $a0, 0x08970000  
28617   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E78 - addiu $a0, $a0, -3352  
28618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E7C - addu $s0, $s0, $a0  
28618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E80 - lw $a0, 0($s0)  
28618   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E84 - lw $a0, 12($a0)  
28619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E88 - andi $a0, $a0, 16383  
28619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E8C - slti $a1, $a0, 4  
28619   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825E90 - bne $a1, $zr, 0x08825EDC  
28619   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E94 - nop  
28619   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825E98 - b 0x08825EB8  
28620   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825E9C - slti $a0, $a0, 6  
28620   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825EA0 - jal 0x08854664  
28621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EA4 - ori $a0, $zr, 9 <=> li $a0, 9  
28621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EA8 - lw $s0, 0($sp)  
28621   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EAC - lw $ra, 4($sp)  
28622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EB0 - jr $ra  
28622   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EB4 - addiu $sp, $sp, 16  
28622   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825EB8 - beq $a0, $zr, 0x08825EDC  
28623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EBC - ori $a0, $zr, 3 <=> li $a0, 3  
28623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EC0 - or $a1, $zr, $zr <=> li $a1, 0  
28623   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EC4 - ori $a2, $zr, 255 <=> li $a2, 255  
28623   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825EC8 - jal 0x088555BC  
28624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825ECC - or $a3, $zr, $zr <=> li $a3, 0  
28624   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825ED0 - lw $a1, 8($s0)  
28624   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825ED4 - jal 0x088555F8  
28625   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825ED8 - ori $a0, $zr, 32 <=> li $a0, 32  
28625   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8825EDC - jal 0x08855018  
28626   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EE0 - addiu $a0, $zr, -1 <=> li $a0, -1  
28626   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EE4 - lw $a0, 0($s0)  
28626   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EE8 - lw $a0, 12($a0)  
28627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EEC - andi $a1, $a0, -32768  
28627   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825EF0 - beq $a1, $zr, 0x08825F1C  
28627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EF4 - andi $a0, $a0, 16383  
28627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EF8 - or $a1, $zr, $zr <=> li $a1, 0  
28627   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825EFC - or $a2, $zr, $zr <=> li $a2, 0  
28628   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F00 - jal 0x088552B0  
28628   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F04 - ori $a3, $zr, 1 <=> li $a3, 1  
28629   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F08 - lw $a0, 0($s0)  
28629   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F0C - lw $s0, 4($s0)  
28630   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F10 - lw $a1, 4($a0)  
28630   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F14 - b 0x08825F3C  
28630   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F18 - lw $a0, 8($a0)  
28631   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825F1C - or $a1, $zr, $zr <=> li $a1, 0  
28631   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F20 - or $a2, $zr, $zr <=> li $a2, 0  
28631   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F24 - jal 0x088552B0  
28631   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F28 - or $a3, $zr, $zr <=> li $a3, 0  
28631   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F2C - lw $a0, 0($s0)  
28632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F30 - lw $s0, 4($s0)  
28632   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F34 - lw $a1, 4($a0)  
28633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F38 - lw $a0, 8($a0)  
28633   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8825F3C - or $a2, $a0, $zr <=> move $a2, $a0  
28633   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F40 - or $a3, $a1, $zr <=> move $a3, $a1  
28634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F44 - or $a0, $zr, $zr <=> li $a0, 0  
28634   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F48 - jal 0x088554AC  
28634   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F4C - or $t0, $s0, $zr <=> move $t0, $s0  
28635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F50 - mtc1 $zr, $f12  
28635   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F54 - jal 0x0885552C  
28635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F58 - mov.s $f13, $f12  
28635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F5C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
28635   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F60 - mtc1 $a0, $f12  
28636   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F64 - jal 0x08853EF4  
28636   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F68 - mov.s $f13, $f12  
28637   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F6C - or $a0, $zr, $zr <=> li $a0, 0  
28637   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F70 - jal 0x08855380  
28638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F74 - or $a1, $zr, $zr <=> li $a1, 0  
28638   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F78 - jal 0x0885460C  
28638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F7C - ori $a0, $zr, 9 <=> li $a0, 9  
28638   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8825F80 - jal 0x0885460C  
28638   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F84 - ori $a0, $zr, 4 <=> li $a0, 4  
28639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F88 - lw $s0, 0($sp)  
28639   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F8C - lw $ra, 4($sp)  
28640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F90 - jr $ra  
28640   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8825F94 - addiu $sp, $sp, 16  
28642   MainThread_e   DEBUG   compiler   Compiling _S1_2_88552B0  
28642   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88552B0 - lui $t0, 0x0890 <=> li $t0, 0x08900000  
28643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552B4 - addu $v1, $a0, $zr <=> move $v1, $a0  
28643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552B8 - lw $a0, 656($t0)  
28643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552BC - addu $v0, $a1, $zr <=> move $v0, $a1  
28643   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552C0 - addu $t2, $a2, $zr <=> move $t2, $a2  
28644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552C4 - addiu $sp, $sp, -16  
28644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552C8 - addu $t0, $a3, $zr <=> move $t0, $a3  
28644   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552CC - addu $a1, $v1, $zr <=> move $a1, $v1  
28645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552D0 - addu $a2, $v0, $zr <=> move $a2, $v0  
28645   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552D4 - sw $ra, 0($sp)  
28645   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88552D8 - jal 0x08856934  
28646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552DC - addu $a3, $t2, $zr <=> move $a3, $t2  
28646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552E0 - lw $ra, 0($sp)  
28646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552E4 - jr $ra  
28646   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88552E8 - addiu $sp, $sp, 16  
28647   MainThread_e   DEBUG   compiler   Compiling _S1_2_8856934  
28648   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8856934 - lw $t2, 8($a0)  
28648   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856938 - sll $t6, $a2, 0x0010  
28648   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885693C - sll $t7, $a3, 0x0008  
28649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856940 - or $t5, $t6, $t7  
28649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856944 - addiu $a2, $t2, 4  
28649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856948 - or $t3, $t5, $t0  
28649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885694C - lui $t4, 0xC200 <=> li $t4, 0xC2000000  
28649   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856950 - lui $t1, 0xC300 <=> li $t1, 0xC3000000  
28650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856954 - or $a3, $t3, $t4  
28650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856958 - or $t0, $a1, $t1  
28650   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885695C - addiu $v0, $a2, 8  
28651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856960 - lui $v1, 0xCB00 <=> li $v1, 0xCB000000  
28651   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856964 - sw $a3, 0($t2)  
28652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856968 - sw $v0, 8($a0)  
28652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885696C - sw $t0, 0($a2)  
28652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856970 - jr $ra  
28652   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8856974 - sw $v1, 4($a2)  
28653   MainThread_e   DEBUG   compiler   Compiling _S1_2_88554AC  
28653   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88554AC - sceGuTexImage[3C0F08BC,8DEC9BE0,7D0E1E00,248300A8,00C05816,0003C600,000ECC00,240F001F,8D8E0008,03195025,01EB6823,248900B8,01475825,0009C600,00A05016,000DCA00,248900A0,ADCB0000,25C50004,7C08FE04,03191025,01EA5823,00096E00,01A83825,004B3025,24A8000C,3C03CB00,AD880008,ACA70000,ACA60004,03E00008,ACA30008](0,1,8)  
28653   MainThread_e   DEBUG   compiler   Replacing CodeBlock at 0x088554AC (088554AC-0x08855528, length 32) by sceGuTexImage[3C0F08BC,8DEC9BE0,7D0E1E00,248300A8,00C05816,0003C600,000ECC00,240F001F,8D8E0008,03195025,01EB6823,248900B8,01475825,0009C600,00A05016,000DCA00,248900A0,ADCB0000,25C50004,7C08FE04,03191025,01EA5823,00096E00,01A83825,004B3025,24A8000C,3C03CB00,AD880008,ACA70000,ACA60004,03E00008,ACA30008](0,1,8)  
28654   MainThread_e   DEBUG   compiler   Compiling _S1_2_885552C  
28655   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x885552C - lui $t5, 0x0890 <=> li $t5, 0x08900000  
28655   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855530 - lw $t1, 656($t5)  
28656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855534 - mfc1 $t4, $f12  
28656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855538 - mfc1 $a1, $f13  
28656   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885553C - lw $a2, 8($t1)  
28657   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855540 - srl $t2, $t4, 0x0008  
28657   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855544 - lui $t3, 0x4A00 <=> li $t3, 0x4A000000  
28657   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855548 - or $a3, $t2, $t3  
28657   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885554C - sw $a3, 0($a2)  
28658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855550 - srl $v1, $a1, 0x0008  
28658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855554 - addiu $a3, $a2, 4  
28658   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855558 - lui $a0, 0x4B00 <=> li $a0, 0x4B000000  
28659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885555C - or $t0, $v1, $a0  
28659   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855560 - addiu $v0, $a3, 4  
28660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855564 - sw $v0, 8($t1)  
28660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8855568 - jr $ra  
28660   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885556C - sw $t0, 0($a3)  
28661   MainThread_e   DEBUG   compiler   Compiling _S1_2_8828820  
28661   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828820 - addiu $sp, $sp, -144  
28662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828824 - add.s $f18, $f16, $f18  
28662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828828 - add.s $f14, $f14, $f12  
28662   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882882C - add.s $f19, $f17, $f19  
28663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828830 - swc1 $f12, 36($sp)  
28663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828834 - add.s $f15, $f15, $f13  
28663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828838 - swc1 $f18, 48($sp)  
28663   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882883C - swc1 $f14, 64($sp)  
28664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828840 - swc1 $f19, 60($sp)  
28664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828844 - sw $s2, 112($sp)  
28664   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828848 - or $s2, $a1, $zr <=> move $s2, $a1  
28665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882884C - swc1 $f15, 56($sp)  
28665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828850 - lui $a1, 0x437F <=> li $a1, 0x437F0000  
28665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828854 - swc1 $f13, 16($sp)  
28665   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828858 - swc1 $f22, 84($sp)  
28666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882885C - ori $a2, $zr, 9999 <=> li $a2, 9999  
28666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828860 - mtc1 $a1, $f22  
28666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828864 - swc1 $f16, 24($sp)  
28666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828868 - swc1 $f20, 80($sp)  
28666   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882886C - swc1 $f24, 88($sp)  
28667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828870 - swc1 $f26, 92($sp)  
28667   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828874 - swc1 $f28, 96($sp)  
28668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828878 - swc1 $f30, 100($sp)  
28668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882887C - sw $s0, 104($sp)  
28668   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828880 - sw $s1, 108($sp)  
28669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828884 - sw $s3, 116($sp)  
28669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828888 - sw $s4, 120($sp)  
28669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882888C - sw $s5, 124($sp)  
28669   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828890 - sw $s6, 128($sp)  
28670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828894 - sw $s7, 132($sp)  
28670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828898 - sw $fp, 136($sp)  
28670   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882889C - sw $ra, 140($sp)  
28671   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88288A0 - bne $a0, $a2, 0x08828910  
28671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288A4 - swc1 $f17, 12($sp)  
28671   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288A8 - lui $a0, 0x4400 <=> li $a0, 0x44000000  
28672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288AC - mtc1 $a0, $f20  
28672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288B0 - ori $s0, $zr, 512 <=> li $s0, 512  
28672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288B4 - swc1 $f20, 8($sp)  
28672   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288B8 - swc1 $f20, 20($sp)  
28673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288BC - swc1 $f20, 28($sp)  
28673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288C0 - sw $s0, 0($sp)  
28673   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288C4 - mov.s $f24, $f20  
28674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288C8 - swc1 $f20, 44($sp)  
28674   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288CC - mov.s $f26, $f20  
28675   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288D0 - sw $s0, 4($sp)  
28675   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288D4 - mov.s $f28, $f20  
28675   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288D8 - swc1 $f20, 52($sp)  
28675   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288DC - mov.s $f30, $f20  
28676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288E0 - sw $s0, 32($sp)  
28676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288E4 - swc1 $f20, 68($sp)  
28676   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288E8 - sw $s0, 40($sp)  
28677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288EC - or $s1, $s0, $zr <=> move $s1, $s0  
28677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288F0 - or $s3, $s0, $zr <=> move $s3, $s0  
28677   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288F4 - or $s4, $s0, $zr <=> move $s4, $s0  
28678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288F8 - or $s5, $s0, $zr <=> move $s5, $s0  
28678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88288FC - or $s6, $s0, $zr <=> move $s6, $s0  
28678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828900 - or $s7, $s0, $zr <=> move $s7, $s0  
28678   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828904 - or $fp, $s0, $zr <=> move $fp, $s0  
28679   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828908 - b 0x088289D0  
28679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882890C - swc1 $f20, 72($sp)  
28679   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828910 - lui $a1, 0x0897 <=> li $a1, 0x08970000  
28679   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828914 - sll $a0, $a0, 0x0004  
28680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828918 - addiu $a1, $a1, -3352  
28680   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882891C - addu $a0, $a0, $a1  
28681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828920 - lw $a0, 0($a0)  
28681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828924 - lw $s0, 4($a0)  
28681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828928 - lw $s1, 8($a0)  
28681   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882892C - or $s3, $s0, $zr <=> move $s3, $s0  
28682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828930 - or $s4, $s1, $zr <=> move $s4, $s1  
28682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828934 - or $s6, $s4, $zr <=> move $s6, $s4  
28682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828938 - mtc1 $s6, $f12  
28682   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882893C - or $s5, $s3, $zr <=> move $s5, $s3  
28683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828940 - cvt.s.w $f12, $f12  
28683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828944 - or $s7, $s5, $zr <=> move $s7, $s5  
28683   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828948 - mtc1 $s7, $f13  
28684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882894C - or $fp, $s6, $zr <=> move $fp, $s6  
28684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828950 - cvt.s.w $f13, $f13  
28684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828954 - mtc1 $s7, $f14  
28684   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828958 - swc1 $f12, 8($sp)  
28685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882895C - cvt.s.w $f14, $f14  
28685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828960 - mtc1 $fp, $f12  
28685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828964 - sw $s7, 0($sp)  
28685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828968 - cvt.s.w $f12, $f12  
28685   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882896C - swc1 $f13, 20($sp)  
28686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828970 - mtc1 $fp, $f13  
28686   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828974 - sw $fp, 4($sp)  
28687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828978 - cvt.s.w $f13, $f13  
28687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882897C - sw $s7, 32($sp)  
28687   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828980 - mtc1 $s7, $f15  
28688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828984 - swc1 $f12, 28($sp)  
28688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828988 - mtc1 $s0, $f20  
28688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882898C - swc1 $f14, 44($sp)  
28688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828990 - cvt.s.w $f12, $f15  
28688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828994 - sw $fp, 40($sp)  
28688   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828998 - mtc1 $fp, $f14  
28689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x882899C - swc1 $f13, 52($sp)  
28689   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289A0 - mtc1 $s1, $f24  
28690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289A4 - cvt.s.w $f13, $f14  
28690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289A8 - mtc1 $s3, $f26  
28690   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289AC - swc1 $f12, 68($sp)  
28691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289B0 - mtc1 $s4, $f28  
28691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289B4 - mtc1 $s5, $f30  
28691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289B8 - cvt.s.w $f20, $f20  
28691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289BC - swc1 $f13, 72($sp)  
28691   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289C0 - cvt.s.w $f24, $f24  
28692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289C4 - cvt.s.w $f26, $f26  
28692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289C8 - cvt.s.w $f28, $f28  
28692   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289CC - cvt.s.w $f30, $f30  
28693   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88289D0 - jal 0x08854038  
28693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289D4 - ori $a0, $zr, 144 <=> li $a0, 144  
28693   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289D8 - or $a0, $v0, $zr <=> move $a0, $v0  
28694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289DC - sw $a0, 76($sp)  
28694   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88289E0 - bgez $s0, 0x088289F4  
28694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289E4 - addiu $a1, $a0, 24  
28694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289E8 - lui $a2, 0x4F80 <=> li $a2, 0x4F800000  
28694   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289EC - mtc1 $a2, $f12  
28695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289F0 - add.s $f20, $f20, $f12  
28695   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88289F4 - lwc1 $f15, 24($sp)  
28695   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88289F8 - mul.s $f12, $f15, $f20  
28696   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88289FC - bgez $s1, 0x08828A10  
28696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A00 - swc1 $f12, 0($a0)  
28696   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A04 - lui $a2, 0x4F80 <=> li $a2, 0x4F800000  
28697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A08 - mtc1 $a2, $f12  
28697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A0C - add.s $f24, $f24, $f12  
28697   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828A10 - lwc1 $f13, 12($sp)  
28697   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A14 - mul.s $f12, $f13, $f24  
28698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A18 - swc1 $f12, 4($a0)  
28698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A1C - lwc1 $f12, 0($s2)  
28698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A20 - lwc1 $f14, 4($s2)  
28698   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A24 - lwc1 $f16, 8($s2)  
28699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A28 - mul.s $f12, $f12, $f22  
28699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A2C - mul.s $f14, $f14, $f22  
28699   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A30 - lwc1 $f17, 12($s2)  
28700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A34 - mul.s $f16, $f16, $f22  
28700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A38 - mul.s $f17, $f17, $f22  
28700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A3C - trunc.w.s $f12, $f12  
28700   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A40 - trunc.w.s $f14, $f14  
28701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A44 - trunc.w.s $f16, $f16  
28701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A48 - trunc.w.s $f17, $f17  
28701   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A4C - mfc1 $a2, $f12  
28702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A50 - mfc1 $a3, $f14  
28702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A54 - sll $a3, $a3, 0x0008  
28702   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A58 - mfc1 $t0, $f16  
28703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A5C - addu $a2, $a2, $a3  
28703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A60 - sll $a3, $t0, 0x0010  
28703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A64 - addu $a2, $a2, $a3  
28703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A68 - mfc1 $a3, $f17  
28703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A6C - sll $a3, $a3, 0x0018  
28703   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A70 - addu $a2, $a2, $a3  
28704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A74 - sw $a2, 8($a0)  
28704   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A78 - lwc1 $f16, 36($sp)  
28705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A7C - lwc1 $f14, 16($sp)  
28705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A80 - lui $a2, 0x3F80 <=> li $a2, 0x3F800000  
28705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A84 - swc1 $f16, 12($a0)  
28705   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A88 - mtc1 $a2, $f12  
28706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A8C - swc1 $f14, 16($a0)  
28706   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A90 - swc1 $f12, 20($a0)  
28706   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828A94 - bgez $s3, 0x08828AA8  
28707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A98 - or $a0, $a1, $zr <=> move $a0, $a1  
28707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828A9C - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28707   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AA0 - mtc1 $a1, $f17  
28708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AA4 - add.s $f26, $f26, $f17  
28708   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828AA8 - lwc1 $f17, 48($sp)  
28708   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AAC - mul.s $f18, $f17, $f26  
28708   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828AB0 - bgez $s4, 0x08828AC4  
28709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AB4 - swc1 $f18, 0($a0)  
28709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AB8 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828ABC - mtc1 $a1, $f18  
28709   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AC0 - add.s $f28, $f28, $f18  
28710   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828AC4 - mul.s $f18, $f13, $f28  
28710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AC8 - swc1 $f18, 4($a0)  
28710   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828ACC - lwc1 $f18, 0($s2)  
28711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AD0 - lwc1 $f19, 4($s2)  
28711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AD4 - lwc1 $f0, 8($s2)  
28711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AD8 - mul.s $f18, $f18, $f22  
28711   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828ADC - mul.s $f19, $f19, $f22  
28712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AE0 - lwc1 $f2, 12($s2)  
28712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AE4 - mul.s $f0, $f0, $f22  
28712   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AE8 - mul.s $f2, $f2, $f22  
28713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AEC - trunc.w.s $f18, $f18  
28713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AF0 - trunc.w.s $f19, $f19  
28713   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AF4 - trunc.w.s $f0, $f0  
28714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AF8 - trunc.w.s $f2, $f2  
28714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828AFC - mfc1 $a1, $f18  
28714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B00 - mfc1 $a2, $f19  
28714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B04 - sll $a2, $a2, 0x0008  
28714   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B08 - mfc1 $a3, $f0  
28715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B0C - addu $a1, $a1, $a2  
28715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B10 - sll $a2, $a3, 0x0010  
28715   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B14 - addu $a1, $a1, $a2  
28716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B18 - mfc1 $a2, $f2  
28716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B1C - lwc1 $f0, 64($sp)  
28716   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B20 - sll $a2, $a2, 0x0018  
28717   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B24 - swc1 $f14, 16($a0)  
28717   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B28 - addu $a1, $a1, $a2  
28718   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B2C - sw $a1, 8($a0)  
28718   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B30 - swc1 $f0, 12($a0)  
28718   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B34 - swc1 $f12, 20($a0)  
28718   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828B38 - bgez $s5, 0x08828B4C  
28719   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B3C - addiu $a0, $a0, 24  
28719   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B40 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28719   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B44 - mtc1 $a1, $f18  
28720   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B48 - add.s $f30, $f30, $f18  
28720   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828B4C - mul.s $f18, $f15, $f30  
28721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B50 - lwc1 $f30, 8($sp)  
28721   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828B54 - bgez $s6, 0x08828B68  
28721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B58 - swc1 $f18, 0($a0)  
28721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B5C - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28721   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B60 - mtc1 $a1, $f18  
28722   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B64 - add.s $f30, $f30, $f18  
28722   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828B68 - lwc1 $f19, 60($sp)  
28723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B6C - mul.s $f18, $f19, $f30  
28723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B70 - swc1 $f18, 4($a0)  
28723   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B74 - lwc1 $f18, 0($s2)  
28724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B78 - lwc1 $f2, 4($s2)  
28724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B7C - lwc1 $f1, 8($s2)  
28724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B80 - mul.s $f18, $f18, $f22  
28724   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B84 - mul.s $f2, $f2, $f22  
28725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B88 - lwc1 $f3, 12($s2)  
28725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B8C - mul.s $f1, $f1, $f22  
28725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B90 - mul.s $f3, $f3, $f22  
28725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B94 - trunc.w.s $f18, $f18  
28725   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B98 - trunc.w.s $f2, $f2  
28726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828B9C - trunc.w.s $f1, $f1  
28726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BA0 - trunc.w.s $f3, $f3  
28726   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BA4 - mfc1 $a1, $f18  
28727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BA8 - mfc1 $a2, $f2  
28727   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BAC - lwc1 $f18, 56($sp)  
28728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BB0 - sll $a2, $a2, 0x0008  
28728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BB4 - mfc1 $a3, $f1  
28728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BB8 - addu $a1, $a1, $a2  
28728   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BBC - sll $a2, $a3, 0x0010  
28729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BC0 - addu $a1, $a1, $a2  
28729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BC4 - mfc1 $a2, $f3  
28729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BC8 - swc1 $f16, 12($a0)  
28729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BCC - sll $a2, $a2, 0x0018  
28729   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BD0 - addu $a1, $a1, $a2  
28730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BD4 - sw $a1, 8($a0)  
28730   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BD8 - swc1 $f18, 16($a0)  
28731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BDC - lwc1 $f30, 20($sp)  
28731   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BE0 - swc1 $f12, 20($a0)  
28731   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828BE4 - bgez $s7, 0x08828BF8  
28732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BE8 - addiu $a0, $a0, 24  
28732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BEC - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BF0 - mtc1 $a1, $f2  
28732   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BF4 - add.s $f30, $f30, $f2  
28732   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828BF8 - mul.s $f2, $f17, $f30  
28733   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828BFC - lwc1 $f30, 28($sp)  
28733   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828C00 - bgez $fp, 0x08828C14  
28734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C04 - swc1 $f2, 0($a0)  
28734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C08 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28734   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C0C - mtc1 $a1, $f2  
28735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C10 - add.s $f30, $f30, $f2  
28735   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828C14 - mul.s $f13, $f13, $f30  
28735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C18 - swc1 $f13, 4($a0)  
28735   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C1C - lwc1 $f13, 0($s2)  
28736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C20 - lwc1 $f2, 4($s2)  
28736   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C24 - lwc1 $f1, 8($s2)  
28737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C28 - mul.s $f13, $f13, $f22  
28737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C2C - mul.s $f2, $f2, $f22  
28737   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C30 - lwc1 $f3, 12($s2)  
28738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C34 - mul.s $f1, $f1, $f22  
28738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C38 - mul.s $f3, $f3, $f22  
28738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C3C - trunc.w.s $f13, $f13  
28738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C40 - trunc.w.s $f2, $f2  
28738   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C44 - trunc.w.s $f1, $f1  
28739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C48 - swc1 $f0, 12($a0)  
28739   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C4C - trunc.w.s $f3, $f3  
28740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C50 - swc1 $f14, 16($a0)  
28740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C54 - mfc1 $a1, $f13  
28740   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C58 - mfc1 $a2, $f2  
28741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C5C - sll $a2, $a2, 0x0008  
28741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C60 - mfc1 $a3, $f1  
28741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C64 - addu $a1, $a1, $a2  
28741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C68 - sll $a2, $a3, 0x0010  
28741   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C6C - addu $a1, $a1, $a2  
28742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C70 - mfc1 $a2, $f3  
28742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C74 - sll $a2, $a2, 0x0018  
28742   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C78 - addu $a1, $a1, $a2  
28743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C7C - sw $a1, 8($a0)  
28743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C80 - lwc1 $f30, 44($sp)  
28743   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C84 - swc1 $f12, 20($a0)  
28744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C88 - lw $a1, 0($sp)  
28744   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828C8C - bgez $a1, 0x08828CA0  
28744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C90 - addiu $a0, $a0, 24  
28744   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C94 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C98 - mtc1 $a1, $f13  
28745   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828C9C - add.s $f30, $f30, $f13  
28745   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828CA0 - mul.s $f13, $f15, $f30  
28746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CA4 - lwc1 $f30, 52($sp)  
28746   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CA8 - lw $a1, 4($sp)  
28747   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828CAC - bgez $a1, 0x08828CC0  
28747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CB0 - swc1 $f13, 0($a0)  
28747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CB4 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28747   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CB8 - mtc1 $a1, $f13  
28748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CBC - add.s $f30, $f30, $f13  
28748   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828CC0 - mul.s $f13, $f19, $f30  
28748   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CC4 - swc1 $f13, 4($a0)  
28749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CC8 - lwc1 $f13, 0($s2)  
28749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CCC - lwc1 $f14, 4($s2)  
28749   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CD0 - lwc1 $f15, 8($s2)  
28750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CD4 - mul.s $f13, $f13, $f22  
28750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CD8 - mul.s $f14, $f14, $f22  
28750   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CDC - lwc1 $f2, 12($s2)  
28751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CE0 - mul.s $f15, $f15, $f22  
28751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CE4 - mul.s $f2, $f2, $f22  
28751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CE8 - trunc.w.s $f13, $f13  
28751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CEC - trunc.w.s $f14, $f14  
28751   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CF0 - trunc.w.s $f15, $f15  
28752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CF4 - swc1 $f16, 12($a0)  
28752   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CF8 - trunc.w.s $f2, $f2  
28753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828CFC - swc1 $f18, 16($a0)  
28753   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D00 - mfc1 $a1, $f13  
28754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D04 - mfc1 $a2, $f14  
28754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D08 - sll $a2, $a2, 0x0008  
28754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D0C - mfc1 $a3, $f15  
28754   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D10 - addu $a1, $a1, $a2  
28755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D14 - sll $a2, $a3, 0x0010  
28755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D18 - addu $a1, $a1, $a2  
28755   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D1C - mfc1 $a2, $f2  
28756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D20 - sll $a2, $a2, 0x0018  
28756   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D24 - addu $a1, $a1, $a2  
28757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D28 - sw $a1, 8($a0)  
28757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D2C - lwc1 $f30, 68($sp)  
28757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D30 - swc1 $f12, 20($a0)  
28757   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D34 - lw $a1, 32($sp)  
28757   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828D38 - bgez $a1, 0x08828D4C  
28758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D3C - addiu $a0, $a0, 24  
28758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D40 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28758   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D44 - mtc1 $a1, $f13  
28759   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D48 - add.s $f30, $f30, $f13  
28759   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828D4C - mul.s $f13, $f17, $f30  
28760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D50 - lwc1 $f30, 72($sp)  
28760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D54 - lw $a1, 40($sp)  
28760   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828D58 - bgez $a1, 0x08828D6C  
28760   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D5C - swc1 $f13, 0($a0)  
28761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D60 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
28761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D64 - mtc1 $a1, $f13  
28761   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D68 - add.s $f30, $f30, $f13  
28762   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8828D6C - mul.s $f13, $f19, $f30  
28762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D70 - swc1 $f13, 4($a0)  
28762   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D74 - lwc1 $f13, 0($s2)  
28763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D78 - lwc1 $f14, 4($s2)  
28763   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D7C - lwc1 $f15, 8($s2)  
28764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D80 - mul.s $f13, $f13, $f22  
28764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D84 - mul.s $f14, $f14, $f22  
28764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D88 - lwc1 $f16, 12($s2)  
28764   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D8C - mul.s $f15, $f15, $f22  
28765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D90 - mul.s $f16, $f16, $f22  
28765   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D94 - trunc.w.s $f13, $f13  
28766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D98 - trunc.w.s $f14, $f14  
28766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828D9C - trunc.w.s $f15, $f15  
28766   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DA0 - swc1 $f0, 12($a0)  
28767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DA4 - trunc.w.s $f16, $f16  
28767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DA8 - swc1 $f18, 16($a0)  
28767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DAC - mfc1 $a1, $f13  
28767   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DB0 - mfc1 $a2, $f14  
28768   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DB4 - sll $a2, $a2, 0x0008  
28768   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DB8 - mfc1 $a3, $f15  
28768   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DBC - addu $a1, $a1, $a2  
28769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DC0 - sll $a2, $a3, 0x0010  
28769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DC4 - addu $a1, $a1, $a2  
28769   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DC8 - mfc1 $a2, $f16  
28770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DCC - sll $a2, $a2, 0x0018  
28770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DD0 - addu $a1, $a1, $a2  
28770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DD4 - sw $a1, 8($a0)  
28770   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DD8 - swc1 $f12, 20($a0)  
28770   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828DDC - jal 0x08854664  
28771   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DE0 - ori $a0, $zr, 1 <=> li $a0, 1  
28771   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DE4 - lui $a1, 0x0080 <=> li $a1, 0x00800000  
28772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DE8 - ori $a0, $zr, 3 <=> li $a0, 3  
28772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DEC - lw $t0, 76($sp)  
28772   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DF0 - ori $a2, $zr, 6 <=> li $a2, 6  
28773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DF4 - or $a3, $zr, $zr <=> li $a3, 0  
28773   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8828DF8 - jal 0x08854884  
28773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828DFC - addiu $a1, $a1, 415  
28773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E00 - lwc1 $f20, 80($sp)  
28773   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E04 - lwc1 $f22, 84($sp)  
28774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E08 - lwc1 $f24, 88($sp)  
28774   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E0C - lwc1 $f26, 92($sp)  
28775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E10 - lwc1 $f28, 96($sp)  
28775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E14 - lwc1 $f30, 100($sp)  
28775   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E18 - lw $s0, 104($sp)  
28776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E1C - lw $s1, 108($sp)  
28776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E20 - lw $s2, 112($sp)  
28776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E24 - lw $s3, 116($sp)  
28776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E28 - lw $s4, 120($sp)  
28776   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E2C - lw $s5, 124($sp)  
28777   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E30 - lw $s6, 128($sp)  
28777   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E34 - lw $s7, 132($sp)  
28778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E38 - lw $fp, 136($sp)  
28778   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E3C - lw $ra, 140($sp)  
28779   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E40 - jr $ra  
28779   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8828E44 - addiu $sp, $sp, 144  
28782   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
28782   GUI   DEBUG   ge   executeList PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
28782   MainThread_e   DEBUG   compiler   Compiling _S1_2_8854038  
28783   GUI   DEBUG   ge   psm=3(PSM_8888)  
28783   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8854038 - lui $t1, 0x0890 <=> li $t1, 0x08900000  
28783   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
28784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885403C - lw $t3, 656($t1)  
28784   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
28784   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854040 - addiu $t6, $a0, 3  
28784   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
28785   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854044 - ins $t6, $zr, 0, 2  
28785   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
28785   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854048 - lw $t1, 8($t3)  
28786   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
28786   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885404C - lui $a2, 0x1000 <=> li $a2, 0x10000000  
28786   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
28787   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854050 - lui $v0, 0x0800 <=> li $v0, 0x08000000  
28787   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
28787   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854054 - addu $a1, $t1, $t6  
28787   GUI   DEBUG   ge   zscale -32767.5  
28788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854058 - addiu $t0, $a1, 8  
28788   GUI   DEBUG   ge   zpos 32767.5  
28788   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885405C - ext $t5, $t0, 24, 4  
28789   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
28789   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854060 - addu $t4, $t0, $zr <=> move $t4, $t0  
28789   GUI   DEBUG   ge   base 08000000  
28789   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854064 - sll $v1, $t5, 0x0010  
28790   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
28790   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854068 - ins $t4, $zr, 24, 8  
28790   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
28791   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885406C - or $a3, $t4, $v0  
28791   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
28791   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854070 - or $t2, $v1, $a2  
28792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854074 - addiu $v0, $t1, 8  
28792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854078 - sw $t0, 8($t3)  
28792   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
28792   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x885407C - sw $t2, 0($t1)  
28793   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
28793   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854080 - jr $ra  
28793   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
28794   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8854084 - sw $a3, 4($t1)  
28794   GUI   DEBUG   ge   vaddr 088b7044  
28794   GUI   DEBUG   ge   prim sprites 16x  
28795   MainThread_e   DEBUG   compiler   Compiling _S1_2_88197C0  
28795   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
28795   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x88197C0 - b 0x08819834  
28795   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
28796   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88197C4 - nop  
28796   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
28796   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8819834 - jal 0x088104E4  
28796   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
28797   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819838 - or $a0, $zr, $zr <=> li $a0, 0  
28797   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
28797   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881983C - jal 0x0882E550  
28798   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
28798   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819840 - nop  
28798   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
28799   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8819844 - jal 0x08824A6C  
28799   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
28799   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819848 - nop  
28800   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
28800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881984C - lwc1 $f20, 0($sp)  
28800   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
28800   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819850 - lwc1 $f22, 4($sp)  
28801   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
28801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819854 - lwc1 $f24, 8($sp)  
28801   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
28801   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819858 - lwc1 $f26, 12($sp)  
28802   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
28802   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881985C - lw $s0, 16($sp)  
28802   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
28803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819860 - lw $s1, 20($sp)  
28803   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
28803   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819864 - lw $s2, 24($sp)  
28804   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
28804   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819868 - lw $s3, 28($sp)  
28804   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
28805   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881986C - lw $s4, 32($sp)  
28810   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
28811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819870 - lw $s5, 36($sp)  
28811   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
28811   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819874 - lw $s6, 40($sp)  
28812   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
28812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819878 - lw $s7, 44($sp)  
28812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881987C - lw $fp, 48($sp)  
28812   GUI   DEBUG   ge   clear mode end  
28812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819880 - lw $ra, 52($sp)  
28812   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
28812   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819884 - jr $ra  
28813   GUI   DEBUG   ge   material ambient a=0.0 (00)  
28813   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8819888 - addiu $sp, $sp, 64  
28813   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
28813   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
28813   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
28813   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
28814   GUI   DEBUG   ge   vaddr 0885db20  
28814   MainThread_e   DEBUG   compiler   Compiling _S1_2_88104E4  
28814   GUI   DEBUG   ge   prim line 1x  
28814   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88104E4 - addiu $sp, $sp, -16  
28814   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
28814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88104E8 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
28814   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
28814   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88104EC - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28815   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
28815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88104F0 - addiu $a3, $a1, -10604  
28815   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
28815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88104F4 - lw $a2, -11116($a0)  
28815   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
28815   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88104F8 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
28816   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
28816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88104FC - sw $a3, -20308($a1)  
28816   GUI   DEBUG   ge   sfix : 0x000000  
28816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810500 - slti $a3, $a2, 2  
28816   GUI   DEBUG   ge   dfix : 0x000000  
28816   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810504 - sw $ra, 0($sp)  
28816   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
28817   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8810508 - beq $a3, $zr, 0x08810524  
28817   GUI   DEBUG   ge   alpha 0x000032 redundant pure state cmd ignored  
28817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881050C - slti $a3, $a2, 3  
28817   GUI   DEBUG   ge   sfix 0x000000 redundant pure state cmd ignored  
28817   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8810510 - blez $a2, 0x08810624  
28817   GUI   DEBUG   ge   dfix 0x000000 redundant pure state cmd ignored  
28817   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810514 - nop  
28818   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
28818   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8810518 - b 0x08810544  
28818   GUI   DEBUG   ge   finish (0)  
28818   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881051C - lw $a2, -20308($a1)  
28818   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0xD, behavior=1, signalId=0x0  
28818   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8810524 - bnel $a3, $zr, 0x08810598  
28818   GUI   DEBUG   ge   end pc=0x88b7224  
28819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810528 - lw $a1, -20308($a1)  
28819   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
28819   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x881052C - slti $a1, $a2, 4  
28819   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8810530 - bne $a1, $zr, 0x088105F0  
28819   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810534 - ori $a1, $zr, 1 <=> li $a1, 1  
28819   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8810538 - b 0x08810624  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881053C - nop  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8810544 - lui $a3, 0x3DCC <=> li $a3, 0x3DCC0000  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810548 - lwc1 $f12, 12($a2)  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881054C - ori $a3, $a3, -13107  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810550 - mtc1 $a3, $f13  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810554 - sub.s $f13, $f12, $f13  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810558 - swc1 $f13, 12($a2)  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881055C - mtc1 $zr, $f12  
28820   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810560 - lw $a1, -20308($a1)  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810564 - lwc1 $f13, 12($a1)  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810568 - c.le.s $f13, $f12  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881056C - nop  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8810570 - bc1fl 0x08810584  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810574 - mov.s $f13, $f12  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8810578 - swc1 $f12, 12($a1)  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881057C - sw $zr, -11116($a0)  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810580 - mov.s $f13, $f12  
28821   MainThread_e   DEBUG   compiler   CodeInstruction.compile <> 0x8810584 - jal 0x0880D928  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810588 - ori $a0, $zr, 6 <=> li $a0, 6  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881058C - lw $ra, 0($sp)  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810590 - jr $ra  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810594 - addiu $sp, $sp, 16  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8810598 - lui $a2, 0x3F80 <=> li $a2, 0x3F800000  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881059C - lwc1 $f13, 12($a1)  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105A0 - mtc1 $a2, $f12  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105A4 - c.lt.s $f13, $f12  
28822   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105A8 - nop  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88105AC - bc1fl 0x088105CC  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105B0 - swc1 $f12, 12($a1)  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88105B4 - lui $a0, 0x3DCC <=> li $a0, 0x3DCC0000  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105B8 - ori $a0, $a0, -13107  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105BC - mtc1 $a0, $f12  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105C0 - add.s $f12, $f13, $f12  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88105C4 - b 0x088105D4  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105C8 - swc1 $f12, 12($a1)  
28823   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88105CC - ori $a1, $zr, 3 <=> li $a1, 3  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105D0 - sw $a1, -11116($a0)  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88105D4 - mtc1 $zr, $f12  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105D8 - ori $a0, $zr, 6 <=> li $a0, 6  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x88105DC - jal 0x0880D928  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105E0 - mov.s $f13, $f12  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105E4 - lw $ra, 0($sp)  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105E8 - jr $ra  
28824   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105EC - addiu $sp, $sp, 16  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x88105F0 - sw $a1, -11116($a0)  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105F4 - lui $a1, 0x0891 <=> li $a1, 0x08910000  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105F8 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x88105FC - lw $a1, -20624($a1)  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810600 - sb $zr, -11108($a0)  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x8810604 - jal 0x0881775C  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810608 - or $a0, $a1, $zr <=> move $a0, $a1  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881060C - lui $a0, 0x0887 <=> li $a0, 0x08870000  
28825   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810610 - mtc1 $zr, $f12  
28826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810614 - sw $zr, -11112($a0)  
28826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810618 - mov.s $f13, $f12  
28826   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x881061C - jal 0x0880D928  
28826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810620 - ori $a0, $zr, 6 <=> li $a0, 6  
28826   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x8810624 - lw $ra, 0($sp)  
28826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x8810628 - jr $ra  
28826   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x881062C - addiu $sp, $sp, 16  
28827   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
28827   MainThread_e   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
28828   MainThread_e   DEBUG   runtime   Start of Callback 0x08856AA4  
28828   MainThread_e   DEBUG   runtime   End of Callback 0x08856AA4  
28828   MainThread_e   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
28828   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28828   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0xd, status=PSP_GE_LIST_DONE, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done  
28828   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28828   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28828   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
28829   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28829   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
28829   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28829   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
28829   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28829   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
28830   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
28830   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28830   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
28830   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28830   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28830   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28831   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28831   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
28831   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28831   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28831   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28831   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28831   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
28832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28832   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28833   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28833   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28833   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28833   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28833   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
28833   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28833   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28834   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28834   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28834   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28834   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28834   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
28834   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28835   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28835   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28835   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28835   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28835   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28835   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
28835   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28836   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28836   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
28836   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28836   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28836   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28836   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28836   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28836   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28837   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28837   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
28837   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28837   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28837   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28838   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28838   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28838   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28838   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28838   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0xD, mode=0)  
28838   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0xd, status=PSP_GE_LIST_DONE, pc=0x088B7224, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false]  
28838   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28839   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28839   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28839   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28839   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28839   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28839   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
28839   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
28840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28840   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28840   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28840   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28840   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28840   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
28841   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
28841   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28841   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28841   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28841   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28841   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28841   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
28841   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28841   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28841   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28842   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28854   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28855   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28856   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
28856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28856   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28856   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28856   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28857   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28857   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28857   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
28857   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
28857   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
28857   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28858   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28858   MainThread_e   DEBUG   runtime   Starting Idle State...  
28859   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28860   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28861   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28862   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28862   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28862   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
28862   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28863   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28863   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28863   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28864   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28864   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
28864   MainThread_e   DEBUG   runtime   Ending Idle State  
28865   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28865   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28865   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28866   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28866   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
28866   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28867   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28867   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
28867   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0xE  
28868   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28868   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28868   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 17007161  
28869   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
28869   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28869   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28869   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
28870   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28870   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28870   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
28871   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28871   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28871   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
28872   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28872   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28872   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
28872   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
28873   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28873   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28873   MainThread_e   DEBUG   compiler   Compiling _S1_2_880FCDC  
28874   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880FCDC - addiu $sp, $sp, -16  
28874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCE0 - lw $a3, 0($a1)  
28874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCE4 - sll $a2, $a2, 0x0002  
28874   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCE8 - addu $a2, $a3, $a2  
28875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCEC - lw $a2, 4($a2)  
28875   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCF0 - lw $a1, 4($a1)  
28876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCF4 - sll $a2, $a2, 0x0006  
28876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCF8 - addu $a1, $a1, $a2  
28876   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FCFC - lw $a2, 20($a1)  
28877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD00 - lw $a3, 40($a1)  
28877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD04 - mtc1 $a2, $f16  
28877   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD08 - sra $a2, $a3, 0x0001  
28878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD0C - srl $a2, $a2, 0x001F  
28878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD10 - trunc.w.s $f14, $f14  
28878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD14 - addu $a2, $a3, $a2  
28878   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD18 - lw $t1, 12($a1)  
28879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD1C - sra $a2, $a2, 0x0001  
28879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD20 - cvt.s.w $f16, $f16  
28879   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD24 - mtc1 $a2, $f17  
28880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD28 - lw $a3, 8($a1)  
28880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD2C - lw $a2, 0($a1)  
28880   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD30 - mfc1 $t2, $f14  
28881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD34 - lw $a1, 4($a1)  
28881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD38 - lui $t3, 0x0891 <=> li $t3, 0x08910000  
28881   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD3C - mov.s $f14, $f12  
28882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD40 - lbu $t3, -20648($t3)  
28882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD44 - mov.s $f12, $f15  
28882   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD48 - add.s $f13, $f13, $f16  
28883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD4C - or $t0, $t1, $zr <=> move $t0, $t1  
28883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD50 - cvt.s.w $f17, $f17  
28883   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD54 - sw $ra, 0($sp)  
28884   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880FD58 - beq $t3, $zr, 0x0880FD88  
28884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD5C - sub.s $f13, $f13, $f17  
28884   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD60 - lui $t0, 0x41C0 <=> li $t0, 0x41C00000  
28885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD64 - mtc1 $t0, $f15  
28885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD68 - addiu $t2, $t2, -107  
28885   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD6C - add.s $f13, $f13, $f15  
28886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD70 - slti $t3, $t2, 1  
28886   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880FD74 - bne $t3, $zr, 0x0880FDEC  
28886   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD78 - addiu $t0, $t1, -32  
28887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD7C - lui $t3, 0x4240 <=> li $t3, 0x42400000  
28887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD80 - mtc1 $t3, $f15  
28887   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD84 - add.s $f14, $f14, $f15  
28888   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880FD88 - or $t3, $a1, $zr <=> move $t3, $a1  
28888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD8C - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
28888   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD90 - mtc1 $a1, $f15  
28889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD94 - div.s $f19, $f15, $f12  
28889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD98 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
28889   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FD9C - lw $a1, -10396($a1)  
28890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDA0 - mtc1 $t2, $f16  
28890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDA4 - cvt.s.w $f0, $f16  
28890   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDA8 - mtc1 $t3, $f17  
28891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDAC - mtc1 $a3, $f18  
28891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDB0 - cvt.s.w $f17, $f17  
28891   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDB4 - cvt.s.w $f18, $f18  
28892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDB8 - mtc1 $t1, $f2  
28892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDBC - mtc1 $a2, $f12  
28892   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDC0 - cvt.s.w $f16, $f12  
28893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDC4 - cvt.s.w $f2, $f2  
28893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDC8 - mul.s $f17, $f19, $f17  
28893   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDCC - mul.s $f18, $f19, $f18  
28894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDD0 - mul.s $f16, $f19, $f16  
28894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDD4 - mtc1 $t0, $f15  
28894   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDD8 - mov.s $f12, $f14  
28895   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDDC - cvt.s.w $f15, $f15  
28895   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDE0 - mul.s $f19, $f19, $f2  
28895   MainThread_e   DEBUG   compiler   CodeInstruction.compile < 0x880FDE4 - jal 0x088258E0  
28896   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDE8 - mov.s $f14, $f0  
28896   MainThread_e   DEBUG   compiler   CodeInstruction.compile > 0x880FDEC - lw $ra, 0($sp)  
28896   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDF0 - jr $ra  
28896   MainThread_e   DEBUG   compiler   CodeInstruction.compile 0x880FDF4 - addiu $sp, $sp, 16  
28898   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
28898   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/TEX/TITLE/FE_AREYOUSURE.TEX flags = 1 permissions = 00  
28898   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
28899   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/TEX/TITLE/FE_AREYOUSURE.TEX  
28899   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
28899   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
28900   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
28900   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28900   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28901   MainThread_e   DEBUG   runtime   Starting Idle State...  
28901   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28902   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28903   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28903   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28903   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28903   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28904   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28905   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28905   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28905   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28906   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28906   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
28906   MainThread_e   DEBUG   runtime   Ending Idle State  
28906   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28907   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28907   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28907   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28907   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
28907   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 14453  
28907   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28907   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
28907   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28907   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28908   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28908   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28909   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28909   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
28909   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28910   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28910   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
28910   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
28910   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28910   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
28910   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28910   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28911   MainThread_e   DEBUG   runtime   Starting Idle State...  
28911   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28912   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28912   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28912   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28912   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28913   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
28913   MainThread_e   DEBUG   runtime   Ending Idle State  
28913   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28913   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28914   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9c9f540,size=0x3875) async=false  
28914   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09C9F540, size=14453)  
28914   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
28914   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
28914   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28914   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28915   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
28915   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28915   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
28916   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28916   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28917   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28917   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28917   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28918   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
28918   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28918   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28918   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28918   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28919   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28919   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28919   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28920   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28920   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28921   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28921   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
28922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28922   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28922   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28922   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28922   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28922   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28922   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28923   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28923   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28923   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28924   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
28924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28926   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28926   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28927   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
28927   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28928   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
28928   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28929   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28929   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28930   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28930   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28930   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28930   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
28930   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
28930   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28931   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
28932   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28932   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28932   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28933   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28933   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28933   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
28933   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28933   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28933   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28934   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28934   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
28934   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
28935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28935   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28936   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28936   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28936   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28936   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28937   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28937   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
28937   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28937   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28937   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28939   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
28939   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
28940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
28940   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
28940   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
28940   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28942   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
28942   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28942   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28942   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
28943   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28943   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28943   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
28943   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
28943   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
28943   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0xE, mode=0)  
28943   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0xe, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
28943   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0xe, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
28944   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28944   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28944   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
28944   MainThread_e   DEBUG   runtime   Starting Idle State...  
28945   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28946   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28947   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28948   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28949   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28950   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28951   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28952   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28953   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28953   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28953   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28953   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28954   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28955   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28956   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28957   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28958   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28959   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28960   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28961   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28962   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28963   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28964   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28965   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28966   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28967   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28968   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28969   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28969   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28969   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28969   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
28971   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28972   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28973   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28974   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
28974   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
28974   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28974   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
28974   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28975   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
28975   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28975   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
28976   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28976   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
28976   MainThread_e   DEBUG   runtime   Ending Idle State  
28976   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
28977   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
28977   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
28977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28978   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
28978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28978   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28980   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28981   sas thread_1d   DEBUG   runtime   Ending Idle State  
28981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28982   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
28982   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
28982   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28982   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28983   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
28983   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
28983   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
28984   sas thread_1d   DEBUG   runtime   Ending Idle State  
28984   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
28984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
28985   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
28985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
28986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28986   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
28986   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28986   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28986   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
28986   sas thread_1d   DEBUG   runtime   Starting Idle State...  
28986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
28999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29003   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29003   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29032   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29032   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29032   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29032   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29034   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29034   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29035   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29035   sas thread_1d   DEBUG   runtime   Ending Idle State  
29035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29035   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29036   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29036   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29038   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29038   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29038   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29039   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29039   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
29039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29040   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29041   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29042   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29042   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29042   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29043   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29053   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29053   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29053   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29070   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29078   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29078   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29078   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29079   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29080   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29080   sas thread_1d   DEBUG   runtime   Ending Idle State  
29081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29081   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29082   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29083   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29083   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29084   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29084   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29084   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
29085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29085   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29085   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29085   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29085   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29086   sas thread_1d   DEBUG   runtime   Ending Idle State  
29087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29089   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29090   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29090   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29103   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29103   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29103   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29120   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29125   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29125   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29126   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29126   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29127   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29128   sas thread_1d   DEBUG   runtime   Ending Idle State  
29129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29129   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29130   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29130   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29131   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29132   sas thread_1d   DEBUG   runtime   Ending Idle State  
29133   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29133   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29133   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
29133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29134   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29134   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29135   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29136   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29136   sas thread_1d   DEBUG   runtime   Ending Idle State  
29136   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29137   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29138   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29138   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29138   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29138   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29153   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29153   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29153   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29170   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29173   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29173   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29173   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29174   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29175   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29175   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29176   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29176   sas thread_1d   DEBUG   runtime   Ending Idle State  
29176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29177   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29177   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29178   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29178   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29179   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29180   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29180   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29180   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29180   sas thread_1d   DEBUG   runtime   Ending Idle State  
29180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29180   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29181   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
29182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29182   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29183   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29184   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29184   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29186   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29186   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29203   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29203   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29203   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29219   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29219   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29219   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29219   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29221   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29221   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29222   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29222   sas thread_1d   DEBUG   runtime   Ending Idle State  
29222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29223   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29225   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29226   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29226   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
29227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29227   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29228   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29228   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29229   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29229   sas thread_1d   DEBUG   runtime   Ending Idle State  
29229   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29230   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29230   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29231   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29236   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29236   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29236   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29253   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29253   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29253   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29266   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29267   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29267   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29268   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29269   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29269   sas thread_1d   DEBUG   runtime   Ending Idle State  
29270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29270   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29271   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29271   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29271   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29273   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29273   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29274   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29274   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
29275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29276   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29276   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29277   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29277   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29277   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29277   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29277   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29278   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29286   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29286   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29286   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29303   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29303   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29303   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29313   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29313   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29313   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29313   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29314   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29314   sas thread_1d   DEBUG   runtime   Ending Idle State  
29315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29315   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29315   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29316   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29316   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29319   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29319   sas thread_1d   DEBUG   runtime   Ending Idle State  
29320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29322   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29322   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
29323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29323   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29324   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29324   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29324   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29325   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29327   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29336   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29336   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29336   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29353   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29353   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29353   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29360   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29360   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29360   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29361   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29362   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29362   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29362   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29363   sas thread_1d   DEBUG   runtime   Ending Idle State  
29363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29364   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29365   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29366   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29367   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29367   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29367   sas thread_1d   DEBUG   runtime   Ending Idle State  
29368   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29368   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29368   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
29368   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29369   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29369   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29369   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29369   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29370   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29371   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29371   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29371   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29372   sas thread_1d   DEBUG   runtime   Ending Idle State  
29372   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29372   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29373   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29373   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29373   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29374   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29386   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29386   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29386   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29403   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29403   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29403   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29408   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29408   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29408   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29409   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29409   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29410   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29411   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29411   sas thread_1d   DEBUG   runtime   Ending Idle State  
29411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29412   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29413   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29413   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29415   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29415   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29416   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29416   sas thread_1d   DEBUG   runtime   Ending Idle State  
29417   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29417   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29417   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
29417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29418   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29418   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29419   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29419   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29420   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29420   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29420   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29421   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29421   sas thread_1d   DEBUG   runtime   Ending Idle State  
29421   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29421   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29422   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29422   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29422   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29422   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29423   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29436   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29436   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29436   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29453   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29453   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29453   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29457   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29457   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29457   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29458   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29459   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29459   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29459   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29460   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29460   sas thread_1d   DEBUG   runtime   Ending Idle State  
29460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29461   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29461   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29462   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29462   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29463   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29464   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29464   sas thread_1d   DEBUG   runtime   Ending Idle State  
29465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29465   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
29465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29467   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29468   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29469   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29469   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29469   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29469   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29470   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29486   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29486   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29503   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29503   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29503   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29504   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29504   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29505   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29505   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29506   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29507   sas thread_1d   DEBUG   runtime   Ending Idle State  
29507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29508   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29508   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29509   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29510   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29510   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29510   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29511   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29511   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
29511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29511   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29513   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29513   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29513   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29514   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29514   sas thread_1d   DEBUG   runtime   Ending Idle State  
29514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29514   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29515   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29520   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29520   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29536   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29536   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29550   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29550   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29551   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29551   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29552   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29553   sas thread_1d   DEBUG   runtime   Ending Idle State  
29553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29553   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29555   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29556   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29556   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29556   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29557   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29557   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29557   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29558   sas thread_1d   DEBUG   runtime   Ending Idle State  
29558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29559   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29560   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
29560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29560   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29561   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29561   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29561   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29562   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29564   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29569   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29569   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29586   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29598   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29598   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29599   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29599   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29600   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29600   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29600   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29601   sas thread_1d   DEBUG   runtime   Ending Idle State  
29601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29602   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29603   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29603   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29603   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29604   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29604   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29605   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29606   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29606   sas thread_1d   DEBUG   runtime   Ending Idle State  
29606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29607   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29608   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
29608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29609   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29610   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29610   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29610   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29611   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29611   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29611   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29636   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29636   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29636   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29646   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29647   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29647   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29648   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29649   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29649   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29650   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29650   sas thread_1d   DEBUG   runtime   Ending Idle State  
29651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29652   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29652   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29653   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29655   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29655   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29655   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29656   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29658   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29658   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=543, callbacks=false  
29659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=543 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29660   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29661   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29661   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29661   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29662   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29662   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29662   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29662   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29663   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29664   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29666   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29667   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29667   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29668   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
29669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29669   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29670   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29671   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29671   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29671   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29673   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29674   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29675   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29675   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29686   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29686   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29703   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29703   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29722   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29723   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29723   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29723   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29725   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29725   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29726   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29726   sas thread_1d   DEBUG   runtime   Ending Idle State  
29727   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29727   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29728   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29730   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29731   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29731   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29732   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
29732   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29734   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29734   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29734   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29734   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29735   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29738   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29753   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29773   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29773   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29774   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29774   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29774   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29776   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29776   sas thread_1d   DEBUG   runtime   Ending Idle State  
29777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29778   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29778   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29779   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29780   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29780   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29782   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29782   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29782   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29783   sas thread_1d   DEBUG   runtime   Ending Idle State  
29783   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29784   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29784   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
29784   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29786   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29786   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29786   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29787   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29788   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29788   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29789   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29791   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29791   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29823   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29823   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29824   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29824   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29826   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29826   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29826   sas thread_1d   DEBUG   runtime   Ending Idle State  
29827   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29828   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29830   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29830   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29832   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29833   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
29833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29834   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29834   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29834   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29835   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29836   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29839   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29872   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29872   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29873   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29873   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29874   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29874   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29874   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29874   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29875   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29875   sas thread_1d   DEBUG   runtime   Ending Idle State  
29876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29877   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29879   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29880   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29881   sas thread_1d   DEBUG   runtime   Ending Idle State  
29882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29883   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29883   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
29883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29885   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29893   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29894   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29895   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29895   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29895   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29896   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29897   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29897   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29932   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29932   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29932   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29932   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29933   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29934   sas thread_1d   DEBUG   runtime   Ending Idle State  
29935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29935   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29938   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29938   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29938   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29938   sas thread_1d   DEBUG   runtime   Ending Idle State  
29938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29938   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
29939   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
29939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29939   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29939   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29940   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29941   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29941   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29941   sas thread_1d   DEBUG   runtime   Ending Idle State  
29941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29942   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
29942   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29943   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
29943   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29943   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
29944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29945   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29945   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29946   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29946   sas thread_1d   DEBUG   runtime   Ending Idle State  
29946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29946   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
29946   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
29947   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29947   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29947   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29949   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29949   sas thread_1d   DEBUG   runtime   Ending Idle State  
29949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29950   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29950   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
29950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
29950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
29988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
29997   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
29997   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29997   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
29997   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
29998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
29998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29998   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
29998   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
29998   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
29999   sas thread_1d   DEBUG   runtime   Ending Idle State  
29999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
29999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
29999   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30001   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30002   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30002   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30002   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30002   sas thread_1d   DEBUG   runtime   Ending Idle State  
30002   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30002   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30003   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30003   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30005   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30005   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30005   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30006   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30006   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30007   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30007   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30007   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30054   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30054   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30054   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30054   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30055   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30056   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30057   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30057   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30057   sas thread_1d   DEBUG   runtime   Ending Idle State  
30057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30057   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30060   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30061   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30061   sas thread_1d   DEBUG   runtime   Ending Idle State  
30061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30061   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30062   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30063   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30064   sas thread_1d   DEBUG   runtime   Ending Idle State  
30065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30065   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30065   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30101   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30101   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30101   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30101   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30102   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30102   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30103   sas thread_1d   DEBUG   runtime   Ending Idle State  
30103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30103   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30103   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30105   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30106   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30107   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30107   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30107   sas thread_1d   DEBUG   runtime   Ending Idle State  
30107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30108   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30108   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30110   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30110   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30110   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30110   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30110   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30111   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30111   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30146   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30146   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30146   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30146   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30147   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30147   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30148   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30148   sas thread_1d   DEBUG   runtime   Ending Idle State  
30149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30149   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30150   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30151   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30152   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30152   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30152   sas thread_1d   DEBUG   runtime   Ending Idle State  
30152   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30153   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30153   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30153   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30153   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30153   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30153   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30154   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30154   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30154   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30154   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30155   sas thread_1d   DEBUG   runtime   Ending Idle State  
30156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30157   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30157   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30192   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30192   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30192   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30193   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30194   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30194   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30194   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30194   sas thread_1d   DEBUG   runtime   Ending Idle State  
30194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30195   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30195   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30197   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30198   sas thread_1d   DEBUG   runtime   Ending Idle State  
30198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30199   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30199   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30201   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30202   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30202   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30202   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30237   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30238   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30238   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30238   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30239   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30240   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30240   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30240   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30240   sas thread_1d   DEBUG   runtime   Ending Idle State  
30240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30241   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30243   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30243   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30243   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
30244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30244   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30244   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30246   sas thread_1d   DEBUG   runtime   Ending Idle State  
30246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30247   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30247   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30248   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30248   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30283   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30283   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30283   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30283   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30285   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30286   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30286   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30286   sas thread_1d   DEBUG   runtime   Ending Idle State  
30286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30287   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30287   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30288   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30289   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30290   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30290   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30290   sas thread_1d   DEBUG   runtime   Ending Idle State  
30291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30291   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30291   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
30292   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30293   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30293   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30293   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30294   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30295   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30295   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30295   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30330   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30330   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30330   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30331   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30331   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30332   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30332   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30332   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30332   sas thread_1d   DEBUG   runtime   Ending Idle State  
30332   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30334   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30335   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30335   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30335   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30335   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30336   sas thread_1d   DEBUG   runtime   Ending Idle State  
30336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30336   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30336   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30338   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30339   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30339   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30339   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30339   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30340   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30340   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30340   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30341   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30376   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30376   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30376   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30376   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30378   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30378   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30378   sas thread_1d   DEBUG   runtime   Ending Idle State  
30378   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30381   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30381   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30381   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30382   sas thread_1d   DEBUG   runtime   Ending Idle State  
30382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30382   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30384   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30385   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30385   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30386   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30421   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30422   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30422   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30423   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30423   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30424   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30424   sas thread_1d   DEBUG   runtime   Ending Idle State  
30424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30426   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30426   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30427   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30428   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30429   sas thread_1d   DEBUG   runtime   Ending Idle State  
30430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30430   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30431   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30431   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30432   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30432   sas thread_1d   DEBUG   runtime   Ending Idle State  
30432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30434   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30434   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30435   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30435   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30470   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30470   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30470   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30470   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30471   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30472   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30472   sas thread_1d   DEBUG   runtime   Ending Idle State  
30472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30475   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30476   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30476   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30476   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30478   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30479   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30479   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30480   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30481   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30481   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30516   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30516   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30516   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30517   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30517   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30518   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30518   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30518   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30519   sas thread_1d   DEBUG   runtime   Ending Idle State  
30519   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30519   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30519   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30521   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30522   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30522   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30523   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30523   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30524   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30525   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30525   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30526   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30526   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30526   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30527   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30527   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30562   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30562   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30562   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30562   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30564   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30564   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30564   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30565   sas thread_1d   DEBUG   runtime   Ending Idle State  
30565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30566   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30566   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30566   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30568   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30569   sas thread_1d   DEBUG   runtime   Ending Idle State  
30569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30569   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30569   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30572   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30572   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30574   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30575   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30575   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30610   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30610   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30610   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30611   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30612   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30612   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30612   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30613   sas thread_1d   DEBUG   runtime   Ending Idle State  
30613   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30614   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30616   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30616   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30616   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30618   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30618   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30619   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30620   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30620   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30620   sas thread_1d   DEBUG   runtime   Ending Idle State  
30621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30623   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30625   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30659   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30659   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30659   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30660   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30661   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30661   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30661   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30661   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30661   sas thread_1d   DEBUG   runtime   Ending Idle State  
30661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30663   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30664   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30665   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30666   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30666   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30669   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30669   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30669   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30669   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30671   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30672   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30706   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30706   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30706   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30706   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30707   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30708   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30709   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30709   sas thread_1d   DEBUG   runtime   Ending Idle State  
30709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30712   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30713   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30713   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30713   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30713   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30715   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30715   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30716   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30716   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30717   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30753   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30754   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30754   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30754   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30755   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30756   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30756   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30757   sas thread_1d   DEBUG   runtime   Ending Idle State  
30757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30758   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30758   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30758   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30759   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30760   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30761   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30761   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30761   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30762   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30762   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30763   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30764   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30764   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30765   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30766   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30766   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30766   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30801   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30801   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30802   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30802   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30802   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30803   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30804   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30804   sas thread_1d   DEBUG   runtime   Ending Idle State  
30804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30807   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30808   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30808   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30810   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30810   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30810   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30811   sas thread_1d   DEBUG   runtime   Ending Idle State  
30811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30812   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30812   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30813   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30814   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30814   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30815   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30816   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30816   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30851   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30851   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30852   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30852   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30853   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30854   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30854   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30855   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30855   sas thread_1d   DEBUG   runtime   Ending Idle State  
30855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30856   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30857   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30858   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30859   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30860   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30860   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30860   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30862   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30863   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30863   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30864   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30866   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30866   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30900   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30900   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30900   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30901   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30902   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30903   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30903   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30903   sas thread_1d   DEBUG   runtime   Ending Idle State  
30903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30906   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30907   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30907   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30908   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30909   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30909   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30910   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30910   sas thread_1d   DEBUG   runtime   Ending Idle State  
30910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30911   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30912   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
30912   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30913   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30913   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30914   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30915   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30915   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30915   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30917   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30917   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30951   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
30951   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30952   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
30952   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
30953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30953   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30953   sas thread_1d   DEBUG   runtime   Ending Idle State  
30954   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30957   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30957   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30958   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30959   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30959   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30959   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30960   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30960   sas thread_1d   DEBUG   runtime   Ending Idle State  
30961   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30961   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30961   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
30962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30962   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30964   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30965   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30965   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30965   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30965   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
30966   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30966   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
30967   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30968   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
30968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30970   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30970   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30973   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
30974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
30974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30975   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
30975   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
30975   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
30976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
30976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
30977   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
30977   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
30979   sas thread_1d   DEBUG   runtime   Starting Idle State...  
30979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
30989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
30999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31020   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31024   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31024   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31025   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31026   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31027   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31028   sas thread_1d   DEBUG   runtime   Ending Idle State  
31029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31029   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31030   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31032   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31032   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31033   sas thread_1d   DEBUG   runtime   Ending Idle State  
31033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31034   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31034   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
31034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31036   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31037   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31039   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31041   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31041   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31070   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31076   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31077   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31078   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31079   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31080   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31081   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31081   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31081   sas thread_1d   DEBUG   runtime   Ending Idle State  
31081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31082   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31083   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31085   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31085   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31085   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31085   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31086   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31086   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31087   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31088   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31088   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31090   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31090   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31091   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31093   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31093   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31094   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31094   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31129   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31129   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31129   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31130   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31131   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31132   sas thread_1d   DEBUG   runtime   Ending Idle State  
31132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31132   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31134   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31135   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31135   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31135   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31135   sas thread_1d   DEBUG   runtime   Ending Idle State  
31135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31135   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31136   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31136   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31137   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31138   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31138   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31138   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31139   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31139   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31139   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31140   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31140   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31175   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31175   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31175   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31176   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31177   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31177   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31177   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31177   sas thread_1d   DEBUG   runtime   Ending Idle State  
31177   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31179   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31180   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31180   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31180   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31181   sas thread_1d   DEBUG   runtime   Ending Idle State  
31181   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31181   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31181   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31183   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31183   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31184   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31184   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31185   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31185   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31185   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31220   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31220   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31220   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31220   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31221   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31221   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31222   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31222   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31223   sas thread_1d   DEBUG   runtime   Ending Idle State  
31223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31224   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31224   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31225   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31226   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31227   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31227   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31229   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31229   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31229   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31229   sas thread_1d   DEBUG   runtime   Ending Idle State  
31230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31231   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31231   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31266   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31266   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31267   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31267   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31268   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31269   sas thread_1d   DEBUG   runtime   Ending Idle State  
31269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31270   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31273   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31273   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31273   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31273   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31274   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
31274   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31275   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31276   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31276   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31276   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31276   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31276   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31277   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31277   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31312   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31312   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31312   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31313   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31314   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31314   sas thread_1d   DEBUG   runtime   Ending Idle State  
31315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31317   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31317   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31319   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31321   sas thread_1d   DEBUG   runtime   Ending Idle State  
31321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31321   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31321   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31323   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31324   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31324   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31325   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31325   sas thread_1d   DEBUG   runtime   Ending Idle State  
31326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31326   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31327   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31327   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31362   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31362   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31362   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31363   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31364   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31364   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31364   sas thread_1d   DEBUG   runtime   Ending Idle State  
31364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31367   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31367   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31369   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31370   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31371   sas thread_1d   DEBUG   runtime   Ending Idle State  
31371   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31371   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31371   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31371   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31372   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31374   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31374   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31374   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31375   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31375   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31375   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31376   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31411   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31411   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31412   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31412   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31413   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31414   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31414   sas thread_1d   DEBUG   runtime   Ending Idle State  
31414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31415   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31415   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31417   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31418   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31418   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31419   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31419   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31421   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31421   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31421   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31422   sas thread_1d   DEBUG   runtime   Ending Idle State  
31422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31422   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31422   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31423   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31424   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31458   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31458   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31458   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31458   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31459   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31459   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31459   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31460   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31460   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31461   sas thread_1d   DEBUG   runtime   Ending Idle State  
31461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31462   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31462   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31462   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31463   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31465   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31467   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31469   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31469   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31469   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31469   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31470   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31471   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31471   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31473   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31473   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31473   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31473   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31473   sas thread_1d   DEBUG   runtime   Ending Idle State  
31474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31475   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31476   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31477   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31478   sas thread_1d   DEBUG   runtime   Ending Idle State  
31478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31479   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31526   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31526   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31527   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31527   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31529   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31530   sas thread_1d   DEBUG   runtime   Ending Idle State  
31530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31531   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31531   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31533   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31534   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31534   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31534   sas thread_1d   DEBUG   runtime   Ending Idle State  
31534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31534   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31535   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
31536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31536   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31536   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31538   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31538   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31539   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31539   sas thread_1d   DEBUG   runtime   Ending Idle State  
31539   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31540   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31541   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31542   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31576   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31576   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31576   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31577   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31578   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31578   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31578   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31579   sas thread_1d   DEBUG   runtime   Ending Idle State  
31579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31581   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31581   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31582   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31583   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31584   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31585   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31585   sas thread_1d   DEBUG   runtime   Ending Idle State  
31585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31585   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
31586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31587   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31588   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31589   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31589   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31590   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31591   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31603   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31603   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31626   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31626   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31627   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31628   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31629   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31629   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31629   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31629   sas thread_1d   DEBUG   runtime   Ending Idle State  
31629   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31630   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31630   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31631   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31632   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31632   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31633   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31634   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31636   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31636   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31636   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31636   sas thread_1d   DEBUG   runtime   Ending Idle State  
31637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31637   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31638   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31638   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31684   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31684   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31684   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31685   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31686   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31687   sas thread_1d   DEBUG   runtime   Ending Idle State  
31687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31688   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31688   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31690   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31690   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31691   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31691   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31691   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
31692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31692   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31692   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31693   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31694   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31695   sas thread_1d   DEBUG   runtime   Ending Idle State  
31695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31695   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31695   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31696   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31731   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31731   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31731   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31732   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31732   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31733   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31733   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31734   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31734   sas thread_1d   DEBUG   runtime   Ending Idle State  
31734   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31735   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31735   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31736   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31736   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31738   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31739   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31739   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31739   sas thread_1d   DEBUG   runtime   Ending Idle State  
31740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31740   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31740   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
31741   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31742   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31743   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31744   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31779   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31779   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31780   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31781   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31781   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31781   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31781   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31782   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31782   sas thread_1d   DEBUG   runtime   Ending Idle State  
31782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31783   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31783   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31785   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31785   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31786   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31787   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31788   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31788   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31789   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31789   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31790   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31790   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31790   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31791   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31791   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31792   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31793   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31820   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31826   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31826   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31826   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31826   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31827   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31828   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31828   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31829   sas thread_1d   DEBUG   runtime   Ending Idle State  
31829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31830   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31830   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31830   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31830   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31832   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31833   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31833   sas thread_1d   DEBUG   runtime   Ending Idle State  
31833   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31834   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31834   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
31834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31834   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31836   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31836   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31836   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31837   sas thread_1d   DEBUG   runtime   Ending Idle State  
31837   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31839   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31840   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31875   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31875   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31875   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31876   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31876   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31877   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31878   sas thread_1d   DEBUG   runtime   Ending Idle State  
31878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31879   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31879   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31881   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31881   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31882   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31882   sas thread_1d   DEBUG   runtime   Ending Idle State  
31882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31883   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31883   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
31883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31883   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31884   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31886   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31887   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31888   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31922   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
31922   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31923   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
31923   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31924   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31925   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31925   sas thread_1d   DEBUG   runtime   Ending Idle State  
31925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31927   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31929   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31929   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31929   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31929   sas thread_1d   DEBUG   runtime   Ending Idle State  
31929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31930   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
31930   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
31930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31932   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31932   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31933   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31933   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31933   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31934   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31934   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31969   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
31970   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31970   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
31970   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31971   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
31971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31971   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31972   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31972   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31973   sas thread_1d   DEBUG   runtime   Ending Idle State  
31973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
31974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31976   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31977   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31978   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
31978   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
31978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31980   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
31981   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
31981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
31981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
31981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
31981   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
31982   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
31982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
31982   sas thread_1d   DEBUG   runtime   Starting Idle State...  
31982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
31989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
31999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32017   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32017   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32017   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32018   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32019   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32020   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32020   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32020   sas thread_1d   DEBUG   runtime   Ending Idle State  
32020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32023   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32023   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32025   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32026   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32026   sas thread_1d   DEBUG   runtime   Ending Idle State  
32026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32027   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32028   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32029   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32030   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32030   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32031   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32031   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32031   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32031   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32033   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32033   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32034   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32035   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32035   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32035   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32035   sas thread_1d   DEBUG   runtime   Ending Idle State  
32035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32036   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32036   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32037   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32037   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32037   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32039   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32040   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32040   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32041   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32042   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32043   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32089   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32089   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32089   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32090   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32091   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32091   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32092   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32092   sas thread_1d   DEBUG   runtime   Ending Idle State  
32092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32092   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32094   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32095   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32096   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32097   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
32097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32099   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32101   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32102   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32136   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32137   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32137   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32138   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32139   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32140   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32140   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32140   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32140   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32141   sas thread_1d   DEBUG   runtime   Ending Idle State  
32142   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32142   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32142   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32143   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32143   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32145   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32146   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32146   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32146   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32147   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32147   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32149   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32149   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32151   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32153   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32153   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32187   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32187   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32188   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32188   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32189   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32191   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32191   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32191   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32191   sas thread_1d   DEBUG   runtime   Ending Idle State  
32192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32194   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32194   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32194   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32196   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32197   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32198   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32198   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32199   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32200   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32202   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32202   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32203   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32238   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32239   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32240   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32240   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32242   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32242   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32243   sas thread_1d   DEBUG   runtime   Ending Idle State  
32243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32245   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32245   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32246   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32246   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32248   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32248   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32248   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32248   sas thread_1d   DEBUG   runtime   Ending Idle State  
32248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32249   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32250   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32251   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32252   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32253   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32254   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32256   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32289   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32289   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32290   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32290   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32291   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32292   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32292   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32293   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32294   sas thread_1d   DEBUG   runtime   Ending Idle State  
32294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32296   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32297   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32297   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32299   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32300   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32300   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32301   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32301   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32301   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32302   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32302   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32303   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32305   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32306   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32339   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32339   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32340   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32340   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32341   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32341   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32342   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32343   sas thread_1d   DEBUG   runtime   Ending Idle State  
32343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32345   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32346   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32347   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32347   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32348   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32348   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32349   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32351   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32351   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32352   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32353   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32354   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32355   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32389   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32389   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32389   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32389   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32390   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32391   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32391   sas thread_1d   DEBUG   runtime   Ending Idle State  
32391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32392   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32393   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32394   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32395   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32395   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32396   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32398   sas thread_1d   DEBUG   runtime   Ending Idle State  
32398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32398   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32434   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32434   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32434   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32434   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32436   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32436   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32436   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32437   sas thread_1d   DEBUG   runtime   Ending Idle State  
32437   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32438   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32438   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32438   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32438   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32438   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32440   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32440   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32441   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32441   sas thread_1d   DEBUG   runtime   Ending Idle State  
32441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32441   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32441   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
32442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32443   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32443   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32444   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32444   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32445   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32445   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32480   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32480   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32481   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32481   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32481   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32482   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32482   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32482   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32483   sas thread_1d   DEBUG   runtime   Ending Idle State  
32483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32484   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32484   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32484   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32486   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32486   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32487   sas thread_1d   DEBUG   runtime   Ending Idle State  
32487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32487   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32487   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32490   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32490   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32490   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32491   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32492   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32492   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32526   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32526   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32526   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32526   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32527   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32527   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32527   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32528   sas thread_1d   DEBUG   runtime   Ending Idle State  
32528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32529   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32530   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32530   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32531   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32531   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32531   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32531   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32532   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32533   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32534   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32534   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32534   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32535   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32535   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32570   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32570   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32571   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32571   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32572   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32573   sas thread_1d   DEBUG   runtime   Ending Idle State  
32573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32574   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32574   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32574   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32576   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32577   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32577   sas thread_1d   DEBUG   runtime   Ending Idle State  
32577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32578   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32578   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32580   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32580   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32580   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32581   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32581   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32581   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32616   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32616   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32616   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32616   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32617   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32618   sas thread_1d   DEBUG   runtime   Ending Idle State  
32619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32619   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32620   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32621   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32621   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32621   sas thread_1d   DEBUG   runtime   Ending Idle State  
32622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32622   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32622   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32622   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32622   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32623   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32624   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32624   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32624   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32625   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32625   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32625   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32626   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32626   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32661   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32661   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32661   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32661   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32662   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32662   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32663   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32663   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32664   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32664   sas thread_1d   DEBUG   runtime   Ending Idle State  
32664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32664   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32665   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32666   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32666   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32667   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32668   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32668   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32668   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32668   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32669   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32669   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32670   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32670   sas thread_1d   DEBUG   runtime   Ending Idle State  
32670   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32671   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32672   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32672   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32672   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32672   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32672   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32707   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32708   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32708   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32708   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32710   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32710   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32710   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32710   sas thread_1d   DEBUG   runtime   Ending Idle State  
32710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32711   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32711   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32712   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32713   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32713   sas thread_1d   DEBUG   runtime   Ending Idle State  
32714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32714   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32714   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32715   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32715   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32716   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32717   sas thread_1d   DEBUG   runtime   Ending Idle State  
32717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32718   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32720   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32720   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32754   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32754   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32754   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32755   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32757   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32757   sas thread_1d   DEBUG   runtime   Ending Idle State  
32757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32758   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32758   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32758   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32760   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32760   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32760   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32761   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32761   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32761   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32762   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32762   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32763   sas thread_1d   DEBUG   runtime   Ending Idle State  
32764   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32764   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32765   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32765   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32765   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32770   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32800   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32800   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32800   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32801   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32802   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32802   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32802   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32802   sas thread_1d   DEBUG   runtime   Ending Idle State  
32803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32806   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32807   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32807   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
32808   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32808   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32809   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32810   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32810   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32810   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32811   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32837   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32846   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32846   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32847   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32847   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32848   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32849   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32849   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32849   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32849   sas thread_1d   DEBUG   runtime   Ending Idle State  
32849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32850   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32852   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32852   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32852   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32853   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32853   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32853   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32853   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32855   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32856   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32856   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32856   sas thread_1d   DEBUG   runtime   Ending Idle State  
32857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32857   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32857   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32859   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32859   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32893   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32893   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32893   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32893   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32894   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32895   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32895   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32895   sas thread_1d   DEBUG   runtime   Ending Idle State  
32895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32899   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32899   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32901   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32902   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32902   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32903   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32937   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
32938   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32938   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
32939   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32940   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32940   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32940   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32941   sas thread_1d   DEBUG   runtime   Ending Idle State  
32941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32943   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32943   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32943   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32943   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32945   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32946   sas thread_1d   DEBUG   runtime   Ending Idle State  
32947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32948   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
32948   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
32948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32950   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32950   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32950   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32951   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32951   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32952   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32952   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32987   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
32988   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32988   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
32988   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
32989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
32989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
32990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32991   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32991   sas thread_1d   DEBUG   runtime   Ending Idle State  
32991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32992   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32993   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32994   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
32994   sas thread_1d   DEBUG   runtime   Starting Idle State...  
32994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
32996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32996   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
32997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
32997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
32998   sas thread_1d   DEBUG   runtime   Ending Idle State  
32998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
32998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
32998   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
32999   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
32999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33001   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33001   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33002   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33003   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33004   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33038   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33038   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33039   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33039   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33040   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33040   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33040   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33040   sas thread_1d   DEBUG   runtime   Ending Idle State  
33041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33042   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33043   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33045   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33046   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33046   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33046   sas thread_1d   DEBUG   runtime   Ending Idle State  
33046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33047   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
33048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33048   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33050   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33050   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33050   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33051   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33051   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33051   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33051   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33051   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33052   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33052   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33052   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33053   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33055   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33055   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33055   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33055   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33056   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33056   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
33057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33058   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33059   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33059   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33059   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33106   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33106   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33106   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33106   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33108   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33108   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33108   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33109   sas thread_1d   DEBUG   runtime   Ending Idle State  
33109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33110   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33110   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33111   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33112   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33112   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33113   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33113   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33113   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33113   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
33114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33114   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33115   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33116   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33116   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33116   sas thread_1d   DEBUG   runtime   Ending Idle State  
33117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33117   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33118   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33118   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33165   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33165   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33165   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33166   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33166   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33167   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33167   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33168   sas thread_1d   DEBUG   runtime   Ending Idle State  
33168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33169   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33171   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33172   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33172   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33174   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33175   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
33175   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33175   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33176   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33176   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33177   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33177   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33178   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33178   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33179   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33179   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33213   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33213   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33214   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33214   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33214   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33215   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33216   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33216   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33216   sas thread_1d   DEBUG   runtime   Ending Idle State  
33217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33218   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33218   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33220   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33221   sas thread_1d   DEBUG   runtime   Ending Idle State  
33221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33222   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33223   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
33223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33224   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33225   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33226   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33226   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33226   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33262   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33262   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33262   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33263   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33263   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33264   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33265   sas thread_1d   DEBUG   runtime   Ending Idle State  
33266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33269   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33270   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33270   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
33271   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33273   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33273   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33276   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33312   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33312   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33313   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33314   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33315   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33316   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33317   sas thread_1d   DEBUG   runtime   Ending Idle State  
33317   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33317   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33318   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33318   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33321   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33321   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33321   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33323   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33323   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
33323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33324   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33325   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33325   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33325   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33326   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33327   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33328   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33328   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33362   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33362   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33363   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33363   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33364   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33366   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33366   sas thread_1d   DEBUG   runtime   Ending Idle State  
33366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33367   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33368   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33368   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33369   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33370   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33370   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33370   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33372   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33373   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33373   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
33374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33374   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33375   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33375   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33376   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33377   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33378   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33378   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33399   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
33399   GUI   DEBUG   ge   executeList PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
33400   GUI   DEBUG   ge   psm=3(PSM_8888)  
33400   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
33400   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
33400   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
33400   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
33400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33401   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
33401   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
33401   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
33402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33402   GUI   DEBUG   ge   zscale -32767.5  
33402   GUI   DEBUG   ge   zpos 32767.5  
33402   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
33403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33403   GUI   DEBUG   ge   base 08000000  
33403   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
33403   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
33404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33404   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
33404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33405   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
33405   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
33405   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
33406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33406   GUI   DEBUG   ge   vaddr 088a7044  
33406   GUI   DEBUG   ge   prim sprites 16x  
33406   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
33407   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
33407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33407   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
33408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33408   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
33408   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
33409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33409   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
33409   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
33410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33410   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
33410   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
33411   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
33411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33411   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
33411   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
33412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33412   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
33412   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
33413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33413   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33413   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
33413   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33414   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
33414   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33414   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
33414   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33415   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
33415   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33415   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
33415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33416   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
33416   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33417   GUI   DEBUG   ge   clear mode end  
33417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33417   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
33417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33418   GUI   DEBUG   ge   material ambient a=0.0 (00)  
33418   sas thread_1d   DEBUG   runtime   Ending Idle State  
33418   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
33418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33419   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
33419   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33419   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
33420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33420   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
33420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33421   GUI   DEBUG   ge   vaddr 0885db20  
33421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33421   GUI   DEBUG   ge   prim line 1x  
33422   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33422   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
33422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33422   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
33423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33423   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
33423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33424   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
33424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33424   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
33424   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33425   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
33425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33425   GUI   DEBUG   ge   sfix : 0x000000  
33426   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33426   GUI   DEBUG   ge   dfix : 0x000000  
33426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33427   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
33427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33427   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
33428   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33428   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
33428   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
33429   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
33429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33429   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
33429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33430   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
33430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33430   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
33430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33431   GUI   DEBUG   ge   tflush (deferring to prim)  
33431   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33431   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x00D03F10)  
33432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33432   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
33432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33432   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
33433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33433   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
33433   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33434   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
33434   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33434   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
33435   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33435   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
33435   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33436   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
33436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33436   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
33437   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
33437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33437   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
33437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33438   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
33438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33438   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
33439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33439   GUI   INFO   ge   Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
33439   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33440   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33440   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33441   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33443   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33443   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33448   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
33449   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
33449   GUI   DEBUG   ge   vaddr 088a7258  
33450   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
33451   GUI   DEBUG   ge   tflush 0x09D03F10, buffer_width=256 (256,256)  
33451   GUI   DEBUG   ge   tflush texture_storage=0x9(PSM_DXT3), tex_clut_mode=0x0, tex_clut_addr=0x00000000, texture_swizzle=false  
33451   GUI   DEBUG   ge   Loading texture TPSM_PIXEL_STORAGE_MODE_DXT3 9d03f10  
33454   GUI   DEBUG   ge   tflush Loaded texture 3  
33455   GUI   DEBUG   ge   prim triangle 2x  
33455   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
33455   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
33455   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
33455   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
33456   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
33456   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
33459   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33460   sas thread_1d   DEBUG   runtime   Ending Idle State  
33460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33461   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33461   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33461   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33462   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33462   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33462   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33463   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33463   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33463   GUI   DEBUG   ge   finish (0)  
33464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33464   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0xE, behavior=1, signalId=0x0  
33464   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33464   GUI   DEBUG   ge   end pc=0x88a7304  
33465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33465   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
33465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33466   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
33466   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
33466   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
33466   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
33466   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
33467   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33467   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0xe, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
33467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33467   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
33467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33468   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
33468   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
33469   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
33469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
33469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33470   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33470   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33470   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33471   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33471   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
33471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33472   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
33472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33473   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33473   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33474   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
33474   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
33474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
33474   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
33474   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
33475   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33475   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
33475   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
33475   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33476   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
33476   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33476   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
33477   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33477   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
33477   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
33477   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
33477   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
33478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33478   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33478   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
33478   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33479   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33480   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33481   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33493   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
33494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
33494   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33494   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33495   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
33495   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
33495   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
33498   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33499   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
33499   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
33499   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
33499   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33500   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
33501   MainThread_e   DEBUG   runtime   Starting Idle State...  
33501   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33502   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33503   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33504   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33504   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33504   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
33505   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33505   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
33505   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33506   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
33506   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
33507   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
33507   MainThread_e   DEBUG   runtime   Ending Idle State  
33508   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33508   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33509   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33509   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33510   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
33510   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33510   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33511   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
33511   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0xF  
33512   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33512   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33513   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 21626616  
33513   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
33514   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33514   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33515   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
33515   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33515   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33516   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
33517   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33517   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33517   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
33518   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33518   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33519   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
33519   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
33519   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33519   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33520   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
33520   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33521   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33521   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
33521   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33522   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33522   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
33523   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33523   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33523   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
33524   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
33525   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
33525   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0xF, mode=0)  
33526   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0xf, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
33526   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0xf, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
33527   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33527   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33528   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle0  
33528   MainThread_e   DEBUG   runtime   Starting Idle State...  
33529   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33530   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33531   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33532   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33533   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33534   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33535   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33536   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33537   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33537   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33537   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33538   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
33539   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33540   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
33540   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
33540   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33541   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33541   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33541   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33542   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33542   MainThread_e   DEBUG   runtime   Switching to Thread idle0  
33543   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33544   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
33544   MainThread_e   DEBUG   runtime   Ending Idle State  
33544   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
33545   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
33545   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
33545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33547   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33548   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33548   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33549   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33549   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33549   sas thread_1d   DEBUG   runtime   Ending Idle State  
33549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33551   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33551   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33558   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33559   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33559   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33559   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33560   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33560   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33561   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33561   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33561   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33561   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33561   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33564   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33564   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33564   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33565   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33565   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33565   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33565   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33566   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33566   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33566   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33566   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33566   sas thread_1d   DEBUG   runtime   Ending Idle State  
33568   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33568   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33570   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33570   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33616   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33616   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33616   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33616   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33617   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33618   sas thread_1d   DEBUG   runtime   Ending Idle State  
33619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33619   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33620   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33622   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33622   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33622   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33623   sas thread_1d   DEBUG   runtime   Ending Idle State  
33623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33624   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
33624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33624   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33625   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33626   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33627   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33627   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33627   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33627   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33674   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33674   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33674   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33674   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33676   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33676   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33676   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33676   sas thread_1d   DEBUG   runtime   Ending Idle State  
33677   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33677   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33677   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33678   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33678   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33679   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33680   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33680   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33681   sas thread_1d   DEBUG   runtime   Ending Idle State  
33681   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33681   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33681   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33682   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33683   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33683   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33684   sas thread_1d   DEBUG   runtime   Ending Idle State  
33684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33685   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33685   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33685   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33720   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33720   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33720   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33720   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33722   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33722   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33722   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33722   sas thread_1d   DEBUG   runtime   Ending Idle State  
33722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33724   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33724   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33725   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33725   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33725   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33727   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33728   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33728   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33728   sas thread_1d   DEBUG   runtime   Ending Idle State  
33729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33729   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33729   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33730   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33730   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33732   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33732   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33733   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33733   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33768   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33768   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33768   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33769   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33769   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33770   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33771   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33771   sas thread_1d   DEBUG   runtime   Ending Idle State  
33771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33772   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33772   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33773   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33773   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33773   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33774   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33775   sas thread_1d   DEBUG   runtime   Ending Idle State  
33775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33776   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33776   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33777   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33777   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33777   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33777   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33778   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33778   sas thread_1d   DEBUG   runtime   Ending Idle State  
33778   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33778   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33779   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33780   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33780   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33780   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33815   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33815   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33815   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33816   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33817   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33817   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33817   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33817   sas thread_1d   DEBUG   runtime   Ending Idle State  
33817   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33818   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33818   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33819   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33819   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33819   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33820   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33820   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33820   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33821   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33821   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33822   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33822   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33823   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33823   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33823   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33823   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33824   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33824   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33824   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33825   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33825   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33837   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33860   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33860   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33860   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33860   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33861   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33861   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33862   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33862   sas thread_1d   DEBUG   runtime   Ending Idle State  
33862   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33862   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33862   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33864   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33864   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33865   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33866   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33866   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33866   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33866   sas thread_1d   DEBUG   runtime   Ending Idle State  
33866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33867   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33867   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33867   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33868   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33869   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33870   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33871   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33872   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33906   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33906   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33907   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
33907   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33908   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33908   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33908   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33909   sas thread_1d   DEBUG   runtime   Ending Idle State  
33909   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33910   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33910   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33911   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33911   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33912   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33912   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33912   sas thread_1d   DEBUG   runtime   Ending Idle State  
33913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33914   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
33914   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
33915   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33916   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33916   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33916   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33916   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33916   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33917   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33917   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33952   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
33952   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33952   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
33953   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
33954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33954   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33954   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33955   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33955   sas thread_1d   DEBUG   runtime   Ending Idle State  
33955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33956   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
33956   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33958   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33958   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33959   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33959   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33959   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
33960   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
33960   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33960   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33960   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33962   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
33962   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
33962   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
33963   sas thread_1d   DEBUG   runtime   Ending Idle State  
33963   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
33963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
33963   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33963   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
33963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33964   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
33964   sas thread_1d   DEBUG   runtime   Starting Idle State...  
33964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
33988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
33999   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
33999   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
33999   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34000   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34001   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34001   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34001   sas thread_1d   DEBUG   runtime   Ending Idle State  
34002   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34003   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34004   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34005   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34005   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34005   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34006   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34006   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34006   sas thread_1d   DEBUG   runtime   Ending Idle State  
34006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34008   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34008   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34009   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
34009   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34009   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34010   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34010   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34010   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34011   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34011   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34011   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34011   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34046   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34046   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34047   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34047   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34047   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34049   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34049   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34050   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34050   sas thread_1d   DEBUG   runtime   Ending Idle State  
34050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34051   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34051   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34053   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34054   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34056   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34056   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
34056   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34057   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34058   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34059   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34060   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34070   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34096   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34096   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34096   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34097   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34098   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34099   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34099   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34100   sas thread_1d   DEBUG   runtime   Ending Idle State  
34100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34101   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34102   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34102   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34103   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34105   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34106   sas thread_1d   DEBUG   runtime   Ending Idle State  
34106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34107   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34107   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
34107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34109   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34110   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34110   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34111   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34111   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34111   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34112   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34112   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34147   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34147   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34148   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34148   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34149   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34150   sas thread_1d   DEBUG   runtime   Ending Idle State  
34151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34152   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34155   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34155   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34155   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34155   sas thread_1d   DEBUG   runtime   Ending Idle State  
34155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34157   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34157   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
34158   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34159   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34159   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34160   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34195   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34195   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34195   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34196   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34197   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34197   sas thread_1d   DEBUG   runtime   Ending Idle State  
34198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34199   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34200   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34201   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34201   sas thread_1d   DEBUG   runtime   Ending Idle State  
34202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34203   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34203   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
34204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34205   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34206   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34207   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34207   sas thread_1d   DEBUG   runtime   Ending Idle State  
34207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34208   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34208   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34208   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34209   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34210   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34211   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34212   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34212   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34212   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34212   sas thread_1d   DEBUG   runtime   Ending Idle State  
34212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34213   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34213   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34214   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34214   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34215   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34216   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34216   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34216   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34217   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34217   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34263   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34263   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34263   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34263   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34264   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34266   sas thread_1d   DEBUG   runtime   Ending Idle State  
34266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34267   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34267   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34268   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34270   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34270   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34270   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34271   sas thread_1d   DEBUG   runtime   Ending Idle State  
34271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34272   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34272   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34273   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
34273   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34274   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34275   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34275   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34275   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34276   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34276   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34277   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34323   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34323   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34323   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34324   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34324   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34325   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34325   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34325   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34326   sas thread_1d   DEBUG   runtime   Ending Idle State  
34326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34327   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34328   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34328   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34329   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34329   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34329   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34329   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34329   sas thread_1d   DEBUG   runtime   Ending Idle State  
34330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34330   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34330   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
34330   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34332   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34332   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34333   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34333   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34333   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34334   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34334   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34369   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34369   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34369   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34369   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34370   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34371   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34371   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34372   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34372   sas thread_1d   DEBUG   runtime   Ending Idle State  
34372   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34373   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34373   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34374   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34375   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34376   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34376   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34378   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34380   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34381   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34416   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34416   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34416   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34417   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34418   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34419   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34419   sas thread_1d   DEBUG   runtime   Ending Idle State  
34419   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34419   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34422   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34423   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34423   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34423   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34424   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34425   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
34425   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34426   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34427   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34427   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34427   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34428   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34429   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34463   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34463   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34464   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34464   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34465   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34466   sas thread_1d   DEBUG   runtime   Ending Idle State  
34467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34468   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34468   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34469   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34471   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34472   sas thread_1d   DEBUG   runtime   Ending Idle State  
34473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34473   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34475   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34476   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34477   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34477   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34478   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34513   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34513   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34513   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34514   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34515   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34515   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34515   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34515   sas thread_1d   DEBUG   runtime   Ending Idle State  
34515   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34517   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34517   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34518   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34518   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34518   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34519   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34519   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34519   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34519   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34519   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34520   sas thread_1d   DEBUG   runtime   Ending Idle State  
34520   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34520   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34521   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34521   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34522   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34522   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34523   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34523   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34524   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34525   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34525   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34526   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34526   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34561   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34561   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34561   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34562   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34564   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34564   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34564   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34564   sas thread_1d   DEBUG   runtime   Ending Idle State  
34565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34567   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34568   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34568   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34569   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34570   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34570   sas thread_1d   DEBUG   runtime   Ending Idle State  
34571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34572   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34573   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34573   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34574   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34575   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34575   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34575   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34576   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34576   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34578   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34612   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34612   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34613   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34613   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34615   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34615   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34615   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34615   sas thread_1d   DEBUG   runtime   Ending Idle State  
34616   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34616   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34617   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34621   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34621   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34622   sas thread_1d   DEBUG   runtime   Ending Idle State  
34622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34623   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34625   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34625   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34626   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34627   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34627   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34628   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34629   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34663   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34663   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34663   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34664   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34664   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34665   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34666   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34666   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34666   sas thread_1d   DEBUG   runtime   Ending Idle State  
34667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34667   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34668   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34669   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34670   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34670   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34670   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34670   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34671   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34671   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34671   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34672   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34674   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34675   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34675   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34676   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34678   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34678   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34712   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34712   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34713   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34713   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34714   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34714   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34714   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34715   sas thread_1d   DEBUG   runtime   Ending Idle State  
34716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34720   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34721   sas thread_1d   DEBUG   runtime   Ending Idle State  
34721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34723   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34723   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34725   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34725   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34726   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34727   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34728   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34728   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34728   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34729   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34729   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34730   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34731   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34731   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34732   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34732   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34732   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34733   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34733   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34736   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34737   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34737   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34738   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34740   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34770   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34785   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34785   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34785   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34786   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34787   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34787   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34787   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34788   sas thread_1d   DEBUG   runtime   Ending Idle State  
34788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34791   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34791   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34792   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34793   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34794   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34794   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34795   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34796   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
34796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34798   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34798   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34798   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34798   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34800   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34802   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34836   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34836   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34836   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34836   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34837   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34837   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34838   sas thread_1d   DEBUG   runtime   Ending Idle State  
34838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34839   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34840   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34841   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34841   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34841   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34841   sas thread_1d   DEBUG   runtime   Ending Idle State  
34842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34842   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34842   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
34842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34843   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34844   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34844   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34844   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34845   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34845   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34845   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34880   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34880   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34880   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34880   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34881   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34881   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34881   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34882   sas thread_1d   DEBUG   runtime   Ending Idle State  
34882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34883   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34884   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34885   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34886   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34886   sas thread_1d   DEBUG   runtime   Ending Idle State  
34886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34886   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34886   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
34886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34886   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34889   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34889   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34889   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34889   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34889   sas thread_1d   DEBUG   runtime   Ending Idle State  
34889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34890   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34890   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34890   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34890   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34920   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34926   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
34926   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34926   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
34926   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34927   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34928   sas thread_1d   DEBUG   runtime   Ending Idle State  
34928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34928   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34928   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34928   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34928   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34930   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34931   sas thread_1d   DEBUG   runtime   Ending Idle State  
34931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34931   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
34931   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
34931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34932   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34932   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34932   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34932   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34932   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34932   sas thread_1d   DEBUG   runtime   Ending Idle State  
34932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34934   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34934   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34935   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34969   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
34969   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34969   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
34970   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
34971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34971   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34971   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34971   sas thread_1d   DEBUG   runtime   Ending Idle State  
34971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
34974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34974   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34976   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34976   sas thread_1d   DEBUG   runtime   Ending Idle State  
34976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34976   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
34977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
34977   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34977   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34977   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34978   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
34978   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
34978   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
34978   sas thread_1d   DEBUG   runtime   Ending Idle State  
34978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
34978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
34978   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
34978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
34979   sas thread_1d   DEBUG   runtime   Starting Idle State...  
34979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
34988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
34999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35026   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35026   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35026   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35027   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35027   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35027   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35028   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35028   sas thread_1d   DEBUG   runtime   Ending Idle State  
35029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35030   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35030   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35031   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35031   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35031   sas thread_1d   DEBUG   runtime   Ending Idle State  
35031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35033   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35033   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
35033   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35034   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35034   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35034   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35035   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35036   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35037   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35071   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35071   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35071   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35072   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35072   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35073   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35073   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35073   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35073   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35074   sas thread_1d   DEBUG   runtime   Ending Idle State  
35074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35074   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35074   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35074   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35075   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35076   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35077   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35077   sas thread_1d   DEBUG   runtime   Ending Idle State  
35077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35077   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35078   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35078   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35078   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35079   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35079   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35080   sas thread_1d   DEBUG   runtime   Ending Idle State  
35080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35081   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35081   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35117   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35117   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35117   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35118   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35118   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35118   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35119   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35119   sas thread_1d   DEBUG   runtime   Ending Idle State  
35119   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35120   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35121   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35121   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35122   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35124   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35124   sas thread_1d   DEBUG   runtime   Ending Idle State  
35124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35125   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35125   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
35125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35126   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35127   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35127   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35128   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35128   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35128   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35128   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35128   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35163   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35163   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35163   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35164   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35165   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35165   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35165   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35166   sas thread_1d   DEBUG   runtime   Ending Idle State  
35166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35166   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35166   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35168   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35168   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35169   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35169   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35169   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35169   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35170   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35170   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35171   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35172   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35173   sas thread_1d   DEBUG   runtime   Ending Idle State  
35173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35173   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35174   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35174   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35209   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35209   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35209   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35210   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35211   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35211   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35211   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35211   sas thread_1d   DEBUG   runtime   Ending Idle State  
35211   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35212   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35212   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35213   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35214   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35214   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35215   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35216   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
35216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35216   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35217   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35218   sas thread_1d   DEBUG   runtime   Ending Idle State  
35218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35219   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35219   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35220   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35220   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35220   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35254   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35255   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35255   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35255   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35256   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35257   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35257   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35257   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35257   sas thread_1d   DEBUG   runtime   Ending Idle State  
35257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35258   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35259   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35259   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35260   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35261   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35261   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35261   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35261   sas thread_1d   DEBUG   runtime   Ending Idle State  
35261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35261   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35262   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35262   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35263   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35264   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35264   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35264   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35264   sas thread_1d   DEBUG   runtime   Ending Idle State  
35264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35265   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35265   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35265   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35270   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35300   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35300   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35301   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35301   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35302   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35302   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35303   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35303   sas thread_1d   DEBUG   runtime   Ending Idle State  
35304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35305   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35305   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35305   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35307   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35308   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35308   sas thread_1d   DEBUG   runtime   Ending Idle State  
35308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35309   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35310   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35310   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35311   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35311   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35311   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35311   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35313   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35314   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35315   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35348   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35348   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35349   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35349   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35349   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35350   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35351   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35351   sas thread_1d   DEBUG   runtime   Ending Idle State  
35351   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35351   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35352   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35352   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35352   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35352   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35353   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35355   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35355   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35355   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35355   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35355   sas thread_1d   DEBUG   runtime   Ending Idle State  
35355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35356   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35356   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
35357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35358   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35358   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35358   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35358   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35359   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35360   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35361   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35394   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35394   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35394   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35395   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35396   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35396   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35397   sas thread_1d   DEBUG   runtime   Ending Idle State  
35397   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35401   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35401   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35402   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35402   sas thread_1d   DEBUG   runtime   Ending Idle State  
35403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35403   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35403   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
35403   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35403   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35404   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35405   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35406   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35406   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35407   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35407   sas thread_1d   DEBUG   runtime   Ending Idle State  
35407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35408   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35409   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35409   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35410   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35444   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35444   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35444   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35444   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35446   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35446   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35447   sas thread_1d   DEBUG   runtime   Ending Idle State  
35447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35448   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35450   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35451   sas thread_1d   DEBUG   runtime   Ending Idle State  
35451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35451   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35451   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35452   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35452   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35453   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35453   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35455   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35456   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35457   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35457   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35492   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35492   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35492   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35493   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35494   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35495   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35495   sas thread_1d   DEBUG   runtime   Ending Idle State  
35495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35496   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35497   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35498   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35499   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35499   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35499   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35500   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35500   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35500   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35501   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35502   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35502   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35503   sas thread_1d   DEBUG   runtime   Ending Idle State  
35503   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35504   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35504   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35504   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35540   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35540   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35541   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35541   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35542   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35542   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35543   sas thread_1d   DEBUG   runtime   Ending Idle State  
35544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35544   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35545   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35547   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35547   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35547   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35547   sas thread_1d   DEBUG   runtime   Ending Idle State  
35548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35548   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35549   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
35549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35550   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35551   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35551   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35553   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35554   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35587   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35587   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35588   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35588   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35591   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35591   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35591   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35591   sas thread_1d   DEBUG   runtime   Ending Idle State  
35592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35593   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35594   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35595   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35596   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35596   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35597   sas thread_1d   DEBUG   runtime   Ending Idle State  
35597   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35597   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35598   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35598   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35598   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35600   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35600   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35600   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35601   sas thread_1d   DEBUG   runtime   Ending Idle State  
35601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35602   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35602   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35602   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35638   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35638   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35639   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35639   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35640   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35640   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35640   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35640   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35641   sas thread_1d   DEBUG   runtime   Ending Idle State  
35641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35642   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35643   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35643   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35644   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35644   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35644   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35645   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35645   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
35645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35647   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35648   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35648   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35648   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35649   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35649   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35649   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35650   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35650   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35651   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35653   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35653   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35653   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35654   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35654   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35655   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35655   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35655   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35657   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35657   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35657   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35659   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35660   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35660   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35670   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35706   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35706   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35707   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35707   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35709   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35709   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35709   sas thread_1d   DEBUG   runtime   Ending Idle State  
35709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35711   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35713   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35713   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35713   sas thread_1d   DEBUG   runtime   Ending Idle State  
35713   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35715   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35715   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
35715   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35716   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35717   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35717   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35717   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35718   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35719   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35721   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35755   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35755   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35755   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35756   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35757   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35758   sas thread_1d   DEBUG   runtime   Ending Idle State  
35758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35759   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35760   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35761   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35762   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35762   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
35763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35765   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35765   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35766   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35767   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35767   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35770   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35813   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35813   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35814   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35821   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35822   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35822   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35822   sas thread_1d   DEBUG   runtime   Ending Idle State  
35823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35824   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35824   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35824   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35825   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35827   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35828   sas thread_1d   DEBUG   runtime   Ending Idle State  
35828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35828   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35828   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
35829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35830   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35830   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35832   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35834   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35837   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35868   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35868   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35868   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35869   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35870   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35871   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35871   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35871   sas thread_1d   DEBUG   runtime   Ending Idle State  
35872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35873   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35873   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35874   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35874   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35875   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35875   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35876   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35876   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35877   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
35877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35879   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35879   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35879   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35880   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35880   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35881   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35916   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35916   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35916   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35917   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35918   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35918   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35919   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35919   sas thread_1d   DEBUG   runtime   Ending Idle State  
35920   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35922   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35923   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35924   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35924   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35925   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35925   sas thread_1d   DEBUG   runtime   Ending Idle State  
35925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35926   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
35926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35927   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35929   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
35930   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35930   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
35931   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35931   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35932   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35933   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35934   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35935   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
35935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
35936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35936   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35936   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35937   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35937   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35937   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35940   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35940   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35941   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35941   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
35988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35988   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
35989   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35989   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
35990   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
35990   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
35990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35990   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35992   sas thread_1d   DEBUG   runtime   Ending Idle State  
35992   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35993   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
35993   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35994   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35994   sas thread_1d   DEBUG   runtime   Starting Idle State...  
35994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
35995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35995   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
35996   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
35996   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
35997   sas thread_1d   DEBUG   runtime   Ending Idle State  
35997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
35997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
35997   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
35998   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
35998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
35999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36000   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36000   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36001   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36002   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36002   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36020   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36037   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36037   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36038   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36038   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36040   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36041   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36041   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36041   sas thread_1d   DEBUG   runtime   Ending Idle State  
36041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36043   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36044   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36045   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36045   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36045   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36046   sas thread_1d   DEBUG   runtime   Ending Idle State  
36046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36047   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
36048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36048   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36049   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36049   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36050   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36051   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36052   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36052   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36074   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36075   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36075   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36087   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36087   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36087   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36087   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36088   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36089   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36089   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36089   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36089   sas thread_1d   DEBUG   runtime   Ending Idle State  
36089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36090   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36091   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36091   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36092   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36093   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36093   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36093   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36094   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36094   sas thread_1d   DEBUG   runtime   Ending Idle State  
36094   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36095   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36095   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
36095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36095   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36095   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36096   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36096   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36096   sas thread_1d   DEBUG   runtime   Ending Idle State  
36097   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36098   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36098   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36099   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36099   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36133   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36133   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36134   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36134   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36134   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36135   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36136   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36136   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36136   sas thread_1d   DEBUG   runtime   Ending Idle State  
36136   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36136   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36137   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36137   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36138   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36138   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36139   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36139   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36139   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36140   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36140   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
36140   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36141   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36142   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36142   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36142   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36142   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36143   sas thread_1d   DEBUG   runtime   Ending Idle State  
36143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36144   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36144   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36144   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36179   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36179   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36179   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36180   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36181   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36182   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36182   sas thread_1d   DEBUG   runtime   Ending Idle State  
36182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36182   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36183   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36183   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36184   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36184   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36185   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36185   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36185   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36186   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36186   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36188   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36189   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36189   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36189   sas thread_1d   DEBUG   runtime   Ending Idle State  
36189   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36189   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36190   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36190   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36191   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36191   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36220   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36226   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36226   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36226   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36226   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36228   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36228   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36229   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36229   sas thread_1d   DEBUG   runtime   Ending Idle State  
36229   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36229   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36229   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36229   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36230   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36231   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36231   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36232   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36232   sas thread_1d   DEBUG   runtime   Ending Idle State  
36233   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36233   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36233   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36233   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36233   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36234   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36235   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36235   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36235   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36236   sas thread_1d   DEBUG   runtime   Ending Idle State  
36236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36236   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36237   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36237   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36283   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36283   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36283   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36284   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36285   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36285   sas thread_1d   DEBUG   runtime   Ending Idle State  
36286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36288   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36288   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36289   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36290   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36290   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36290   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36291   sas thread_1d   DEBUG   runtime   Ending Idle State  
36292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36292   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36292   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36294   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36295   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36295   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36296   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36296   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36331   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36331   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36331   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36332   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36333   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36334   sas thread_1d   DEBUG   runtime   Ending Idle State  
36334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36335   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36335   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36336   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36336   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36337   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36337   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36337   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36337   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36339   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36340   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36340   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36341   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36341   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36341   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36343   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36343   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36353   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36353   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36377   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36377   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36377   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36378   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36378   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36379   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36379   sas thread_1d   DEBUG   runtime   Ending Idle State  
36379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36382   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36382   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36384   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36384   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36385   sas thread_1d   DEBUG   runtime   Ending Idle State  
36386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36386   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36386   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36389   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36389   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36389   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36390   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36391   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36392   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36425   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36425   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36425   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36426   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36428   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36428   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36428   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36428   sas thread_1d   DEBUG   runtime   Ending Idle State  
36428   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36430   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36432   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36432   sas thread_1d   DEBUG   runtime   Ending Idle State  
36433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36433   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36434   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
36435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36435   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36435   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36436   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36436   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36437   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36437   sas thread_1d   DEBUG   runtime   Ending Idle State  
36437   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36438   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36439   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36439   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36440   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36440   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36441   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36441   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36443   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36443   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36445   sas thread_1d   DEBUG   runtime   Ending Idle State  
36445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36445   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36445   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
36445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36446   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36447   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36448   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36449   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36449   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36449   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36496   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36496   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36497   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36497   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36498   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36498   sas thread_1d   DEBUG   runtime   Ending Idle State  
36499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36499   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36499   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36500   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36500   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36501   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36502   sas thread_1d   DEBUG   runtime   Ending Idle State  
36502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36502   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36502   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
36502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36503   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36503   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36503   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36503   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36504   sas thread_1d   DEBUG   runtime   Ending Idle State  
36504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36504   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36504   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36504   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36507   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36508   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36551   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36551   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36551   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36552   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36553   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36554   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36554   sas thread_1d   DEBUG   runtime   Ending Idle State  
36554   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36555   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36555   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36556   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36557   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36557   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36558   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36558   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36558   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36559   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36560   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36561   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36561   sas thread_1d   DEBUG   runtime   Ending Idle State  
36561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36561   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36562   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36562   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36597   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36597   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36597   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36598   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36598   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36599   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36599   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36600   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36600   sas thread_1d   DEBUG   runtime   Ending Idle State  
36600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36601   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36602   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36602   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36603   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36603   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36603   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36603   sas thread_1d   DEBUG   runtime   Ending Idle State  
36603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36605   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36606   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36606   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
36607   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36607   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36607   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36607   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36607   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36608   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36608   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36608   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36609   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36610   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36610   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36610   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36620   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36645   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36645   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36645   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36645   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36646   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36646   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36647   sas thread_1d   DEBUG   runtime   Ending Idle State  
36647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36649   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36650   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36652   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36652   sas thread_1d   DEBUG   runtime   Ending Idle State  
36653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36653   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36653   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
36653   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36653   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36654   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36656   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36656   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36656   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36657   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36657   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36657   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36657   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36659   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36693   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36693   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36693   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36693   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36695   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36696   sas thread_1d   DEBUG   runtime   Ending Idle State  
36696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36697   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36697   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36699   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36699   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36700   sas thread_1d   DEBUG   runtime   Ending Idle State  
36700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36701   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36701   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
36701   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36701   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36701   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36702   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36703   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36703   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36703   sas thread_1d   DEBUG   runtime   Ending Idle State  
36704   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36705   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36705   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36706   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36707   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36720   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36720   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36741   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36741   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36741   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36742   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36743   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36744   sas thread_1d   DEBUG   runtime   Ending Idle State  
36744   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36744   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36745   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36746   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36748   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36750   sas thread_1d   DEBUG   runtime   Ending Idle State  
36750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36750   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36751   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
36751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36751   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36753   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36754   sas thread_1d   DEBUG   runtime   Ending Idle State  
36754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36755   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36755   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36756   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36757   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36770   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36791   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36791   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36791   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36792   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36793   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36793   sas thread_1d   DEBUG   runtime   Ending Idle State  
36794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36795   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36796   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36798   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36800   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36800   sas thread_1d   DEBUG   runtime   Ending Idle State  
36800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36800   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36801   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
36801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36802   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36803   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36803   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36805   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36805   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36807   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36820   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36841   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36841   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36842   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36842   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36843   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36843   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36844   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36844   sas thread_1d   DEBUG   runtime   Ending Idle State  
36844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36845   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36846   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36847   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36847   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36850   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36850   sas thread_1d   DEBUG   runtime   Ending Idle State  
36851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36851   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36852   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36853   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36854   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36854   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36855   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36855   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36856   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36856   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36891   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36891   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36892   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36892   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36893   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36893   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36895   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36895   sas thread_1d   DEBUG   runtime   Ending Idle State  
36895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36895   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36896   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36897   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36899   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36902   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36903   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36904   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36905   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36906   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36939   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
36939   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36939   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
36939   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36940   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36941   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36941   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36941   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36941   sas thread_1d   DEBUG   runtime   Ending Idle State  
36941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36943   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36943   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36944   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36945   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36945   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36945   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36945   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
36946   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
36946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36948   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36949   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36970   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
36985   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
36985   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36986   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
36986   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
36987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36988   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36988   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36988   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36989   sas thread_1d   DEBUG   runtime   Ending Idle State  
36989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
36990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36990   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36990   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36993   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36994   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
36994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
36994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36996   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
36996   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
36996   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
36997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
36997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
36997   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
36998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36998   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
36998   sas thread_1d   DEBUG   runtime   Starting Idle State...  
36998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37033   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37033   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37034   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37034   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37036   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37036   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37037   sas thread_1d   DEBUG   runtime   Ending Idle State  
37037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37039   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37040   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37040   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37042   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37043   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37044   sas thread_1d   DEBUG   runtime   Ending Idle State  
37044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37045   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37045   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37045   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37045   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37046   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37047   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37048   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37048   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37048   sas thread_1d   DEBUG   runtime   Ending Idle State  
37049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37049   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37049   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37049   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37050   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37051   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37052   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37052   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37053   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37053   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37053   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37053   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37054   sas thread_1d   DEBUG   runtime   Ending Idle State  
37054   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37057   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37057   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37057   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37058   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37059   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37060   sas thread_1d   DEBUG   runtime   Ending Idle State  
37060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37061   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37062   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37070   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37108   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37108   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37108   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37109   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37110   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37111   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37111   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37112   sas thread_1d   DEBUG   runtime   Ending Idle State  
37112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37113   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37114   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37115   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37116   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37116   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37117   sas thread_1d   DEBUG   runtime   Ending Idle State  
37117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37118   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37119   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37119   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37120   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37122   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37122   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37122   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37123   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37124   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37124   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37125   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37126   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37160   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37160   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37160   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37161   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37162   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37163   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37164   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37164   sas thread_1d   DEBUG   runtime   Ending Idle State  
37164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37165   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37165   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37166   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37167   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37168   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37168   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37169   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37169   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
37169   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37170   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37172   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37174   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37175   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37175   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37209   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37209   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37210   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37210   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37211   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37211   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37212   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37212   sas thread_1d   DEBUG   runtime   Ending Idle State  
37213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37213   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37214   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37214   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37214   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37216   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37217   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37217   sas thread_1d   DEBUG   runtime   Ending Idle State  
37217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37218   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37218   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
37218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37219   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37220   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37223   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37224   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37225   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37259   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37259   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37260   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37260   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37260   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37261   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37262   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37262   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37262   sas thread_1d   DEBUG   runtime   Ending Idle State  
37262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37263   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37263   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37263   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37264   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37265   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37266   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37267   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37267   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
37267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37269   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37270   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37272   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37273   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37307   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37307   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37307   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37308   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37308   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37309   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37310   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37310   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37310   sas thread_1d   DEBUG   runtime   Ending Idle State  
37310   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37311   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37313   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37314   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37315   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37315   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
37315   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37318   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37318   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37318   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37319   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37319   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37320   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37356   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37356   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37357   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37357   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37358   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37358   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37358   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37358   sas thread_1d   DEBUG   runtime   Ending Idle State  
37358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37360   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37360   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37360   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37360   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37362   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37362   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37362   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37362   sas thread_1d   DEBUG   runtime   Ending Idle State  
37362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37363   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37364   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
37364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37365   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37365   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37365   sas thread_1d   DEBUG   runtime   Ending Idle State  
37365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37365   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37367   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37401   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37401   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37401   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37401   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37402   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37402   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37403   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37403   sas thread_1d   DEBUG   runtime   Ending Idle State  
37403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37403   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37404   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37404   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37404   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37405   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37405   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37406   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37407   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37407   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37407   sas thread_1d   DEBUG   runtime   Ending Idle State  
37407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37407   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37407   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37408   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37408   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37409   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37410   sas thread_1d   DEBUG   runtime   Ending Idle State  
37410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37411   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37411   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37411   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37420   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37420   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37446   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37446   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37446   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37447   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37447   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37447   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37448   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37448   sas thread_1d   DEBUG   runtime   Ending Idle State  
37449   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37449   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37450   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37450   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37450   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37450   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37451   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37451   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37452   sas thread_1d   DEBUG   runtime   Ending Idle State  
37452   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37453   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37454   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
37454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37454   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37454   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37455   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37455   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37455   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37455   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37455   sas thread_1d   DEBUG   runtime   Ending Idle State  
37455   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37457   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37457   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37470   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37492   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37492   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37492   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37492   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37493   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37493   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37494   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37494   sas thread_1d   DEBUG   runtime   Ending Idle State  
37494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37494   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37494   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37495   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37496   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37497   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37497   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37497   sas thread_1d   DEBUG   runtime   Ending Idle State  
37497   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37497   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37497   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37498   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37498   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37498   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37499   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37500   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37500   sas thread_1d   DEBUG   runtime   Ending Idle State  
37500   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37501   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37501   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37501   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37501   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37503   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37537   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37537   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37537   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37538   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37538   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37540   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37540   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37540   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37540   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37540   sas thread_1d   DEBUG   runtime   Ending Idle State  
37540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37541   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37542   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37542   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37543   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37544   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
37544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37544   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37544   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37544   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37544   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37545   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37545   sas thread_1d   DEBUG   runtime   Ending Idle State  
37545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37546   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37547   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37582   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37582   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37583   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37583   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37584   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37584   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37585   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37585   sas thread_1d   DEBUG   runtime   Ending Idle State  
37585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37586   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37586   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37589   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37589   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37589   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37589   sas thread_1d   DEBUG   runtime   Ending Idle State  
37589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37589   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37590   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37590   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37591   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37593   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37593   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37593   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37593   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37620   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37628   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37628   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37628   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37629   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37630   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37630   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37630   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37630   sas thread_1d   DEBUG   runtime   Ending Idle State  
37631   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37632   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37633   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37633   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37633   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37633   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37634   sas thread_1d   DEBUG   runtime   Ending Idle State  
37634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37634   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37636   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37636   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37637   sas thread_1d   DEBUG   runtime   Ending Idle State  
37638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37638   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37639   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37640   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37674   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37674   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37674   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37674   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37676   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37676   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37676   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37676   sas thread_1d   DEBUG   runtime   Ending Idle State  
37676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37677   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37678   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37679   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37679   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37680   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37680   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37680   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37680   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37681   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37683   sas thread_1d   DEBUG   runtime   Ending Idle State  
37683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37684   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37684   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37684   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37719   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37719   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37719   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37720   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37720   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37721   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37721   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37722   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37722   sas thread_1d   DEBUG   runtime   Ending Idle State  
37722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37723   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37723   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37724   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37725   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37725   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37726   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37726   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
37726   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37726   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37726   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37726   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37728   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37728   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37728   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37729   sas thread_1d   DEBUG   runtime   Ending Idle State  
37729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37730   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37730   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37731   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37765   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37765   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37765   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37765   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37767   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37767   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37767   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37767   sas thread_1d   DEBUG   runtime   Ending Idle State  
37768   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37769   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37769   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37770   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37770   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37771   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37771   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37771   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37771   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37771   sas thread_1d   DEBUG   runtime   Ending Idle State  
37772   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37772   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37773   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
37773   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37774   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37775   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37775   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37777   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37778   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37811   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37812   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37812   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37812   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37813   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37814   sas thread_1d   DEBUG   runtime   Ending Idle State  
37815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37815   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37816   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37817   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37819   sas thread_1d   DEBUG   runtime   Ending Idle State  
37819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37819   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
37819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37820   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37822   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37823   sas thread_1d   DEBUG   runtime   Ending Idle State  
37823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37824   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37826   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37860   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37860   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37860   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37861   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37861   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37862   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37862   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37862   sas thread_1d   DEBUG   runtime   Ending Idle State  
37863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37864   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37864   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37864   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37865   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37866   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37867   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37867   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37867   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37868   sas thread_1d   DEBUG   runtime   Ending Idle State  
37868   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37869   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37869   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37869   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37871   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37871   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37871   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37872   sas thread_1d   DEBUG   runtime   Ending Idle State  
37872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37873   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37873   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37874   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37874   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37909   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
37909   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37909   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
37910   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37910   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37911   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37911   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37912   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37912   sas thread_1d   DEBUG   runtime   Ending Idle State  
37912   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37912   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37913   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37913   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37913   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37915   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37915   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37915   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37916   sas thread_1d   DEBUG   runtime   Ending Idle State  
37916   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37916   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
37916   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
37916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37917   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37917   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37918   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37919   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37920   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37921   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37955   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
37955   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37955   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
37956   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37956   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
37956   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37957   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37958   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37958   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37958   sas thread_1d   DEBUG   runtime   Ending Idle State  
37958   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37958   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37958   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37959   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37959   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37959   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37960   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37961   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37961   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37962   sas thread_1d   DEBUG   runtime   Ending Idle State  
37962   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37962   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
37962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
37963   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37963   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37964   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37964   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
37965   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
37965   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
37965   sas thread_1d   DEBUG   runtime   Ending Idle State  
37966   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
37966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
37967   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
37967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37967   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
37968   sas thread_1d   DEBUG   runtime   Starting Idle State...  
37968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37970   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
37989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
37999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38002   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38002   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38002   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38003   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38004   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38004   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38004   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38004   sas thread_1d   DEBUG   runtime   Ending Idle State  
38005   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38007   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38008   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38008   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38008   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38010   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38010   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38010   sas thread_1d   DEBUG   runtime   Ending Idle State  
38011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38011   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38012   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
38012   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38013   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38014   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38014   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38014   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38014   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38014   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38015   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38015   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38020   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38050   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38050   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38051   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38051   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38052   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38052   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38052   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38052   sas thread_1d   DEBUG   runtime   Ending Idle State  
38053   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38055   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38055   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38056   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38056   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38057   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38058   sas thread_1d   DEBUG   runtime   Ending Idle State  
38059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38059   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38059   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
38060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38060   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38060   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38061   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38061   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38061   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38061   sas thread_1d   DEBUG   runtime   Ending Idle State  
38061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38062   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38063   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38063   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38064   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38091   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
38091   GUI   DEBUG   ge   executeList PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
38091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38091   GUI   DEBUG   ge   psm=3(PSM_8888)  
38092   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
38092   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
38092   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
38092   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
38093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38093   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
38093   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
38093   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
38093   GUI   DEBUG   ge   zscale -32767.5  
38094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38094   GUI   DEBUG   ge   zpos 32767.5  
38094   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
38094   GUI   DEBUG   ge   base 08000000  
38094   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
38095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38095   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
38095   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
38096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38096   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
38096   GUI   INFO   ge   Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
38097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38099   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38100   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38100   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38100   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38101   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38101   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38102   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38102   sas thread_1d   DEBUG   runtime   Ending Idle State  
38102   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38102   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38103   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38103   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38104   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38105   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38105   sas thread_1d   DEBUG   runtime   Ending Idle State  
38106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38106   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38107   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
38107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38107   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38108   sas thread_1d   DEBUG   runtime   Switching to Thread idle0  
38108   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38108   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38109   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle0  
38110   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38112   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
38112   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38112   GUI   DEBUG   ge   vaddr 088b7044  
38112   GUI   DEBUG   ge   prim sprites 16x  
38113   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
38113   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
38113   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
38113   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
38114   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
38114   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
38115   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
38115   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
38115   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
38116   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
38116   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
38117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38117   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
38117   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
38118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38118   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
38118   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
38119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38119   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
38119   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
38120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38120   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38121   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
38121   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
38122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38122   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
38122   GUI   DEBUG   ge   clear mode end  
38123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38123   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
38123   GUI   DEBUG   ge   material ambient a=0.0 (00)  
38123   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
38124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38124   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
38124   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
38125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38125   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38125   GUI   DEBUG   ge   vaddr 0885db20  
38125   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
38126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38126   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
38126   GUI   DEBUG   ge   tflush Reusing cached texture 3  
38127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38127   GUI   DEBUG   ge   prim line 1x  
38127   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
38128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38128   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
38128   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
38128   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
38129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38129   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
38129   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
38130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38130   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
38131   GUI   DEBUG   ge   sfix : 0x000000  
38131   GUI   DEBUG   ge   dfix : 0x000000  
38131   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
38132   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
38132   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
38132   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
38132   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
38133   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
38133   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
38133   GUI   DEBUG   ge   tflush (deferring to prim)  
38134   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
38134   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
38134   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
38134   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
38135   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
38135   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
38135   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
38135   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
38136   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
38136   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
38137   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38137   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
38137   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
38137   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
38138   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38138   GUI   DEBUG   ge   vaddr 088b7258  
38138   GUI   DEBUG   ge   prim triangle 2x  
38138   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
38139   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
38139   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
38139   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
38140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38140   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38140   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38143   GUI   DEBUG   ge   finish (0)  
38143   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0xF, behavior=1, signalId=0x0  
38144   GUI   DEBUG   ge   end pc=0x88b7304  
38144   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
38144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38144   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
38145   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
38145   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
38145   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
38145   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
38146   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38146   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38146   sas thread_1d   DEBUG   runtime   Ending Idle State  
38146   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle0_4  
38147   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
38147   idle0_4   DEBUG   runtime   Scheduled, restarting...  
38147   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
38147   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=idle0_4  
38147   idle0_4   DEBUG   runtime   syncEmulator immediately=false  
38148   idle0_4   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=false  
38148   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38148   idle0_4   DEBUG   runtime   Switching from Thread idle0 to idle1  
38148   idle0_4   DEBUG   runtime   Starting Idle State...  
38148   idle0_4   DEBUG   runtime   syncEmulator immediately=true  
38149   idle0_4   DEBUG   runtime   syncEmulator immediately=true  
38149   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0xf, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
38149   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
38149   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
38149   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
38150   idle0_4   DEBUG   runtime   syncEmulator immediately=true  
38150   idle0_4   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
38150   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
38151   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38151   idle0_4   DEBUG   runtime   Switching to Thread idle1  
38151   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38151   idle0_4   DEBUG   runtime   Switching to Thread MainThread  
38151   idle0_4   DEBUG   runtime   Ending Idle State  
38151   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=MainThread_e  
38152   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
38152   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
38152   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38153   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
38153   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
38153   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38153   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38153   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38154   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38154   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38154   MainThread_e   DEBUG   runtime   Starting Idle State...  
38154   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38154   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38155   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38155   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38155   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38155   MainThread_e   DEBUG   runtime   Ending Idle State  
38155   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38156   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38156   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
38156   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
38156   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
38156   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38157   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38157   MainThread_e   DEBUG   runtime   Starting Idle State...  
38157   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38162   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38162   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
38163   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38163   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
38164   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38165   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38166   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38167   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38178   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38178   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38179   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
38179   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38179   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38180   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38180   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38181   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38183   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38183   MainThread_e   DEBUG   runtime   Ending Idle State  
38183   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38183   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38183   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
38184   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38184   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38185   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38185   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
38186   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x10  
38186   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38187   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38187   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38188   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38188   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38189   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38189   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38190   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 26303954  
38190   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
38191   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38191   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38192   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
38192   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38193   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38193   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
38194   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38194   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38194   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
38195   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38195   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38196   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
38196   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
38197   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38197   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38198   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
38198   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/TEX/TITLE/TPAGE.TEX flags = 1 permissions = 00  
38198   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
38199   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/TEX/TITLE/TPAGE.TEX  
38199   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
38199   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
38200   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
38201   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38201   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38202   MainThread_e   DEBUG   runtime   Starting Idle State...  
38202   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38204   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38204   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38204   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38205   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38206   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38206   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38206   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38207   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38207   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38208   MainThread_e   DEBUG   runtime   Ending Idle State  
38208   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38209   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38209   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38210   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38210   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
38210   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 109768  
38211   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38211   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
38212   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38212   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38213   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38213   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38214   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38214   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38215   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38215   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38216   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
38216   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
38217   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38217   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
38218   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38218   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38219   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
38219   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38220   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38220   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38221   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38221   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38222   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38222   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38223   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
38223   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
38224   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
38224   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
38225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38225   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38226   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38227   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38228   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38229   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38231   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38232   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38232   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38233   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38234   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38234   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38235   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38236   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38237   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38237   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38241   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38243   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
38244   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
38244   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
38245   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38245   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9c78040,size=0x1acc8) async=false  
38246   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09C78040, size=109768)  
38246   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
38247   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
38247   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38247   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38248   MainThread_e   DEBUG   runtime   Starting Idle State...  
38248   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38250   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38251   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38251   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38251   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38252   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38252   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38252   MainThread_e   DEBUG   runtime   Ending Idle State  
38253   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38253   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38254   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38254   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38255   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38255   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38255   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38256   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
38256   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
38257   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38257   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
38258   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38258   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38259   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38259   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38260   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38260   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38261   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38261   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38266   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
38267   GUI   DEBUG   ge   executeList PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
38267   GUI   DEBUG   ge   psm=3(PSM_8888)  
38267   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
38268   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
38268   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
38268   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
38268   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
38269   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
38269   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
38269   GUI   DEBUG   ge   zscale -32767.5  
38269   GUI   DEBUG   ge   zpos 32767.5  
38270   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
38270   GUI   DEBUG   ge   base 08000000  
38270   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
38271   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38271   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
38271   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38271   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
38271   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38272   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38272   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38272   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
38272   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
38273   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38273   GUI   DEBUG   ge   vaddr 088a7044  
38273   GUI   DEBUG   ge   prim sprites 16x  
38273   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
38274   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
38274   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
38274   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
38274   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
38275   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
38275   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
38276   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
38276   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
38276   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
38277   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
38277   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
38277   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38277   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
38278   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38278   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
38278   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38278   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
38278   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38279   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
38279   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38279   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
38279   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38280   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
38280   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38280   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
38280   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
38281   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
38281   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
38281   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
38281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38281   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
38282   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38282   GUI   DEBUG   ge   clear mode end  
38283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38283   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
38283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38283   GUI   DEBUG   ge   material ambient a=0.0 (00)  
38284   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38284   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
38284   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38285   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
38285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38285   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
38286   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38286   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38286   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38287   GUI   DEBUG   ge   vaddr 0885db20  
38287   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38287   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
38287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38288   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
38288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38288   GUI   DEBUG   ge   tflush Reusing cached texture 3  
38289   GUI   DEBUG   ge   prim line 1x  
38289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38289   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
38289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38290   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
38290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38290   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
38291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38291   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
38291   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38292   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
38292   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
38292   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
38293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38293   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
38293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38294   GUI   DEBUG   ge   sfix : 0x000000  
38294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38294   GUI   DEBUG   ge   dfix : 0x000000  
38294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38295   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
38295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38295   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
38296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38296   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
38296   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38297   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
38297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38297   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
38297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38298   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
38298   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38298   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
38299   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38299   GUI   DEBUG   ge   tflush (deferring to prim)  
38299   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38300   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
38300   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38300   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
38301   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38301   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
38301   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38302   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
38302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38302   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
38303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38303   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
38303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38303   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
38304   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38304   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
38304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38305   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
38305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38305   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
38306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38306   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38306   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
38307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38307   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
38307   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38308   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
38308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38308   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
38309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38309   GUI   DEBUG   ge   vaddr 088a7258  
38309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38310   GUI   DEBUG   ge   prim triangle 2x  
38310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38310   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
38311   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38311   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
38311   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38312   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
38312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38312   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
38313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38313   GUI   DEBUG   ge   finish (0)  
38313   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38314   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x10, behavior=1, signalId=0x0  
38314   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38314   GUI   DEBUG   ge   end pc=0x88a7304  
38315   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
38315   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
38315   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
38316   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
38316   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
38316   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
38316   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38316   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x10, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done  
38316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38317   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
38317   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38317   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
38318   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38318   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
38318   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38320   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38320   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
38320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38321   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38321   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
38321   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38322   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
38323   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
38323   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
38323   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38325   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
38325   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38325   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38326   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
38326   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38326   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38326   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
38326   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38326   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38327   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x10, mode=0)  
38327   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x10, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false]  
38327   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38327   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38327   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
38328   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
38328   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38328   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38328   MainThread_e   DEBUG   runtime   Starting Idle State...  
38328   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38330   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38330   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38330   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38330   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38330   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38330   MainThread_e   DEBUG   runtime   Ending Idle State  
38331   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38331   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38331   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
38331   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
38331   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
38332   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38332   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38332   MainThread_e   DEBUG   runtime   Starting Idle State...  
38332   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38333   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38334   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38342   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38343   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
38344   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38344   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38344   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38344   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38344   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38344   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
38345   MainThread_e   DEBUG   runtime   Ending Idle State  
38345   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38345   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38346   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38346   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38347   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
38347   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38348   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38348   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
38349   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x11  
38349   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38349   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38350   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 26464430  
38351   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
38351   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38352   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38352   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
38352   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38353   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38354   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38354   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38355   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38355   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38355   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38356   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
38356   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38357   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38357   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38358   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38358   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38359   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38359   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38360   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
38360   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
38360   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
38361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38362   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38363   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38365   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38366   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38367   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
38367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38368   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38369   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38370   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38370   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
38371   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38374   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38375   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
38376   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
38377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
38378   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
38378   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
38379   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38379   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
38379   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38380   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38380   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
38380   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38381   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38381   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
38382   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
38382   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38382   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38383   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
38383   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38384   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38384   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
38384   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38385   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38385   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
38386   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
38386   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
38387   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x11, mode=0)  
38387   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x11, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
38387   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x11, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
38388   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38388   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38389   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
38389   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38390   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38390   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38391   MainThread_e   DEBUG   runtime   Starting Idle State...  
38391   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38392   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38393   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38394   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38395   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38396   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38397   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38398   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38399   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38400   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38401   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38402   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38403   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38404   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38404   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38404   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38404   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
38406   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38407   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38408   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38409   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38410   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
38410   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
38410   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38411   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38411   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38411   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38412   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38412   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
38413   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38413   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
38414   MainThread_e   DEBUG   runtime   Ending Idle State  
38414   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
38414   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
38414   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
38415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38416   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38417   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38418   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38419   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38419   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38419   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
38420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38423   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38426   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38428   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38462   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38462   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38463   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38463   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38464   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38465   sas thread_1d   DEBUG   runtime   Ending Idle State  
38465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38468   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38471   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38472   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38475   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38485   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38486   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38521   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38522   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38522   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38522   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38522   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38523   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38523   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38524   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38524   sas thread_1d   DEBUG   runtime   Ending Idle State  
38524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38525   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38525   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38528   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38528   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38528   sas thread_1d   DEBUG   runtime   Ending Idle State  
38528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38529   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38529   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
38529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38529   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38531   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38531   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38531   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38532   sas thread_1d   DEBUG   runtime   Ending Idle State  
38532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38532   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38532   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38533   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38533   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38533   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38533   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38535   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38536   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38536   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38536   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38536   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38537   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38537   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38537   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38538   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38538   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38538   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38538   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38538   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38539   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38539   sas thread_1d   DEBUG   runtime   Ending Idle State  
38539   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38540   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38542   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38542   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38588   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38588   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38588   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38588   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38589   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38590   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38590   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38591   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38591   sas thread_1d   DEBUG   runtime   Ending Idle State  
38591   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38591   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38591   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38592   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38592   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38595   sas thread_1d   DEBUG   runtime   Ending Idle State  
38595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38595   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
38596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38598   sas thread_1d   DEBUG   runtime   Ending Idle State  
38599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38599   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38600   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38635   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38635   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38636   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38636   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38636   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38638   sas thread_1d   DEBUG   runtime   Ending Idle State  
38638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38639   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38640   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38640   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38641   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38642   sas thread_1d   DEBUG   runtime   Ending Idle State  
38642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38643   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38643   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38643   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38646   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38646   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38646   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38670   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38670   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38693   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38693   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38693   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38694   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38695   sas thread_1d   DEBUG   runtime   Ending Idle State  
38695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38696   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38698   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38699   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38699   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
38699   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38701   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38701   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38702   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38702   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38702   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38703   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38720   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38720   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38738   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38738   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38739   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38739   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38739   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38740   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38740   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38740   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38741   sas thread_1d   DEBUG   runtime   Ending Idle State  
38741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38742   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38742   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38743   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38743   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38744   sas thread_1d   DEBUG   runtime   Ending Idle State  
38744   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38745   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38746   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38747   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38748   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38748   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38748   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38749   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38749   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38784   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38784   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38785   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38785   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38785   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38786   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38786   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38786   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38786   sas thread_1d   DEBUG   runtime   Ending Idle State  
38786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38789   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38789   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38789   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38789   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38791   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38791   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38791   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38792   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38792   sas thread_1d   DEBUG   runtime   Ending Idle State  
38792   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38792   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38793   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
38793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38793   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38793   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38795   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38795   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38795   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38795   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38795   sas thread_1d   DEBUG   runtime   Ending Idle State  
38795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38796   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38796   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38820   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38831   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38831   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38831   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38831   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38833   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38833   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38834   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38834   sas thread_1d   DEBUG   runtime   Ending Idle State  
38834   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38834   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38835   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38835   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38835   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38839   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38839   sas thread_1d   DEBUG   runtime   Ending Idle State  
38839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38839   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38840   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38842   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38842   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38843   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38843   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38843   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38843   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38878   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38878   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38878   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38878   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38880   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38880   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38880   sas thread_1d   DEBUG   runtime   Ending Idle State  
38880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38882   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38883   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38883   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38884   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38884   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38884   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38884   sas thread_1d   DEBUG   runtime   Ending Idle State  
38884   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38886   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38886   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
38886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38887   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38888   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38888   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38888   sas thread_1d   DEBUG   runtime   Ending Idle State  
38889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38891   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38891   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38891   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38891   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38892   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38927   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
38928   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38928   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
38928   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38930   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38930   sas thread_1d   DEBUG   runtime   Ending Idle State  
38931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38931   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38932   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38932   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38934   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38935   sas thread_1d   DEBUG   runtime   Ending Idle State  
38935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38935   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
38935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38936   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38936   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38936   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38938   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38938   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38939   sas thread_1d   DEBUG   runtime   Ending Idle State  
38939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38940   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38940   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38940   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38940   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38975   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
38975   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38976   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
38976   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
38976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38977   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38978   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38978   sas thread_1d   DEBUG   runtime   Ending Idle State  
38978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38979   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
38979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38980   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38980   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38981   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38982   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38982   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38982   sas thread_1d   DEBUG   runtime   Ending Idle State  
38982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38982   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
38983   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
38983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38984   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38985   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
38985   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
38985   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
38986   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
38986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
38986   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
38986   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38987   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
38987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
38989   sas thread_1d   DEBUG   runtime   Starting Idle State...  
38989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
38999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39020   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39022   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39022   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39022   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39023   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39024   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39024   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39025   sas thread_1d   DEBUG   runtime   Ending Idle State  
39026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39027   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39027   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39027   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39027   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39029   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39029   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39029   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39030   sas thread_1d   DEBUG   runtime   Ending Idle State  
39030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39030   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39030   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
39030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39032   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39034   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39036   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39036   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39036   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39070   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39070   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39071   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39072   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39072   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39074   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39074   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39074   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39074   sas thread_1d   DEBUG   runtime   Ending Idle State  
39075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39077   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39077   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39077   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39079   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39079   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39080   sas thread_1d   DEBUG   runtime   Ending Idle State  
39080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39080   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=563, callbacks=false  
39081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=563 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39082   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39083   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39083   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39084   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39085   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39085   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39119   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39119   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39120   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39120   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39121   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39122   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39122   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39123   sas thread_1d   DEBUG   runtime   Ending Idle State  
39123   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39124   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39124   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39125   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39127   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39128   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39129   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39129   sas thread_1d   DEBUG   runtime   Ending Idle State  
39129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39130   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39130   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
39130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39132   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39133   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39133   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39134   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39135   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39135   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39169   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39170   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39170   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39170   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39171   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39172   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39172   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39173   sas thread_1d   DEBUG   runtime   Ending Idle State  
39173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39174   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39174   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39175   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39175   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39175   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39177   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39177   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39177   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39178   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39178   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39180   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39183   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39183   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39183   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39183   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39184   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39185   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39187   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39187   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39189   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39189   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39190   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39190   sas thread_1d   DEBUG   runtime   Ending Idle State  
39190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39191   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39191   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39193   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39193   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39193   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39194   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39195   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39196   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39242   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39243   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39243   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39244   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39246   sas thread_1d   DEBUG   runtime   Ending Idle State  
39247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39249   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39249   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39251   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39252   sas thread_1d   DEBUG   runtime   Ending Idle State  
39252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39252   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39253   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39254   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39256   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39256   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39256   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39256   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39258   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39259   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39259   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39259   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39294   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39294   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39294   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39295   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39296   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39296   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39296   sas thread_1d   DEBUG   runtime   Ending Idle State  
39296   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39299   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39299   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39299   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39299   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39301   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39301   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39301   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39301   sas thread_1d   DEBUG   runtime   Ending Idle State  
39301   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39302   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39302   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
39302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39302   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39303   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39305   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39305   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39305   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39305   sas thread_1d   DEBUG   runtime   Ending Idle State  
39305   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39306   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39306   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39307   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39308   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39308   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39308   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39343   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39343   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39344   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39344   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39346   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39347   sas thread_1d   DEBUG   runtime   Ending Idle State  
39347   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39347   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39349   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39350   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39353   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39354   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39354   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39356   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39389   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39389   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39390   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39390   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39391   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39392   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39392   sas thread_1d   DEBUG   runtime   Ending Idle State  
39393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39394   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39397   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39398   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39398   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39400   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39400   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39400   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39401   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39401   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39401   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39401   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39402   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39420   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39420   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39437   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39437   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39438   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39438   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39439   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39440   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39441   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39441   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39441   sas thread_1d   DEBUG   runtime   Ending Idle State  
39441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39442   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39443   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39443   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39444   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39444   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39446   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39446   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39447   sas thread_1d   DEBUG   runtime   Ending Idle State  
39447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39448   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39449   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39450   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39450   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39450   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39451   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39451   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39452   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39453   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39486   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39486   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39486   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39487   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39488   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39489   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39489   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39489   sas thread_1d   DEBUG   runtime   Ending Idle State  
39489   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39490   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39491   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39491   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39492   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39492   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39492   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39494   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39494   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39495   sas thread_1d   DEBUG   runtime   Ending Idle State  
39495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39496   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39496   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39499   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39501   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39501   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39535   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39535   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39536   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39537   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39537   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39537   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39538   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39539   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39539   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39539   sas thread_1d   DEBUG   runtime   Ending Idle State  
39540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39541   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39542   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39542   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39542   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39542   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39543   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39544   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39545   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39545   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39545   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39547   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39547   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
39548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39548   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39549   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39550   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39550   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39551   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39553   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39554   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39589   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39589   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39590   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39590   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39593   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39593   sas thread_1d   DEBUG   runtime   Ending Idle State  
39593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39599   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39599   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39603   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39604   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39604   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39604   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39604   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39607   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39609   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39610   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39610   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39610   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39611   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39612   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
39612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39613   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39615   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39616   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39617   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39663   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39663   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39663   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39664   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39666   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39666   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39666   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39667   sas thread_1d   DEBUG   runtime   Ending Idle State  
39667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39669   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39671   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39672   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39673   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39674   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39675   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
39675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39676   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39677   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39677   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39677   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39678   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39679   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39680   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39680   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39714   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39716   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39716   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39717   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39718   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39719   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39720   sas thread_1d   DEBUG   runtime   Ending Idle State  
39720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39723   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39724   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39724   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39725   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39727   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39727   sas thread_1d   DEBUG   runtime   Ending Idle State  
39727   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39728   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39728   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
39729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39731   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39732   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39732   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39733   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39733   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39735   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39768   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39769   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39769   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39770   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39770   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39771   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39772   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39772   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39773   sas thread_1d   DEBUG   runtime   Ending Idle State  
39773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39774   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39774   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39774   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39775   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39777   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39777   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39778   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39779   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39779   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39780   sas thread_1d   DEBUG   runtime   Ending Idle State  
39780   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39780   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39781   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39781   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39783   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39783   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39784   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39784   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39785   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39787   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39789   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39813   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39820   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39822   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39822   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39822   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39822   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39823   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39823   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39823   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39823   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39824   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39824   sas thread_1d   DEBUG   runtime   Ending Idle State  
39824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39826   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39826   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39828   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39828   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39828   sas thread_1d   DEBUG   runtime   Ending Idle State  
39828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39829   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39831   sas thread_1d   DEBUG   runtime   Ending Idle State  
39831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39832   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
39832   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39832   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39832   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39833   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39835   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39835   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39835   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39835   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39836   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
39837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39838   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39840   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39841   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39841   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39884   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
39884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39884   GUI   DEBUG   ge   executeList PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
39885   GUI   DEBUG   ge   psm=3(PSM_8888)  
39885   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
39885   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
39885   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
39885   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
39885   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
39886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39886   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
39886   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
39886   GUI   DEBUG   ge   zscale -32767.5  
39886   GUI   DEBUG   ge   zpos 32767.5  
39886   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
39886   GUI   DEBUG   ge   base 08000000  
39887   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
39887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39887   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
39887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39887   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
39887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39888   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
39888   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39888   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
39888   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39888   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
39889   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39889   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
39889   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39889   GUI   DEBUG   ge   vaddr 088b7044  
39889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39889   GUI   DEBUG   ge   prim sprites 16x  
39890   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39890   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
39890   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39890   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
39890   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39890   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
39890   sas thread_1d   DEBUG   runtime   Ending Idle State  
39891   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
39891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39891   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
39891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39891   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
39892   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39892   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
39892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39892   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
39892   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39892   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
39893   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39893   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
39893   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39893   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
39893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39894   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
39894   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39894   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
39894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39894   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
39894   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39895   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
39895   sas thread_1d   DEBUG   runtime   Ending Idle State  
39895   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
39895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39895   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
39895   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39896   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
39896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
39896   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
39896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39896   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
39897   GUI   DEBUG   ge   clear mode end  
39896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39897   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
39897   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39897   GUI   DEBUG   ge   material ambient a=0.0 (00)  
39897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39897   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
39897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
39898   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
39898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39898   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
39898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
39898   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
39898   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39899   GUI   DEBUG   ge   vaddr 0885db20  
39899   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39899   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
39899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39899   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
39899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39900   GUI   DEBUG   ge   tflush Reusing cached texture 3  
39900   GUI   DEBUG   ge   prim line 1x  
39900   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
39900   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
39900   sas thread_1d   DEBUG   runtime   Starting Idle State...  
39901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39900   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
39901   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
39901   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
39901   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
39901   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
39902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39902   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
39902   GUI   DEBUG   ge   sfix : 0x000000  
39902   GUI   DEBUG   ge   dfix : 0x000000  
39902   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
39902   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
39902   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
39903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39903   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
39903   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
39903   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
39903   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
39903   GUI   DEBUG   ge   tflush (deferring to prim)  
39904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39904   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
39904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39904   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
39904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39904   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
39905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39905   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
39905   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
39905   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
39905   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
39905   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
39906   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
39906   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
39906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39906   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
39906   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
39906   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
39906   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
39907   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
39907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39907   GUI   DEBUG   ge   vaddr 088b7258  
39907   GUI   DEBUG   ge   prim triangle 2x  
39907   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
39907   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
39907   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
39908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39908   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
39908   GUI   DEBUG   ge   finish (0)  
39908   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x11, behavior=1, signalId=0x0  
39908   GUI   DEBUG   ge   end pc=0x88b7304  
39909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
39909   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
39909   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
39909   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
39909   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
39909   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
39909   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
39910   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39910   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x11, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
39910   sas thread_1d   DEBUG   runtime   Ending Idle State  
39910   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
39910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
39910   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
39910   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
39910   idle1_6   DEBUG   runtime   Scheduled, restarting...  
39911   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
39911   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
39911   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
39911   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
39911   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39912   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39912   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
39912   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
39912   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
39912   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
39912   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39912   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
39912   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
39913   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39913   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
39913   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
39913   MainThread_e   DEBUG   runtime   Starting Idle State...  
39913   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39913   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
39914   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39914   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39914   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
39914   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39914   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
39914   MainThread_e   DEBUG   runtime   Ending Idle State  
39914   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39915   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39915   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
39915   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
39915   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
39915   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39915   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
39915   MainThread_e   DEBUG   runtime   Starting Idle State...  
39915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39926   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39926   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
39926   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39926   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
39926   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39929   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
39929   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39929   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
39929   MainThread_e   DEBUG   runtime   Ending Idle State  
39929   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39929   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39929   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39929   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39929   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
39929   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39930   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39930   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
39930   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x12  
39930   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39930   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39930   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 28044504  
39931   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
39931   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39932   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39932   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
39932   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39933   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39933   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
39933   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39934   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39934   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
39934   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
39934   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39935   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
39935   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39935   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39936   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39936   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39936   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
39937   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
39937   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
39937   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
39938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39940   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39941   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39941   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39942   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
39942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39942   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39943   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
39943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39944   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
39944   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39945   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39945   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39946   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
39946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39947   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39947   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
39948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39948   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39950   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
39950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
39951   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
39951   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
39952   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39952   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
39952   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
39953   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39953   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39954   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
39954   MainThread_e   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/TEX/TITLE/OPTIONBGDATA_0.TEX flags = 1 permissions = 00  
39954   MainThread_e   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
39955   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/DATA/TEX/TITLE/OPTIONBGDATA_0.TEX  
39955   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
39956   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
39956   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
39956   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39957   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
39957   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39958   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39958   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
39958   MainThread_e   DEBUG   runtime   Starting Idle State...  
39959   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39960   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39961   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39962   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39962   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39962   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
39962   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39963   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
39963   MainThread_e   DEBUG   runtime   Ending Idle State  
39963   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39964   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39964   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39965   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39965   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END  
39965   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 62823  
39966   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39966   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
39966   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39967   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
39967   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39967   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
39968   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39968   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
39969   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39969   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39969   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
39970   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
39970   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39970   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
39971   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39971   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
39972   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39972   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39972   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
39973   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39973   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
39973   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39974   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
39974   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39975   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39975   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39975   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39976   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9c03740,size=0xf567) async=false  
39976   MainThread_e   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09C03740, size=62823)  
39976   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
39977   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
39977   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39978   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
39978   MainThread_e   DEBUG   runtime   Starting Idle State...  
39978   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39980   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39981   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39982   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39982   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39982   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
39982   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39982   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
39982   MainThread_e   DEBUG   runtime   Ending Idle State  
39982   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
39982   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39982   MainThread_e   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
39983   MainThread_e   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
39983   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39983   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
39983   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39983   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
39983   MainThread_e   DEBUG   runtime   Starting Idle State...  
39984   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
39984   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
39984   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39985   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
39985   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
39985   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
39985   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39986   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
39986   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39986   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
39986   MainThread_e   DEBUG   runtime   Ending Idle State  
39986   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
39986   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
39986   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
39987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
39988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39989   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39990   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39990   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
39991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
39991   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
39992   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
39992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
39992   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
39992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
39992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39992   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
39992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
39993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
39994   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
39994   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
39994   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
39999   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
39999   GUI   DEBUG   ge   executeList PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
39999   GUI   DEBUG   ge   psm=3(PSM_8888)  
39999   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
40000   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
40000   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
40000   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
40000   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
40000   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
40000   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
40000   GUI   DEBUG   ge   zscale -32767.5  
40001   GUI   DEBUG   ge   zpos 32767.5  
40001   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
40001   GUI   DEBUG   ge   base 08000000  
40001   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
40001   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
40001   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
40002   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
40002   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
40002   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40003   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
40003   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40003   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
40003   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
40003   GUI   DEBUG   ge   vaddr 088a7044  
40003   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
40004   GUI   DEBUG   ge   prim sprites 16x  
40004   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
40004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40004   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
40004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40004   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
40005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40005   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
40005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40005   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
40005   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40006   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
40006   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40006   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
40006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40007   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
40007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40007   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
40007   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
40007   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
40007   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
40008   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
40008   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
40008   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
40008   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
40009   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40008   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
40009   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
40008   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
40009   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40009   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40009   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
40009   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
40010   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
40010   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40010   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40010   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
40010   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x12, mode=0)  
40011   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
40011   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x088A71D8, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
40011   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
40011   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x088A71D8, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
40011   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
40011   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40012   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
40012   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40012   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
40012   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
40012   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
40013   MainThread_e   DEBUG   runtime   Starting Idle State...  
40013   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40013   GUI   DEBUG   ge   clear mode end  
40013   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
40013   GUI   DEBUG   ge   material ambient a=0.0 (00)  
40014   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40014   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
40014   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
40014   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
40014   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
40014   GUI   DEBUG   ge   vaddr 0885db20  
40015   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40015   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
40015   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
40015   GUI   DEBUG   ge   tflush Reusing cached texture 3  
40015   GUI   DEBUG   ge   prim line 1x  
40016   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40016   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
40016   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
40016   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
40016   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
40016   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
40017   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40017   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
40017   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
40017   GUI   DEBUG   ge   sfix : 0x000000  
40018   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40018   GUI   DEBUG   ge   dfix : 0x000000  
40018   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
40018   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
40019   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40019   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
40019   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
40019   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
40019   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
40019   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
40020   GUI   DEBUG   ge   tflush (deferring to prim)  
40020   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40020   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
40020   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40020   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
40020   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40021   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
40021   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
40021   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
40021   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
40021   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
40022   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40022   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
40022   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
40022   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
40022   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
40022   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
40023   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40023   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
40023   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
40023   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
40023   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
40023   GUI   DEBUG   ge   vaddr 088a7258  
40024   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40024   GUI   DEBUG   ge   prim triangle 2x  
40024   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
40024   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
40024   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
40024   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
40025   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40025   GUI   DEBUG   ge   finish (0)  
40025   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x12, behavior=1, signalId=0x0  
40025   GUI   DEBUG   ge   end pc=0x88a7304  
40025   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
40026   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40026   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
40026   MainThread_e   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
40026   MainThread_e   DEBUG   runtime   Start of Callback 0x08856AA4  
40026   MainThread_e   DEBUG   runtime   End of Callback 0x08856AA4  
40026   MainThread_e   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
40027   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
40027   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x12, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
40027   MainThread_e   DEBUG   runtime   Ending Idle State  
40027   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
40027   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=idle1_6  
40027   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
40028   idle1_6   DEBUG   runtime   Scheduled, restarting...  
40028   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
40027   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
40028   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
40028   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
40028   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
40029   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40029   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
40029   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
40029   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
40029   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
40029   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
40030   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40030   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
40030   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
40030   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
40030   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40031   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
40031   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
40031   MainThread_e   DEBUG   runtime   Starting Idle State...  
40031   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40031   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40031   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
40032   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
40032   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
40032   MainThread_e   DEBUG   runtime   Ending Idle State  
40032   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40032   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40032   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
40032   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
40033   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
40033   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40033   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
40033   MainThread_e   DEBUG   runtime   Starting Idle State...  
40033   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40034   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40035   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40042   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40042   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
40042   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40042   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
40042   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40043   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
40043   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
40043   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
40043   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
40043   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40044   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40044   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40044   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40044   MainThread_e   DEBUG   runtime   Ending Idle State  
40044   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40045   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40046   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40046   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40046   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
40047   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
40047   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
40047   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
40048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40049   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40049   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
40050   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
40050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40051   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40051   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
40051   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40052   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40053   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
40053   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
40054   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
40055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40056   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40057   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
40057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40059   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40059   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
40060   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
40061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
40061   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
40061   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
40062   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40062   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
40063   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40063   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40063   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
40064   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x13  
40064   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40064   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40065   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 28179172  
40065   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
40066   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40066   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40066   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
40067   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40067   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40067   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
40068   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40068   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40069   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
40069   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40069   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40070   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
40070   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
40071   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40071   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40071   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
40072   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40072   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40072   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
40073   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40073   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40073   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
40074   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40074   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40075   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
40075   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
40075   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
40076   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x13, mode=0)  
40076   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x13, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
40076   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x13, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
40077   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40077   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40078   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
40078   MainThread_e   DEBUG   runtime   Starting Idle State...  
40079   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40080   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40081   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40082   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40083   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40084   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40085   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40086   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40087   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40087   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40087   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40088   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
40089   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40090   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40091   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40092   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40093   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40094   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40095   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
40095   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
40095   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40095   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40096   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40096   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40096   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40097   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
40097   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40097   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
40097   MainThread_e   DEBUG   runtime   Ending Idle State  
40098   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
40098   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
40098   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
40098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40099   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40099   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40099   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40099   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40101   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40102   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40102   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40102   sas thread_1d   DEBUG   runtime   Ending Idle State  
40102   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40102   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40102   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
40103   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40107   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40107   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40107   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40120   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40143   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40143   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40143   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40144   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40145   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40145   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40145   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40145   sas thread_1d   DEBUG   runtime   Ending Idle State  
40145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40146   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40146   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40146   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40147   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40148   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40148   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40148   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40149   sas thread_1d   DEBUG   runtime   Ending Idle State  
40149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40149   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40150   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40151   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40152   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40152   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40152   sas thread_1d   DEBUG   runtime   Ending Idle State  
40154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40155   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40156   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40156   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40156   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40170   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40191   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40191   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40191   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40192   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40192   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40193   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40193   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40193   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40193   sas thread_1d   DEBUG   runtime   Ending Idle State  
40194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40194   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40194   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40195   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40195   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40196   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40196   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40197   sas thread_1d   DEBUG   runtime   Ending Idle State  
40197   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40198   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40198   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
40198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40198   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40198   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40200   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40200   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40200   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40200   sas thread_1d   DEBUG   runtime   Ending Idle State  
40200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40201   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40202   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40202   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40203   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40203   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40203   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40236   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40236   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40237   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40237   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40237   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40237   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40238   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40239   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40239   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40239   sas thread_1d   DEBUG   runtime   Ending Idle State  
40239   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40240   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40240   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40241   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
40243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40245   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40245   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40246   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40246   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40247   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40270   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40281   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40281   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40282   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40282   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40283   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40283   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40283   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40284   sas thread_1d   DEBUG   runtime   Ending Idle State  
40285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40285   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40286   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40286   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40286   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40289   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40289   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40289   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40290   sas thread_1d   DEBUG   runtime   Ending Idle State  
40290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40290   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40291   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40292   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40292   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40292   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40293   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40293   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40293   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40293   sas thread_1d   DEBUG   runtime   Ending Idle State  
40293   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40294   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40295   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40295   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40330   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40331   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40331   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40332   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40333   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40333   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40334   sas thread_1d   DEBUG   runtime   Ending Idle State  
40334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40335   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40337   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40338   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40339   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40340   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40340   sas thread_1d   DEBUG   runtime   Ending Idle State  
40340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40340   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40341   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
40342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40342   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40343   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40343   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40345   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40345   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40346   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40346   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40347   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40348   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40349   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40351   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40351   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40351   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40351   sas thread_1d   DEBUG   runtime   Ending Idle State  
40352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40352   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40352   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
40352   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40353   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40353   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40355   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40356   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40356   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40356   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40356   sas thread_1d   DEBUG   runtime   Ending Idle State  
40356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40357   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40358   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40359   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40359   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40406   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40406   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40407   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40407   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40409   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40409   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40409   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40410   sas thread_1d   DEBUG   runtime   Ending Idle State  
40410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40413   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40413   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40415   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40415   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40416   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40416   sas thread_1d   DEBUG   runtime   Ending Idle State  
40416   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40417   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40417   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40418   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40419   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40419   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40420   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40420   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40420   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40423   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40423   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40424   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40453   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40458   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40458   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40458   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40459   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40460   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40460   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40461   sas thread_1d   DEBUG   runtime   Ending Idle State  
40461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40463   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40464   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40464   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40466   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40467   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40467   sas thread_1d   DEBUG   runtime   Ending Idle State  
40467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40468   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40469   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40470   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40470   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40471   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40474   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40475   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40475   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40510   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40510   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40511   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40511   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40512   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40512   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40512   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40513   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40513   sas thread_1d   DEBUG   runtime   Ending Idle State  
40514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40515   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40516   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40517   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40518   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40518   sas thread_1d   DEBUG   runtime   Ending Idle State  
40518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40519   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40519   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40519   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40519   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40522   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40523   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40559   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40559   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40560   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40560   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40561   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40561   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40561   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40561   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40562   sas thread_1d   DEBUG   runtime   Ending Idle State  
40562   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40564   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40564   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40564   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40565   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40566   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40566   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40567   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40567   sas thread_1d   DEBUG   runtime   Ending Idle State  
40568   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40568   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40569   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40570   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40571   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40571   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40572   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40573   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40575   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40610   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40611   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40611   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40611   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40613   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40613   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40613   sas thread_1d   DEBUG   runtime   Ending Idle State  
40614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40614   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40616   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40616   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40617   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40617   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40617   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40617   sas thread_1d   DEBUG   runtime   Ending Idle State  
40618   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40619   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40619   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40620   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40621   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40622   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40623   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40623   sas thread_1d   DEBUG   runtime   Ending Idle State  
40623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40624   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40624   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40624   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40625   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40626   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40627   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40627   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40628   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40628   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40630   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40630   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40630   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40630   sas thread_1d   DEBUG   runtime   Ending Idle State  
40630   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40631   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40631   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
40631   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40632   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40633   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40634   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40634   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40636   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40670   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40670   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40681   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40681   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40682   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40682   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40684   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40684   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40684   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40684   sas thread_1d   DEBUG   runtime   Ending Idle State  
40685   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40685   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40685   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40686   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40686   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40689   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40689   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40690   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40691   sas thread_1d   DEBUG   runtime   Ending Idle State  
40691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40692   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40693   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
40693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40695   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40698   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40703   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40703   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40703   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40720   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40720   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40732   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40732   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40733   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40733   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40735   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40735   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40735   sas thread_1d   DEBUG   runtime   Ending Idle State  
40736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40736   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40738   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40739   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40739   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40740   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40741   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40741   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
40742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40743   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40744   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40770   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40781   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40781   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40782   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40782   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40782   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40785   sas thread_1d   DEBUG   runtime   Ending Idle State  
40785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40789   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40789   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40789   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40790   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40791   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40791   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40791   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40791   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40792   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40792   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
40792   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40794   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40794   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40794   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40795   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40795   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40797   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40798   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40831   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40831   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40832   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40832   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40833   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40834   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40834   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40834   sas thread_1d   DEBUG   runtime   Ending Idle State  
40835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40835   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40836   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40836   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40839   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40839   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40839   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40839   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40840   sas thread_1d   DEBUG   runtime   Ending Idle State  
40840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40841   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40842   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40842   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
40842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40843   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40844   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40844   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40845   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40845   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40845   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40846   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40847   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40881   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40881   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40882   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40882   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40883   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40883   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40883   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40884   sas thread_1d   DEBUG   runtime   Ending Idle State  
40884   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40884   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40886   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40887   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40889   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40889   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40896   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40896   sas thread_1d   DEBUG   runtime   Ending Idle State  
40896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40897   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40897   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40897   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
40897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40899   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
40900   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40900   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
40900   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40900   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40902   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40903   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
40903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
40903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40903   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40904   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40904   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40904   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40904   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40906   sas thread_1d   DEBUG   runtime   Ending Idle State  
40906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40907   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40907   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40907   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40954   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
40954   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40955   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
40955   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40956   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
40956   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40956   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40956   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40956   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40957   sas thread_1d   DEBUG   runtime   Ending Idle State  
40957   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40957   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40958   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40958   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40959   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40959   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40959   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40960   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40960   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40960   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40960   sas thread_1d   DEBUG   runtime   Ending Idle State  
40960   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40960   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
40961   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
40962   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40962   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40962   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40963   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
40963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
40963   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
40963   sas thread_1d   DEBUG   runtime   Ending Idle State  
40963   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
40963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
40964   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
40965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
40965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
40965   sas thread_1d   DEBUG   runtime   Starting Idle State...  
40965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40970   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
40988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
40999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41012   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41012   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41012   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41013   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41013   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41014   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41014   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41015   sas thread_1d   DEBUG   runtime   Ending Idle State  
41015   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41015   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41016   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41017   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41017   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41017   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41017   sas thread_1d   DEBUG   runtime   Ending Idle State  
41017   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41019   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41019   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
41019   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41020   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41020   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41020   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41020   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41020   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41021   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41022   sas thread_1d   DEBUG   runtime   Ending Idle State  
41022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41023   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41023   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41058   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41058   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41058   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41059   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41059   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41060   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41061   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41061   sas thread_1d   DEBUG   runtime   Ending Idle State  
41061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41062   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41063   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41064   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41064   sas thread_1d   DEBUG   runtime   Ending Idle State  
41064   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41064   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41065   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41065   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41066   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41067   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41067   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41067   sas thread_1d   DEBUG   runtime   Ending Idle State  
41067   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41067   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41068   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41068   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41068   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41070   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41103   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41103   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41103   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41104   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41105   sas thread_1d   DEBUG   runtime   Ending Idle State  
41105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41106   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41106   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41107   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41108   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41108   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41108   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41109   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41109   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
41109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41109   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41111   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41111   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41112   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41112   sas thread_1d   DEBUG   runtime   Ending Idle State  
41112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41112   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41113   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41113   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41120   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41148   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41148   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41148   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41148   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41150   sas thread_1d   DEBUG   runtime   Ending Idle State  
41150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41151   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41151   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41154   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41154   sas thread_1d   DEBUG   runtime   Ending Idle State  
41154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41156   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41156   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41157   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41158   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41158   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41158   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41158   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41160   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41160   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41170   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41195   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41195   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41195   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41196   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41196   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41196   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41196   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41196   sas thread_1d   DEBUG   runtime   Ending Idle State  
41197   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41198   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41199   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41199   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41200   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41202   sas thread_1d   DEBUG   runtime   Ending Idle State  
41202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41202   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41202   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
41202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41203   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41203   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41203   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41203   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41203   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41205   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41205   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41205   sas thread_1d   DEBUG   runtime   Ending Idle State  
41205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41206   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41206   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41207   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41220   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41241   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41241   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41242   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41242   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41242   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41243   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41243   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41244   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41244   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41244   sas thread_1d   DEBUG   runtime   Ending Idle State  
41244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41245   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41245   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41245   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41247   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41248   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41248   sas thread_1d   DEBUG   runtime   Ending Idle State  
41248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41248   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41249   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41249   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41251   sas thread_1d   DEBUG   runtime   Ending Idle State  
41251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41251   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41252   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41252   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41252   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41253   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41287   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41288   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41288   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41288   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41289   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41290   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41290   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41290   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41290   sas thread_1d   DEBUG   runtime   Ending Idle State  
41290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41291   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41291   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41291   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41293   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41293   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41293   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41293   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41293   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41294   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41294   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41294   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41295   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41296   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41296   sas thread_1d   DEBUG   runtime   Ending Idle State  
41297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41297   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41333   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41333   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41333   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41334   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41335   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41335   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41335   sas thread_1d   DEBUG   runtime   Ending Idle State  
41335   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41336   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41336   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41336   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41338   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41338   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41338   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41339   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41339   sas thread_1d   DEBUG   runtime   Ending Idle State  
41339   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41339   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41339   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41339   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41340   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41341   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41341   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41341   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41342   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41343   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41343   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41343   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41370   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41370   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41378   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41378   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41378   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41379   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41379   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41379   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41380   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41380   sas thread_1d   DEBUG   runtime   Ending Idle State  
41381   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41381   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41382   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41382   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41384   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41384   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41384   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41384   sas thread_1d   DEBUG   runtime   Ending Idle State  
41384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41385   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41385   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41387   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41388   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41388   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41388   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41390   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41390   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41420   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41420   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41424   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41424   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41424   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41425   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41426   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41427   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41427   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41427   sas thread_1d   DEBUG   runtime   Ending Idle State  
41427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41429   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41430   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41430   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41433   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41433   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41433   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41433   sas thread_1d   DEBUG   runtime   Ending Idle State  
41433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41434   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41434   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41434   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41470   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41481   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41481   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41482   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41482   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41483   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41483   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41484   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41485   sas thread_1d   DEBUG   runtime   Ending Idle State  
41485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41486   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41486   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41488   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41489   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41489   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41489   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41491   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41491   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41492   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41492   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41493   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41494   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41494   sas thread_1d   DEBUG   runtime   Ending Idle State  
41494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41495   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41495   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41497   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41520   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41531   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41531   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41531   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41532   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41533   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41533   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41534   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41534   sas thread_1d   DEBUG   runtime   Ending Idle State  
41534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41536   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41536   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41536   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41537   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41537   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41538   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41538   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41539   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41539   sas thread_1d   DEBUG   runtime   Ending Idle State  
41540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41540   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41540   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=570, callbacks=false  
41540   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=570 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41541   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41542   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41543   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41545   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41579   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41579   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41580   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41581   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41582   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41583   sas thread_1d   DEBUG   runtime   Ending Idle State  
41583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41585   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41585   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41585   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41589   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41589   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41589   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41590   sas thread_1d   DEBUG   runtime   Ending Idle State  
41590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41591   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41592   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41593   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41593   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41594   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41595   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41595   sas thread_1d   DEBUG   runtime   Ending Idle State  
41595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41596   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41597   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41598   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41632   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41632   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41632   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41633   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41634   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41635   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41635   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41635   sas thread_1d   DEBUG   runtime   Ending Idle State  
41635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41638   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41638   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41638   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41639   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41640   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41641   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41641   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41641   sas thread_1d   DEBUG   runtime   Ending Idle State  
41641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41643   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41643   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41646   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41646   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41647   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41647   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41647   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41653   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41653   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41653   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41670   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41682   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41682   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41683   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41684   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41686   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41686   sas thread_1d   DEBUG   runtime   Ending Idle State  
41687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41689   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41689   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41689   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41690   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41691   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41692   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41692   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41693   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41697   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41697   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41697   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41697   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41698   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41698   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41699   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41699   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41701   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41701   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41701   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41701   sas thread_1d   DEBUG   runtime   Ending Idle State  
41702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41703   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41703   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41704   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41706   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41706   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41706   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41707   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41709   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41709   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41709   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41744   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41745   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41746   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41746   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41747   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41748   sas thread_1d   DEBUG   runtime   Ending Idle State  
41749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41751   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41751   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41753   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41753   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41753   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41754   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41754   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41754   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41754   sas thread_1d   DEBUG   runtime   Ending Idle State  
41755   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41756   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41757   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41757   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=489, callbacks=false  
41757   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=489 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41758   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41759   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41760   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41760   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41761   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41762   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41762   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41770   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41797   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41797   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41798   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41798   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41799   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41800   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41801   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41801   sas thread_1d   DEBUG   runtime   Ending Idle State  
41801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41805   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41807   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41807   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41807   sas thread_1d   DEBUG   runtime   Ending Idle State  
41807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41808   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41808   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41808   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41811   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41811   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41812   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41814   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41820   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41848   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41849   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41849   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41850   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41851   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41852   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41853   sas thread_1d   DEBUG   runtime   Ending Idle State  
41853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41853   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41857   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41858   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41858   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41859   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41859   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41859   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
41861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41861   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41862   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41862   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41862   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41864   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41864   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41865   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41900   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
41900   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41901   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
41901   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41902   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41903   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41903   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41903   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41904   sas thread_1d   DEBUG   runtime   Ending Idle State  
41904   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41906   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41908   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41909   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41909   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41909   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41911   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
41911   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41912   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41912   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41912   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41913   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41914   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41914   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41915   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41915   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41916   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41920   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41950   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
41950   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41951   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
41951   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
41953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41954   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41954   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41954   sas thread_1d   DEBUG   runtime   Ending Idle State  
41954   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41957   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
41957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41958   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41959   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41960   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41960   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41960   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41960   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41961   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
41962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
41962   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41963   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
41963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
41964   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
41965   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
41965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
41965   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
41966   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41966   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41966   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
41966   sas thread_1d   DEBUG   runtime   Starting Idle State...  
41967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
41991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
41999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42001   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42001   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42002   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42002   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42003   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42004   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42004   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42004   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42005   sas thread_1d   DEBUG   runtime   Ending Idle State  
42006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42007   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42008   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42009   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42010   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42010   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42010   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42012   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42012   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42013   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42014   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42014   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42014   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42015   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42016   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42017   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42020   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42036   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42052   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42053   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42053   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42054   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42054   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42055   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42055   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42055   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42056   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42057   sas thread_1d   DEBUG   runtime   Ending Idle State  
42057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42057   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42058   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42058   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42060   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42060   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42062   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42063   sas thread_1d   DEBUG   runtime   Ending Idle State  
42063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42065   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42065   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42066   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42067   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42068   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42068   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42069   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42069   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42070   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42070   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42072   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42073   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42073   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42074   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42074   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42075   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42077   sas thread_1d   DEBUG   runtime   Ending Idle State  
42077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42078   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42078   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42079   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42080   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42081   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42081   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42081   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42082   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42103   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42103   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42129   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42129   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42130   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42130   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42132   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42133   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42134   sas thread_1d   DEBUG   runtime   Ending Idle State  
42134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42136   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42136   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42137   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42138   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42140   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42140   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42140   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42140   sas thread_1d   DEBUG   runtime   Ending Idle State  
42141   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42141   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42142   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42143   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42143   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42144   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42145   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42145   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42145   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42146   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42146   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42147   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42148   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42148   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42183   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42183   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42183   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42184   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42185   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42186   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42186   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42186   sas thread_1d   DEBUG   runtime   Ending Idle State  
42186   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42188   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42189   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42189   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42190   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42190   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42191   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42192   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42192   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42192   sas thread_1d   DEBUG   runtime   Ending Idle State  
42193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42193   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42193   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42195   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42196   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42196   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42196   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42196   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42197   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42198   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42198   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42198   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42200   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42206   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42207   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42207   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42208   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42208   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42208   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42209   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42210   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42211   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42211   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42211   sas thread_1d   DEBUG   runtime   Ending Idle State  
42211   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42211   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42211   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42212   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42220   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42259   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42259   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42259   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42259   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42260   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42261   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42261   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42261   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42261   sas thread_1d   DEBUG   runtime   Ending Idle State  
42261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42262   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42262   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42264   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42264   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42265   sas thread_1d   DEBUG   runtime   Ending Idle State  
42265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42265   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42265   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42266   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42266   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42267   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42268   sas thread_1d   DEBUG   runtime   Ending Idle State  
42268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42268   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42269   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42304   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42304   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42305   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42305   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42306   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42306   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42306   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42306   sas thread_1d   DEBUG   runtime   Ending Idle State  
42307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42307   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42307   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42308   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42308   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42309   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42309   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42309   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42310   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42310   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42310   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42310   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42310   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42311   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42312   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42312   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42312   sas thread_1d   DEBUG   runtime   Ending Idle State  
42313   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42313   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42313   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42314   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42360   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42360   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42360   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42360   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42360   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42361   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42362   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42362   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42362   sas thread_1d   DEBUG   runtime   Ending Idle State  
42362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42363   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42363   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42363   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42363   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42365   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42365   sas thread_1d   DEBUG   runtime   Ending Idle State  
42366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42366   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42366   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42366   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42368   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42368   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42368   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42369   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42369   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42369   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42369   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42370   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42370   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42370   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42404   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42405   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42405   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42405   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42405   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42406   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42407   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42407   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42407   sas thread_1d   DEBUG   runtime   Ending Idle State  
42407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42408   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42408   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42408   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42410   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42411   sas thread_1d   DEBUG   runtime   Ending Idle State  
42411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42411   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
42411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42412   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42412   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42412   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42412   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42412   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42413   sas thread_1d   DEBUG   runtime   Ending Idle State  
42414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42414   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42415   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42420   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42420   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42450   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42450   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42450   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42451   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42452   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42452   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42452   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42453   sas thread_1d   DEBUG   runtime   Ending Idle State  
42453   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42453   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42453   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42453   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42453   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42454   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42454   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42454   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42456   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42456   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42456   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42457   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42457   sas thread_1d   DEBUG   runtime   Ending Idle State  
42457   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42457   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42457   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42457   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42459   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42459   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42459   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42460   sas thread_1d   DEBUG   runtime   Ending Idle State  
42460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42461   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42461   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42461   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42470   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42496   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42496   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42496   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42496   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42499   sas thread_1d   DEBUG   runtime   Ending Idle State  
42499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42499   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42499   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42499   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42499   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42501   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42501   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42502   sas thread_1d   DEBUG   runtime   Ending Idle State  
42502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42502   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42502   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42503   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42505   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42505   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42505   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42506   sas thread_1d   DEBUG   runtime   Ending Idle State  
42506   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42506   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42506   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42507   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42508   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42508   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42520   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42520   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42542   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42542   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42542   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42543   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42544   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42544   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42544   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42544   sas thread_1d   DEBUG   runtime   Ending Idle State  
42545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42546   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42547   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42548   sas thread_1d   DEBUG   runtime   Ending Idle State  
42548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42550   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42551   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42551   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42552   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42552   sas thread_1d   DEBUG   runtime   Ending Idle State  
42553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42554   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42556   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42590   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42590   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42591   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42591   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42593   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42594   sas thread_1d   DEBUG   runtime   Ending Idle State  
42594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42595   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42595   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42598   sas thread_1d   DEBUG   runtime   Ending Idle State  
42598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42598   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42599   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42600   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42601   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42601   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42601   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42603   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42603   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42603   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42604   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42637   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42638   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42638   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42639   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42640   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42640   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42640   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42641   sas thread_1d   DEBUG   runtime   Ending Idle State  
42641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42642   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42643   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42643   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42643   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42645   sas thread_1d   DEBUG   runtime   Ending Idle State  
42645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42646   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42646   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42648   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42648   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42648   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42649   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42650   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42651   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42653   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42653   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42685   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42685   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42685   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42685   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42686   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42687   sas thread_1d   DEBUG   runtime   Ending Idle State  
42687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42690   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42690   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42690   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42693   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42693   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42693   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42693   sas thread_1d   DEBUG   runtime   Ending Idle State  
42693   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42694   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42694   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42695   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42695   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42697   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42698   sas thread_1d   DEBUG   runtime   Ending Idle State  
42698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42698   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42698   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42699   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42699   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42720   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42720   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42734   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42734   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42734   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42734   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42735   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42736   sas thread_1d   DEBUG   runtime   Ending Idle State  
42737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42739   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42739   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42740   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42741   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42741   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42742   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42742   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42742   sas thread_1d   DEBUG   runtime   Ending Idle State  
42743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42743   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42743   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42744   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42745   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42745   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42745   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42746   sas thread_1d   DEBUG   runtime   Ending Idle State  
42746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42746   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42782   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42782   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42783   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42783   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42785   sas thread_1d   DEBUG   runtime   Ending Idle State  
42785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42786   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42786   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42786   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42786   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42788   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42788   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42789   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42789   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42789   sas thread_1d   DEBUG   runtime   Ending Idle State  
42789   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42789   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42790   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42791   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42791   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42791   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42791   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42791   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42792   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42792   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42792   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42793   sas thread_1d   DEBUG   runtime   Ending Idle State  
42793   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42794   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42794   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42795   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42795   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42820   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42830   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42830   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42830   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42831   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42832   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42833   sas thread_1d   DEBUG   runtime   Ending Idle State  
42833   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42833   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42834   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42835   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42836   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42836   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42837   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42837   sas thread_1d   DEBUG   runtime   Ending Idle State  
42837   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42839   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42839   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
42840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42841   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42841   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42841   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42841   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42841   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42843   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42843   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42877   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42877   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42878   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42878   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42879   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42879   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42880   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42880   sas thread_1d   DEBUG   runtime   Ending Idle State  
42880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42881   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42881   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42882   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42882   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42883   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42883   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42883   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42883   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42884   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42885   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42886   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42886   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42886   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42887   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42888   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42888   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42890   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42920   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42924   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
42924   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42924   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
42925   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42926   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42926   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42926   sas thread_1d   DEBUG   runtime   Ending Idle State  
42927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42928   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42928   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42928   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42929   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42931   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42931   sas thread_1d   DEBUG   runtime   Ending Idle State  
42932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42932   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
42932   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
42932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42933   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42934   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42935   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42936   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42938   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42970   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42971   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
42971   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42972   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
42972   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42973   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
42973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42973   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42973   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42973   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42974   sas thread_1d   DEBUG   runtime   Ending Idle State  
42974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42975   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
42975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42976   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42976   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42978   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42978   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42978   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42978   sas thread_1d   DEBUG   runtime   Ending Idle State  
42978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42979   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
42979   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
42979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42979   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42981   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
42981   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
42982   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
42982   sas thread_1d   DEBUG   runtime   Ending Idle State  
42982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
42982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
42982   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
42983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
42983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42983   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
42983   sas thread_1d   DEBUG   runtime   Starting Idle State...  
42983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
42989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
42999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43018   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43018   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43019   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43019   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43021   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43022   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43022   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43022   sas thread_1d   DEBUG   runtime   Ending Idle State  
43022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43024   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43025   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43025   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43025   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43027   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43027   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43028   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43028   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
43029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43030   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43031   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43033   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43034   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43067   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43067   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43068   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43068   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43068   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43069   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43069   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43070   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43070   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43070   sas thread_1d   DEBUG   runtime   Ending Idle State  
43071   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43072   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43073   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43073   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43073   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43074   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43074   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43076   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43077   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43077   sas thread_1d   DEBUG   runtime   Ending Idle State  
43077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43077   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43077   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
43078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43079   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43080   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43080   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43081   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43082   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43082   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43083   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43085   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43086   sas thread_1d   DEBUG   runtime   Ending Idle State  
43086   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43086   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43087   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
43087   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43087   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43090   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43090   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43090   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43092   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43093   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43093   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43093   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43140   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43140   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43141   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43141   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43142   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43143   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43143   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43143   sas thread_1d   DEBUG   runtime   Ending Idle State  
43143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43144   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43148   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43148   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43151   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43151   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43151   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43153   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43188   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43188   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43189   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43189   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43190   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43191   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43191   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43191   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43191   sas thread_1d   DEBUG   runtime   Ending Idle State  
43192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43192   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43194   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43194   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43195   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43195   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43196   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43197   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43198   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43199   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43201   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43234   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43235   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43235   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43236   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43236   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43237   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43237   sas thread_1d   DEBUG   runtime   Ending Idle State  
43237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43239   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43240   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43240   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43240   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43241   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43243   sas thread_1d   DEBUG   runtime   Ending Idle State  
43243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43244   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43245   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
43245   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43246   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43248   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43249   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43249   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43284   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43284   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43285   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43285   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43285   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43286   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43286   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43287   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43288   sas thread_1d   DEBUG   runtime   Ending Idle State  
43288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43291   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43291   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43292   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43292   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43294   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43294   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43295   sas thread_1d   DEBUG   runtime   Ending Idle State  
43295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43296   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43297   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
43297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43299   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43301   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43302   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43302   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43336   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43337   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43337   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43338   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43339   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43340   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43340   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43340   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43341   sas thread_1d   DEBUG   runtime   Ending Idle State  
43341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43342   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43343   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43343   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43344   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43344   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43346   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43347   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43348   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43348   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43350   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43351   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43351   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43352   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43352   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43353   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43355   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43389   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43389   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43390   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43390   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43391   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43392   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43393   sas thread_1d   DEBUG   runtime   Ending Idle State  
43393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43395   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43396   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43396   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43397   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43398   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43398   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43399   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43399   sas thread_1d   DEBUG   runtime   Ending Idle State  
43399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43399   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43400   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
43401   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43402   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43402   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43402   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43403   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43406   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43407   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43408   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43408   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43442   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43442   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43443   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43443   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43444   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43446   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43446   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43447   sas thread_1d   DEBUG   runtime   Ending Idle State  
43448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43449   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43450   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43451   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43451   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43452   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43453   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43453   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43454   sas thread_1d   DEBUG   runtime   Ending Idle State  
43454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43457   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43457   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
43458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43459   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43459   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43460   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43460   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43460   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43461   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43462   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43463   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43463   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43464   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43464   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43467   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43467   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43468   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43469   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
43469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43471   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43473   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43473   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43473   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43475   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43477   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43477   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43486   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43520   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43520   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43523   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43523   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43523   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43523   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43524   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43524   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43525   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43525   sas thread_1d   DEBUG   runtime   Ending Idle State  
43525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43527   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43527   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43527   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43529   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43529   sas thread_1d   DEBUG   runtime   Ending Idle State  
43529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43529   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43530   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
43530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43532   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43532   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43532   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43532   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43532   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43533   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43568   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43568   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43568   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43568   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43569   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43570   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43570   sas thread_1d   DEBUG   runtime   Ending Idle State  
43571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43572   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43572   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43572   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43572   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43574   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43574   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43574   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43574   sas thread_1d   DEBUG   runtime   Ending Idle State  
43574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43575   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43576   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43577   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43577   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43577   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43577   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43578   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43578   sas thread_1d   DEBUG   runtime   Ending Idle State  
43579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43579   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43580   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43580   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43603   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43603   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43603   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43615   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43615   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43615   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43616   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43618   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43618   sas thread_1d   DEBUG   runtime   Ending Idle State  
43618   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43620   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43620   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43621   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43621   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43622   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43622   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43623   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43623   sas thread_1d   DEBUG   runtime   Ending Idle State  
43623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43624   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43624   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43625   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43626   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43627   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43627   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43627   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43628   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43663   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43663   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43663   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43664   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43664   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43665   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43666   sas thread_1d   DEBUG   runtime   Ending Idle State  
43666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43666   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43668   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43668   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43668   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43669   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43669   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
43669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43669   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43669   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43672   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43672   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43672   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43672   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43672   sas thread_1d   DEBUG   runtime   Ending Idle State  
43672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43673   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43674   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43675   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43675   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43709   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43709   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43709   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43709   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43710   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43711   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43711   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43711   sas thread_1d   DEBUG   runtime   Ending Idle State  
43712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43712   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43713   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43714   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43714   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43714   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43715   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43715   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
43715   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43715   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43717   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43717   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43718   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43718   sas thread_1d   DEBUG   runtime   Ending Idle State  
43718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43718   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43719   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43720   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43720   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43754   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43755   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43755   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43756   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43757   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43758   sas thread_1d   DEBUG   runtime   Ending Idle State  
43758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43759   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43760   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43761   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43762   sas thread_1d   DEBUG   runtime   Ending Idle State  
43762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43763   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43763   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
43763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43765   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43766   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43766   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43766   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43770   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43770   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43770   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43801   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43801   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43801   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43802   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43803   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43804   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43804   sas thread_1d   DEBUG   runtime   Ending Idle State  
43804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43805   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43805   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43806   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43807   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43807   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43807   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43808   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43808   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43808   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43810   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43810   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43810   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43811   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43812   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43813   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43846   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43846   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43846   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43847   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43848   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43848   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43848   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43848   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43849   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43849   sas thread_1d   DEBUG   runtime   Ending Idle State  
43849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43851   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43851   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43851   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43853   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43853   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43853   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43854   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43854   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43854   sas thread_1d   DEBUG   runtime   Ending Idle State  
43854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43856   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43856   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
43856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43857   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43858   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43858   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43859   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43859   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43859   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43861   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43895   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43895   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43895   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43896   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43898   sas thread_1d   DEBUG   runtime   Ending Idle State  
43898   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43899   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43901   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43901   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43902   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43902   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43902   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43905   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43905   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43905   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43905   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43905   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43906   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43906   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43907   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43908   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43920   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43941   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
43941   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43941   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
43942   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43944   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43944   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43944   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43944   sas thread_1d   DEBUG   runtime   Ending Idle State  
43944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43946   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43949   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43949   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43949   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43949   sas thread_1d   DEBUG   runtime   Ending Idle State  
43949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43950   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
43950   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43950   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43952   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43952   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43952   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43953   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43953   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43955   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
43988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43988   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
43989   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43989   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
43990   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
43991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43991   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43992   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43992   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43992   sas thread_1d   DEBUG   runtime   Ending Idle State  
43993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43993   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43993   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43995   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43996   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
43996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
43996   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
43997   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
43998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43998   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
43998   sas thread_1d   DEBUG   runtime   Starting Idle State...  
43998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
43999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43999   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
43999   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
43999   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
43999   sas thread_1d   DEBUG   runtime   Ending Idle State  
44000   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44001   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44002   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44002   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44003   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44036   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44036   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44037   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44038   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44039   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44039   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44039   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44040   sas thread_1d   DEBUG   runtime   Ending Idle State  
44040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44041   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44041   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44042   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44042   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44044   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44044   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44045   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44045   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44045   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44047   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44047   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44048   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44048   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44048   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44050   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44050   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44053   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44053   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44053   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44070   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44084   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44084   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44085   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44085   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44087   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44087   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44087   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44088   sas thread_1d   DEBUG   runtime   Ending Idle State  
44088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44090   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44091   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44092   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44092   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44093   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44093   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44093   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44094   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44095   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44096   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44099   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44120   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44133   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44134   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44134   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44134   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44136   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44136   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44136   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44137   sas thread_1d   DEBUG   runtime   Ending Idle State  
44137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44139   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44139   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44140   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44140   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44140   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44142   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44142   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44142   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44142   sas thread_1d   DEBUG   runtime   Ending Idle State  
44143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44143   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
44145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44145   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44145   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44146   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44146   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44146   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44147   sas thread_1d   DEBUG   runtime   Ending Idle State  
44148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44148   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44149   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44149   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44149   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44151   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44154   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44155   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44155   sas thread_1d   DEBUG   runtime   Ending Idle State  
44155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44157   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44157   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44158   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44159   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44161   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44170   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44208   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44209   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44209   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44210   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44211   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44212   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44212   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44212   sas thread_1d   DEBUG   runtime   Ending Idle State  
44213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44214   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44214   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44215   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44215   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44216   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44216   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44216   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44216   sas thread_1d   DEBUG   runtime   Ending Idle State  
44217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44218   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44219   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
44219   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44219   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44219   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44222   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44222   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44222   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44222   sas thread_1d   DEBUG   runtime   Ending Idle State  
44222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44224   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44225   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44225   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44226   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44260   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44260   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44260   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44261   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44263   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44263   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44263   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44263   sas thread_1d   DEBUG   runtime   Ending Idle State  
44264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44265   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44269   sas thread_1d   DEBUG   runtime   Ending Idle State  
44269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44269   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44269   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44271   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44272   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44273   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44273   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44275   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44276   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44277   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44303   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44303   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44303   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44311   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44311   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44312   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44312   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44314   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44315   sas thread_1d   DEBUG   runtime   Ending Idle State  
44315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44317   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44318   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44320   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44320   sas thread_1d   DEBUG   runtime   Ending Idle State  
44320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44322   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44323   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44323   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
44323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44324   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44324   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44325   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44326   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44326   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44326   sas thread_1d   DEBUG   runtime   Ending Idle State  
44326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44328   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44329   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44329   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44364   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44365   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44365   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44365   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44367   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44367   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44367   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44367   sas thread_1d   DEBUG   runtime   Ending Idle State  
44367   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44369   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44370   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44370   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44370   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44371   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44373   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44373   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44373   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44373   sas thread_1d   DEBUG   runtime   Ending Idle State  
44374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44376   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
44376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44378   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44379   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44379   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44381   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44403   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44403   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44415   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44415   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44416   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44417   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44418   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44419   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44420   sas thread_1d   DEBUG   runtime   Ending Idle State  
44420   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44420   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44421   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44421   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44422   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44422   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44423   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44424   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44424   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44425   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44426   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
44426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44427   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44428   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44430   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44430   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44430   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44430   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44432   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44433   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44433   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44435   sas thread_1d   DEBUG   runtime   Ending Idle State  
44436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44436   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44436   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=484, callbacks=false  
44437   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=484 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44438   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44439   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44439   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44441   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44486   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44489   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44489   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44490   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44491   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44492   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44493   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44493   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44493   sas thread_1d   DEBUG   runtime   Ending Idle State  
44494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44495   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44496   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44497   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44499   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44499   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44499   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44500   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44501   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44502   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44505   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44539   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44539   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44539   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44540   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44542   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44542   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44542   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44542   sas thread_1d   DEBUG   runtime   Ending Idle State  
44543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44544   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44545   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44547   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44548   sas thread_1d   DEBUG   runtime   Ending Idle State  
44548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44548   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44549   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44551   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44551   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44553   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44556   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44589   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44589   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44590   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44591   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44593   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44593   sas thread_1d   DEBUG   runtime   Ending Idle State  
44594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44594   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44595   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44597   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44597   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44597   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44599   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44600   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44600   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44601   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44601   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44603   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44604   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44639   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44640   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44640   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44641   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44643   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44643   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44643   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44643   sas thread_1d   DEBUG   runtime   Ending Idle State  
44644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44645   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44646   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44648   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44648   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44648   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44648   sas thread_1d   DEBUG   runtime   Ending Idle State  
44649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44649   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44649   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44651   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44651   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44652   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44653   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44654   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44655   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44670   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44688   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
44688   GUI   DEBUG   ge   executeList PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
44689   GUI   DEBUG   ge   psm=3(PSM_8888)  
44689   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
44689   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
44689   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
44689   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
44690   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
44690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44690   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
44690   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44690   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
44691   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44691   GUI   DEBUG   ge   zscale -32767.5  
44691   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44692   GUI   DEBUG   ge   zpos 32767.5  
44692   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44692   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
44693   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44693   GUI   DEBUG   ge   base 08000000  
44693   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44693   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
44694   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44694   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
44694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44695   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
44695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44696   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44696   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
44696   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
44696   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44697   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
44697   sas thread_1d   DEBUG   runtime   Ending Idle State  
44697   GUI   DEBUG   ge   vaddr 088b7044  
44698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44698   GUI   DEBUG   ge   prim sprites 16x  
44698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44699   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
44699   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44699   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
44700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44700   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
44700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44701   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
44701   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44701   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
44702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44702   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
44702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44702   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
44703   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44703   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
44703   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44704   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
44704   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
44704   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44705   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
44705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44705   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
44706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44706   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
44706   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44707   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
44707   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44708   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
44708   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
44708   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
44708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44709   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
44709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44709   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
44710   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44710   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
44710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44711   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
44711   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44711   GUI   DEBUG   ge   clear mode end  
44711   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44712   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
44712   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44712   GUI   DEBUG   ge   material ambient a=0.0 (00)  
44713   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44713   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
44714   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
44714   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
44714   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
44714   GUI   DEBUG   ge   vaddr 0885db20  
44715   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
44715   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
44715   GUI   DEBUG   ge   tflush Reusing cached texture 3  
44716   GUI   DEBUG   ge   prim line 1x  
44713   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44716   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
44716   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44716   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
44717   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44717   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
44717   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44718   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
44718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44718   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
44719   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44719   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
44719   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44720   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
44720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44720   GUI   DEBUG   ge   sfix : 0x000000  
44721   GUI   DEBUG   ge   dfix : 0x000000  
44721   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44721   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
44721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44722   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
44722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44722   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
44723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44723   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
44723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44724   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
44724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44724   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
44724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44725   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
44725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44725   GUI   DEBUG   ge   tflush (deferring to prim)  
44726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44726   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
44726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44727   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
44727   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44727   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
44728   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44728   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
44728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44729   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
44729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44729   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
44730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44730   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
44730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44730   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
44731   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44731   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
44731   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44732   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
44732   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44732   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
44733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44733   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
44733   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44734   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
44734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44734   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
44735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44735   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
44736   GUI   DEBUG   ge   vaddr 088b7258  
44735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44736   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44736   GUI   DEBUG   ge   prim triangle 2x  
44737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44737   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
44737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44738   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
44738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44738   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
44739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44739   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
44740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44740   GUI   DEBUG   ge   finish (0)  
44740   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x13, behavior=1, signalId=0x0  
44740   GUI   DEBUG   ge   end pc=0x88b7304  
44741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44741   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
44741   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
44742   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
44742   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
44742   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
44742   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
44742   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44743   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x13, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
44743   sas thread_1d   DEBUG   runtime   Ending Idle State  
44743   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
44743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
44744   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
44744   idle1_6   DEBUG   runtime   Scheduled, restarting...  
44745   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
44744   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
44745   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
44744   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
44745   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
44746   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44746   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
44746   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
44747   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
44747   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
44747   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
44747   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44748   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
44748   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
44748   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
44748   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44749   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
44749   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
44749   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44750   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
44750   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
44750   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
44750   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44750   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44751   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
44751   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
44751   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
44751   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44751   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
44752   MainThread_e   DEBUG   runtime   Starting Idle State...  
44752   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44753   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44754   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44754   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44754   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
44754   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44754   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
44755   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44755   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
44755   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
44764   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
44764   MainThread_e   DEBUG   runtime   Ending Idle State  
44765   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44765   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44768   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44768   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44768   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
44768   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44768   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44768   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
44769   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x14  
44769   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
44769   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44770   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44770   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44771   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44771   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44771   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44772   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
44772   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
44773   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
44773   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
44774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44774   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44774   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44775   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44776   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44777   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
44778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
44778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44779   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44779   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
44780   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44781   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44781   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44782   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44782   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
44783   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
44783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44785   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
44785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44786   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44792   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
44793   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
44794   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44794   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44795   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
44795   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
44795   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
44796   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44796   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 32910629  
44797   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
44797   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44797   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44797   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
44798   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44798   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44798   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
44799   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44799   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44799   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
44800   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44800   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44801   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
44801   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
44801   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44801   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44802   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
44802   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44802   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44803   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
44803   MainThread_e   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
44803   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44804   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44804   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
44804   MainThread_e   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
44805   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44805   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44806   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
44806   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
44806   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
44806   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
44807   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x14, mode=0)  
44807   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x14, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
44807   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x14, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
44808   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44808   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44809   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
44809   MainThread_e   DEBUG   runtime   Starting Idle State...  
44809   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44811   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44812   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44813   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44814   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44815   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44816   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44817   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44818   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44819   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44820   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44820   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44820   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44820   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
44822   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44823   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44824   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44825   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44826   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44827   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44828   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
44828   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
44828   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44829   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44829   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44829   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44830   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44830   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
44830   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44831   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
44831   MainThread_e   DEBUG   runtime   Ending Idle State  
44831   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
44831   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
44831   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
44831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44832   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44833   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44835   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44836   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44836   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44836   sas thread_1d   DEBUG   runtime   Ending Idle State  
44836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44837   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44837   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
44837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44837   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44838   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44839   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44839   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44839   sas thread_1d   DEBUG   runtime   Ending Idle State  
44840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44840   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44841   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44841   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44870   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44876   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44876   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44876   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44877   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44878   sas thread_1d   DEBUG   runtime   Ending Idle State  
44878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44878   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44879   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44880   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44881   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44881   sas thread_1d   DEBUG   runtime   Ending Idle State  
44881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44882   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44882   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
44883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44883   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44883   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44883   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44883   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44884   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44884   sas thread_1d   DEBUG   runtime   Ending Idle State  
44884   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44884   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44884   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44886   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44903   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44903   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44920   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
44920   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44920   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
44920   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44921   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44922   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44923   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44923   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44923   sas thread_1d   DEBUG   runtime   Ending Idle State  
44923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44925   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44928   sas thread_1d   DEBUG   runtime   Ending Idle State  
44928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44928   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
44929   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44931   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44931   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44932   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44932   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44967   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
44967   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44967   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
44968   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
44969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44969   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44969   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44969   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44969   sas thread_1d   DEBUG   runtime   Ending Idle State  
44969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44969   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44970   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44972   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44972   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44973   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44973   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44973   sas thread_1d   DEBUG   runtime   Ending Idle State  
44973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44975   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
44975   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
44975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44976   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44976   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44977   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
44978   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
44978   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
44978   sas thread_1d   DEBUG   runtime   Ending Idle State  
44978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
44978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
44978   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
44978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
44978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
44979   sas thread_1d   DEBUG   runtime   Starting Idle State...  
44979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
44988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
44999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45014   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45014   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45014   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45014   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45014   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45016   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45016   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45016   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45016   sas thread_1d   DEBUG   runtime   Ending Idle State  
45016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45017   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45017   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45020   sas thread_1d   DEBUG   runtime   Ending Idle State  
45020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45022   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=563, callbacks=false  
45022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=563 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45025   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45025   sas thread_1d   DEBUG   runtime   Ending Idle State  
45025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45027   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45027   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45028   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45028   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45063   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
45063   GUI   DEBUG   ge   executeList PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
45063   GUI   DEBUG   ge   psm=3(PSM_8888)  
45063   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
45063   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
45064   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
45064   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
45064   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
45064   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
45064   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
45064   GUI   DEBUG   ge   zscale -32767.5  
45064   GUI   DEBUG   ge   zpos 32767.5  
45065   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
45065   GUI   DEBUG   ge   base 08000000  
45065   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
45065   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
45065   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
45066   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
45066   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
45066   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
45067   GUI   DEBUG   ge   vaddr 088a7044  
45066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45067   GUI   DEBUG   ge   prim sprites 16x  
45067   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45067   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
45067   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45067   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
45068   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45068   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
45068   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45068   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
45068   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45069   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
45069   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45069   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
45069   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45069   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
45069   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45070   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
45070   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45070   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
45070   sas thread_1d   DEBUG   runtime   Ending Idle State  
45070   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
45070   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45071   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
45071   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
45071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45071   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
45072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45072   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
45072   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45072   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
45073   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45073   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
45073   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45073   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
45073   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45074   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
45074   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45074   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
45074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45074   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
45074   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45075   GUI   DEBUG   ge   clear mode end  
45075   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45075   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
45075   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45075   GUI   DEBUG   ge   material ambient a=0.0 (00)  
45075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45076   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
45076   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45076   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
45076   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=490, callbacks=false  
45076   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
45077   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=490 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45077   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
45077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45077   GUI   DEBUG   ge   vaddr 0885db20  
45077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45078   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
45078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45078   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
45078   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45078   GUI   DEBUG   ge   tflush Reusing cached texture 3  
45079   GUI   DEBUG   ge   prim line 1x  
45078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45079   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
45079   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45079   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
45079   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45079   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
45080   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45080   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
45080   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45080   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
45080   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45081   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
45081   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45081   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
45081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45081   GUI   DEBUG   ge   sfix : 0x000000  
45082   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45082   GUI   DEBUG   ge   dfix : 0x000000  
45082   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45082   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
45082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45083   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
45083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45083   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
45083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45083   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
45084   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
45084   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
45084   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
45084   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45084   GUI   DEBUG   ge   tflush (deferring to prim)  
45085   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45085   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
45085   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45085   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
45085   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45085   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
45086   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45086   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45086   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
45086   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45086   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
45087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45087   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
45087   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45087   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
45087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45088   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
45088   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45088   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
45088   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45089   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
45089   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45089   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
45089   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45089   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
45089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45090   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
45090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45090   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
45091   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45091   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
45091   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45091   GUI   DEBUG   ge   vaddr 088a7258  
45091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45091   GUI   DEBUG   ge   prim triangle 2x  
45092   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45092   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
45092   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45092   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
45093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45093   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
45093   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
45093   GUI   DEBUG   ge   finish (0)  
45094   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x14, behavior=1, signalId=0x0  
45094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45094   GUI   DEBUG   ge   end pc=0x88a7304  
45094   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
45094   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
45094   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
45095   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
45095   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
45095   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
45095   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45095   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x14, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
45095   sas thread_1d   DEBUG   runtime   Ending Idle State  
45095   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
45096   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
45096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
45096   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
45096   idle1_6   DEBUG   runtime   Scheduled, restarting...  
45097   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
45097   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
45097   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
45097   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45096   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
45097   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
45097   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
45098   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
45098   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
45098   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
45099   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
45099   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
45099   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45099   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
45099   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
45100   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45100   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
45100   MainThread_e   DEBUG   runtime   Starting Idle State...  
45100   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45101   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45101   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45101   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
45101   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
45101   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
45101   MainThread_e   DEBUG   runtime   Ending Idle State  
45101   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45101   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45102   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
45102   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
45102   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
45102   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45102   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
45102   MainThread_e   DEBUG   runtime   Starting Idle State...  
45102   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45103   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45104   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45104   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45104   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
45104   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45104   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
45104   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45104   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
45105   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
45105   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
45105   MainThread_e   DEBUG   runtime   Ending Idle State  
45105   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45114   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45114   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45115   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45115   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
45117   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45117   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45117   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
45117   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x15  
45118   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45118   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45118   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 33232302  
45118   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
45118   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45118   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45118   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
45119   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45120   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45120   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45120   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45121   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
45121   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45121   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45121   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
45121   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45122   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45122   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
45122   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45123   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45123   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
45123   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
45124   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45124   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45125   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
45125   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45125   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45126   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
45126   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45127   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45127   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
45127   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
45128   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
45128   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x15, mode=0)  
45129   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x15, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
45129   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x15, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
45129   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45130   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45130   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
45131   MainThread_e   DEBUG   runtime   Starting Idle State...  
45131   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45132   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45133   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45134   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45135   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45136   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45137   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45137   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45137   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45137   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
45138   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
45138   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
45139   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45139   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45139   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45140   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45140   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45141   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
45141   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45142   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
45142   MainThread_e   DEBUG   runtime   Ending Idle State  
45142   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
45143   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
45143   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
45143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45149   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45149   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
45149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45151   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45151   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45152   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45152   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45153   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45154   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45156   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45170   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45189   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45189   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45189   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45190   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45190   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45191   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45191   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45191   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45191   sas thread_1d   DEBUG   runtime   Ending Idle State  
45191   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45192   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45192   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45192   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45192   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45194   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45194   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45194   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45195   sas thread_1d   DEBUG   runtime   Ending Idle State  
45195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45195   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
45195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45197   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45198   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45199   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45200   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45234   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45234   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45234   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45235   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45235   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45236   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45236   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45236   sas thread_1d   DEBUG   runtime   Ending Idle State  
45237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45239   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45239   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45240   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45240   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45240   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45240   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45240   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45241   sas thread_1d   DEBUG   runtime   Ending Idle State  
45241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45241   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45241   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45242   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45243   sas thread_1d   DEBUG   runtime   Ending Idle State  
45243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45243   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45244   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45270   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45279   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45279   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45279   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45280   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45281   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45281   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45281   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45281   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45281   sas thread_1d   DEBUG   runtime   Ending Idle State  
45281   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45282   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45282   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45284   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45284   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45284   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45285   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45285   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
45285   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45286   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45288   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45289   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45289   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45290   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45291   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45291   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45303   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45303   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45303   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45326   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45326   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45326   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45327   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45327   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45328   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45328   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45328   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45328   sas thread_1d   DEBUG   runtime   Ending Idle State  
45329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45329   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45330   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45331   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45331   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45332   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45332   sas thread_1d   DEBUG   runtime   Ending Idle State  
45332   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45333   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45333   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45334   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45334   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45335   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45336   sas thread_1d   DEBUG   runtime   Ending Idle State  
45336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45337   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45338   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45353   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45353   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45370   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45370   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45372   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45372   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45373   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45373   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45374   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45374   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45374   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45374   sas thread_1d   DEBUG   runtime   Ending Idle State  
45375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45377   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45378   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45378   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45379   sas thread_1d   DEBUG   runtime   Ending Idle State  
45379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45380   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
45381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45381   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45381   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45382   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45384   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45418   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45418   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45419   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45419   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45420   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45420   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45421   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45421   sas thread_1d   DEBUG   runtime   Ending Idle State  
45421   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45422   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45423   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45423   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45425   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45425   sas thread_1d   DEBUG   runtime   Ending Idle State  
45425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45426   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45426   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45428   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45428   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45428   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45428   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45429   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45429   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45429   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45464   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45464   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45465   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45465   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45466   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45467   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45467   sas thread_1d   DEBUG   runtime   Ending Idle State  
45467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45468   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45469   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45469   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45471   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45472   sas thread_1d   DEBUG   runtime   Ending Idle State  
45472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45473   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
45474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45475   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45475   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45475   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45477   sas thread_1d   DEBUG   runtime   Ending Idle State  
45477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45478   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45478   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45514   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45514   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45514   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45515   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45516   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45516   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45516   sas thread_1d   DEBUG   runtime   Ending Idle State  
45516   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45517   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45518   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45518   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45518   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45519   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45519   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45520   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45521   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45522   sas thread_1d   DEBUG   runtime   Ending Idle State  
45522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45523   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45523   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
45524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45524   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45525   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45525   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45525   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45527   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45528   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45528   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45563   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45563   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45564   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45564   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45564   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45565   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45566   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45566   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45567   sas thread_1d   DEBUG   runtime   Ending Idle State  
45567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45568   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45568   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45569   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45570   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45571   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45571   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45573   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45573   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
45574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45574   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45574   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45576   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45577   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45577   sas thread_1d   DEBUG   runtime   Ending Idle State  
45577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45578   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45579   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45580   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45587   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45613   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45613   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45614   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45614   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45615   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45616   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45617   sas thread_1d   DEBUG   runtime   Ending Idle State  
45617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45618   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45618   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45621   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45621   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45622   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45624   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45627   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45627   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45627   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45628   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45629   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45663   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45663   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45663   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45664   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45666   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45666   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45668   sas thread_1d   DEBUG   runtime   Ending Idle State  
45668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45669   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45670   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45670   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45670   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45671   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45671   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45671   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45673   sas thread_1d   DEBUG   runtime   Ending Idle State  
45673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45673   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45674   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45674   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45674   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45675   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45676   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45676   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45677   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45678   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45712   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45712   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45713   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45713   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45714   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45714   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45715   sas thread_1d   DEBUG   runtime   Ending Idle State  
45716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45719   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45720   sas thread_1d   DEBUG   runtime   Ending Idle State  
45720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45723   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45724   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45724   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45725   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45726   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45727   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45728   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45729   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45762   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45762   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45763   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45764   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45764   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45766   sas thread_1d   DEBUG   runtime   Ending Idle State  
45766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45767   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45767   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45768   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45770   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45770   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45771   sas thread_1d   DEBUG   runtime   Ending Idle State  
45771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45772   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45772   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45772   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
45773   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45774   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45776   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45777   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45778   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45803   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45803   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45820   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45824   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45824   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45825   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45825   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45826   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45828   sas thread_1d   DEBUG   runtime   Ending Idle State  
45828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45831   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45832   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45833   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45834   sas thread_1d   DEBUG   runtime   Ending Idle State  
45834   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45835   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45835   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
45835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45839   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45841   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45841   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45842   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45843   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45845   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45846   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45846   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45847   sas thread_1d   DEBUG   runtime   Ending Idle State  
45848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45848   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45848   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45850   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45851   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45851   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45851   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45852   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45853   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45854   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45855   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45870   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45870   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45890   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45890   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45891   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45892   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45893   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45894   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45894   sas thread_1d   DEBUG   runtime   Ending Idle State  
45894   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45897   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45897   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45900   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45900   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45900   sas thread_1d   DEBUG   runtime   Ending Idle State  
45900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45901   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45901   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=561, callbacks=false  
45901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=561 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45903   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45903   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45903   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45904   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45905   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45905   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45907   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45908   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45909   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45909   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45942   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
45943   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45943   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
45944   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
45945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45945   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45947   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45947   sas thread_1d   DEBUG   runtime   Ending Idle State  
45947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45949   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45951   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45952   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45953   sas thread_1d   DEBUG   runtime   Ending Idle State  
45953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45953   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
45954   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
45954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45955   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45957   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45958   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45958   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45960   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
45960   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45960   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
45961   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45962   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45962   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45963   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45964   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45965   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45965   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45966   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45966   sas thread_1d   DEBUG   runtime   Ending Idle State  
45966   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45967   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
45967   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
45968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45970   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
45970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
45970   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
45970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
45973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
45973   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
45973   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
45973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
45974   sas thread_1d   DEBUG   runtime   Starting Idle State...  
45975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
45989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
45999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46007   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46007   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46020   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46020   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46020   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46021   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46021   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46021   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46022   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46022   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46022   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46022   sas thread_1d   DEBUG   runtime   Ending Idle State  
46022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46024   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46024   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46024   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46025   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46028   sas thread_1d   DEBUG   runtime   Ending Idle State  
46028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46028   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46028   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=555, callbacks=false  
46029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=555 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46029   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46029   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46030   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46031   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46031   sas thread_1d   DEBUG   runtime   Ending Idle State  
46031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46031   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46032   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46067   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46067   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46067   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46067   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46067   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46068   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46069   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46069   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46069   sas thread_1d   DEBUG   runtime   Ending Idle State  
46069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46071   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46071   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46071   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46071   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46071   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46071   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46073   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46073   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46074   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46074   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46074   sas thread_1d   DEBUG   runtime   Ending Idle State  
46074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46075   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46075   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
46075   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46075   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46075   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46077   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46077   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46077   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46077   sas thread_1d   DEBUG   runtime   Ending Idle State  
46077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46078   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46078   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46078   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46113   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46113   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46114   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46114   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46115   sas thread_1d   DEBUG   runtime   Ending Idle State  
46116   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46116   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46116   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46117   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46117   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46119   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46119   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46119   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46119   sas thread_1d   DEBUG   runtime   Ending Idle State  
46120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46120   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46120   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46121   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46122   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46123   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46125   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46126   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46153   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46153   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46153   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46173   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46173   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46173   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46174   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46174   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46174   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46175   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46175   sas thread_1d   DEBUG   runtime   Ending Idle State  
46175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46177   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46177   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46179   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46180   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46180   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46180   sas thread_1d   DEBUG   runtime   Ending Idle State  
46180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46180   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46181   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
46181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46181   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46181   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46182   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46183   sas thread_1d   DEBUG   runtime   Ending Idle State  
46183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46183   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46184   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46203   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46203   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46203   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46219   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46219   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46219   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46220   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46221   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46221   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46222   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46222   sas thread_1d   DEBUG   runtime   Ending Idle State  
46222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46223   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46224   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46225   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46227   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46227   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
46227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46227   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46229   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46229   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46229   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46230   sas thread_1d   DEBUG   runtime   Ending Idle State  
46230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46230   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46230   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46231   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46253   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46253   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46253   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46266   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46267   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46267   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46267   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46269   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46269   sas thread_1d   DEBUG   runtime   Ending Idle State  
46270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46270   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46272   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46273   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46273   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46275   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46275   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46275   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46275   sas thread_1d   DEBUG   runtime   Ending Idle State  
46275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46276   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46277   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46277   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46278   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46278   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46278   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46278   sas thread_1d   DEBUG   runtime   Ending Idle State  
46278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46279   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46281   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46281   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46303   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46303   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46303   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46315   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46315   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46315   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46315   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46317   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46317   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46317   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46317   sas thread_1d   DEBUG   runtime   Ending Idle State  
46317   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46317   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46318   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46319   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46319   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46320   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46320   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46320   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46320   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46320   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46320   sas thread_1d   DEBUG   runtime   Ending Idle State  
46321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46322   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46322   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
46323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46323   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46323   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46324   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46324   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46324   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46324   sas thread_1d   DEBUG   runtime   Ending Idle State  
46324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46324   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46327   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46353   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46353   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46353   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46361   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46361   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46361   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46362   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46362   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46363   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46363   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46363   sas thread_1d   DEBUG   runtime   Ending Idle State  
46363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46364   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46365   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46366   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46366   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46366   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46367   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46367   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46367   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46368   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46369   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46370   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46370   sas thread_1d   DEBUG   runtime   Ending Idle State  
46370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46370   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46371   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46371   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46373   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46373   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46407   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46407   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46407   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46408   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46408   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46408   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46408   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46409   sas thread_1d   DEBUG   runtime   Ending Idle State  
46409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46410   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46410   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46410   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46411   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46411   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46412   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46413   sas thread_1d   DEBUG   runtime   Ending Idle State  
46413   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46414   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46414   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
46414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46414   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46416   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46416   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46417   sas thread_1d   DEBUG   runtime   Ending Idle State  
46417   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46417   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46418   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46418   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46420   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46420   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46453   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46453   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46453   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46453   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46455   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46455   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46455   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46455   sas thread_1d   DEBUG   runtime   Ending Idle State  
46455   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46457   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46460   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46461   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46461   sas thread_1d   DEBUG   runtime   Ending Idle State  
46461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46462   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46462   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46462   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46462   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46464   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46464   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46465   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46465   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46465   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46470   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46470   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46470   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46501   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46501   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46501   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46501   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46503   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46503   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46503   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46503   sas thread_1d   DEBUG   runtime   Ending Idle State  
46504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46505   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46506   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46507   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46507   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46508   sas thread_1d   DEBUG   runtime   Ending Idle State  
46508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46508   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46509   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46510   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46510   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46510   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46511   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46511   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46520   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46520   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46520   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46546   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46546   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46546   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46546   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46548   sas thread_1d   DEBUG   runtime   Ending Idle State  
46548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46553   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46554   sas thread_1d   DEBUG   runtime   Ending Idle State  
46554   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46555   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46555   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
46556   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46557   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46557   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46557   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46557   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46558   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46560   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46594   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46594   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46594   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46595   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46596   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46597   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46598   sas thread_1d   DEBUG   runtime   Ending Idle State  
46598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46599   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46599   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46601   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46601   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46602   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46602   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
46602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46604   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46604   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46605   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46605   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46605   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46607   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46608   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46608   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46608   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46608   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46610   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46610   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46611   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46611   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46613   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46613   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46613   sas thread_1d   DEBUG   runtime   Ending Idle State  
46614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46614   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46614   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
46614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46616   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46616   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46617   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46617   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46619   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46620   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46653   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46653   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46653   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46665   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46665   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46666   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46666   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46668   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46669   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46669   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46669   sas thread_1d   DEBUG   runtime   Ending Idle State  
46669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46672   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46672   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46673   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46673   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46673   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46675   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46675   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46675   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46675   sas thread_1d   DEBUG   runtime   Ending Idle State  
46676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46677   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46678   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
46678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46678   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46679   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46679   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46679   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46680   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46680   sas thread_1d   DEBUG   runtime   Ending Idle State  
46681   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46681   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46682   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46686   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46703   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46703   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46703   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46716   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46717   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46717   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46718   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46719   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46719   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46719   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46720   sas thread_1d   DEBUG   runtime   Ending Idle State  
46720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46722   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46722   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46723   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46725   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46725   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46725   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46726   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
46727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46727   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46727   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46728   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46729   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46729   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46730   sas thread_1d   DEBUG   runtime   Ending Idle State  
46730   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46731   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46731   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46731   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46731   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46731   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46753   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46753   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46766   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46766   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46766   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46767   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46770   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46770   sas thread_1d   DEBUG   runtime   Ending Idle State  
46771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46773   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46773   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46774   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46774   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46776   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46777   sas thread_1d   DEBUG   runtime   Ending Idle State  
46777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46778   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46779   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46779   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
46779   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46780   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46780   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46781   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46781   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46781   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46782   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46782   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46784   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46818   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46818   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46819   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46820   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46822   sas thread_1d   DEBUG   runtime   Ending Idle State  
46822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46825   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46828   sas thread_1d   DEBUG   runtime   Ending Idle State  
46828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46828   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
46829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46832   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46834   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46836   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46837   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46853   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46868   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46868   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46869   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46869   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46870   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46871   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46872   sas thread_1d   DEBUG   runtime   Ending Idle State  
46873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46876   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46876   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46879   sas thread_1d   DEBUG   runtime   Ending Idle State  
46879   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46879   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46880   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46882   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46882   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46882   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46882   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46884   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46903   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46918   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
46918   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46918   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
46918   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46921   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46921   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46921   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46921   sas thread_1d   DEBUG   runtime   Ending Idle State  
46921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46924   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46925   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46926   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46928   sas thread_1d   DEBUG   runtime   Ending Idle State  
46928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46928   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
46929   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46931   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46931   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46933   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46934   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46953   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46953   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46967   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
46967   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46967   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
46967   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
46969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46969   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46969   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46969   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46970   sas thread_1d   DEBUG   runtime   Ending Idle State  
46970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46972   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46973   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46973   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46973   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46975   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46975   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46976   sas thread_1d   DEBUG   runtime   Ending Idle State  
46976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46977   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
46977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
46978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
46980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
46980   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
46980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
46980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
46980   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
46981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
46982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
46982   sas thread_1d   DEBUG   runtime   Starting Idle State...  
46983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
46989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
46999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47003   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47003   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47003   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47016   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47017   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47017   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47018   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47020   sas thread_1d   DEBUG   runtime   Ending Idle State  
47020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47024   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47025   sas thread_1d   DEBUG   runtime   Ending Idle State  
47026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47027   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47027   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47028   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47028   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47029   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47029   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47029   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47030   sas thread_1d   DEBUG   runtime   Ending Idle State  
47031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47032   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47032   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47032   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47032   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47033   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47033   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47035   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47036   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47036   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47036   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47037   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47037   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47040   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47040   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47041   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47042   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47043   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47053   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47053   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47053   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47087   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47089   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47089   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47090   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47090   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47091   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47091   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47092   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47093   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47093   sas thread_1d   DEBUG   runtime   Ending Idle State  
47093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47094   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47094   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47096   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47096   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47096   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47097   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47097   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47097   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47097   sas thread_1d   DEBUG   runtime   Ending Idle State  
47098   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47098   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47099   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47100   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47100   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47101   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47101   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47101   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47102   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47102   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47105   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47120   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47136   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47138   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47139   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47139   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47140   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47141   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47142   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47143   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47143   sas thread_1d   DEBUG   runtime   Ending Idle State  
47143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47146   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47146   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47148   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47149   sas thread_1d   DEBUG   runtime   Ending Idle State  
47149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47150   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47152   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47156   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47156   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47157   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47158   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47191   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47191   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47192   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47192   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47194   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47195   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47196   sas thread_1d   DEBUG   runtime   Ending Idle State  
47196   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47197   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47198   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47199   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47199   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47200   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47201   sas thread_1d   DEBUG   runtime   Ending Idle State  
47202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47202   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47202   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47203   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47206   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47207   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47209   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47220   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47245   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47246   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47246   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47247   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47247   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47248   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47248   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47249   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47249   sas thread_1d   DEBUG   runtime   Ending Idle State  
47250   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47251   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47251   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47252   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47252   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47254   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47254   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47255   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47255   sas thread_1d   DEBUG   runtime   Ending Idle State  
47255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47255   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47256   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47257   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47258   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47259   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47259   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47259   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47260   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47261   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47262   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47262   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47263   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47264   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47265   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47265   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47267   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47268   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47269   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47271   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47272   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47273   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47275   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47277   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47323   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47323   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47323   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47323   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47324   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47324   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47325   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47325   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47325   sas thread_1d   DEBUG   runtime   Ending Idle State  
47326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47327   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47327   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47327   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47327   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47329   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47329   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47329   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47329   sas thread_1d   DEBUG   runtime   Ending Idle State  
47330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47330   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47330   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47330   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47330   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47332   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47332   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47336   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
47336   GUI   DEBUG   ge   executeList PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
47337   GUI   DEBUG   ge   psm=3(PSM_8888)  
47337   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
47337   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
47337   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
47337   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
47337   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
47338   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
47338   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
47338   GUI   DEBUG   ge   zscale -32767.5  
47338   GUI   DEBUG   ge   zpos 32767.5  
47338   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
47338   GUI   DEBUG   ge   base 08000000  
47338   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
47338   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
47339   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
47339   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
47339   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
47340   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
47340   GUI   DEBUG   ge   vaddr 088b7044  
47340   GUI   DEBUG   ge   prim sprites 16x  
47340   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
47340   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
47340   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
47340   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
47341   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
47341   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
47341   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
47341   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
47342   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
47342   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
47342   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
47342   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
47343   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
47343   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
47343   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
47343   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
47344   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
47344   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
47344   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
47344   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
47344   GUI   DEBUG   ge   clear mode end  
47345   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
47345   GUI   DEBUG   ge   material ambient a=0.0 (00)  
47345   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
47345   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
47345   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
47345   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
47346   GUI   DEBUG   ge   vaddr 0885db20  
47346   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
47346   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
47346   GUI   DEBUG   ge   tflush Reusing cached texture 3  
47346   GUI   DEBUG   ge   prim line 1x  
47346   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
47346   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
47347   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
47347   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
47347   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
47347   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
47347   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
47348   GUI   DEBUG   ge   sfix : 0x000000  
47348   GUI   DEBUG   ge   dfix : 0x000000  
47348   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
47348   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
47348   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
47348   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
47349   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
47349   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
47349   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
47349   GUI   DEBUG   ge   tflush (deferring to prim)  
47349   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
47349   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
47349   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
47349   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
47350   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
47350   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47350   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
47350   sas thread_1d   DEBUG   runtime   Ending Idle State  
47350   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
47350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47350   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
47350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47351   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
47351   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47351   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
47351   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47351   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
47351   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47351   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
47352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47352   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
47352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47352   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
47352   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47352   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
47353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47353   GUI   DEBUG   ge   vaddr 088b7258  
47353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47353   GUI   DEBUG   ge   prim triangle 2x  
47353   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47353   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
47353   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47353   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
47354   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
47354   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
47354   GUI   DEBUG   ge   finish (0)  
47355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47355   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x15, behavior=1, signalId=0x0  
47355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47355   GUI   DEBUG   ge   end pc=0x88b7304  
47355   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
47356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
47356   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
47356   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
47356   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
47356   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
47356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47356   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x15, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
47356   sas thread_1d   DEBUG   runtime   Ending Idle State  
47357   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
47357   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
47357   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
47357   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
47357   idle1_6   DEBUG   runtime   Scheduled, restarting...  
47358   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
47358   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
47358   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
47358   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47359   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
47357   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
47359   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
47359   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
47359   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
47359   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
47360   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
47360   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47360   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
47360   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
47360   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
47360   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47360   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
47361   MainThread_e   DEBUG   runtime   Starting Idle State...  
47361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47362   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47362   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
47362   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
47362   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
47362   MainThread_e   DEBUG   runtime   Ending Idle State  
47362   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47362   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47362   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
47362   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
47363   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
47363   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47363   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
47363   MainThread_e   DEBUG   runtime   Starting Idle State...  
47363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47364   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47365   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47366   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47367   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47368   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47369   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47370   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47371   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47371   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47371   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
47371   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47371   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
47371   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47371   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
47371   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
47372   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
47372   MainThread_e   DEBUG   runtime   Ending Idle State  
47372   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47372   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47372   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47372   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47372   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
47372   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47372   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47372   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
47373   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x16  
47373   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47373   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47373   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 35486579  
47373   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
47373   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47373   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47373   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
47374   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47374   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47374   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
47374   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47374   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47374   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
47374   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47374   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47382   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
47382   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
47382   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47382   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47382   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
47384   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47384   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47385   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
47385   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47385   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47385   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
47385   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
47385   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
47385   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x16, mode=0)  
47385   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x16, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
47385   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x16, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
47386   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47386   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47387   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
47387   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47388   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47388   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
47388   MainThread_e   DEBUG   runtime   Starting Idle State...  
47389   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
47389   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
47389   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47390   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47390   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47390   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47391   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47391   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
47392   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47392   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
47392   MainThread_e   DEBUG   runtime   Ending Idle State  
47393   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
47393   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
47393   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
47394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47395   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47396   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47397   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47398   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47400   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47401   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47401   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47402   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47403   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47403   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47404   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47406   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47407   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47408   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47408   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47409   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47410   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47410   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
47410   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47411   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47412   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47412   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47413   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47414   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47415   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47461   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47461   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47461   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47462   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47462   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47462   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47463   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47463   sas thread_1d   DEBUG   runtime   Ending Idle State  
47463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47464   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47464   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47465   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47465   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47466   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47467   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47467   sas thread_1d   DEBUG   runtime   Ending Idle State  
47468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47468   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47468   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
47468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47469   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47470   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47470   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47470   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47470   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47471   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47471   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47472   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47473   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47473   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47507   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47507   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47508   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47508   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47508   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47509   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47509   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47509   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47510   sas thread_1d   DEBUG   runtime   Ending Idle State  
47510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47511   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47511   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47513   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47513   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47513   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47514   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47514   sas thread_1d   DEBUG   runtime   Ending Idle State  
47514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47514   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47514   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47516   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47516   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47516   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47517   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47517   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47517   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47517   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47564   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47564   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47564   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47565   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47565   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47566   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47566   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47566   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47566   sas thread_1d   DEBUG   runtime   Ending Idle State  
47566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47567   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47568   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47568   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47568   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47571   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47571   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47571   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47571   sas thread_1d   DEBUG   runtime   Ending Idle State  
47571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47573   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47573   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47574   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47574   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47575   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47575   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47575   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47575   sas thread_1d   DEBUG   runtime   Ending Idle State  
47575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47576   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47577   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47577   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47612   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47612   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47612   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47612   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47613   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47614   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47614   sas thread_1d   DEBUG   runtime   Ending Idle State  
47614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47616   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47616   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47616   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47618   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47619   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47619   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47619   sas thread_1d   DEBUG   runtime   Ending Idle State  
47619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47620   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47620   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47620   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47621   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47622   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47622   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47622   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47623   sas thread_1d   DEBUG   runtime   Ending Idle State  
47623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47624   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47624   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47624   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47659   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47659   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47660   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47660   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47660   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47661   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47661   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47662   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47662   sas thread_1d   DEBUG   runtime   Ending Idle State  
47662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47663   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47663   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47663   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47665   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47666   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47666   sas thread_1d   DEBUG   runtime   Ending Idle State  
47666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47666   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47666   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47668   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47668   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47669   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47669   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47670   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47706   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47706   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47706   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47707   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47707   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47708   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47709   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47709   sas thread_1d   DEBUG   runtime   Ending Idle State  
47709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47711   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47711   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47713   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47714   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47715   sas thread_1d   DEBUG   runtime   Ending Idle State  
47715   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47715   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47715   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
47716   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47717   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47718   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47718   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47718   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47718   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47719   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47720   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47720   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47754   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47755   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47755   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47755   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47757   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47758   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47758   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47758   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47759   sas thread_1d   DEBUG   runtime   Ending Idle State  
47760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47761   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47761   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47762   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47763   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47763   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47763   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47764   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47764   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47766   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47766   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47766   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47767   sas thread_1d   DEBUG   runtime   Ending Idle State  
47767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47768   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47769   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47769   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47769   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47804   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47804   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47804   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47804   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47805   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47807   sas thread_1d   DEBUG   runtime   Ending Idle State  
47807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47807   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47808   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47808   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47810   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47810   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47812   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47813   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47813   sas thread_1d   DEBUG   runtime   Ending Idle State  
47813   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47814   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47814   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47816   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47816   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47816   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47818   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47818   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47818   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47819   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47824   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=523, callbacks=false  
47825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=523 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47826   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47827   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47828   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47828   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47828   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47828   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47875   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47875   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47875   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47876   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47878   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47879   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47879   sas thread_1d   DEBUG   runtime   Ending Idle State  
47880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47880   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47881   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47882   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47882   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47882   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47883   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47883   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47883   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47885   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47886   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47886   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47886   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47887   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47887   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47890   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47934   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
47934   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47935   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
47935   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47936   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47936   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47937   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47938   sas thread_1d   DEBUG   runtime   Ending Idle State  
47938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47940   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47940   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47941   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47942   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47942   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47942   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47943   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
47944   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47945   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47945   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47945   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47947   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47947   sas thread_1d   DEBUG   runtime   Ending Idle State  
47947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47948   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47948   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47949   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47984   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
47984   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47984   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
47985   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
47986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47987   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47987   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47987   sas thread_1d   DEBUG   runtime   Ending Idle State  
47987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
47988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47989   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47990   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47990   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47991   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47991   sas thread_1d   DEBUG   runtime   Ending Idle State  
47991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47992   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
47992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
47992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47993   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47994   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
47994   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
47995   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
47995   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
47995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
47995   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
47995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
47996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47997   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
47997   sas thread_1d   DEBUG   runtime   Starting Idle State...  
47997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
47999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48031   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48031   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48032   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48032   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48034   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48034   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48034   sas thread_1d   DEBUG   runtime   Ending Idle State  
48034   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48035   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48036   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48037   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48037   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48038   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48038   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48038   sas thread_1d   DEBUG   runtime   Ending Idle State  
48038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48040   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48040   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48041   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48041   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48042   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48043   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48043   sas thread_1d   DEBUG   runtime   Ending Idle State  
48043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48044   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48044   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48079   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48079   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48079   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48080   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48080   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48081   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48082   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48082   sas thread_1d   DEBUG   runtime   Ending Idle State  
48082   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48083   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48085   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48086   sas thread_1d   DEBUG   runtime   Ending Idle State  
48086   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48086   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48087   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
48087   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48087   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48089   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48090   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48090   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48091   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48091   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48092   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48093   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48127   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48127   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48127   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48128   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48129   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48130   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48130   sas thread_1d   DEBUG   runtime   Ending Idle State  
48130   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48131   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48132   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48132   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48133   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48133   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48133   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48134   sas thread_1d   DEBUG   runtime   Ending Idle State  
48135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48136   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48136   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
48136   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48137   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48137   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48137   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48137   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48140   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48140   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48141   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48176   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48176   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48176   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48177   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48178   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48178   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48179   sas thread_1d   DEBUG   runtime   Ending Idle State  
48179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48180   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48181   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48181   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48184   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48184   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48184   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48184   sas thread_1d   DEBUG   runtime   Ending Idle State  
48185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48185   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48185   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48186   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48187   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48188   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48188   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48188   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48189   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48189   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48190   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48191   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48191   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48191   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48191   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48192   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48192   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48192   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48195   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48195   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48196   sas thread_1d   DEBUG   runtime   Ending Idle State  
48196   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48196   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48196   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48197   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48197   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48199   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48199   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48199   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48200   sas thread_1d   DEBUG   runtime   Ending Idle State  
48200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48200   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48202   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48247   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48248   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48248   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48248   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48249   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48250   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48250   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48250   sas thread_1d   DEBUG   runtime   Ending Idle State  
48250   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48251   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48252   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48253   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48253   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48253   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48253   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48254   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48254   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48254   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
48254   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48257   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48257   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48258   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48259   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48260   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48260   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48260   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48295   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48295   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48296   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48296   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48297   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48298   sas thread_1d   DEBUG   runtime   Ending Idle State  
48298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48300   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48300   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48300   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48300   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48302   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48303   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48303   sas thread_1d   DEBUG   runtime   Ending Idle State  
48304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48304   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48304   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
48304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48305   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48307   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48307   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48310   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48310   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48310   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48310   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48345   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48345   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48346   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48347   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48347   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48348   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48349   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48349   sas thread_1d   DEBUG   runtime   Ending Idle State  
48350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48351   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48351   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48352   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48352   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48352   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48353   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48354   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48354   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48355   sas thread_1d   DEBUG   runtime   Ending Idle State  
48355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48358   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48358   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
48359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48359   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48359   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48362   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48362   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48363   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48364   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48397   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48397   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48398   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48398   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48400   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48400   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48401   sas thread_1d   DEBUG   runtime   Ending Idle State  
48402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48403   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48403   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48404   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48406   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48407   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48407   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48407   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48407   sas thread_1d   DEBUG   runtime   Ending Idle State  
48408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48409   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48410   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48410   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48410   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48410   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48411   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48412   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48412   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48413   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48415   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48449   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48449   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48450   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48450   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48452   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48453   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48453   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48453   sas thread_1d   DEBUG   runtime   Ending Idle State  
48453   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48455   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48456   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48456   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48456   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48457   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48458   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48458   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48458   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48459   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48460   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48460   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48461   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48462   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48463   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48463   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48463   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48464   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48466   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48500   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48500   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48501   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48502   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48504   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48504   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48504   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48504   sas thread_1d   DEBUG   runtime   Ending Idle State  
48505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48508   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48510   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48510   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48511   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48512   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48512   sas thread_1d   DEBUG   runtime   Ending Idle State  
48512   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48513   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48514   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
48515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48516   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48517   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48517   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48518   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48518   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48520   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48520   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48566   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48566   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48566   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48567   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48568   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48569   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48569   sas thread_1d   DEBUG   runtime   Ending Idle State  
48569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48569   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48572   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48572   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48572   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48572   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48572   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
48573   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48574   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48575   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48575   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48575   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48575   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48576   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48577   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48578   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48578   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48580   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48580   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48580   sas thread_1d   DEBUG   runtime   Ending Idle State  
48580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48581   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48581   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
48581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48581   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48583   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48584   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48584   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48631   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48631   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48631   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48632   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48633   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48633   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48633   sas thread_1d   DEBUG   runtime   Ending Idle State  
48634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48635   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48636   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48636   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48638   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48639   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48639   sas thread_1d   DEBUG   runtime   Ending Idle State  
48639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48640   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48641   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
48641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48643   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48643   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48643   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48643   sas thread_1d   DEBUG   runtime   Ending Idle State  
48644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48644   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48645   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48680   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48680   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48680   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48681   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48682   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48682   sas thread_1d   DEBUG   runtime   Ending Idle State  
48682   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48684   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48685   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48685   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48687   sas thread_1d   DEBUG   runtime   Ending Idle State  
48687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48688   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48688   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48688   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48688   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48688   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48690   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48691   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48691   sas thread_1d   DEBUG   runtime   Ending Idle State  
48691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48691   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48691   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48692   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48692   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48727   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48728   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48728   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48728   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48730   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48730   sas thread_1d   DEBUG   runtime   Ending Idle State  
48731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48731   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48731   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48732   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48733   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48733   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48733   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48733   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48733   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48734   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48734   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48737   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48739   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48772   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48772   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48772   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48773   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48773   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48774   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48774   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48775   sas thread_1d   DEBUG   runtime   Ending Idle State  
48775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48776   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48777   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48777   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48777   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48780   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48780   sas thread_1d   DEBUG   runtime   Ending Idle State  
48780   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48781   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48781   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
48781   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48781   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48781   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48784   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48784   sas thread_1d   DEBUG   runtime   Ending Idle State  
48784   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48784   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48784   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48786   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48786   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48820   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48820   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48820   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48820   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48821   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48822   sas thread_1d   DEBUG   runtime   Ending Idle State  
48823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48824   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48827   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48828   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48828   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48828   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48830   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48830   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48830   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48830   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48831   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48831   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48866   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48866   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48866   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48867   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48868   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48868   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48869   sas thread_1d   DEBUG   runtime   Ending Idle State  
48870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48870   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48871   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48873   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48873   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48873   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48874   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48874   sas thread_1d   DEBUG   runtime   Ending Idle State  
48874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48874   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
48875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48876   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48879   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48880   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48880   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48914   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48914   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48915   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
48915   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48915   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48916   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48917   sas thread_1d   DEBUG   runtime   Ending Idle State  
48917   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48919   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48919   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48920   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48922   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48922   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48922   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48923   sas thread_1d   DEBUG   runtime   Ending Idle State  
48923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48923   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
48923   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
48924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48926   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48926   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48927   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48928   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48929   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48963   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
48963   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48963   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
48964   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
48965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48966   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48966   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48966   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48967   sas thread_1d   DEBUG   runtime   Ending Idle State  
48967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48969   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48969   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48972   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48972   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48972   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48972   sas thread_1d   DEBUG   runtime   Ending Idle State  
48972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48974   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
48974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
48974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
48976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
48976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
48977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
48977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
48977   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
48977   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
48978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
48978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
48979   sas thread_1d   DEBUG   runtime   Starting Idle State...  
48979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
48989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
48999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49026   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49026   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49026   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49028   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49029   sas thread_1d   DEBUG   runtime   Ending Idle State  
49029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49029   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49031   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49032   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49032   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49032   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49032   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49033   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49034   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49035   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49035   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49035   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49035   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49036   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49037   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49038   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49039   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49041   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49041   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49041   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49041   sas thread_1d   DEBUG   runtime   Ending Idle State  
49042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49042   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49043   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49044   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49045   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49046   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49046   sas thread_1d   DEBUG   runtime   Ending Idle State  
49046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49047   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49047   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49047   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49047   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49094   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49094   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49095   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49096   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49096   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49098   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49098   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49098   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49098   sas thread_1d   DEBUG   runtime   Ending Idle State  
49098   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49099   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49100   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49100   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49101   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49101   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49102   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49103   sas thread_1d   DEBUG   runtime   Ending Idle State  
49103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49104   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49104   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49106   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49107   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49107   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49107   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49107   sas thread_1d   DEBUG   runtime   Ending Idle State  
49107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49108   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49109   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49144   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49144   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49144   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49145   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49146   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49147   sas thread_1d   DEBUG   runtime   Ending Idle State  
49147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49148   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49149   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49151   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49151   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49154   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49157   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49190   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49190   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49191   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49192   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49192   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49193   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49193   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49193   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49193   sas thread_1d   DEBUG   runtime   Ending Idle State  
49193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49196   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49198   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49199   sas thread_1d   DEBUG   runtime   Ending Idle State  
49199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49199   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49200   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49202   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49202   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49202   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49203   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49205   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49208   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49208   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49240   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49240   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49240   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49241   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49243   sas thread_1d   DEBUG   runtime   Ending Idle State  
49243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49246   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49246   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49247   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49248   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49248   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49249   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49249   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49250   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49285   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49285   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49285   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49285   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49286   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49287   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49287   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49287   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49288   sas thread_1d   DEBUG   runtime   Ending Idle State  
49288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49290   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49290   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49290   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49291   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49293   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49293   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49293   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49294   sas thread_1d   DEBUG   runtime   Ending Idle State  
49294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49294   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49295   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49296   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49297   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49297   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49333   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49333   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49333   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49334   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49335   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49335   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49335   sas thread_1d   DEBUG   runtime   Ending Idle State  
49336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49337   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49338   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49338   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49340   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49340   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49340   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49341   sas thread_1d   DEBUG   runtime   Ending Idle State  
49341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49342   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49342   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49343   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49344   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49344   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49344   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49345   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49345   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49380   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49380   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49381   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49381   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49383   sas thread_1d   DEBUG   runtime   Ending Idle State  
49383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49384   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49385   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49387   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49387   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49387   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
49388   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49389   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49391   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49392   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49393   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49393   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49394   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49428   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49428   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49428   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49429   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49430   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49430   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49430   sas thread_1d   DEBUG   runtime   Ending Idle State  
49431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49432   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49433   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49435   sas thread_1d   DEBUG   runtime   Ending Idle State  
49436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49436   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49436   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
49436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49439   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49439   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49440   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49441   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49476   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49476   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49477   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49477   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49478   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49479   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49479   sas thread_1d   DEBUG   runtime   Ending Idle State  
49480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49480   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49481   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49482   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49483   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49483   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49484   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49484   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49485   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49486   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49486   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49487   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49487   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49490   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49523   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49523   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49523   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49523   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49525   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49525   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49525   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49526   sas thread_1d   DEBUG   runtime   Ending Idle State  
49526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49527   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49528   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49528   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49531   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49531   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49531   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49531   sas thread_1d   DEBUG   runtime   Ending Idle State  
49532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49532   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49532   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49532   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49533   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49534   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49534   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49535   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49535   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49536   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49536   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49536   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49572   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49572   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49573   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49574   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49575   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49575   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49576   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49576   sas thread_1d   DEBUG   runtime   Ending Idle State  
49577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49578   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49579   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49580   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49580   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49581   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49582   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49582   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49583   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49584   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49584   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49586   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49587   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49587   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49622   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49623   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49623   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49624   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49625   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49627   sas thread_1d   DEBUG   runtime   Ending Idle State  
49627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49628   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49629   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49630   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49631   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49631   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49631   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49632   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49633   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49633   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49634   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49634   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49636   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49637   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49637   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49637   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49640   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49640   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49640   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49643   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49643   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49643   sas thread_1d   DEBUG   runtime   Ending Idle State  
49643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49644   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49644   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49646   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49646   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49648   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49648   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49650   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49695   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49695   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49696   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49697   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49699   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49700   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49700   sas thread_1d   DEBUG   runtime   Ending Idle State  
49700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49701   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49702   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49702   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49703   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49703   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49704   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49705   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49706   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49706   sas thread_1d   DEBUG   runtime   Ending Idle State  
49706   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49707   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49707   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49707   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49709   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
49710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49710   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49713   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49713   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49715   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49749   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49749   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49750   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49750   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49753   sas thread_1d   DEBUG   runtime   Ending Idle State  
49754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49755   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49756   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49758   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49759   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49759   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49759   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49761   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49761   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49762   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49763   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49764   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49764   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49765   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49765   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49767   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49767   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49801   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49802   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49802   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49803   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49804   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49805   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49805   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49806   sas thread_1d   DEBUG   runtime   Ending Idle State  
49806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49807   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49807   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49809   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49810   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49811   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49811   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49811   sas thread_1d   DEBUG   runtime   Ending Idle State  
49811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49813   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49814   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49814   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49816   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49816   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49817   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49817   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49818   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49818   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49819   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49819   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49820   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49820   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49821   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49827   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49828   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49828   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49828   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49829   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49829   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49829   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49830   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49831   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49831   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49832   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49832   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49832   sas thread_1d   DEBUG   runtime   Ending Idle State  
49832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49833   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49834   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49881   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49881   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49881   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49882   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49882   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49882   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49882   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49882   sas thread_1d   DEBUG   runtime   Ending Idle State  
49883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49884   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49884   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49884   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49885   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49886   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49887   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49887   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49887   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49887   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49888   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
49888   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49890   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49890   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49890   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49891   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49891   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49891   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49892   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49893   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49926   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
49926   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49926   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
49927   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49928   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49928   sas thread_1d   DEBUG   runtime   Ending Idle State  
49928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49928   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49931   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
49931   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
49931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49932   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49933   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49934   sas thread_1d   DEBUG   runtime   Ending Idle State  
49934   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49935   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49935   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49970   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
49970   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49971   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
49971   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49971   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
49971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49972   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49972   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49973   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49973   sas thread_1d   DEBUG   runtime   Ending Idle State  
49973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49974   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49977   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
49977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
49977   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
49980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
49980   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
49980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
49980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
49980   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
49980   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
49980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49981   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
49982   sas thread_1d   DEBUG   runtime   Starting Idle State...  
49982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
49989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
49999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50016   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50016   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50016   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50016   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50018   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50018   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50018   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50018   sas thread_1d   DEBUG   runtime   Ending Idle State  
50018   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50019   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50019   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50019   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50020   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50021   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50021   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50021   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50022   sas thread_1d   DEBUG   runtime   Ending Idle State  
50022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50022   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
50022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50025   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50025   sas thread_1d   DEBUG   runtime   Ending Idle State  
50025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50026   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50026   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50073   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50073   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50073   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50074   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50074   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50074   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50074   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50074   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50074   sas thread_1d   DEBUG   runtime   Ending Idle State  
50075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50076   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50076   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50076   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50078   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50078   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50079   sas thread_1d   DEBUG   runtime   Ending Idle State  
50080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50080   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
50080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50081   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50081   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50082   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50083   sas thread_1d   DEBUG   runtime   Ending Idle State  
50083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50083   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50119   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50119   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50119   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50120   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50121   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50121   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50121   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50122   sas thread_1d   DEBUG   runtime   Ending Idle State  
50122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50123   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50123   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50123   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50124   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50124   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50126   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50126   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50126   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50126   sas thread_1d   DEBUG   runtime   Ending Idle State  
50126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50127   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50127   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50127   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50129   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50130   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50130   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50130   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50132   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50166   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50166   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50167   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50167   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50168   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50168   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50169   sas thread_1d   DEBUG   runtime   Ending Idle State  
50169   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50170   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50170   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50171   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50171   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50171   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50173   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50173   sas thread_1d   DEBUG   runtime   Ending Idle State  
50173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50174   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50174   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50174   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50174   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50176   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50176   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50176   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50176   sas thread_1d   DEBUG   runtime   Ending Idle State  
50176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50177   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50177   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50212   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50212   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50212   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50212   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50214   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50214   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50214   sas thread_1d   DEBUG   runtime   Ending Idle State  
50214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50215   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50217   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50217   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50218   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50218   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50218   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50220   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50220   sas thread_1d   DEBUG   runtime   Ending Idle State  
50221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50222   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50223   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50258   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50258   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50259   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50259   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50259   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50260   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50261   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50261   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50261   sas thread_1d   DEBUG   runtime   Ending Idle State  
50261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50262   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50263   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50263   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50264   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50264   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50264   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50264   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50265   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50266   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50267   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50267   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50267   sas thread_1d   DEBUG   runtime   Ending Idle State  
50267   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50268   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50268   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50304   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50304   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50304   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50305   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50306   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50307   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50307   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50307   sas thread_1d   DEBUG   runtime   Ending Idle State  
50308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50309   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50309   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50310   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50310   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50312   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50312   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50313   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50313   sas thread_1d   DEBUG   runtime   Ending Idle State  
50313   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50313   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50313   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50315   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50315   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50316   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50316   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50317   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50352   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50352   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50352   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50353   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50353   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50353   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50354   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50354   sas thread_1d   DEBUG   runtime   Ending Idle State  
50355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50356   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50357   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50357   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50359   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50359   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50359   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50360   sas thread_1d   DEBUG   runtime   Ending Idle State  
50360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50360   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50360   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50360   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50361   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50361   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50362   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50363   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50363   sas thread_1d   DEBUG   runtime   Ending Idle State  
50363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50364   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50364   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50400   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50400   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50400   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50401   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50401   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50402   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50402   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50402   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50402   sas thread_1d   DEBUG   runtime   Ending Idle State  
50402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50404   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50404   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50404   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50404   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50405   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50405   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50405   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50406   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50407   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50407   sas thread_1d   DEBUG   runtime   Ending Idle State  
50408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50408   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50408   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
50408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50410   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50410   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50410   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50411   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50411   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50412   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50413   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50447   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50447   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50448   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50448   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50449   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50449   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50449   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50450   sas thread_1d   DEBUG   runtime   Ending Idle State  
50450   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50451   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50452   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50452   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50454   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50454   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50454   sas thread_1d   DEBUG   runtime   Ending Idle State  
50454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50455   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50455   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50455   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50455   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50455   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50457   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50457   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50457   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50458   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50458   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50458   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50458   sas thread_1d   DEBUG   runtime   Ending Idle State  
50458   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50459   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50459   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50461   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50495   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50495   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50496   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50496   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50497   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50497   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50497   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50498   sas thread_1d   DEBUG   runtime   Ending Idle State  
50499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50500   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50500   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50500   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50502   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50502   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50503   sas thread_1d   DEBUG   runtime   Ending Idle State  
50503   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50503   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50503   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50504   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50505   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50507   sas thread_1d   DEBUG   runtime   Ending Idle State  
50507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50508   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50509   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50510   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50514   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
50514   GUI   DEBUG   ge   executeList PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
50515   GUI   DEBUG   ge   psm=3(PSM_8888)  
50515   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
50515   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
50515   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
50515   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
50516   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
50516   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
50516   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
50516   GUI   DEBUG   ge   zscale -32767.5  
50516   GUI   DEBUG   ge   zpos 32767.5  
50516   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
50517   GUI   DEBUG   ge   base 08000000  
50517   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
50517   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
50517   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
50517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50518   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
50518   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
50519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50519   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
50519   GUI   DEBUG   ge   vaddr 088a7044  
50519   GUI   DEBUG   ge   prim sprites 16x  
50519   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
50520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50520   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
50520   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
50520   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
50521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50521   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
50521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50521   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
50521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
50522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
50523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
50523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
50523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
50524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
50524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
50524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
50525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50525   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
50525   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
50525   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
50526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50526   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
50526   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
50527   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
50527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50527   GUI   DEBUG   ge   clear mode end  
50527   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
50528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50528   GUI   DEBUG   ge   material ambient a=0.0 (00)  
50528   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
50528   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
50529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50529   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
50529   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
50529   GUI   DEBUG   ge   vaddr 0885db20  
50529   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
50530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50530   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
50530   GUI   DEBUG   ge   tflush Reusing cached texture 3  
50531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50531   GUI   DEBUG   ge   prim line 1x  
50531   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
50531   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
50532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50532   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
50532   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
50532   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
50532   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
50533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50533   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
50533   GUI   DEBUG   ge   sfix : 0x000000  
50533   GUI   DEBUG   ge   dfix : 0x000000  
50534   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
50534   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
50534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50534   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
50535   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
50535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50535   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
50535   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
50535   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
50536   GUI   DEBUG   ge   tflush (deferring to prim)  
50536   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
50536   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
50536   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
50536   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
50536   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
50537   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
50537   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
50537   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
50537   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
50538   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
50538   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
50538   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
50538   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
50538   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
50538   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
50539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50539   GUI   DEBUG   ge   vaddr 088a7258  
50539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50539   GUI   DEBUG   ge   prim triangle 2x  
50539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50540   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
50540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50540   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
50541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50541   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
50541   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
50542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50542   GUI   DEBUG   ge   finish (0)  
50542   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x16, behavior=1, signalId=0x0  
50542   GUI   DEBUG   ge   end pc=0x88a7304  
50542   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
50543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50543   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
50543   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
50543   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
50543   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
50544   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
50544   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50544   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x16, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
50544   sas thread_1d   DEBUG   runtime   Ending Idle State  
50544   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
50545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
50545   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
50545   idle1_6   DEBUG   runtime   Scheduled, restarting...  
50545   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
50546   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
50545   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
50546   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
50547   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
50547   idle1_6   DEBUG   hle.sceAudio   free buffer 12  
50547   idle1_6   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50547   idle1_6   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50547   idle1_6   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50548   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50548   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50548   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50548   idle1_6   DEBUG   runtime   Switching from Thread idle1 to sas thread  
50548   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=sas thread_1d  
50548   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
50548   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
50549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50549   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50549   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
50549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50550   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
50550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
50550   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
50550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50551   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
50551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50551   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50552   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
50552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
50552   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
50552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50553   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50553   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
50553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50553   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
50554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
50554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
50555   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
50555   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
50555   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50555   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
50556   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
50556   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50556   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
50556   MainThread_e   DEBUG   runtime   Starting Idle State...  
50556   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
50557   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
50557   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50557   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
50557   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
50557   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
50557   MainThread_e   DEBUG   runtime   Ending Idle State  
50558   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50558   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50558   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
50558   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
50558   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
50558   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50559   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
50559   MainThread_e   DEBUG   runtime   Starting Idle State...  
50559   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
50560   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
50561   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
50569   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
50571   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
50571   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50571   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
50571   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50571   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
50572   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50572   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
50573   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
50573   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
50574   MainThread_e   DEBUG   runtime   Ending Idle State  
50574   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50574   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50575   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
50575   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50576   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50576   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
50576   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x17  
50576   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50577   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50577   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 38690555  
50578   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
50578   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50578   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50579   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
50579   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50580   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50580   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
50580   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50581   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50581   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
50581   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50582   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50582   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
50582   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
50583   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50583   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50584   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
50584   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50585   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50585   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
50585   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50586   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50586   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
50587   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
50587   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
50587   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x17, mode=0)  
50588   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x17, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
50588   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x17, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
50589   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50589   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50590   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
50590   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50591   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50591   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
50592   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
50592   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50592   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50593   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50593   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50594   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50594   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
50595   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50595   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
50596   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
50596   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
50596   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
50597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50597   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50599   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50599   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50600   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50601   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50603   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50603   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50604   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50606   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50606   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50607   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50607   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50608   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50609   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50609   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50610   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50610   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50611   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50612   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50613   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50613   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50614   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50615   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50615   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50616   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50617   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50619   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50620   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50623   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50625   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50671   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50671   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50672   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50672   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50672   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50674   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50674   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50674   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50675   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50675   sas thread_1d   DEBUG   runtime   Ending Idle State  
50675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50676   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50677   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50681   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50681   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50681   sas thread_1d   DEBUG   runtime   Ending Idle State  
50681   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50682   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50682   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50683   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50684   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50684   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50684   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50685   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50685   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50686   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50721   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50721   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50722   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50722   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50725   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50725   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50726   sas thread_1d   DEBUG   runtime   Ending Idle State  
50726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50728   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50728   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50729   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50731   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50731   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50731   sas thread_1d   DEBUG   runtime   Ending Idle State  
50731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50732   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50733   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50734   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50735   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50737   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50738   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50740   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50773   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50773   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50774   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50775   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50777   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50777   sas thread_1d   DEBUG   runtime   Ending Idle State  
50777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50778   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50778   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50779   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50779   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50781   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50781   sas thread_1d   DEBUG   runtime   Ending Idle State  
50781   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50782   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50782   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
50783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50784   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50785   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50785   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50787   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50788   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50823   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50823   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50824   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50824   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50826   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50828   sas thread_1d   DEBUG   runtime   Ending Idle State  
50828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50830   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50832   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50832   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50833   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50833   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50835   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50835   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50835   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50837   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50838   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50838   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50839   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50839   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50840   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50885   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50886   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50886   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50887   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50888   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50889   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50889   sas thread_1d   DEBUG   runtime   Ending Idle State  
50890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50890   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50890   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50891   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50892   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50894   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50894   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50895   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50896   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
50897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50900   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50900   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
50900   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50901   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
50902   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50906   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50907   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50907   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50907   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50907   sas thread_1d   DEBUG   runtime   Ending Idle State  
50908   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50909   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
50909   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=555, callbacks=false  
50910   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=555 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50910   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50911   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50913   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50914   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50914   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50949   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
50950   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50950   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
50951   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
50952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50952   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50953   sas thread_1d   DEBUG   runtime   Ending Idle State  
50954   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50956   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50956   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50958   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50958   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50959   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50959   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50960   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
50961   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
50961   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50961   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50962   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50963   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
50964   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
50964   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
50964   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
50964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
50964   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
50965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
50965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
50972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50973   sas thread_1d   DEBUG   runtime   Starting Idle State...  
50973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
50989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
50999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51000   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51000   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51001   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51001   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51002   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51003   sas thread_1d   DEBUG   runtime   Ending Idle State  
51003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51003   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51004   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51006   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51006   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51006   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51006   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51006   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51006   sas thread_1d   DEBUG   runtime   Ending Idle State  
51007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51007   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51007   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51007   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51009   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51009   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51009   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51010   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51010   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51010   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51011   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51012   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51046   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51046   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51046   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51047   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51048   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51048   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51048   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51048   sas thread_1d   DEBUG   runtime   Ending Idle State  
51049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51050   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51050   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51051   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51051   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51052   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51053   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51053   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51054   sas thread_1d   DEBUG   runtime   Ending Idle State  
51054   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51054   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51054   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51054   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51054   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51055   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51056   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51056   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51057   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51057   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51057   sas thread_1d   DEBUG   runtime   Ending Idle State  
51057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51057   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51087   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51093   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51093   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51093   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51093   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51094   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51095   sas thread_1d   DEBUG   runtime   Ending Idle State  
51095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51096   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51097   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51098   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51099   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51100   sas thread_1d   DEBUG   runtime   Ending Idle State  
51100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51101   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51101   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51102   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51103   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51104   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51106   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51139   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51139   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51140   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51141   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51141   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51141   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51142   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51142   sas thread_1d   DEBUG   runtime   Ending Idle State  
51143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51144   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51144   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51144   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51147   sas thread_1d   DEBUG   runtime   Ending Idle State  
51147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51147   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51148   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51149   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51150   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51186   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51186   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51186   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51187   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51187   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51188   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51188   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51188   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51188   sas thread_1d   DEBUG   runtime   Ending Idle State  
51188   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51190   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51190   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51191   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51191   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51193   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51193   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51194   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51194   sas thread_1d   DEBUG   runtime   Ending Idle State  
51194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51195   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51196   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51196   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51198   sas thread_1d   DEBUG   runtime   Ending Idle State  
51198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51199   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51199   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51199   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51234   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51234   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51234   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51235   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51235   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51236   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51236   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51236   sas thread_1d   DEBUG   runtime   Ending Idle State  
51236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51239   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51239   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51239   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51240   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51240   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51241   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51242   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51242   sas thread_1d   DEBUG   runtime   Ending Idle State  
51242   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51245   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51246   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51246   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51247   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51281   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51281   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51283   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51283   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
51283   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51284   GUI   DEBUG   ge   executeList PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
51284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51284   GUI   DEBUG   ge   psm=3(PSM_8888)  
51284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51284   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
51284   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51285   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
51285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51285   sas thread_1d   DEBUG   runtime   Ending Idle State  
51285   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
51285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51286   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
51286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51286   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
51286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51286   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
51287   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
51287   GUI   DEBUG   ge   zscale -32767.5  
51287   GUI   DEBUG   ge   zpos 32767.5  
51287   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
51288   GUI   DEBUG   ge   base 08000000  
51288   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
51288   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
51287   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51288   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
51288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51289   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51289   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
51289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51289   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
51289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51290   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51290   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51290   GUI   DEBUG   ge   vaddr 088b7044  
51290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51290   GUI   DEBUG   ge   prim sprites 16x  
51291   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51291   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
51291   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51291   sas thread_1d   DEBUG   runtime   Ending Idle State  
51291   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
51292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51292   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
51292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51292   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
51293   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
51293   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51294   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51294   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51294   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51295   sas thread_1d   DEBUG   runtime   Ending Idle State  
51295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51295   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51296   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51296   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
51296   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51296   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
51296   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
51297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51297   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
51297   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
51297   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
51298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51298   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
51298   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
51298   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
51299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51299   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
51299   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
51299   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
51299   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
51300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51300   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
51300   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
51300   GUI   DEBUG   ge   clear mode end  
51301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51301   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
51301   GUI   DEBUG   ge   material ambient a=0.0 (00)  
51301   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
51301   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
51302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51302   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
51302   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51302   GUI   DEBUG   ge   vaddr 0885db20  
51302   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
51302   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
51303   GUI   DEBUG   ge   tflush Reusing cached texture 3  
51303   GUI   DEBUG   ge   prim line 1x  
51303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51303   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
51303   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
51303   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
51304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51304   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
51304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51304   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
51304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51304   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
51305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51305   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
51305   GUI   DEBUG   ge   sfix : 0x000000  
51305   GUI   DEBUG   ge   dfix : 0x000000  
51305   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
51306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51306   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
51306   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
51306   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
51306   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
51307   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
51307   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
51307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51307   GUI   DEBUG   ge   tflush (deferring to prim)  
51307   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
51308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51308   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
51308   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
51308   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
51308   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
51309   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
51309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51309   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
51309   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
51309   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
51309   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
51310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51310   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51310   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
51310   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
51310   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
51310   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51311   GUI   DEBUG   ge   vaddr 088b7258  
51311   GUI   DEBUG   ge   prim triangle 2x  
51311   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
51311   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
51311   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
51312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51312   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
51312   GUI   DEBUG   ge   finish (0)  
51312   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x17, behavior=1, signalId=0x0  
51313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51313   GUI   DEBUG   ge   end pc=0x88b7304  
51313   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
51313   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
51313   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
51313   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
51314   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
51314   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
51314   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51314   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x17, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
51314   sas thread_1d   DEBUG   runtime   Ending Idle State  
51314   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
51314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
51315   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
51315   idle1_6   DEBUG   runtime   Scheduled, restarting...  
51315   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
51315   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
51315   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
51315   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
51316   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
51316   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51316   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51316   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
51316   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
51317   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
51317   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
51317   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51317   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
51317   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
51318   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51318   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
51318   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
51318   MainThread_e   DEBUG   runtime   Starting Idle State...  
51318   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51318   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51319   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
51319   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
51319   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51319   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
51319   MainThread_e   DEBUG   runtime   Ending Idle State  
51319   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51319   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51320   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
51320   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
51320   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
51320   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51320   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
51320   MainThread_e   DEBUG   runtime   Starting Idle State...  
51320   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51321   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51321   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
51321   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51321   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
51321   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51321   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
51321   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51322   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
51322   MainThread_e   DEBUG   runtime   Ending Idle State  
51322   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51322   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51322   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51322   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51322   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
51322   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51323   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51323   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
51323   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x18  
51323   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51323   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51323   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 39437065  
51323   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
51324   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51324   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51324   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
51324   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51324   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51324   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
51324   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51324   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51325   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
51325   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51325   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51325   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
51325   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
51325   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51325   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51326   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
51326   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51326   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51326   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
51326   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51326   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51326   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
51327   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51327   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51327   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x18, mode=0)  
51336   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x18, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
51337   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x18, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
51337   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51340   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51340   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
51340   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
51340   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51340   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51340   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51341   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51341   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51341   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51341   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
51342   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51342   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
51343   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51343   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
51343   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
51343   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
51344   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
51344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51345   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51345   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51346   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51347   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51348   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51348   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51348   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51349   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51350   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51354   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51354   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51355   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51355   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51357   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51357   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51358   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51359   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51360   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51362   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51362   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
51363   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51364   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51366   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51368   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51368   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51376   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
51377   GUI   DEBUG   ge   executeList PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
51377   GUI   DEBUG   ge   psm=3(PSM_8888)  
51377   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
51377   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
51377   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
51378   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
51378   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
51378   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
51378   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
51378   GUI   DEBUG   ge   zscale -32767.5  
51378   GUI   DEBUG   ge   zpos 32767.5  
51379   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
51379   GUI   DEBUG   ge   base 08000000  
51379   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
51379   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
51379   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
51380   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
51380   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
51380   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51381   GUI   DEBUG   ge   vaddr 088a7044  
51381   GUI   DEBUG   ge   prim sprites 16x  
51381   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
51381   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
51381   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
51381   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
51381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51382   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
51382   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
51382   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
51383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51383   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
51383   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
51383   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
51384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51384   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
51384   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
51384   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
51385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51385   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
51385   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
51385   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
51386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51386   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
51386   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
51386   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
51387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51387   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
51387   GUI   DEBUG   ge   clear mode end  
51387   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
51388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51388   GUI   DEBUG   ge   material ambient a=0.0 (00)  
51388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51388   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
51388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51389   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
51389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51389   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
51389   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51389   GUI   DEBUG   ge   vaddr 0885db20  
51390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51390   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
51390   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
51390   GUI   DEBUG   ge   tflush Reusing cached texture 3  
51391   GUI   DEBUG   ge   prim line 1x  
51391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51391   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
51391   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
51391   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
51391   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
51392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51392   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
51392   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
51392   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
51393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51393   GUI   DEBUG   ge   sfix : 0x000000  
51393   GUI   DEBUG   ge   dfix : 0x000000  
51393   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
51393   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
51394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51394   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
51394   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
51394   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
51394   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
51395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51395   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
51395   GUI   DEBUG   ge   tflush (deferring to prim)  
51395   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
51395   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
51396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51396   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
51396   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
51396   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
51396   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
51397   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
51397   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
51397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51397   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
51398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51398   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
51398   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51398   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
51398   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
51399   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
51399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51399   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
51399   GUI   DEBUG   ge   vaddr 088a7258  
51399   GUI   DEBUG   ge   prim triangle 2x  
51400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51400   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
51400   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
51400   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
51400   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
51401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51401   GUI   DEBUG   ge   finish (0)  
51401   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x18, behavior=1, signalId=0x0  
51401   GUI   DEBUG   ge   end pc=0x88a7304  
51402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51402   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
51402   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
51402   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
51402   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
51403   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
51403   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
51403   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51403   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x18, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
51403   sas thread_1d   DEBUG   runtime   Ending Idle State  
51403   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
51404   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
51404   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
51404   idle1_6   DEBUG   runtime   Scheduled, restarting...  
51404   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
51404   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
51405   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
51404   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
51405   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
51405   idle1_6   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51406   idle1_6   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51406   idle1_6   DEBUG   hle.ThreadManForUser   End of Interrupt  
51406   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51406   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51406   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
51406   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
51406   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
51407   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
51407   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51407   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
51407   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
51407   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
51407   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51408   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
51408   MainThread_e   DEBUG   runtime   Starting Idle State...  
51408   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51408   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
51408   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51409   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
51409   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51409   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
51409   MainThread_e   DEBUG   runtime   Ending Idle State  
51409   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51410   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51410   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
51410   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
51410   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
51410   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51410   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
51416   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
51416   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51417   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51417   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51417   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51418   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51418   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
51418   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51418   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
51418   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
51418   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
51419   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
51419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51422   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
51422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51423   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51424   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
51425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51425   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
51426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51427   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51428   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51429   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
51429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51430   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
51430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51431   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
51433   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
51433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
51434   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
51434   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
51434   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51435   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
51435   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51436   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51436   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
51436   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x19  
51437   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51437   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51438   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51438   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51438   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
51439   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51439   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51440   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 39553309  
51440   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
51440   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51441   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51441   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
51441   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51442   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51442   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
51442   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51443   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51443   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
51444   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51444   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51444   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
51445   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
51445   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51445   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51446   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
51446   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51447   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51447   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
51447   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51448   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51448   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
51449   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
51449   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
51449   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x19, mode=0)  
51450   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x19, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
51450   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x19, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
51450   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51451   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51451   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
51452   MainThread_e   DEBUG   runtime   Starting Idle State...  
51452   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51454   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51454   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51454   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51454   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
51456   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51457   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51458   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51459   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51460   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51461   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51462   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51463   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51464   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51465   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51466   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51467   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
51467   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
51467   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51467   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51467   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51468   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51469   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51469   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
51469   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51469   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
51469   MainThread_e   DEBUG   runtime   Ending Idle State  
51470   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
51470   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
51470   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
51471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51472   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51472   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51473   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51474   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51475   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51475   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51475   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51478   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51478   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51514   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51514   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51515   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51515   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51516   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51517   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51518   sas thread_1d   DEBUG   runtime   Ending Idle State  
51518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51518   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51518   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51519   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51519   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51519   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51520   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51521   sas thread_1d   DEBUG   runtime   Ending Idle State  
51521   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51524   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51524   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51526   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51526   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51527   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51527   sas thread_1d   DEBUG   runtime   Ending Idle State  
51527   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51528   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51528   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51528   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51563   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51563   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51563   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51564   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51564   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51565   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51565   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51565   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51565   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51566   sas thread_1d   DEBUG   runtime   Ending Idle State  
51566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51566   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51568   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51569   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51569   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51569   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51570   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51573   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51574   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51576   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51609   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51610   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51610   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51610   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51610   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51611   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51611   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51612   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51612   sas thread_1d   DEBUG   runtime   Ending Idle State  
51613   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51613   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51613   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51613   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51614   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51616   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51616   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51616   sas thread_1d   DEBUG   runtime   Ending Idle State  
51617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51617   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51617   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51619   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51619   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51619   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51620   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51620   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51621   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51623   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51656   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51656   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51657   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51657   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51658   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51658   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51658   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51659   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51659   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51659   sas thread_1d   DEBUG   runtime   Ending Idle State  
51659   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51661   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51661   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51661   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51661   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51664   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51664   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51664   sas thread_1d   DEBUG   runtime   Ending Idle State  
51665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51665   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51666   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51667   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51667   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51668   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51671   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51705   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51705   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51706   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51706   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51707   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51707   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51707   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51708   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51709   sas thread_1d   DEBUG   runtime   Ending Idle State  
51709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51710   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51711   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51713   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51713   sas thread_1d   DEBUG   runtime   Ending Idle State  
51714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51714   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51714   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51715   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51716   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51716   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51717   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51717   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51753   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51754   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51754   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51754   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51755   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51756   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51756   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51756   sas thread_1d   DEBUG   runtime   Ending Idle State  
51757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51757   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51757   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51757   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51758   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51758   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51759   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51761   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51761   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51761   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51763   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51763   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51764   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51764   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51766   sas thread_1d   DEBUG   runtime   Ending Idle State  
51766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51767   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51767   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51768   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51803   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51803   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51804   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51804   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51805   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51805   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51805   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51805   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51806   sas thread_1d   DEBUG   runtime   Ending Idle State  
51807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51807   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51808   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51808   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51808   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51808   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51810   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51811   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51811   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51811   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51811   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
51812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51813   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51814   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51814   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51814   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51817   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51850   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51850   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51851   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51851   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51852   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51854   sas thread_1d   DEBUG   runtime   Ending Idle State  
51854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51857   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51857   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51858   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51858   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51860   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51860   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51861   sas thread_1d   DEBUG   runtime   Ending Idle State  
51861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51862   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51863   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
51863   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51864   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51865   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51865   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51865   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51866   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51866   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51866   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51867   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51867   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51868   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51870   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51870   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51873   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51873   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51873   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51873   sas thread_1d   DEBUG   runtime   Ending Idle State  
51874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51876   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51876   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
51876   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51877   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51878   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51879   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51879   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51879   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51880   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51881   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51926   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
51927   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51927   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
51928   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51929   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51931   sas thread_1d   DEBUG   runtime   Ending Idle State  
51932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51932   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51933   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51934   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51935   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51935   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51935   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
51936   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
51936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51937   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51939   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51939   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51942   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51943   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51944   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51977   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
51978   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51978   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
51979   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51980   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
51980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51980   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51982   sas thread_1d   DEBUG   runtime   Ending Idle State  
51982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51983   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51983   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51989   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51989   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51990   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
51990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51990   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51990   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51991   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
51991   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
51992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51993   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51993   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
51993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
51994   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
51994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
51994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
51994   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
51995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
51995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
51996   sas thread_1d   DEBUG   runtime   Starting Idle State...  
51996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
51999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52031   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52031   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52031   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52031   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52032   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52033   sas thread_1d   DEBUG   runtime   Ending Idle State  
52033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52033   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52035   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52036   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52036   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52036   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52036   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52036   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52037   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52037   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52039   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52039   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52039   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52039   sas thread_1d   DEBUG   runtime   Ending Idle State  
52039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52040   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52041   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52042   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52076   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52076   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52076   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52077   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52077   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52078   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52078   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52078   sas thread_1d   DEBUG   runtime   Ending Idle State  
52078   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52078   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52079   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52080   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52080   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52082   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52082   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52083   sas thread_1d   DEBUG   runtime   Ending Idle State  
52083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52084   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52084   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
52084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52085   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52086   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52087   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52087   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52087   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52089   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52122   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52122   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52123   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52123   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52123   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52123   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52125   sas thread_1d   DEBUG   runtime   Ending Idle State  
52125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52126   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52128   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52128   sas thread_1d   DEBUG   runtime   Ending Idle State  
52128   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52129   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52129   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52129   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52130   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52131   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52131   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52131   sas thread_1d   DEBUG   runtime   Ending Idle State  
52131   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52132   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52132   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52132   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52167   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52167   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52167   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52168   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52169   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52169   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52169   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52169   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52169   sas thread_1d   DEBUG   runtime   Ending Idle State  
52170   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52171   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52171   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52172   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52172   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52172   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52173   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52173   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52173   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52173   sas thread_1d   DEBUG   runtime   Ending Idle State  
52173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52174   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52174   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52175   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52176   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52176   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52176   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52176   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52176   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52177   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52212   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52212   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52212   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52213   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52213   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52214   sas thread_1d   DEBUG   runtime   Ending Idle State  
52214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52216   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52216   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52218   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52219   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52219   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52219   sas thread_1d   DEBUG   runtime   Ending Idle State  
52219   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52220   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52220   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
52220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52220   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52220   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52222   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52223   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52223   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52223   sas thread_1d   DEBUG   runtime   Ending Idle State  
52223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52224   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52225   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52225   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52260   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52260   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52260   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52260   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52262   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52262   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52262   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52262   sas thread_1d   DEBUG   runtime   Ending Idle State  
52263   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52263   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52263   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52265   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52265   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52266   sas thread_1d   DEBUG   runtime   Ending Idle State  
52266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52266   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52267   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52269   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52270   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52304   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52304   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52305   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52305   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52306   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52306   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52306   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52306   sas thread_1d   DEBUG   runtime   Ending Idle State  
52307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52308   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52308   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52308   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52308   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52308   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52310   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52310   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52310   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52310   sas thread_1d   DEBUG   runtime   Ending Idle State  
52311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52311   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52311   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
52311   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52312   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52313   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52313   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52313   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52313   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52314   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52314   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52314   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52350   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52350   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52350   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52351   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52352   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52352   sas thread_1d   DEBUG   runtime   Ending Idle State  
52352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52353   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52354   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52355   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52355   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52355   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52355   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52356   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52356   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52356   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52358   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52358   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52359   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52359   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52359   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52360   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52360   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52395   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52395   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52396   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52396   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52396   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52397   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52397   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52398   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52398   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52398   sas thread_1d   DEBUG   runtime   Ending Idle State  
52398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52400   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52401   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52401   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52401   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52402   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52402   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52402   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52402   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52405   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52405   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52405   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52405   sas thread_1d   DEBUG   runtime   Ending Idle State  
52405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52406   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52408   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52408   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52441   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52441   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52442   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52442   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52444   sas thread_1d   DEBUG   runtime   Ending Idle State  
52444   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52444   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52445   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52445   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52445   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52447   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52448   sas thread_1d   DEBUG   runtime   Ending Idle State  
52448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52448   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52449   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52449   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52450   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52451   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52451   sas thread_1d   DEBUG   runtime   Ending Idle State  
52451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52452   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52452   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52452   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52452   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52487   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52487   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52487   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52488   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52488   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52488   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52488   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52489   sas thread_1d   DEBUG   runtime   Ending Idle State  
52490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52490   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52491   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52491   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52491   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52493   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52494   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52494   sas thread_1d   DEBUG   runtime   Ending Idle State  
52494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52495   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52495   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
52495   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52495   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52495   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52497   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52497   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52497   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52498   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52498   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52499   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52523   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
52523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52523   GUI   DEBUG   ge   executeList PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
52524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52524   GUI   DEBUG   ge   psm=3(PSM_8888)  
52524   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
52524   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
52524   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
52525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52525   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
52525   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
52525   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
52525   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
52526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52526   GUI   DEBUG   ge   zscale -32767.5  
52526   GUI   DEBUG   ge   zpos 32767.5  
52526   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
52526   GUI   DEBUG   ge   base 08000000  
52527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52527   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
52527   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
52527   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
52528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52528   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
52528   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
52528   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
52529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52529   GUI   DEBUG   ge   vaddr 088b7044  
52529   GUI   DEBUG   ge   prim sprites 16x  
52529   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
52529   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
52530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52530   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
52530   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
52530   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
52531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52531   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
52531   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
52531   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
52532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52532   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
52532   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
52532   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
52533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52533   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
52533   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
52533   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
52534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52534   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
52534   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52534   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
52534   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52535   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
52535   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52535   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
52535   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52535   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
52536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52536   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
52536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52537   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52537   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52537   sas thread_1d   DEBUG   runtime   Ending Idle State  
52536   GUI   DEBUG   ge   clear mode end  
52537   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52537   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
52538   GUI   DEBUG   ge   material ambient a=0.0 (00)  
52538   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
52538   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
52539   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
52539   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
52539   GUI   DEBUG   ge   vaddr 0885db20  
52539   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
52540   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
52540   GUI   DEBUG   ge   tflush Reusing cached texture 3  
52541   GUI   DEBUG   ge   prim line 1x  
52541   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
52541   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
52541   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
52541   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
52542   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
52538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52542   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
52542   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52542   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
52542   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52543   GUI   DEBUG   ge   sfix : 0x000000  
52543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52543   GUI   DEBUG   ge   dfix : 0x000000  
52543   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52544   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
52544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52544   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
52544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52545   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52545   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52545   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52546   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52546   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52546   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
52546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52546   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
52547   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
52547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52547   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
52547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52548   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
52548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52548   GUI   DEBUG   ge   tflush (deferring to prim)  
52548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52548   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
52549   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52549   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52549   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
52549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52549   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
52550   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52550   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
52550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52550   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
52551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52551   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
52551   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52551   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
52552   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52552   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
52552   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
52553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52553   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
52553   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
52553   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
52553   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
52554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52554   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
52554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52554   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
52554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52554   GUI   DEBUG   ge   vaddr 088b7258  
52555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52555   GUI   DEBUG   ge   prim triangle 2x  
52555   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
52556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52556   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
52556   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
52556   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
52557   GUI   DEBUG   ge   finish (0)  
52557   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x19, behavior=1, signalId=0x0  
52557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52557   GUI   DEBUG   ge   end pc=0x88b7304  
52557   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
52557   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
52558   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
52558   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
52558   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
52558   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
52559   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52559   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x19, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
52559   sas thread_1d   DEBUG   runtime   Ending Idle State  
52559   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
52559   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
52559   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
52560   idle1_6   DEBUG   runtime   Scheduled, restarting...  
52560   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
52560   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
52560   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
52560   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
52561   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
52561   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52561   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
52562   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
52562   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
52562   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
52562   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
52563   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52563   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
52562   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
52563   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
52563   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
52564   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52564   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
52564   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52564   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
52565   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
52565   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
52565   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52565   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52565   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
52565   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
52566   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
52566   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52566   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
52566   MainThread_e   DEBUG   runtime   Starting Idle State...  
52566   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
52567   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
52568   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
52569   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
52570   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
52571   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
52571   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52571   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
52571   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52571   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
52571   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52572   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
52572   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
52572   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
52572   MainThread_e   DEBUG   runtime   Ending Idle State  
52572   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52572   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52572   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52573   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52573   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
52573   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52573   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52573   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
52573   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1A  
52574   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52574   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52574   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 40687699  
52574   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
52574   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52574   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52575   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
52575   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52575   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52575   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
52575   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52575   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52575   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
52576   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52576   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52576   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
52576   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
52576   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52576   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52577   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
52577   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52577   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52577   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
52577   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52577   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52578   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
52578   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
52578   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
52578   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x1A, mode=0)  
52578   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x1a, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
52588   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x1a, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
52588   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52588   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52589   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
52591   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
52591   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52591   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52591   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52592   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52592   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52592   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52592   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
52592   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52592   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
52592   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52593   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
52593   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
52593   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
52593   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
52593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52597   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52598   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52598   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52598   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52599   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52600   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
52601   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52602   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52603   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52603   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52603   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52604   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52607   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52607   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52608   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52608   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52643   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52643   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52644   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52644   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52645   sas thread_1d   DEBUG   runtime   Ending Idle State  
52646   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52647   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52648   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52649   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52650   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52650   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52651   sas thread_1d   DEBUG   runtime   Ending Idle State  
52651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52651   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52651   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52652   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52652   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52653   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52653   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52654   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52654   sas thread_1d   DEBUG   runtime   Ending Idle State  
52655   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52656   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52656   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52657   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52658   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52659   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52659   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52659   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52661   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52662   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52662   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52662   sas thread_1d   DEBUG   runtime   Ending Idle State  
52662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52662   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52663   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
52663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52664   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52665   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52666   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52668   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52713   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52713   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52714   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52714   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52716   sas thread_1d   DEBUG   runtime   Ending Idle State  
52717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52719   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52721   sas thread_1d   DEBUG   runtime   Ending Idle State  
52721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52722   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52723   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52724   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52725   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52725   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52726   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52727   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52728   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52761   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52762   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52762   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52763   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52763   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52764   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52764   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52765   sas thread_1d   DEBUG   runtime   Ending Idle State  
52765   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52766   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52766   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52767   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52767   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52768   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52769   sas thread_1d   DEBUG   runtime   Ending Idle State  
52769   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52770   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52770   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
52770   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52770   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52773   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52773   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52773   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52773   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52775   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52776   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52776   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52811   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52811   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52811   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52812   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52813   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52814   sas thread_1d   DEBUG   runtime   Ending Idle State  
52814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52814   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52816   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52817   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52817   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52817   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52817   sas thread_1d   DEBUG   runtime   Ending Idle State  
52817   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52818   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
52819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52820   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52823   sas thread_1d   DEBUG   runtime   Ending Idle State  
52823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52824   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52824   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52826   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52860   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52860   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52861   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52861   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52862   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52862   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52863   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52863   sas thread_1d   DEBUG   runtime   Ending Idle State  
52863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52864   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52865   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52865   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52866   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52868   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52868   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52869   sas thread_1d   DEBUG   runtime   Ending Idle State  
52869   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52869   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52869   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52871   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52872   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52875   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52875   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52875   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52910   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
52910   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52910   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
52911   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52911   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52911   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52913   sas thread_1d   DEBUG   runtime   Ending Idle State  
52913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52914   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52914   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52915   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52916   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52917   sas thread_1d   DEBUG   runtime   Ending Idle State  
52917   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52918   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
52918   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52919   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52921   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52921   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52921   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52924   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52924   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52957   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
52958   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52958   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
52958   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52959   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
52959   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52960   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52960   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52960   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52960   sas thread_1d   DEBUG   runtime   Ending Idle State  
52961   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52961   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52963   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52963   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52964   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52964   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52964   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52964   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52965   sas thread_1d   DEBUG   runtime   Ending Idle State  
52965   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52966   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
52967   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
52967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52967   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52968   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
52968   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
52968   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
52969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
52969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
52970   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
52970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
52970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52971   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
52971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52971   sas thread_1d   DEBUG   runtime   Starting Idle State...  
52972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
52990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
52999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53006   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53006   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53006   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53007   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53008   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53008   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53009   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53009   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53015   sas thread_1d   DEBUG   runtime   Ending Idle State  
53016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53017   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53017   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53020   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53020   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53020   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53020   sas thread_1d   DEBUG   runtime   Ending Idle State  
53020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53020   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53020   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53021   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53021   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53021   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53022   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53023   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53023   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53023   sas thread_1d   DEBUG   runtime   Ending Idle State  
53023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53024   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53024   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53024   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53024   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53025   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53025   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53027   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53027   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53027   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53027   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
53028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53028   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53028   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53030   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53031   sas thread_1d   DEBUG   runtime   Ending Idle State  
53031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53031   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53032   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53078   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53078   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53079   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53079   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53080   sas thread_1d   DEBUG   runtime   Ending Idle State  
53081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53082   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53082   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53082   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53082   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53084   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53084   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53084   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53084   sas thread_1d   DEBUG   runtime   Ending Idle State  
53085   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53085   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53085   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53085   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53085   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53087   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53087   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53088   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53088   sas thread_1d   DEBUG   runtime   Ending Idle State  
53088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53089   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53089   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53089   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53124   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53124   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53124   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53124   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53125   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53125   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53126   sas thread_1d   DEBUG   runtime   Ending Idle State  
53126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53128   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53128   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53128   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53128   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53128   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53129   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53130   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53131   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53131   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53132   sas thread_1d   DEBUG   runtime   Ending Idle State  
53132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53132   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53132   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53133   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53179   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53179   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53179   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53179   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53181   sas thread_1d   DEBUG   runtime   Ending Idle State  
53181   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53182   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53182   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53182   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53184   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53184   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53184   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53184   sas thread_1d   DEBUG   runtime   Ending Idle State  
53185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53185   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53185   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53185   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53185   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53185   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53186   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53186   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53186   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53186   sas thread_1d   DEBUG   runtime   Ending Idle State  
53186   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53186   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53187   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53187   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53190   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53234   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53234   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53234   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53234   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53235   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53236   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53236   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53236   sas thread_1d   DEBUG   runtime   Ending Idle State  
53236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53237   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53237   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53237   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53237   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53238   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53239   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53240   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53240   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53240   sas thread_1d   DEBUG   runtime   Ending Idle State  
53240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53240   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53241   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53243   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53243   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53243   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53243   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53244   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53279   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53279   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53280   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53280   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53281   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53281   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53281   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53281   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53281   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53282   sas thread_1d   DEBUG   runtime   Ending Idle State  
53282   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53282   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53283   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53284   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53284   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53285   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53285   sas thread_1d   DEBUG   runtime   Ending Idle State  
53285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53287   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53287   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53288   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53288   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53289   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53289   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53289   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53289   sas thread_1d   DEBUG   runtime   Ending Idle State  
53289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53290   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53291   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53291   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53292   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53326   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53326   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53326   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53327   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53327   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53328   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53328   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53328   sas thread_1d   DEBUG   runtime   Ending Idle State  
53329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53329   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53330   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53330   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53331   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53331   sas thread_1d   DEBUG   runtime   Ending Idle State  
53331   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53333   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53333   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53333   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53334   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53334   sas thread_1d   DEBUG   runtime   Ending Idle State  
53334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53336   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53336   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53337   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53372   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53372   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53372   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53372   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53373   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53374   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53374   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53374   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53374   sas thread_1d   DEBUG   runtime   Ending Idle State  
53375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53375   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53375   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53376   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53377   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53377   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53378   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53378   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53378   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53378   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53379   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53380   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53380   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53381   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53381   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53381   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53381   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53383   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53383   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53417   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53417   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53418   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53418   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53419   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53420   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53420   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53420   sas thread_1d   DEBUG   runtime   Ending Idle State  
53421   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53422   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53422   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53423   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53424   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53425   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53425   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53427   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53427   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53428   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53428   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53428   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53430   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53464   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53464   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53465   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53465   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53466   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53467   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53468   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53468   sas thread_1d   DEBUG   runtime   Ending Idle State  
53468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53470   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53470   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53470   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53471   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53472   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53473   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53473   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53473   sas thread_1d   DEBUG   runtime   Ending Idle State  
53474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53474   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53479   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53515   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53515   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53515   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53516   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53517   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53518   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53518   sas thread_1d   DEBUG   runtime   Ending Idle State  
53519   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53519   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53520   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53522   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53522   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53524   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53524   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53525   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53526   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53527   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53527   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53527   sas thread_1d   DEBUG   runtime   Ending Idle State  
53528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53528   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53528   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53531   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53576   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53576   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53576   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53577   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53578   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53578   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53578   sas thread_1d   DEBUG   runtime   Ending Idle State  
53579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53580   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53580   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53581   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53581   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53583   sas thread_1d   DEBUG   runtime   Ending Idle State  
53584   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53584   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53584   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
53584   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53585   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53586   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53587   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53587   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53587   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53589   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53590   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53590   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53590   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53591   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53592   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53593   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53594   sas thread_1d   DEBUG   runtime   Ending Idle State  
53595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53595   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53598   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53599   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53599   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53601   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53635   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53635   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53635   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53635   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53636   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53638   sas thread_1d   DEBUG   runtime   Ending Idle State  
53638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53640   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53640   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53643   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53643   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53645   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53646   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53646   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53646   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53647   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53648   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53695   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53695   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53695   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53696   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53697   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53699   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53699   sas thread_1d   DEBUG   runtime   Ending Idle State  
53699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53700   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53701   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53701   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53703   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53704   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53705   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53706   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53706   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53706   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53707   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53707   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53708   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53708   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53709   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53743   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53743   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53744   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53744   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53745   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53745   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53746   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53746   sas thread_1d   DEBUG   runtime   Ending Idle State  
53747   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53748   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53748   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53748   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53748   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53749   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53750   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53750   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53751   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53751   sas thread_1d   DEBUG   runtime   Ending Idle State  
53751   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53752   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53752   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53754   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53755   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53755   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53755   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53755   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53756   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53757   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53757   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53758   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53758   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53791   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53791   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53791   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53792   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53793   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53794   sas thread_1d   DEBUG   runtime   Ending Idle State  
53794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53796   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53797   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53798   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53798   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53799   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53799   sas thread_1d   DEBUG   runtime   Ending Idle State  
53799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53800   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53800   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53800   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53802   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53802   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53802   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53803   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53806   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53839   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53839   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53840   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53840   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53841   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53842   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53842   sas thread_1d   DEBUG   runtime   Ending Idle State  
53843   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53843   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53844   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53846   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53847   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53847   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53847   sas thread_1d   DEBUG   runtime   Ending Idle State  
53848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53848   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53848   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53850   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53850   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53851   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53851   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53851   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53853   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53887   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53887   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53888   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53889   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53889   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53891   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53891   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53891   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53891   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53891   sas thread_1d   DEBUG   runtime   Ending Idle State  
53892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53892   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53893   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53894   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53894   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53895   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53895   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53895   sas thread_1d   DEBUG   runtime   Ending Idle State  
53895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53896   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53897   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53898   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53899   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53901   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53935   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
53936   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53936   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
53936   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
53937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53938   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53938   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53938   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53938   sas thread_1d   DEBUG   runtime   Ending Idle State  
53939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53941   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53941   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53942   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53942   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53943   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53944   sas thread_1d   DEBUG   runtime   Ending Idle State  
53945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53945   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
53945   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
53946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53946   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53946   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53949   sas thread_1d   DEBUG   runtime   Ending Idle State  
53949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53950   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
53950   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53950   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
53950   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53951   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53952   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53954   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
53954   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
53954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53955   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53957   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53957   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53957   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
53957   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
53958   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
53958   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
53959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
53960   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
53960   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
53960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53961   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
53961   sas thread_1d   DEBUG   runtime   Starting Idle State...  
53961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
53990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
53999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54007   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54008   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54008   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54009   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54011   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54011   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54011   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54011   sas thread_1d   DEBUG   runtime   Ending Idle State  
54011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54014   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54014   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54014   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54014   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54017   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54017   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54017   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54017   sas thread_1d   DEBUG   runtime   Ending Idle State  
54017   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54018   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54018   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
54018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54020   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54021   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54021   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54021   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54021   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54021   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54022   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54024   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54024   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54057   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54058   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54058   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54059   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54059   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54060   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54060   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54060   sas thread_1d   DEBUG   runtime   Ending Idle State  
54061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54062   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54063   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54063   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54063   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54064   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54065   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54065   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54066   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54066   sas thread_1d   DEBUG   runtime   Ending Idle State  
54066   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54067   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54067   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
54067   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54068   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54069   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54069   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54069   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54069   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54070   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54070   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54070   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54071   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54073   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54106   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54106   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54106   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54107   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54114   sas thread_1d   DEBUG   runtime   Ending Idle State  
54115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54115   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54116   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54117   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54117   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54118   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54118   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54118   sas thread_1d   DEBUG   runtime   Ending Idle State  
54119   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54119   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54119   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54119   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54119   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54120   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54121   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54121   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54122   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54122   sas thread_1d   DEBUG   runtime   Ending Idle State  
54122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54123   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54123   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54123   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54123   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54158   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54158   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54158   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54158   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54160   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54160   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54160   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54160   sas thread_1d   DEBUG   runtime   Ending Idle State  
54160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54160   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54161   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54163   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54163   sas thread_1d   DEBUG   runtime   Ending Idle State  
54163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54164   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54164   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54164   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54164   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54166   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54166   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54166   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54166   sas thread_1d   DEBUG   runtime   Ending Idle State  
54166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54167   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54167   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54167   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54167   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54203   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54203   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54203   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54203   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54205   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54205   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54205   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54205   sas thread_1d   DEBUG   runtime   Ending Idle State  
54205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54206   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54207   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54208   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54209   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54209   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
54209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54209   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54210   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54211   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54211   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54211   sas thread_1d   DEBUG   runtime   Ending Idle State  
54212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54212   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54212   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54213   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54213   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54248   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54248   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54249   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54249   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54249   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54249   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54249   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54250   sas thread_1d   DEBUG   runtime   Ending Idle State  
54251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54251   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54251   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54252   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54252   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54254   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54254   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54254   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54254   sas thread_1d   DEBUG   runtime   Ending Idle State  
54254   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54255   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54255   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
54255   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54256   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54256   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54256   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54257   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54257   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54257   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54258   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54258   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54294   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54294   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54294   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54294   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54295   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54295   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54295   sas thread_1d   DEBUG   runtime   Ending Idle State  
54296   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54296   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54296   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54299   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54299   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54299   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54299   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54299   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54299   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54301   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54301   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54301   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54301   sas thread_1d   DEBUG   runtime   Ending Idle State  
54302   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54302   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54302   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54302   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54337   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54337   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54338   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54338   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54338   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54339   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54339   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54339   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54339   sas thread_1d   DEBUG   runtime   Ending Idle State  
54340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54340   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54341   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54341   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54341   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54342   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54342   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54343   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54343   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54343   sas thread_1d   DEBUG   runtime   Ending Idle State  
54344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54345   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54345   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54345   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54346   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54346   sas thread_1d   DEBUG   runtime   Ending Idle State  
54346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54348   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54348   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54348   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54384   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54384   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54384   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54384   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54386   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54386   sas thread_1d   DEBUG   runtime   Ending Idle State  
54386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54387   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54389   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54389   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54389   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54389   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54389   sas thread_1d   DEBUG   runtime   Ending Idle State  
54390   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54390   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54390   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54390   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54391   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54392   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54392   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54393   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54393   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54394   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54394   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54394   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54429   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54429   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54429   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54429   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54430   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54430   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54431   sas thread_1d   DEBUG   runtime   Ending Idle State  
54431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54433   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54433   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54436   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54436   sas thread_1d   DEBUG   runtime   Ending Idle State  
54436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54436   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54436   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54437   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54439   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54439   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54439   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54439   sas thread_1d   DEBUG   runtime   Ending Idle State  
54440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54440   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54440   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54441   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54476   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54476   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54476   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54477   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54478   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54478   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54478   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54479   sas thread_1d   DEBUG   runtime   Ending Idle State  
54480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54480   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54481   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54482   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54483   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54483   sas thread_1d   DEBUG   runtime   Ending Idle State  
54483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54484   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54484   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54484   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54484   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54486   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54486   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54486   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54486   sas thread_1d   DEBUG   runtime   Ending Idle State  
54486   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54487   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54487   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54487   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54488   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54534   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54534   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54534   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54535   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54535   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54536   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54536   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54536   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54536   sas thread_1d   DEBUG   runtime   Ending Idle State  
54536   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54537   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54537   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54538   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54538   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54539   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54539   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54539   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54539   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54539   sas thread_1d   DEBUG   runtime   Ending Idle State  
54539   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54541   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54541   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54542   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54542   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54543   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54544   sas thread_1d   DEBUG   runtime   Ending Idle State  
54544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54544   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54544   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54545   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54580   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54580   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54580   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54581   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54582   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54582   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54583   sas thread_1d   DEBUG   runtime   Ending Idle State  
54583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54584   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54584   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54584   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54584   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54584   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54586   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54587   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54587   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54587   sas thread_1d   DEBUG   runtime   Ending Idle State  
54587   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54588   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54588   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
54588   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54589   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54589   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54590   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54590   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54591   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54591   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54591   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54591   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54591   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54593   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54593   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54627   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54627   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54628   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54628   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54629   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54629   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54629   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54629   sas thread_1d   DEBUG   runtime   Ending Idle State  
54630   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54631   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54631   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54631   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54631   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54633   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54634   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54635   sas thread_1d   DEBUG   runtime   Ending Idle State  
54635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54635   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54635   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54636   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54636   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54638   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54639   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54639   sas thread_1d   DEBUG   runtime   Ending Idle State  
54639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54639   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54640   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54640   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54675   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54675   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54676   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54676   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54677   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54677   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54678   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54678   sas thread_1d   DEBUG   runtime   Ending Idle State  
54678   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54680   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54681   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54681   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54682   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54683   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54683   sas thread_1d   DEBUG   runtime   Ending Idle State  
54683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54684   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54684   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
54684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54684   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54687   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54688   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54688   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54689   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54690   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54735   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54735   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54736   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54737   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54738   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54738   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54739   sas thread_1d   DEBUG   runtime   Ending Idle State  
54739   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54741   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54741   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54742   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54745   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54745   sas thread_1d   DEBUG   runtime   Ending Idle State  
54745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54746   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54747   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54748   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54748   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54750   sas thread_1d   DEBUG   runtime   Ending Idle State  
54750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54751   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54751   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54751   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54752   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54752   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54753   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54754   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54755   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54756   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54757   sas thread_1d   DEBUG   runtime   Ending Idle State  
54758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54760   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54760   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54760   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54762   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54763   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54763   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54763   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54765   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54765   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54800   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54800   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54801   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54801   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54803   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54803   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54804   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54804   sas thread_1d   DEBUG   runtime   Ending Idle State  
54804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54804   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54806   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54807   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54807   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54807   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54807   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54809   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54810   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
54810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54811   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54812   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54813   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54813   sas thread_1d   DEBUG   runtime   Ending Idle State  
54813   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54814   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54814   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54815   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54816   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54849   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54849   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54850   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54850   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54852   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54852   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54852   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54853   sas thread_1d   DEBUG   runtime   Ending Idle State  
54853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54857   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54857   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54857   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54858   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54858   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54860   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
54860   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54861   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54861   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54862   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54862   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54863   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54863   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54864   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54864   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54899   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
54899   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54900   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
54900   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54903   sas thread_1d   DEBUG   runtime   Ending Idle State  
54903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54904   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54905   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54906   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54906   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54906   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54907   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54907   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54908   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54908   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54909   sas thread_1d   DEBUG   runtime   Ending Idle State  
54910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54910   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
54910   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
54910   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54912   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54912   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54913   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54914   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54916   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54950   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
54950   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54951   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
54951   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
54952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54954   sas thread_1d   DEBUG   runtime   Ending Idle State  
54954   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54956   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54958   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54959   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54959   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54959   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54959   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54960   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
54961   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
54961   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54962   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54962   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
54963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
54963   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
54964   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
54964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
54965   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
54965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
54965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
54965   sas thread_1d   DEBUG   runtime   Starting Idle State...  
54966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
54990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
54999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55000   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55000   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55001   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55001   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55002   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55004   sas thread_1d   DEBUG   runtime   Ending Idle State  
55004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55006   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55007   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55008   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55009   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55009   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55010   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55010   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
55010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55011   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55012   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55012   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55013   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55014   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55016   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55051   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55051   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55052   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55052   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55053   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55053   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55055   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55055   sas thread_1d   DEBUG   runtime   Ending Idle State  
55055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55058   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55059   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55059   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55061   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55061   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55061   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55062   sas thread_1d   DEBUG   runtime   Ending Idle State  
55062   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55062   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55062   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
55063   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55064   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55065   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55065   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55065   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55066   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55067   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55068   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55068   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55070   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55102   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55102   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55103   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55104   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55107   sas thread_1d   DEBUG   runtime   Ending Idle State  
55108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55108   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55108   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55109   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55110   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55111   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55111   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55111   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55112   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55114   sas thread_1d   DEBUG   runtime   Ending Idle State  
55114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55115   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55116   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55116   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55117   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55117   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55117   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55118   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55119   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55119   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55120   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55120   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55120   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55120   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55123   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55123   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55123   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55124   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55125   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55125   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55126   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55126   sas thread_1d   DEBUG   runtime   Ending Idle State  
55126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55128   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55129   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
55129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55131   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55131   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55132   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55134   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55137   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55158   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55158   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55159   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55180   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55180   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55181   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55181   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55182   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55182   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55182   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55183   sas thread_1d   DEBUG   runtime   Ending Idle State  
55183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55184   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55184   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55186   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55186   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55186   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55186   sas thread_1d   DEBUG   runtime   Ending Idle State  
55187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55187   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55187   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55187   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55188   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55189   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55190   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55190   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55190   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55190   sas thread_1d   DEBUG   runtime   Ending Idle State  
55190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55191   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55192   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55192   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55227   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55227   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55228   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55228   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55230   sas thread_1d   DEBUG   runtime   Ending Idle State  
55230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55231   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55232   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55232   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55232   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55234   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55234   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55234   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55235   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55235   sas thread_1d   DEBUG   runtime   Ending Idle State  
55235   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55235   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55235   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55235   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55235   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55236   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55238   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55238   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55238   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55238   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55238   sas thread_1d   DEBUG   runtime   Ending Idle State  
55238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55239   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55240   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55240   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55241   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55241   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55275   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55276   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55276   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55276   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55278   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55278   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55278   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55278   sas thread_1d   DEBUG   runtime   Ending Idle State  
55278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55280   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55280   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55280   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55282   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55282   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55283   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55283   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55285   sas thread_1d   DEBUG   runtime   Ending Idle State  
55285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55285   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55286   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
55286   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55286   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55286   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55287   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55288   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55288   sas thread_1d   DEBUG   runtime   Ending Idle State  
55289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55290   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55290   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55291   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55292   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55325   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55325   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55325   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55326   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55327   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55328   sas thread_1d   DEBUG   runtime   Ending Idle State  
55328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55330   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55330   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55330   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55332   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55332   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55333   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55333   sas thread_1d   DEBUG   runtime   Ending Idle State  
55333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55333   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55333   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55334   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55334   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55335   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55336   sas thread_1d   DEBUG   runtime   Ending Idle State  
55336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55336   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55339   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55373   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55373   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55373   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55374   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55375   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55375   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55375   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55376   sas thread_1d   DEBUG   runtime   Ending Idle State  
55376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55377   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55378   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55379   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55380   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55380   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55380   sas thread_1d   DEBUG   runtime   Ending Idle State  
55380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55380   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55381   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=524, callbacks=false  
55381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=524 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55383   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55384   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55419   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55419   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55419   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55420   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55422   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55422   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55422   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55422   sas thread_1d   DEBUG   runtime   Ending Idle State  
55423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55424   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55424   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55425   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55425   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55426   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55426   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55426   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55426   sas thread_1d   DEBUG   runtime   Ending Idle State  
55426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55426   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
55428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55428   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55430   sas thread_1d   DEBUG   runtime   Ending Idle State  
55431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55431   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55431   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55432   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55467   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55468   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55468   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55468   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55470   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55470   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55470   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55470   sas thread_1d   DEBUG   runtime   Ending Idle State  
55470   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55473   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55473   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55473   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55473   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55475   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55475   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55475   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55475   sas thread_1d   DEBUG   runtime   Ending Idle State  
55475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55476   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55476   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
55477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55478   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55478   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55478   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55480   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55480   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55481   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55481   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55481   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55481   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55481   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55482   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55483   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55484   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55484   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55484   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55485   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55486   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55487   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55487   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55487   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55489   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55534   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55535   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55535   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55536   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55537   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55537   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55537   sas thread_1d   DEBUG   runtime   Ending Idle State  
55538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55539   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55540   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55540   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55540   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55540   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55540   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55542   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55542   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55542   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55542   sas thread_1d   DEBUG   runtime   Ending Idle State  
55543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55544   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55545   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
55545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55545   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55546   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55547   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55547   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55548   sas thread_1d   DEBUG   runtime   Ending Idle State  
55548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55548   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55584   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55584   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55584   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55585   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55585   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55586   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55586   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55586   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55587   sas thread_1d   DEBUG   runtime   Ending Idle State  
55587   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55589   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55589   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55590   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55591   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55591   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55591   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55591   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55592   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55592   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55594   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55596   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55597   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55597   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55643   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55643   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55643   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55644   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55647   sas thread_1d   DEBUG   runtime   Ending Idle State  
55647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55649   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55650   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55651   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55653   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55653   sas thread_1d   DEBUG   runtime   Ending Idle State  
55653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55653   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55653   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
55654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55655   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55656   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55656   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55656   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55659   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55659   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55659   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55694   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55695   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55695   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55695   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55697   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55697   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55697   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55698   sas thread_1d   DEBUG   runtime   Ending Idle State  
55698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55699   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55703   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55703   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55703   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55703   sas thread_1d   DEBUG   runtime   Ending Idle State  
55703   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55706   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55706   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55706   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55707   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55708   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55709   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55709   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55711   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55711   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55745   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55746   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55746   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55747   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55748   sas thread_1d   DEBUG   runtime   Ending Idle State  
55749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55750   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55751   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55753   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55753   sas thread_1d   DEBUG   runtime   Ending Idle State  
55753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55754   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55754   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55757   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55759   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55759   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55760   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55760   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55762   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55762   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55762   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55764   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55764   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55765   sas thread_1d   DEBUG   runtime   Ending Idle State  
55765   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55765   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55766   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55767   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55767   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55767   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55768   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55769   sas thread_1d   DEBUG   runtime   Ending Idle State  
55770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55770   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55770   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55771   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55772   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55817   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55817   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55818   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55818   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55819   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55820   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55820   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55820   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55820   sas thread_1d   DEBUG   runtime   Ending Idle State  
55821   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55823   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55823   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55823   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55824   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55825   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55825   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55826   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55826   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55826   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55826   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
55827   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55828   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55829   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55829   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55829   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55829   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55830   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55830   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55830   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55865   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55865   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55866   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55866   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55867   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55867   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55868   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55868   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55869   sas thread_1d   DEBUG   runtime   Ending Idle State  
55869   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55869   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55870   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55872   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55873   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55875   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
55875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55876   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55878   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55880   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55880   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55914   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
55915   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55915   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
55915   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55917   sas thread_1d   DEBUG   runtime   Ending Idle State  
55918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55919   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55919   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55920   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55920   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55920   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55920   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55921   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55923   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55923   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55923   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55923   sas thread_1d   DEBUG   runtime   Ending Idle State  
55923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55924   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55924   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
55925   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55926   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55929   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55930   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55965   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
55965   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55966   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
55966   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
55967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55968   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55969   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55969   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55969   sas thread_1d   DEBUG   runtime   Ending Idle State  
55969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55970   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55971   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55972   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55972   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55974   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55974   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55975   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55975   sas thread_1d   DEBUG   runtime   Ending Idle State  
55975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55977   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
55977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
55977   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
55979   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
55979   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
55980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
55980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
55980   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
55981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
55982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
55983   sas thread_1d   DEBUG   runtime   Starting Idle State...  
55983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
55989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
55999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56016   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56017   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56017   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56017   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56020   sas thread_1d   DEBUG   runtime   Ending Idle State  
56020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56023   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56025   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56026   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56026   sas thread_1d   DEBUG   runtime   Ending Idle State  
56026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56028   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56028   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
56028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56031   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56031   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56032   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56033   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56033   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56034   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56068   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56069   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56069   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56069   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56071   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56071   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56071   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56072   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56072   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56073   sas thread_1d   DEBUG   runtime   Ending Idle State  
56073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56074   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56075   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56076   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56076   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56077   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56077   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56078   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56079   sas thread_1d   DEBUG   runtime   Ending Idle State  
56079   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56080   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=547, callbacks=false  
56080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=547 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56082   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56083   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56083   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56085   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56085   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56120   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56120   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56121   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56122   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56123   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56124   sas thread_1d   DEBUG   runtime   Ending Idle State  
56124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56125   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56126   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56126   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56127   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56127   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56128   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56129   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56129   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56129   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56130   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56130   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56131   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
56132   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56133   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56133   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56135   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56135   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56135   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56136   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56136   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56139   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56139   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56140   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56140   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56142   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56142   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56142   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56142   sas thread_1d   DEBUG   runtime   Ending Idle State  
56143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56145   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56148   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56148   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56150   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56151   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56198   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56199   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56199   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56200   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56206   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56206   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56206   sas thread_1d   DEBUG   runtime   Ending Idle State  
56207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56207   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56207   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56208   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56209   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56209   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56212   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56212   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56212   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56212   sas thread_1d   DEBUG   runtime   Ending Idle State  
56212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56213   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56213   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=564, callbacks=false  
56213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=564 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56214   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56215   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56215   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56216   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56216   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56251   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56251   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56251   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56252   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56253   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56253   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56253   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56254   sas thread_1d   DEBUG   runtime   Ending Idle State  
56254   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56255   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56255   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56255   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56256   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56257   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56257   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56257   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56257   sas thread_1d   DEBUG   runtime   Ending Idle State  
56258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56258   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56258   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56258   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56260   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56260   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56261   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56261   sas thread_1d   DEBUG   runtime   Ending Idle State  
56261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56261   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56262   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56297   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56298   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56298   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56298   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56299   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56300   sas thread_1d   DEBUG   runtime   Ending Idle State  
56300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56301   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56301   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56302   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56303   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56303   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56304   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56304   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56304   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56306   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56307   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56307   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56307   sas thread_1d   DEBUG   runtime   Ending Idle State  
56307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56308   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56308   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56309   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56309   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56344   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56344   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56345   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56345   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56347   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56347   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56347   sas thread_1d   DEBUG   runtime   Ending Idle State  
56348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56349   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56349   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56349   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56352   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56352   sas thread_1d   DEBUG   runtime   Ending Idle State  
56352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56352   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56352   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56353   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56353   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56353   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56353   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56354   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56355   sas thread_1d   DEBUG   runtime   Ending Idle State  
56355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56356   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56358   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56358   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56392   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56392   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56392   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56392   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56393   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56393   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56394   sas thread_1d   DEBUG   runtime   Ending Idle State  
56394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56396   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56397   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56397   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56398   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56398   sas thread_1d   DEBUG   runtime   Ending Idle State  
56399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56399   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56400   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56400   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56400   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56400   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56402   sas thread_1d   DEBUG   runtime   Ending Idle State  
56402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56402   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56402   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56403   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56438   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56438   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56439   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56439   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56440   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56440   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56441   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56441   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56441   sas thread_1d   DEBUG   runtime   Ending Idle State  
56441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56442   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56443   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56443   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56444   sas thread_1d   DEBUG   runtime   Ending Idle State  
56444   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56444   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56445   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56446   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56447   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56448   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56449   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56450   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56484   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56484   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56485   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56485   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56485   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56486   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56486   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56487   sas thread_1d   DEBUG   runtime   Ending Idle State  
56487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56488   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56488   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56488   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56490   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56490   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56490   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56491   sas thread_1d   DEBUG   runtime   Ending Idle State  
56491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56491   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56491   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56493   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56493   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56493   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56493   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56493   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56494   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56494   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56494   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56530   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56530   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56530   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56531   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56532   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56532   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56532   sas thread_1d   DEBUG   runtime   Ending Idle State  
56533   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56534   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56535   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56535   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56535   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56537   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56537   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56538   sas thread_1d   DEBUG   runtime   Ending Idle State  
56538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56539   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56540   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
56540   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56540   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56540   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56541   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56541   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56541   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56541   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56541   sas thread_1d   DEBUG   runtime   Ending Idle State  
56541   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56543   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56543   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56543   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56543   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56579   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56579   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56579   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56579   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56581   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56581   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56581   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56581   sas thread_1d   DEBUG   runtime   Ending Idle State  
56581   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56582   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56583   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56584   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56584   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56586   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56586   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56586   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56587   sas thread_1d   DEBUG   runtime   Ending Idle State  
56587   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56589   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56589   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56590   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56590   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56591   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56592   sas thread_1d   DEBUG   runtime   Ending Idle State  
56592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56593   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56593   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56595   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56629   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56629   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56629   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56630   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56631   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56631   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56631   sas thread_1d   DEBUG   runtime   Ending Idle State  
56631   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56633   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56633   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56634   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56635   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56635   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56636   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56636   sas thread_1d   DEBUG   runtime   Ending Idle State  
56637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56637   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56637   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
56637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56638   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56638   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56640   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56640   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56640   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56640   sas thread_1d   DEBUG   runtime   Ending Idle State  
56641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56641   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56642   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56642   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56677   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56677   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56677   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56678   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56679   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56679   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56679   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56680   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56680   sas thread_1d   DEBUG   runtime   Ending Idle State  
56680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56680   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56682   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56683   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56683   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
56683   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56683   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56684   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56685   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56685   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56686   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56686   sas thread_1d   DEBUG   runtime   Ending Idle State  
56686   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56687   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56687   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56688   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56722   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56722   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56722   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56722   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56724   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56724   sas thread_1d   DEBUG   runtime   Ending Idle State  
56725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56725   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56725   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56726   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56726   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56727   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56727   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56727   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56727   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56728   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56728   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
56728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56728   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56728   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56730   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56731   sas thread_1d   DEBUG   runtime   Ending Idle State  
56731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56731   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56731   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56731   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56732   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56732   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56767   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56768   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56768   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56769   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56769   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56770   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56771   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56771   sas thread_1d   DEBUG   runtime   Ending Idle State  
56771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56774   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56774   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56775   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56775   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56776   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56777   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56777   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56777   sas thread_1d   DEBUG   runtime   Ending Idle State  
56777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56777   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56778   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
56778   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56779   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56779   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56779   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56780   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56781   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56781   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56782   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56782   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56783   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56785   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56785   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56786   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56786   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
56786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56788   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56789   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56789   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56790   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56791   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56792   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56792   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56793   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56839   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56839   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56840   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56840   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56842   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56842   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56843   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56843   sas thread_1d   DEBUG   runtime   Ending Idle State  
56843   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56843   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56845   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56845   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56846   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56848   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56848   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56849   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56849   sas thread_1d   DEBUG   runtime   Ending Idle State  
56849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56849   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56849   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
56850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56851   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56852   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56852   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56852   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56853   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56853   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56855   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56888   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56888   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56889   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56890   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56891   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56891   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56891   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56892   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56892   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56893   sas thread_1d   DEBUG   runtime   Ending Idle State  
56893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56894   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56894   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56895   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56895   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56896   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56896   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56896   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56900   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56902   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56902   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56936   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
56937   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56937   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
56937   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56939   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56939   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56940   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56940   sas thread_1d   DEBUG   runtime   Ending Idle State  
56940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56941   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56942   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56942   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56942   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56943   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56944   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56945   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56945   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56945   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56946   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
56947   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
56948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56948   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56949   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56950   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56950   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56951   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
56951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56951   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56952   sas thread_1d   DEBUG   runtime   Starting Idle State...  
56953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
56987   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
56988   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56988   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
56989   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
56989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
56990   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
56990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56991   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56992   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56992   sas thread_1d   DEBUG   runtime   Ending Idle State  
56993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56993   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56996   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
56996   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
56996   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
56996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
56997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
56998   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
56999   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
56999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
56999   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57001   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57002   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57002   sas thread_1d   DEBUG   runtime   Ending Idle State  
57002   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57002   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57004   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57005   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57038   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57039   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57039   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57040   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57042   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57042   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57042   sas thread_1d   DEBUG   runtime   Ending Idle State  
57042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57044   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57045   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57045   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57046   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57047   sas thread_1d   DEBUG   runtime   Ending Idle State  
57048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57048   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57051   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57051   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57051   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57051   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57052   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57052   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57053   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57054   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57087   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57087   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57087   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57088   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57088   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57089   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57090   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57090   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57091   sas thread_1d   DEBUG   runtime   Ending Idle State  
57091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57092   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57092   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57092   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57092   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57094   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57094   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57095   sas thread_1d   DEBUG   runtime   Ending Idle State  
57095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57096   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57097   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57098   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57099   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57101   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57101   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57127   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
57128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57128   GUI   DEBUG   ge   executeList PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
57128   GUI   DEBUG   ge   psm=3(PSM_8888)  
57128   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
57129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57129   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
57129   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
57129   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
57130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57130   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
57130   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
57130   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
57130   GUI   DEBUG   ge   zscale -32767.5  
57131   GUI   DEBUG   ge   zpos 32767.5  
57131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57131   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
57131   GUI   DEBUG   ge   base 08000000  
57132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57132   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
57132   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
57132   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
57133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57133   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
57134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57134   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
57134   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
57134   GUI   DEBUG   ge   vaddr 088a7044  
57134   GUI   DEBUG   ge   prim sprites 16x  
57135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57135   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
57135   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
57135   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
57136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57136   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
57136   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57136   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
57137   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
57137   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
57137   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
57138   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
57138   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
57138   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
57139   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
57139   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
57136   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57139   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
57139   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57140   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
57140   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57140   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
57141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57141   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
57141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57142   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
57142   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57142   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
57142   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57143   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57143   sas thread_1d   DEBUG   runtime   Ending Idle State  
57143   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
57143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57144   GUI   DEBUG   ge   clear mode end  
57144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57144   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
57144   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57145   GUI   DEBUG   ge   material ambient a=0.0 (00)  
57145   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57145   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
57145   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57146   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
57146   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57146   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
57147   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57147   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
57147   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57148   GUI   DEBUG   ge   vaddr 0885db20  
57148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57148   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
57148   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57149   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
57149   GUI   DEBUG   ge   tflush Reusing cached texture 3  
57149   GUI   DEBUG   ge   prim line 1x  
57149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57150   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
57150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57150   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
57150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57151   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57151   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
57151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57151   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
57152   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57152   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
57152   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57153   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
57153   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57153   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
57153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57154   GUI   DEBUG   ge   sfix : 0x000000  
57154   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57154   GUI   DEBUG   ge   dfix : 0x000000  
57154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57160   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
57160   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57161   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
57161   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57161   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
57161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57161   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
57161   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57161   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
57162   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57162   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57162   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
57162   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57162   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
57163   GUI   DEBUG   ge   tflush (deferring to prim)  
57162   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57163   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
57163   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57163   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
57163   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57163   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
57163   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57164   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
57164   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57164   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
57164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57164   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
57164   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57165   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
57165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57165   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
57165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57165   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
57165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57165   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
57166   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57166   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
57166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57166   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
57166   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57167   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57167   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57167   sas thread_1d   DEBUG   runtime   Ending Idle State  
57166   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
57167   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57167   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
57167   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57168   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
57168   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57168   GUI   DEBUG   ge   vaddr 088a7258  
57168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57168   GUI   DEBUG   ge   prim triangle 2x  
57168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57168   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
57168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57169   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
57169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57169   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
57169   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57169   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
57169   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57170   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57170   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57170   GUI   DEBUG   ge   finish (0)  
57170   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57170   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x1A, behavior=1, signalId=0x0  
57170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57170   GUI   DEBUG   ge   end pc=0x88a7304  
57171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57171   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
57171   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
57171   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
57171   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
57172   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
57172   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
57172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57172   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1a, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
57172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57172   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
57172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57172   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
57173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
57173   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
57173   idle1_6   DEBUG   runtime   Scheduled, restarting...  
57173   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
57173   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
57174   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
57174   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57174   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
57174   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
57173   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
57174   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
57174   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
57175   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
57175   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57175   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
57175   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
57175   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
57175   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57175   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
57176   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
57176   MainThread_e   DEBUG   runtime   Starting Idle State...  
57176   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57176   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57176   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
57176   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
57177   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
57177   MainThread_e   DEBUG   runtime   Ending Idle State  
57177   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57177   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57177   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
57177   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
57177   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
57177   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57177   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
57177   MainThread_e   DEBUG   runtime   Starting Idle State...  
57178   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57179   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57180   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57181   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57182   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57190   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57190   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
57191   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57191   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
57191   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57193   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
57193   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
57193   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
57193   MainThread_e   DEBUG   runtime   Ending Idle State  
57193   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57194   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57194   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57194   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57194   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
57194   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57194   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57194   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
57194   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1B  
57194   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57194   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57195   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 45308692  
57196   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
57196   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57196   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57197   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
57197   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57197   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57198   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
57199   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57199   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57199   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
57200   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57200   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57200   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
57200   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
57201   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57201   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57202   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
57202   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57202   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57203   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
57203   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57203   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57204   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
57204   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57204   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57204   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
57205   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
57205   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
57205   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x1B, mode=0)  
57206   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x1b, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
57206   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x1b, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
57207   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57207   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57208   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
57208   MainThread_e   DEBUG   runtime   Starting Idle State...  
57209   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57210   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57211   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57212   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57213   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57214   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57216   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57217   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57218   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
57218   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
57218   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57218   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57218   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57219   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57219   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57219   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
57219   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57220   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
57220   MainThread_e   DEBUG   runtime   Ending Idle State  
57220   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
57221   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
57221   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
57221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57221   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57224   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57224   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57224   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57224   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
57224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57225   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57225   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57225   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57226   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57227   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57227   sas thread_1d   DEBUG   runtime   Ending Idle State  
57227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57228   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57263   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57263   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57264   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57264   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57265   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57265   sas thread_1d   DEBUG   runtime   Ending Idle State  
57266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57269   sas thread_1d   DEBUG   runtime   Ending Idle State  
57269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57269   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57270   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57270   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57272   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57272   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57272   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57272   sas thread_1d   DEBUG   runtime   Ending Idle State  
57273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57273   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57273   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57275   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57275   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57309   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57309   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57310   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57310   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57310   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57310   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57311   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57311   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57312   sas thread_1d   DEBUG   runtime   Ending Idle State  
57312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57314   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57315   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57315   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57316   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57316   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57316   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57316   sas thread_1d   DEBUG   runtime   Ending Idle State  
57316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57318   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57318   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57318   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57319   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57319   sas thread_1d   DEBUG   runtime   Ending Idle State  
57320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57320   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57322   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57356   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57356   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57356   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57356   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57357   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57358   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57358   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57358   sas thread_1d   DEBUG   runtime   Ending Idle State  
57358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57358   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57360   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57360   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57361   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57361   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57361   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57363   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57363   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57363   sas thread_1d   DEBUG   runtime   Ending Idle State  
57364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57364   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57364   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57411   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57411   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57412   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57412   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57414   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57415   sas thread_1d   DEBUG   runtime   Ending Idle State  
57415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57415   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57415   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57417   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57418   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57418   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57418   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57418   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57420   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57420   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57421   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57421   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57422   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57423   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57424   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57424   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57425   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57459   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57459   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57460   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57460   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57461   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57462   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57462   sas thread_1d   DEBUG   runtime   Ending Idle State  
57462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57463   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57464   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57465   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57465   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
57466   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57466   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57467   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57468   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57468   sas thread_1d   DEBUG   runtime   Ending Idle State  
57468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57469   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57469   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57469   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57504   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57505   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57505   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57506   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57506   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57507   sas thread_1d   DEBUG   runtime   Ending Idle State  
57508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57509   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57509   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57510   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57510   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57512   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57512   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57512   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57512   sas thread_1d   DEBUG   runtime   Ending Idle State  
57513   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57513   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57513   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57513   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57513   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57515   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57516   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57516   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57516   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57517   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57518   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57518   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57519   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57553   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57553   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57554   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57554   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57555   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57556   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57557   sas thread_1d   DEBUG   runtime   Ending Idle State  
57557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57558   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57558   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57558   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57559   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57560   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57560   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57560   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57563   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57563   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57563   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57564   sas thread_1d   DEBUG   runtime   Ending Idle State  
57564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57564   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57565   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
57565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57566   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57566   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57567   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57567   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57567   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57567   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57569   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57570   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57615   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57615   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57616   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57618   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57618   sas thread_1d   DEBUG   runtime   Ending Idle State  
57618   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57620   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57620   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57621   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57621   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57622   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57623   sas thread_1d   DEBUG   runtime   Ending Idle State  
57623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57624   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57627   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57627   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57628   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57628   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57629   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57629   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57630   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57632   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57632   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57633   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57633   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
57633   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57635   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57635   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57636   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57636   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57637   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57638   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57640   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57684   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57684   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57685   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57685   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57687   sas thread_1d   DEBUG   runtime   Ending Idle State  
57688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57689   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57689   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57690   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57691   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57691   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57691   sas thread_1d   DEBUG   runtime   Ending Idle State  
57691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57691   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57692   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57693   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57694   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57694   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57695   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57695   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57696   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57731   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57732   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57732   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57733   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57734   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57735   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57735   sas thread_1d   DEBUG   runtime   Ending Idle State  
57735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57737   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57739   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57740   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57740   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57740   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57740   sas thread_1d   DEBUG   runtime   Ending Idle State  
57740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57740   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57741   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57743   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57744   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57745   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57745   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57780   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57780   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57781   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57782   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57782   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57783   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57783   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57784   sas thread_1d   DEBUG   runtime   Ending Idle State  
57784   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57785   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57786   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57786   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57789   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57789   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57789   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57789   sas thread_1d   DEBUG   runtime   Ending Idle State  
57790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57790   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57790   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
57790   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57792   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57792   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57793   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57793   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57795   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57795   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57829   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57829   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57830   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57830   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57832   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57832   sas thread_1d   DEBUG   runtime   Ending Idle State  
57832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57834   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57835   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57836   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57836   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57837   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57837   sas thread_1d   DEBUG   runtime   Ending Idle State  
57838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57839   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57839   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
57839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57841   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57841   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57841   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57842   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57877   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57877   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57878   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57878   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57879   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57880   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57880   sas thread_1d   DEBUG   runtime   Ending Idle State  
57880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57882   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57882   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57883   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57884   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57884   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57885   sas thread_1d   DEBUG   runtime   Ending Idle State  
57885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57885   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57886   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
57886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57888   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57888   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57889   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57890   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57891   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57891   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57891   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57926   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57927   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57927   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57927   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57928   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57929   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57930   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57930   sas thread_1d   DEBUG   runtime   Ending Idle State  
57931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57932   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57934   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57935   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57935   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57935   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57935   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57936   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
57936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57937   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57939   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57939   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57942   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
57942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57942   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57943   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57977   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
57977   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57978   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
57979   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
57980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57980   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57981   sas thread_1d   DEBUG   runtime   Ending Idle State  
57981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57983   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57983   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57984   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57986   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57987   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57987   sas thread_1d   DEBUG   runtime   Ending Idle State  
57987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57987   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
57988   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57988   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57988   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
57990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57991   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57992   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
57992   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57993   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
57993   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
57994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57995   sas thread_1d   DEBUG   runtime   Starting Idle State...  
57996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
57996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57997   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
57997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
57997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
57997   sas thread_1d   DEBUG   runtime   Ending Idle State  
57997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
57997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
57998   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
57998   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
57998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57998   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
57999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58000   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58001   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58002   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58004   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58049   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58050   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58050   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58050   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58056   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58056   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58056   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58056   sas thread_1d   DEBUG   runtime   Ending Idle State  
58057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58057   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58058   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58060   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58060   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58060   sas thread_1d   DEBUG   runtime   Ending Idle State  
58060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58060   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58063   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58063   sas thread_1d   DEBUG   runtime   Ending Idle State  
58063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58063   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58063   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58064   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58064   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58099   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58099   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58099   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58100   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58100   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58101   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58101   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58101   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58102   sas thread_1d   DEBUG   runtime   Ending Idle State  
58102   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58103   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58103   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58104   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58106   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58106   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
58106   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58108   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58108   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58108   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58108   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58109   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58110   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58144   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58144   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58145   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58145   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58146   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58146   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58148   sas thread_1d   DEBUG   runtime   Ending Idle State  
58148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58148   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58151   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58151   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58154   sas thread_1d   DEBUG   runtime   Ending Idle State  
58154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58156   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58156   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58156   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58156   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58192   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58192   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58192   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58193   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58193   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58194   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58194   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58195   sas thread_1d   DEBUG   runtime   Ending Idle State  
58195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58196   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58198   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58198   sas thread_1d   DEBUG   runtime   Ending Idle State  
58199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58199   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58199   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
58199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58199   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58200   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58201   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58202   sas thread_1d   DEBUG   runtime   Ending Idle State  
58202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58202   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58202   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58203   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58238   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58239   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58239   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58239   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58239   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58240   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58241   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58241   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58241   sas thread_1d   DEBUG   runtime   Ending Idle State  
58241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58242   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58242   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58242   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58243   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58244   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58244   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58244   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58245   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58245   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
58245   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58247   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58248   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58249   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58249   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58283   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58283   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58283   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58284   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58285   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58285   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58286   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58286   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58287   sas thread_1d   DEBUG   runtime   Ending Idle State  
58287   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58288   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58289   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58290   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58290   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58290   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58291   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58291   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58291   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58292   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58293   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58293   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58293   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58293   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58294   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58294   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58295   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58318   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
58318   GUI   DEBUG   ge   executeList PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
58318   GUI   DEBUG   ge   psm=3(PSM_8888)  
58318   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
58319   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
58319   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
58319   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
58319   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
58319   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
58319   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
58319   GUI   DEBUG   ge   zscale -32767.5  
58320   GUI   DEBUG   ge   zpos 32767.5  
58320   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
58320   GUI   DEBUG   ge   base 08000000  
58320   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
58320   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
58320   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
58321   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
58321   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
58321   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
58321   GUI   DEBUG   ge   vaddr 088b7044  
58322   GUI   DEBUG   ge   prim sprites 16x  
58322   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
58322   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
58322   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
58322   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
58322   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
58323   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
58323   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
58323   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
58323   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
58324   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
58324   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
58324   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
58324   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
58324   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
58325   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
58325   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
58325   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
58328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58328   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58328   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58328   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58328   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
58328   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
58329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58329   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
58329   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58329   GUI   DEBUG   ge   clear mode end  
58329   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58330   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
58330   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58330   GUI   DEBUG   ge   material ambient a=0.0 (00)  
58330   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58330   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
58331   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58331   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
58331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58331   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
58331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58332   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58332   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58332   sas thread_1d   DEBUG   runtime   Ending Idle State  
58331   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
58332   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58332   GUI   DEBUG   ge   vaddr 0885db20  
58332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58333   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
58333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58333   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
58334   GUI   DEBUG   ge   tflush Reusing cached texture 3  
58334   GUI   DEBUG   ge   prim line 1x  
58333   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58334   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
58334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58334   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
58334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58335   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
58335   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58335   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
58335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58335   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
58335   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58336   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
58336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58336   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
58336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58336   GUI   DEBUG   ge   sfix : 0x000000  
58337   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58337   GUI   DEBUG   ge   dfix : 0x000000  
58337   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
58337   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
58338   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58338   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
58338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58338   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
58338   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58339   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
58339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58339   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
58339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58339   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
58339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58340   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
58340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58340   GUI   DEBUG   ge   tflush (deferring to prim)  
58340   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58340   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
58340   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58341   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58341   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
58341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58341   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
58341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58342   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
58342   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58342   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
58342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58342   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
58343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58343   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
58343   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58343   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
58343   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58344   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
58344   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
58344   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
58344   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
58344   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
58345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58345   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
58345   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
58345   GUI   DEBUG   ge   vaddr 088b7258  
58345   GUI   DEBUG   ge   prim triangle 2x  
58345   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
58346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58346   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
58346   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
58346   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
58346   GUI   DEBUG   ge   finish (0)  
58347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58347   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x1B, behavior=1, signalId=0x0  
58347   GUI   DEBUG   ge   end pc=0x88b7304  
58347   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
58348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58348   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
58348   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
58348   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
58348   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
58348   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
58348   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58348   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1b, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
58349   sas thread_1d   DEBUG   runtime   Ending Idle State  
58349   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
58349   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
58349   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
58350   idle1_6   DEBUG   runtime   Scheduled, restarting...  
58350   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
58349   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
58350   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
58350   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
58350   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
58351   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58351   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
58351   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
58351   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
58351   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
58351   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
58352   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58352   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
58352   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
58352   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
58352   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58353   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
58352   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
58353   MainThread_e   DEBUG   runtime   Starting Idle State...  
58353   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58353   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58353   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
58354   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
58354   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
58354   MainThread_e   DEBUG   runtime   Ending Idle State  
58354   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58354   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58354   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58354   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58354   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
58354   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58355   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58355   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
58355   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
58355   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
58355   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58355   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
58355   MainThread_e   DEBUG   runtime   Starting Idle State...  
58356   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58357   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58358   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58359   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58360   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58364   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58365   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58366   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58373   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58373   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
58374   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58374   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
58376   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58376   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
58376   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
58376   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
58376   MainThread_e   DEBUG   runtime   Ending Idle State  
58377   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58377   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58377   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58377   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58378   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
58378   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58379   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58379   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58380   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58380   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58381   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58381   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
58381   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
58382   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
58382   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
58383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58383   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58384   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
58384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
58385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58385   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58386   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
58386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58387   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58388   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
58388   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58389   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
58389   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
58389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58390   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58391   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
58392   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58393   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58394   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58394   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
58395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
58395   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
58396   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
58396   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
58396   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58397   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
58397   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58398   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58398   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
58398   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1C  
58399   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58399   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58400   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 46513601  
58400   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
58400   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58400   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58401   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
58401   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58402   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58402   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
58402   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58403   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58403   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
58403   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58404   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58404   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58405   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58405   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
58405   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58406   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58406   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
58406   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
58407   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58407   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58408   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
58408   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58409   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58409   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
58409   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58410   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58410   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
58410   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
58411   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
58411   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x1C, mode=0)  
58411   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x1c, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
58412   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x1c, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
58412   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58413   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58413   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
58414   MainThread_e   DEBUG   runtime   Starting Idle State...  
58414   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58415   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58416   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58417   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58418   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58419   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58420   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58421   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58421   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58421   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58421   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
58422   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58423   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58424   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58425   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58426   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58427   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58428   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58429   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
58429   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
58429   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58429   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58430   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58430   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58431   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58431   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
58431   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58431   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
58431   MainThread_e   DEBUG   runtime   Ending Idle State  
58431   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
58431   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
58431   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
58432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58432   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58434   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58434   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58435   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58435   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58435   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58436   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58436   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58437   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58437   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58437   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58437   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58438   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58438   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58439   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58440   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58440   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58475   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58475   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58475   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58475   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58478   sas thread_1d   DEBUG   runtime   Ending Idle State  
58478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58478   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58482   sas thread_1d   DEBUG   runtime   Ending Idle State  
58482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58482   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58482   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58484   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58484   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58484   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58487   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58487   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58487   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58489   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58522   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58522   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58523   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58523   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58523   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58524   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58524   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58525   sas thread_1d   DEBUG   runtime   Ending Idle State  
58525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58525   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58526   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58526   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58526   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58528   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58528   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58528   sas thread_1d   DEBUG   runtime   Ending Idle State  
58528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58529   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58529   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58530   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58531   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58531   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58531   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58531   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58532   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58532   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58567   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58567   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58567   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58568   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58568   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58569   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58569   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58569   sas thread_1d   DEBUG   runtime   Ending Idle State  
58570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58570   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58572   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58574   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58575   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
58575   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58575   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58576   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58576   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58577   sas thread_1d   DEBUG   runtime   Ending Idle State  
58577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58578   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58579   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58579   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58614   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58614   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58614   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58615   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58616   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58616   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58616   sas thread_1d   DEBUG   runtime   Ending Idle State  
58616   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58618   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58619   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58620   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58621   sas thread_1d   DEBUG   runtime   Ending Idle State  
58622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58623   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58623   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
58623   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58624   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58625   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58625   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58625   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58625   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58626   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58626   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58626   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58626   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58662   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58662   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58662   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58663   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58664   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58665   sas thread_1d   DEBUG   runtime   Ending Idle State  
58665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58665   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58668   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58668   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58668   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58669   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58669   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
58669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58669   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58671   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58672   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58672   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58674   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58675   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58675   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58710   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58710   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58710   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58711   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58713   sas thread_1d   DEBUG   runtime   Ending Idle State  
58713   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58714   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58714   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58716   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58717   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58717   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58717   sas thread_1d   DEBUG   runtime   Ending Idle State  
58717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58718   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58718   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
58719   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58719   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58720   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58721   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58723   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58723   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58756   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58756   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58756   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58757   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58758   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58759   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58759   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58760   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58760   sas thread_1d   DEBUG   runtime   Ending Idle State  
58760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58761   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58762   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58763   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58763   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58763   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58763   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58764   sas thread_1d   DEBUG   runtime   Ending Idle State  
58764   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58765   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58766   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58767   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58767   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58767   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58768   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58768   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58769   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58770   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58770   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58770   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58805   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58806   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58806   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58807   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58808   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58808   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58808   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58809   sas thread_1d   DEBUG   runtime   Ending Idle State  
58809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58811   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58812   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58813   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58814   sas thread_1d   DEBUG   runtime   Ending Idle State  
58814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58814   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58815   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
58816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58817   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58817   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58819   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58856   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58856   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58856   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58858   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58860   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58860   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58860   sas thread_1d   DEBUG   runtime   Ending Idle State  
58860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58862   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58863   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58864   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58865   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58865   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58866   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58866   sas thread_1d   DEBUG   runtime   Ending Idle State  
58866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58868   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58868   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
58868   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58869   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58870   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58871   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58871   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58871   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58872   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58872   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58881   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58883   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58883   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58883   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58883   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58883   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58884   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
58884   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58885   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58885   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58886   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58886   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58886   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58933   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
58933   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58933   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
58933   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58934   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58935   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58935   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58935   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58935   sas thread_1d   DEBUG   runtime   Ending Idle State  
58935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58936   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58936   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58936   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58936   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58938   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58938   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58939   sas thread_1d   DEBUG   runtime   Ending Idle State  
58939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58939   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
58939   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
58939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58940   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58940   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58941   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58941   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58942   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58942   sas thread_1d   DEBUG   runtime   Ending Idle State  
58942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58942   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58943   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58943   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58943   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58978   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
58978   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58978   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
58979   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
58979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58979   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58980   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58980   sas thread_1d   DEBUG   runtime   Ending Idle State  
58980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58981   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58982   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58983   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58984   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58984   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58985   sas thread_1d   DEBUG   runtime   Ending Idle State  
58985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58985   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
58985   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
58985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58985   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58986   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
58986   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
58987   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
58988   sas thread_1d   DEBUG   runtime   Ending Idle State  
58988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
58988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
58988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
58989   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
58989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
58989   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58989   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
58989   sas thread_1d   DEBUG   runtime   Starting Idle State...  
58990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
58999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59024   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59024   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59024   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59025   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59025   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59025   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59025   sas thread_1d   DEBUG   runtime   Ending Idle State  
59025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59027   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59027   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59027   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59027   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59027   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59029   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59030   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59030   sas thread_1d   DEBUG   runtime   Ending Idle State  
59031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59031   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59031   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
59031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59032   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59033   sas thread_1d   DEBUG   runtime   Ending Idle State  
59034   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59034   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59034   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59081   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59081   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59081   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59082   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59082   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59082   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59082   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59083   sas thread_1d   DEBUG   runtime   Ending Idle State  
59083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59083   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59085   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59085   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59085   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59085   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59086   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59086   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
59086   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59086   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59086   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59087   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59088   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59088   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59088   sas thread_1d   DEBUG   runtime   Ending Idle State  
59089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59090   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59090   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59090   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59125   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59125   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59125   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59125   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59127   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59127   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59127   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59127   sas thread_1d   DEBUG   runtime   Ending Idle State  
59127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59128   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59128   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59128   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59128   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59130   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59131   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59131   sas thread_1d   DEBUG   runtime   Ending Idle State  
59131   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59131   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59131   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
59131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59132   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59133   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59133   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59134   sas thread_1d   DEBUG   runtime   Ending Idle State  
59134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59135   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59135   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59135   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59170   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59170   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59170   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59171   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59171   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59172   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59172   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59172   sas thread_1d   DEBUG   runtime   Ending Idle State  
59172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59173   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59173   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59173   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59174   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59175   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59175   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59175   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59176   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59176   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59176   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59176   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59178   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59178   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59179   sas thread_1d   DEBUG   runtime   Ending Idle State  
59179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59179   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59180   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59180   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59215   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59215   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59215   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59215   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59217   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59218   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59218   sas thread_1d   DEBUG   runtime   Ending Idle State  
59218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59219   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59219   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59220   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59220   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59220   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59221   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59221   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59221   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59222   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59222   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
59222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59223   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59225   sas thread_1d   DEBUG   runtime   Ending Idle State  
59225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59226   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59226   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59226   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59227   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59261   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59261   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59262   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59262   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59263   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59263   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59264   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59264   sas thread_1d   DEBUG   runtime   Ending Idle State  
59264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59265   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59265   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59267   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59267   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59267   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59268   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59268   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59268   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59270   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59271   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59271   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59271   sas thread_1d   DEBUG   runtime   Ending Idle State  
59271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59272   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59272   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59273   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59274   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59274   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59309   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59309   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59309   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59309   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59309   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59311   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59311   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59311   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59311   sas thread_1d   DEBUG   runtime   Ending Idle State  
59311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59313   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59313   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59314   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59315   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59316   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59317   sas thread_1d   DEBUG   runtime   Ending Idle State  
59317   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59318   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59318   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
59318   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59320   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59320   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59320   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59321   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59323   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59356   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59357   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59357   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59357   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59359   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59359   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59360   sas thread_1d   DEBUG   runtime   Ending Idle State  
59360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59363   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59363   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59363   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59364   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
59365   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59365   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59366   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59366   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59366   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59367   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59368   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59368   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59369   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59403   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59403   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59404   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59404   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59405   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59405   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59405   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59405   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59405   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59406   sas thread_1d   DEBUG   runtime   Ending Idle State  
59407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59407   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59407   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59408   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59408   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59409   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59409   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59410   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59411   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59411   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59411   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59411   sas thread_1d   DEBUG   runtime   Ending Idle State  
59411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59413   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59413   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59414   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59415   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59415   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59416   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59416   sas thread_1d   DEBUG   runtime   Ending Idle State  
59417   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59417   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59418   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59419   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59453   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59453   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59453   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59454   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59455   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59455   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59455   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59456   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59456   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59457   sas thread_1d   DEBUG   runtime   Ending Idle State  
59457   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59458   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59458   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59458   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59458   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59458   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59459   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59459   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59460   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59461   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59461   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59461   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59462   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59463   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59463   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59464   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59464   sas thread_1d   DEBUG   runtime   Ending Idle State  
59465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59467   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59467   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59467   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59468   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59503   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59503   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59504   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59505   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59506   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59506   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59507   sas thread_1d   DEBUG   runtime   Ending Idle State  
59508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59508   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59508   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59508   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59509   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59510   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59510   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59511   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59513   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59513   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59513   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59513   sas thread_1d   DEBUG   runtime   Ending Idle State  
59514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59514   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59515   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
59516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59516   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59517   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59518   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59519   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59519   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59520   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59520   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59520   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59520   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59521   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59522   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59523   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59524   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59524   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59526   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59526   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59526   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59527   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59529   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59529   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59531   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59576   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59577   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59577   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59577   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59579   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59580   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59581   sas thread_1d   DEBUG   runtime   Ending Idle State  
59581   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59581   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59582   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59583   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59583   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59585   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59586   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59587   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59587   sas thread_1d   DEBUG   runtime   Ending Idle State  
59587   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59590   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59590   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
59590   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59593   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59593   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59595   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59595   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59629   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59629   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59630   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59631   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59631   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59633   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59633   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59634   sas thread_1d   DEBUG   runtime   Ending Idle State  
59634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59636   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59636   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59636   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59636   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59639   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59639   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59639   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59639   sas thread_1d   DEBUG   runtime   Ending Idle State  
59640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59641   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59642   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
59642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59642   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59643   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59643   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59644   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59644   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59645   sas thread_1d   DEBUG   runtime   Ending Idle State  
59645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59646   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59646   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59647   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59648   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59670   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59681   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59681   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59682   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59682   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59683   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59683   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59684   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59685   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59685   sas thread_1d   DEBUG   runtime   Ending Idle State  
59685   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59685   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59686   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59687   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59688   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59688   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59689   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59689   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59691   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59691   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59693   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59693   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59694   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59694   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59694   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59696   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59697   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59731   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59731   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59732   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59733   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59734   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59735   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59735   sas thread_1d   DEBUG   runtime   Ending Idle State  
59735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59736   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59738   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59739   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59739   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59739   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59742   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59742   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59743   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59745   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59781   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59781   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59782   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59782   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59784   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59785   sas thread_1d   DEBUG   runtime   Ending Idle State  
59785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59786   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59788   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59789   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59789   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59790   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59791   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59791   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59792   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59792   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
59793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59794   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59794   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59794   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59795   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59796   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59797   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59797   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59798   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59832   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59832   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59833   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59833   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59835   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59836   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59836   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59836   sas thread_1d   DEBUG   runtime   Ending Idle State  
59837   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59839   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59841   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59841   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59841   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59843   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59843   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
59844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59845   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59846   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59846   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59847   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59848   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59848   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59883   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59883   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59883   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59884   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59885   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59886   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59886   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59887   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59887   sas thread_1d   DEBUG   runtime   Ending Idle State  
59887   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59889   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59889   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59889   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59889   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59891   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59891   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59892   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59892   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59892   sas thread_1d   DEBUG   runtime   Ending Idle State  
59892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59893   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59893   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59893   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59894   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59895   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59895   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59896   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59896   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59896   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59931   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59931   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59931   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59931   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59933   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59933   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59933   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59933   sas thread_1d   DEBUG   runtime   Ending Idle State  
59933   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59934   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59936   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59938   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59938   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59939   sas thread_1d   DEBUG   runtime   Ending Idle State  
59939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59939   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
59939   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59941   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59941   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59941   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59942   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59942   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
59942   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59942   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
59943   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59944   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59945   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59945   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59947   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59947   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59947   sas thread_1d   DEBUG   runtime   Ending Idle State  
59947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59948   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
59948   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=584, callbacks=false  
59948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=584 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59948   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59948   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59950   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
59950   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
59950   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
59950   sas thread_1d   DEBUG   runtime   Ending Idle State  
59951   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
59951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
59951   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
59951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59951   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
59951   sas thread_1d   DEBUG   runtime   Starting Idle State...  
59952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
59989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
59998   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
59998   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59998   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
59999   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
59999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
59999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60000   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60001   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60001   sas thread_1d   DEBUG   runtime   Ending Idle State  
60001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60001   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60003   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60004   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60004   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60004   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60006   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60007   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60007   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60007   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60008   sas thread_1d   DEBUG   runtime   Ending Idle State  
60008   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60009   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60009   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60010   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60010   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60045   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60045   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60045   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60046   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60047   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60047   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60047   sas thread_1d   DEBUG   runtime   Ending Idle State  
60048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60049   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60049   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60050   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60050   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60052   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60052   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60052   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60052   sas thread_1d   DEBUG   runtime   Ending Idle State  
60052   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60052   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60052   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60053   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60053   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60055   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60055   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60055   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60055   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60056   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60056   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60057   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60103   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60103   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60103   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60104   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60106   sas thread_1d   DEBUG   runtime   Ending Idle State  
60106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60107   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60107   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60108   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60108   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60109   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60110   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60111   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60111   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60111   sas thread_1d   DEBUG   runtime   Ending Idle State  
60112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60112   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60112   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
60113   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60115   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60116   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60151   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60151   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60152   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60152   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60154   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60154   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60154   sas thread_1d   DEBUG   runtime   Ending Idle State  
60154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60155   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60156   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60157   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60158   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60158   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60158   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60158   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60159   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
60159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60160   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60160   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60161   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60161   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60161   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60161   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60163   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60196   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60196   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60197   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60197   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60199   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60199   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60199   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60199   sas thread_1d   DEBUG   runtime   Ending Idle State  
60199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60200   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60202   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60202   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60202   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60202   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60203   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
60203   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60205   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60205   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60206   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60206   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60207   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60207   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60242   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60242   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60242   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60243   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60244   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60244   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60244   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60245   sas thread_1d   DEBUG   runtime   Ending Idle State  
60245   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60245   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60245   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60247   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60247   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60248   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60248   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60248   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60248   sas thread_1d   DEBUG   runtime   Ending Idle State  
60248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60248   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
60249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60251   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60251   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60251   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60252   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60252   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60287   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60287   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60288   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60288   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60289   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60289   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60289   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60290   sas thread_1d   DEBUG   runtime   Ending Idle State  
60290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60291   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60291   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60291   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60292   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60292   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60292   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60292   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60294   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60294   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60295   sas thread_1d   DEBUG   runtime   Ending Idle State  
60295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60295   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60297   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60298   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60299   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60300   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60334   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60334   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60334   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60335   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60335   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60336   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60336   sas thread_1d   DEBUG   runtime   Ending Idle State  
60336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60338   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60338   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60338   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60339   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60339   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60341   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60341   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60341   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60341   sas thread_1d   DEBUG   runtime   Ending Idle State  
60342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60342   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60342   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60344   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60344   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60344   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60345   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60345   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60345   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60345   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60346   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60346   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60381   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60381   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60381   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60382   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60384   sas thread_1d   DEBUG   runtime   Ending Idle State  
60384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60384   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60387   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60387   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60387   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60388   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60389   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60391   sas thread_1d   DEBUG   runtime   Ending Idle State  
60391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60391   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60393   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60404   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60427   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60427   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60428   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60428   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60430   sas thread_1d   DEBUG   runtime   Ending Idle State  
60431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60431   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60432   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60434   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60434   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60434   sas thread_1d   DEBUG   runtime   Ending Idle State  
60434   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60435   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60435   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60435   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60435   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60436   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60437   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60437   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60438   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60438   sas thread_1d   DEBUG   runtime   Ending Idle State  
60438   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60439   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60439   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60440   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60441   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60475   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60475   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60475   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60476   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60478   sas thread_1d   DEBUG   runtime   Ending Idle State  
60478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60478   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60481   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60481   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60482   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
60483   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60483   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60484   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60484   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60484   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60485   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60485   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60520   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60521   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60521   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60522   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60522   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60522   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60523   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60523   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60523   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60523   sas thread_1d   DEBUG   runtime   Ending Idle State  
60524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60525   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60525   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60525   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60526   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60526   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60526   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60526   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60528   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60529   sas thread_1d   DEBUG   runtime   Ending Idle State  
60529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60529   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60530   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60532   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60532   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60532   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60532   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60534   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60534   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60568   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60568   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60568   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60569   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60570   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60570   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60570   sas thread_1d   DEBUG   runtime   Ending Idle State  
60571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60573   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60573   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60573   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60573   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60575   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60575   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60575   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60576   sas thread_1d   DEBUG   runtime   Ending Idle State  
60576   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60576   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60577   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60578   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
60578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60579   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60579   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60579   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60579   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60580   sas thread_1d   DEBUG   runtime   Ending Idle State  
60581   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60582   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60582   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60582   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60582   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60589   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
60589   GUI   DEBUG   ge   executeList PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
60589   GUI   DEBUG   ge   psm=3(PSM_8888)  
60590   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
60590   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
60590   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
60590   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
60590   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
60590   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
60591   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
60591   GUI   DEBUG   ge   zscale -32767.5  
60591   GUI   DEBUG   ge   zpos 32767.5  
60591   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
60591   GUI   DEBUG   ge   base 08000000  
60591   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
60592   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
60592   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
60593   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
60593   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
60593   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
60593   GUI   DEBUG   ge   vaddr 088a7044  
60593   GUI   DEBUG   ge   prim sprites 16x  
60594   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
60594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60594   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
60594   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60594   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
60594   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60595   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
60595   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60595   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
60596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60596   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
60596   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
60596   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
60597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60597   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
60597   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
60597   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
60598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60598   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
60598   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
60598   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
60599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60599   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
60599   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
60600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60600   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
60600   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
60600   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
60601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60601   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
60601   GUI   DEBUG   ge   clear mode end  
60601   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
60602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60602   GUI   DEBUG   ge   material ambient a=0.0 (00)  
60602   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
60602   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
60603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60603   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
60603   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
60603   GUI   DEBUG   ge   vaddr 0885db20  
60603   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
60604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60604   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
60604   GUI   DEBUG   ge   tflush Reusing cached texture 3  
60604   GUI   DEBUG   ge   prim line 1x  
60604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60605   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
60605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60605   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
60605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60605   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
60606   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
60606   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
60606   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
60607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60607   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
60607   GUI   DEBUG   ge   sfix : 0x000000  
60607   GUI   DEBUG   ge   dfix : 0x000000  
60607   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
60608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60608   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
60608   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
60608   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
60609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60609   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
60609   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
60609   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
60609   GUI   DEBUG   ge   tflush (deferring to prim)  
60610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60610   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
60610   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
60610   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
60611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60611   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
60611   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
60611   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
60611   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
60612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60612   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
60612   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
60612   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
60612   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
60613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60613   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
60613   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
60613   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
60614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60614   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
60614   GUI   DEBUG   ge   vaddr 088a7258  
60614   GUI   DEBUG   ge   prim triangle 2x  
60614   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
60615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60615   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
60615   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
60615   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
60616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60616   GUI   DEBUG   ge   finish (0)  
60616   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x1C, behavior=1, signalId=0x0  
60616   GUI   DEBUG   ge   end pc=0x88a7304  
60617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60617   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
60617   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
60617   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
60618   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
60618   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
60618   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
60618   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60618   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1c, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
60618   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60619   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
60619   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60619   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
60619   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60620   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
60620   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60620   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60621   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60621   sas thread_1d   DEBUG   runtime   Switching from Thread idle1 to sas thread  
60621   sas thread_1d   DEBUG   runtime   Ending Idle State  
60621   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
60621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60622   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
60622   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
60623   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
60623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60624   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
60624   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
60625   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
60625   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
60625   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
60625   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60625   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
60626   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
60626   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60626   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
60626   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60626   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
60626   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60627   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
60627   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
60627   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
60627   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
60627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60627   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60628   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60628   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60629   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60629   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
60629   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
60629   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
60629   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
60629   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
60630   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60630   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
60630   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
60630   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
60630   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60630   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
60631   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60631   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
60631   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60631   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
60631   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
60631   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
60631   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
60632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60632   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60633   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60633   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60641   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
60642   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60642   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
60645   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
60645   sas thread_1d   DEBUG   runtime   Ending Idle State  
60645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
60646   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
60646   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
60646   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60646   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60646   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60647   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
60648   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60648   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60648   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
60649   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1D  
60649   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60650   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60650   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 48764402  
60650   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
60651   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60651   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60652   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
60652   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60653   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60653   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
60653   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60654   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60654   MainThread_e   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
60655   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60655   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60656   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
60656   MainThread_e   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
60656   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60657   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60657   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
60658   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
60658   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60658   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60659   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
60659   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
60660   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60660   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60660   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
60661   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60661   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60662   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
60662   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60662   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60663   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
60663   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
60664   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
60664   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x1D, mode=0)  
60664   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x1d, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
60665   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x1d, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
60665   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60666   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60666   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
60667   MainThread_e   DEBUG   runtime   Starting Idle State...  
60667   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
60668   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
60668   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60669   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60669   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60669   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60670   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60670   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
60671   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60671   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
60672   MainThread_e   DEBUG   runtime   Ending Idle State  
60672   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
60673   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
60673   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
60674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60674   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60674   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60675   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60676   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60676   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60678   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60679   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60679   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60679   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60680   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60681   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60683   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60684   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60685   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60688   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60722   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60722   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60723   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60723   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60725   sas thread_1d   DEBUG   runtime   Ending Idle State  
60725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60726   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60726   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60727   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60728   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60728   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60729   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60729   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60730   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
60730   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60731   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60732   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60732   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60732   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60733   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60733   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60733   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60733   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60734   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60737   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60737   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60737   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
60738   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60742   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60742   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60742   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60742   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60743   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60744   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60745   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60791   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60791   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60792   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60792   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60792   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60793   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60794   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60794   sas thread_1d   DEBUG   runtime   Ending Idle State  
60794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60795   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60795   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60797   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60797   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60797   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60798   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60798   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
60798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60800   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60800   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60801   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60801   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60802   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60802   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60802   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60804   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60837   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60837   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60837   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60837   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60838   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60838   sas thread_1d   DEBUG   runtime   Ending Idle State  
60839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60840   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60841   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60841   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60842   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60843   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60843   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60843   sas thread_1d   DEBUG   runtime   Ending Idle State  
60843   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60843   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60843   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
60844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60845   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60845   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60846   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60846   sas thread_1d   DEBUG   runtime   Ending Idle State  
60846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60846   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60847   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60847   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60894   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60894   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60894   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60895   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60895   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60896   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60896   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60896   sas thread_1d   DEBUG   runtime   Ending Idle State  
60896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60898   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60899   sas thread_1d   DEBUG   runtime   Ending Idle State  
60899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60900   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60900   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
60901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60902   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60902   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60903   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60938   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
60938   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60938   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
60939   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60940   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60940   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60940   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60940   sas thread_1d   DEBUG   runtime   Ending Idle State  
60940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60941   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60941   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60941   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60941   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60943   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60943   sas thread_1d   DEBUG   runtime   Ending Idle State  
60943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60944   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
60944   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
60944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60944   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60944   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60946   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60946   sas thread_1d   DEBUG   runtime   Ending Idle State  
60946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60947   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60947   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60982   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
60982   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60982   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
60982   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
60983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60983   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60984   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60984   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60984   sas thread_1d   DEBUG   runtime   Ending Idle State  
60984   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60985   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60985   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60985   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
60988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60988   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60988   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60988   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60988   sas thread_1d   DEBUG   runtime   Ending Idle State  
60988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60989   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
60989   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
60989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60991   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60991   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
60991   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
60991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
60991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
60991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
60991   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
60992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
60992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
60992   sas thread_1d   DEBUG   runtime   Starting Idle State...  
60992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
60999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61027   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61027   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61028   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61028   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61029   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61030   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61030   sas thread_1d   DEBUG   runtime   Ending Idle State  
61030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61030   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61031   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61033   sas thread_1d   DEBUG   runtime   Ending Idle State  
61033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61034   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61034   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
61034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61034   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61035   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61035   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61036   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61037   sas thread_1d   DEBUG   runtime   Ending Idle State  
61037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61037   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61037   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61037   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61037   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61038   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61050   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
61050   GUI   DEBUG   ge   executeList PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
61050   GUI   DEBUG   ge   psm=3(PSM_8888)  
61050   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
61051   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
61051   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
61051   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
61051   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
61051   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
61051   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
61051   GUI   DEBUG   ge   zscale -32767.5  
61052   GUI   DEBUG   ge   zpos 32767.5  
61052   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
61052   GUI   DEBUG   ge   base 08000000  
61052   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
61052   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
61052   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
61053   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
61053   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
61053   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
61054   GUI   DEBUG   ge   vaddr 088b7044  
61054   GUI   DEBUG   ge   prim sprites 16x  
61054   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
61054   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
61054   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
61054   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
61055   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
61055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61055   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
61055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61055   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
61055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61056   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
61056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61056   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
61056   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
61056   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
61057   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
61057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61057   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
61057   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
61057   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
61058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61058   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
61058   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
61058   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
61059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61059   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
61059   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
61059   GUI   DEBUG   ge   clear mode end  
61059   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
61060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61060   GUI   DEBUG   ge   material ambient a=0.0 (00)  
61060   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
61060   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
61060   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
61060   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
61061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61061   GUI   DEBUG   ge   vaddr 0885db20  
61061   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
61061   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
61061   GUI   DEBUG   ge   tflush Reusing cached texture 3  
61061   GUI   DEBUG   ge   prim line 1x  
61062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61062   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
61062   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
61062   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
61062   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
61062   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
61062   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
61063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61063   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
61063   GUI   DEBUG   ge   sfix : 0x000000  
61063   GUI   DEBUG   ge   dfix : 0x000000  
61063   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
61064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61064   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
61064   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
61064   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
61064   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
61064   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
61065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61065   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
61065   GUI   DEBUG   ge   tflush (deferring to prim)  
61065   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
61065   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
61065   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
61065   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
61066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61066   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
61066   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
61066   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
61066   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
61066   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
61067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61067   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
61067   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
61067   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
61067   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
61067   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
61068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61068   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
61068   GUI   DEBUG   ge   vaddr 088b7258  
61068   GUI   DEBUG   ge   prim triangle 2x  
61068   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
61068   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
61069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61069   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
61069   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
61069   GUI   DEBUG   ge   finish (0)  
61069   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x1D, behavior=1, signalId=0x0  
61070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61070   GUI   DEBUG   ge   end pc=0x88b7304  
61070   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
61070   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
61070   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
61070   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
61071   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
61071   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
61071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61071   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1d, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
61071   sas thread_1d   DEBUG   runtime   Ending Idle State  
61071   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
61071   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
61072   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
61072   idle1_6   DEBUG   runtime   Scheduled, restarting...  
61072   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
61072   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
61072   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
61072   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
61073   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
61073   idle1_6   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61073   idle1_6   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61073   idle1_6   DEBUG   hle.ThreadManForUser   End of Interrupt  
61073   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61073   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
61074   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
61074   idle1_6   DEBUG   hle.sceAudio   free buffer 11  
61074   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
61074   idle1_6   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61074   idle1_6   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61075   idle1_6   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61075   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
61075   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61075   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61075   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61075   idle1_6   DEBUG   runtime   Switching from Thread MainThread to sas thread  
61075   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=sas thread_1d  
61076   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
61076   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
61076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61076   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61077   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
61077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
61077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
61077   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
61077   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
61077   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61078   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
61078   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
61078   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61078   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
61078   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61078   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
61078   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61078   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
61079   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
61079   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
61079   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
61079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61079   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61079   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
61079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61080   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61080   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
61080   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
61080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
61080   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
61080   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
61081   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61081   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
61081   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
61081   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
61081   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61081   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
61081   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61082   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
61082   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61082   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
61082   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
61082   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
61082   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
61082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61083   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61083   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61091   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61092   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
61092   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61092   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61094   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
61095   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
61095   sas thread_1d   DEBUG   runtime   Ending Idle State  
61095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
61095   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
61095   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
61095   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61095   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61096   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61096   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
61096   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61096   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61097   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
61097   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1E  
61098   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61098   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61098   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 49212573  
61099   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
61099   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61099   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61100   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
61100   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61101   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61101   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
61101   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61102   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61102   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
61102   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61103   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61103   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
61104   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
61104   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61104   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61105   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
61105   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61105   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61106   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
61106   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61107   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61107   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
61107   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61108   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61108   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
61108   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
61109   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
61109   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x1E, mode=0)  
61110   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x1e, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
61110   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x1e, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
61110   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61111   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61111   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
61112   MainThread_e   DEBUG   runtime   Starting Idle State...  
61112   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
61113   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
61114   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
61115   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
61116   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
61117   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
61118   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
61118   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
61118   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61118   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61119   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61119   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61119   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61119   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
61119   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61119   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
61120   MainThread_e   DEBUG   runtime   Ending Idle State  
61120   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
61121   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
61121   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
61121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61122   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61122   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61123   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61124   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61125   sas thread_1d   DEBUG   runtime   Ending Idle State  
61125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61125   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61125   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
61125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61126   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61127   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61128   sas thread_1d   DEBUG   runtime   Ending Idle State  
61128   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61128   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61129   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61164   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61164   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61164   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61165   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61166   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61166   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61166   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61166   sas thread_1d   DEBUG   runtime   Ending Idle State  
61166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61167   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61167   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61167   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61169   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61170   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61170   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61170   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61170   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61170   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
61171   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61171   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61172   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61173   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61173   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61173   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61174   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61174   sas thread_1d   DEBUG   runtime   Ending Idle State  
61174   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61174   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61175   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61175   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61176   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61176   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61211   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61211   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61211   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61212   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61212   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61213   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61213   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61213   sas thread_1d   DEBUG   runtime   Ending Idle State  
61214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61214   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61214   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61215   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61215   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61216   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61217   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61217   sas thread_1d   DEBUG   runtime   Ending Idle State  
61217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61217   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61218   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
61218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61218   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61220   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61220   sas thread_1d   DEBUG   runtime   Ending Idle State  
61221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61222   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61223   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61257   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61257   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61257   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61257   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61259   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61259   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61259   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61260   sas thread_1d   DEBUG   runtime   Ending Idle State  
61260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61260   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61261   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61263   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61263   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61263   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61263   sas thread_1d   DEBUG   runtime   Ending Idle State  
61264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61264   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61264   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
61264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61265   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61266   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61267   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61267   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61267   sas thread_1d   DEBUG   runtime   Ending Idle State  
61267   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61267   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61269   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61303   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61303   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61303   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61303   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61305   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61305   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61305   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61305   sas thread_1d   DEBUG   runtime   Ending Idle State  
61306   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61306   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61307   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61308   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61308   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61308   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61308   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61310   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61310   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61311   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61311   sas thread_1d   DEBUG   runtime   Ending Idle State  
61311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61312   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61312   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
61312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61312   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61313   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61315   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61315   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61315   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61315   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61350   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61350   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61351   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61351   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61352   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61352   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61353   sas thread_1d   DEBUG   runtime   Ending Idle State  
61353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61354   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61355   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61355   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61355   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61355   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61355   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61357   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61358   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61358   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61358   sas thread_1d   DEBUG   runtime   Ending Idle State  
61358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61358   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61359   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
61359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61360   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61360   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61361   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61363   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61397   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61397   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61397   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61397   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61399   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61399   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61399   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61400   sas thread_1d   DEBUG   runtime   Ending Idle State  
61400   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61400   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61400   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61400   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61402   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61402   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61403   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61403   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61403   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61403   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
61403   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61404   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61406   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61407   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61407   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61407   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61407   sas thread_1d   DEBUG   runtime   Ending Idle State  
61407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61408   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61410   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61410   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61444   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61444   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61444   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61445   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61446   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61446   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61447   sas thread_1d   DEBUG   runtime   Ending Idle State  
61447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61447   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61447   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61449   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61450   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61450   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61450   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61450   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
61451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61451   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61451   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61453   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61453   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61453   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61453   sas thread_1d   DEBUG   runtime   Ending Idle State  
61454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61454   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61454   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61457   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61490   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61490   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61491   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61492   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61493   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61493   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61493   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61494   sas thread_1d   DEBUG   runtime   Ending Idle State  
61495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61495   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61496   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61496   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61499   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61499   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61499   sas thread_1d   DEBUG   runtime   Ending Idle State  
61499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61500   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61500   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
61500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61501   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61502   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61502   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61503   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61503   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61539   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61539   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61539   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61539   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61540   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61540   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61541   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61541   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61541   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61541   sas thread_1d   DEBUG   runtime   Ending Idle State  
61542   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61542   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61542   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61543   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61544   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61545   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61545   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61545   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61545   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
61546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61546   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61549   sas thread_1d   DEBUG   runtime   Ending Idle State  
61549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61549   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61585   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61585   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61586   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61586   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61587   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61588   sas thread_1d   DEBUG   runtime   Ending Idle State  
61589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61590   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61590   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61593   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61593   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
61594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61595   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61595   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61595   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61595   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61596   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61596   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61598   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61598   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61620   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61620   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61620   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61632   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61632   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61633   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61633   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61634   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61635   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61635   sas thread_1d   DEBUG   runtime   Ending Idle State  
61635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61636   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61637   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61637   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61639   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61640   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61640   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61640   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61641   sas thread_1d   DEBUG   runtime   Ending Idle State  
61641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61642   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61643   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
61643   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61643   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61643   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61644   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61644   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61646   sas thread_1d   DEBUG   runtime   Ending Idle State  
61646   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61647   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61647   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61647   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61682   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61682   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61683   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61683   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61684   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61684   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61684   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61685   sas thread_1d   DEBUG   runtime   Ending Idle State  
61685   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61686   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61687   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61687   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61688   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61688   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61689   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61690   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61690   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61691   sas thread_1d   DEBUG   runtime   Ending Idle State  
61691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61691   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61692   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
61693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61693   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61694   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61694   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61695   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61696   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61697   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61731   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61732   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61732   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61732   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61734   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61734   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61735   sas thread_1d   DEBUG   runtime   Ending Idle State  
61735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61736   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61738   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61739   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61739   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61739   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61740   sas thread_1d   DEBUG   runtime   Ending Idle State  
61741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61741   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61742   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
61742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61742   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61745   sas thread_1d   DEBUG   runtime   Ending Idle State  
61745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61745   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61746   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61781   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61781   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61781   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61782   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61784   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61784   sas thread_1d   DEBUG   runtime   Ending Idle State  
61784   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61785   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61786   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61787   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61787   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61787   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61787   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61788   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61788   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
61788   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61789   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61790   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61791   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61791   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61791   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61791   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61791   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61792   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61793   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61793   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61794   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61794   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61829   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61829   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61830   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61830   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61831   sas thread_1d   DEBUG   runtime   Ending Idle State  
61831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61833   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61833   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61836   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61836   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61836   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61836   sas thread_1d   DEBUG   runtime   Ending Idle State  
61836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61836   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61836   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
61837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61837   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61837   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61839   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61839   sas thread_1d   DEBUG   runtime   Ending Idle State  
61839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61840   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61840   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61875   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61875   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61875   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61875   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61876   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61876   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61876   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61876   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61877   sas thread_1d   DEBUG   runtime   Ending Idle State  
61877   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61878   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61879   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61881   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61881   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61881   sas thread_1d   DEBUG   runtime   Ending Idle State  
61881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61881   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61882   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
61882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61882   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61882   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61883   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61884   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61884   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61885   sas thread_1d   DEBUG   runtime   Ending Idle State  
61885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61885   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61885   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61885   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61886   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61887   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61921   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
61921   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61921   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
61921   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61923   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61923   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61923   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61923   sas thread_1d   DEBUG   runtime   Ending Idle State  
61924   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61924   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61926   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61928   sas thread_1d   DEBUG   runtime   Ending Idle State  
61928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61929   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
61929   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=564, callbacks=false  
61929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=564 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61929   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61929   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61930   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61930   sas thread_1d   DEBUG   runtime   Ending Idle State  
61931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61932   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61932   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61932   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61954   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61968   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
61968   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61968   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
61968   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
61969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61969   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61970   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61970   sas thread_1d   DEBUG   runtime   Ending Idle State  
61970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61971   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61971   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61972   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61973   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61973   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61973   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61974   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
61974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
61974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61974   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
61976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
61976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
61976   sas thread_1d   DEBUG   runtime   Ending Idle State  
61976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
61977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
61977   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
61977   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
61977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61977   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
61977   sas thread_1d   DEBUG   runtime   Starting Idle State...  
61977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61987   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61987   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
61988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
61999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62012   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62012   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62013   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62013   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62014   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62014   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62015   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62015   sas thread_1d   DEBUG   runtime   Ending Idle State  
62015   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62015   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62015   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62017   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62018   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62018   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62018   sas thread_1d   DEBUG   runtime   Ending Idle State  
62018   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62018   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62018   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
62018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62019   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62019   sas thread_1d   DEBUG   runtime   Ending Idle State  
62020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62022   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62037   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62037   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62054   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62054   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62058   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62058   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62058   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62058   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62059   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62060   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62060   sas thread_1d   DEBUG   runtime   Ending Idle State  
62060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62063   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62063   sas thread_1d   DEBUG   runtime   Ending Idle State  
62063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62063   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62064   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
62064   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62064   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62064   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62064   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62065   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62065   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62066   sas thread_1d   DEBUG   runtime   Ending Idle State  
62066   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62067   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62067   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62068   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62068   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62103   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62104   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62104   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62104   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62104   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62106   sas thread_1d   DEBUG   runtime   Ending Idle State  
62106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62107   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62107   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62107   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62108   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62108   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62109   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62110   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62110   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62110   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62110   sas thread_1d   DEBUG   runtime   Ending Idle State  
62110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62111   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62112   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62112   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62112   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62113   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62113   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62113   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62113   sas thread_1d   DEBUG   runtime   Ending Idle State  
62113   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62115   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62115   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62115   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62137   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62150   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62150   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62151   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62151   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62151   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62151   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62152   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62152   sas thread_1d   DEBUG   runtime   Ending Idle State  
62153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62154   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62154   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62154   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62155   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62156   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62156   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62157   sas thread_1d   DEBUG   runtime   Ending Idle State  
62157   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62157   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62157   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
62157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62158   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62158   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62160   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62160   sas thread_1d   DEBUG   runtime   Ending Idle State  
62160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62160   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62161   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62196   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62196   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62197   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62197   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62197   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62198   sas thread_1d   DEBUG   runtime   Ending Idle State  
62198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62198   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62200   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62200   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62200   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62201   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62201   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
62201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62202   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62202   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62204   sas thread_1d   DEBUG   runtime   Ending Idle State  
62204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62205   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62205   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62205   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62206   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62241   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62241   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62241   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62241   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62242   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62243   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62243   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62243   sas thread_1d   DEBUG   runtime   Ending Idle State  
62243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62244   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62247   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62247   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
62247   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62247   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62249   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62249   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62249   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62250   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62250   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62285   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62285   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62286   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62286   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62288   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62289   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62289   sas thread_1d   DEBUG   runtime   Ending Idle State  
62289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62290   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62291   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62291   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62292   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62292   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62292   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62292   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62292   sas thread_1d   DEBUG   runtime   Ending Idle State  
62293   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62293   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62293   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
62294   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62295   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62295   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62295   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62296   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62331   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62331   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62331   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62331   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62333   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62333   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62333   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62333   sas thread_1d   DEBUG   runtime   Ending Idle State  
62333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62333   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62335   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62336   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62336   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62337   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62337   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62337   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62337   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62338   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62340   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62340   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62340   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62340   sas thread_1d   DEBUG   runtime   Ending Idle State  
62340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62341   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62343   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62343   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62377   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62377   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62377   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62377   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62378   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62379   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62379   sas thread_1d   DEBUG   runtime   Ending Idle State  
62380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62382   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62383   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62383   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62385   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62385   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62386   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62388   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62388   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62422   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62422   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62422   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62423   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62424   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62425   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62426   sas thread_1d   DEBUG   runtime   Ending Idle State  
62426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62426   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62428   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62429   sas thread_1d   DEBUG   runtime   Ending Idle State  
62429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62430   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62431   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62431   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62432   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62433   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62435   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62469   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62469   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62469   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62469   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62470   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62471   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62471   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62471   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62471   sas thread_1d   DEBUG   runtime   Ending Idle State  
62471   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62474   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62474   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62477   sas thread_1d   DEBUG   runtime   Ending Idle State  
62477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62478   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62479   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
62479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62480   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62480   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62480   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62481   sas thread_1d   DEBUG   runtime   Ending Idle State  
62482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62482   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62483   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62518   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62519   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62520   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62520   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62521   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62522   sas thread_1d   DEBUG   runtime   Ending Idle State  
62523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62524   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62525   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62525   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62526   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62526   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62528   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62528   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62529   sas thread_1d   DEBUG   runtime   Ending Idle State  
62529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62529   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62530   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62532   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62532   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62533   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62534   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62535   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62537   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62537   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62570   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62570   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62570   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62572   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62572   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62573   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62574   sas thread_1d   DEBUG   runtime   Ending Idle State  
62574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62575   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62575   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62576   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62576   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62576   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62579   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62579   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62579   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62580   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62580   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62582   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62582   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62582   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62582   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62583   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62584   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62585   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62585   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62619   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62619   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62620   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62620   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62621   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62622   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62622   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62623   sas thread_1d   DEBUG   runtime   Ending Idle State  
62623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62624   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62625   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62625   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62625   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62625   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62626   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62626   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62628   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62628   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62628   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62629   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62629   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62631   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62631   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62632   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62632   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62632   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62668   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62668   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62669   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62669   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62671   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62671   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62671   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62672   sas thread_1d   DEBUG   runtime   Ending Idle State  
62672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62674   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62674   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62676   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62677   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62677   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62677   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62678   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62679   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62679   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62679   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62680   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62682   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62682   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62683   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62684   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62684   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62685   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62687   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62688   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62688   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62688   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62689   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62691   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62691   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
62691   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62692   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62693   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62693   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62694   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62694   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62694   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62696   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62696   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62737   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62737   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62741   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62742   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62742   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62743   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62745   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62745   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62745   sas thread_1d   DEBUG   runtime   Ending Idle State  
62746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62747   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62748   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62749   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62749   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62749   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62750   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62751   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62753   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62756   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62756   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62757   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62758   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62787   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62787   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62792   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62792   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62793   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62793   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62794   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62795   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62795   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62796   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62796   sas thread_1d   DEBUG   runtime   Ending Idle State  
62796   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62797   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62798   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62799   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62799   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62800   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62801   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62802   sas thread_1d   DEBUG   runtime   Ending Idle State  
62802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62802   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62805   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62807   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62808   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62808   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62809   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62810   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62844   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62844   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62845   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62846   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62848   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62848   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62849   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62849   sas thread_1d   DEBUG   runtime   Ending Idle State  
62849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62851   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62854   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62854   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62857   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62857   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62858   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62858   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62859   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62860   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62861   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62863   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62897   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62898   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62898   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62898   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62900   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62900   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62900   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62901   sas thread_1d   DEBUG   runtime   Ending Idle State  
62901   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62904   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62906   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62906   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62906   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62907   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62907   sas thread_1d   DEBUG   runtime   Ending Idle State  
62907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62909   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62909   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62910   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
62910   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62911   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62912   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62912   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62912   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62913   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
62914   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62914   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
62915   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62915   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62916   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62917   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62918   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62919   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62919   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62919   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62920   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
62920   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
62921   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62923   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62923   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62924   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62924   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62926   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62928   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62928   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62954   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62970   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62970   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62974   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
62974   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62975   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
62976   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
62977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62978   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62978   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62978   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62979   sas thread_1d   DEBUG   runtime   Ending Idle State  
62979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62980   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62982   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62983   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62983   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62983   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62983   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
62983   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
62984   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62985   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
62986   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
62987   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
62987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
62987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
62987   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
62987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
62988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62989   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
62989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
62990   sas thread_1d   DEBUG   runtime   Starting Idle State...  
62990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
62999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63023   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63023   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63023   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63024   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63024   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63025   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63026   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63026   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63027   sas thread_1d   DEBUG   runtime   Ending Idle State  
63027   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63027   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63028   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63029   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63030   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63039   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63039   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63039   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63041   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63042   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63042   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63042   sas thread_1d   DEBUG   runtime   Ending Idle State  
63042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63042   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63043   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63078   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63078   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63078   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63079   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63080   sas thread_1d   DEBUG   runtime   Ending Idle State  
63080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63081   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63082   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63083   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63084   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63084   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63084   sas thread_1d   DEBUG   runtime   Ending Idle State  
63084   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63084   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63085   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
63085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63085   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63085   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63086   sas thread_1d   DEBUG   runtime   Ending Idle State  
63086   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63087   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63088   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63088   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63088   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63088   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63104   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63123   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63123   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63123   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63123   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63124   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63124   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63125   sas thread_1d   DEBUG   runtime   Ending Idle State  
63125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63126   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63128   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63128   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63128   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63129   sas thread_1d   DEBUG   runtime   Ending Idle State  
63129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63129   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63129   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
63130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63130   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63130   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63130   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63131   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63131   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63132   sas thread_1d   DEBUG   runtime   Ending Idle State  
63132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63132   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63132   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63133   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63133   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63168   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63168   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63168   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63168   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63169   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63170   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63170   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63170   sas thread_1d   DEBUG   runtime   Ending Idle State  
63170   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63170   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63170   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63171   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63171   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63171   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63172   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63172   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63173   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63173   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63173   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
63174   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63174   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63174   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63175   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63175   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63176   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63176   sas thread_1d   DEBUG   runtime   Ending Idle State  
63176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63176   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63177   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63212   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63212   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63212   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63212   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63214   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63214   sas thread_1d   DEBUG   runtime   Ending Idle State  
63214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63215   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63215   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63215   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63217   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63217   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63217   sas thread_1d   DEBUG   runtime   Ending Idle State  
63218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63218   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63218   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63218   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63219   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63220   sas thread_1d   DEBUG   runtime   Ending Idle State  
63220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63221   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63221   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63222   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63223   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63237   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63257   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63257   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63257   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63258   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63259   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63259   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63259   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63259   sas thread_1d   DEBUG   runtime   Ending Idle State  
63259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63261   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63261   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63262   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63262   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63262   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63262   sas thread_1d   DEBUG   runtime   Ending Idle State  
63262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63263   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63263   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
63264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63264   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63265   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63266   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63301   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63301   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63301   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63301   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63303   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63303   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63303   sas thread_1d   DEBUG   runtime   Ending Idle State  
63303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63305   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63306   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63306   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63307   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63308   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63308   sas thread_1d   DEBUG   runtime   Ending Idle State  
63308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63309   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63309   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63309   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63310   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63310   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63310   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63310   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63311   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63311   sas thread_1d   DEBUG   runtime   Ending Idle State  
63312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63312   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63312   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63312   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63348   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63348   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63348   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63348   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63349   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63350   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63350   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63350   sas thread_1d   DEBUG   runtime   Ending Idle State  
63350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63351   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63351   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63353   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63354   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63354   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63354   sas thread_1d   DEBUG   runtime   Ending Idle State  
63354   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63355   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63355   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63355   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
63356   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63356   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63357   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63357   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63357   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63357   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63358   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63358   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63358   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63370   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63394   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63394   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63395   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63395   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63397   sas thread_1d   DEBUG   runtime   Ending Idle State  
63397   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63398   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63398   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63398   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63400   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63401   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63401   sas thread_1d   DEBUG   runtime   Ending Idle State  
63401   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63402   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63402   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63402   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63402   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63404   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63404   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63405   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63405   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63405   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63405   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63405   sas thread_1d   DEBUG   runtime   Ending Idle State  
63405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63406   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63406   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63407   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63408   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63408   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63437   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63437   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63437   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63442   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63442   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63442   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63442   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63443   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63444   sas thread_1d   DEBUG   runtime   Ending Idle State  
63444   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63444   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63445   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63445   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63447   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63448   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
63448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63448   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63450   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63450   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63450   sas thread_1d   DEBUG   runtime   Ending Idle State  
63450   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63451   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63451   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63451   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63487   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63487   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63487   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63488   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63489   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63490   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63490   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63490   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63490   sas thread_1d   DEBUG   runtime   Ending Idle State  
63490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63492   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63493   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63493   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63494   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63495   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63495   sas thread_1d   DEBUG   runtime   Ending Idle State  
63495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63496   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63496   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63496   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63497   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63499   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63499   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63499   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63499   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63534   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63534   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63534   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63534   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63535   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63536   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63537   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63537   sas thread_1d   DEBUG   runtime   Ending Idle State  
63537   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63539   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63539   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63539   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63539   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63540   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63540   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63542   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63542   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63543   sas thread_1d   DEBUG   runtime   Ending Idle State  
63543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63543   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63544   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
63544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63546   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63546   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63546   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63547   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63547   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63570   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63582   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63582   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63582   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63583   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63584   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63584   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63584   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63584   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63585   sas thread_1d   DEBUG   runtime   Ending Idle State  
63585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63587   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63588   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63590   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63591   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
63591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63591   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63594   sas thread_1d   DEBUG   runtime   Ending Idle State  
63594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63594   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63604   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63630   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63630   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63630   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63630   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63631   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63632   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63632   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63632   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63632   sas thread_1d   DEBUG   runtime   Ending Idle State  
63632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63636   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63638   sas thread_1d   DEBUG   runtime   Ending Idle State  
63638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63640   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63640   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
63641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63643   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63643   sas thread_1d   DEBUG   runtime   Ending Idle State  
63643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63644   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63644   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63654   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63654   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63679   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63679   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63679   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63680   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63681   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63681   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63682   sas thread_1d   DEBUG   runtime   Ending Idle State  
63682   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63682   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63683   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63684   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63684   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63685   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63685   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63685   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63685   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
63685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63686   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63687   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63688   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63688   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63688   sas thread_1d   DEBUG   runtime   Ending Idle State  
63688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63689   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63690   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63690   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63691   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63692   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63725   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63725   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63725   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63726   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63726   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63727   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63727   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63727   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63727   sas thread_1d   DEBUG   runtime   Ending Idle State  
63727   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63728   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63729   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63730   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63731   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63731   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63731   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63731   sas thread_1d   DEBUG   runtime   Ending Idle State  
63731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63732   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63732   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63734   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63734   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63734   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63734   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63735   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63735   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63736   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63737   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63738   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63754   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63754   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63754   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63770   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63770   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63770   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63771   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63771   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63772   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63772   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63772   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63772   sas thread_1d   DEBUG   runtime   Ending Idle State  
63772   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63774   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63774   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63774   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63775   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63775   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63775   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63777   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63778   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63778   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63779   sas thread_1d   DEBUG   runtime   Ending Idle State  
63779   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63779   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63779   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63780   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63780   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63781   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63782   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63782   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63782   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63782   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63784   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63787   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63804   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63818   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63819   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63819   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63819   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63821   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63821   sas thread_1d   DEBUG   runtime   Ending Idle State  
63821   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63824   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63824   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63824   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63824   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63827   sas thread_1d   DEBUG   runtime   Ending Idle State  
63827   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63828   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63830   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63832   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63833   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63837   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63837   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63837   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63854   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63854   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63869   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63870   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63870   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63871   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63872   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63873   sas thread_1d   DEBUG   runtime   Ending Idle State  
63873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63874   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63874   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63875   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63876   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63878   sas thread_1d   DEBUG   runtime   Ending Idle State  
63878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63879   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63879   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
63880   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63881   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63882   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63882   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63882   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63884   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63887   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63887   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63918   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63918   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63919   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63919   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63921   sas thread_1d   DEBUG   runtime   Ending Idle State  
63921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63923   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63923   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63924   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63924   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63926   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63926   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63926   sas thread_1d   DEBUG   runtime   Ending Idle State  
63926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63928   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63928   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63929   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63929   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63930   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63930   sas thread_1d   DEBUG   runtime   Ending Idle State  
63931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63932   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63933   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63933   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63937   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63937   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63954   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63967   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
63968   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63969   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
63969   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
63970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63970   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63971   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63971   sas thread_1d   DEBUG   runtime   Ending Idle State  
63971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63975   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63978   sas thread_1d   DEBUG   runtime   Ending Idle State  
63978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63978   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
63979   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63981   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63981   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63982   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
63982   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63982   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
63983   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63983   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63984   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
63984   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63985   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63985   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63987   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63987   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63988   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63988   sas thread_1d   DEBUG   runtime   Ending Idle State  
63988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
63989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
63989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
63989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63989   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
63990   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
63991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
63991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63991   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63991   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
63992   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
63992   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
63993   sas thread_1d   DEBUG   runtime   Ending Idle State  
63994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
63994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
63994   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
63995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
63995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
63995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
63995   sas thread_1d   DEBUG   runtime   Starting Idle State...  
63995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
63999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64004   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64004   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64004   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64037   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64042   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64042   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64042   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64044   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64046   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64046   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64046   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64046   sas thread_1d   DEBUG   runtime   Ending Idle State  
64046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64049   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64049   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64050   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64050   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64050   sas thread_1d   DEBUG   runtime   Ending Idle State  
64050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64052   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64052   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
64052   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64053   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64053   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64053   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64053   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64054   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64055   sas thread_1d   DEBUG   runtime   Ending Idle State  
64055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64057   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64092   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64093   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64093   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64093   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64094   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64096   sas thread_1d   DEBUG   runtime   Ending Idle State  
64096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64097   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64098   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64099   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64099   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64101   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64101   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64102   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64102   sas thread_1d   DEBUG   runtime   Ending Idle State  
64102   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64103   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64103   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64105   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64106   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64107   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64107   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64109   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64110   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64111   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64137   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64144   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64145   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64145   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64146   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64146   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64148   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64148   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64149   sas thread_1d   DEBUG   runtime   Ending Idle State  
64149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64157   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64158   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
64158   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64158   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64160   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64160   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64161   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64163   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64163   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64175   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64175   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64176   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64187   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64187   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64187   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64197   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64197   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64198   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64198   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64198   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64199   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64199   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64200   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64200   sas thread_1d   DEBUG   runtime   Ending Idle State  
64200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64200   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64201   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64203   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64203   sas thread_1d   DEBUG   runtime   Ending Idle State  
64203   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64203   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64203   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64206   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64206   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64207   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64207   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64209   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64237   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64237   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64243   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64243   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64243   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64243   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64245   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64245   sas thread_1d   DEBUG   runtime   Ending Idle State  
64246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64247   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64247   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64248   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64248   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64248   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64248   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64248   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64249   sas thread_1d   DEBUG   runtime   Ending Idle State  
64249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64249   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64251   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64251   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64252   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64252   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64253   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64253   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64254   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64254   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64270   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64270   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64287   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64287   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64287   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64287   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64288   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64288   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64289   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64289   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64290   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64290   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64291   sas thread_1d   DEBUG   runtime   Ending Idle State  
64292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64292   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64292   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64292   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64293   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64294   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64294   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64294   sas thread_1d   DEBUG   runtime   Ending Idle State  
64295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64295   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64295   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64296   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64298   sas thread_1d   DEBUG   runtime   Ending Idle State  
64298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64298   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64300   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64300   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64304   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64334   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64334   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64334   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64335   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64337   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64337   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64337   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64337   sas thread_1d   DEBUG   runtime   Ending Idle State  
64338   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64339   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64340   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64340   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64340   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64340   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64342   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64342   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64342   sas thread_1d   DEBUG   runtime   Ending Idle State  
64342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64343   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64343   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64343   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64343   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64343   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64345   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64345   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64345   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64345   sas thread_1d   DEBUG   runtime   Ending Idle State  
64346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64346   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64346   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64347   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64347   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64354   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64354   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64382   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64382   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64382   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64382   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64384   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64384   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64384   sas thread_1d   DEBUG   runtime   Ending Idle State  
64385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64385   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64385   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64385   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64387   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64387   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64387   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64388   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64388   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64388   sas thread_1d   DEBUG   runtime   Ending Idle State  
64388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64388   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64388   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64389   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64391   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64391   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64392   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64427   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64427   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64427   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64427   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64429   sas thread_1d   DEBUG   runtime   Ending Idle State  
64429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64430   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64432   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64432   sas thread_1d   DEBUG   runtime   Ending Idle State  
64432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64432   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64436   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64438   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64438   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64454   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64454   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64472   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64472   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64473   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64473   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64473   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64473   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64473   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64474   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64474   sas thread_1d   DEBUG   runtime   Ending Idle State  
64475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64476   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64478   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64478   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64479   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64479   sas thread_1d   DEBUG   runtime   Ending Idle State  
64479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64479   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64479   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
64479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64482   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64482   sas thread_1d   DEBUG   runtime   Ending Idle State  
64482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64482   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64483   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64483   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64487   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64487   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64487   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64504   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64516   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
64516   GUI   DEBUG   ge   executeList PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
64516   GUI   DEBUG   ge   psm=3(PSM_8888)  
64516   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
64516   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
64517   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
64517   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
64517   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
64517   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
64517   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
64517   GUI   DEBUG   ge   zscale -32767.5  
64518   GUI   DEBUG   ge   zpos 32767.5  
64518   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
64518   GUI   DEBUG   ge   base 08000000  
64518   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
64518   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
64518   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
64519   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
64519   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
64519   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
64520   GUI   DEBUG   ge   vaddr 088a7044  
64520   GUI   DEBUG   ge   prim sprites 16x  
64520   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
64520   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
64520   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
64520   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
64521   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
64521   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
64521   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
64521   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
64522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
64522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
64522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
64522   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
64523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
64523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
64523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
64523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
64523   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
64524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
64524   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
64524   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
64525   GUI   DEBUG   ge   clear mode end  
64525   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
64525   GUI   DEBUG   ge   material ambient a=0.0 (00)  
64526   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
64526   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
64526   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
64526   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
64527   GUI   DEBUG   ge   vaddr 0885db20  
64527   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
64527   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
64527   GUI   DEBUG   ge   tflush Reusing cached texture 3  
64527   GUI   DEBUG   ge   prim line 1x  
64528   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
64528   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
64528   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
64528   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
64528   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
64529   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
64529   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
64529   GUI   DEBUG   ge   sfix : 0x000000  
64529   GUI   DEBUG   ge   dfix : 0x000000  
64529   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
64530   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
64530   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
64530   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
64530   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
64531   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
64531   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
64531   GUI   DEBUG   ge   tflush (deferring to prim)  
64531   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
64531   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
64532   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64532   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
64532   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64532   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
64532   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64533   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
64533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64533   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
64533   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64533   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
64534   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
64534   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
64534   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
64534   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
64533   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64534   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
64534   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64535   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
64535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64535   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
64535   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64535   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
64535   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64536   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64536   GUI   DEBUG   ge   vaddr 088a7258  
64536   GUI   DEBUG   ge   prim triangle 2x  
64536   sas thread_1d   DEBUG   runtime   Ending Idle State  
64536   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
64537   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64537   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
64537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64537   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
64537   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64538   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
64538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64538   GUI   DEBUG   ge   finish (0)  
64538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64538   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x1E, behavior=1, signalId=0x0  
64539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64539   GUI   DEBUG   ge   end pc=0x88a7304  
64539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
64539   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
64539   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
64540   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
64540   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
64540   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
64540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64540   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1e, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
64540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64540   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
64540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64541   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
64541   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
64541   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
64541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
64541   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64542   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64542   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
64543   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
64543   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
64543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
64543   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
64543   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
64544   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64544   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
64544   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
64544   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
64544   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64545   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
64545   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64545   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
64545   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64545   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
64545   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
64545   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
64545   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
64546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64546   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64546   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
64546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64547   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
64547   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
64547   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
64547   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
64547   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
64548   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64548   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
64548   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
64548   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
64548   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64549   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
64549   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64549   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
64549   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64549   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
64549   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
64549   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
64549   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
64550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64550   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64550   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64550   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64551   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64551   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64551   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64552   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64553   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64553   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64553   sas thread_1d   DEBUG   runtime   Ending Idle State  
64553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64562   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
64563   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64563   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64566   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64566   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64566   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
64566   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
64567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64567   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64567   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
64567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64568   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64569   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
64570   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
64570   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64570   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
64571   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
64571   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
64572   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64573   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
64573   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64573   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64574   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
64574   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1F  
64574   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64575   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64575   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 52689648  
64576   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
64576   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64576   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64577   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
64577   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64577   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64578   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
64578   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64579   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64579   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
64579   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64580   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64580   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
64581   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
64581   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64581   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64582   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
64582   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64583   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64583   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
64583   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64584   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64584   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
64585   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
64585   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
64585   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x1F, mode=0)  
64586   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x1f, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
64586   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x1f, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
64587   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64587   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64588   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
64588   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64589   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64589   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
64589   MainThread_e   DEBUG   runtime   Starting Idle State...  
64590   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64591   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64592   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64593   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64594   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64595   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64596   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64597   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64598   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64599   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64600   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64601   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64602   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64603   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64604   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
64604   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
64604   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64604   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64605   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64605   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64605   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64606   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64606   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
64606   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64607   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
64607   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64607   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
64607   MainThread_e   DEBUG   runtime   Ending Idle State  
64607   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
64607   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
64608   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
64608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64608   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64609   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64610   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64610   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64611   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64611   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64611   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64611   sas thread_1d   DEBUG   runtime   Ending Idle State  
64611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64613   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64613   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
64613   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64614   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64614   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64614   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64615   sas thread_1d   DEBUG   runtime   Ending Idle State  
64615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64616   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64617   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64617   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64637   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64637   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64637   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64652   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64652   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64653   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64653   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64653   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64654   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64654   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64655   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64655   sas thread_1d   DEBUG   runtime   Ending Idle State  
64655   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64656   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64656   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64657   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64657   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64658   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64658   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64658   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64659   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64659   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
64659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64659   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64660   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64661   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64661   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64663   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64663   sas thread_1d   DEBUG   runtime   Ending Idle State  
64664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64664   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64664   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64664   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64665   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64687   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64687   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64700   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64700   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64700   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64700   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64701   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64701   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64702   sas thread_1d   DEBUG   runtime   Ending Idle State  
64702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64704   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64705   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64705   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64705   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64706   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64707   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64708   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64708   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64708   sas thread_1d   DEBUG   runtime   Ending Idle State  
64708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64709   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64709   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64709   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64711   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64711   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64711   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64711   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64711   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64748   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64748   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64748   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64748   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64749   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64749   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64750   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64750   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64750   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64750   sas thread_1d   DEBUG   runtime   Ending Idle State  
64750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64751   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64751   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64753   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64754   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64754   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64756   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64757   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64757   sas thread_1d   DEBUG   runtime   Ending Idle State  
64757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64759   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64759   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64760   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64795   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64795   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64795   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64796   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64796   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64797   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64798   sas thread_1d   DEBUG   runtime   Ending Idle State  
64798   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64799   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64799   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64799   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64799   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64801   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64802   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64802   sas thread_1d   DEBUG   runtime   Ending Idle State  
64802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64802   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64802   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64804   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64805   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64805   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64805   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64806   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64808   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64808   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64842   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64842   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64842   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64843   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64844   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64845   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64845   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64846   sas thread_1d   DEBUG   runtime   Ending Idle State  
64846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64847   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64848   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64849   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64850   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64850   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64853   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64854   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64854   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64855   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64857   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64889   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64890   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64890   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64891   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64891   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64892   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64892   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64893   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64893   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64893   sas thread_1d   DEBUG   runtime   Ending Idle State  
64893   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64894   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64895   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64896   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64896   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64898   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64899   sas thread_1d   DEBUG   runtime   Ending Idle State  
64899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64899   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
64900   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
64901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64902   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64904   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64904   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64905   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64907   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64907   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64940   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
64940   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64940   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
64941   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64944   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64944   sas thread_1d   DEBUG   runtime   Ending Idle State  
64944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64945   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64945   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64948   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
64949   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
64950   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64951   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64951   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64951   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64953   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
64954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64954   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64954   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
64988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
64988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
64989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64989   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
64989   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64990   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
64991   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
64991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
64992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64993   sas thread_1d   DEBUG   runtime   Ending Idle State  
64993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
64995   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
64995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
64995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
64996   sas thread_1d   DEBUG   runtime   Starting Idle State...  
64996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
64998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
64998   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
64998   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
64998   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
64998   sas thread_1d   DEBUG   runtime   Ending Idle State  
64999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
64999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65000   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65000   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65001   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65001   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65003   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65004   sas thread_1d   DEBUG   runtime   Ending Idle State  
65004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65004   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65005   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65006   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65006   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65007   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65007   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65008   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65009   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65009   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65010   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65010   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65012   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65012   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=568, callbacks=false  
65013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=568 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65013   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65015   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65015   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65015   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65015   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65016   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65018   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65018   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65063   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65063   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65063   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65064   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65066   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65066   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65067   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65067   sas thread_1d   DEBUG   runtime   Ending Idle State  
65067   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65069   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65070   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65070   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65070   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65071   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65072   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65072   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65073   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65073   sas thread_1d   DEBUG   runtime   Ending Idle State  
65073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65074   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65074   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65075   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65076   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65076   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65078   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65078   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65079   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65079   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65081   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65082   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65116   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65117   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65117   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65118   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65119   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65120   sas thread_1d   DEBUG   runtime   Ending Idle State  
65120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65121   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65122   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65123   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65124   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65125   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65126   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65126   sas thread_1d   DEBUG   runtime   Ending Idle State  
65126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65129   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65130   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65130   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65131   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65133   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65135   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65135   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65169   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65170   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65170   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65171   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65172   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65172   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65173   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65174   sas thread_1d   DEBUG   runtime   Ending Idle State  
65175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65175   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65175   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65175   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65177   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65178   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65178   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65179   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65180   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65180   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65181   sas thread_1d   DEBUG   runtime   Ending Idle State  
65181   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65182   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65182   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65183   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65184   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65184   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65185   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65185   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65185   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65187   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65189   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65220   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65221   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65222   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65222   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65223   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65224   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65224   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65224   sas thread_1d   DEBUG   runtime   Ending Idle State  
65225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65227   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65227   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65228   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65229   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65230   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65230   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65237   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65237   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65237   sas thread_1d   DEBUG   runtime   Ending Idle State  
65237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65238   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65238   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65238   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65238   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65238   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65239   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65240   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65240   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65241   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65241   sas thread_1d   DEBUG   runtime   Ending Idle State  
65241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65241   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65241   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65242   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65242   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65244   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65244   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65247   sas thread_1d   DEBUG   runtime   Ending Idle State  
65247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65247   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65248   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65248   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65249   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65250   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65250   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65250   sas thread_1d   DEBUG   runtime   Ending Idle State  
65251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65251   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65251   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65251   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65251   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65286   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
65286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65286   GUI   DEBUG   ge   executeList PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
65287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65287   GUI   DEBUG   ge   psm=3(PSM_8888)  
65287   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
65287   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
65287   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
65287   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
65287   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
65288   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
65288   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
65288   GUI   DEBUG   ge   zscale -32767.5  
65288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65288   GUI   DEBUG   ge   zpos 32767.5  
65288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65288   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
65288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65289   GUI   DEBUG   ge   base 08000000  
65289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65289   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
65289   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
65289   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
65290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65290   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
65290   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
65290   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65290   GUI   DEBUG   ge   vaddr 088b7044  
65291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65291   GUI   DEBUG   ge   prim sprites 16x  
65291   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
65291   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
65291   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
65291   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
65292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
65292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
65292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
65292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
65293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
65293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
65293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
65293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
65294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
65294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
65294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
65294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
65295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
65295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
65295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
65295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
65296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65296   GUI   DEBUG   ge   clear mode end  
65296   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
65296   GUI   DEBUG   ge   material ambient a=0.0 (00)  
65296   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
65296   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
65296   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
65297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65297   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65297   GUI   DEBUG   ge   vaddr 0885db20  
65297   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
65297   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
65297   GUI   DEBUG   ge   tflush Reusing cached texture 3  
65297   GUI   DEBUG   ge   prim line 1x  
65298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65298   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
65298   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65298   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
65298   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65298   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
65298   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65298   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
65299   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65299   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
65299   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65299   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
65299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65299   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
65299   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65300   GUI   DEBUG   ge   sfix : 0x000000  
65300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65300   sas thread_1d   DEBUG   runtime   Ending Idle State  
65300   GUI   DEBUG   ge   dfix : 0x000000  
65300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65300   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
65301   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65301   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
65301   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65301   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
65301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65302   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
65302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65302   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
65302   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65302   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
65302   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65302   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
65303   GUI   DEBUG   ge   tflush (deferring to prim)  
65303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65303   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
65303   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65303   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
65303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65304   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65304   sas thread_1d   DEBUG   runtime   Ending Idle State  
65304   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
65304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65304   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
65304   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65305   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
65305   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65305   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
65305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65305   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
65305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65305   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
65306   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65306   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
65306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65306   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
65306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65306   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65307   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
65307   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
65307   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65307   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
65308   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65307   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65308   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65308   GUI   DEBUG   ge   vaddr 088b7258  
65308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65308   GUI   DEBUG   ge   prim triangle 2x  
65308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65308   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
65309   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65309   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
65309   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65309   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
65309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65309   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
65310   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65310   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65310   GUI   DEBUG   ge   finish (0)  
65310   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x1F, behavior=1, signalId=0x0  
65311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65311   GUI   DEBUG   ge   end pc=0x88b7304  
65311   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
65311   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
65311   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
65311   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
65311   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
65312   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
65312   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65312   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1f, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
65312   sas thread_1d   DEBUG   runtime   Ending Idle State  
65312   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
65312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
65312   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
65312   idle1_6   DEBUG   runtime   Scheduled, restarting...  
65313   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
65312   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
65313   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
65313   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
65313   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
65314   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65314   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65314   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
65314   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
65314   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
65314   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
65315   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65315   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
65315   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
65315   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
65315   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65315   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
65315   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
65316   MainThread_e   DEBUG   runtime   Starting Idle State...  
65316   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65317   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65317   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65317   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
65317   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65317   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
65317   MainThread_e   DEBUG   runtime   Ending Idle State  
65317   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65317   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65318   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
65318   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
65318   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
65318   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65318   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
65318   MainThread_e   DEBUG   runtime   Starting Idle State...  
65318   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65319   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65320   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65321   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65322   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65329   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65329   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
65329   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65330   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65330   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65332   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
65332   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65332   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
65332   MainThread_e   DEBUG   runtime   Ending Idle State  
65332   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65332   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65332   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65332   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65333   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
65333   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65333   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65333   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
65333   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x20  
65334   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65334   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65335   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 53448183  
65335   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
65335   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65336   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65336   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
65336   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65337   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65337   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
65338   MainThread_e   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
65338   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65339   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65339   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
65340   MainThread_e   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
65340   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65340   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65341   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65341   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65341   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65342   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65342   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
65342   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
65343   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65343   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65343   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
65344   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65344   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65344   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
65345   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
65345   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65345   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65346   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65346   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65347   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65347   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65347   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
65348   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65348   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65348   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
65348   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
65349   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
65349   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
65349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65350   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65351   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
65352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65352   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
65353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65354   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65354   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65355   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65355   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65356   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
65356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65357   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65357   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65358   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
65358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65360   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65360   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65361   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65361   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
65362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
65362   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
65362   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
65363   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65363   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x20, mode=0)  
65364   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x20, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
65364   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x20, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
65364   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65365   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65365   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
65366   MainThread_e   DEBUG   runtime   Starting Idle State...  
65366   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65367   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65368   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65369   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65370   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65371   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65372   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65372   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65372   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65372   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65373   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65374   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65375   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65376   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65377   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65378   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65379   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65380   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65381   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65382   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65383   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65384   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65385   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65386   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65387   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65388   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65388   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65388   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65389   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65390   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65391   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65392   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65393   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65394   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65395   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65396   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65396   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
65396   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65396   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65397   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65397   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65397   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65398   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
65398   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65398   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
65398   MainThread_e   DEBUG   runtime   Ending Idle State  
65398   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
65398   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
65399   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
65399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65400   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65401   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65402   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65402   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65402   sas thread_1d   DEBUG   runtime   Ending Idle State  
65402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65403   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65403   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65403   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65403   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65403   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65405   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65405   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65405   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65406   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65406   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65407   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65408   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65408   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65443   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65443   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65443   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65444   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65444   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65445   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65445   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65446   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65446   sas thread_1d   DEBUG   runtime   Ending Idle State  
65446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65447   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65447   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65448   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65449   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65452   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65452   sas thread_1d   DEBUG   runtime   Ending Idle State  
65452   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65453   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65453   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65453   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65453   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65454   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65455   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65455   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65457   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65457   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65459   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65492   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65492   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65493   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65493   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65495   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65495   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65495   sas thread_1d   DEBUG   runtime   Ending Idle State  
65495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65496   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65496   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65499   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65499   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65499   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65499   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65499   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65501   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65502   sas thread_1d   DEBUG   runtime   Ending Idle State  
65502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65502   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65504   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65538   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65539   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65539   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65539   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65540   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65540   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65541   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65541   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65541   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65542   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65542   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65542   sas thread_1d   DEBUG   runtime   Ending Idle State  
65542   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65542   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65544   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65544   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65544   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65546   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65546   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65547   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65547   sas thread_1d   DEBUG   runtime   Ending Idle State  
65547   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65547   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65548   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65549   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65549   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65550   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65550   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65550   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65552   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65552   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65586   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65587   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65587   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65588   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65589   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65589   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65590   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65590   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65591   sas thread_1d   DEBUG   runtime   Ending Idle State  
65591   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65591   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65591   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65591   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65592   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65594   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65595   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65596   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65597   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65597   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65598   sas thread_1d   DEBUG   runtime   Ending Idle State  
65599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65600   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65600   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65635   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65635   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65635   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65636   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65638   sas thread_1d   DEBUG   runtime   Ending Idle State  
65638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65640   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65643   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65644   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65644   sas thread_1d   DEBUG   runtime   Ending Idle State  
65644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65645   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65646   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65646   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65646   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65647   sas thread_1d   DEBUG   runtime   Ending Idle State  
65648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65648   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65649   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65649   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65657   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65657   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65657   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65660   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
65660   GUI   DEBUG   ge   executeList PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
65660   GUI   DEBUG   ge   psm=3(PSM_8888)  
65660   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
65660   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
65661   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
65661   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
65661   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
65661   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
65661   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
65661   GUI   DEBUG   ge   zscale -32767.5  
65662   GUI   DEBUG   ge   zpos 32767.5  
65662   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
65662   GUI   DEBUG   ge   base 08000000  
65662   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
65662   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
65662   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
65663   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
65663   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
65663   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65664   GUI   DEBUG   ge   vaddr 088a7044  
65664   GUI   DEBUG   ge   prim sprites 16x  
65664   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
65664   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
65664   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
65664   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
65665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65665   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
65665   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
65665   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
65666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65666   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
65666   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
65666   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
65667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65667   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
65667   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
65667   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
65668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65668   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
65668   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
65668   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
65669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65669   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
65669   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
65669   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
65670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65670   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
65670   GUI   DEBUG   ge   clear mode end  
65671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65671   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
65671   GUI   DEBUG   ge   material ambient a=0.0 (00)  
65671   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
65672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65672   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
65672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65672   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
65672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65672   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65673   GUI   DEBUG   ge   vaddr 0885db20  
65673   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
65673   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
65674   GUI   DEBUG   ge   tflush Reusing cached texture 3  
65674   GUI   DEBUG   ge   prim line 1x  
65674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65674   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
65674   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
65675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65675   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
65675   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
65675   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
65675   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
65676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65676   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
65676   GUI   DEBUG   ge   sfix : 0x000000  
65676   GUI   DEBUG   ge   dfix : 0x000000  
65676   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
65677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65677   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
65677   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
65677   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
65677   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
65678   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
65678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65678   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
65678   GUI   DEBUG   ge   tflush (deferring to prim)  
65678   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
65679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65679   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
65679   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
65679   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
65679   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
65679   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
65680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65680   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
65680   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
65680   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
65680   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
65681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65681   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65681   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
65681   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
65681   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
65682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65682   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
65682   GUI   DEBUG   ge   vaddr 088a7258  
65682   GUI   DEBUG   ge   prim triangle 2x  
65682   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
65683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65683   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
65683   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
65683   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
65684   GUI   DEBUG   ge   finish (0)  
65684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65684   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x20, behavior=1, signalId=0x0  
65684   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65684   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65685   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65685   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65685   GUI   DEBUG   ge   end pc=0x88a7304  
65685   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65686   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
65686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65686   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65686   sas thread_1d   DEBUG   runtime   Ending Idle State  
65687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65687   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
65687   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
65687   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
65687   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
65687   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
65688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65688   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x20, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
65688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65688   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
65688   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
65689   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
65689   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
65689   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
65689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65691   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65691   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
65691   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65692   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
65691   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
65692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
65692   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
65692   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
65693   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65693   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
65693   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
65693   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65693   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
65693   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65694   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
65694   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65694   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
65694   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
65694   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
65694   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
65695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65695   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65695   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65695   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65696   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65696   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65696   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
65696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
65696   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
65696   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
65697   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65697   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
65697   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
65697   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
65697   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65697   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
65698   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65698   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
65698   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65698   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
65698   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
65698   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
65698   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
65699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65699   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65699   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65699   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65699   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65700   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65702   sas thread_1d   DEBUG   runtime   Ending Idle State  
65702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65703   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65703   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=584, callbacks=false  
65703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=584 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65703   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65703   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65704   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65704   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65704   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65704   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65704   sas thread_1d   DEBUG   runtime   Ending Idle State  
65705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
65714   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65714   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65717   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65717   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
65717   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
65718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
65718   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
65718   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
65718   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65718   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
65719   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65720   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65720   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
65720   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x21  
65721   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65721   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65721   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 53834901  
65722   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65722   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65723   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65723   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65723   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65724   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
65724   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65724   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65725   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
65725   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65726   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65726   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
65726   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65727   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65727   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
65728   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65728   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65729   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
65729   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
65729   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65730   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65730   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
65730   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65731   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65731   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
65731   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65732   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65732   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
65733   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
65733   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
65733   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x21, mode=0)  
65734   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x21, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
65734   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x21, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
65735   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65735   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65736   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
65736   MainThread_e   DEBUG   runtime   Starting Idle State...  
65736   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65738   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65738   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65738   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65738   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65740   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65741   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65742   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65743   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65744   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65745   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65746   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65747   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65748   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65749   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65750   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65751   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65752   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65753   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65754   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65755   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65755   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65755   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65755   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
65757   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65758   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65759   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65760   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65761   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65762   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65763   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65764   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
65764   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
65764   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65765   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65765   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65765   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65765   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65766   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
65766   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65767   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
65767   MainThread_e   DEBUG   runtime   Ending Idle State  
65767   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
65768   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
65768   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
65768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65768   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65768   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65769   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65769   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65770   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65771   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65771   sas thread_1d   DEBUG   runtime   Ending Idle State  
65771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65773   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65773   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65774   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65774   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65774   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65776   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65776   sas thread_1d   DEBUG   runtime   Ending Idle State  
65776   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65777   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65779   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65813   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65813   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65813   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65813   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65814   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65814   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65814   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65815   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65815   sas thread_1d   DEBUG   runtime   Ending Idle State  
65815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65817   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65819   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65819   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65822   sas thread_1d   DEBUG   runtime   Ending Idle State  
65823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65824   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65824   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65826   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65826   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65826   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65827   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65827   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65828   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65863   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65863   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65863   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65863   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65865   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65865   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65866   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65866   sas thread_1d   DEBUG   runtime   Ending Idle State  
65866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65867   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65867   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65867   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65869   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65869   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65869   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65870   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
65870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65870   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65870   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65873   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65873   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65873   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65873   sas thread_1d   DEBUG   runtime   Ending Idle State  
65873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65874   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65874   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65875   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65876   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65910   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
65910   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65910   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
65911   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65912   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65912   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65912   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65912   sas thread_1d   DEBUG   runtime   Ending Idle State  
65913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65914   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65914   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65914   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65915   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65917   sas thread_1d   DEBUG   runtime   Ending Idle State  
65918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65918   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
65918   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65920   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65921   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65924   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65957   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
65957   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65957   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
65958   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65958   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
65958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65959   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65959   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65960   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65960   sas thread_1d   DEBUG   runtime   Ending Idle State  
65960   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65961   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65961   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
65961   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65961   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65961   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65962   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65963   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65964   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65964   sas thread_1d   DEBUG   runtime   Ending Idle State  
65964   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65965   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
65965   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
65965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
65965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65966   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65966   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65967   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
65967   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
65967   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
65967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
65968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
65968   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
65968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
65968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
65969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
65969   sas thread_1d   DEBUG   runtime   Starting Idle State...  
65969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
65988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
65989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
65990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
65999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66003   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66003   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66004   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66004   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66005   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66005   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66006   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66006   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66006   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66006   sas thread_1d   DEBUG   runtime   Ending Idle State  
66007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66008   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66008   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66009   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66009   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66010   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66010   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66012   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66012   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66013   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66013   sas thread_1d   DEBUG   runtime   Ending Idle State  
66013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66014   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66014   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66016   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66016   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66016   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66017   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66018   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66019   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66019   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66019   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66054   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66054   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66055   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66055   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66056   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66057   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66057   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66058   sas thread_1d   DEBUG   runtime   Ending Idle State  
66058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66059   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66060   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66060   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66063   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66064   sas thread_1d   DEBUG   runtime   Ending Idle State  
66064   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66064   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66066   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66066   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66067   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66067   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66068   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66069   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66070   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66070   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66070   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66070   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66071   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66074   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66074   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66075   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66076   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66078   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66078   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66079   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66080   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66081   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66081   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66082   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66082   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66082   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66082   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66129   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66129   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66129   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66130   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66132   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66133   sas thread_1d   DEBUG   runtime   Ending Idle State  
66133   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66133   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66134   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66135   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66136   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66144   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66145   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66145   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66145   sas thread_1d   DEBUG   runtime   Ending Idle State  
66148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66148   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66148   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66148   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66148   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66149   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66150   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66151   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66187   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66187   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66187   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66187   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66187   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66188   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66188   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66188   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66189   sas thread_1d   DEBUG   runtime   Ending Idle State  
66189   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66190   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66190   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66190   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66192   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66192   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66192   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66192   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66193   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
66193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66193   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66193   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66195   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66195   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66195   sas thread_1d   DEBUG   runtime   Ending Idle State  
66195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66196   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66196   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66231   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66231   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66231   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66232   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66233   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66233   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66233   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66233   sas thread_1d   DEBUG   runtime   Ending Idle State  
66233   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66234   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66234   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66235   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66235   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66236   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66236   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66236   sas thread_1d   DEBUG   runtime   Ending Idle State  
66236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66236   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66236   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66237   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66238   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66238   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66240   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66240   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66240   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66241   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66242   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66242   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66277   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66277   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66277   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66277   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66278   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66279   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66279   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66279   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66279   sas thread_1d   DEBUG   runtime   Ending Idle State  
66280   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66280   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66280   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66280   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66281   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66282   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66282   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66282   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66282   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66283   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66283   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
66283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66283   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66283   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66286   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66286   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66286   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66286   sas thread_1d   DEBUG   runtime   Ending Idle State  
66286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66287   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66287   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66287   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66322   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66322   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66323   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66323   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66324   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66324   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66324   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66324   sas thread_1d   DEBUG   runtime   Ending Idle State  
66325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66326   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66326   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66326   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66328   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66329   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66329   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66329   sas thread_1d   DEBUG   runtime   Ending Idle State  
66329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66330   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66330   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66330   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66330   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66332   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66332   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66333   sas thread_1d   DEBUG   runtime   Ending Idle State  
66333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66333   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66334   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66335   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66368   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66369   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66369   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66369   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66370   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66371   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66371   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66371   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66371   sas thread_1d   DEBUG   runtime   Ending Idle State  
66371   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66371   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66372   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66373   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66374   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66374   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66374   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66374   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66374   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66376   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66377   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66378   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66378   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66379   sas thread_1d   DEBUG   runtime   Ending Idle State  
66380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66380   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66380   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66380   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66415   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66415   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66415   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66416   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66417   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66418   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66418   sas thread_1d   DEBUG   runtime   Ending Idle State  
66418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66419   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66420   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66420   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66423   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66423   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66423   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66424   sas thread_1d   DEBUG   runtime   Ending Idle State  
66424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66424   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66424   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66425   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66426   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66426   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66426   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66426   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66427   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66427   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66462   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66462   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66462   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66463   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66465   sas thread_1d   DEBUG   runtime   Ending Idle State  
66465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66467   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66467   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66467   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66468   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66468   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66468   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66469   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66469   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66470   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66470   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66471   sas thread_1d   DEBUG   runtime   Ending Idle State  
66471   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66471   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66472   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66472   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66472   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66507   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66507   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66507   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66508   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66509   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66509   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66509   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66510   sas thread_1d   DEBUG   runtime   Ending Idle State  
66510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66510   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66512   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66512   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66512   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66513   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66513   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66513   sas thread_1d   DEBUG   runtime   Ending Idle State  
66513   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66513   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66513   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66515   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66515   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66516   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66516   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66516   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66516   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66516   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66551   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66551   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66552   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66552   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66553   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66553   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66554   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66554   sas thread_1d   DEBUG   runtime   Ending Idle State  
66554   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66554   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66555   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66555   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66556   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66557   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66557   sas thread_1d   DEBUG   runtime   Ending Idle State  
66558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66558   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66558   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
66558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66558   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66559   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66560   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66560   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66560   sas thread_1d   DEBUG   runtime   Ending Idle State  
66561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66561   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66561   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66561   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66561   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66597   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66597   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66597   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66598   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66599   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66599   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66599   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66599   sas thread_1d   DEBUG   runtime   Ending Idle State  
66600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66603   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66603   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66603   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66603   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66604   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66604   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66605   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66606   sas thread_1d   DEBUG   runtime   Ending Idle State  
66606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66607   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66607   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66608   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66609   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66644   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66644   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66645   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66645   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66647   sas thread_1d   DEBUG   runtime   Ending Idle State  
66647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66648   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66649   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66650   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66650   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66650   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66650   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66651   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66651   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66651   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66651   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66653   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66653   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66653   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66653   sas thread_1d   DEBUG   runtime   Ending Idle State  
66654   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66654   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66654   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66656   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66690   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66690   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66690   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66691   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66691   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66692   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66692   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66692   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66692   sas thread_1d   DEBUG   runtime   Ending Idle State  
66692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66693   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66693   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66695   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66696   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66696   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66697   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66699   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66699   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66699   sas thread_1d   DEBUG   runtime   Ending Idle State  
66699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66700   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66735   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66735   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66735   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66735   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66737   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66737   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66738   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66738   sas thread_1d   DEBUG   runtime   Ending Idle State  
66739   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66740   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66740   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66741   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66742   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66742   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66743   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66743   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
66744   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66745   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66745   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66746   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66746   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66746   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66748   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66748   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66794   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66795   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66795   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66795   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66797   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66798   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66798   sas thread_1d   DEBUG   runtime   Ending Idle State  
66798   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66798   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66799   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66801   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66801   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66803   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
66804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66804   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66804   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66807   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66807   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66807   sas thread_1d   DEBUG   runtime   Ending Idle State  
66807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66809   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66810   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66845   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66845   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66845   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66845   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66846   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66847   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66847   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66847   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66848   sas thread_1d   DEBUG   runtime   Ending Idle State  
66849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66849   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66851   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66851   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66851   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66852   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66852   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66852   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66853   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66856   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66856   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66857   sas thread_1d   DEBUG   runtime   Ending Idle State  
66858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66859   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66859   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66860   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66860   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66861   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66863   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66864   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66864   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66864   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66864   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
66864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66866   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66867   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66867   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66867   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66867   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66868   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66868   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66870   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66915   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
66915   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66916   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
66916   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66917   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66918   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66919   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66919   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66919   sas thread_1d   DEBUG   runtime   Ending Idle State  
66919   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66920   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66921   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66921   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66922   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66923   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66923   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66924   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66924   sas thread_1d   DEBUG   runtime   Ending Idle State  
66925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66925   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
66926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=556, callbacks=false  
66926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=556 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66928   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66929   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66931   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66964   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
66964   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66965   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
66965   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66966   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
66967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66967   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66968   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66968   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66968   sas thread_1d   DEBUG   runtime   Ending Idle State  
66968   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66968   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
66969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66970   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66971   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66971   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66972   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
66972   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
66973   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
66973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66975   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66975   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66975   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66975   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
66975   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
66976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
66977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
66977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
66978   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
66978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
66978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
66978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
66978   sas thread_1d   DEBUG   runtime   Starting Idle State...  
66979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
66988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
66989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
66991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
66999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67025   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67025   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67026   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67026   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67027   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67028   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67029   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67029   sas thread_1d   DEBUG   runtime   Ending Idle State  
67029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67030   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67030   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67032   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67033   sas thread_1d   DEBUG   runtime   Ending Idle State  
67033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67033   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67034   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67036   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67037   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67037   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67040   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67073   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67073   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67073   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67074   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67074   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67075   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67075   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67076   sas thread_1d   DEBUG   runtime   Ending Idle State  
67076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67077   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67079   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67079   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67079   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67080   sas thread_1d   DEBUG   runtime   Ending Idle State  
67080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67081   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67082   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
67083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67083   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67084   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67084   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67084   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67084   sas thread_1d   DEBUG   runtime   Ending Idle State  
67085   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67086   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67086   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67087   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67087   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67123   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67123   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67123   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67124   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67124   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67125   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67125   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67126   sas thread_1d   DEBUG   runtime   Ending Idle State  
67126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67127   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67127   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67127   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67133   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67133   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67134   sas thread_1d   DEBUG   runtime   Ending Idle State  
67134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67134   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67135   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
67135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67136   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67137   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67138   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67138   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67139   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67139   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67140   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67141   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67175   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67175   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67176   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67176   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67177   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67177   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67178   sas thread_1d   DEBUG   runtime   Ending Idle State  
67179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67179   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67180   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67182   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67182   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67184   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67184   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67184   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67185   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67185   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67186   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67187   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67221   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67221   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67222   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67222   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67223   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67224   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67224   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67224   sas thread_1d   DEBUG   runtime   Ending Idle State  
67224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67225   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67225   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67225   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67227   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67229   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67229   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67229   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67229   sas thread_1d   DEBUG   runtime   Ending Idle State  
67229   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67231   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67231   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
67231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67232   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67232   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67232   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67233   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67234   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67234   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67235   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67235   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67235   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67235   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67236   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67237   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67239   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67239   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67239   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67240   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67241   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67242   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67243   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67243   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67245   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67291   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67291   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67292   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67292   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67293   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67293   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67293   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67294   sas thread_1d   DEBUG   runtime   Ending Idle State  
67294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67296   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67296   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67299   sas thread_1d   DEBUG   runtime   Ending Idle State  
67299   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67299   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67299   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67300   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67301   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67301   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67301   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67302   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67302   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67302   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67304   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67304   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67309   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67310   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67310   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67338   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67338   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67338   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67338   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67338   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67340   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67340   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67340   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67340   sas thread_1d   DEBUG   runtime   Ending Idle State  
67340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67341   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67341   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67341   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67342   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67343   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67343   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67344   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67344   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67344   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67344   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67344   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67344   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67344   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67345   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67345   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67345   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67345   sas thread_1d   DEBUG   runtime   Ending Idle State  
67345   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67346   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67347   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67347   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67347   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67394   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67394   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67394   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67394   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67395   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67395   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67395   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67396   sas thread_1d   DEBUG   runtime   Ending Idle State  
67396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67396   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67396   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67397   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67398   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67398   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67399   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67399   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
67399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67400   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67400   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67400   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67401   sas thread_1d   DEBUG   runtime   Ending Idle State  
67402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67402   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67402   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67403   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67438   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67438   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67438   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67438   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67438   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67440   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67440   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67440   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67440   sas thread_1d   DEBUG   runtime   Ending Idle State  
67440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67441   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67441   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67441   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67441   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67441   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67443   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67443   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67443   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67444   sas thread_1d   DEBUG   runtime   Ending Idle State  
67444   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67444   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67444   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
67444   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67444   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67446   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67446   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67446   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67447   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67447   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67447   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67447   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67482   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67482   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67482   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67482   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67483   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67484   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67484   sas thread_1d   DEBUG   runtime   Ending Idle State  
67484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67484   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67485   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67485   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67485   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67487   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67487   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67487   sas thread_1d   DEBUG   runtime   Ending Idle State  
67488   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67488   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67489   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67490   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
67490   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67491   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67491   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67491   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67491   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67491   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67492   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67492   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67527   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67527   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67528   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67528   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67528   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67528   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67529   sas thread_1d   DEBUG   runtime   Ending Idle State  
67529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67529   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67530   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67532   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67532   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67532   sas thread_1d   DEBUG   runtime   Ending Idle State  
67532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67532   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67532   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67533   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67533   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67533   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67533   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67533   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67534   sas thread_1d   DEBUG   runtime   Ending Idle State  
67534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67534   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67534   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67534   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67540   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67581   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67581   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67581   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67582   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67582   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67583   sas thread_1d   DEBUG   runtime   Ending Idle State  
67583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67584   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67585   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67585   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67586   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67587   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67588   sas thread_1d   DEBUG   runtime   Ending Idle State  
67588   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67590   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67590   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
67590   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67590   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67591   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67592   sas thread_1d   DEBUG   runtime   Ending Idle State  
67593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67593   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67593   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67593   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67594   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67629   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67629   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67629   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67629   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67629   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67631   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67631   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67631   sas thread_1d   DEBUG   runtime   Ending Idle State  
67631   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67632   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67632   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67632   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67634   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67635   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67635   sas thread_1d   DEBUG   runtime   Ending Idle State  
67635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67635   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67635   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
67636   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67636   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67636   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67638   sas thread_1d   DEBUG   runtime   Ending Idle State  
67638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67640   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67640   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67675   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67675   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67675   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67676   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67676   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67677   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67677   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67677   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67677   sas thread_1d   DEBUG   runtime   Ending Idle State  
67677   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67678   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67678   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67679   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67680   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67680   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67680   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67681   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67681   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67681   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67682   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67683   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67683   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67684   sas thread_1d   DEBUG   runtime   Ending Idle State  
67684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67685   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67685   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67685   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67720   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67720   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67720   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67720   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67721   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67722   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67722   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67722   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67722   sas thread_1d   DEBUG   runtime   Ending Idle State  
67722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67723   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67723   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67725   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67725   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67726   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67726   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67726   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67727   sas thread_1d   DEBUG   runtime   Ending Idle State  
67728   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67728   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67728   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67729   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67729   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67729   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67730   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67731   sas thread_1d   DEBUG   runtime   Ending Idle State  
67731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67731   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67731   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67732   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67732   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67732   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67767   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67767   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67767   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67767   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67768   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67768   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67769   sas thread_1d   DEBUG   runtime   Ending Idle State  
67769   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67770   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67771   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67771   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67771   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67772   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67772   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67772   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67772   sas thread_1d   DEBUG   runtime   Ending Idle State  
67772   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67774   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67774   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
67774   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67775   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67775   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67776   sas thread_1d   DEBUG   runtime   Ending Idle State  
67777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67777   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67778   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67778   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67813   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67813   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67813   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67814   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67814   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67815   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67815   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67815   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67815   sas thread_1d   DEBUG   runtime   Ending Idle State  
67816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67816   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67818   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67818   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67819   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
67819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67822   sas thread_1d   DEBUG   runtime   Ending Idle State  
67822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67823   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67824   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67824   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67825   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67859   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67860   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67860   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67860   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67862   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67862   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67862   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67862   sas thread_1d   DEBUG   runtime   Ending Idle State  
67862   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67864   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67865   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67866   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67866   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67866   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67866   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67867   sas thread_1d   DEBUG   runtime   Ending Idle State  
67868   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67868   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67868   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67870   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67871   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67871   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67871   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67873   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67907   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
67907   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67907   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
67908   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67908   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67909   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67909   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67910   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67910   sas thread_1d   DEBUG   runtime   Ending Idle State  
67910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67910   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67911   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67912   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67912   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67913   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
67913   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67915   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67916   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67916   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67916   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67916   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67917   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67917   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67952   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
67952   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67952   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
67953   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
67953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67954   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67955   sas thread_1d   DEBUG   runtime   Ending Idle State  
67955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67956   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
67956   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67956   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67957   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67957   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67958   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67958   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67959   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67959   sas thread_1d   DEBUG   runtime   Ending Idle State  
67959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67960   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
67961   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
67961   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
67962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67962   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67962   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67963   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
67964   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
67964   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
67964   sas thread_1d   DEBUG   runtime   Ending Idle State  
67964   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
67964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
67965   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
67965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
67965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
67965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
67965   sas thread_1d   DEBUG   runtime   Starting Idle State...  
67965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
67988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
67988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
67990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
67999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68000   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68000   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68000   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68001   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68002   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68002   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68002   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68002   sas thread_1d   DEBUG   runtime   Ending Idle State  
68003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68004   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68005   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68005   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68005   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68007   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68007   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68008   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68008   sas thread_1d   DEBUG   runtime   Ending Idle State  
68008   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68008   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68009   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68009   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68010   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68010   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68011   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68011   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68011   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68012   sas thread_1d   DEBUG   runtime   Ending Idle State  
68013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68013   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68014   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68014   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68048   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68049   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68049   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68050   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68050   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68050   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68050   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68051   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68052   sas thread_1d   DEBUG   runtime   Ending Idle State  
68052   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68052   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68052   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68053   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68053   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68055   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68055   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68055   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68056   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68056   sas thread_1d   DEBUG   runtime   Ending Idle State  
68056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68057   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68057   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68059   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68059   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68060   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68061   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68062   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68097   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68097   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68098   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68098   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68099   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68099   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68100   sas thread_1d   DEBUG   runtime   Ending Idle State  
68101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68102   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68102   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68102   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68102   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68104   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68104   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68104   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68104   sas thread_1d   DEBUG   runtime   Ending Idle State  
68105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68107   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68107   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68108   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68108   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68108   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68109   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68109   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68109   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68109   sas thread_1d   DEBUG   runtime   Ending Idle State  
68109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68111   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68111   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68112   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68112   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68147   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68147   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68148   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68148   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68150   sas thread_1d   DEBUG   runtime   Ending Idle State  
68150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68151   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68153   sas thread_1d   DEBUG   runtime   Ending Idle State  
68154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68154   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68155   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68156   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68156   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68157   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68157   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68157   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68157   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68160   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68160   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68160   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68160   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68161   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68164   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68164   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68164   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68166   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68166   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68167   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68167   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68167   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68167   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68168   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68215   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68215   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68215   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68216   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68217   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68219   sas thread_1d   DEBUG   runtime   Ending Idle State  
68219   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68219   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68219   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68220   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68220   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68223   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68223   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68223   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68223   sas thread_1d   DEBUG   runtime   Ending Idle State  
68223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68224   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68225   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68225   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68226   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68226   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68227   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68227   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68228   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68230   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68264   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68264   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68265   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68265   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68265   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68266   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68267   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68267   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68268   sas thread_1d   DEBUG   runtime   Ending Idle State  
68268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68268   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68271   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68271   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68271   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68271   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68272   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68273   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68274   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68275   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68275   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68275   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68275   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68276   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68277   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68278   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68278   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68324   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68325   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68325   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68326   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68327   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68327   sas thread_1d   DEBUG   runtime   Ending Idle State  
68328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68329   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68330   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68330   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68332   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68332   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68333   sas thread_1d   DEBUG   runtime   Ending Idle State  
68333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68333   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68334   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
68334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68334   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68336   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68337   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68340   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68373   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68374   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68375   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68375   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68377   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68377   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68377   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68378   sas thread_1d   DEBUG   runtime   Ending Idle State  
68378   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68381   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68384   sas thread_1d   DEBUG   runtime   Ending Idle State  
68384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68384   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68385   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
68385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68387   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68387   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68387   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68390   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68391   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68392   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68392   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68392   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68398   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68398   sas thread_1d   DEBUG   runtime   Ending Idle State  
68398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68398   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
68400   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68400   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68401   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68401   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68403   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68403   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68404   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68404   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68450   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68450   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68451   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68452   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68452   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68453   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68454   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68455   sas thread_1d   DEBUG   runtime   Ending Idle State  
68455   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68457   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68457   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68460   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68461   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68461   sas thread_1d   DEBUG   runtime   Ending Idle State  
68462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68463   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68463   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68464   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68465   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68466   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68466   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68466   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68466   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68467   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68467   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68469   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68470   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68503   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68503   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68503   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68503   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68504   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68505   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68505   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68505   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68505   sas thread_1d   DEBUG   runtime   Ending Idle State  
68505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68507   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68507   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68508   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68508   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68509   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68510   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68510   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68510   sas thread_1d   DEBUG   runtime   Ending Idle State  
68511   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68511   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68511   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
68511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68512   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68513   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68513   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68513   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68513   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68513   sas thread_1d   DEBUG   runtime   Ending Idle State  
68513   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68514   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68514   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68514   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68549   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68549   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68549   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68549   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68551   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68551   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68551   sas thread_1d   DEBUG   runtime   Ending Idle State  
68552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68553   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68553   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68555   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68555   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68556   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68556   sas thread_1d   DEBUG   runtime   Ending Idle State  
68556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68557   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68557   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
68557   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68558   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68558   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68558   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68558   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68559   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68560   sas thread_1d   DEBUG   runtime   Ending Idle State  
68560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68560   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68560   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68560   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68596   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68596   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68596   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68596   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68597   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68598   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68598   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68598   sas thread_1d   DEBUG   runtime   Ending Idle State  
68599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68600   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68603   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68603   sas thread_1d   DEBUG   runtime   Ending Idle State  
68603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68604   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68604   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
68604   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68604   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68606   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68606   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68606   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68607   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68607   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68610   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68643   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68643   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68644   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68644   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68645   sas thread_1d   DEBUG   runtime   Ending Idle State  
68645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68646   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68647   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68647   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68648   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68649   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68649   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68650   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68650   sas thread_1d   DEBUG   runtime   Ending Idle State  
68651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68651   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68651   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
68651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68651   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68651   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68652   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68653   sas thread_1d   DEBUG   runtime   Ending Idle State  
68653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68654   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68654   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68655   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68690   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68690   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68690   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68690   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68691   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68691   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68691   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68691   sas thread_1d   DEBUG   runtime   Ending Idle State  
68692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68692   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68694   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68696   sas thread_1d   DEBUG   runtime   Ending Idle State  
68696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68697   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68697   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
68697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68698   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68698   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68698   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68700   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68700   sas thread_1d   DEBUG   runtime   Ending Idle State  
68700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68700   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68701   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68701   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68701   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68736   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68736   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68737   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68737   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68738   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68739   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68739   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68740   sas thread_1d   DEBUG   runtime   Ending Idle State  
68740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68740   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68741   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68741   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68743   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68743   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68744   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
68744   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68744   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68746   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68746   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68746   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68746   sas thread_1d   DEBUG   runtime   Ending Idle State  
68746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68746   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68782   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68782   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68782   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68782   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68784   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68784   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68784   sas thread_1d   DEBUG   runtime   Ending Idle State  
68784   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68785   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68785   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68785   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68785   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68787   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68787   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68787   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68788   sas thread_1d   DEBUG   runtime   Ending Idle State  
68788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68788   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68788   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
68788   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68788   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68790   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68790   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68791   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68791   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68791   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68791   sas thread_1d   DEBUG   runtime   Ending Idle State  
68791   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68792   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68792   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68792   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68792   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68793   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68828   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
68828   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
68828   GUI   DEBUG   ge   executeList PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
68829   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68829   GUI   DEBUG   ge   psm=3(PSM_8888)  
68829   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68829   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
68829   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68829   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
68830   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68830   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
68830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68830   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
68830   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68831   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
68831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68831   sas thread_1d   DEBUG   runtime   Ending Idle State  
68831   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
68831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68832   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
68832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68832   GUI   DEBUG   ge   zscale -32767.5  
68832   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68833   GUI   DEBUG   ge   zpos 32767.5  
68833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68833   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
68833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68833   GUI   DEBUG   ge   base 08000000  
68833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68834   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
68834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68834   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
68834   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68834   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
68834   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68835   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68835   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
68836   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
68836   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
68836   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68836   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
68836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68836   GUI   DEBUG   ge   vaddr 088b7044  
68837   GUI   DEBUG   ge   prim sprites 16x  
68837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68837   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
68837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68837   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
68838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68838   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
68838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68838   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
68838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68839   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
68839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68839   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
68839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68840   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
68840   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
68840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68840   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
68840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68841   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
68841   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68841   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
68841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68841   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
68842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68842   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
68842   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68842   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
68842   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68843   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
68843   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
68843   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
68844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68844   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
68844   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
68844   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
68845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68845   GUI   DEBUG   ge   clear mode end  
68845   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
68845   GUI   DEBUG   ge   material ambient a=0.0 (00)  
68845   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
68845   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
68846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68846   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
68846   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
68846   GUI   DEBUG   ge   vaddr 0885db20  
68846   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
68846   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
68847   GUI   DEBUG   ge   tflush Reusing cached texture 3  
68847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68847   GUI   DEBUG   ge   prim line 1x  
68847   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
68847   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
68848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68848   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
68848   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
68848   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
68848   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
68849   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
68849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68849   GUI   DEBUG   ge   sfix : 0x000000  
68849   GUI   DEBUG   ge   dfix : 0x000000  
68849   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
68849   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
68850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68850   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
68850   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
68850   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
68850   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
68850   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
68851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68851   GUI   DEBUG   ge   tflush (deferring to prim)  
68851   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
68851   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
68851   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
68851   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
68852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68852   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
68852   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
68852   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
68852   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
68852   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
68853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68853   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
68853   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
68853   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
68853   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
68854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68854   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
68854   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
68854   GUI   DEBUG   ge   vaddr 088b7258  
68854   GUI   DEBUG   ge   prim triangle 2x  
68854   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
68855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68855   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
68855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68855   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
68855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68855   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
68856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68856   GUI   DEBUG   ge   finish (0)  
68856   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x21, behavior=1, signalId=0x0  
68856   GUI   DEBUG   ge   end pc=0x88b7304  
68857   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
68857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68857   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
68857   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
68857   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
68857   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
68858   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
68858   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68858   sas thread_1d   DEBUG   runtime   Ending Idle State  
68858   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x21, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
68858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
68858   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
68858   idle1_6   DEBUG   runtime   Scheduled, restarting...  
68859   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
68858   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
68859   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
68859   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
68859   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
68860   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
68860   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68860   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
68860   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
68860   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
68861   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
68861   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
68861   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68861   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
68861   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
68861   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68861   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
68862   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
68862   MainThread_e   DEBUG   runtime   Starting Idle State...  
68862   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68862   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68862   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
68862   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
68863   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
68863   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
68863   MainThread_e   DEBUG   runtime   Ending Idle State  
68863   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68863   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68863   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
68864   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
68864   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
68864   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68864   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
68864   MainThread_e   DEBUG   runtime   Starting Idle State...  
68864   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68865   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68866   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68867   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68868   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68869   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68870   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68871   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68872   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68872   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68872   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
68872   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68872   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
68872   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68872   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
68873   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
68873   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
68873   MainThread_e   DEBUG   runtime   Ending Idle State  
68873   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68873   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68873   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68873   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68873   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
68874   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68874   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68874   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
68882   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x22  
68883   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
68883   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68883   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68885   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68886   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68886   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68886   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68886   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
68886   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
68886   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
68886   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
68887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68887   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68887   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
68889   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
68889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68890   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68890   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68890   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
68891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68892   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68892   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
68893   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
68894   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
68894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68895   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
68896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68896   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
68898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
68899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
68899   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
68899   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
68900   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68900   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 57013801  
68901   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
68901   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68901   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68902   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
68902   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68902   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68903   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
68903   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68904   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68904   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
68904   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68905   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68905   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
68905   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68906   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68906   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
68907   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
68907   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68908   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68908   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
68908   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68909   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68909   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
68909   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68910   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68910   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
68910   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
68911   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
68911   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x22, mode=0)  
68912   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x22, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
68912   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x22, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
68912   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68913   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68913   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
68914   MainThread_e   DEBUG   runtime   Starting Idle State...  
68914   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68920   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68921   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68922   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68922   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68922   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68922   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
68923   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68924   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68925   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68926   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68927   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68928   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68929   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68930   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68931   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
68932   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
68932   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68932   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
68933   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68933   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68933   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68933   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
68933   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68934   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
68934   MainThread_e   DEBUG   runtime   Ending Idle State  
68934   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
68935   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
68935   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
68936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68936   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68936   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68937   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68937   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68939   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68939   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68940   sas thread_1d   DEBUG   runtime   Ending Idle State  
68940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68940   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
68940   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68941   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68942   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68943   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68943   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68944   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68945   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68979   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
68979   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68980   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
68980   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68980   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
68981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68981   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68981   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68982   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68982   sas thread_1d   DEBUG   runtime   Ending Idle State  
68982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68982   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
68983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68983   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68983   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68985   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68985   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68986   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68986   sas thread_1d   DEBUG   runtime   Ending Idle State  
68986   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68986   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
68986   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
68987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
68987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68988   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
68988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
68988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
68988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68989   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
68989   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
68989   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
68989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
68991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
68993   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
68993   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
68993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
68993   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
68993   sas thread_1d   DEBUG   runtime   Starting Idle State...  
68994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
68999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69029   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69029   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69030   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69030   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69030   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69032   sas thread_1d   DEBUG   runtime   Ending Idle State  
69032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69033   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69033   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69033   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69033   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69035   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69035   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69035   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69035   sas thread_1d   DEBUG   runtime   Ending Idle State  
69036   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69036   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69036   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69036   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69037   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69038   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69039   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69039   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69039   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69041   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69042   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69042   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69042   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69043   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69044   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69047   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69047   sas thread_1d   DEBUG   runtime   Ending Idle State  
69047   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69048   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
69048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69050   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69050   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69050   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69051   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69051   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69051   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69098   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69098   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69098   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69098   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69100   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69100   sas thread_1d   DEBUG   runtime   Ending Idle State  
69101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69102   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69102   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69103   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69103   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69107   sas thread_1d   DEBUG   runtime   Ending Idle State  
69107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69108   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69108   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69108   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69110   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69110   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69111   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69111   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69111   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69113   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69113   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69147   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69147   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69147   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69147   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69149   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69149   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69150   sas thread_1d   DEBUG   runtime   Ending Idle State  
69150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69152   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69153   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69153   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69156   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69156   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69156   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69156   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69157   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69159   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69159   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69160   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69195   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69195   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69195   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69196   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69197   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69198   sas thread_1d   DEBUG   runtime   Ending Idle State  
69198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69200   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69201   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69202   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69203   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69204   sas thread_1d   DEBUG   runtime   Ending Idle State  
69204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69204   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69204   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69205   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69205   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69207   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69208   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69208   sas thread_1d   DEBUG   runtime   Ending Idle State  
69208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69209   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69224   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69244   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69245   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69245   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69246   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69247   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69248   sas thread_1d   DEBUG   runtime   Ending Idle State  
69249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69250   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69250   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69252   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69253   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69253   sas thread_1d   DEBUG   runtime   Ending Idle State  
69253   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69254   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69254   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69255   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69257   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69258   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69258   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69259   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69260   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69261   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69295   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69296   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69296   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69297   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69299   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69299   sas thread_1d   DEBUG   runtime   Ending Idle State  
69299   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69300   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69301   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69302   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69304   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69304   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69304   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69304   sas thread_1d   DEBUG   runtime   Ending Idle State  
69305   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69307   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69308   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69309   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69309   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69310   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69310   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69311   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69312   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69312   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69313   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69347   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69348   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69348   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69348   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69350   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69350   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69351   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69351   sas thread_1d   DEBUG   runtime   Ending Idle State  
69351   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69353   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69354   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69354   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69357   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69357   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69358   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69358   sas thread_1d   DEBUG   runtime   Ending Idle State  
69359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69360   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69362   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69363   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69365   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69365   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69365   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69366   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69400   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69400   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69400   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69401   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69403   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69403   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69403   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69403   sas thread_1d   DEBUG   runtime   Ending Idle State  
69404   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69406   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69406   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69408   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69409   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69409   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69409   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69410   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69412   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69412   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69412   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69412   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69413   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69414   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69415   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69450   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69450   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69450   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69451   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69452   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69453   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69454   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69454   sas thread_1d   DEBUG   runtime   Ending Idle State  
69455   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69457   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69458   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69459   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69461   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69461   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69461   sas thread_1d   DEBUG   runtime   Ending Idle State  
69461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69463   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69463   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69464   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69464   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69466   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69467   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69467   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69467   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69467   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69469   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69470   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69470   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69470   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69471   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69473   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69473   sas thread_1d   DEBUG   runtime   Ending Idle State  
69473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69474   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69474   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69476   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69476   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69477   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69479   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69526   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69526   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69527   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69527   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69528   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69530   sas thread_1d   DEBUG   runtime   Ending Idle State  
69530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69531   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69533   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69533   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69533   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69534   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69534   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69535   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69535   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69535   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69536   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69537   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69538   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69538   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69538   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69540   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69559   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69560   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69560   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69573   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69573   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69574   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69574   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69575   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69576   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69576   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69576   sas thread_1d   DEBUG   runtime   Ending Idle State  
69576   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69576   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69576   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69577   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69577   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69578   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69578   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69579   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69579   sas thread_1d   DEBUG   runtime   Ending Idle State  
69579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69579   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69579   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69580   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69580   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69581   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69582   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69582   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69582   sas thread_1d   DEBUG   runtime   Ending Idle State  
69582   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69582   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69583   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69583   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69618   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69618   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69618   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69618   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69620   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69620   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69620   sas thread_1d   DEBUG   runtime   Ending Idle State  
69620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69621   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69621   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69621   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69623   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69623   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69623   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69623   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69623   sas thread_1d   DEBUG   runtime   Ending Idle State  
69623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69624   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69624   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69624   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69624   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69627   sas thread_1d   DEBUG   runtime   Ending Idle State  
69627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69627   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69629   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69629   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69663   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69663   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69663   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69663   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69665   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69665   sas thread_1d   DEBUG   runtime   Ending Idle State  
69665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69665   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69666   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69667   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69668   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69668   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69668   sas thread_1d   DEBUG   runtime   Ending Idle State  
69668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69669   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69669   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
69669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69669   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69669   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69670   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69670   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69670   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69670   sas thread_1d   DEBUG   runtime   Ending Idle State  
69670   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69672   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69672   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69673   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69673   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69673   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69707   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69707   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69707   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69708   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69708   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69708   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69708   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69709   sas thread_1d   DEBUG   runtime   Ending Idle State  
69709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69711   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69711   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69713   sas thread_1d   DEBUG   runtime   Ending Idle State  
69714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69714   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69714   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69714   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69715   sas thread_1d   DEBUG   runtime   Ending Idle State  
69716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69717   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69717   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69717   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69764   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69764   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69764   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69765   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69765   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69766   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69766   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69766   sas thread_1d   DEBUG   runtime   Ending Idle State  
69766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69767   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69767   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69768   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69769   sas thread_1d   DEBUG   runtime   Ending Idle State  
69770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69771   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69771   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
69771   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69771   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69772   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69772   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69772   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69773   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69774   sas thread_1d   DEBUG   runtime   Ending Idle State  
69774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69775   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69775   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69775   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69810   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69810   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69810   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69811   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69812   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69812   sas thread_1d   DEBUG   runtime   Ending Idle State  
69812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69812   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69814   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69815   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69815   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69815   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69815   sas thread_1d   DEBUG   runtime   Ending Idle State  
69815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69816   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69816   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
69816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69818   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69819   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69819   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69819   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69819   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69855   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69855   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69855   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69855   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69857   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69857   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69857   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69858   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69858   sas thread_1d   DEBUG   runtime   Ending Idle State  
69858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69858   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69860   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69861   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69861   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69861   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69861   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
69862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69862   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69862   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69864   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69864   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69864   sas thread_1d   DEBUG   runtime   Ending Idle State  
69864   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69865   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69865   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69865   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69900   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69900   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69900   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69900   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69902   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69902   sas thread_1d   DEBUG   runtime   Ending Idle State  
69903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69904   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69906   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69906   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69906   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69906   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69907   sas thread_1d   DEBUG   runtime   Ending Idle State  
69907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69907   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69908   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69908   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69909   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69910   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69910   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69910   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69911   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69911   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69911   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69911   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69946   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
69946   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69946   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
69946   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69947   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69948   sas thread_1d   DEBUG   runtime   Ending Idle State  
69948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69949   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69951   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69951   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69951   sas thread_1d   DEBUG   runtime   Ending Idle State  
69951   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69952   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
69953   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
69953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69953   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69954   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69954   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69954   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69954   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69955   sas thread_1d   DEBUG   runtime   Ending Idle State  
69955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69957   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69957   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69957   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
69958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69958   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69958   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
69988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
69988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
69989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
69993   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
69993   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69993   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
69993   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
69994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
69994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69995   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69995   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69995   sas thread_1d   DEBUG   runtime   Ending Idle State  
69995   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69995   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69996   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
69996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69998   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
69998   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
69998   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
69998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
69998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
69999   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
69999   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
69999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
69999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
69999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
69999   sas thread_1d   DEBUG   runtime   Starting Idle State...  
69999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70000   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70001   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70001   sas thread_1d   DEBUG   runtime   Ending Idle State  
70001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70002   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70002   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70002   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70037   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70037   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70037   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70038   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70038   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70039   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70039   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70039   sas thread_1d   DEBUG   runtime   Ending Idle State  
70040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70041   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70041   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70041   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70041   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70042   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70042   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70043   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70044   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70044   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70045   sas thread_1d   DEBUG   runtime   Ending Idle State  
70045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70046   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70046   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70046   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70048   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70048   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70048   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70048   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70049   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70049   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70084   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70084   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70085   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70085   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70086   sas thread_1d   DEBUG   runtime   Ending Idle State  
70087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70088   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70089   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70089   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70091   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70091   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70091   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70092   sas thread_1d   DEBUG   runtime   Ending Idle State  
70092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70092   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70092   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70094   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70094   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70095   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70096   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70097   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70131   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70131   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70132   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70132   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70133   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70134   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70134   sas thread_1d   DEBUG   runtime   Ending Idle State  
70135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70135   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70137   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70137   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70138   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70138   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70138   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70138   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70138   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70139   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70140   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70140   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70141   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70141   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70141   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70141   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70142   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70142   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70142   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70143   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70143   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70178   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70178   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70178   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70179   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70180   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70180   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70180   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70180   sas thread_1d   DEBUG   runtime   Ending Idle State  
70181   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70181   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70182   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70183   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70184   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70184   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70184   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70185   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70185   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70186   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70187   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70187   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70187   sas thread_1d   DEBUG   runtime   Ending Idle State  
70187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70188   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70188   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70188   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70190   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70223   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70224   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70224   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70225   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70225   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70225   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70226   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70227   sas thread_1d   DEBUG   runtime   Ending Idle State  
70227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70228   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70229   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70231   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70231   sas thread_1d   DEBUG   runtime   Ending Idle State  
70231   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70231   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70231   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70233   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70233   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70234   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70234   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70234   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70234   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70234   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70235   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70235   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70270   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70270   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70270   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70270   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70271   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70271   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70272   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70272   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70272   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70272   sas thread_1d   DEBUG   runtime   Ending Idle State  
70272   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70274   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70275   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70275   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70276   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70276   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70276   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70276   sas thread_1d   DEBUG   runtime   Ending Idle State  
70277   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70278   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70279   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70279   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70279   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70279   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70279   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70280   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70280   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70281   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70282   sas thread_1d   DEBUG   runtime   Ending Idle State  
70282   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70282   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70284   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70284   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70318   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70318   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70319   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70319   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70319   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70320   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70321   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70321   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70321   sas thread_1d   DEBUG   runtime   Ending Idle State  
70321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70324   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70324   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70324   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70325   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70328   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70328   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70328   sas thread_1d   DEBUG   runtime   Ending Idle State  
70328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70330   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70331   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
70331   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70331   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70332   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70333   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70333   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70334   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70335   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70336   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70370   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70371   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70371   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70372   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70372   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70373   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70373   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70373   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70373   sas thread_1d   DEBUG   runtime   Ending Idle State  
70373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70374   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70375   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70375   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70377   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70378   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70379   sas thread_1d   DEBUG   runtime   Ending Idle State  
70380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70380   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70381   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=543, callbacks=false  
70382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=543 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70382   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70385   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70386   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70420   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70420   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70421   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70421   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70422   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70423   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70423   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70424   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70424   sas thread_1d   DEBUG   runtime   Ending Idle State  
70424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70425   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70426   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70426   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70428   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70430   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70430   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70430   sas thread_1d   DEBUG   runtime   Ending Idle State  
70431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70433   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70436   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70439   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70473   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70473   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70473   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70475   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70478   sas thread_1d   DEBUG   runtime   Ending Idle State  
70478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70480   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70481   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70482   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70482   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70483   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70484   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70485   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70486   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70486   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70488   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70488   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70488   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70488   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70491   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70491   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70492   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70494   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70494   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70494   sas thread_1d   DEBUG   runtime   Ending Idle State  
70494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70496   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70496   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70499   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70499   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70500   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70501   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70502   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70547   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70547   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70548   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70548   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70550   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70550   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70550   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70551   sas thread_1d   DEBUG   runtime   Ending Idle State  
70551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70552   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70553   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70554   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70555   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70555   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70556   sas thread_1d   DEBUG   runtime   Ending Idle State  
70556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70557   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70558   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70559   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70561   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70561   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70564   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70597   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70597   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70598   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70598   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70599   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70599   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70599   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70600   sas thread_1d   DEBUG   runtime   Ending Idle State  
70600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70602   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70602   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70602   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70605   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70605   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70606   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70606   sas thread_1d   DEBUG   runtime   Ending Idle State  
70606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70607   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70607   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70608   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70609   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70610   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70610   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70610   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70610   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70612   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70613   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70613   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70648   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70648   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70648   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70649   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70651   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70651   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70651   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70651   sas thread_1d   DEBUG   runtime   Ending Idle State  
70652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70660   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70660   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70660   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70661   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70661   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70661   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70662   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70663   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70664   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70664   sas thread_1d   DEBUG   runtime   Ending Idle State  
70665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70665   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70665   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70667   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70667   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70668   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70668   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70668   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70668   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70703   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70703   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70703   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70703   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70703   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70704   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70704   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70705   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70705   sas thread_1d   DEBUG   runtime   Ending Idle State  
70705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70706   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70706   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70706   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70706   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70706   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70708   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70708   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70708   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70709   sas thread_1d   DEBUG   runtime   Ending Idle State  
70709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70709   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70709   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70710   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70711   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70711   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70712   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70712   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70748   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70748   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70748   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70749   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70749   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70750   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70750   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70750   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70750   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70750   sas thread_1d   DEBUG   runtime   Ending Idle State  
70750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70751   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70753   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70753   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70753   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70753   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70754   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70756   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70756   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70756   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70756   sas thread_1d   DEBUG   runtime   Ending Idle State  
70757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70757   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70757   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70758   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70758   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70793   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70793   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70793   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70793   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70794   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70795   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70795   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70795   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70795   sas thread_1d   DEBUG   runtime   Ending Idle State  
70795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70795   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70795   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70795   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70797   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70797   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70797   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70798   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70798   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70798   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70798   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70799   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70800   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70800   sas thread_1d   DEBUG   runtime   Ending Idle State  
70801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70801   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70801   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70837   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70837   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70837   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70837   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70838   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70838   sas thread_1d   DEBUG   runtime   Ending Idle State  
70839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70840   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70840   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70841   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70841   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70842   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70842   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70843   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70843   sas thread_1d   DEBUG   runtime   Ending Idle State  
70844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70844   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70844   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70845   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70845   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70845   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70845   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70845   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70846   sas thread_1d   DEBUG   runtime   Ending Idle State  
70847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70847   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70848   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70848   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70883   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70883   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70883   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70883   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70884   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70884   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70884   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70884   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70885   sas thread_1d   DEBUG   runtime   Ending Idle State  
70885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70885   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70885   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70887   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70887   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70887   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70888   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70888   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70888   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
70888   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70889   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70891   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70891   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70891   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70891   sas thread_1d   DEBUG   runtime   Ending Idle State  
70891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70892   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70892   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70892   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70892   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70927   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
70927   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70928   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
70928   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70930   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70930   sas thread_1d   DEBUG   runtime   Ending Idle State  
70930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70930   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70932   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70932   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70932   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70933   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70933   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70933   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
70933   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
70933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70933   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70934   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70935   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70935   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70936   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70936   sas thread_1d   DEBUG   runtime   Ending Idle State  
70936   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70936   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70936   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70936   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70937   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70973   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
70974   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70974   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
70974   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
70975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70976   sas thread_1d   DEBUG   runtime   Ending Idle State  
70977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
70977   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70978   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70980   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70980   sas thread_1d   DEBUG   runtime   Ending Idle State  
70980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70981   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
70981   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
70981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
70981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70981   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70981   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70983   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
70983   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
70983   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
70983   sas thread_1d   DEBUG   runtime   Ending Idle State  
70983   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
70983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
70984   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
70984   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
70984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
70984   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
70984   sas thread_1d   DEBUG   runtime   Starting Idle State...  
70984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
70988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
70988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
70989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
70999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71019   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71019   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71019   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71019   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71020   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71021   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71021   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71021   sas thread_1d   DEBUG   runtime   Ending Idle State  
71022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71022   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71024   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71024   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71024   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71025   sas thread_1d   DEBUG   runtime   Ending Idle State  
71025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71025   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71025   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71026   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71028   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71029   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71029   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71029   sas thread_1d   DEBUG   runtime   Ending Idle State  
71029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71029   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71031   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71065   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71065   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71065   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71066   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71066   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71067   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71067   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71067   sas thread_1d   DEBUG   runtime   Ending Idle State  
71067   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71068   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71069   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71069   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71069   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71069   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71071   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71071   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71072   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71072   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71072   sas thread_1d   DEBUG   runtime   Ending Idle State  
71073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71074   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71074   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71074   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71075   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71076   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71076   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71077   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71112   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71112   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71112   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71113   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71113   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71114   sas thread_1d   DEBUG   runtime   Ending Idle State  
71114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71116   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71116   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71117   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71118   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71118   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71119   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71119   sas thread_1d   DEBUG   runtime   Ending Idle State  
71120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71120   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71120   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71121   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71121   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71123   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71123   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71123   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71124   sas thread_1d   DEBUG   runtime   Ending Idle State  
71124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71124   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71124   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71125   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71125   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71160   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71160   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71161   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71161   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71163   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71163   sas thread_1d   DEBUG   runtime   Ending Idle State  
71163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71164   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71166   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71166   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71166   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71166   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71167   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
71167   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71169   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71169   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71169   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71169   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71170   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71170   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71170   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71206   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71206   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71206   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71207   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71208   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71209   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71209   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71210   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71210   sas thread_1d   DEBUG   runtime   Ending Idle State  
71210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71210   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71211   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71212   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71213   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71213   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71213   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71214   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71215   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71216   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71216   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71216   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71216   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71217   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71219   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71252   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71252   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71252   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71253   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71254   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71254   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71254   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71255   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71255   sas thread_1d   DEBUG   runtime   Ending Idle State  
71256   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71257   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71257   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71259   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71260   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71260   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71260   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71260   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71261   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
71262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71263   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71263   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71263   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71263   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71263   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71264   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71299   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71299   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71300   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71300   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71302   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71302   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71302   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71302   sas thread_1d   DEBUG   runtime   Ending Idle State  
71302   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71304   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71305   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71306   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71307   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71308   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71308   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71308   sas thread_1d   DEBUG   runtime   Ending Idle State  
71308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71310   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71310   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71311   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71311   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71311   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71312   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71313   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71313   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71314   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71315   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71316   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71349   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71350   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71350   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71351   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71353   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71353   sas thread_1d   DEBUG   runtime   Ending Idle State  
71354   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71354   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71356   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71356   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71357   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71357   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71359   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71359   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71360   sas thread_1d   DEBUG   runtime   Ending Idle State  
71361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71362   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71362   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71362   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71363   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71364   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71365   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71368   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71401   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71402   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71402   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71403   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71403   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71404   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71405   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71405   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71406   sas thread_1d   DEBUG   runtime   Ending Idle State  
71406   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71407   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71407   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71409   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71409   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71409   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71409   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71411   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71412   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71412   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71412   sas thread_1d   DEBUG   runtime   Ending Idle State  
71412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71413   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71414   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71414   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71415   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71416   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71416   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71417   sas thread_1d   DEBUG   runtime   Ending Idle State  
71417   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71418   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71418   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71418   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71418   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71419   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71421   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71422   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71424   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71424   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71424   sas thread_1d   DEBUG   runtime   Ending Idle State  
71424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71426   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71430   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71432   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71477   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71477   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71478   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71478   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71479   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71480   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71480   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71481   sas thread_1d   DEBUG   runtime   Ending Idle State  
71481   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71481   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71482   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71482   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71484   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71484   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71484   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71485   sas thread_1d   DEBUG   runtime   Ending Idle State  
71485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71485   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71485   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71486   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71487   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71488   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71488   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71488   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71489   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71489   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71489   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71490   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71490   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71525   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71525   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71525   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71526   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71527   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71528   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71528   sas thread_1d   DEBUG   runtime   Ending Idle State  
71528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71530   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71530   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71533   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71533   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71534   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71534   sas thread_1d   DEBUG   runtime   Ending Idle State  
71534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71535   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71535   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71535   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71535   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71537   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71538   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71538   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71539   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71539   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71539   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71541   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71541   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71574   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71574   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71575   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71575   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71576   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71576   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71576   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71577   sas thread_1d   DEBUG   runtime   Ending Idle State  
71578   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71579   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71580   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71580   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71581   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71582   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71582   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71582   sas thread_1d   DEBUG   runtime   Ending Idle State  
71583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71583   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71583   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71585   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71585   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71586   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71586   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71586   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71586   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71587   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71589   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71623   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71623   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71623   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71624   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71625   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71625   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71625   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71626   sas thread_1d   DEBUG   runtime   Ending Idle State  
71626   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71626   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71626   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71627   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71628   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71629   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71629   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71629   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71630   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71630   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71630   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71630   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71632   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71632   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71633   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71633   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71634   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71669   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71669   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71670   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71670   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71671   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71672   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71672   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71672   sas thread_1d   DEBUG   runtime   Ending Idle State  
71673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71674   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71676   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71676   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71677   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71677   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71677   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71677   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71678   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71679   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71680   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71680   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71681   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71681   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71681   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71682   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71717   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71717   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71718   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71718   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71718   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71718   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71718   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71718   sas thread_1d   DEBUG   runtime   Ending Idle State  
71719   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71720   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71720   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71720   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71721   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71723   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71723   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71723   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71723   sas thread_1d   DEBUG   runtime   Ending Idle State  
71724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71724   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71724   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71724   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71725   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71726   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71727   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71727   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71727   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71763   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71763   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71763   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71764   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71764   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71766   sas thread_1d   DEBUG   runtime   Ending Idle State  
71766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71766   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71766   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71766   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71769   sas thread_1d   DEBUG   runtime   Ending Idle State  
71769   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71770   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71770   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71770   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71770   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71770   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71771   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71772   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71772   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71772   sas thread_1d   DEBUG   runtime   Ending Idle State  
71773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71774   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71774   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71775   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71775   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71810   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71810   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71810   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71810   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71811   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71812   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71812   sas thread_1d   DEBUG   runtime   Ending Idle State  
71812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71812   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71814   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71815   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71815   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71815   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71815   sas thread_1d   DEBUG   runtime   Ending Idle State  
71815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71815   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71816   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71817   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71818   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71818   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71818   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71819   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71819   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71854   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71854   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71854   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71854   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71856   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71856   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71856   sas thread_1d   DEBUG   runtime   Ending Idle State  
71856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71857   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71857   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71857   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71858   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71859   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71859   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71860   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71860   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71860   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71861   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71861   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71862   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71863   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71863   sas thread_1d   DEBUG   runtime   Ending Idle State  
71863   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71863   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71863   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71864   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71899   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71899   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71899   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71899   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71900   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71900   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71900   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71900   sas thread_1d   DEBUG   runtime   Ending Idle State  
71901   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71901   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71902   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71903   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71903   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71903   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71903   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71904   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71904   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71905   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71906   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71906   sas thread_1d   DEBUG   runtime   Ending Idle State  
71906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71907   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71907   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71907   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71908   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71908   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71943   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
71943   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71944   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
71944   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71945   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71945   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71945   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71945   sas thread_1d   DEBUG   runtime   Ending Idle State  
71946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71946   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71946   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71949   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71949   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71949   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71949   sas thread_1d   DEBUG   runtime   Ending Idle State  
71949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71949   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
71950   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
71950   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71951   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71951   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71951   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71952   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71952   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
71952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71952   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71952   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71988   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
71988   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71988   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
71989   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71989   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
71989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
71989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
71990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
71990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71990   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71990   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71990   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71990   sas thread_1d   DEBUG   runtime   Ending Idle State  
71991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71992   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
71992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71993   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71994   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71995   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71995   sas thread_1d   DEBUG   runtime   Ending Idle State  
71995   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71996   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
71996   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
71996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
71996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
71996   sas thread_1d   DEBUG   runtime   Starting Idle State...  
71996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
71997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
71997   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
71997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
71998   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
71998   sas thread_1d   DEBUG   runtime   Ending Idle State  
71999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
71999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
71999   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
71999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72000   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72035   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72035   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72035   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72036   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72037   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72037   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72037   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72037   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72038   sas thread_1d   DEBUG   runtime   Ending Idle State  
72039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72040   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72041   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72041   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72043   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72043   sas thread_1d   DEBUG   runtime   Ending Idle State  
72043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72044   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72045   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72045   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72046   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72046   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72046   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72046   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72047   sas thread_1d   DEBUG   runtime   Ending Idle State  
72048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72049   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72049   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72049   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72084   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72084   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72084   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72085   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72087   sas thread_1d   DEBUG   runtime   Ending Idle State  
72087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72089   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72090   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72090   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72092   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72092   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72093   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72093   sas thread_1d   DEBUG   runtime   Ending Idle State  
72093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72094   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72095   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
72095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72095   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72095   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72096   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72097   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72097   sas thread_1d   DEBUG   runtime   Ending Idle State  
72098   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72098   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72098   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72100   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72100   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72134   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72134   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72135   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72135   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72136   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72137   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72137   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72137   sas thread_1d   DEBUG   runtime   Ending Idle State  
72137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72140   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72140   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72140   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72140   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72140   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72142   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72143   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72143   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72143   sas thread_1d   DEBUG   runtime   Ending Idle State  
72143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72144   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
72145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72145   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72146   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72146   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72146   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72148   sas thread_1d   DEBUG   runtime   Ending Idle State  
72148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72148   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72149   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72149   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72149   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72175   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
72176   GUI   DEBUG   ge   executeList PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
72176   GUI   DEBUG   ge   psm=3(PSM_8888)  
72176   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
72176   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
72177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72177   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
72177   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
72177   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
72177   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
72178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72178   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
72178   GUI   DEBUG   ge   zscale -32767.5  
72178   GUI   DEBUG   ge   zpos 32767.5  
72178   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
72179   GUI   DEBUG   ge   base 08000000  
72179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72179   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
72179   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
72179   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
72180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72180   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
72180   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
72180   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
72181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72181   GUI   DEBUG   ge   vaddr 088a7044  
72181   GUI   DEBUG   ge   prim sprites 16x  
72181   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
72181   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
72182   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
72182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72182   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
72182   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
72182   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
72183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72183   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
72183   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
72183   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
72184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72184   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
72184   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72184   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
72184   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72184   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
72185   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72185   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
72185   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72185   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
72186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72186   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
72186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72186   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
72186   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72187   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
72187   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72187   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72187   sas thread_1d   DEBUG   runtime   Ending Idle State  
72187   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
72188   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
72187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72188   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
72188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72188   GUI   DEBUG   ge   clear mode end  
72188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72189   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
72189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72189   GUI   DEBUG   ge   material ambient a=0.0 (00)  
72189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72190   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
72190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72190   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
72190   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72190   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
72191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72191   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
72191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72191   GUI   DEBUG   ge   vaddr 0885db20  
72191   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72192   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
72192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72192   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
72192   GUI   DEBUG   ge   tflush Reusing cached texture 3  
72192   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72193   GUI   DEBUG   ge   prim line 1x  
72193   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72193   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72193   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
72193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72194   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
72194   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72194   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
72194   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
72195   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
72195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72195   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
72195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72195   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
72196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72196   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
72196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72196   GUI   DEBUG   ge   sfix : 0x000000  
72197   GUI   DEBUG   ge   dfix : 0x000000  
72196   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72197   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
72197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72197   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
72198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72198   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
72198   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
72198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72198   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
72199   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72199   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
72199   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72199   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
72199   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72200   GUI   DEBUG   ge   tflush (deferring to prim)  
72200   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72200   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
72201   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
72200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72201   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
72201   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72201   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
72201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72202   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
72202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72202   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
72202   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72202   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
72203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72203   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
72203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72203   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
72203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72204   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
72204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72204   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
72205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72205   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
72205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72205   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
72206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72206   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
72206   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72206   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
72207   GUI   DEBUG   ge   vaddr 088a7258  
72207   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72207   GUI   DEBUG   ge   prim triangle 2x  
72207   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72207   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
72208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72208   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
72208   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72208   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
72208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72209   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
72209   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72209   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72209   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72209   GUI   DEBUG   ge   finish (0)  
72210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72210   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x22, behavior=1, signalId=0x0  
72210   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72210   GUI   DEBUG   ge   end pc=0x88a7304  
72211   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72211   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
72211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72212   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
72212   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
72212   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
72212   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
72212   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
72212   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72212   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x22, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
72213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
72213   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
72213   idle1_6   DEBUG   runtime   Scheduled, restarting...  
72213   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
72213   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
72214   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
72213   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
72214   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
72214   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
72214   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72215   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
72215   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
72215   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
72216   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
72216   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
72216   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
72216   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72216   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
72217   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
72216   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
72217   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72217   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
72218   MainThread_e   DEBUG   runtime   Starting Idle State...  
72218   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72218   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72218   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
72218   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
72218   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
72218   MainThread_e   DEBUG   runtime   Ending Idle State  
72219   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72219   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72219   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
72219   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
72219   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
72219   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72219   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
72220   MainThread_e   DEBUG   runtime   Starting Idle State...  
72220   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72221   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72222   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72222   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72222   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
72222   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72222   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
72222   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72223   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
72223   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
72223   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
72223   MainThread_e   DEBUG   runtime   Ending Idle State  
72223   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72223   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72223   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72224   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72224   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
72224   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72224   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72224   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
72224   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x23  
72224   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72225   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72225   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 60338489  
72225   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
72225   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72225   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72225   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
72226   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72226   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72226   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
72226   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72226   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72226   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
72226   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72236   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72236   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
72237   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
72239   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72239   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72240   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
72240   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72240   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72241   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
72241   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72241   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72242   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
72242   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72242   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72243   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
72243   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
72243   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
72243   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x23, mode=0)  
72244   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x23, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
72244   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x23, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
72244   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72245   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72245   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
72245   MainThread_e   DEBUG   runtime   Starting Idle State...  
72246   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72247   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72248   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72249   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72250   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72251   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72252   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72253   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72254   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72255   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72255   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72255   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72255   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
72257   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72258   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
72258   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
72258   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72258   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72259   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72260   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72260   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72260   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
72261   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72261   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
72261   MainThread_e   DEBUG   runtime   Ending Idle State  
72261   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
72261   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
72261   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
72262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72262   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72263   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72264   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72264   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72265   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72267   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72270   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72271   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72306   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72306   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72307   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72307   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72308   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72309   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72309   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72309   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72310   sas thread_1d   DEBUG   runtime   Ending Idle State  
72310   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72312   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72313   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72313   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72314   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72315   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72315   sas thread_1d   DEBUG   runtime   Ending Idle State  
72315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72316   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72316   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72318   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72318   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72318   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72320   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72321   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72322   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72357   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72357   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72357   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72358   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72360   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72360   sas thread_1d   DEBUG   runtime   Ending Idle State  
72360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72365   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72366   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72366   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72366   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
72367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72369   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72370   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72370   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72370   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72371   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72373   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72407   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72407   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72407   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72408   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72409   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72410   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72411   sas thread_1d   DEBUG   runtime   Ending Idle State  
72411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72412   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72413   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72414   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72415   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72415   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72415   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=562, callbacks=false  
72416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=562 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72417   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72417   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72418   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72418   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72420   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72420   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72454   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72455   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72455   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72456   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72456   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72456   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72457   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72457   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72458   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72458   sas thread_1d   DEBUG   runtime   Ending Idle State  
72459   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72459   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72459   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72459   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72460   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72461   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72462   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72462   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72463   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72464   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72465   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72465   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72466   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72467   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72468   sas thread_1d   DEBUG   runtime   Ending Idle State  
72468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72468   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72470   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72470   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72504   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72504   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72505   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72505   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72506   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72507   sas thread_1d   DEBUG   runtime   Ending Idle State  
72508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72509   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72510   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72510   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72510   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72512   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72513   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72513   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72513   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72513   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72513   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72515   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72515   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72516   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72517   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72518   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72519   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72519   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72520   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72520   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72554   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72555   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72555   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72556   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72556   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72557   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72557   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72558   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72558   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72558   sas thread_1d   DEBUG   runtime   Ending Idle State  
72558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72559   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72560   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72560   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72561   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72561   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72562   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72563   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72563   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72564   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72564   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72565   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
72565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72566   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72567   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72567   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72568   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72569   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72569   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72570   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72570   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72571   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72573   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72573   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72574   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72574   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72577   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72577   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72579   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72580   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72581   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72582   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72582   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72628   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72629   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72629   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72629   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72631   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72631   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72632   sas thread_1d   DEBUG   runtime   Ending Idle State  
72632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72636   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72637   sas thread_1d   DEBUG   runtime   Ending Idle State  
72637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72638   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72638   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72638   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72639   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72640   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72641   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72641   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72641   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72644   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72645   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72646   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72680   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72680   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72680   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72681   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72682   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72683   sas thread_1d   DEBUG   runtime   Ending Idle State  
72683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72684   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72684   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72684   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72685   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72686   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72686   sas thread_1d   DEBUG   runtime   Ending Idle State  
72686   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72687   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72687   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72687   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72687   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72689   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72689   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72690   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72690   sas thread_1d   DEBUG   runtime   Ending Idle State  
72690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72690   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72691   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72692   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72692   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72727   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72728   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72728   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72728   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72730   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72730   sas thread_1d   DEBUG   runtime   Ending Idle State  
72731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72731   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72731   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72732   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72732   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72733   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72733   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72733   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72734   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72734   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
72734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72734   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72734   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72737   sas thread_1d   DEBUG   runtime   Ending Idle State  
72737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72737   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72738   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72739   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72772   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72772   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72773   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72773   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72773   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72774   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72775   sas thread_1d   DEBUG   runtime   Ending Idle State  
72775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72775   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72776   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72777   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72778   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72778   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72778   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72778   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72778   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72778   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72779   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72779   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72779   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72781   sas thread_1d   DEBUG   runtime   Ending Idle State  
72781   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72782   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72782   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72782   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72782   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72817   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72817   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72818   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72818   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72819   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72819   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72820   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72820   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72820   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72820   sas thread_1d   DEBUG   runtime   Ending Idle State  
72820   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72821   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72823   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72823   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72823   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72823   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72823   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72825   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72826   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72826   sas thread_1d   DEBUG   runtime   Ending Idle State  
72826   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72827   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72827   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
72828   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72829   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72829   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72829   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72830   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72830   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72832   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72865   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72865   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72866   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72866   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72866   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72866   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72867   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72867   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72868   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72868   sas thread_1d   DEBUG   runtime   Ending Idle State  
72868   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72869   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72869   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72871   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72871   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72871   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72871   sas thread_1d   DEBUG   runtime   Ending Idle State  
72871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72872   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72872   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
72872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72874   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72874   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72874   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72874   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72874   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72875   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72877   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72877   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72922   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
72923   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72923   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
72924   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72924   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72924   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72924   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72924   sas thread_1d   DEBUG   runtime   Ending Idle State  
72925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72926   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72927   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72928   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72928   sas thread_1d   DEBUG   runtime   Ending Idle State  
72928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72930   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
72930   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
72930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72931   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72931   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72931   sas thread_1d   DEBUG   runtime   Ending Idle State  
72931   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72932   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72933   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72934   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72967   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
72967   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72968   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
72969   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
72969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72970   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72971   sas thread_1d   DEBUG   runtime   Ending Idle State  
72971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72972   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
72973   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72973   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72973   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72975   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72976   sas thread_1d   DEBUG   runtime   Ending Idle State  
72976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72977   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
72977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
72977   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
72977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72977   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72977   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
72979   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
72980   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
72980   sas thread_1d   DEBUG   runtime   Ending Idle State  
72980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
72980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
72980   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
72980   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
72980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
72981   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
72981   sas thread_1d   DEBUG   runtime   Starting Idle State...  
72981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
72988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
72988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
72989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
72999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73016   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73016   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73017   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73017   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73019   sas thread_1d   DEBUG   runtime   Ending Idle State  
73019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73020   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73020   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73020   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73023   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73023   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73023   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73023   sas thread_1d   DEBUG   runtime   Ending Idle State  
73023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73023   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73024   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=569, callbacks=false  
73024   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=569 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73025   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73026   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73026   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73026   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73027   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73027   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73027   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73027   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73062   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73062   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73063   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73063   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73063   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73064   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73064   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73065   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73065   sas thread_1d   DEBUG   runtime   Ending Idle State  
73065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73065   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73066   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73066   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73068   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73068   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73069   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73069   sas thread_1d   DEBUG   runtime   Ending Idle State  
73069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73069   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73070   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73070   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73070   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73070   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73071   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73072   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73073   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73073   sas thread_1d   DEBUG   runtime   Ending Idle State  
73073   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73074   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73075   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73076   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73076   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73110   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73111   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73111   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73112   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73112   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73112   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73112   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73113   sas thread_1d   DEBUG   runtime   Ending Idle State  
73114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73114   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73115   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73115   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73117   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73117   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73118   sas thread_1d   DEBUG   runtime   Ending Idle State  
73118   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73118   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73118   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73119   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73119   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73119   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73119   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73119   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73120   sas thread_1d   DEBUG   runtime   Ending Idle State  
73121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73122   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73122   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73123   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73157   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73157   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73157   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73158   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73158   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73160   sas thread_1d   DEBUG   runtime   Ending Idle State  
73160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73160   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73163   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73163   sas thread_1d   DEBUG   runtime   Ending Idle State  
73163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73164   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73165   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73166   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73166   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73166   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73166   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73166   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73167   sas thread_1d   DEBUG   runtime   Ending Idle State  
73167   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73168   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73169   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73169   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73169   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73204   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73204   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73204   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73204   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73205   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73206   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73206   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73207   sas thread_1d   DEBUG   runtime   Ending Idle State  
73207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73208   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73208   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73209   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73209   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73210   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73212   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73212   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73213   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73213   sas thread_1d   DEBUG   runtime   Ending Idle State  
73213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73214   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73215   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73215   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73215   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73216   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73216   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73216   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73217   sas thread_1d   DEBUG   runtime   Ending Idle State  
73217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73218   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73218   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73218   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73219   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73219   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73219   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73219   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73221   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73222   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73222   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73222   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73222   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73223   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73224   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73225   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73225   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73225   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73225   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73226   sas thread_1d   DEBUG   runtime   Ending Idle State  
73227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73227   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73275   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73275   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73275   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73276   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73277   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73277   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73277   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73277   sas thread_1d   DEBUG   runtime   Ending Idle State  
73278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73279   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73279   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73279   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73280   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73280   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73281   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73282   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73282   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73282   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73282   sas thread_1d   DEBUG   runtime   Ending Idle State  
73282   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73283   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73283   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73283   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73284   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73285   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73286   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73286   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73286   sas thread_1d   DEBUG   runtime   Ending Idle State  
73286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73286   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73287   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73287   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73334   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73334   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73334   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73335   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73335   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73336   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73336   sas thread_1d   DEBUG   runtime   Ending Idle State  
73337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73339   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73339   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73339   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73340   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73340   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73342   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73343   sas thread_1d   DEBUG   runtime   Ending Idle State  
73343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73344   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73345   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73346   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73346   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73347   sas thread_1d   DEBUG   runtime   Ending Idle State  
73348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73348   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73349   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73384   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73384   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73384   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73385   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73387   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73387   sas thread_1d   DEBUG   runtime   Ending Idle State  
73387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73390   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73390   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73390   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73392   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73393   sas thread_1d   DEBUG   runtime   Ending Idle State  
73393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73394   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73396   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73397   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73397   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73397   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73398   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73433   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73433   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73433   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73434   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73435   sas thread_1d   DEBUG   runtime   Ending Idle State  
73436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73437   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73437   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73438   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73438   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73439   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73439   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73440   sas thread_1d   DEBUG   runtime   Ending Idle State  
73441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73441   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73441   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73444   sas thread_1d   DEBUG   runtime   Ending Idle State  
73445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73445   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73446   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73446   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73481   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73481   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73482   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73482   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73483   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73484   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73484   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73485   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73485   sas thread_1d   DEBUG   runtime   Ending Idle State  
73485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73487   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73487   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73488   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73489   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73490   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73490   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73491   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73491   sas thread_1d   DEBUG   runtime   Ending Idle State  
73491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73492   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73493   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73494   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73495   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73496   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73496   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73496   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73497   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73497   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73499   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73499   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73545   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73545   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73546   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73549   sas thread_1d   DEBUG   runtime   Ending Idle State  
73549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73551   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73551   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73553   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73553   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73553   sas thread_1d   DEBUG   runtime   Ending Idle State  
73554   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73554   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73554   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73556   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73557   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73557   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73557   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73558   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73558   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73559   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73560   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73561   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73561   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73561   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73562   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73563   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73564   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73564   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73566   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73566   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73566   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73566   sas thread_1d   DEBUG   runtime   Ending Idle State  
73567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73568   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73569   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73569   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73569   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73571   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73571   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73571   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73572   sas thread_1d   DEBUG   runtime   Ending Idle State  
73572   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73574   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73575   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73576   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73610   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73610   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73611   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73612   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73615   sas thread_1d   DEBUG   runtime   Ending Idle State  
73615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73616   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73617   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73617   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73620   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73621   sas thread_1d   DEBUG   runtime   Ending Idle State  
73621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73621   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73622   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73622   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73623   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73623   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73624   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73624   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73624   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73625   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73626   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73627   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73628   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73629   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73630   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73658   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73659   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73659   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73663   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73663   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73664   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73664   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73664   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73665   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73666   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73666   sas thread_1d   DEBUG   runtime   Ending Idle State  
73666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73667   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73669   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73669   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73669   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73669   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73670   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73670   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73670   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73671   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73672   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73672   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73672   sas thread_1d   DEBUG   runtime   Ending Idle State  
73673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73673   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73674   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73674   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73674   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73709   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73709   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73709   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73709   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73711   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73711   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73711   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73711   sas thread_1d   DEBUG   runtime   Ending Idle State  
73711   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73713   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73713   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73713   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73713   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73716   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73716   sas thread_1d   DEBUG   runtime   Ending Idle State  
73716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73716   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73716   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73717   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73717   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73718   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73719   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73719   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73719   sas thread_1d   DEBUG   runtime   Ending Idle State  
73719   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73720   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73720   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73720   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73720   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73755   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73756   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73756   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73757   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73757   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73758   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73758   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73758   sas thread_1d   DEBUG   runtime   Ending Idle State  
73759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73760   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73760   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73761   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73763   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73763   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73763   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73763   sas thread_1d   DEBUG   runtime   Ending Idle State  
73763   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73763   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73763   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
73764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73766   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73766   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73766   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73766   sas thread_1d   DEBUG   runtime   Ending Idle State  
73766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73766   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73767   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73768   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73802   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73802   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73802   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73803   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73804   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73804   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73805   sas thread_1d   DEBUG   runtime   Ending Idle State  
73805   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73806   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73806   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73808   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73808   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73808   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73809   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73809   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73809   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
73809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73811   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73811   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73812   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73812   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73812   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73847   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73848   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73848   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73848   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73849   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73849   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73850   sas thread_1d   DEBUG   runtime   Ending Idle State  
73851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73851   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73852   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73854   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73854   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73854   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73854   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73854   sas thread_1d   DEBUG   runtime   Ending Idle State  
73854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73854   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
73855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73857   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73857   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73857   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73857   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73858   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73860   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73894   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73895   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73895   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73895   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73896   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73896   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73897   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73897   sas thread_1d   DEBUG   runtime   Ending Idle State  
73897   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73898   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73900   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73900   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73903   sas thread_1d   DEBUG   runtime   Ending Idle State  
73903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73903   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
73903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73905   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73906   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73906   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73907   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73908   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73908   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73908   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73908   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73943   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
73943   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73944   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
73944   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73946   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73946   sas thread_1d   DEBUG   runtime   Ending Idle State  
73946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73947   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73949   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73949   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73949   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73950   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
73950   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
73950   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73951   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73952   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73953   sas thread_1d   DEBUG   runtime   Ending Idle State  
73953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73953   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
73954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73955   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73956   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73974   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
73988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
73988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
73989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73989   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
73990   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73990   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
73991   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
73992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
73992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73994   sas thread_1d   DEBUG   runtime   Ending Idle State  
73994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73995   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
73996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
73996   sas thread_1d   DEBUG   runtime   Starting Idle State...  
73997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
73997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
73997   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
73997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
73997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
73997   sas thread_1d   DEBUG   runtime   Ending Idle State  
73997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
73998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
73998   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
73998   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
73999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
73999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74000   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74000   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74001   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74001   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74002   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74037   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74037   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74038   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74038   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74040   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74040   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74040   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74041   sas thread_1d   DEBUG   runtime   Ending Idle State  
74041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74042   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74042   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74042   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74043   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74043   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74045   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74046   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74046   sas thread_1d   DEBUG   runtime   Ending Idle State  
74046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74046   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74046   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74047   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74048   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74048   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74049   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74049   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74049   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74050   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74051   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74051   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74086   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74086   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74086   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74087   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74087   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74088   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74088   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74088   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74089   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74089   sas thread_1d   DEBUG   runtime   Ending Idle State  
74089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74090   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74090   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74092   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74092   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74092   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74092   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74094   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74095   sas thread_1d   DEBUG   runtime   Ending Idle State  
74095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74095   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74096   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74097   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74097   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74098   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74098   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74098   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74098   sas thread_1d   DEBUG   runtime   Ending Idle State  
74099   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74100   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74100   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74101   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74136   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74136   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74137   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74137   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74138   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74139   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74139   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74139   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74140   sas thread_1d   DEBUG   runtime   Ending Idle State  
74140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74141   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74141   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74141   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74141   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74142   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74143   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74144   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74144   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74144   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74145   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74145   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
74146   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74148   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74149   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74149   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74149   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74150   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74151   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74153   sas thread_1d   DEBUG   runtime   Ending Idle State  
74153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74154   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74154   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74156   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74158   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74158   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74158   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74158   sas thread_1d   DEBUG   runtime   Ending Idle State  
74158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74159   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74161   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74207   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74207   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74208   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74208   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74210   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74210   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74211   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74211   sas thread_1d   DEBUG   runtime   Ending Idle State  
74211   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74213   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74213   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74215   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74215   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74216   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74216   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74218   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74218   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74219   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74219   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74219   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74220   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74254   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74254   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74254   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74255   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74256   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74256   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74256   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74256   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74257   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74257   sas thread_1d   DEBUG   runtime   Ending Idle State  
74258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74258   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74258   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74259   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74259   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74259   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74262   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74262   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74262   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74262   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74263   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
74264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74264   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74264   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74265   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74266   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74266   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74267   sas thread_1d   DEBUG   runtime   Ending Idle State  
74267   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74267   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74268   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74304   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74304   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74314   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74315   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74315   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74315   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74317   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74317   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74318   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74318   sas thread_1d   DEBUG   runtime   Ending Idle State  
74318   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74318   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74319   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74321   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74321   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74322   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74322   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74323   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74323   sas thread_1d   DEBUG   runtime   Ending Idle State  
74324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74324   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74325   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
74325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74327   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74329   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74329   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74330   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74364   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74364   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74365   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74365   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74366   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74367   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74367   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74367   sas thread_1d   DEBUG   runtime   Ending Idle State  
74368   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74368   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74368   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74369   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74370   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74371   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74371   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74371   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74371   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74371   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74372   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74373   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74374   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74374   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74374   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74374   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74374   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74375   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74377   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74378   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74412   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74413   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74413   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74413   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74414   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74414   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74414   sas thread_1d   DEBUG   runtime   Ending Idle State  
74414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74416   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74416   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74417   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74417   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74418   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74419   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74419   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74419   sas thread_1d   DEBUG   runtime   Ending Idle State  
74419   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74420   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
74420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74423   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74423   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74423   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74425   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74426   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74427   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74461   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74461   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74462   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74463   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74465   sas thread_1d   DEBUG   runtime   Ending Idle State  
74465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74466   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74467   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74468   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74468   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74470   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74471   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74471   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74471   sas thread_1d   DEBUG   runtime   Ending Idle State  
74472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74472   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74472   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74472   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74473   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74474   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74474   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74474   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74475   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74475   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74475   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74475   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74478   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74478   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74526   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74526   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74527   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74527   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74529   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74530   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74530   sas thread_1d   DEBUG   runtime   Ending Idle State  
74530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74531   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74532   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74533   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74533   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74534   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74535   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74536   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74536   sas thread_1d   DEBUG   runtime   Ending Idle State  
74536   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74537   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74537   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=570, callbacks=false  
74537   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=570 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74539   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74540   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74540   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74540   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74541   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74541   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74542   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74543   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74543   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74543   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74545   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74546   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74549   sas thread_1d   DEBUG   runtime   Ending Idle State  
74549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74550   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74552   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74553   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74555   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74556   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74590   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74590   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74591   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74591   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74593   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74594   sas thread_1d   DEBUG   runtime   Ending Idle State  
74595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74597   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74598   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74598   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74598   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74599   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74601   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74603   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74604   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74604   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74604   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74604   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74639   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74639   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74640   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74641   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74643   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74643   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74643   sas thread_1d   DEBUG   runtime   Ending Idle State  
74643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74645   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74650   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74652   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74652   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74652   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
74653   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74653   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74653   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74653   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74655   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74655   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74655   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74656   sas thread_1d   DEBUG   runtime   Ending Idle State  
74656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74657   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74657   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74657   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74657   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74657   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74658   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74658   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74693   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74693   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74693   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74693   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74695   sas thread_1d   DEBUG   runtime   Ending Idle State  
74695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74695   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74696   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74697   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74697   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74697   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74697   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74698   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74698   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
74698   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74698   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74698   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74699   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74699   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74699   sas thread_1d   DEBUG   runtime   Ending Idle State  
74700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74701   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74701   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74701   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74701   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74737   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74737   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74737   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74737   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74738   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74739   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74739   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74739   sas thread_1d   DEBUG   runtime   Ending Idle State  
74739   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74739   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74740   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74740   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74741   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74741   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74741   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74741   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74742   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74742   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74742   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74742   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
74742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74742   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74745   sas thread_1d   DEBUG   runtime   Ending Idle State  
74745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74745   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74746   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74781   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74781   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74781   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74781   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74782   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74783   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74783   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74783   sas thread_1d   DEBUG   runtime   Ending Idle State  
74783   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74783   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74784   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74784   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74785   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74785   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74786   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74786   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74786   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74786   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
74786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74787   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74787   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74787   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74787   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74787   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74789   sas thread_1d   DEBUG   runtime   Ending Idle State  
74789   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74790   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74790   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74790   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74790   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74790   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74821   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74825   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74825   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74826   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74826   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74826   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74826   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74828   sas thread_1d   DEBUG   runtime   Ending Idle State  
74828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74832   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74832   sas thread_1d   DEBUG   runtime   Ending Idle State  
74832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74832   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74832   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
74832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74833   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74834   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74835   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74835   sas thread_1d   DEBUG   runtime   Ending Idle State  
74835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74835   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74836   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74836   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74871   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74871   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74871   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74872   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74872   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74873   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74874   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74874   sas thread_1d   DEBUG   runtime   Ending Idle State  
74874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74874   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74874   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74875   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74876   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74877   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74877   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74877   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74878   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
74878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74878   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74878   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74879   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74880   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74880   sas thread_1d   DEBUG   runtime   Ending Idle State  
74881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74881   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74881   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74881   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74917   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
74917   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74918   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
74919   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74920   sas thread_1d   DEBUG   runtime   Ending Idle State  
74921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74921   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74923   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74923   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74923   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74923   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74924   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74924   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
74924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
74924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74924   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74925   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74926   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74927   sas thread_1d   DEBUG   runtime   Ending Idle State  
74927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74927   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74928   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74928   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74963   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
74963   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74963   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
74963   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74964   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
74964   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74964   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74965   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74965   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74965   sas thread_1d   DEBUG   runtime   Ending Idle State  
74965   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74966   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
74966   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74966   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74966   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74966   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74967   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74967   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74967   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74967   sas thread_1d   DEBUG   runtime   Ending Idle State  
74968   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74969   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
74970   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
74970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
74970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74970   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74970   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74970   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
74971   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
74971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
74972   sas thread_1d   DEBUG   runtime   Ending Idle State  
74972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
74973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
74973   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
74974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
74974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
74975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
74975   sas thread_1d   DEBUG   runtime   Starting Idle State...  
74975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
74988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
74988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
74989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
74999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75009   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75009   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75010   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75010   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75010   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75011   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75011   sas thread_1d   DEBUG   runtime   Ending Idle State  
75012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75013   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75013   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75013   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75015   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75015   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75015   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75015   sas thread_1d   DEBUG   runtime   Ending Idle State  
75016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75016   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75016   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75017   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75018   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75018   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75019   sas thread_1d   DEBUG   runtime   Ending Idle State  
75019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75019   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75019   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75020   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75020   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75055   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75055   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75055   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75056   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75056   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75057   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75057   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75057   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75059   sas thread_1d   DEBUG   runtime   Ending Idle State  
75059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75060   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75060   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75060   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75062   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75063   sas thread_1d   DEBUG   runtime   Ending Idle State  
75063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75063   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75064   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75064   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75065   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75065   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75066   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75066   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75066   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75067   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75068   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75102   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75103   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75103   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75103   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75104   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75104   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75105   sas thread_1d   DEBUG   runtime   Ending Idle State  
75106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75107   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75107   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75107   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75108   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75109   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75109   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75110   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75110   sas thread_1d   DEBUG   runtime   Ending Idle State  
75110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75111   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75111   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75111   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75111   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75111   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75113   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75113   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75113   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75113   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75114   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75114   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75149   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75149   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75149   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75150   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75150   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75151   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75151   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75151   sas thread_1d   DEBUG   runtime   Ending Idle State  
75152   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75152   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75153   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75153   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75153   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75154   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75154   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75155   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75155   sas thread_1d   DEBUG   runtime   Ending Idle State  
75156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75157   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75157   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75157   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75159   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75160   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75160   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75196   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75196   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75196   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75197   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75198   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75199   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75199   sas thread_1d   DEBUG   runtime   Ending Idle State  
75199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75201   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75201   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75204   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75205   sas thread_1d   DEBUG   runtime   Ending Idle State  
75205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75206   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75206   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75208   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75209   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75209   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75210   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75245   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75245   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75245   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75246   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75247   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75247   sas thread_1d   DEBUG   runtime   Ending Idle State  
75247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75250   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75251   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75253   sas thread_1d   DEBUG   runtime   Ending Idle State  
75253   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75253   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75253   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75254   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75254   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75256   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75256   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75256   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75257   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75257   sas thread_1d   DEBUG   runtime   Ending Idle State  
75258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75259   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75259   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75260   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75260   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75285   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
75285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75285   GUI   DEBUG   ge   executeList PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
75286   GUI   DEBUG   ge   psm=3(PSM_8888)  
75286   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
75286   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
75286   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
75286   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
75287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75287   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
75287   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
75287   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
75287   GUI   DEBUG   ge   zscale -32767.5  
75288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75288   GUI   DEBUG   ge   zpos 32767.5  
75288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75288   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
75288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75289   GUI   DEBUG   ge   base 08000000  
75289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75289   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
75290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75290   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
75290   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
75291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75291   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
75291   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
75291   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
75291   GUI   DEBUG   ge   vaddr 088b7044  
75292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75292   GUI   DEBUG   ge   prim sprites 16x  
75292   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
75292   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
75292   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
75293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75293   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
75293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
75293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
75294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
75294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
75295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
75295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
75295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
75295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
75296   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75296   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
75296   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75296   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
75297   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75297   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
75297   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75297   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
75298   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
75298   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
75298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75298   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
75299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75299   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
75299   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75299   GUI   DEBUG   ge   clear mode end  
75300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75300   sas thread_1d   DEBUG   runtime   Ending Idle State  
75300   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
75300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75301   GUI   DEBUG   ge   material ambient a=0.0 (00)  
75301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75301   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
75301   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75302   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
75302   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75302   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
75302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75303   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
75303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75303   GUI   DEBUG   ge   vaddr 0885db20  
75303   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75304   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
75304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75304   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
75304   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75304   GUI   DEBUG   ge   tflush Reusing cached texture 3  
75305   GUI   DEBUG   ge   prim line 1x  
75305   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75305   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75305   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
75305   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75306   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
75306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75306   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
75307   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75307   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
75307   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75308   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75307   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
75308   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75308   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
75308   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75309   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
75309   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75309   GUI   DEBUG   ge   sfix : 0x000000  
75309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75310   GUI   DEBUG   ge   dfix : 0x000000  
75310   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75310   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
75310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75311   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
75311   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75311   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
75311   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75312   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75312   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
75312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75312   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
75313   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75313   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
75313   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75313   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
75314   GUI   DEBUG   ge   tflush (deferring to prim)  
75314   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75314   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
75314   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75314   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
75315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75315   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
75315   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75316   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
75316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75316   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
75316   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
75316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75317   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
75317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75317   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
75318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75318   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
75318   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75318   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
75318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75319   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
75319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75319   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
75320   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75320   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
75320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75321   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
75321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75321   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
75321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75321   GUI   DEBUG   ge   vaddr 088b7258  
75322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75322   GUI   DEBUG   ge   prim triangle 2x  
75322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75322   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
75323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75323   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
75323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75323   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
75324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75324   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
75324   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75325   GUI   DEBUG   ge   finish (0)  
75325   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75325   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75325   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x23, behavior=1, signalId=0x0  
75325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75326   GUI   DEBUG   ge   end pc=0x88b7304  
75326   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
75326   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
75327   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
75327   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
75327   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
75327   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
75328   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75328   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x23, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
75328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75328   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
75328   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
75329   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
75329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
75329   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
75329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75330   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75331   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75331   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
75331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
75332   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
75332   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
75332   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
75332   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
75332   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
75333   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75333   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
75333   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
75333   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75333   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
75334   MainThread_e   DEBUG   runtime   Starting Idle State...  
75334   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75335   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75335   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75335   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
75335   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
75335   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
75335   MainThread_e   DEBUG   runtime   Ending Idle State  
75335   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75336   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75336   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
75336   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
75336   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
75336   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75337   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
75337   MainThread_e   DEBUG   runtime   Starting Idle State...  
75337   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75338   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75338   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75338   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
75338   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75338   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
75338   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75339   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
75339   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
75339   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
75339   MainThread_e   DEBUG   runtime   Ending Idle State  
75339   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75339   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75340   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
75340   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75340   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75340   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
75340   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x24  
75340   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75341   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75341   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 63454614  
75341   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
75341   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75341   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75341   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
75342   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75342   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75342   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
75342   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75342   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75342   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
75343   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75343   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75343   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
75343   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
75343   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75343   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75344   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
75344   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75344   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75344   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
75344   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75344   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75345   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
75345   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
75345   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
75345   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x24, mode=0)  
75345   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x24, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
75345   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x24, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
75356   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75356   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75357   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
75359   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75359   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75359   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
75360   MainThread_e   DEBUG   runtime   Starting Idle State...  
75360   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75361   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75362   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75363   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75364   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75365   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75366   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75367   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75368   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75369   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75370   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75371   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75371   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75371   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75372   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
75373   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75374   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75375   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75376   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75377   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75378   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
75378   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
75378   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75378   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75379   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75380   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75380   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75380   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
75380   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75381   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
75381   MainThread_e   DEBUG   runtime   Ending Idle State  
75381   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
75381   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
75381   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
75381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75383   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75383   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75384   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75384   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75384   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75384   sas thread_1d   DEBUG   runtime   Ending Idle State  
75385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75387   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75387   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75387   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75388   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75390   sas thread_1d   DEBUG   runtime   Ending Idle State  
75391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75392   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75393   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75393   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75428   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75429   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75429   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75430   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75430   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75430   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75431   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75431   sas thread_1d   DEBUG   runtime   Ending Idle State  
75432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75433   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75434   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75436   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75436   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75436   sas thread_1d   DEBUG   runtime   Ending Idle State  
75436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75437   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75438   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75438   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75439   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75439   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75441   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75441   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75441   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75441   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75442   sas thread_1d   DEBUG   runtime   Ending Idle State  
75442   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75442   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75443   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75443   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75444   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75444   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75479   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75479   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75479   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75480   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75481   sas thread_1d   DEBUG   runtime   Ending Idle State  
75481   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75483   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75486   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75487   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75487   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75488   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75488   sas thread_1d   DEBUG   runtime   Ending Idle State  
75488   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75490   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75491   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75491   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75491   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75491   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75492   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75493   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75494   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75494   sas thread_1d   DEBUG   runtime   Ending Idle State  
75494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75495   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75495   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75497   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75530   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75531   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75531   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75531   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75532   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75533   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75533   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75533   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75533   sas thread_1d   DEBUG   runtime   Ending Idle State  
75533   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75534   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75536   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75537   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75537   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75537   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75540   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75540   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75541   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75541   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75543   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75543   sas thread_1d   DEBUG   runtime   Ending Idle State  
75544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75544   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75546   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75560   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75581   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75581   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75581   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75581   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75582   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75583   sas thread_1d   DEBUG   runtime   Ending Idle State  
75583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75584   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75584   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75584   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75584   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75586   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75586   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75586   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75586   sas thread_1d   DEBUG   runtime   Ending Idle State  
75586   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75587   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75587   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75587   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75587   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75587   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75587   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75589   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75589   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75589   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75590   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75590   sas thread_1d   DEBUG   runtime   Ending Idle State  
75590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75590   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75591   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75591   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75591   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75591   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75591   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75592   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75594   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75594   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
75594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75595   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75596   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75596   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75596   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75596   sas thread_1d   DEBUG   runtime   Ending Idle State  
75596   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75597   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75597   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75597   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75597   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75644   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75644   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75644   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75644   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75646   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75646   sas thread_1d   DEBUG   runtime   Ending Idle State  
75646   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75648   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75648   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75650   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75651   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75651   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75651   sas thread_1d   DEBUG   runtime   Ending Idle State  
75651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75652   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75652   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75652   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75652   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75654   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75654   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75654   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75654   sas thread_1d   DEBUG   runtime   Ending Idle State  
75654   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75655   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75656   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75657   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75657   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75657   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75657   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75693   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75693   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75693   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75693   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75695   sas thread_1d   DEBUG   runtime   Ending Idle State  
75695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75697   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75697   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75699   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75699   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75700   sas thread_1d   DEBUG   runtime   Ending Idle State  
75700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75700   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75700   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75701   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75703   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75703   sas thread_1d   DEBUG   runtime   Ending Idle State  
75703   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75703   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75703   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75704   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75704   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75750   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75750   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75750   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75750   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75752   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75752   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75752   sas thread_1d   DEBUG   runtime   Ending Idle State  
75752   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75753   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75753   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75754   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75755   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75755   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75755   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75756   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75756   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75756   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75756   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
75756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75758   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75759   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75759   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75759   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75759   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75760   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75760   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75795   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75795   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75795   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75795   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75796   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75796   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75797   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75797   sas thread_1d   DEBUG   runtime   Ending Idle State  
75798   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75798   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75798   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75799   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75799   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75799   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75801   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75801   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75801   sas thread_1d   DEBUG   runtime   Ending Idle State  
75801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75802   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75802   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
75802   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75803   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75804   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75804   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75805   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75805   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75806   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75840   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75840   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75840   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75840   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75841   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75842   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75842   sas thread_1d   DEBUG   runtime   Ending Idle State  
75842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75844   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75846   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75847   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75847   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75847   sas thread_1d   DEBUG   runtime   Ending Idle State  
75848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75848   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75849   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75850   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75850   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75851   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75851   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75851   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75853   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75887   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75887   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75887   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75888   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75888   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75889   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75889   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75890   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75890   sas thread_1d   DEBUG   runtime   Ending Idle State  
75890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75891   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75891   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75892   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75892   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75893   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75893   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75895   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75896   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75896   sas thread_1d   DEBUG   runtime   Ending Idle State  
75896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75897   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75897   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75897   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
75897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75898   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75900   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75900   sas thread_1d   DEBUG   runtime   Ending Idle State  
75900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75901   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75902   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75936   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
75936   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75936   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
75936   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75937   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75937   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75938   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75938   sas thread_1d   DEBUG   runtime   Ending Idle State  
75938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75940   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75940   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75941   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75941   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75942   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75942   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75942   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75943   sas thread_1d   DEBUG   runtime   Ending Idle State  
75943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75944   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
75944   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75945   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75945   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75945   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75945   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75945   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75945   sas thread_1d   DEBUG   runtime   Ending Idle State  
75946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75947   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75948   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75948   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75983   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
75983   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75983   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
75984   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75984   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
75985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75985   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75985   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75985   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75985   sas thread_1d   DEBUG   runtime   Ending Idle State  
75985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75986   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
75987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75987   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75987   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
75988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
75988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
75988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75988   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75988   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75988   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75989   sas thread_1d   DEBUG   runtime   Ending Idle State  
75989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75990   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
75991   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
75991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
75991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75991   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75991   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
75992   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
75993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
75993   sas thread_1d   DEBUG   runtime   Ending Idle State  
75993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
75993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
75994   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
75994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
75994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
75994   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
75994   sas thread_1d   DEBUG   runtime   Starting Idle State...  
75994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
75999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76029   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76029   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76029   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76029   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76030   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76031   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76031   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76031   sas thread_1d   DEBUG   runtime   Ending Idle State  
76031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76032   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76033   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76033   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76033   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76035   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76036   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76037   sas thread_1d   DEBUG   runtime   Ending Idle State  
76037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76037   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76037   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76037   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76038   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76039   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76040   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76040   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76040   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76040   sas thread_1d   DEBUG   runtime   Ending Idle State  
76041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76041   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76042   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76042   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76077   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76077   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76077   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76078   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76079   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76080   sas thread_1d   DEBUG   runtime   Ending Idle State  
76080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76082   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76083   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76083   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76083   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76085   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76086   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76086   sas thread_1d   DEBUG   runtime   Ending Idle State  
76087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76087   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76087   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76087   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76087   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76088   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76123   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76123   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76124   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76124   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76126   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76126   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76126   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76127   sas thread_1d   DEBUG   runtime   Ending Idle State  
76127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76127   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76127   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76129   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76130   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76130   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76130   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76131   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
76131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76131   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76131   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76133   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76133   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76133   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76133   sas thread_1d   DEBUG   runtime   Ending Idle State  
76134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76134   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76134   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76135   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76170   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76170   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76170   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76171   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76171   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76172   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76173   sas thread_1d   DEBUG   runtime   Ending Idle State  
76174   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76175   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76175   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76175   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76175   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76177   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76177   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76178   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76178   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76178   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76179   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76180   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76180   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76181   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76182   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76182   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76182   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76217   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76217   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76217   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76218   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76218   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76219   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76219   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76220   sas thread_1d   DEBUG   runtime   Ending Idle State  
76220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76221   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76221   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76221   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76222   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76223   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76223   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76224   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76224   sas thread_1d   DEBUG   runtime   Ending Idle State  
76224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76224   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76225   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
76225   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76226   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76227   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76227   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76227   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76228   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76229   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76254   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76264   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76264   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76265   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76265   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76267   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76267   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76268   sas thread_1d   DEBUG   runtime   Ending Idle State  
76268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76268   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76268   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76271   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76271   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76271   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76271   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76271   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76274   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76274   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76275   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76312   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76312   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76312   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76312   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76313   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76314   sas thread_1d   DEBUG   runtime   Ending Idle State  
76314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76316   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76316   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76317   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76319   sas thread_1d   DEBUG   runtime   Ending Idle State  
76320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76320   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76321   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76322   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76323   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76324   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76324   sas thread_1d   DEBUG   runtime   Ending Idle State  
76324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76324   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76327   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76360   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76360   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76361   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76361   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76362   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76363   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76363   sas thread_1d   DEBUG   runtime   Ending Idle State  
76364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76365   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76365   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76365   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76365   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76367   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76367   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76367   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76367   sas thread_1d   DEBUG   runtime   Ending Idle State  
76368   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76368   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76368   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76368   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76370   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76371   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76371   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76371   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76371   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76373   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76374   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76374   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76407   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76407   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76408   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76408   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76409   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76409   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76409   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76410   sas thread_1d   DEBUG   runtime   Ending Idle State  
76411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76412   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76412   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76414   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76415   sas thread_1d   DEBUG   runtime   Ending Idle State  
76415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76415   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76416   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
76416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76416   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76417   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76418   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76419   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76420   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76420   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76456   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76456   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76456   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76457   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76457   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76459   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76459   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76459   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76459   sas thread_1d   DEBUG   runtime   Ending Idle State  
76460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76461   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76461   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76462   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76462   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76465   sas thread_1d   DEBUG   runtime   Ending Idle State  
76465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76465   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
76466   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76467   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76468   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76469   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76469   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76470   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76470   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76472   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76506   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76506   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76507   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76507   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76507   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76508   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76509   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76509   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76509   sas thread_1d   DEBUG   runtime   Ending Idle State  
76510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76510   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76512   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76512   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76512   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76513   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76513   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76513   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76513   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76514   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76515   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76516   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76516   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76516   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76517   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76517   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76517   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76517   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76552   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76552   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76553   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76553   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76554   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76555   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76555   sas thread_1d   DEBUG   runtime   Ending Idle State  
76556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76557   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76557   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76557   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76559   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76560   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76560   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76560   sas thread_1d   DEBUG   runtime   Ending Idle State  
76560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76561   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76562   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
76562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76563   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76564   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76564   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76566   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76567   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76567   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76602   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76602   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76603   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76603   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76604   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76604   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76604   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76605   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76606   sas thread_1d   DEBUG   runtime   Ending Idle State  
76606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76607   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76607   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76607   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76608   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76610   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76610   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76610   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76610   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76611   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76611   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
76611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76613   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76614   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76614   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76615   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76615   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76617   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76620   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76621   sas thread_1d   DEBUG   runtime   Ending Idle State  
76621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76623   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76623   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76624   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76625   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76625   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76626   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76627   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76627   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76627   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76628   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76644   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76674   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76674   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76674   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76674   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76675   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76675   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76675   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76675   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76676   sas thread_1d   DEBUG   runtime   Ending Idle State  
76676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76677   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76677   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76678   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76678   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76679   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76679   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76679   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76679   sas thread_1d   DEBUG   runtime   Ending Idle State  
76679   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76679   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76679   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76680   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76680   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76682   sas thread_1d   DEBUG   runtime   Ending Idle State  
76682   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76682   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76683   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76683   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76688   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76704   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76704   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76704   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76718   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76718   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76718   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76718   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76719   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76719   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76719   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76720   sas thread_1d   DEBUG   runtime   Ending Idle State  
76720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76720   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76720   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76720   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76722   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76722   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76722   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76723   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76723   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76723   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76723   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76723   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76725   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76725   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76726   sas thread_1d   DEBUG   runtime   Ending Idle State  
76726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76726   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76728   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76728   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76774   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76774   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76774   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76774   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76776   sas thread_1d   DEBUG   runtime   Ending Idle State  
76777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76777   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76777   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76778   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76779   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76780   sas thread_1d   DEBUG   runtime   Ending Idle State  
76780   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76781   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76781   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
76781   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76781   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76781   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76783   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76783   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76784   sas thread_1d   DEBUG   runtime   Ending Idle State  
76784   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76784   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76784   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76784   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76785   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76820   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76820   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76820   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76821   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76821   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76822   sas thread_1d   DEBUG   runtime   Ending Idle State  
76822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76825   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76827   sas thread_1d   DEBUG   runtime   Ending Idle State  
76828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76828   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76828   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76828   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76828   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76828   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76830   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76830   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76831   sas thread_1d   DEBUG   runtime   Ending Idle State  
76831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76831   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76832   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76832   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76867   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76867   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76867   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76868   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76868   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76868   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76870   sas thread_1d   DEBUG   runtime   Ending Idle State  
76870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76871   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76871   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76873   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76873   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76874   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76874   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76874   sas thread_1d   DEBUG   runtime   Ending Idle State  
76874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76874   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76874   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76875   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76876   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76877   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76877   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76877   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76878   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76878   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76913   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
76913   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76913   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
76913   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76914   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76915   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76915   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76915   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76916   sas thread_1d   DEBUG   runtime   Ending Idle State  
76916   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76916   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76916   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76917   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76918   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76918   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76918   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76919   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76919   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76919   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
76919   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
76919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76919   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76920   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76921   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76922   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76922   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76922   sas thread_1d   DEBUG   runtime   Ending Idle State  
76922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76922   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76923   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76923   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76925   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76958   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
76958   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76958   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
76959   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76959   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
76960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76960   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76960   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76960   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76961   sas thread_1d   DEBUG   runtime   Ending Idle State  
76961   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76961   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76962   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
76963   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76963   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76963   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76965   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76966   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76966   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76967   sas thread_1d   DEBUG   runtime   Ending Idle State  
76967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76967   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
76967   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
76967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
76968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76969   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
76969   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
76969   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
76969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
76969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
76970   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
76970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
76970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
76970   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
76970   sas thread_1d   DEBUG   runtime   Starting Idle State...  
76970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
76988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
76988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
76989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
76999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77006   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77006   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77007   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77007   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77007   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77008   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77008   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77009   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77009   sas thread_1d   DEBUG   runtime   Ending Idle State  
77009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77010   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77011   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77012   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77012   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77012   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77012   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77013   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77013   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77013   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77015   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77015   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77015   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77016   sas thread_1d   DEBUG   runtime   Ending Idle State  
77016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77016   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77017   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77052   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77052   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77052   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77053   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77053   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77054   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77054   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77054   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77054   sas thread_1d   DEBUG   runtime   Ending Idle State  
77054   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77057   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77057   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77057   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77059   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77059   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77059   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77059   sas thread_1d   DEBUG   runtime   Ending Idle State  
77059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77060   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
77062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77062   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77063   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77064   sas thread_1d   DEBUG   runtime   Ending Idle State  
77065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77065   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77066   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77101   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77101   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77101   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77101   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77103   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77103   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77103   sas thread_1d   DEBUG   runtime   Ending Idle State  
77104   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77105   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77105   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77106   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77106   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77108   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77108   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77108   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77109   sas thread_1d   DEBUG   runtime   Ending Idle State  
77109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77109   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77110   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
77111   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77111   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77111   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77112   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77112   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77113   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77114   sas thread_1d   DEBUG   runtime   Ending Idle State  
77114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77114   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77115   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77116   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77150   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77150   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77151   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77151   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77152   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77153   sas thread_1d   DEBUG   runtime   Ending Idle State  
77154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77157   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77157   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77160   sas thread_1d   DEBUG   runtime   Ending Idle State  
77160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77161   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77162   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77162   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77162   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77163   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77164   sas thread_1d   DEBUG   runtime   Ending Idle State  
77165   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77165   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77166   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77166   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77201   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77201   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77201   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77202   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77204   sas thread_1d   DEBUG   runtime   Ending Idle State  
77204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77206   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77207   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77207   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77209   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77209   sas thread_1d   DEBUG   runtime   Ending Idle State  
77209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77210   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77210   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77210   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77212   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77212   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77212   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77213   sas thread_1d   DEBUG   runtime   Ending Idle State  
77213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77213   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77214   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77214   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77249   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77249   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77250   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77250   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77252   sas thread_1d   DEBUG   runtime   Ending Idle State  
77252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77253   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77254   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77254   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77255   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77255   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77255   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77256   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77256   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77257   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
77258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77259   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77259   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77259   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77259   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77260   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77261   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77261   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77262   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77262   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77263   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77264   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77265   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77265   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77268   sas thread_1d   DEBUG   runtime   Ending Idle State  
77269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77269   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77270   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77316   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77316   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77316   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77317   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77318   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77319   sas thread_1d   DEBUG   runtime   Ending Idle State  
77319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77321   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77321   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77322   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77322   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77323   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77324   sas thread_1d   DEBUG   runtime   Ending Idle State  
77324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77325   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77325   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77327   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77328   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77328   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77328   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77329   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77371   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77375   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77376   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77376   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77377   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77377   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77378   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77378   sas thread_1d   DEBUG   runtime   Ending Idle State  
77379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77380   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77380   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77383   sas thread_1d   DEBUG   runtime   Ending Idle State  
77383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77383   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77384   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77386   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77387   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77388   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77422   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77422   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77422   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77423   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77424   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77425   sas thread_1d   DEBUG   runtime   Ending Idle State  
77425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77428   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77430   sas thread_1d   DEBUG   runtime   Ending Idle State  
77431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77431   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77431   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77432   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77433   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77434   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77434   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77434   sas thread_1d   DEBUG   runtime   Ending Idle State  
77434   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77435   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77435   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77436   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77470   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77470   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77471   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77471   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77472   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77472   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77473   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77474   sas thread_1d   DEBUG   runtime   Ending Idle State  
77474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77474   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77475   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77475   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77475   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77478   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77479   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77479   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
77480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77481   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77482   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77482   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77484   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77485   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77518   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77518   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77519   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77519   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77520   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77522   sas thread_1d   DEBUG   runtime   Ending Idle State  
77522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77523   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77524   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77525   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77526   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77526   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77527   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77527   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77528   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77529   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77530   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77531   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77566   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77566   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77566   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77567   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77568   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77568   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77568   sas thread_1d   DEBUG   runtime   Ending Idle State  
77569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77570   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77572   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77573   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77574   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77574   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77574   sas thread_1d   DEBUG   runtime   Ending Idle State  
77574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77575   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77575   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
77576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77577   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77577   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77578   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77578   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77578   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77578   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77580   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77581   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77614   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77615   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77615   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77615   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77617   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77617   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77617   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77617   sas thread_1d   DEBUG   runtime   Ending Idle State  
77617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77618   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77619   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77620   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77621   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77621   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77621   sas thread_1d   DEBUG   runtime   Ending Idle State  
77621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77624   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77624   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77625   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77625   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77627   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77627   sas thread_1d   DEBUG   runtime   Ending Idle State  
77628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77628   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77629   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77629   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77629   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77629   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77664   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77664   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77664   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77665   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77666   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77667   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77667   sas thread_1d   DEBUG   runtime   Ending Idle State  
77667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77669   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77670   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77672   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77673   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77673   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77673   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77673   sas thread_1d   DEBUG   runtime   Ending Idle State  
77673   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77675   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77675   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77676   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77677   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77677   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77678   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77679   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77679   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77679   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77680   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77680   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77680   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77683   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77683   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77684   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77684   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77687   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77688   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77688   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77688   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77735   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77735   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77736   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77736   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77737   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77738   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77738   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77738   sas thread_1d   DEBUG   runtime   Ending Idle State  
77738   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77741   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77741   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77742   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77742   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77744   sas thread_1d   DEBUG   runtime   Ending Idle State  
77745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77745   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77745   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
77746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77748   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77749   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77749   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77750   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77751   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77784   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77784   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77785   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77786   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77786   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77787   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77788   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77788   sas thread_1d   DEBUG   runtime   Ending Idle State  
77788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77789   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77790   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77791   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77791   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77791   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77792   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77794   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77794   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77795   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77795   sas thread_1d   DEBUG   runtime   Ending Idle State  
77795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77795   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77796   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77797   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77798   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77799   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77800   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77802   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77808   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77809   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77809   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77836   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77836   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77836   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77836   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77836   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77838   sas thread_1d   DEBUG   runtime   Ending Idle State  
77838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77840   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77840   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77840   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77843   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77843   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77843   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77843   sas thread_1d   DEBUG   runtime   Ending Idle State  
77843   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77843   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77843   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
77843   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77845   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77845   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77845   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77846   sas thread_1d   DEBUG   runtime   Ending Idle State  
77846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77846   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77847   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77847   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77894   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77894   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77894   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77895   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77895   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77895   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77896   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77896   sas thread_1d   DEBUG   runtime   Ending Idle State  
77896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77898   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77898   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77898   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77899   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77899   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77901   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77901   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77901   sas thread_1d   DEBUG   runtime   Ending Idle State  
77901   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77902   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77902   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77902   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77902   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77937   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
77937   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77938   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
77938   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77938   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77938   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77938   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77939   sas thread_1d   DEBUG   runtime   Ending Idle State  
77939   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77940   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77940   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77941   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77941   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77941   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77941   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77943   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77943   sas thread_1d   DEBUG   runtime   Ending Idle State  
77943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77944   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
77944   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77944   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77944   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77946   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77946   sas thread_1d   DEBUG   runtime   Ending Idle State  
77946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77947   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77947   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77982   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
77982   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77982   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
77983   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
77984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77984   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77984   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77984   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77984   sas thread_1d   DEBUG   runtime   Ending Idle State  
77984   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77984   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77985   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
77985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77986   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77986   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77987   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77987   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
77987   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
77987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
77987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77987   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
77988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
77988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
77988   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77990   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
77990   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
77990   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
77990   sas thread_1d   DEBUG   runtime   Ending Idle State  
77990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
77990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
77991   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
77991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
77991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
77991   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
77991   sas thread_1d   DEBUG   runtime   Starting Idle State...  
77991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
77999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78026   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78026   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78026   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78026   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78027   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78028   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78028   sas thread_1d   DEBUG   runtime   Ending Idle State  
78028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78029   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78029   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78029   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78031   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78031   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78031   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78031   sas thread_1d   DEBUG   runtime   Ending Idle State  
78031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78032   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78032   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
78032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78032   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78032   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78034   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78035   sas thread_1d   DEBUG   runtime   Ending Idle State  
78035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78035   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78036   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78071   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78071   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78071   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78071   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78072   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78073   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78073   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78073   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78073   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78074   sas thread_1d   DEBUG   runtime   Ending Idle State  
78074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78074   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78075   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78076   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78076   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78076   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78077   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78077   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78077   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78078   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78079   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78079   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78080   sas thread_1d   DEBUG   runtime   Ending Idle State  
78080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78080   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78080   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78081   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78116   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78116   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78116   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78117   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78117   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78118   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78118   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78118   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78118   sas thread_1d   DEBUG   runtime   Ending Idle State  
78118   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78119   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78119   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78120   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78121   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78121   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78121   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78121   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78121   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
78121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78122   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78122   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78124   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78124   sas thread_1d   DEBUG   runtime   Ending Idle State  
78124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78125   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78125   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78125   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78125   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78125   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78161   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78161   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78161   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78162   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78162   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78163   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78163   sas thread_1d   DEBUG   runtime   Ending Idle State  
78163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78164   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78166   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78166   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78166   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78167   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78167   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78167   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78167   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78167   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78168   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78169   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78170   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78170   sas thread_1d   DEBUG   runtime   Ending Idle State  
78170   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78170   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78171   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78171   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78205   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78205   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78206   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78207   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78207   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78208   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78209   sas thread_1d   DEBUG   runtime   Ending Idle State  
78209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78209   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78210   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78210   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78211   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78212   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78212   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78212   sas thread_1d   DEBUG   runtime   Ending Idle State  
78212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78212   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78212   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78212   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78213   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78213   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78214   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78215   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78215   sas thread_1d   DEBUG   runtime   Ending Idle State  
78216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78216   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78217   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78263   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78263   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78264   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78264   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78264   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78265   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78266   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78266   sas thread_1d   DEBUG   runtime   Ending Idle State  
78266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78267   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78269   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78269   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78270   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78271   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78272   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78272   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78272   sas thread_1d   DEBUG   runtime   Ending Idle State  
78272   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78273   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78274   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78274   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78274   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78309   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78309   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78310   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78310   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78311   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78311   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78312   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78312   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78312   sas thread_1d   DEBUG   runtime   Ending Idle State  
78312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78313   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78313   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78314   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78315   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78315   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78316   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78316   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
78316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78317   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78318   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78319   sas thread_1d   DEBUG   runtime   Ending Idle State  
78319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78320   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78320   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78320   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78356   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78356   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78357   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78357   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78358   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78359   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78359   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78359   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78359   sas thread_1d   DEBUG   runtime   Ending Idle State  
78359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78362   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78363   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78364   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78364   sas thread_1d   DEBUG   runtime   Ending Idle State  
78364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78365   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78365   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
78365   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78366   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78367   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78368   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78369   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78369   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78369   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78369   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78371   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78406   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78406   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78406   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78407   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78407   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78408   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78408   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78408   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78408   sas thread_1d   DEBUG   runtime   Ending Idle State  
78408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78410   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78410   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78410   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78410   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78410   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78412   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78414   sas thread_1d   DEBUG   runtime   Ending Idle State  
78414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78414   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78414   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78415   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78416   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78416   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78417   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78417   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78418   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78418   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78418   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78421   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78453   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78453   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78453   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78453   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78455   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78455   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78455   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78455   sas thread_1d   DEBUG   runtime   Ending Idle State  
78456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78457   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78457   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78458   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78461   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78461   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78462   sas thread_1d   DEBUG   runtime   Ending Idle State  
78462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78462   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78462   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
78462   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78463   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78465   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78466   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78471   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78471   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78501   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78501   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78501   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78501   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78502   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78503   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78503   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78503   sas thread_1d   DEBUG   runtime   Ending Idle State  
78504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78504   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78504   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78505   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78506   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78508   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78508   sas thread_1d   DEBUG   runtime   Ending Idle State  
78508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78508   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78508   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78510   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78510   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78510   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78511   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78511   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78512   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78547   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78547   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78548   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78548   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78549   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78549   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78550   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78550   sas thread_1d   DEBUG   runtime   Ending Idle State  
78550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78551   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78552   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78553   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78553   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
78553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78556   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78556   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78557   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78559   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78594   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78594   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78594   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78594   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78596   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78596   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78596   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78597   sas thread_1d   DEBUG   runtime   Ending Idle State  
78597   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78597   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78599   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78599   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78599   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78600   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78600   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78600   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78600   sas thread_1d   DEBUG   runtime   Ending Idle State  
78600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78601   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78601   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
78602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78603   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78603   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78603   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78603   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78604   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78604   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78604   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78605   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78606   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78638   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78640   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78640   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78640   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78641   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78643   sas thread_1d   DEBUG   runtime   Ending Idle State  
78643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78644   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78645   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78645   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78648   sas thread_1d   DEBUG   runtime   Ending Idle State  
78648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78648   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78648   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
78648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78650   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78650   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78651   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78651   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78653   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78687   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78687   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78688   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78688   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78689   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78689   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78690   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78690   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78691   sas thread_1d   DEBUG   runtime   Ending Idle State  
78691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78691   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78691   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78692   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78692   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78695   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78695   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
78696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78698   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78699   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78699   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78700   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78701   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78701   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78702   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78702   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78702   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78702   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78704   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78705   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78705   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78705   sas thread_1d   DEBUG   runtime   Ending Idle State  
78705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78706   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78707   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78708   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78709   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78709   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78709   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78710   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78710   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78758   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78758   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78759   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78759   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78761   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78761   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78761   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78761   sas thread_1d   DEBUG   runtime   Ending Idle State  
78762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78763   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78765   sas thread_1d   DEBUG   runtime   Ending Idle State  
78766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78767   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78767   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78769   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78771   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78771   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78771   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78772   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78807   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78808   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78808   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78808   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78810   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78810   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78810   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78810   sas thread_1d   DEBUG   runtime   Ending Idle State  
78811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78812   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78813   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78813   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78815   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78815   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78816   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78816   sas thread_1d   DEBUG   runtime   Ending Idle State  
78816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78816   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78817   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
78817   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78819   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78819   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78819   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78820   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78820   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78821   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78823   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78856   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78857   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78857   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78858   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78860   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78860   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78861   sas thread_1d   DEBUG   runtime   Ending Idle State  
78861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78862   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78863   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78863   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78864   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78864   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78865   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78866   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78866   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78867   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78867   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
78867   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78868   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78869   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78870   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78870   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78873   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78906   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
78907   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78907   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
78908   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78910   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78910   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78910   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78911   sas thread_1d   DEBUG   runtime   Ending Idle State  
78912   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78912   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78913   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78913   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78914   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78916   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78916   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78916   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78916   sas thread_1d   DEBUG   runtime   Ending Idle State  
78916   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78917   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
78917   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
78918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78919   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78920   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78926   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78927   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78927   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78927   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78927   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78963   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
78963   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78963   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
78964   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78964   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
78965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78965   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78965   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78966   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78966   sas thread_1d   DEBUG   runtime   Ending Idle State  
78966   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78967   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
78967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78967   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78967   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78969   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78969   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78969   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78970   sas thread_1d   DEBUG   runtime   Ending Idle State  
78970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78970   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
78970   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
78970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
78970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78970   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78970   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78973   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
78973   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
78973   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
78973   sas thread_1d   DEBUG   runtime   Ending Idle State  
78973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
78973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
78973   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
78974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
78975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
78975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
78976   sas thread_1d   DEBUG   runtime   Starting Idle State...  
78976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
78988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
78988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
78989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
78999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79009   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79009   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79010   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79010   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79010   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79011   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79012   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79012   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79012   sas thread_1d   DEBUG   runtime   Ending Idle State  
79013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79013   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79015   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79015   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79015   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79015   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79015   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79015   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79015   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
79016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79016   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79018   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79018   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79018   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79018   sas thread_1d   DEBUG   runtime   Ending Idle State  
79019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79019   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79019   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79019   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79055   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79055   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79055   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79055   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79056   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79058   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79058   sas thread_1d   DEBUG   runtime   Ending Idle State  
79058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79059   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79059   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79061   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79061   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79061   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79061   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79062   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
79062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79063   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79064   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79064   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79064   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79064   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79064   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79066   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79066   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79100   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79100   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79100   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79101   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79102   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79102   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79102   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79102   sas thread_1d   DEBUG   runtime   Ending Idle State  
79103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79104   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79104   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79104   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79106   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79107   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79107   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79107   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79107   sas thread_1d   DEBUG   runtime   Ending Idle State  
79107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79108   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79108   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79110   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79110   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79110   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79110   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79111   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79112   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79113   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79147   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79147   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79147   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79148   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79150   sas thread_1d   DEBUG   runtime   Ending Idle State  
79150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79151   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79154   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79155   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79155   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79155   sas thread_1d   DEBUG   runtime   Ending Idle State  
79155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79156   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79156   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79158   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79159   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79195   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79195   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79196   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79196   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79196   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79197   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79199   sas thread_1d   DEBUG   runtime   Ending Idle State  
79199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79201   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79201   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79204   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79204   sas thread_1d   DEBUG   runtime   Ending Idle State  
79204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79204   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79204   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
79204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79205   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79207   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79207   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79207   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79208   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79210   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79210   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79244   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79244   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79244   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79245   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79247   sas thread_1d   DEBUG   runtime   Ending Idle State  
79248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79248   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79248   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79251   sas thread_1d   DEBUG   runtime   Ending Idle State  
79251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79252   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79252   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79252   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79252   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79252   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79254   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79255   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79255   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79255   sas thread_1d   DEBUG   runtime   Ending Idle State  
79255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79257   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79258   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79258   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79258   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79258   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79259   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79260   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79260   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79261   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79261   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79262   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79262   sas thread_1d   DEBUG   runtime   Ending Idle State  
79262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79263   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79263   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
79263   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79263   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79263   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79263   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79265   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79265   sas thread_1d   DEBUG   runtime   Ending Idle State  
79266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79266   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79268   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79269   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79313   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79313   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79313   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79314   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79314   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79316   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79316   sas thread_1d   DEBUG   runtime   Ending Idle State  
79316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79317   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79317   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79318   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79320   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
79320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79320   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79323   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79323   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79325   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79325   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79325   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79371   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79371   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79372   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79373   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79373   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79374   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79375   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79377   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79377   sas thread_1d   DEBUG   runtime   Ending Idle State  
79377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79378   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79378   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79379   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79379   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79380   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79380   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79380   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79380   sas thread_1d   DEBUG   runtime   Ending Idle State  
79380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79381   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=577, callbacks=false  
79383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=577 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79383   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79383   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79384   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79384   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79385   sas thread_1d   DEBUG   runtime   Ending Idle State  
79385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79386   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79387   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79421   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79422   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79423   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79423   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79424   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79425   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79426   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79426   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79426   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79426   sas thread_1d   DEBUG   runtime   Ending Idle State  
79427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79428   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79429   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79429   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79430   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79430   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79431   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79432   sas thread_1d   DEBUG   runtime   Ending Idle State  
79432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79432   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
79433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79435   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79436   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79438   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79471   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79471   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79471   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79472   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79473   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79474   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79474   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79474   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79475   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79475   sas thread_1d   DEBUG   runtime   Ending Idle State  
79476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79477   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79477   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79479   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79480   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79480   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79480   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79481   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79482   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79482   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79483   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79484   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79484   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79484   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79519   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79519   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79519   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79520   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79521   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79522   sas thread_1d   DEBUG   runtime   Ending Idle State  
79522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79524   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79524   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79524   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79526   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79526   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79527   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79527   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79527   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79527   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79528   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
79529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79530   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79530   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79530   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79534   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79535   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79535   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79568   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
79568   GUI   DEBUG   ge   executeList PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
79569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79569   GUI   DEBUG   ge   psm=3(PSM_8888)  
79569   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
79569   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
79569   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
79570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79570   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
79570   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79570   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
79570   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79570   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
79571   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79571   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
79571   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79571   GUI   DEBUG   ge   zscale -32767.5  
79572   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79572   GUI   DEBUG   ge   zpos 32767.5  
79572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79572   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
79572   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79573   GUI   DEBUG   ge   base 08000000  
79573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79573   sas thread_1d   DEBUG   runtime   Ending Idle State  
79573   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
79574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79574   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
79574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79574   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
79574   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79575   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79575   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79575   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
79576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79576   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
79576   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
79576   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79576   GUI   DEBUG   ge   vaddr 088a7044  
79577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79577   GUI   DEBUG   ge   prim sprites 16x  
79577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79577   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
79578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79578   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
79578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79578   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
79578   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79579   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
79579   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79579   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79579   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
79579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79580   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
79580   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79580   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
79581   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
79581   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
79581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79582   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
79582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79582   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
79582   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79582   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
79583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79583   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
79583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79583   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
79583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79584   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79584   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
79584   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79584   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
79585   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79585   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
79585   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79585   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
79586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79586   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
79586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79586   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
79587   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79587   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
79588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79588   GUI   DEBUG   ge   clear mode end  
79588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79588   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
79588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79588   GUI   DEBUG   ge   material ambient a=0.0 (00)  
79589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79589   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
79589   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
79590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79590   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
79590   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
79590   GUI   DEBUG   ge   vaddr 0885db20  
79590   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
79591   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
79591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79591   GUI   DEBUG   ge   tflush Reusing cached texture 3  
79591   GUI   DEBUG   ge   prim line 1x  
79591   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
79592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79592   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
79592   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
79592   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
79592   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
79593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79593   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
79593   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
79593   GUI   DEBUG   ge   sfix : 0x000000  
79593   GUI   DEBUG   ge   dfix : 0x000000  
79594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79594   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
79594   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
79594   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
79595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79595   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
79595   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
79595   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
79595   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
79596   GUI   DEBUG   ge   tflush (deferring to prim)  
79596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79596   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
79596   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
79596   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
79597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79597   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
79597   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
79597   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
79597   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
79598   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
79598   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
79598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79598   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
79598   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
79599   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
79599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79599   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
79599   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
79599   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
79599   GUI   DEBUG   ge   vaddr 088a7258  
79600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79600   GUI   DEBUG   ge   prim triangle 2x  
79600   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
79600   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
79600   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
79601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79601   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
79601   GUI   DEBUG   ge   finish (0)  
79601   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x24, behavior=1, signalId=0x0  
79602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79602   GUI   DEBUG   ge   end pc=0x88a7304  
79602   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
79602   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
79602   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
79603   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
79603   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
79603   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
79603   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79604   sas thread_1d   DEBUG   runtime   Ending Idle State  
79604   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
79604   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
79604   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x24, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
79604   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
79604   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
79605   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
79605   idle1_6   DEBUG   runtime   Scheduled, restarting...  
79605   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
79605   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
79606   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
79606   idle1_6   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79606   idle1_6   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79606   idle1_6   DEBUG   hle.ThreadManForUser   End of Interrupt  
79606   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79607   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
79607   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
79607   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
79607   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
79607   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
79608   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79608   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
79608   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
79608   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
79608   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79609   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
79609   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79609   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
79609   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
79610   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
79610   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
79610   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79610   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79610   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
79611   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
79611   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
79611   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79611   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
79611   MainThread_e   DEBUG   runtime   Starting Idle State...  
79611   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79612   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79613   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79614   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79615   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79616   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79623   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
79623   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79623   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79624   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79626   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79626   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79627   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
79627   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79627   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
79628   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79628   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
79629   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79629   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
79630   MainThread_e   DEBUG   runtime   Ending Idle State  
79630   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
79630   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
79630   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
79632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79633   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79633   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
79635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
79635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79636   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79636   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
79637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79638   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79638   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79638   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79639   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
79640   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
79640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79640   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79642   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
79642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79644   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79645   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79645   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79645   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79646   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79647   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79648   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
79649   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
79649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79649   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79650   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
79650   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79651   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79652   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79652   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79653   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
79653   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
79654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79654   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79654   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
79655   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79657   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79658   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79658   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79659   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
79660   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
79660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
79661   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
79661   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
79661   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79662   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
79662   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79663   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79663   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
79664   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x25  
79664   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79664   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79665   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 67778758  
79665   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
79665   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79666   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79666   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
79666   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79667   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79667   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
79668   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79668   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79669   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
79669   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79669   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79670   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
79670   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
79671   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79671   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79672   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
79672   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79672   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79673   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
79673   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79674   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79674   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
79674   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79675   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79675   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
79676   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
79676   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
79676   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x25, mode=0)  
79677   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x25, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
79677   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x25, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
79677   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79678   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79678   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
79679   MainThread_e   DEBUG   runtime   Starting Idle State...  
79679   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79681   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79682   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79683   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79684   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79685   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79686   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79687   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79688   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79688   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79688   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79688   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
79689   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79690   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79691   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79692   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79693   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79694   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
79694   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
79695   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79695   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79695   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79696   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79697   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79697   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
79697   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79697   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
79697   MainThread_e   DEBUG   runtime   Ending Idle State  
79697   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
79697   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
79698   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
79698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79700   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79701   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79701   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79703   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79703   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79703   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79703   sas thread_1d   DEBUG   runtime   Ending Idle State  
79703   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79705   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79705   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
79705   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79706   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79707   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79708   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79710   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79746   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79746   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79747   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79747   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79748   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79749   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79750   sas thread_1d   DEBUG   runtime   Ending Idle State  
79750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79751   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79755   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79756   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79756   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79758   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79759   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=555, callbacks=false  
79759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=555 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79759   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79761   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79761   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79761   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79762   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79765   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79798   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79798   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79799   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79799   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79800   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79800   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79800   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79801   sas thread_1d   DEBUG   runtime   Ending Idle State  
79802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79803   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79803   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79806   sas thread_1d   DEBUG   runtime   Ending Idle State  
79806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79809   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79809   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
79809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79811   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79811   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79812   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79812   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79813   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79821   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79821   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79848   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79848   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79848   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79849   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79850   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79850   sas thread_1d   DEBUG   runtime   Ending Idle State  
79850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79852   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79853   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79854   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79855   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79856   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79856   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79856   sas thread_1d   DEBUG   runtime   Ending Idle State  
79856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79858   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79858   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
79858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79859   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79859   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79861   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79861   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79861   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79861   sas thread_1d   DEBUG   runtime   Ending Idle State  
79862   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79862   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79864   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79871   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79871   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79888   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79898   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79898   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79899   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79899   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79901   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79901   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79901   sas thread_1d   DEBUG   runtime   Ending Idle State  
79901   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79904   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79904   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79905   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79906   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79907   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79907   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79907   sas thread_1d   DEBUG   runtime   Ending Idle State  
79907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79909   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79909   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79910   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79910   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79910   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79910   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79911   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79912   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79912   sas thread_1d   DEBUG   runtime   Ending Idle State  
79913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79913   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
79913   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79913   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
79914   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79915   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79916   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79916   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79917   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79918   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79919   sas thread_1d   DEBUG   runtime   Ending Idle State  
79919   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79919   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
79920   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
79920   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79920   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79921   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79922   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79922   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79924   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79926   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79972   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
79972   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79972   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
79972   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79973   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
79973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79973   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79974   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79974   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79974   sas thread_1d   DEBUG   runtime   Ending Idle State  
79974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79975   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
79975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79975   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79977   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79977   sas thread_1d   DEBUG   runtime   Ending Idle State  
79978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79978   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
79978   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
79978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
79978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79978   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
79979   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
79979   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
79979   sas thread_1d   DEBUG   runtime   Ending Idle State  
79979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
79979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
79979   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
79979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
79980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
79980   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
79980   sas thread_1d   DEBUG   runtime   Starting Idle State...  
79980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
79988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
79988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
79989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
79999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80015   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80015   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80015   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80016   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80017   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80017   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80018   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80018   sas thread_1d   DEBUG   runtime   Ending Idle State  
80018   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80018   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80019   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80021   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80021   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80021   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80021   sas thread_1d   DEBUG   runtime   Ending Idle State  
80022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80022   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
80022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80023   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80024   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80024   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80024   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80024   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80025   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80025   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80025   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80025   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80072   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80072   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80073   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80073   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80073   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80074   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80074   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80075   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80075   sas thread_1d   DEBUG   runtime   Ending Idle State  
80075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80075   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80077   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80077   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80078   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80078   sas thread_1d   DEBUG   runtime   Ending Idle State  
80078   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80079   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80080   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80080   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80081   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80081   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80081   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80081   sas thread_1d   DEBUG   runtime   Ending Idle State  
80082   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80083   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80119   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80119   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80120   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80120   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80121   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80121   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80122   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80122   sas thread_1d   DEBUG   runtime   Ending Idle State  
80122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80122   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80124   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80124   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80125   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80125   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80127   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80127   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80127   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80127   sas thread_1d   DEBUG   runtime   Ending Idle State  
80128   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80128   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80128   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
80128   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80129   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80130   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80131   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80131   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80131   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80132   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80167   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80168   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80168   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80168   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80169   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80169   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80170   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80170   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80170   sas thread_1d   DEBUG   runtime   Ending Idle State  
80171   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80171   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80172   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80173   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80173   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80173   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80173   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80174   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80174   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80174   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80175   sas thread_1d   DEBUG   runtime   Ending Idle State  
80175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80176   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80176   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=488, callbacks=false  
80176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=488 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80177   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80178   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80179   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80180   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80180   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80215   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80215   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80216   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80216   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80217   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80218   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80218   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80218   sas thread_1d   DEBUG   runtime   Ending Idle State  
80218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80220   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80221   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80221   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80221   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80222   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80223   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80223   sas thread_1d   DEBUG   runtime   Ending Idle State  
80223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80224   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80224   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
80224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80225   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80226   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80226   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80226   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80227   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80228   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80262   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80262   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80262   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80263   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80263   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80264   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80265   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80265   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80265   sas thread_1d   DEBUG   runtime   Ending Idle State  
80266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80267   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80269   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80269   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80269   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80272   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80272   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80272   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80272   sas thread_1d   DEBUG   runtime   Ending Idle State  
80272   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80275   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80275   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80275   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80310   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80311   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80311   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80311   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80313   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80313   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80313   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80313   sas thread_1d   DEBUG   runtime   Ending Idle State  
80313   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80315   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80315   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80316   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80316   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80317   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80317   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80318   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80318   sas thread_1d   DEBUG   runtime   Ending Idle State  
80319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80319   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80319   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80320   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80321   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80321   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80322   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80322   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80323   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80324   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80325   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80325   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80354   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80359   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80359   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80359   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80360   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80360   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80361   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80361   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80361   sas thread_1d   DEBUG   runtime   Ending Idle State  
80362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80363   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80364   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80366   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80367   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80367   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80367   sas thread_1d   DEBUG   runtime   Ending Idle State  
80367   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80367   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80368   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
80368   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80369   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80370   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80370   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80370   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80371   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80372   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80372   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80373   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80407   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80407   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80408   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80408   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80408   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80409   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80409   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80410   sas thread_1d   DEBUG   runtime   Ending Idle State  
80410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80411   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80411   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80414   sas thread_1d   DEBUG   runtime   Ending Idle State  
80414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80414   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80414   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80416   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80416   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80416   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80416   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80417   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80417   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80418   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80418   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80419   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80419   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80419   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80421   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80422   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80422   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80422   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80422   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80423   sas thread_1d   DEBUG   runtime   Ending Idle State  
80423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80423   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80423   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
80424   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80425   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80425   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80426   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80426   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80426   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80428   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80473   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80473   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80473   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80473   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80475   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80475   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80475   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80475   sas thread_1d   DEBUG   runtime   Ending Idle State  
80476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80476   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80478   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80478   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80479   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80479   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80479   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80481   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80482   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80482   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80483   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80521   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80521   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80521   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80529   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80529   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80529   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80530   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80531   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80531   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80532   sas thread_1d   DEBUG   runtime   Ending Idle State  
80532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80533   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80533   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80534   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80535   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80535   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80536   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80536   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80536   sas thread_1d   DEBUG   runtime   Ending Idle State  
80536   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80536   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80537   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
80537   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80537   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80537   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80537   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80539   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80539   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80539   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80540   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80540   sas thread_1d   DEBUG   runtime   Ending Idle State  
80540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80541   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80542   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80543   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80571   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80571   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80571   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80577   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80577   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80577   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80578   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80578   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80579   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80579   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80579   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80579   sas thread_1d   DEBUG   runtime   Ending Idle State  
80580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80581   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80581   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80581   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80581   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80582   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80584   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80584   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80584   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80584   sas thread_1d   DEBUG   runtime   Ending Idle State  
80585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80585   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80585   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80587   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80588   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80589   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80591   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80625   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80625   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80625   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80626   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80627   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80627   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80627   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80627   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80627   sas thread_1d   DEBUG   runtime   Ending Idle State  
80628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80629   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80630   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80630   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80630   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80632   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80633   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80633   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80633   sas thread_1d   DEBUG   runtime   Ending Idle State  
80633   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80634   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80635   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=555, callbacks=false  
80635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=555 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80636   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80636   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80636   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80636   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80637   sas thread_1d   DEBUG   runtime   Ending Idle State  
80638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80640   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80640   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80671   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80676   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80677   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80677   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80677   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80679   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80679   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80679   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80679   sas thread_1d   DEBUG   runtime   Ending Idle State  
80680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80681   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80682   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80683   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80683   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80683   sas thread_1d   DEBUG   runtime   Ending Idle State  
80683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80685   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80685   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
80685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80686   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80687   sas thread_1d   DEBUG   runtime   Ending Idle State  
80688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80689   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80690   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80690   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80690   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80691   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80721   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80725   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80725   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80726   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80727   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80727   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80727   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80728   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80728   sas thread_1d   DEBUG   runtime   Ending Idle State  
80729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80729   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80730   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80731   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80731   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80732   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80732   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80732   sas thread_1d   DEBUG   runtime   Ending Idle State  
80733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80733   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80733   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80735   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80736   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80738   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80738   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80739   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80771   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80772   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80772   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80772   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80773   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80773   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80774   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80774   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80775   sas thread_1d   DEBUG   runtime   Ending Idle State  
80775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80776   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80778   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80780   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80781   sas thread_1d   DEBUG   runtime   Ending Idle State  
80781   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80781   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80781   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80781   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80782   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80783   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80784   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80784   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80784   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80784   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80785   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80786   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80820   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80820   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80820   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80821   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80821   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80823   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80823   sas thread_1d   DEBUG   runtime   Ending Idle State  
80823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80824   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80825   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80826   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80826   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80828   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80828   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80829   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80829   sas thread_1d   DEBUG   runtime   Ending Idle State  
80829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80830   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80830   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80831   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
80831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80831   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80833   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80833   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80834   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80834   sas thread_1d   DEBUG   runtime   Ending Idle State  
80834   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80834   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80836   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80836   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80838   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80870   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80870   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80870   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80871   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80872   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80873   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80873   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80873   sas thread_1d   DEBUG   runtime   Ending Idle State  
80873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80874   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80875   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80875   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80876   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80876   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80876   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80876   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80878   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80879   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80879   sas thread_1d   DEBUG   runtime   Ending Idle State  
80879   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80880   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80880   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
80880   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80882   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80882   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80883   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80883   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80883   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80885   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80886   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80919   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80919   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80919   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80920   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80920   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80921   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80921   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80921   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80922   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80922   sas thread_1d   DEBUG   runtime   Ending Idle State  
80922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80924   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80924   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80925   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80927   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80927   sas thread_1d   DEBUG   runtime   Ending Idle State  
80928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80929   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
80929   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
80930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80930   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80931   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80932   sas thread_1d   DEBUG   runtime   Ending Idle State  
80933   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80934   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
80934   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80934   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
80935   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80936   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80937   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80937   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80937   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80940   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80940   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80940   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80940   sas thread_1d   DEBUG   runtime   Ending Idle State  
80940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80941   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
80941   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
80942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80943   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80944   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80944   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80944   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80944   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
80946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80946   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
80947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80987   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
80988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
80988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
80989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
80993   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
80993   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80994   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
80994   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
80994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
80994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80995   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
80996   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
80996   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
80997   sas thread_1d   DEBUG   runtime   Ending Idle State  
80997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
80997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
80997   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
80998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
80998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
80999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
80999   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81000   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81000   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81000   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81005   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
81006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81007   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81007   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81008   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81008   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81008   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81008   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81008   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81009   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81009   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81009   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81009   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81045   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81045   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81045   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81046   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81046   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81046   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81046   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81046   sas thread_1d   DEBUG   runtime   Ending Idle State  
81047   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81048   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81048   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81048   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81050   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81051   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81051   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81051   sas thread_1d   DEBUG   runtime   Ending Idle State  
81051   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81051   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81051   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
81051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81052   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81052   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81052   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81052   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81052   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81053   sas thread_1d   DEBUG   runtime   Ending Idle State  
81053   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81054   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81055   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81055   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81055   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81055   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81090   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81090   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81090   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81091   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81091   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81091   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81091   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81091   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81092   sas thread_1d   DEBUG   runtime   Ending Idle State  
81092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81093   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81094   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81094   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81095   sas thread_1d   DEBUG   runtime   Ending Idle State  
81095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81097   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81097   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
81097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81097   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81097   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81099   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81100   sas thread_1d   DEBUG   runtime   Ending Idle State  
81100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81100   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81100   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81101   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81121   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81136   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81136   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81136   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81136   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81137   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81137   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81137   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81138   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81138   sas thread_1d   DEBUG   runtime   Ending Idle State  
81138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81139   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81140   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81140   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81140   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81140   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81141   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81141   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81141   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81141   sas thread_1d   DEBUG   runtime   Ending Idle State  
81141   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81142   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81142   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
81143   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81143   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81143   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81143   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81143   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81144   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81144   sas thread_1d   DEBUG   runtime   Ending Idle State  
81144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81144   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81146   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81146   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81180   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81180   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81180   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81180   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81181   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81182   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81182   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81182   sas thread_1d   DEBUG   runtime   Ending Idle State  
81183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81183   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81183   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81184   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81186   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81186   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81186   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81187   sas thread_1d   DEBUG   runtime   Ending Idle State  
81187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81187   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81187   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
81187   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81187   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81189   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81189   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81190   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81190   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81190   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81190   sas thread_1d   DEBUG   runtime   Ending Idle State  
81190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81191   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81191   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81191   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81221   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81221   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81221   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81226   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81226   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81226   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81226   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81227   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81227   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81228   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81228   sas thread_1d   DEBUG   runtime   Ending Idle State  
81228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81228   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81230   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81231   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
81231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81231   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81231   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81233   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81233   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81233   sas thread_1d   DEBUG   runtime   Ending Idle State  
81233   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81234   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81234   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81234   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81234   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81234   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81271   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81271   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81271   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81281   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81281   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81281   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81282   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81282   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81282   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81282   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81283   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81283   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81283   sas thread_1d   DEBUG   runtime   Ending Idle State  
81283   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81283   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81283   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81285   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81285   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81286   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81286   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81286   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
81286   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81287   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81287   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81288   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81290   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81290   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81290   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81290   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81325   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81325   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81325   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81326   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81328   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81328   sas thread_1d   DEBUG   runtime   Ending Idle State  
81328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81328   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81330   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81331   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81331   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81331   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81331   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81333   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81333   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81334   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81336   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81336   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81370   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81370   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81370   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81371   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81372   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81372   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81372   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81372   sas thread_1d   DEBUG   runtime   Ending Idle State  
81373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81374   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81374   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81374   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81375   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81375   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81375   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81375   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81377   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81378   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81378   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81378   sas thread_1d   DEBUG   runtime   Ending Idle State  
81378   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81380   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81381   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81383   sas thread_1d   DEBUG   runtime   Ending Idle State  
81383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81384   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81384   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81419   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81419   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81419   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81420   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81421   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81421   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81422   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81422   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81422   sas thread_1d   DEBUG   runtime   Ending Idle State  
81422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81424   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81424   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81424   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81425   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81425   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81425   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81427   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81427   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81427   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81428   sas thread_1d   DEBUG   runtime   Ending Idle State  
81428   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81429   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81429   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
81430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81431   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81431   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81431   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81431   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81433   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81433   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81454   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81468   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81468   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81468   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81469   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81470   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81471   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81471   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81471   sas thread_1d   DEBUG   runtime   Ending Idle State  
81471   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81474   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81474   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81478   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81478   sas thread_1d   DEBUG   runtime   Ending Idle State  
81478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81478   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81478   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81480   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81480   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81480   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81481   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81481   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81483   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81488   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81517   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81517   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81518   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81518   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81520   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81521   sas thread_1d   DEBUG   runtime   Ending Idle State  
81521   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81524   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81527   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81527   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81527   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81527   sas thread_1d   DEBUG   runtime   Ending Idle State  
81527   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81528   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81529   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81530   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81531   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81531   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81532   sas thread_1d   DEBUG   runtime   Ending Idle State  
81533   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81533   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81533   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81534   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81554   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81554   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81554   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81568   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81568   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81568   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81569   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81570   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81571   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81571   sas thread_1d   DEBUG   runtime   Ending Idle State  
81571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81573   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81574   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81574   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81576   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81576   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81577   sas thread_1d   DEBUG   runtime   Ending Idle State  
81577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81578   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81579   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81580   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81580   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81580   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81581   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81581   sas thread_1d   DEBUG   runtime   Ending Idle State  
81582   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81583   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81583   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81583   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81584   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81584   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81585   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81586   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81588   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81588   sas thread_1d   DEBUG   runtime   Ending Idle State  
81589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81591   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81591   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81592   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81594   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81621   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81621   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81638   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81642   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81642   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81643   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81643   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81645   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81646   sas thread_1d   DEBUG   runtime   Ending Idle State  
81647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81647   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81649   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81650   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81650   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81650   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81650   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81650   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81651   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81652   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81653   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81653   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81654   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81654   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81654   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81656   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81671   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81671   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81690   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81690   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81691   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81691   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81693   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81693   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81693   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81693   sas thread_1d   DEBUG   runtime   Ending Idle State  
81693   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81694   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81695   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81696   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81696   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81697   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81699   sas thread_1d   DEBUG   runtime   Ending Idle State  
81699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81699   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81700   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81701   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81703   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81704   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81705   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81721   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81721   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81740   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81741   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81741   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81741   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81742   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81743   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81743   sas thread_1d   DEBUG   runtime   Ending Idle State  
81744   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81746   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81746   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81749   sas thread_1d   DEBUG   runtime   Ending Idle State  
81749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81750   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81751   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81754   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81754   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81756   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81771   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81771   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81788   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81790   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81790   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81791   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81791   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81791   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81793   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81794   sas thread_1d   DEBUG   runtime   Ending Idle State  
81794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81796   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81796   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81799   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81799   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81799   sas thread_1d   DEBUG   runtime   Ending Idle State  
81800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81801   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81801   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
81802   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81802   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81803   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81803   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81804   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81805   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81805   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81807   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81807   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81840   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81840   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81841   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81841   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81843   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81843   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81843   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81844   sas thread_1d   DEBUG   runtime   Ending Idle State  
81844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81846   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81846   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81846   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81847   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81847   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81847   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81848   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81849   sas thread_1d   DEBUG   runtime   Ending Idle State  
81850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81850   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81850   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
81851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81852   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81854   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81854   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81855   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81856   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81871   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81890   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81890   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81891   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81891   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81893   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81893   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81893   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81893   sas thread_1d   DEBUG   runtime   Ending Idle State  
81894   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81895   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81896   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81899   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
81899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
81900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81901   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81902   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81904   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81905   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81921   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81921   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81921   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81939   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
81940   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81941   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
81941   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81944   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81944   sas thread_1d   DEBUG   runtime   Ending Idle State  
81944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81946   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81948   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81949   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81950   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81950   sas thread_1d   DEBUG   runtime   Ending Idle State  
81950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81950   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
81951   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
81951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81952   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81954   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81955   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
81955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81956   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81957   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81957   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81957   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81971   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81971   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
81988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
81989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
81990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81990   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
81990   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81991   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
81991   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
81992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
81993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81993   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81994   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81994   sas thread_1d   DEBUG   runtime   Ending Idle State  
81994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81995   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
81996   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
81996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
81996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
81997   sas thread_1d   DEBUG   runtime   Starting Idle State...  
81997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
81998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
81998   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
81999   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
81999   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
81999   sas thread_1d   DEBUG   runtime   Ending Idle State  
81999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
81999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82000   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82001   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
82001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82001   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82002   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82004   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82004   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82004   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82005   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82007   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82007   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82008   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82008   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82008   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82010   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82010   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82010   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82011   sas thread_1d   DEBUG   runtime   Ending Idle State  
82011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82013   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82013   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82014   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82015   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82015   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82016   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82016   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82019   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82019   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82053   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82053   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82053   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82054   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82054   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82055   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82055   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82055   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82055   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82055   sas thread_1d   DEBUG   runtime   Ending Idle State  
82056   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82057   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82059   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82060   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82060   sas thread_1d   DEBUG   runtime   Ending Idle State  
82060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82061   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82061   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82063   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82063   sas thread_1d   DEBUG   runtime   Ending Idle State  
82063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82064   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82064   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82066   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82071   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82071   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82071   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82088   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82111   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82111   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82112   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82112   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82113   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82114   sas thread_1d   DEBUG   runtime   Ending Idle State  
82114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82115   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82117   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82117   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82117   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82117   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
82118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82119   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82120   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82120   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82121   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82122   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82138   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82154   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82154   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82154   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82156   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82156   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82156   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82156   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82157   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82158   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82158   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82158   sas thread_1d   DEBUG   runtime   Ending Idle State  
82158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82160   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82160   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82160   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82162   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82162   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82162   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82162   sas thread_1d   DEBUG   runtime   Ending Idle State  
82163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82163   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82163   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82164   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82165   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82165   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82165   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82165   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82165   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82166   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82167   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82167   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82171   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82171   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82171   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82201   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82201   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82201   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82202   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82202   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82202   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82203   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82203   sas thread_1d   DEBUG   runtime   Ending Idle State  
82204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82204   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82204   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82204   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82206   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82206   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82206   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82209   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82209   sas thread_1d   DEBUG   runtime   Ending Idle State  
82209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82210   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82210   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
82210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82212   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82212   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82212   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82212   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82213   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82213   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82213   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82248   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82248   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82248   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82249   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82250   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82251   sas thread_1d   DEBUG   runtime   Ending Idle State  
82251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82251   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82251   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82253   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82253   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82253   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82254   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82254   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82254   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82254   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
82254   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82257   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82257   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82257   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82258   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82260   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82260   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82294   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82294   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82294   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82295   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82296   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82297   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82297   sas thread_1d   DEBUG   runtime   Ending Idle State  
82297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82298   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82299   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82300   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82300   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82300   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82302   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82303   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82303   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82304   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82304   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82304   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82340   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82341   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82341   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82341   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82342   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82343   sas thread_1d   DEBUG   runtime   Ending Idle State  
82344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82344   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82345   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82346   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82346   sas thread_1d   DEBUG   runtime   Ending Idle State  
82347   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82348   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82348   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82348   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82349   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82349   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82349   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82349   sas thread_1d   DEBUG   runtime   Ending Idle State  
82349   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82351   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82352   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82352   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82352   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82387   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82387   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82387   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82388   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82388   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82388   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82388   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82389   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82389   sas thread_1d   DEBUG   runtime   Ending Idle State  
82389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82391   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82392   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82394   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82394   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82394   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82394   sas thread_1d   DEBUG   runtime   Ending Idle State  
82394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82395   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82395   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82397   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82397   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82398   sas thread_1d   DEBUG   runtime   Ending Idle State  
82398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82398   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82398   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82407   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82407   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82445   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82445   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82445   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82446   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82446   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82447   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82447   sas thread_1d   DEBUG   runtime   Ending Idle State  
82447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82449   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82451   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82451   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82452   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82452   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82453   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82453   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82453   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82454   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82454   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82454   sas thread_1d   DEBUG   runtime   Ending Idle State  
82454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82454   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82455   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82456   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82456   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82457   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82457   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82457   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82490   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82490   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82491   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82492   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82492   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82492   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82492   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82493   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82493   sas thread_1d   DEBUG   runtime   Ending Idle State  
82493   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82493   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82494   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82495   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82495   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82495   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82495   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82498   sas thread_1d   DEBUG   runtime   Ending Idle State  
82498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82499   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82499   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
82499   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82499   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82499   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82501   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82502   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82502   sas thread_1d   DEBUG   runtime   Ending Idle State  
82502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82502   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82503   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82538   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82538   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82538   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82539   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82540   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82540   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82540   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82540   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82540   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82540   sas thread_1d   DEBUG   runtime   Ending Idle State  
82540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82541   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82542   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82542   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82542   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82542   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82543   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82543   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82543   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82544   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82544   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82544   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82545   sas thread_1d   DEBUG   runtime   Ending Idle State  
82546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82546   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82546   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
82547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82547   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82549   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82549   sas thread_1d   DEBUG   runtime   Ending Idle State  
82549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82550   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82585   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82585   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82585   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82586   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82587   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82588   sas thread_1d   DEBUG   runtime   Ending Idle State  
82588   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82588   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82589   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82589   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82590   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82590   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82591   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82591   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82591   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82591   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82592   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82592   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82592   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82594   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82595   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82595   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82595   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82631   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82631   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82632   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82632   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82633   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82633   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82634   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82634   sas thread_1d   DEBUG   runtime   Ending Idle State  
82634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82635   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82638   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82638   sas thread_1d   DEBUG   runtime   Ending Idle State  
82638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82638   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82639   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82639   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82642   sas thread_1d   DEBUG   runtime   Ending Idle State  
82642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82643   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82643   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82645   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82657   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82679   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82679   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82679   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82679   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82680   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82681   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82681   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82681   sas thread_1d   DEBUG   runtime   Ending Idle State  
82682   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82683   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82683   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82684   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82684   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82686   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82686   sas thread_1d   DEBUG   runtime   Ending Idle State  
82687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82687   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82687   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=472, callbacks=false  
82687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=472 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82688   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82688   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82690   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82690   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82690   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82691   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82693   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82693   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82728   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82728   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82728   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82729   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82730   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82731   sas thread_1d   DEBUG   runtime   Ending Idle State  
82731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82732   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82733   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82733   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82733   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82736   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82736   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82736   sas thread_1d   DEBUG   runtime   Ending Idle State  
82736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82736   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82737   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82738   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82739   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82739   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82739   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82740   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82741   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82741   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82741   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82741   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82742   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82743   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82744   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82745   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82746   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82746   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82747   sas thread_1d   DEBUG   runtime   Ending Idle State  
82747   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82747   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82748   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
82748   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82748   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82748   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82749   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82749   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82750   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82750   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82751   sas thread_1d   DEBUG   runtime   Ending Idle State  
82751   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82751   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82752   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82799   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82799   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82799   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82799   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82801   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82802   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82802   sas thread_1d   DEBUG   runtime   Ending Idle State  
82802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82804   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82805   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82807   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82808   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82808   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82808   sas thread_1d   DEBUG   runtime   Ending Idle State  
82809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82809   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82809   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
82810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82812   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82812   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82814   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82848   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82848   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82849   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82849   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82850   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82851   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82851   sas thread_1d   DEBUG   runtime   Ending Idle State  
82851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82853   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82853   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82853   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82855   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82855   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82856   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82856   sas thread_1d   DEBUG   runtime   Ending Idle State  
82856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82859   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82859   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
82859   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82861   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82861   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82861   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82862   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82863   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82890   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82898   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82898   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82898   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
82899   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82901   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82901   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82902   sas thread_1d   DEBUG   runtime   Ending Idle State  
82902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82904   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82904   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82905   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82907   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82907   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82907   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82907   sas thread_1d   DEBUG   runtime   Ending Idle State  
82908   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82909   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82910   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
82910   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
82910   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82911   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82912   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82912   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82913   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82915   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82940   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82949   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
82949   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82950   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
82950   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
82951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82951   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82952   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82953   sas thread_1d   DEBUG   runtime   Ending Idle State  
82953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82954   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82954   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
82954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82955   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82957   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82957   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82957   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82957   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82958   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82959   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
82960   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
82960   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
82960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82961   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82961   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82962   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
82962   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
82962   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
82963   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
82963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
82963   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
82963   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
82963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
82964   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
82965   sas thread_1d   DEBUG   runtime   Starting Idle State...  
82965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
82989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
82989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
82991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
82999   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
82999   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83000   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83001   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83003   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83003   sas thread_1d   DEBUG   runtime   Ending Idle State  
83003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83005   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83006   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83006   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83007   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83008   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83009   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83009   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83014   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83015   sas thread_1d   DEBUG   runtime   Ending Idle State  
83016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83016   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83016   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
83017   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83017   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83018   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83019   sas thread_1d   DEBUG   runtime   Ending Idle State  
83019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83019   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83020   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83020   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83020   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83020   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83021   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83022   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83023   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83023   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83023   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83023   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83023   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83024   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83024   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83025   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83026   sas thread_1d   DEBUG   runtime   Ending Idle State  
83026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83026   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83026   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83073   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83073   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83073   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83073   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83074   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83074   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83074   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83075   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83075   sas thread_1d   DEBUG   runtime   Ending Idle State  
83075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83076   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83076   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83076   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83078   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83079   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83079   sas thread_1d   DEBUG   runtime   Ending Idle State  
83079   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83079   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
83080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83080   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83080   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83080   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83081   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83081   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83082   sas thread_1d   DEBUG   runtime   Ending Idle State  
83082   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83082   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83083   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83130   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83130   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83130   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83130   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83131   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83131   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83131   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83131   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83131   sas thread_1d   DEBUG   runtime   Ending Idle State  
83132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83133   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83134   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83135   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83135   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83135   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83135   sas thread_1d   DEBUG   runtime   Ending Idle State  
83136   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83137   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83137   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
83137   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83137   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83138   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83138   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83138   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83138   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83138   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83138   sas thread_1d   DEBUG   runtime   Ending Idle State  
83138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83140   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83140   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83141   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83176   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83176   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83176   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83176   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83178   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83178   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83178   sas thread_1d   DEBUG   runtime   Ending Idle State  
83178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83178   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83179   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83179   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83181   sas thread_1d   DEBUG   runtime   Ending Idle State  
83181   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83181   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83181   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83182   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83183   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83184   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83184   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83231   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83231   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83231   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83232   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83232   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83232   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83232   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83233   sas thread_1d   DEBUG   runtime   Ending Idle State  
83233   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83234   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83234   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83234   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83235   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83235   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83235   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83236   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83236   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83237   sas thread_1d   DEBUG   runtime   Ending Idle State  
83238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83238   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83238   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83238   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83239   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83239   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83241   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83241   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83241   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83241   sas thread_1d   DEBUG   runtime   Ending Idle State  
83241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83242   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83242   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83242   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83242   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83278   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83278   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83278   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83279   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83279   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83279   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83279   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83279   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83279   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83280   sas thread_1d   DEBUG   runtime   Ending Idle State  
83280   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83281   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83281   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83281   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83281   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83281   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83282   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83283   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83284   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83284   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83284   sas thread_1d   DEBUG   runtime   Ending Idle State  
83284   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83285   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83285   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
83285   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83285   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83286   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83286   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83287   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83287   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83288   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83288   sas thread_1d   DEBUG   runtime   Ending Idle State  
83288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83288   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83289   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83289   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83324   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83324   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83325   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83325   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83326   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83327   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83327   sas thread_1d   DEBUG   runtime   Ending Idle State  
83327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83328   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83328   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83328   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83330   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83331   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83331   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83331   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83331   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
83332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83333   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83333   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83334   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83334   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83335   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83336   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83336   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83369   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83369   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83370   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83370   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83372   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83372   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83372   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83372   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83372   sas thread_1d   DEBUG   runtime   Ending Idle State  
83372   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83374   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83374   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83374   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83375   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83375   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83376   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83377   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83377   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83378   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83378   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83378   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83379   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83380   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83380   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83380   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83381   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83381   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83416   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83416   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83416   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83416   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83418   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83419   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83419   sas thread_1d   DEBUG   runtime   Ending Idle State  
83419   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83419   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83421   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83421   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83422   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83422   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83422   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83424   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83424   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83424   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83425   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83425   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83427   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83428   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83457   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83463   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83463   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83463   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83464   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83465   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83466   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83466   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83467   sas thread_1d   DEBUG   runtime   Ending Idle State  
83467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83468   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83468   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83470   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83470   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83470   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83471   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83471   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83471   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83471   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83471   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83473   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83474   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83474   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83474   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83474   sas thread_1d   DEBUG   runtime   Ending Idle State  
83474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83475   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83476   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83491   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83491   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83512   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83512   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83512   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83513   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83514   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83514   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83514   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83514   sas thread_1d   DEBUG   runtime   Ending Idle State  
83515   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83516   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83516   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83517   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83517   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83518   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83519   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83519   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83520   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83520   sas thread_1d   DEBUG   runtime   Ending Idle State  
83520   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83520   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83520   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83521   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83521   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83521   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83523   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83523   sas thread_1d   DEBUG   runtime   Ending Idle State  
83523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83524   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83524   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83524   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83525   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83560   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83560   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83560   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83561   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83561   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83562   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83562   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83562   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83562   sas thread_1d   DEBUG   runtime   Ending Idle State  
83563   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83564   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83565   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83565   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83565   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83567   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83567   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83567   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83568   sas thread_1d   DEBUG   runtime   Ending Idle State  
83568   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83568   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83568   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
83569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83569   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83571   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83571   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83571   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83571   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83571   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83572   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83573   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83607   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83607   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83608   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83608   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83609   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83610   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83610   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83610   sas thread_1d   DEBUG   runtime   Ending Idle State  
83610   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83611   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83612   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83613   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83613   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83614   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83614   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83614   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83615   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83616   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83617   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83617   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83617   sas thread_1d   DEBUG   runtime   Ending Idle State  
83617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83618   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83653   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83653   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83654   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83654   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83655   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83655   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83655   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83655   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83656   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83656   sas thread_1d   DEBUG   runtime   Ending Idle State  
83656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83657   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83658   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83658   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83659   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83659   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83660   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83660   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83660   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83661   sas thread_1d   DEBUG   runtime   Ending Idle State  
83662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83662   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83662   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83662   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83663   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83663   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83664   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83665   sas thread_1d   DEBUG   runtime   Ending Idle State  
83665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83666   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83668   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83702   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83702   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83702   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83703   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83704   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83705   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83705   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83705   sas thread_1d   DEBUG   runtime   Ending Idle State  
83705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83705   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83705   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83707   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83707   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83707   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83708   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83708   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83708   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83708   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83709   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83711   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83711   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83713   sas thread_1d   DEBUG   runtime   Ending Idle State  
83714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83714   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83714   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83750   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83750   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83750   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83751   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83752   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83752   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83752   sas thread_1d   DEBUG   runtime   Ending Idle State  
83753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83754   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83757   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83758   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83758   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83758   sas thread_1d   DEBUG   runtime   Ending Idle State  
83758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83758   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83759   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83761   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83761   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83763   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83799   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83799   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83800   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83800   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83801   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83802   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83803   sas thread_1d   DEBUG   runtime   Ending Idle State  
83803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83804   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83807   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83808   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
83809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83809   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83810   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83810   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83810   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83810   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83811   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83812   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83812   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83813   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83813   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83815   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83815   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83816   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83816   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83816   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83819   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83819   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83819   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83820   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83867   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83867   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83868   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83868   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83868   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83869   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83870   sas thread_1d   DEBUG   runtime   Ending Idle State  
83870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83871   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83873   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83874   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83874   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83875   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83875   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83875   sas thread_1d   DEBUG   runtime   Ending Idle State  
83875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83876   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83876   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83878   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83879   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83879   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83881   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83915   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
83915   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83915   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
83916   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83917   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83918   sas thread_1d   DEBUG   runtime   Ending Idle State  
83919   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83919   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83920   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83920   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83920   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83921   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83922   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83922   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83922   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83923   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
83923   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
83923   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83923   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83924   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83924   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83924   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83925   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83925   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83925   sas thread_1d   DEBUG   runtime   Ending Idle State  
83925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83926   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83926   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83926   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83945   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83945   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83945   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83973   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
83973   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83973   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
83973   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
83974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83975   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83975   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83975   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83975   sas thread_1d   DEBUG   runtime   Ending Idle State  
83975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83976   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
83976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83976   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83976   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83978   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83978   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83978   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83978   sas thread_1d   DEBUG   runtime   Ending Idle State  
83978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83979   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
83979   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
83979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
83979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83979   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83980   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
83980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
83981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
83981   sas thread_1d   DEBUG   runtime   Ending Idle State  
83982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
83982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
83982   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
83982   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
83982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
83982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
83982   sas thread_1d   DEBUG   runtime   Starting Idle State...  
83982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
83989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
83989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
83990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
83999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84018   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84018   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84018   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84019   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84019   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84020   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84020   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84020   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84020   sas thread_1d   DEBUG   runtime   Ending Idle State  
84020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84021   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84022   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84024   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84025   sas thread_1d   DEBUG   runtime   Ending Idle State  
84026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84026   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84026   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
84026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84026   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84028   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84028   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84028   sas thread_1d   DEBUG   runtime   Ending Idle State  
84029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84029   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84029   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84029   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84065   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84065   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84065   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84066   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84067   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84067   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84068   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84069   sas thread_1d   DEBUG   runtime   Ending Idle State  
84069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84069   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84069   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84070   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84070   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84071   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84071   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84071   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84072   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84072   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84072   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84072   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
84072   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84072   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84072   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84074   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84074   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84075   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84075   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84075   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84075   sas thread_1d   DEBUG   runtime   Ending Idle State  
84075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84076   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84077   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84111   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84111   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84112   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84112   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84114   sas thread_1d   DEBUG   runtime   Ending Idle State  
84114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84115   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84117   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84117   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84117   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84117   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84117   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84118   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84118   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84120   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84120   sas thread_1d   DEBUG   runtime   Ending Idle State  
84120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84121   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84122   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84123   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84157   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84157   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84158   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84158   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84158   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84159   sas thread_1d   DEBUG   runtime   Ending Idle State  
84160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84161   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84164   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84164   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84164   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84164   sas thread_1d   DEBUG   runtime   Ending Idle State  
84164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84165   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84165   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
84165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84165   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84167   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84168   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84168   sas thread_1d   DEBUG   runtime   Ending Idle State  
84168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84168   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84169   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84169   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84204   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84204   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84205   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84206   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84207   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84207   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84207   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84208   sas thread_1d   DEBUG   runtime   Ending Idle State  
84208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84208   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84208   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84208   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84210   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84210   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84213   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84213   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84213   sas thread_1d   DEBUG   runtime   Ending Idle State  
84213   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84214   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84214   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84215   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84215   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84216   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84216   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84216   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84216   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84217   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84218   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84252   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84252   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84252   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84253   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84254   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84254   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84254   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84255   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84255   sas thread_1d   DEBUG   runtime   Ending Idle State  
84256   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84256   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84256   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84257   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84259   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84259   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84259   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84259   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84259   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84259   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84260   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84261   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84261   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84262   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84262   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84262   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84263   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84264   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84290   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84298   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84298   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84299   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84299   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84299   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84300   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84300   sas thread_1d   DEBUG   runtime   Ending Idle State  
84300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84302   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84302   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84303   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84303   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84303   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84304   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84305   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84305   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84305   sas thread_1d   DEBUG   runtime   Ending Idle State  
84305   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84306   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84306   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
84306   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84306   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84307   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84307   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84308   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84308   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84309   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84309   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84309   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84309   sas thread_1d   DEBUG   runtime   Ending Idle State  
84309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84310   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84310   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84310   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84310   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84311   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84312   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84340   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84346   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84346   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84346   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84346   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84347   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84348   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84348   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84349   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84349   sas thread_1d   DEBUG   runtime   Ending Idle State  
84349   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84351   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84353   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84353   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84353   sas thread_1d   DEBUG   runtime   Ending Idle State  
84353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84354   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84354   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84355   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84356   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84357   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84357   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84357   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84357   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84359   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84360   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84360   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84395   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84395   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84395   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84396   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84397   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84397   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84397   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84398   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84398   sas thread_1d   DEBUG   runtime   Ending Idle State  
84399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84400   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84400   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84402   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84402   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84402   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84403   sas thread_1d   DEBUG   runtime   Ending Idle State  
84403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84403   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84404   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
84405   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84405   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84405   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84406   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84407   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84407   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84408   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84408   sas thread_1d   DEBUG   runtime   Ending Idle State  
84408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84408   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84409   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84410   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84410   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84444   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84444   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84445   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84445   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84446   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84447   sas thread_1d   DEBUG   runtime   Ending Idle State  
84448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84449   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84450   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84451   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84451   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
84451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84452   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84453   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84454   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84454   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84455   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84455   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84455   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84457   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84457   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84490   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84491   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84491   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84491   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84492   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84493   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84493   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84493   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84494   sas thread_1d   DEBUG   runtime   Ending Idle State  
84494   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84496   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84496   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84496   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84498   sas thread_1d   DEBUG   runtime   Ending Idle State  
84499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84499   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84499   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84499   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84500   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84501   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84502   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84502   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84504   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84504   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84539   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84539   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84539   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84540   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84540   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84540   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84541   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84542   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84542   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84542   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84543   sas thread_1d   DEBUG   runtime   Ending Idle State  
84543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84545   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84545   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84547   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84548   sas thread_1d   DEBUG   runtime   Ending Idle State  
84548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84548   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84549   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
84549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84551   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84551   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84552   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84554   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84589   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84589   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84590   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84591   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84591   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84592   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84593   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84593   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84594   sas thread_1d   DEBUG   runtime   Ending Idle State  
84594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84598   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84598   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84599   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84599   sas thread_1d   DEBUG   runtime   Ending Idle State  
84599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84599   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84599   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84601   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84603   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84603   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84604   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84605   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84606   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84607   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84607   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84607   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84608   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84608   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84608   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84608   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84608   sas thread_1d   DEBUG   runtime   Ending Idle State  
84609   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84610   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84611   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=543, callbacks=false  
84611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=543 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84612   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84612   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84613   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84613   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84614   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84615   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84615   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84662   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84662   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84662   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84663   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84664   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84665   sas thread_1d   DEBUG   runtime   Ending Idle State  
84666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84667   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84668   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84669   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84669   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84670   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84670   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84670   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84670   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
84670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84671   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84673   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84673   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84673   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84674   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84676   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84676   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84676   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84677   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84712   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84712   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84713   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84714   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84714   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84716   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84716   sas thread_1d   DEBUG   runtime   Ending Idle State  
84716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84719   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84720   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84720   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84721   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
84722   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84722   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84724   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84725   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84725   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84725   sas thread_1d   DEBUG   runtime   Ending Idle State  
84725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84727   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84728   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84729   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84763   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84763   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84764   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84764   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84765   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84766   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84767   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84767   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84767   sas thread_1d   DEBUG   runtime   Ending Idle State  
84768   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84768   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84768   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84769   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84770   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84771   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84771   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84771   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84771   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84772   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
84773   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84774   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84774   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84774   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84774   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84776   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84777   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84779   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84813   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84813   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84814   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84814   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84816   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84817   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84817   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84817   sas thread_1d   DEBUG   runtime   Ending Idle State  
84817   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84823   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84823   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84824   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84824   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84824   sas thread_1d   DEBUG   runtime   Ending Idle State  
84824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84826   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84826   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
84827   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84827   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84828   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84829   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84829   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84830   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84830   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84830   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84831   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84832   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84833   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84835   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84835   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84836   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84836   sas thread_1d   DEBUG   runtime   Ending Idle State  
84836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84837   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84838   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
84839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84839   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84839   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84841   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84841   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84842   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84843   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84844   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84845   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84857   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84857   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84891   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84891   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84892   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84892   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84893   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84894   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84894   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84895   sas thread_1d   DEBUG   runtime   Ending Idle State  
84895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84896   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84900   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
84900   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84902   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84903   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84903   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84903   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84904   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84905   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84905   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84906   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84941   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84942   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
84942   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84943   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
84943   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84945   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84946   sas thread_1d   DEBUG   runtime   Ending Idle State  
84947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84949   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84951   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84951   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84951   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84952   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
84952   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
84952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84954   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84954   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84954   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84954   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84957   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84958   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84958   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
84958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84958   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84959   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
84989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
84990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
84991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84993   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
84993   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84993   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
84994   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
84994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
84994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84995   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84996   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84996   sas thread_1d   DEBUG   runtime   Ending Idle State  
84996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
84997   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
84997   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
84997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84997   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
84997   sas thread_1d   DEBUG   runtime   Starting Idle State...  
84998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
84998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
84999   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
84999   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
84999   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
84999   sas thread_1d   DEBUG   runtime   Ending Idle State  
84999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
84999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85000   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85000   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85000   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85001   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85002   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85002   sas thread_1d   DEBUG   runtime   Ending Idle State  
85003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85003   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85003   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85004   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85039   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85039   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85040   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85040   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85041   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85041   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85042   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85043   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85043   sas thread_1d   DEBUG   runtime   Ending Idle State  
85043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85043   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85045   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85045   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85045   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85046   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85046   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85047   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85048   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85048   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85049   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85049   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85049   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85049   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85085   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85085   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85085   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85086   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85086   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85087   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85087   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85087   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85088   sas thread_1d   DEBUG   runtime   Ending Idle State  
85088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85090   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85091   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85091   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85091   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85091   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85092   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85092   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85092   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85093   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85093   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85094   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85094   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85094   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85094   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85095   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85095   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85096   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85130   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85130   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85130   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85131   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85132   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85133   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85133   sas thread_1d   DEBUG   runtime   Ending Idle State  
85133   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85134   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85134   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85136   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85136   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85136   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85136   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85137   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85137   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85137   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85138   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85139   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85140   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85140   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85140   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85142   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85142   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85142   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85177   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85177   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85178   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85178   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85180   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85180   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85180   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85180   sas thread_1d   DEBUG   runtime   Ending Idle State  
85180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85180   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85181   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85182   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85182   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85184   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85185   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85185   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85185   sas thread_1d   DEBUG   runtime   Ending Idle State  
85185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85186   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85186   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85186   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85188   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85188   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85188   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85188   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85188   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85189   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85189   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85189   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85191   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85224   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85224   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85224   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85225   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85225   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85225   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85226   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85227   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85227   sas thread_1d   DEBUG   runtime   Ending Idle State  
85227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85228   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85229   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85230   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85230   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85230   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85232   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85232   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85232   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85233   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85233   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85233   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85233   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85233   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85269   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85269   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85269   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85270   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85270   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85270   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85271   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85271   sas thread_1d   DEBUG   runtime   Ending Idle State  
85271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85272   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85272   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85273   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85274   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85275   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85275   sas thread_1d   DEBUG   runtime   Ending Idle State  
85275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85275   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85275   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85277   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85277   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85278   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85278   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85278   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85279   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85279   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85325   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85325   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85325   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85326   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85327   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85327   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85327   sas thread_1d   DEBUG   runtime   Ending Idle State  
85327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85328   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85329   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85329   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85329   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85332   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85332   sas thread_1d   DEBUG   runtime   Ending Idle State  
85333   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85333   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85333   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85333   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85334   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85335   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85336   sas thread_1d   DEBUG   runtime   Ending Idle State  
85336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85336   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85336   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85337   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85372   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85372   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85372   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85373   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85373   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85374   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85375   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85375   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85375   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85375   sas thread_1d   DEBUG   runtime   Ending Idle State  
85375   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85376   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85376   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85376   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85378   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85379   sas thread_1d   DEBUG   runtime   Ending Idle State  
85379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85380   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85380   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85380   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85381   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85383   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85385   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85385   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85419   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85419   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85419   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85419   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85420   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85420   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85420   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85420   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85421   sas thread_1d   DEBUG   runtime   Ending Idle State  
85422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85422   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85423   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85423   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85423   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85425   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85425   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85425   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85425   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85426   sas thread_1d   DEBUG   runtime   Ending Idle State  
85426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85426   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85426   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85429   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85465   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85465   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85465   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85466   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85466   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85467   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85467   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85468   sas thread_1d   DEBUG   runtime   Ending Idle State  
85469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85469   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85470   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85470   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85470   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85471   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85473   sas thread_1d   DEBUG   runtime   Ending Idle State  
85473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85474   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85474   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85477   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85478   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85479   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85479   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85480   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85482   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85483   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85483   sas thread_1d   DEBUG   runtime   Ending Idle State  
85483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85484   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85484   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85484   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85484   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85486   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85486   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85487   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85487   sas thread_1d   DEBUG   runtime   Ending Idle State  
85487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85487   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85489   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85490   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85535   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85535   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85535   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85535   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85536   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85537   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85537   sas thread_1d   DEBUG   runtime   Ending Idle State  
85537   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85538   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85538   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85539   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85540   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85541   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85541   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85541   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85541   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85541   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85541   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85542   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85543   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85543   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85544   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85544   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85545   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85546   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85546   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85547   sas thread_1d   DEBUG   runtime   Ending Idle State  
85547   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85547   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85548   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85548   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85595   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85595   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85595   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85596   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85598   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85598   sas thread_1d   DEBUG   runtime   Ending Idle State  
85599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85600   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85603   sas thread_1d   DEBUG   runtime   Ending Idle State  
85603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85603   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85603   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85604   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85605   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85605   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85606   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85607   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85607   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85607   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85610   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85643   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85643   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85643   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85644   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85645   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85645   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85646   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85647   sas thread_1d   DEBUG   runtime   Ending Idle State  
85647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85648   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85649   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85649   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85651   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85651   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85651   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85651   sas thread_1d   DEBUG   runtime   Ending Idle State  
85651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85652   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85652   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85652   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85653   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85653   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85654   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85654   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85654   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85654   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85657   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85657   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85658   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85658   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85659   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85693   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85693   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85693   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85694   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85696   sas thread_1d   DEBUG   runtime   Ending Idle State  
85696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85698   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85698   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85699   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85699   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85700   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85701   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85702   sas thread_1d   DEBUG   runtime   Ending Idle State  
85702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85702   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85703   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85704   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85705   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85705   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85705   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85707   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85707   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85708   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85708   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85710   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85710   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85744   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85745   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85745   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85746   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85747   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85747   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85748   sas thread_1d   DEBUG   runtime   Ending Idle State  
85749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85749   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85750   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85750   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85750   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85750   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85752   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85752   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85753   sas thread_1d   DEBUG   runtime   Ending Idle State  
85753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85753   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85754   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85756   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85757   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85758   sas thread_1d   DEBUG   runtime   Ending Idle State  
85758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85759   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85759   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85759   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85760   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85761   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85762   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85762   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85766   sas thread_1d   DEBUG   runtime   Ending Idle State  
85766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85766   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85766   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85767   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85768   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85770   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85771   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85771   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85773   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85817   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85818   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85819   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85819   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85823   sas thread_1d   DEBUG   runtime   Ending Idle State  
85823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85826   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85828   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85828   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85829   sas thread_1d   DEBUG   runtime   Ending Idle State  
85829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85829   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85830   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85831   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85832   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85833   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85834   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85834   sas thread_1d   DEBUG   runtime   Ending Idle State  
85834   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85835   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85835   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85835   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85836   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85870   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85871   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85871   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85872   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85873   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85873   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85874   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85874   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85875   sas thread_1d   DEBUG   runtime   Ending Idle State  
85875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85876   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85876   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85876   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85877   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85878   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85878   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85881   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85881   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85881   sas thread_1d   DEBUG   runtime   Ending Idle State  
85881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85882   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85882   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
85883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85884   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85887   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85887   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85888   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85891   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85907   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85907   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85924   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
85924   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85925   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
85925   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85928   sas thread_1d   DEBUG   runtime   Ending Idle State  
85928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85930   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85931   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85932   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85933   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85933   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85934   sas thread_1d   DEBUG   runtime   Ending Idle State  
85934   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85934   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
85934   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85936   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85936   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85937   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85937   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85937   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85938   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85938   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85940   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85940   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85941   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85974   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
85974   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85975   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
85975   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
85976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85977   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85978   sas thread_1d   DEBUG   runtime   Ending Idle State  
85978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85980   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
85980   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85981   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85981   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85983   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85984   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85984   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85984   sas thread_1d   DEBUG   runtime   Ending Idle State  
85984   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85985   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
85985   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
85986   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
85986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85987   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85988   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
85988   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
85989   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
85989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85990   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
85990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
85990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
85990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
85990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
85991   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
85991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
85992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
85992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
85993   sas thread_1d   DEBUG   runtime   Starting Idle State...  
85993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
85999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86026   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86027   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86027   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86028   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86029   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86029   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86030   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86030   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86030   sas thread_1d   DEBUG   runtime   Ending Idle State  
86031   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86031   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86033   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86034   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86034   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86034   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86034   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86035   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
86036   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86037   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86037   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86038   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86038   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86038   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86041   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86041   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86041   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86041   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86042   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86045   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86045   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86045   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86046   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
86047   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86048   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86048   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86048   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86048   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86050   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86050   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86051   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86051   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86061   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86098   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86098   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86098   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86098   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86100   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86100   sas thread_1d   DEBUG   runtime   Ending Idle State  
86100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86101   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86102   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86103   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86103   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86103   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86103   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86104   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86106   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86106   sas thread_1d   DEBUG   runtime   Ending Idle State  
86106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86107   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86107   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86107   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86154   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86154   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86154   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86154   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86156   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86156   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86156   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86156   sas thread_1d   DEBUG   runtime   Ending Idle State  
86156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86157   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86157   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86158   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86158   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86158   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86159   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86160   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86160   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
86160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86160   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86160   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86161   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86162   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86162   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86162   sas thread_1d   DEBUG   runtime   Ending Idle State  
86162   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86163   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86163   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86163   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86163   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86198   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86198   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86198   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86198   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86199   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86199   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86199   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86200   sas thread_1d   DEBUG   runtime   Ending Idle State  
86200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86201   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86202   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86202   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86203   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86203   sas thread_1d   DEBUG   runtime   Ending Idle State  
86203   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86203   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86204   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
86205   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86205   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86206   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86206   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86208   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86209   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86209   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86244   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86244   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86244   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86244   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86245   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86246   sas thread_1d   DEBUG   runtime   Ending Idle State  
86246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86247   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86247   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86247   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86247   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86249   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86249   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86249   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86249   sas thread_1d   DEBUG   runtime   Ending Idle State  
86249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86250   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86250   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86250   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86252   sas thread_1d   DEBUG   runtime   Ending Idle State  
86252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86253   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86253   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86253   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86288   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86288   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86288   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86288   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86289   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86289   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86289   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86289   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86289   sas thread_1d   DEBUG   runtime   Ending Idle State  
86290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86291   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86291   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86291   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86291   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86292   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86292   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86292   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86294   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86294   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86294   sas thread_1d   DEBUG   runtime   Ending Idle State  
86294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86295   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
86295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86296   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86297   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86297   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86297   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86298   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86345   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86345   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86345   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86345   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86346   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86347   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86347   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86347   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86347   sas thread_1d   DEBUG   runtime   Ending Idle State  
86347   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86348   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86348   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86350   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86350   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86350   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86351   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
86351   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86351   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86351   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86352   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86352   sas thread_1d   DEBUG   runtime   Ending Idle State  
86353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86354   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86354   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86354   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86354   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86357   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86390   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86391   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86391   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86391   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86393   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86393   sas thread_1d   DEBUG   runtime   Ending Idle State  
86393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86396   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86396   sas thread_1d   DEBUG   runtime   Ending Idle State  
86396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86398   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86398   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86400   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86400   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86400   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86400   sas thread_1d   DEBUG   runtime   Ending Idle State  
86400   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86402   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86402   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86403   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86403   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86438   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86438   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86438   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86439   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86440   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86440   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86440   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86440   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86441   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86441   sas thread_1d   DEBUG   runtime   Ending Idle State  
86441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86442   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86443   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86443   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86443   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86443   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86443   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86444   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86444   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86445   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86446   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86446   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86446   sas thread_1d   DEBUG   runtime   Ending Idle State  
86446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86448   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86449   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86450   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86451   sas thread_1d   DEBUG   runtime   Ending Idle State  
86451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86451   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86451   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86452   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86452   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86487   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86487   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86488   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86488   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86489   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86489   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86490   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86490   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86490   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86491   sas thread_1d   DEBUG   runtime   Ending Idle State  
86491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86492   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86492   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86492   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86492   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86494   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86495   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86495   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86495   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86498   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86500   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86500   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86534   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86535   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86535   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86536   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86537   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86537   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86538   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86538   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86538   sas thread_1d   DEBUG   runtime   Ending Idle State  
86538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86540   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86541   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86541   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86543   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86543   sas thread_1d   DEBUG   runtime   Ending Idle State  
86543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86544   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86545   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86545   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86546   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86548   sas thread_1d   DEBUG   runtime   Ending Idle State  
86549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86549   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86549   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86549   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86549   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86551   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86552   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86552   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86554   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86554   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86554   sas thread_1d   DEBUG   runtime   Ending Idle State  
86555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86555   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86555   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86556   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86557   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86557   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86557   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86557   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86558   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86559   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86559   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86559   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86559   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86560   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86560   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86560   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86590   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86607   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86608   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86608   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86608   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86610   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86610   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86610   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86611   sas thread_1d   DEBUG   runtime   Ending Idle State  
86611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86612   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86612   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86613   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86613   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86615   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86615   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86615   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86615   sas thread_1d   DEBUG   runtime   Ending Idle State  
86615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86616   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86617   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86618   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86619   sas thread_1d   DEBUG   runtime   Ending Idle State  
86620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86621   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86621   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86622   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86623   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86656   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86657   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86657   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86658   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86658   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86659   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86660   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86660   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86660   sas thread_1d   DEBUG   runtime   Ending Idle State  
86660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86662   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86662   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86662   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86662   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86662   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86665   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86665   sas thread_1d   DEBUG   runtime   Ending Idle State  
86665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86666   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86667   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86668   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86668   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86669   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86670   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86670   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86670   sas thread_1d   DEBUG   runtime   Ending Idle State  
86671   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86671   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86671   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86673   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86673   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86708   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86708   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86708   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86708   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86709   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86710   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86710   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86710   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86710   sas thread_1d   DEBUG   runtime   Ending Idle State  
86711   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86712   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86713   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86713   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86715   sas thread_1d   DEBUG   runtime   Ending Idle State  
86716   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86716   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86717   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86719   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86721   sas thread_1d   DEBUG   runtime   Ending Idle State  
86721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86721   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86722   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86724   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86757   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86757   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86758   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86758   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86760   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86760   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86760   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86760   sas thread_1d   DEBUG   runtime   Ending Idle State  
86760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86762   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86763   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86763   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86764   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86766   sas thread_1d   DEBUG   runtime   Ending Idle State  
86766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86766   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86767   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
86767   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86769   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86772   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86774   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86807   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86807   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86808   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86809   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86810   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86811   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86811   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86811   sas thread_1d   DEBUG   runtime   Ending Idle State  
86811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86812   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86814   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86814   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86814   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86814   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86816   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86816   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
86817   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86817   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86819   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86820   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86821   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86855   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86855   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86856   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86857   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86857   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86858   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86858   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86859   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86859   sas thread_1d   DEBUG   runtime   Ending Idle State  
86859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86860   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86860   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86860   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86862   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86863   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86864   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86865   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86865   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86865   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86865   sas thread_1d   DEBUG   runtime   Ending Idle State  
86866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86867   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86867   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86868   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86868   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86869   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86870   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86871   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86871   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86872   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86874   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86907   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86907   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86907   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86908   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86908   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86909   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86909   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86910   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86911   sas thread_1d   DEBUG   runtime   Ending Idle State  
86911   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86911   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86912   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86913   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86914   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86914   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86914   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86914   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86915   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86915   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
86916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86917   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86917   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86918   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86918   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86918   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86919   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
86919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86921   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86921   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86966   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86967   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
86968   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
86968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86969   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86969   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86970   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86970   sas thread_1d   DEBUG   runtime   Ending Idle State  
86970   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86977   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
86978   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
86978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86979   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86982   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
86982   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86982   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
86982   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86983   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86984   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
86985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86985   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86985   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86987   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86988   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86988   sas thread_1d   DEBUG   runtime   Ending Idle State  
86988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
86989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
86990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
86990   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86990   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
86991   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
86991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
86992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86993   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
86993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
86993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
86994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
86994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
86994   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
86995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
86995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
86996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
86996   sas thread_1d   DEBUG   runtime   Starting Idle State...  
86996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
86999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87030   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87030   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87031   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87032   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87033   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87034   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87034   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87035   sas thread_1d   DEBUG   runtime   Ending Idle State  
87035   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87036   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87036   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87036   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87038   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87038   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87038   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87039   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87040   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87041   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87041   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87042   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87042   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87045   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87045   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87047   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87047   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87048   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87049   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87083   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87083   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87084   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87084   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87087   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87087   sas thread_1d   DEBUG   runtime   Ending Idle State  
87087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87089   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87090   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87091   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87092   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87092   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87093   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87093   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87094   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87095   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87097   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87098   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87099   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87133   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87133   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87134   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87135   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87135   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87136   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87137   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87138   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87138   sas thread_1d   DEBUG   runtime   Ending Idle State  
87138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87140   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87141   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87142   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87143   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87143   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87144   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87144   sas thread_1d   DEBUG   runtime   Ending Idle State  
87144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87146   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87146   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87147   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87148   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87149   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87149   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87149   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87151   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87188   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87188   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87189   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87190   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87190   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87191   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87192   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87192   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87192   sas thread_1d   DEBUG   runtime   Ending Idle State  
87193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87194   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87194   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87194   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87197   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87198   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87198   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87199   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87201   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87202   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87202   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87203   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87203   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87203   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87204   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87205   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87206   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87207   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87207   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87209   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87209   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87210   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87210   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87210   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87211   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87212   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87213   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87213   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87215   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87216   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87262   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87262   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87262   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87262   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87263   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87264   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87264   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87264   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87264   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87265   sas thread_1d   DEBUG   runtime   Ending Idle State  
87265   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87266   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87266   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87269   sas thread_1d   DEBUG   runtime   Ending Idle State  
87269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87269   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87269   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87269   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87271   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87271   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87271   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87272   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87272   sas thread_1d   DEBUG   runtime   Ending Idle State  
87272   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87273   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87273   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87273   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87274   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87275   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87307   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87309   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87309   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87310   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87310   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87310   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87311   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87312   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87312   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87312   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87312   sas thread_1d   DEBUG   runtime   Ending Idle State  
87312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87313   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87314   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87314   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87314   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87316   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87316   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87316   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87316   sas thread_1d   DEBUG   runtime   Ending Idle State  
87316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87317   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87317   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87317   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87320   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87320   sas thread_1d   DEBUG   runtime   Ending Idle State  
87320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87321   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87321   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87321   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87323   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87356   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87356   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87357   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87357   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87359   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87359   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87359   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87359   sas thread_1d   DEBUG   runtime   Ending Idle State  
87359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87360   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87361   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87361   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87363   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87364   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87364   sas thread_1d   DEBUG   runtime   Ending Idle State  
87364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87365   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87365   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87365   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87366   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87367   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87367   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87367   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87367   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87368   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87368   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87368   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87368   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87415   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87415   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87415   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87416   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87417   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87418   sas thread_1d   DEBUG   runtime   Ending Idle State  
87418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87419   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87420   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87420   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87420   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87421   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87421   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87421   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87421   sas thread_1d   DEBUG   runtime   Ending Idle State  
87421   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87423   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87424   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87424   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87424   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87424   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87425   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87426   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87426   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87427   sas thread_1d   DEBUG   runtime   Ending Idle State  
87427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87427   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87428   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87429   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87463   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87463   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87463   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87464   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87465   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87465   sas thread_1d   DEBUG   runtime   Ending Idle State  
87465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87467   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87467   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87468   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87468   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87469   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87470   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87470   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87470   sas thread_1d   DEBUG   runtime   Ending Idle State  
87470   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87471   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87471   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87471   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87472   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87474   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87474   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87474   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87476   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87476   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87476   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87512   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87512   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87512   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87512   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87513   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87513   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87514   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87514   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87514   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87514   sas thread_1d   DEBUG   runtime   Ending Idle State  
87514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87514   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87515   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87515   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87515   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87517   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87517   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87518   sas thread_1d   DEBUG   runtime   Ending Idle State  
87518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87518   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87518   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87518   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87518   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87519   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87519   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87519   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87519   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87519   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87519   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87519   sas thread_1d   DEBUG   runtime   Ending Idle State  
87521   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87521   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87522   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87522   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87522   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87522   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87557   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87557   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87557   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87558   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87559   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87559   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87559   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87560   sas thread_1d   DEBUG   runtime   Ending Idle State  
87560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87560   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87561   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87562   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87562   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87562   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87562   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87563   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87563   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87563   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87564   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87564   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87565   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87565   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87565   sas thread_1d   DEBUG   runtime   Ending Idle State  
87566   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87566   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87566   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87566   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87590   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87602   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87602   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87602   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87602   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87603   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87604   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87604   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87604   sas thread_1d   DEBUG   runtime   Ending Idle State  
87604   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87604   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87604   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87605   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87605   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87605   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87607   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87607   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87607   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87608   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87608   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87608   sas thread_1d   DEBUG   runtime   Ending Idle State  
87608   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87608   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87608   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87610   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87610   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87611   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87611   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87611   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87611   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87612   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87612   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87612   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87647   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87647   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87647   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87648   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87649   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87649   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87649   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87649   sas thread_1d   DEBUG   runtime   Ending Idle State  
87650   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87650   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87652   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87653   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87653   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87653   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87653   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87653   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87653   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87653   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87654   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87654   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87655   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87656   sas thread_1d   DEBUG   runtime   Ending Idle State  
87656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87657   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87657   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87657   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87657   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87658   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87658   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87693   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87693   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87693   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87694   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87696   sas thread_1d   DEBUG   runtime   Ending Idle State  
87696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87697   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87697   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87699   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87699   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87699   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87699   sas thread_1d   DEBUG   runtime   Ending Idle State  
87699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87700   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87700   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87702   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87703   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87703   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87703   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87703   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87738   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87739   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87739   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87739   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87739   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87740   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87741   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87741   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87741   sas thread_1d   DEBUG   runtime   Ending Idle State  
87741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87742   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87742   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87742   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87742   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87742   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87744   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87745   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87745   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87745   sas thread_1d   DEBUG   runtime   Ending Idle State  
87745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87745   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87745   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87748   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87749   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87749   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87749   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87749   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87749   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87784   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87784   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87784   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87785   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87785   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87786   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87786   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87786   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87786   sas thread_1d   DEBUG   runtime   Ending Idle State  
87787   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87787   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87788   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87789   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87790   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87790   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87790   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87790   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87791   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87791   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87791   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87792   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87793   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87794   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87794   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87794   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87794   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87795   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87808   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87809   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87811   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
87811   GUI   DEBUG   ge   executeList PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
87812   GUI   DEBUG   ge   psm=3(PSM_8888)  
87812   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
87812   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
87812   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
87812   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
87812   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
87812   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
87813   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
87813   GUI   DEBUG   ge   zscale -32767.5  
87813   GUI   DEBUG   ge   zpos 32767.5  
87813   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
87813   GUI   DEBUG   ge   base 08000000  
87813   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
87814   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
87814   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
87815   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
87815   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
87815   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
87815   GUI   DEBUG   ge   vaddr 088b7044  
87815   GUI   DEBUG   ge   prim sprites 16x  
87815   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
87816   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
87816   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
87816   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
87816   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
87816   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
87817   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
87817   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
87817   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
87818   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
87818   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
87818   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
87818   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
87819   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
87819   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
87819   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
87819   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
87820   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
87820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87820   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
87820   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
87821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87821   GUI   DEBUG   ge   clear mode end  
87821   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
87821   GUI   DEBUG   ge   material ambient a=0.0 (00)  
87821   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
87822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87822   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
87822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87822   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
87822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87822   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
87822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87823   GUI   DEBUG   ge   vaddr 0885db20  
87823   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
87823   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
87823   GUI   DEBUG   ge   tflush Reusing cached texture 3  
87824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87824   GUI   DEBUG   ge   prim line 1x  
87824   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
87824   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
87824   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
87824   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
87825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87825   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
87825   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
87825   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
87825   GUI   DEBUG   ge   sfix : 0x000000  
87826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87826   GUI   DEBUG   ge   dfix : 0x000000  
87826   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
87826   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
87826   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
87826   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
87827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87827   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
87827   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
87827   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
87827   GUI   DEBUG   ge   tflush (deferring to prim)  
87828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87828   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
87828   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
87828   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
87828   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
87829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87829   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
87829   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
87829   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
87829   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
87830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87830   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
87830   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87830   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
87830   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87831   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
87831   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87831   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
87831   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87831   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
87832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87832   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
87832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87833   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
87833   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87833   GUI   DEBUG   ge   vaddr 088b7258  
87833   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87834   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87834   sas thread_1d   DEBUG   runtime   Ending Idle State  
87833   GUI   DEBUG   ge   prim triangle 2x  
87834   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87834   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
87835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87835   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
87835   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87835   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
87836   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87836   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
87836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87836   GUI   DEBUG   ge   finish (0)  
87837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87837   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x25, behavior=1, signalId=0x0  
87837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87837   GUI   DEBUG   ge   end pc=0x88b7304  
87838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87838   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
87838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
87839   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
87839   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
87839   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
87840   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
87840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87840   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x25, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
87840   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87840   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
87840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87841   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
87841   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87841   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
87841   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87842   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
87842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
87842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87843   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87843   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
87843   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87843   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87844   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
87844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87844   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
87844   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
87844   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87845   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87845   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
87845   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87845   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87846   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
87846   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
87846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
87846   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
87846   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
87847   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87847   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
87847   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
87847   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87847   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
87847   MainThread_e   DEBUG   runtime   Starting Idle State...  
87848   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87849   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87849   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87849   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
87849   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
87849   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
87849   MainThread_e   DEBUG   runtime   Ending Idle State  
87849   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87850   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87850   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
87850   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
87850   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
87850   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87850   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
87851   MainThread_e   DEBUG   runtime   Starting Idle State...  
87851   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87852   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87853   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87854   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87855   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87856   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87862   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87863   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
87863   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87863   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
87865   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87865   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
87866   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
87866   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
87866   MainThread_e   DEBUG   runtime   Ending Idle State  
87866   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87866   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87867   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87867   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87867   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
87868   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87868   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87869   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
87869   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x26  
87869   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87870   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87870   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 75983651  
87871   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
87871   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87871   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87872   MainThread_e   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
87872   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87873   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87873   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
87873   MainThread_e   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
87874   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87874   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87874   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
87875   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
87875   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87876   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87876   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
87876   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87877   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87877   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
87877   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87878   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87878   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
87879   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
87879   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87879   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87880   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
87880   MainThread_e   DEBUG   hle.sceAudio   free buffer 11  
87881   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87881   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87881   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87882   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87882   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87883   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87883   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to sas thread  
87884   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
87884   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
87884   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
87885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87885   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87887   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
87887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
87888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87888   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
87889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87890   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87890   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87891   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87891   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87892   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87892   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
87892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87893   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
87894   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
87894   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87895   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
87896   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87897   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
87898   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
87899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
87899   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
87899   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
87900   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87901   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
87901   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87901   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87902   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
87902   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
87903   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
87903   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x26, mode=0)  
87903   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x26, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
87904   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x26, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
87904   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87905   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87905   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
87906   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87906   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87906   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
87907   MainThread_e   DEBUG   runtime   Starting Idle State...  
87907   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87910   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87911   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87912   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87913   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87914   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87915   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87916   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87917   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87918   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87919   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87920   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87921   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87922   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87922   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87922   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87922   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
87924   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87925   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87926   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87927   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87928   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87929   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87930   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87931   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87932   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
87932   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
87932   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87932   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87933   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87933   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87934   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87934   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
87934   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87935   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
87935   MainThread_e   DEBUG   runtime   Ending Idle State  
87935   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
87935   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
87935   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
87936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87936   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87936   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87938   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87939   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87939   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87939   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87941   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
87942   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
87942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87942   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87942   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87944   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87944   sas thread_1d   DEBUG   runtime   Ending Idle State  
87944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87945   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87945   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
87945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87946   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87946   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87981   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
87981   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87981   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
87982   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87982   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
87982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87983   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87983   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87983   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87983   sas thread_1d   DEBUG   runtime   Ending Idle State  
87984   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87987   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87988   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87988   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
87988   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
87988   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
87989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87989   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87989   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87989   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87989   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87989   sas thread_1d   DEBUG   runtime   Ending Idle State  
87991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87991   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
87992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
87992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87993   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87994   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
87994   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
87994   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
87994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87994   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
87995   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87995   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
87995   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
87996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
87996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
87997   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
87997   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
87997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
87997   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
87998   sas thread_1d   DEBUG   runtime   Starting Idle State...  
87998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
87999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88000   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88000   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88000   sas thread_1d   DEBUG   runtime   Ending Idle State  
88000   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88001   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88001   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
88001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88002   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88003   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88003   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88004   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88004   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88004   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88004   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88051   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88051   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88052   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88052   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88052   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88053   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88053   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88053   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88054   sas thread_1d   DEBUG   runtime   Ending Idle State  
88054   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88054   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88054   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88055   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88056   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88056   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88057   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88060   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88060   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
88060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88061   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88061   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88062   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88062   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88062   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88064   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88064   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88098   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88098   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88098   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88099   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88100   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88100   sas thread_1d   DEBUG   runtime   Ending Idle State  
88100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88102   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88102   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88103   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88106   sas thread_1d   DEBUG   runtime   Ending Idle State  
88106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88107   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88108   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88108   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
88109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88109   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88110   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88111   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88111   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88111   sas thread_1d   DEBUG   runtime   Ending Idle State  
88111   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88112   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88113   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88113   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88147   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88147   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88147   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88148   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88149   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88149   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88149   sas thread_1d   DEBUG   runtime   Ending Idle State  
88150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88152   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88152   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88155   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88155   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88155   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88155   sas thread_1d   DEBUG   runtime   Ending Idle State  
88156   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88156   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88156   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
88156   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88158   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88158   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88159   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88159   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88159   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88159   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88160   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88160   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88161   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88163   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88163   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88197   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88198   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88198   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88198   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88200   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88200   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88201   sas thread_1d   DEBUG   runtime   Ending Idle State  
88201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88202   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88202   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88203   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88204   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88204   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88205   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88205   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
88205   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88206   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88207   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88208   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88208   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88208   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88209   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88209   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88245   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88245   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88246   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88246   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88247   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88248   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88248   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88249   sas thread_1d   DEBUG   runtime   Ending Idle State  
88249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88250   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88251   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88253   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88253   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
88253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88259   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88259   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88260   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88260   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88260   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88260   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88261   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88261   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88261   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88261   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88297   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88297   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88297   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88297   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88299   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88299   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88299   sas thread_1d   DEBUG   runtime   Ending Idle State  
88299   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88299   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88299   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88300   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88300   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88300   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88302   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88302   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88302   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88302   sas thread_1d   DEBUG   runtime   Ending Idle State  
88302   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88303   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88303   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
88303   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88303   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88303   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88305   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88305   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88305   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88306   sas thread_1d   DEBUG   runtime   Ending Idle State  
88306   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88306   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88306   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88307   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88307   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88307   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88307   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88308   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88342   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88342   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88342   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88343   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88343   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88344   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88344   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88344   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88345   sas thread_1d   DEBUG   runtime   Ending Idle State  
88345   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88345   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88346   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88346   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88346   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88346   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88347   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88347   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88348   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88348   sas thread_1d   DEBUG   runtime   Ending Idle State  
88349   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88349   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88349   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
88349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88350   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88351   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88351   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88352   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88352   sas thread_1d   DEBUG   runtime   Ending Idle State  
88352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88352   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88353   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88353   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88388   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88388   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88388   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88389   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88391   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88391   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88391   sas thread_1d   DEBUG   runtime   Ending Idle State  
88391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88392   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88392   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88392   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88393   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88394   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88394   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88394   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88397   sas thread_1d   DEBUG   runtime   Ending Idle State  
88397   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88397   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88397   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
88398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88399   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88399   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88399   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88400   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88400   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88400   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88401   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88402   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88436   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88436   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88437   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88437   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88437   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88439   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88439   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88439   sas thread_1d   DEBUG   runtime   Ending Idle State  
88439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88441   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88441   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88441   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88441   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88444   sas thread_1d   DEBUG   runtime   Ending Idle State  
88445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88445   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88446   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
88446   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88447   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88447   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88448   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88449   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88483   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88484   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88484   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88484   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88486   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88486   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88486   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88487   sas thread_1d   DEBUG   runtime   Ending Idle State  
88487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88487   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88488   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88488   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88488   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88489   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88491   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88491   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88491   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88491   sas thread_1d   DEBUG   runtime   Ending Idle State  
88491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88492   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88493   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
88493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88493   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88493   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88493   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88494   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88496   sas thread_1d   DEBUG   runtime   Ending Idle State  
88496   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88496   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88497   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88531   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88531   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88531   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88532   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88532   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88533   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88533   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88534   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88534   sas thread_1d   DEBUG   runtime   Ending Idle State  
88534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88536   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88536   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88536   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88538   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88539   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88539   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88540   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88540   sas thread_1d   DEBUG   runtime   Ending Idle State  
88540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88540   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88541   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88541   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88542   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
88542   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88543   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88543   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88543   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88544   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88544   sas thread_1d   DEBUG   runtime   Ending Idle State  
88545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88545   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88546   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88581   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88581   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88582   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88583   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88584   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88584   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88585   sas thread_1d   DEBUG   runtime   Ending Idle State  
88585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88585   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88586   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88588   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88588   sas thread_1d   DEBUG   runtime   Ending Idle State  
88588   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88589   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88589   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=567, callbacks=false  
88589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=567 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88590   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88591   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88591   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88591   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88591   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88594   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88594   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88595   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88607   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88607   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88629   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88630   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88630   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88631   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88633   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88634   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88634   sas thread_1d   DEBUG   runtime   Ending Idle State  
88634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88637   sas thread_1d   DEBUG   runtime   Ending Idle State  
88638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88638   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88638   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
88638   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88639   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88641   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88641   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88641   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88641   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88643   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88643   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88644   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88644   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88644   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88646   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88646   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88647   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88647   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
88647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88649   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88650   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88650   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88650   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88650   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88650   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88650   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88652   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88697   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88697   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88698   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88698   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88698   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88700   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88700   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88700   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88700   sas thread_1d   DEBUG   runtime   Ending Idle State  
88700   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88701   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88702   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88702   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88702   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88703   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88703   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88704   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88704   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88705   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88706   sas thread_1d   DEBUG   runtime   Ending Idle State  
88706   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88706   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88706   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
88707   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88708   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88708   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88708   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88709   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88709   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88709   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88711   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88747   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88747   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88747   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88748   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88749   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88749   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88749   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88750   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88750   sas thread_1d   DEBUG   runtime   Ending Idle State  
88750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88751   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88752   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88752   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88754   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88754   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88754   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88755   sas thread_1d   DEBUG   runtime   Ending Idle State  
88755   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88755   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88755   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
88756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88757   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88757   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88757   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88758   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88758   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88758   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88761   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88761   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88761   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88796   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88796   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88796   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88797   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88798   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88799   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88799   sas thread_1d   DEBUG   runtime   Ending Idle State  
88800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88800   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88802   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88802   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88803   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88803   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88803   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
88804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88809   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88811   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88845   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88845   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88846   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88847   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88848   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88848   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88849   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88849   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88849   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88850   sas thread_1d   DEBUG   runtime   Ending Idle State  
88850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88850   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88854   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88854   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
88854   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88854   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88854   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88857   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88857   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88857   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88858   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88859   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88860   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88895   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88895   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88895   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88896   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88898   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88898   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88899   sas thread_1d   DEBUG   runtime   Ending Idle State  
88899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88900   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88900   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88902   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88903   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
88903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
88903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88906   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88906   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88906   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88906   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88908   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88909   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88909   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88909   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88944   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
88944   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88945   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
88945   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88947   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88947   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88947   sas thread_1d   DEBUG   runtime   Ending Idle State  
88948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88949   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
88949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88951   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88951   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88952   sas thread_1d   DEBUG   runtime   Ending Idle State  
88952   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88953   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
88954   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
88954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
88954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88954   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88955   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88955   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88955   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88957   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88958   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88958   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88958   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88958   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
88959   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88959   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
88959   sas thread_1d   DEBUG   runtime   Starting Idle State...  
88960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
88989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
88990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
88991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
88994   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
88994   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88995   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
88995   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
88996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
88997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
88997   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
88997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
88997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
88998   sas thread_1d   DEBUG   runtime   Ending Idle State  
88998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
88999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
88999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89000   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89001   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89003   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89003   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89004   sas thread_1d   DEBUG   runtime   Ending Idle State  
89004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89004   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89005   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
89006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89006   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89006   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89007   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89007   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89008   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89009   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89009   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89010   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89010   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89010   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89010   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89011   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89012   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89013   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89013   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89013   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89015   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89016   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89016   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89016   sas thread_1d   DEBUG   runtime   Ending Idle State  
89017   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89018   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89018   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
89018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89018   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89020   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89022   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89067   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89067   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89068   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89068   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89068   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89069   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89070   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89070   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89070   sas thread_1d   DEBUG   runtime   Ending Idle State  
89070   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89071   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89071   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89071   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89072   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89072   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89074   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89074   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89074   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89074   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89075   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89075   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89076   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
89077   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89077   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89078   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89078   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89078   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89080   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89081   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89115   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89115   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89115   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89116   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89116   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89117   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89117   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89118   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89118   sas thread_1d   DEBUG   runtime   Ending Idle State  
89118   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89119   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89119   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89119   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89119   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89121   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89121   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89121   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89122   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89122   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89122   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89124   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89124   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89125   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89125   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89125   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89125   sas thread_1d   DEBUG   runtime   Ending Idle State  
89125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89127   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89127   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89128   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89128   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89174   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89174   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89175   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89175   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89176   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89176   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89176   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89176   sas thread_1d   DEBUG   runtime   Ending Idle State  
89177   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89178   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89179   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89179   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89179   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89179   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89182   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89182   sas thread_1d   DEBUG   runtime   Ending Idle State  
89182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89182   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89183   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
89183   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89185   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89185   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89185   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89185   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89185   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89186   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89186   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89187   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89221   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89221   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89221   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89222   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89223   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89223   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89224   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89224   sas thread_1d   DEBUG   runtime   Ending Idle State  
89224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89225   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89225   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89225   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89225   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89226   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89228   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89228   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89228   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89229   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89229   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
89229   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89231   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89231   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89231   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89232   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89232   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89233   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89233   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89268   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89268   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89268   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89269   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89269   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89270   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89270   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89271   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89271   sas thread_1d   DEBUG   runtime   Ending Idle State  
89271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89272   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89272   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89273   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89274   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89275   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89275   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89275   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89276   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89276   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
89276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89278   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89278   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89278   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89278   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89278   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89279   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89279   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89281   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89281   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89315   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89315   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89315   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89316   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89317   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89317   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89317   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89318   sas thread_1d   DEBUG   runtime   Ending Idle State  
89319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89320   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89320   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89323   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89324   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89324   sas thread_1d   DEBUG   runtime   Ending Idle State  
89324   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89326   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89326   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89327   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89331   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89332   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89332   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89332   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89332   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89333   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89333   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89368   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89368   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89368   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89368   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89368   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89369   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89370   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89370   sas thread_1d   DEBUG   runtime   Ending Idle State  
89370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89370   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89371   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89371   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89371   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89371   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89373   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89373   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89373   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89373   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89373   sas thread_1d   DEBUG   runtime   Ending Idle State  
89373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89374   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89374   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
89374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89374   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89374   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89374   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89376   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89376   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89376   sas thread_1d   DEBUG   runtime   Ending Idle State  
89377   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89377   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89377   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89377   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89377   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89377   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89413   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89413   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89413   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89413   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89414   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89415   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89415   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89415   sas thread_1d   DEBUG   runtime   Ending Idle State  
89415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89416   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89417   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89417   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89419   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89420   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89420   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89420   sas thread_1d   DEBUG   runtime   Ending Idle State  
89420   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89420   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89420   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
89421   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89421   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89421   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89423   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89423   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89423   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89423   sas thread_1d   DEBUG   runtime   Ending Idle State  
89423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89424   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89424   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89424   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89424   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89424   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89460   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89460   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89460   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89460   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89461   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89462   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89462   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89462   sas thread_1d   DEBUG   runtime   Ending Idle State  
89462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89463   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89463   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89463   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89465   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89465   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89465   sas thread_1d   DEBUG   runtime   Ending Idle State  
89465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89465   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89466   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89466   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89466   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89468   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89468   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89468   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89469   sas thread_1d   DEBUG   runtime   Ending Idle State  
89469   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89469   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89469   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89469   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89469   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89505   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89505   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89505   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89505   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89506   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89507   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89507   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89508   sas thread_1d   DEBUG   runtime   Ending Idle State  
89508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89508   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89508   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89510   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89510   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89510   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89511   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89511   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89511   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89511   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89511   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89513   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89513   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89513   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89513   sas thread_1d   DEBUG   runtime   Ending Idle State  
89513   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89514   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89514   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89514   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89549   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89549   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89549   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89550   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89552   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89552   sas thread_1d   DEBUG   runtime   Ending Idle State  
89553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89553   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89555   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89555   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89555   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89556   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89557   sas thread_1d   DEBUG   runtime   Ending Idle State  
89558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89558   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89558   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89559   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89560   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89561   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89561   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89561   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89561   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89561   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89562   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89563   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89597   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89597   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89598   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89598   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89598   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89598   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89599   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89599   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89600   sas thread_1d   DEBUG   runtime   Ending Idle State  
89600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89601   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89601   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89603   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89603   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89603   sas thread_1d   DEBUG   runtime   Ending Idle State  
89603   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89604   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89604   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=568, callbacks=false  
89604   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=568 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89605   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89605   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89606   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89607   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89607   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89607   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89607   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89609   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89609   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89609   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89621   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89645   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89645   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89646   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89647   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89647   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89648   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89649   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89649   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89649   sas thread_1d   DEBUG   runtime   Ending Idle State  
89649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89650   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89651   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89651   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89652   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89652   sas thread_1d   DEBUG   runtime   Ending Idle State  
89652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89653   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89654   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89655   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89655   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89657   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89657   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89658   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89658   sas thread_1d   DEBUG   runtime   Ending Idle State  
89658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89658   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89658   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89659   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89659   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89660   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89661   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89661   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89661   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89661   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89663   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89663   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89663   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89664   sas thread_1d   DEBUG   runtime   Ending Idle State  
89664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89664   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89664   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
89665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89666   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89666   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89667   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89667   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89669   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89669   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89714   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89714   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89714   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89715   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89716   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89716   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89717   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89718   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89718   sas thread_1d   DEBUG   runtime   Ending Idle State  
89718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89718   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89719   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89720   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89720   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89721   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89721   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89721   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89721   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89722   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89724   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89725   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89725   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89726   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89726   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89772   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89772   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89772   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89773   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89774   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89774   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89774   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89774   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89776   sas thread_1d   DEBUG   runtime   Ending Idle State  
89776   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89777   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89777   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89777   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89779   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89779   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89780   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89780   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89780   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89780   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89780   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89780   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89781   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89782   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89782   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89782   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89783   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89783   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89783   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89785   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89785   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89819   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89819   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89819   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89820   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89821   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89823   sas thread_1d   DEBUG   runtime   Ending Idle State  
89823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89826   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89828   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89828   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89828   sas thread_1d   DEBUG   runtime   Ending Idle State  
89828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89829   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89829   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89830   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
89831   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89831   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89831   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89832   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89833   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89833   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89833   sas thread_1d   DEBUG   runtime   Ending Idle State  
89833   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89834   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89834   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89869   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89869   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89869   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89870   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89871   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89872   sas thread_1d   DEBUG   runtime   Ending Idle State  
89872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89873   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89873   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89874   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89874   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89875   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89875   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89875   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89876   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89877   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89877   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89877   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89878   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89878   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89878   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89878   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89878   sas thread_1d   DEBUG   runtime   Ending Idle State  
89879   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89879   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89881   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89915   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
89915   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89915   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
89915   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89917   sas thread_1d   DEBUG   runtime   Ending Idle State  
89918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89918   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89919   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89919   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89921   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89921   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89921   sas thread_1d   DEBUG   runtime   Ending Idle State  
89921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89922   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
89922   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89922   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89922   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89924   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89925   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89925   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89926   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89926   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89927   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89928   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89961   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
89961   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89961   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
89962   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89963   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
89963   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89963   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89963   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89963   sas thread_1d   DEBUG   runtime   Ending Idle State  
89964   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89965   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
89965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89966   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89967   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89967   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89967   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89968   sas thread_1d   DEBUG   runtime   Ending Idle State  
89969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89969   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
89969   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
89970   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
89970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89970   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89970   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89971   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
89972   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
89972   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
89972   sas thread_1d   DEBUG   runtime   Ending Idle State  
89972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
89973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
89973   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
89974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
89974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
89974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
89975   sas thread_1d   DEBUG   runtime   Starting Idle State...  
89975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
89989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
89989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
89990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
89999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90009   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90010   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90010   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90011   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90011   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90011   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90011   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90011   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90012   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90013   sas thread_1d   DEBUG   runtime   Ending Idle State  
90013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90014   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90014   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90014   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90014   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90016   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90016   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90016   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90016   sas thread_1d   DEBUG   runtime   Ending Idle State  
90017   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90017   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90017   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
90018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90018   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90020   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90021   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90022   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90055   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90055   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90055   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90056   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90057   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90058   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90058   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90059   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90059   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90059   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90059   sas thread_1d   DEBUG   runtime   Ending Idle State  
90059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90060   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90062   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90062   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90062   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90062   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90063   sas thread_1d   DEBUG   runtime   Ending Idle State  
90063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90065   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90065   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
90065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90065   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90067   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90068   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90068   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90068   sas thread_1d   DEBUG   runtime   Ending Idle State  
90068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90069   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90069   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90070   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90071   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90105   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90105   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90106   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90106   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90108   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90108   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90108   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90109   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90110   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90110   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90110   sas thread_1d   DEBUG   runtime   Ending Idle State  
90110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90111   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90112   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90112   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90113   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90113   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90115   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90115   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90115   sas thread_1d   DEBUG   runtime   Ending Idle State  
90115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90116   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90116   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
90117   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90117   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90118   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90118   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90118   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90119   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90119   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90119   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90121   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90121   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90157   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90157   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90158   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90158   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90160   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90160   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90161   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90161   sas thread_1d   DEBUG   runtime   Ending Idle State  
90161   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90161   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90162   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90163   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90164   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90164   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90164   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90164   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90165   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90166   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90166   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90167   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90167   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90168   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90168   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90168   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90170   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90170   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90191   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90204   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90204   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90205   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90206   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90206   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90207   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90208   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90208   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90208   sas thread_1d   DEBUG   runtime   Ending Idle State  
90208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90209   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90210   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90210   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90211   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90211   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90211   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90212   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90212   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90214   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90214   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90214   sas thread_1d   DEBUG   runtime   Ending Idle State  
90215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90216   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90217   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
90217   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90219   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90219   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90220   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90221   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90222   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90222   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90224   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90225   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90225   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90225   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90226   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90226   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90226   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90227   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90228   sas thread_1d   DEBUG   runtime   Ending Idle State  
90228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90229   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90229   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90229   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90231   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90231   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90232   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90232   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90232   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90233   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90234   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90234   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90234   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90240   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90280   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90280   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90281   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90281   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90282   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90282   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90283   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90283   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90284   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90284   sas thread_1d   DEBUG   runtime   Ending Idle State  
90284   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90286   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90287   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90288   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90290   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90291   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90291   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90291   sas thread_1d   DEBUG   runtime   Ending Idle State  
90292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90293   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90293   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
90294   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90295   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90295   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90295   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90296   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90297   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90333   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90334   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90334   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90335   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90335   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90336   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90336   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90336   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90337   sas thread_1d   DEBUG   runtime   Ending Idle State  
90337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90339   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90340   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90340   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90341   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90342   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90342   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90343   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90344   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
90344   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90345   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90346   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90346   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90347   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90347   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90348   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90357   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90382   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90382   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90382   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90382   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90383   sas thread_1d   DEBUG   runtime   Ending Idle State  
90383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90384   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90385   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90385   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90387   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90388   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90388   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90388   sas thread_1d   DEBUG   runtime   Ending Idle State  
90388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90389   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90389   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90389   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90390   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90391   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90392   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90392   sas thread_1d   DEBUG   runtime   Ending Idle State  
90392   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90392   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90392   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90393   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90393   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90428   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90428   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90429   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90429   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90430   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90430   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90430   sas thread_1d   DEBUG   runtime   Ending Idle State  
90430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90432   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90432   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90434   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90435   sas thread_1d   DEBUG   runtime   Ending Idle State  
90435   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90436   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90436   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90436   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90436   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90436   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90437   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90437   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90437   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90437   sas thread_1d   DEBUG   runtime   Ending Idle State  
90437   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90439   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90439   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90439   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90440   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90475   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90475   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90475   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90475   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90477   sas thread_1d   DEBUG   runtime   Ending Idle State  
90477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90477   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90478   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90480   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90480   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90480   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90480   sas thread_1d   DEBUG   runtime   Ending Idle State  
90480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90480   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90481   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
90481   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90482   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90483   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90483   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90483   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90483   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90483   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90484   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90519   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90519   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90520   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90520   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90520   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90522   sas thread_1d   DEBUG   runtime   Ending Idle State  
90522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90523   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90523   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90523   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90525   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90526   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90526   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90526   sas thread_1d   DEBUG   runtime   Ending Idle State  
90526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90527   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90527   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
90528   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90529   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90530   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90531   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90531   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90566   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90566   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90567   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90567   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90568   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90568   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90568   sas thread_1d   DEBUG   runtime   Ending Idle State  
90568   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90570   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90570   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90570   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90573   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90574   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90574   sas thread_1d   DEBUG   runtime   Ending Idle State  
90574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90574   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90574   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90575   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90576   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90576   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90577   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90577   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90578   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90578   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90578   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90613   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90613   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90613   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90614   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90615   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90615   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90615   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90615   sas thread_1d   DEBUG   runtime   Ending Idle State  
90615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90616   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90616   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90616   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90618   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90618   sas thread_1d   DEBUG   runtime   Ending Idle State  
90619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90619   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90619   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90619   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90619   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90620   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90620   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90621   sas thread_1d   DEBUG   runtime   Ending Idle State  
90622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90622   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90623   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90623   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90623   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90623   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90623   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90640   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90658   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90658   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90658   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90658   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90659   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90659   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90660   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90660   sas thread_1d   DEBUG   runtime   Ending Idle State  
90660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90661   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90662   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90662   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90662   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90662   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90664   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90665   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90665   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90665   sas thread_1d   DEBUG   runtime   Ending Idle State  
90665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90666   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90666   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90666   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90668   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90668   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90668   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90669   sas thread_1d   DEBUG   runtime   Ending Idle State  
90669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90669   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90670   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90705   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90705   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90705   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90706   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90706   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90707   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90707   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90707   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90708   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90708   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90709   sas thread_1d   DEBUG   runtime   Ending Idle State  
90709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90709   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90710   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90710   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90710   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90712   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90712   sas thread_1d   DEBUG   runtime   Ending Idle State  
90712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90713   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90713   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90713   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90713   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90713   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90715   sas thread_1d   DEBUG   runtime   Ending Idle State  
90715   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90716   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90716   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90716   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90716   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90751   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90751   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90751   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90751   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90753   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90753   sas thread_1d   DEBUG   runtime   Ending Idle State  
90753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90753   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90754   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90756   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90756   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90756   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90756   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90757   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90757   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90757   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90758   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90758   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90759   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90760   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90760   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90760   sas thread_1d   DEBUG   runtime   Ending Idle State  
90760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90761   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90761   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90763   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90797   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90797   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90797   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90797   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90798   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90799   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90799   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90799   sas thread_1d   DEBUG   runtime   Ending Idle State  
90800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90800   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90800   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90801   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90802   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90802   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90803   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90803   sas thread_1d   DEBUG   runtime   Ending Idle State  
90803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90803   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
90803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90806   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90806   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90807   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90808   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90809   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90809   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90844   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90844   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90844   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90845   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90846   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90846   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90846   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90846   sas thread_1d   DEBUG   runtime   Ending Idle State  
90847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90847   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90847   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90848   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90849   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90849   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90850   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90850   sas thread_1d   DEBUG   runtime   Ending Idle State  
90850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90852   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90852   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90853   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90854   sas thread_1d   DEBUG   runtime   Ending Idle State  
90855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90855   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90856   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90891   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90891   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90892   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90892   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90893   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90894   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90894   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90894   sas thread_1d   DEBUG   runtime   Ending Idle State  
90895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90895   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90896   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90896   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90898   sas thread_1d   DEBUG   runtime   Ending Idle State  
90898   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90898   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90898   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
90898   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90899   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90899   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90900   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90901   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90901   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90901   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90901   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90902   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90902   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90937   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
90938   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90938   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
90938   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90938   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90939   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90940   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90940   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90940   sas thread_1d   DEBUG   runtime   Ending Idle State  
90940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90941   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90941   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90941   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90941   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90942   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90942   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90943   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90944   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90944   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90944   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90944   sas thread_1d   DEBUG   runtime   Ending Idle State  
90944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90945   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
90945   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
90946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90948   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90984   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
90984   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90985   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
90985   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90986   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
90987   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90987   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90987   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90987   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90987   sas thread_1d   DEBUG   runtime   Ending Idle State  
90988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
90989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
90989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
90989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90990   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
90990   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90990   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90990   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90992   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90992   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90992   sas thread_1d   DEBUG   runtime   Ending Idle State  
90993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90994   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
90994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
90995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
90995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90995   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
90996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90996   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
90997   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
90997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
90998   sas thread_1d   DEBUG   runtime   Ending Idle State  
90998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
90998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
90998   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
90998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
90999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
90999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
90999   sas thread_1d   DEBUG   runtime   Starting Idle State...  
90999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91034   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91034   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91034   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91035   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91036   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91037   sas thread_1d   DEBUG   runtime   Ending Idle State  
91037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91039   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91040   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91040   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91040   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91040   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91040   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91043   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91043   sas thread_1d   DEBUG   runtime   Ending Idle State  
91043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91045   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91045   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91046   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91046   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91046   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91048   sas thread_1d   DEBUG   runtime   Ending Idle State  
91049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91049   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91049   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91050   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91085   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91085   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91085   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91085   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91086   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91087   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91087   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91087   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91087   sas thread_1d   DEBUG   runtime   Ending Idle State  
91087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91088   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91089   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91090   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91090   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91090   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91091   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91091   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91091   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91091   sas thread_1d   DEBUG   runtime   Ending Idle State  
91091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91093   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91093   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91093   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91094   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91094   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91096   sas thread_1d   DEBUG   runtime   Ending Idle State  
91096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91096   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91097   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91097   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91132   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91132   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91133   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91133   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91134   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91135   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91135   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91135   sas thread_1d   DEBUG   runtime   Ending Idle State  
91135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91136   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91136   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91136   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91138   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91139   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91140   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91140   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91141   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91142   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91142   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91142   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
91142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91143   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91143   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91145   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91145   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91145   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91145   sas thread_1d   DEBUG   runtime   Ending Idle State  
91145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91146   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91146   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91147   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91148   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91181   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91181   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91181   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91182   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91182   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91183   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91184   sas thread_1d   DEBUG   runtime   Ending Idle State  
91184   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91185   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91185   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91185   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91185   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91188   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91188   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91188   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91188   sas thread_1d   DEBUG   runtime   Ending Idle State  
91188   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91189   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91189   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91190   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91191   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91192   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91192   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91192   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91192   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91193   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91194   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91195   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91197   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91231   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91231   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91232   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91233   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91233   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91234   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91234   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91234   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91235   sas thread_1d   DEBUG   runtime   Ending Idle State  
91235   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91236   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91237   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91238   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91240   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91240   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91241   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91242   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91244   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91245   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91246   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91247   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91247   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91247   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91250   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91252   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91253   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91253   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91254   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91254   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91254   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91257   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91259   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91259   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91260   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91305   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91305   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91306   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91306   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91307   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91308   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91308   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91309   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91309   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91309   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91310   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91310   sas thread_1d   DEBUG   runtime   Ending Idle State  
91311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91312   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91314   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91314   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91315   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91316   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91317   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91318   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91320   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91326   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91326   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91326   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91326   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91360   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91360   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91360   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91360   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91362   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91362   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91362   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91362   sas thread_1d   DEBUG   runtime   Ending Idle State  
91363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91363   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91363   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91365   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91365   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91366   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91366   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91366   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91367   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91368   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91368   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91368   sas thread_1d   DEBUG   runtime   Ending Idle State  
91368   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91369   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91369   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91369   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91369   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91404   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91404   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91404   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91405   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91405   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91406   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91406   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91406   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91407   sas thread_1d   DEBUG   runtime   Ending Idle State  
91408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91408   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91408   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91408   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91408   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91408   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91409   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91409   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91410   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91410   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91411   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91411   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91412   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91413   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91414   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91414   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91449   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91449   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91450   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91450   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91450   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91451   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91452   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91452   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91452   sas thread_1d   DEBUG   runtime   Ending Idle State  
91452   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91452   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91453   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91453   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91453   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91453   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91455   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91455   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91455   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91455   sas thread_1d   DEBUG   runtime   Ending Idle State  
91456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91456   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91456   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91456   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91456   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91458   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91458   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91458   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91458   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91458   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91459   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91459   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91459   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91461   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91461   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91461   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91496   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91496   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91496   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91497   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91498   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91498   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91498   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91499   sas thread_1d   DEBUG   runtime   Ending Idle State  
91499   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91500   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91500   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91501   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91501   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91503   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91503   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91503   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91503   sas thread_1d   DEBUG   runtime   Ending Idle State  
91503   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91503   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91504   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91504   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91505   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91506   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91506   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91506   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91508   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91509   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91509   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91544   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91544   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91544   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91544   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91545   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91546   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91546   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91546   sas thread_1d   DEBUG   runtime   Ending Idle State  
91547   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91548   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91548   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91548   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91550   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91550   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91550   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91550   sas thread_1d   DEBUG   runtime   Ending Idle State  
91551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91551   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91551   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91552   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91553   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91553   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91553   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91553   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91555   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91556   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91589   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91590   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91591   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91591   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91593   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91593   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91593   sas thread_1d   DEBUG   runtime   Ending Idle State  
91593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91594   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91595   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91595   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91596   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91596   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91596   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91596   sas thread_1d   DEBUG   runtime   Ending Idle State  
91596   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91597   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
91598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91599   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91599   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91599   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91599   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91600   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91600   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91601   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91602   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91602   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91602   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91637   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91637   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91637   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91638   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91639   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91639   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91639   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91640   sas thread_1d   DEBUG   runtime   Ending Idle State  
91641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91641   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91641   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91642   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91642   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91642   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91643   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91644   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91644   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91644   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91644   sas thread_1d   DEBUG   runtime   Ending Idle State  
91645   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91645   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91645   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91646   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91647   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91647   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91648   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91649   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91650   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91683   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91683   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91683   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91684   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91685   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91685   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91685   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91686   sas thread_1d   DEBUG   runtime   Ending Idle State  
91686   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91687   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91688   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91688   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91691   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91691   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91691   sas thread_1d   DEBUG   runtime   Ending Idle State  
91691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91693   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91693   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91693   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91695   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91696   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91698   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91732   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91732   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91732   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91733   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91733   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91734   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91734   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91735   sas thread_1d   DEBUG   runtime   Ending Idle State  
91735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91736   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91737   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91737   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91737   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91740   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91740   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91740   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91741   sas thread_1d   DEBUG   runtime   Ending Idle State  
91741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91742   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91742   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91742   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91743   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91745   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91745   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91745   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91746   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91781   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91781   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91781   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91783   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91784   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91785   sas thread_1d   DEBUG   runtime   Ending Idle State  
91785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91785   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91786   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91788   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91788   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91788   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91788   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91789   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91789   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
91789   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91789   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91789   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91790   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91791   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91791   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91791   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91791   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91792   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91792   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91792   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91792   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91792   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91794   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91794   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91828   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91828   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91829   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91829   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91830   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91830   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91830   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91831   sas thread_1d   DEBUG   runtime   Ending Idle State  
91832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91832   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91834   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91834   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91835   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91835   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91835   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=557, callbacks=false  
91835   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=557 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91837   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91838   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91838   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91838   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91839   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91839   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91839   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91841   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91841   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91874   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91874   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91875   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91875   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91875   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91876   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91877   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91877   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91877   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91877   sas thread_1d   DEBUG   runtime   Ending Idle State  
91877   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91878   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91879   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91880   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91880   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91882   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91882   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91882   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91882   sas thread_1d   DEBUG   runtime   Ending Idle State  
91882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91883   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91883   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=557, callbacks=false  
91883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=557 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91885   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91885   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91887   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91921   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
91921   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91921   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
91922   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91923   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91924   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91924   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91925   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91925   sas thread_1d   DEBUG   runtime   Ending Idle State  
91925   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91926   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91927   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91927   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91927   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91928   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91929   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91930   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91930   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
91930   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91932   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91932   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91933   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91933   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91933   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91933   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91933   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91934   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91936   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91938   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91938   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91938   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91969   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
91969   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91970   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
91970   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91971   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
91971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91971   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91972   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91972   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91973   sas thread_1d   DEBUG   runtime   Ending Idle State  
91973   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91974   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91974   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
91975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91976   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91977   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91978   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
91979   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
91979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
91979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91980   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91980   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91980   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
91981   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
91981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
91982   sas thread_1d   DEBUG   runtime   Ending Idle State  
91982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
91982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
91983   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
91983   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
91983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
91983   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
91983   sas thread_1d   DEBUG   runtime   Starting Idle State...  
91984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
91989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
91989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
91991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
91999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92018   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92018   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92019   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92019   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92021   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92021   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92021   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92021   sas thread_1d   DEBUG   runtime   Ending Idle State  
92022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92024   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92024   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92024   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92025   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92027   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92027   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92027   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92027   sas thread_1d   DEBUG   runtime   Ending Idle State  
92027   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92028   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92029   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92029   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
92029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92031   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92032   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92032   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92032   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92032   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92033   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92033   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92034   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92035   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92035   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92037   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92038   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92038   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92038   sas thread_1d   DEBUG   runtime   Ending Idle State  
92038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92038   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92039   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92040   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92041   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92041   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92042   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92043   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92044   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92045   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92045   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92046   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92088   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92088   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92091   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92091   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92092   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92092   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92094   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92094   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92094   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92094   sas thread_1d   DEBUG   runtime   Ending Idle State  
92095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92096   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92097   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92097   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92099   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92099   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92099   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92100   sas thread_1d   DEBUG   runtime   Ending Idle State  
92100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92100   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92101   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
92101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92102   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92103   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92103   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92103   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92105   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92105   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92106   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92140   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92141   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92141   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92141   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92143   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92144   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92144   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92144   sas thread_1d   DEBUG   runtime   Ending Idle State  
92144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92146   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92146   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92147   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92147   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92148   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92149   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92149   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92149   sas thread_1d   DEBUG   runtime   Ending Idle State  
92150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92150   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
92151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92152   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92152   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92154   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92191   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92191   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92192   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92192   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92194   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92194   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92195   sas thread_1d   DEBUG   runtime   Ending Idle State  
92195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92197   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92198   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92198   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92200   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92201   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92201   sas thread_1d   DEBUG   runtime   Ending Idle State  
92201   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92202   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92202   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92203   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92204   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92204   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92205   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92205   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92208   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92208   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92209   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92244   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92244   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92245   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92245   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92248   sas thread_1d   DEBUG   runtime   Ending Idle State  
92248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92249   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92251   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92251   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92252   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92253   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92254   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92254   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92254   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92255   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92255   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92255   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92255   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92257   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92257   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92258   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92259   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92259   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92260   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92261   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92261   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92263   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92263   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92264   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92264   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92264   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92264   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92266   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
92266   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92266   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92267   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92267   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92269   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92270   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92270   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92294   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92295   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92295   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92317   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92317   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92318   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92318   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92319   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92320   sas thread_1d   DEBUG   runtime   Ending Idle State  
92320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92321   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92322   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92322   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92323   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92323   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92323   sas thread_1d   DEBUG   runtime   Ending Idle State  
92323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92324   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92325   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
92325   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92325   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92325   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92325   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92326   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92327   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92327   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92327   sas thread_1d   DEBUG   runtime   Ending Idle State  
92327   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92328   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92328   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92328   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92328   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92363   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92363   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92363   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92364   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92365   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92365   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92365   sas thread_1d   DEBUG   runtime   Ending Idle State  
92366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92367   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92367   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92369   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92369   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92369   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92370   sas thread_1d   DEBUG   runtime   Ending Idle State  
92370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92370   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92370   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92370   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92370   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92371   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92372   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92372   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92372   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92373   sas thread_1d   DEBUG   runtime   Ending Idle State  
92373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92374   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92374   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92375   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92376   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92421   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92421   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92422   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92422   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92423   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92424   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92424   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92424   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92424   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92424   sas thread_1d   DEBUG   runtime   Ending Idle State  
92425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92425   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92426   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92426   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92426   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92427   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92427   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92427   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92427   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92429   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92429   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92429   sas thread_1d   DEBUG   runtime   Ending Idle State  
92429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92430   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92431   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92431   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92432   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92433   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92435   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92435   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92468   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92469   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92469   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92469   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92470   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92471   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92471   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92471   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92471   sas thread_1d   DEBUG   runtime   Ending Idle State  
92471   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92471   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92473   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92474   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92474   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92476   sas thread_1d   DEBUG   runtime   Ending Idle State  
92477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92477   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92477   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92478   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92479   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92479   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92480   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92515   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92515   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92516   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92516   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92517   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92518   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92518   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92518   sas thread_1d   DEBUG   runtime   Ending Idle State  
92518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92519   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92519   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92519   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92519   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92519   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92521   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92522   sas thread_1d   DEBUG   runtime   Ending Idle State  
92522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92522   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92522   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92524   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92524   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92524   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92525   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92525   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92525   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92525   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92527   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92528   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92528   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92563   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92563   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92563   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92564   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92565   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92565   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92565   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92565   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92565   sas thread_1d   DEBUG   runtime   Ending Idle State  
92565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92567   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92568   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92568   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92570   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92570   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92570   sas thread_1d   DEBUG   runtime   Ending Idle State  
92570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92571   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92571   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
92571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92572   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92574   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92574   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92574   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92575   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92577   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92577   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92611   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92611   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92611   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92612   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92613   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92615   sas thread_1d   DEBUG   runtime   Ending Idle State  
92615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92615   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92615   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92617   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92617   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92617   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92617   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92618   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
92618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92619   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92620   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92621   sas thread_1d   DEBUG   runtime   Ending Idle State  
92621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92621   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92621   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92622   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92623   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92657   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92657   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92657   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92658   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92659   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92659   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92660   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92661   sas thread_1d   DEBUG   runtime   Ending Idle State  
92661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92661   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92662   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92662   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92662   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92662   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92663   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92664   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92664   sas thread_1d   DEBUG   runtime   Ending Idle State  
92664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92665   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92665   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
92665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92667   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92667   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92667   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92668   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92668   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92668   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92668   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92703   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92703   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92703   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92703   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92705   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92705   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92705   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92705   sas thread_1d   DEBUG   runtime   Ending Idle State  
92705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92707   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92707   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92707   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92707   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92708   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92708   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92708   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92709   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92709   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92709   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92709   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92709   sas thread_1d   DEBUG   runtime   Ending Idle State  
92711   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92711   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92711   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
92712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92712   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92712   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92713   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92713   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92714   sas thread_1d   DEBUG   runtime   Ending Idle State  
92714   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92714   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92715   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92715   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92738   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92750   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92750   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92750   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92751   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92752   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92752   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92752   sas thread_1d   DEBUG   runtime   Ending Idle State  
92753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92753   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92753   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92754   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92755   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92755   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92755   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92755   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92756   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92756   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92756   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92757   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92757   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92757   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92757   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92759   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92759   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92759   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92760   sas thread_1d   DEBUG   runtime   Ending Idle State  
92760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92760   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92760   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92761   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92762   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92762   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92797   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92797   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92797   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92798   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92799   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92799   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92799   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92799   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92800   sas thread_1d   DEBUG   runtime   Ending Idle State  
92800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92801   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92801   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92802   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92802   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92804   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92804   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92804   sas thread_1d   DEBUG   runtime   Ending Idle State  
92804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92805   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92805   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92805   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92807   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92808   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92808   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92808   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92809   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92809   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92809   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92838   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92838   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92844   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92844   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92845   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92845   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92845   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92845   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92846   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92846   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92846   sas thread_1d   DEBUG   runtime   Ending Idle State  
92846   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92848   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92849   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92849   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92850   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92850   sas thread_1d   DEBUG   runtime   Ending Idle State  
92850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92851   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92851   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
92851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92854   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92854   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92854   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92855   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92857   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92857   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92891   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92891   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92892   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92892   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92893   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92893   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92893   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92893   sas thread_1d   DEBUG   runtime   Ending Idle State  
92894   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92894   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92895   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92895   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92895   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92896   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92896   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92897   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92898   sas thread_1d   DEBUG   runtime   Ending Idle State  
92898   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92899   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
92899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92900   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92900   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92900   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92901   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92902   sas thread_1d   DEBUG   runtime   Ending Idle State  
92902   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92903   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92903   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92938   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
92938   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92938   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
92939   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92940   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92940   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92940   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92940   sas thread_1d   DEBUG   runtime   Ending Idle State  
92941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92941   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92942   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92942   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92942   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92942   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92943   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92943   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92944   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92944   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92945   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92945   sas thread_1d   DEBUG   runtime   Ending Idle State  
92945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92945   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
92945   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
92946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92948   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92948   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92955   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92984   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
92984   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92984   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
92984   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
92985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92986   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92986   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92986   sas thread_1d   DEBUG   runtime   Ending Idle State  
92986   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92988   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
92988   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92988   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
92989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
92989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
92989   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92989   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92989   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92990   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92991   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92991   sas thread_1d   DEBUG   runtime   Ending Idle State  
92991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92991   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
92992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
92992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
92992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92992   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92993   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
92993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
92994   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
92994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
92994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
92994   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
92995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
92995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
92995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
92995   sas thread_1d   DEBUG   runtime   Starting Idle State...  
92995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
92999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93030   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93030   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93030   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93031   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93031   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93032   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93032   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93032   sas thread_1d   DEBUG   runtime   Ending Idle State  
93032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93034   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93035   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93037   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93037   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93038   sas thread_1d   DEBUG   runtime   Ending Idle State  
93038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93038   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93038   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
93039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93040   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93040   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93041   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93041   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93041   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93041   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93043   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93044   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93079   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93079   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93079   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93080   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93081   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93081   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93081   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93081   sas thread_1d   DEBUG   runtime   Ending Idle State  
93082   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93083   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93084   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93087   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93087   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93087   sas thread_1d   DEBUG   runtime   Ending Idle State  
93088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93088   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93088   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
93088   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93088   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93089   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93090   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93090   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93091   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93091   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93091   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93091   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93093   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93093   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93094   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93094   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93128   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93128   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93128   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93129   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93130   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93130   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93131   sas thread_1d   DEBUG   runtime   Ending Idle State  
93131   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93131   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93132   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93132   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93132   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93134   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93134   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93134   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93135   sas thread_1d   DEBUG   runtime   Ending Idle State  
93135   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93135   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93135   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93135   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93137   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93137   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93137   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93137   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93137   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93138   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93138   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93138   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93139   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93139   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93140   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93140   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93140   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93174   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93174   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93174   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93175   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93175   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93176   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93176   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93177   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93177   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93177   sas thread_1d   DEBUG   runtime   Ending Idle State  
93177   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93179   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93180   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93180   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93180   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93182   sas thread_1d   DEBUG   runtime   Ending Idle State  
93183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93183   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93183   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93184   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93186   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93186   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93186   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93187   sas thread_1d   DEBUG   runtime   Ending Idle State  
93187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93187   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93187   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93187   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93188   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93188   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93190   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93207   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93209   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93209   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93222   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93223   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93223   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93223   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93224   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93224   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93224   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93225   sas thread_1d   DEBUG   runtime   Ending Idle State  
93225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93226   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93226   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93227   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93228   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93228   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93228   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93228   sas thread_1d   DEBUG   runtime   Ending Idle State  
93228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93228   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93228   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93229   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93230   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93231   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93231   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93231   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93231   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93232   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93232   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93267   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93267   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93268   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93268   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93270   sas thread_1d   DEBUG   runtime   Ending Idle State  
93270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93270   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93271   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93271   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93273   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93273   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93274   sas thread_1d   DEBUG   runtime   Ending Idle State  
93274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93274   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93274   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93276   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93276   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93277   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93277   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93277   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93277   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93277   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93277   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93278   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93313   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93313   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93313   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93314   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93314   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93315   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93315   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93315   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93315   sas thread_1d   DEBUG   runtime   Ending Idle State  
93315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93316   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93317   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93317   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93317   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93318   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93318   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93319   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93319   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93319   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93319   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93320   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93320   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93320   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93320   sas thread_1d   DEBUG   runtime   Ending Idle State  
93321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93322   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93322   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93322   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93323   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93323   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93358   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93358   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93358   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93358   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93360   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93360   sas thread_1d   DEBUG   runtime   Ending Idle State  
93360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93360   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93361   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93362   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93363   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93363   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93363   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93363   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93364   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93364   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93364   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93364   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93365   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93365   sas thread_1d   DEBUG   runtime   Ending Idle State  
93365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93366   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93367   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93402   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93402   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93403   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93403   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93404   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93404   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93404   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93404   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93404   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93404   sas thread_1d   DEBUG   runtime   Ending Idle State  
93405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93406   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93407   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93407   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93407   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93410   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93410   sas thread_1d   DEBUG   runtime   Ending Idle State  
93410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93410   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93410   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93411   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93411   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93412   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93413   sas thread_1d   DEBUG   runtime   Ending Idle State  
93413   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93413   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93414   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93414   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93414   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93449   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93449   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93449   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93449   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93449   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93451   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93451   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93451   sas thread_1d   DEBUG   runtime   Ending Idle State  
93451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93451   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93452   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93453   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93453   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93453   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93453   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93454   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93454   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93454   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93454   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93455   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93456   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93457   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93457   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93457   sas thread_1d   DEBUG   runtime   Ending Idle State  
93457   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93458   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93458   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93494   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93494   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93495   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93495   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93495   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93495   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93495   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93496   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93496   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93497   sas thread_1d   DEBUG   runtime   Ending Idle State  
93497   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93498   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93498   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93498   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93500   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93501   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93501   sas thread_1d   DEBUG   runtime   Ending Idle State  
93501   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93501   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93501   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93502   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93502   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93504   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93504   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93504   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93504   sas thread_1d   DEBUG   runtime   Ending Idle State  
93504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93505   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93505   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93540   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93541   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93541   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93541   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93542   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93542   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93542   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93543   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93543   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93543   sas thread_1d   DEBUG   runtime   Ending Idle State  
93543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93543   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93545   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93545   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93545   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93545   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93546   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93546   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93547   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93549   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93549   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93549   sas thread_1d   DEBUG   runtime   Ending Idle State  
93549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93549   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93585   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93585   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93586   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93586   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93588   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93588   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93588   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93589   sas thread_1d   DEBUG   runtime   Ending Idle State  
93589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93590   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93590   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93591   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93591   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93593   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93594   sas thread_1d   DEBUG   runtime   Ending Idle State  
93594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93594   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93595   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93597   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93597   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93598   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93598   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93598   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93599   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93633   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93633   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93633   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93634   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93635   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93635   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93635   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93635   sas thread_1d   DEBUG   runtime   Ending Idle State  
93635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93636   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93637   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93637   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93641   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93641   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93641   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93641   sas thread_1d   DEBUG   runtime   Ending Idle State  
93641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93642   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93642   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93643   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93644   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93644   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93644   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93645   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93645   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93645   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93680   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93680   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93680   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93681   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93682   sas thread_1d   DEBUG   runtime   Ending Idle State  
93683   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93683   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93684   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93684   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93684   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93684   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93685   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93686   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93687   sas thread_1d   DEBUG   runtime   Ending Idle State  
93687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93687   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93687   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93688   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93688   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93690   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93690   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93690   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93690   sas thread_1d   DEBUG   runtime   Ending Idle State  
93691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93692   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93693   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93693   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93728   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93728   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93728   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93729   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93729   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93730   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93731   sas thread_1d   DEBUG   runtime   Ending Idle State  
93731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93732   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93732   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93732   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93732   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93732   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93732   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93734   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93735   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93735   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93735   sas thread_1d   DEBUG   runtime   Ending Idle State  
93735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93735   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93736   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93736   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93738   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93738   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93738   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93738   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93739   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93739   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93740   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93774   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93774   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93774   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93775   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93776   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93776   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93776   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93776   sas thread_1d   DEBUG   runtime   Ending Idle State  
93776   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93778   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93778   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93779   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93779   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93779   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93779   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93780   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93780   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93781   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93781   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93782   sas thread_1d   DEBUG   runtime   Ending Idle State  
93782   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93782   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93782   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93782   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93783   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93783   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93783   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93784   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93785   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93785   sas thread_1d   DEBUG   runtime   Ending Idle State  
93785   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93786   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93786   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93786   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93821   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93821   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93822   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93822   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93822   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93823   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93824   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93824   sas thread_1d   DEBUG   runtime   Ending Idle State  
93824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93824   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93825   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93825   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93825   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93828   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93828   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93828   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93828   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93830   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93831   sas thread_1d   DEBUG   runtime   Ending Idle State  
93831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93832   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93832   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93832   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93867   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93868   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93868   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93869   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93869   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93870   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93870   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93870   sas thread_1d   DEBUG   runtime   Ending Idle State  
93871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93873   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93873   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93874   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93874   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93875   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93875   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93876   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93877   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93878   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=569, callbacks=false  
93878   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=569 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93879   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93880   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93881   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93881   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93881   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93881   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93881   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93916   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93917   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93917   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93918   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93919   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93920   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93920   sas thread_1d   DEBUG   runtime   Ending Idle State  
93920   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93923   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93924   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93924   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93924   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93926   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93927   sas thread_1d   DEBUG   runtime   Ending Idle State  
93927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93927   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93928   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
93928   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93929   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93930   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93930   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93931   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93932   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93933   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93933   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93940   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93967   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
93967   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93968   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
93968   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
93969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93969   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93971   sas thread_1d   DEBUG   runtime   Ending Idle State  
93971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93973   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93974   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93974   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93975   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93977   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93978   sas thread_1d   DEBUG   runtime   Ending Idle State  
93978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93980   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
93980   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
93980   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93981   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93982   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93982   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93983   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93983   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93983   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
93983   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93984   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
93985   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93986   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
93986   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93987   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93988   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93988   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93989   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93989   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93989   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
93989   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
93990   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
93991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93991   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93992   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
93992   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
93992   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
93992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
93993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
93993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
93994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
93995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
93995   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
93995   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
93995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
93995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
93996   sas thread_1d   DEBUG   runtime   Starting Idle State...  
93996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
93999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94042   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94042   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94042   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94043   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94046   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94046   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94046   sas thread_1d   DEBUG   runtime   Ending Idle State  
94046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94047   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94049   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94051   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94051   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94051   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94051   sas thread_1d   DEBUG   runtime   Ending Idle State  
94052   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94052   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94052   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
94053   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94054   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94054   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94055   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94055   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94055   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94057   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94058   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94059   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94060   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94094   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94094   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94094   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94095   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94096   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94096   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94097   sas thread_1d   DEBUG   runtime   Ending Idle State  
94097   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94098   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94098   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94098   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94098   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94100   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94100   sas thread_1d   DEBUG   runtime   Ending Idle State  
94100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94101   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94101   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94101   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94101   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94103   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94103   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94103   sas thread_1d   DEBUG   runtime   Ending Idle State  
94103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94104   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94104   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94140   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94140   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94140   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94141   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94142   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94142   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94142   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94142   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94142   sas thread_1d   DEBUG   runtime   Ending Idle State  
94143   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94144   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94145   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94145   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94147   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94147   sas thread_1d   DEBUG   runtime   Ending Idle State  
94147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94147   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94147   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=565, callbacks=false  
94148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=565 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94148   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94148   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94150   sas thread_1d   DEBUG   runtime   Ending Idle State  
94151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94151   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94153   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94187   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94187   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94187   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94187   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94188   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94189   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94189   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94189   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94189   sas thread_1d   DEBUG   runtime   Ending Idle State  
94189   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94190   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94190   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94190   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94192   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94192   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94192   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94193   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94193   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94193   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94193   sas thread_1d   DEBUG   runtime   Ending Idle State  
94194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94195   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94196   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94196   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94196   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94196   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94196   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94196   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94197   sas thread_1d   DEBUG   runtime   Ending Idle State  
94197   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94199   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94199   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94199   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94234   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94234   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94235   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94235   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94235   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94236   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94237   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94237   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94237   sas thread_1d   DEBUG   runtime   Ending Idle State  
94237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94238   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94238   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94238   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94238   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94240   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94241   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94241   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94241   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94241   sas thread_1d   DEBUG   runtime   Ending Idle State  
94241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94243   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94244   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94245   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94246   sas thread_1d   DEBUG   runtime   Ending Idle State  
94246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94246   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94247   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94248   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94282   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94282   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94283   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94283   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94284   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94285   sas thread_1d   DEBUG   runtime   Ending Idle State  
94286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94287   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94287   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94287   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94291   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94291   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94291   sas thread_1d   DEBUG   runtime   Ending Idle State  
94291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94292   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94293   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
94293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94294   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94294   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94294   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94295   sas thread_1d   DEBUG   runtime   Ending Idle State  
94295   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94296   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94297   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94307   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94332   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94332   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94332   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94333   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94335   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94335   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94335   sas thread_1d   DEBUG   runtime   Ending Idle State  
94335   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94336   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94338   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94338   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94339   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94339   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94339   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94339   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94341   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94341   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94341   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94342   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94342   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94343   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94343   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94344   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94344   sas thread_1d   DEBUG   runtime   Ending Idle State  
94344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94344   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94345   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94380   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94380   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94380   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94381   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94382   sas thread_1d   DEBUG   runtime   Ending Idle State  
94383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94384   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94385   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94385   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94387   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94387   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94387   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94387   sas thread_1d   DEBUG   runtime   Ending Idle State  
94387   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94388   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94388   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94388   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94390   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94390   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94390   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94391   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94392   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94393   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94393   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94393   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94394   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94407   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94429   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94429   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94429   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94429   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94431   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94431   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94431   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94431   sas thread_1d   DEBUG   runtime   Ending Idle State  
94432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94432   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94433   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94435   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94435   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94435   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=562, callbacks=false  
94436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=562 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94437   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94438   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94438   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94438   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94438   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94438   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94440   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94441   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94474   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94474   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94474   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94475   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94476   sas thread_1d   DEBUG   runtime   Ending Idle State  
94477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94478   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94478   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94481   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94481   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94481   sas thread_1d   DEBUG   runtime   Ending Idle State  
94481   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94482   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94482   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94484   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94484   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94485   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94485   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94485   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94485   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94487   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94521   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94521   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94521   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94522   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94522   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94524   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94524   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94524   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94524   sas thread_1d   DEBUG   runtime   Ending Idle State  
94524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94525   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94526   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94526   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94527   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94527   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94528   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94529   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94529   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94530   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94530   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94531   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94532   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94532   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94532   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94532   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94532   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94533   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94533   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94534   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94535   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94538   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94569   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94569   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94570   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94570   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94571   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94571   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94572   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94572   sas thread_1d   DEBUG   runtime   Ending Idle State  
94573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94574   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94574   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94574   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94577   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94577   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94577   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94577   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94577   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94578   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
94579   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94579   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94579   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94579   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94580   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94581   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94581   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94582   sas thread_1d   DEBUG   runtime   Ending Idle State  
94582   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94582   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94582   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94583   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94583   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94618   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94618   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94619   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94619   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94621   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94621   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94621   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94621   sas thread_1d   DEBUG   runtime   Ending Idle State  
94621   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94623   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94624   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94624   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94624   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94627   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94627   sas thread_1d   DEBUG   runtime   Ending Idle State  
94628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94629   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94629   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94629   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94630   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94631   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94631   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94632   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94632   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94632   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94633   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94634   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94638   sas thread_1d   DEBUG   runtime   Ending Idle State  
94638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94639   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94639   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94639   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94639   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94641   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94642   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94644   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94645   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94691   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94691   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94691   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94692   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94693   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94694   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94694   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94695   sas thread_1d   DEBUG   runtime   Ending Idle State  
94695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94696   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94696   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94698   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94698   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94699   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94701   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94701   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94701   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94701   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94703   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94703   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94703   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94704   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94704   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94739   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94740   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94740   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94741   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94741   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94742   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94743   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94743   sas thread_1d   DEBUG   runtime   Ending Idle State  
94744   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94745   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94745   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94746   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94746   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94746   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94748   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94749   sas thread_1d   DEBUG   runtime   Ending Idle State  
94749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94749   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94750   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
94750   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94751   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94752   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94752   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94752   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94753   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94753   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94754   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94755   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94790   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94790   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94791   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94791   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94792   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94792   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94792   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94793   sas thread_1d   DEBUG   runtime   Ending Idle State  
94794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94795   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94795   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94795   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94795   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94795   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94797   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94798   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94798   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94798   sas thread_1d   DEBUG   runtime   Ending Idle State  
94799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94799   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94799   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
94800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94801   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94801   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94801   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94802   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94802   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94804   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94804   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94839   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94839   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94840   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94840   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94841   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94841   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94842   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94842   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94844   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94844   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94844   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94844   sas thread_1d   DEBUG   runtime   Ending Idle State  
94844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94845   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94846   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94846   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94847   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94847   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94848   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94849   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94849   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94849   sas thread_1d   DEBUG   runtime   Ending Idle State  
94849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94850   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94850   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
94851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94851   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94852   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94852   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94852   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94854   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94854   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94855   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94856   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94890   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94890   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94890   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94891   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94892   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94893   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94893   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94894   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94894   sas thread_1d   DEBUG   runtime   Ending Idle State  
94894   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94895   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94897   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94898   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94898   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
94898   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
94899   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94900   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94901   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94901   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94901   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94902   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94903   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94903   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94904   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94939   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
94939   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94940   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
94940   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94941   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94941   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94941   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94941   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94943   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94943   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94944   sas thread_1d   DEBUG   runtime   Ending Idle State  
94944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94945   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94946   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94949   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94949   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94949   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94950   sas thread_1d   DEBUG   runtime   Ending Idle State  
94950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94950   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
94950   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
94951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94952   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94954   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94955   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
94955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94955   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94957   sas thread_1d   DEBUG   runtime   Starting Idle State...  
94958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
94989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
94989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
94990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
94990   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
94991   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94991   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
94992   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
94992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
94993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94993   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94994   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94994   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94994   sas thread_1d   DEBUG   runtime   Ending Idle State  
94995   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94996   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
94996   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
94997   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94997   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
94998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
94998   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
94999   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
94999   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
94999   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
94999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
94999   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95000   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
95000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95001   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95002   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95002   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95002   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95002   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95003   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95004   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95005   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95005   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95007   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95008   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95008   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95008   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95008   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95010   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95011   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95011   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95011   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95011   sas thread_1d   DEBUG   runtime   Ending Idle State  
95011   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95013   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95013   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95013   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95014   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95014   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95015   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95016   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95016   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95016   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95018   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95041   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95041   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95041   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95063   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95063   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95063   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95063   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95064   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95064   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95065   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95065   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95065   sas thread_1d   DEBUG   runtime   Ending Idle State  
95066   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95066   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95066   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95066   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95068   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95068   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95068   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95068   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95069   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95069   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
95069   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95069   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95069   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95069   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95070   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95071   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95071   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95071   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95071   sas thread_1d   DEBUG   runtime   Ending Idle State  
95071   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95072   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95072   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95072   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95072   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95073   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95107   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95107   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95107   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95108   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95108   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95108   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95109   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95109   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95110   sas thread_1d   DEBUG   runtime   Ending Idle State  
95110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95111   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95111   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95111   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95111   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95111   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95113   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95113   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95113   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95114   sas thread_1d   DEBUG   runtime   Ending Idle State  
95114   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95114   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95114   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
95114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95115   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95116   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95117   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95117   sas thread_1d   DEBUG   runtime   Ending Idle State  
95117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95117   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95117   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95117   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95118   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95118   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95155   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95165   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95165   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95165   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95166   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95166   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95167   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95167   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95168   sas thread_1d   DEBUG   runtime   Ending Idle State  
95168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95169   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95169   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95169   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95169   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95169   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95171   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95171   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95171   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95171   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95171   sas thread_1d   DEBUG   runtime   Ending Idle State  
95172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95172   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95172   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95173   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95173   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95173   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95174   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95174   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95174   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95174   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95174   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95174   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95174   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95174   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95177   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95177   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95177   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95191   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95212   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95212   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95213   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95213   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95215   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95215   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95215   sas thread_1d   DEBUG   runtime   Ending Idle State  
95215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95215   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95216   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95217   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95218   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95218   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95219   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95219   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
95219   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95220   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95221   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95221   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95221   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95222   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95222   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95223   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95257   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95257   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95257   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95257   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95259   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95259   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95259   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95259   sas thread_1d   DEBUG   runtime   Ending Idle State  
95260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95260   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95261   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95261   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95262   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95263   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95263   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95263   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95263   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95263   sas thread_1d   DEBUG   runtime   Ending Idle State  
95263   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95263   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95264   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95265   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95265   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95265   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95265   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95266   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95266   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95266   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95266   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95267   sas thread_1d   DEBUG   runtime   Ending Idle State  
95267   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95268   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95269   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95269   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95269   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95285   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
95286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95286   GUI   DEBUG   ge   executeList PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
95286   GUI   DEBUG   ge   psm=3(PSM_8888)  
95286   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
95286   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
95286   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
95287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95287   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
95287   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
95287   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
95287   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
95287   GUI   DEBUG   ge   zscale -32767.5  
95287   GUI   DEBUG   ge   zpos 32767.5  
95288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95288   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
95288   GUI   DEBUG   ge   base 08000000  
95288   GUI   DEBUG   ge   jump old PC: 0x088A7044, new PC: 0x088A71C4  
95288   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
95288   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
95289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95289   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
95289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95289   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
95290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95290   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95290   GUI   DEBUG   ge   vaddr 088a7044  
95290   GUI   DEBUG   ge   prim sprites 16x  
95290   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
95290   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
95291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95291   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
95291   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
95291   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
95291   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
95292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
95292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
95292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
95292   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
95293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
95293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
95293   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
95294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
95294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
95294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
95294   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
95295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
95295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
95295   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
95295   GUI   DEBUG   ge   clear mode end  
95296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95296   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
95296   GUI   DEBUG   ge   material ambient a=0.0 (00)  
95296   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
95296   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
95296   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
95297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95297   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95297   GUI   DEBUG   ge   vaddr 0885db20  
95297   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
95297   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
95297   GUI   DEBUG   ge   tflush Reusing cached texture 3  
95298   GUI   DEBUG   ge   prim line 1x  
95298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95298   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
95298   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
95298   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
95298   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
95298   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
95299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95299   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
95299   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
95299   GUI   DEBUG   ge   sfix : 0x000000  
95299   GUI   DEBUG   ge   dfix : 0x000000  
95300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95300   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
95300   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
95300   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
95300   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
95300   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
95301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95301   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
95301   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
95301   GUI   DEBUG   ge   tflush (deferring to prim)  
95301   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
95301   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
95302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95302   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
95302   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
95302   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
95302   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
95302   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
95303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95303   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
95303   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
95303   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
95303   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95303   GUI   DEBUG   ge   jump old PC: 0x088A7258, new PC: 0x088A72E8  
95303   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
95304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95304   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
95304   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95304   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95304   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95304   GUI   DEBUG   ge   vaddr 088a7258  
95305   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95305   GUI   DEBUG   ge   prim triangle 2x  
95305   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95305   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
95305   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95305   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
95306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95306   GUI   DEBUG   ge   Reading 6 Vertex at 0x088A7258  
95306   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95306   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
95306   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95307   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95307   sas thread_1d   DEBUG   runtime   Ending Idle State  
95307   GUI   DEBUG   ge   finish (0)  
95307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95307   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x26, behavior=1, signalId=0x0  
95307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95308   GUI   DEBUG   ge   end pc=0x88a7304  
95308   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
95308   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
95308   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
95308   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
95309   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
95309   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
95309   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95309   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x26, status=PSP_GE_LIST_DONE, pc=0x088A7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
95309   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95309   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
95309   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95310   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95309   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
95310   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95310   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
95310   sas thread_1d   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
95311   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
95311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95311   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95312   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
95312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95312   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95312   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
95312   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
95312   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
95313   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
95313   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
95313   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95313   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
95313   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
95313   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95314   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
95314   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95314   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
95314   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95314   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
95314   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
95314   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
95314   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
95315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95315   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95315   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95315   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95315   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95315   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95316   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95316   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95316   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
95316   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
95316   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
95316   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
95316   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95317   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
95317   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
95317   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
95317   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95317   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
95317   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95317   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
95317   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95318   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
95318   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
95318   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
95318   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
95318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95318   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95318   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95319   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95319   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95319   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95322   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
95322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95322   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95322   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95323   sas thread_1d   DEBUG   runtime   Switching to Thread MainThread  
95323   sas thread_1d   DEBUG   runtime   Ending Idle State  
95323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
95323   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
95323   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
95323   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95323   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95324   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95324   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)  
95324   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95324   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95324   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088B7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
95324   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x27  
95324   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95324   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95325   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 83438395  
95325   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
95325   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95325   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95325   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
95325   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95325   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95326   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
95326   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95326   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95326   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
95326   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95326   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95327   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
95327   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
95327   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95327   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95327   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
95336   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95336   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95337   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
95337   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95337   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95339   MainThread_e   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
95340   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95340   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95340   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
95340   MainThread_e   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
95340   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95340   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95340   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
95340   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
95341   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95341   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95341   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x27, mode=0)  
95342   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x27, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
95342   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x27, status=PSP_GE_LIST_QUEUED, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
95342   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95343   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95344   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
95344   MainThread_e   DEBUG   runtime   Starting Idle State...  
95345   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95346   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95347   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95348   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95349   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95350   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95351   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95352   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95353   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95354   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95354   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
95354   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95354   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95354   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95355   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95355   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95355   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
95355   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95356   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
95356   MainThread_e   DEBUG   runtime   Ending Idle State  
95356   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
95356   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
95356   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
95356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95357   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95357   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95358   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95359   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95359   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95360   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95361   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95361   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95362   sas thread_1d   DEBUG   runtime   Ending Idle State  
95362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95362   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95363   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95363   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95364   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95364   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95364   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95364   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95365   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95365   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95366   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95366   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95367   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95388   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95388   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95388   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95401   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95401   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95402   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95402   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95403   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95403   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95403   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95403   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95403   sas thread_1d   DEBUG   runtime   Ending Idle State  
95403   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95406   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95406   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95406   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95407   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95408   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95409   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95409   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95409   sas thread_1d   DEBUG   runtime   Ending Idle State  
95409   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95410   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95411   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95411   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95414   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95414   sas thread_1d   DEBUG   runtime   Ending Idle State  
95414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95415   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95416   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95416   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95451   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95451   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95451   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95452   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95453   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95453   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95454   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95455   sas thread_1d   DEBUG   runtime   Ending Idle State  
95455   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95456   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95457   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95459   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95459   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95459   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95459   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95459   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95460   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
95460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95462   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95462   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95463   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95464   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95464   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95488   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95499   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95500   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95500   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95500   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95501   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95502   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95502   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95502   sas thread_1d   DEBUG   runtime   Ending Idle State  
95503   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95503   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95504   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95504   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95505   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95506   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95506   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95507   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95508   sas thread_1d   DEBUG   runtime   Ending Idle State  
95508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95509   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95509   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
95509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95509   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95510   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95511   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95511   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95511   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95512   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95512   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95512   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95513   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95547   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95548   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95548   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95548   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95550   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95550   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95550   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95550   sas thread_1d   DEBUG   runtime   Ending Idle State  
95551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95553   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95553   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95556   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95557   sas thread_1d   DEBUG   runtime   Ending Idle State  
95558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95559   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95559   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
95559   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95561   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95561   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95562   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95562   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95562   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95562   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95562   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95563   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95564   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95565   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95566   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95566   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95567   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95569   sas thread_1d   DEBUG   runtime   Ending Idle State  
95569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95569   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95569   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
95570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95572   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95572   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95575   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95575   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95575   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95575   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95590   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95622   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95622   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95623   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95623   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95624   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95624   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95624   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95626   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95626   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95626   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95626   sas thread_1d   DEBUG   runtime   Ending Idle State  
95627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95627   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95628   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95629   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95629   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95629   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95629   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95631   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95632   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95632   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95632   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95632   sas thread_1d   DEBUG   runtime   Ending Idle State  
95632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95633   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95633   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95633   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95634   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95635   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95635   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95636   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95636   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95636   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95636   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95637   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95637   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95673   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95673   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95673   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95674   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95674   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95675   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95676   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95676   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95676   sas thread_1d   DEBUG   runtime   Ending Idle State  
95676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95677   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95678   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95679   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95679   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95679   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95680   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95680   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95680   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95680   sas thread_1d   DEBUG   runtime   Ending Idle State  
95680   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95682   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95682   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
95683   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95683   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95683   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95683   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95684   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95684   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95684   sas thread_1d   DEBUG   runtime   Ending Idle State  
95684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95686   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95686   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95687   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95722   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95722   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95722   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95722   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95724   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95724   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95724   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95725   sas thread_1d   DEBUG   runtime   Ending Idle State  
95725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95727   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95727   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95727   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95730   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95730   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95731   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95731   sas thread_1d   DEBUG   runtime   Ending Idle State  
95731   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95731   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95732   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
95732   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95732   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95732   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95732   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95734   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95734   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95734   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95734   sas thread_1d   DEBUG   runtime   Ending Idle State  
95735   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95735   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95735   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95736   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95771   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95771   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95772   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95772   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95773   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95773   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95773   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95773   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95773   sas thread_1d   DEBUG   runtime   Ending Idle State  
95774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95775   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95775   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95775   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95776   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95776   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95776   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95778   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95779   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95779   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95779   sas thread_1d   DEBUG   runtime   Ending Idle State  
95779   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95780   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95780   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95780   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95781   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95782   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95782   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95783   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95783   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95783   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95783   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95783   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95784   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95785   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95785   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95785   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95805   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95819   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
95819   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95819   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95820   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95821   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95821   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95821   sas thread_1d   DEBUG   runtime   Ending Idle State  
95822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95824   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95825   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95826   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95827   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95827   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95827   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95827   sas thread_1d   DEBUG   runtime   Ending Idle State  
95827   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95828   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95828   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95829   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95831   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95831   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95831   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95831   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95832   sas thread_1d   DEBUG   runtime   Ending Idle State  
95832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95832   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95833   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95833   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95860   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
95860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95861   GUI   DEBUG   ge   executeList PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x088B7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
95861   GUI   DEBUG   ge   psm=3(PSM_8888)  
95862   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
95862   GUI   DEBUG   ge   fbp fbp=0x00000000, fbw=512  
95862   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
95862   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
95862   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
95862   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
95863   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
95863   GUI   DEBUG   ge   zscale -32767.5  
95863   GUI   DEBUG   ge   zpos 32767.5  
95863   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
95863   GUI   DEBUG   ge   base 08000000  
95864   GUI   DEBUG   ge   jump old PC: 0x088B7044, new PC: 0x088B71C4  
95864   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
95864   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
95865   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
95865   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
95865   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95865   GUI   DEBUG   ge   vaddr 088b7044  
95866   GUI   DEBUG   ge   prim sprites 16x  
95866   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
95866   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
95866   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
95866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95867   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
95867   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,0)-(32,272,0)  
95867   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (32,0,0)-(64,272,0)  
95868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95868   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (64,0,0)-(96,272,0)  
95868   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95868   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (96,0,0)-(128,272,0)  
95868   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95869   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (128,0,0)-(160,272,0)  
95869   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95869   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (160,0,0)-(192,272,0)  
95870   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95870   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (192,0,0)-(224,272,0)  
95870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95870   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (224,0,0)-(256,272,0)  
95871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95871   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (256,0,0)-(288,272,0)  
95871   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95871   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (288,0,0)-(320,272,0)  
95872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95872   sas thread_1d   DEBUG   runtime   Ending Idle State  
95872   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (320,0,0)-(352,272,0)  
95872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95873   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (352,0,0)-(384,272,0)  
95873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95873   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (384,0,0)-(416,272,0)  
95874   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95874   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (416,0,0)-(448,272,0)  
95874   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95875   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95874   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)  
95875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95875   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (480,0,0)-(512,272,0)  
95876   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95876   GUI   DEBUG   ge   clear mode end  
95876   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95876   GUI   DEBUG   ge   material ambient r=0.0 g=0.0 b=0.0 (00000000)  
95877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95877   GUI   DEBUG   ge   material ambient a=0.0 (00)  
95877   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95878   GUI   DEBUG   ge   material diffuse r=0.0 g=0.0 b=0.0 (00000000)  
95878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95878   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
95878   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95879   GUI   DEBUG   ge   vtype GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
95879   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95879   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95879   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95880   GUI   DEBUG   ge   vaddr 0885db20  
95880   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95881   GUI   DEBUG   ge   Texture.hashCode: 65536 bytes  
95881   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
95881   GUI   DEBUG   ge   Overwriting texture min filter, no mipmap was generated but filter was set to use mipmap  
95881   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95882   GUI   DEBUG   ge   tflush Reusing cached texture 3  
95882   GUI   DEBUG   ge   prim line 1x  
95882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95883   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95882   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
95883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95883   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
95884   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
95883   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
95884   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
95884   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
95885   GUI   DEBUG   ge   Reading 2 Vertex at 0x0885DB20  
95885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95885   GUI   DEBUG   ge   Position non-native GU_VERTEX_32BITF|GU_TRANSFORM_2D size=12  
95886   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95886   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
95886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95886   GUI   DEBUG   ge   sfix : 0x000000  
95887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95887   GUI   DEBUG   ge   dfix : 0x000000  
95887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
95888   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
95888   sas thread_1d   DEBUG   runtime   Starting Idle State...  
95888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95888   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
95888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95889   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
95889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95889   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
95890   GUI   DEBUG   ge   material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)  
95890   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
95890   GUI   DEBUG   ge   sceGuTexMode(tpsm=9(PSM_DXT3), X, X, X)  
95891   GUI   DEBUG   ge   tflush (deferring to prim)  
95891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95891   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09D03F10)  
95891   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x09D03F10))  
95892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95892   GUI   DEBUG   ge   sceGuTexImage(level=0, width=256, height=256, X, X)  
95892   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
95892   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
95893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95893   GUI   DEBUG   ge   sceGuTexScale(u=1.000000, X)  
95893   GUI   DEBUG   ge   sceGuTexScale(X, v=1.000000)  
95893   GUI   DEBUG   ge   sceGuTexWrap(0, 0)  
95893   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
95894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95894   GUI   DEBUG   ge   abe 0x000001 redundant pure state cmd ignored  
95894   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95894   GUI   DEBUG   ge   jump old PC: 0x088B7258, new PC: 0x088B72E8  
95895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95895   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
95895   GUI   DEBUG   ge   vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
95895   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
95896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95896   GUI   DEBUG   ge   vaddr 088b7258  
95896   GUI   DEBUG   ge   prim triangle 2x  
95896   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
95897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95897   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
95897   GUI   DEBUG   ge   Reading 6 Vertex at 0x088B7258  
95897   GUI   DEBUG   ge   Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24  
95898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95898   GUI   DEBUG   ge   finish (0)  
95898   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'MainThread', PC:08856AA4, $a0:00000000, $a1: 00000000, $a2: 08900218, listId=0x27, behavior=1, signalId=0x0  
95898   GUI   DEBUG   ge   end pc=0x88b7304  
95899   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
95899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
95899   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x08856AA4  
95899   sas thread_1d   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x08856AA4(0x00000000,0x08900218)  
95900   sas thread_1d   DEBUG   runtime   Start of Callback 0x08856AA4  
95900   sas thread_1d   DEBUG   runtime   End of Callback 0x08856AA4  
95900   sas thread_1d   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
95900   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95900   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x27, status=PSP_GE_LIST_DONE, pc=0x088B7304, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread e  
95900   sas thread_1d   DEBUG   runtime   Ending Idle State  
95901   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
95901   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=idle1_6  
95901   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
95901   idle1_6   DEBUG   runtime   Scheduled, restarting...  
95902   idle1_6   DEBUG   runtime   syncEmulator immediately=false  
95901   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
95902   idle1_6   DEBUG   hle.sceGe_user   really waking thread e(MainThread)  
95902   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
95903   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'sceGe_user.step'  
95903   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95904   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95904   idle1_6   DEBUG   runtime   Switching from Thread idle1 to MainThread  
95904   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04088000  
95904   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=MainThread_e  
95905   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
95905   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
95905   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
95906   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95906   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95906   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95906   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
95906   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95907   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95907   MainThread_e   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=true  
95907   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'MainThread' caller:'ThreadManForUser.hleKernelDelayThread'  
95907   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95907   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
95907   MainThread_e   DEBUG   runtime   Starting Idle State...  
95908   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95909   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95909   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95909   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
95909   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95909   MainThread_e   DEBUG   runtime   Switching to Thread MainThread  
95909   MainThread_e   DEBUG   runtime   Ending Idle State  
95910   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95910   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95910   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankCB  
95914   MainThread_e   DEBUG   hle.sceDisplay   sceDisplayWaitVblankStartCB  
95915   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThreadCB'  
95922   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95923   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
95923   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
95923   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95923   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95925   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95926   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95926   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95926   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=e name:'MainThread' caller:'UnblockThreadAction.execute'  
95926   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95926   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
95926   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95926   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
95926   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95927   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
95927   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
95927   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
95927   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
95927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95929   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95930   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
95931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95931   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
95932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95932   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
95933   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
95933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95934   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
95934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95935   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95935   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
95935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95936   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
95937   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95937   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
95937   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
95940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95940   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
95941   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95942   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95942   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
95942   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95943   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95943   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
95944   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95944   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
95944   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
95945   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
95945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95945   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95946   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
95946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95947   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95947   sas thread_1d   DEBUG   runtime   Switching from Thread MainThread to sas thread  
95948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95948   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'MainThread(uid=0xE, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95949   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=e name:'MainThread'  
95949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to MainThread  
95950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=MainThread_e  
95950   sas thread_1d   DEBUG   runtime   Waiting to be scheduled...  
95950   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
95951   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95951   MainThread_e   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
95952   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95952   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95952   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x088A7000, stall=0x00000000, cbid=0x0, arg=0x09FBFA40)  
95953   MainThread_e   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x28  
95953   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95953   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95954   MainThread_e   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeLow ret: 84067358  
95954   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
95954   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95954   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95955   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
95955   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95956   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95956   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
95956   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95957   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95957   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
95957   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95958   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95958   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
95958   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95959   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95959   MainThread_e   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBFA30, numBuf=1  
95959   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
95960   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95960   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95961   MainThread_e   DEBUG   hle.sceUtility   sceUtilitySavedataGetStatus status 0  
95961   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95961   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95961   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
95962   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95962   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95962   MainThread_e   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
95963   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=MainThread_e  
95963   MainThread_e   DEBUG   runtime   syncEmulator immediately=false  
95964   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync(id=0x28, mode=0)  
95964   MainThread_e   DEBUG   hle.sceGe_user   sceGeListSync on list: PspGeList[id=0x28, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
95964   MainThread_e   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread e on list PspGeList[id=0x28, status=PSP_GE_LIST_QUEUED, pc=0x088A7000, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
95965   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=e name:'MainThread' caller:'ThreadManForUser.hleBlockCurrentThread'  
95965   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95966   MainThread_e   DEBUG   runtime   Switching from Thread MainThread to idle1  
95966   MainThread_e   DEBUG   runtime   Starting Idle State...  
95967   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95968   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95969   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95970   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95971   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95972   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95972   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95972   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95972   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
95973   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95974   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95976   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95977   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95978   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95979   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95980   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95981   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95982   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95983   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95984   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95985   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95986   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95987   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95988   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95989   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95989   MainThread_e   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
95989   MainThread_e   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
95989   MainThread_e   DEBUG   hle.ThreadManForUser   End of Interrupt  
95990   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95991   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95992   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95993   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95994   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95995   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95996   MainThread_e   DEBUG   runtime   syncEmulator immediately=true  
95996   MainThread_e   DEBUG   hle.sceAudio   free buffer 12  
95996   MainThread_e   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95996   MainThread_e   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
95997   MainThread_e   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
95997   MainThread_e   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
95997   MainThread_e   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
95998   MainThread_e   DEBUG   runtime   Switching to Thread idle1  
95998   MainThread_e   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
95998   MainThread_e   DEBUG   runtime   Switching to Thread sas thread  
95998   MainThread_e   DEBUG   runtime   Ending Idle State  
95998   MainThread_e   DEBUG   runtime   syncThread currentThread=MainThread_e, currentRuntimeThread=sas thread_1d  
95998   MainThread_e   DEBUG   runtime   Waiting to be scheduled...  
95998   sas thread_1d   DEBUG   runtime   Scheduled, restarting...  
95998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95998   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
95999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
95999   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96000   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96000   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96001   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96001   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96001   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96001   sas thread_1d   DEBUG   runtime   Ending Idle State  
96001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96001   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96002   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
96002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96004   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96004   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96004   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96004   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96004   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96005   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96005   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96005   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96005   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96040   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96040   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96040   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96041   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96043   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96044   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96044   sas thread_1d   DEBUG   runtime   Ending Idle State  
96044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96044   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96044   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96044   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96045   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96046   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96047   sas thread_1d   DEBUG   runtime   Ending Idle State  
96047   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96047   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96047   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96048   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96048   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96048   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96050   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96050   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96050   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96050   sas thread_1d   DEBUG   runtime   Ending Idle State  
96050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96051   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96051   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96051   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96051   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96086   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96086   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96087   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96087   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96087   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96087   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96087   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96087   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96088   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96088   sas thread_1d   DEBUG   runtime   Ending Idle State  
96089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96089   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96090   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96090   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96090   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96090   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96090   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96092   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96093   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96093   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96093   sas thread_1d   DEBUG   runtime   Ending Idle State  
96093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96094   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96094   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96094   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96096   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96096   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96096   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96097   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96097   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96097   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96097   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96097   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96144   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96144   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96144   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96145   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96145   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96146   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96146   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96147   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96147   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96147   sas thread_1d   DEBUG   runtime   Ending Idle State  
96147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96147   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96147   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96148   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96148   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96150   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96150   sas thread_1d   DEBUG   runtime   Ending Idle State  
96150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96150   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96151   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96154   sas thread_1d   DEBUG   runtime   Ending Idle State  
96154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96154   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96157   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96189   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96190   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96190   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96191   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96191   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96191   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96191   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96192   sas thread_1d   DEBUG   runtime   Ending Idle State  
96192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96194   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96194   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96194   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96194   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96195   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96195   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96195   sas thread_1d   DEBUG   runtime   Ending Idle State  
96195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96195   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96196   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96197   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96198   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96198   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96199   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96199   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96199   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96199   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96201   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96235   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96235   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96235   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96235   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96237   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96237   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96237   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96237   sas thread_1d   DEBUG   runtime   Ending Idle State  
96237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96238   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96238   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96238   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96238   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96240   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96241   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96241   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96241   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96241   sas thread_1d   DEBUG   runtime   Ending Idle State  
96241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96242   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96243   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96244   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96244   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96244   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96244   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96245   sas thread_1d   DEBUG   runtime   Ending Idle State  
96245   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96246   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96247   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96247   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96281   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96281   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96281   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96282   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96282   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96283   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96283   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96284   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96284   sas thread_1d   DEBUG   runtime   Ending Idle State  
96284   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96285   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96285   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96285   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96285   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96285   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96288   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96288   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96288   sas thread_1d   DEBUG   runtime   Ending Idle State  
96288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96288   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96289   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96289   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96290   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96290   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96290   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96291   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96291   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96291   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96292   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96292   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96293   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96294   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96328   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96328   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96328   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96329   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96330   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96331   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96331   sas thread_1d   DEBUG   runtime   Ending Idle State  
96331   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96331   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96332   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96333   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96333   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96334   sas thread_1d   DEBUG   runtime   Ending Idle State  
96334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96335   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96336   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96337   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96337   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96337   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96337   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96338   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96339   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96339   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96340   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96340   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96341   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96341   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96374   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96374   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96374   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96375   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96376   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96376   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96376   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96376   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96376   sas thread_1d   DEBUG   runtime   Ending Idle State  
96376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96378   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96379   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96379   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96379   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96380   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96380   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96380   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96381   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96381   sas thread_1d   DEBUG   runtime   Ending Idle State  
96382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96382   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96383   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96383   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96384   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96385   sas thread_1d   DEBUG   runtime   Ending Idle State  
96385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96386   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96386   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96421   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96421   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96421   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96421   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96422   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96423   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96423   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96423   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96423   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96423   sas thread_1d   DEBUG   runtime   Ending Idle State  
96423   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96425   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96425   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96425   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96425   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96425   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96426   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96426   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96427   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96428   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96428   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96429   sas thread_1d   DEBUG   runtime   Ending Idle State  
96429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96430   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96430   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96431   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96432   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96432   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96433   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96433   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96434   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96469   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96469   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96470   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96470   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96470   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96472   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96472   sas thread_1d   DEBUG   runtime   Ending Idle State  
96472   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96474   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96475   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96475   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96475   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96476   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96476   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96476   sas thread_1d   DEBUG   runtime   Ending Idle State  
96476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96478   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96479   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96479   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96479   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96479   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96479   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96480   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96481   sas thread_1d   DEBUG   runtime   Ending Idle State  
96482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96482   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96482   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96482   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96483   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96518   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96518   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96518   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96519   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96520   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96520   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96520   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96520   sas thread_1d   DEBUG   runtime   Ending Idle State  
96521   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96523   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96524   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96525   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96525   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96525   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96525   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96526   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96526   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96526   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96527   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96527   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96529   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96529   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96529   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96530   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96530   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96565   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96565   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96566   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96567   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96567   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96568   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96569   sas thread_1d   DEBUG   runtime   Ending Idle State  
96569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96570   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96570   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96571   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96573   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96573   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96573   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96573   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96575   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96575   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96576   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96576   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96577   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96578   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96578   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96578   sas thread_1d   DEBUG   runtime   Ending Idle State  
96579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96579   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96579   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96579   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96579   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96580   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96580   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96581   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96582   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96582   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96583   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96583   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96584   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96584   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96585   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96585   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96586   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96586   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96586   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96587   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96587   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96587   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96587   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96589   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96634   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96634   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96634   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96635   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96636   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96636   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96637   sas thread_1d   DEBUG   runtime   Ending Idle State  
96637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96639   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96640   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96640   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96641   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96642   sas thread_1d   DEBUG   runtime   Ending Idle State  
96643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96643   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96643   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96646   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96646   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96646   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96648   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96649   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96649   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96684   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96684   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96685   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96686   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96686   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96687   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96687   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96687   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96687   sas thread_1d   DEBUG   runtime   Ending Idle State  
96688   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96690   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96690   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96690   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96690   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96690   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96692   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96693   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96693   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96693   sas thread_1d   DEBUG   runtime   Ending Idle State  
96693   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96694   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96694   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96694   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
96694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96695   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96696   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96696   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96697   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96697   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96697   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96698   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96699   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96699   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96734   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96734   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96734   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96735   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96736   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96737   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96737   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96737   sas thread_1d   DEBUG   runtime   Ending Idle State  
96737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96737   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96738   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96740   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96740   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96740   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96740   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96741   sas thread_1d   DEBUG   runtime   Ending Idle State  
96741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96742   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96743   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96743   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96743   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96743   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96743   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96744   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96744   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96744   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96745   sas thread_1d   DEBUG   runtime   Ending Idle State  
96745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96746   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96755   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96755   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96755   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96794   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96794   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96795   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96795   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96797   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96797   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96797   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96797   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96798   sas thread_1d   DEBUG   runtime   Ending Idle State  
96799   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96800   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96801   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96801   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96802   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96803   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96803   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96803   sas thread_1d   DEBUG   runtime   Ending Idle State  
96804   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96804   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96804   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96804   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96805   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96805   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96807   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96807   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96807   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96807   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96809   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96811   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96846   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96846   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96847   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96847   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96847   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96848   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96849   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96849   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96849   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96849   sas thread_1d   DEBUG   runtime   Ending Idle State  
96849   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96850   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96850   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96851   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96853   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96854   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96857   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96858   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96858   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96860   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96860   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96860   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96860   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96861   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96863   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96863   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96863   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96863   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96863   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96865   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96866   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96866   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96866   sas thread_1d   DEBUG   runtime   Ending Idle State  
96866   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96867   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96868   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96868   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96868   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96868   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96870   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96871   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96871   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96871   sas thread_1d   DEBUG   runtime   Ending Idle State  
96871   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96871   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96873   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96874   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96874   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96919   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
96919   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96920   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
96920   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96920   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96921   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96922   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96922   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96922   sas thread_1d   DEBUG   runtime   Ending Idle State  
96922   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96923   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96924   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96925   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96925   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96926   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96926   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96926   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96927   sas thread_1d   DEBUG   runtime   Ending Idle State  
96928   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96929   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
96929   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
96929   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96929   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96930   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96931   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96932   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96932   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96932   sas thread_1d   DEBUG   runtime   Ending Idle State  
96932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96933   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96934   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96935   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96969   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
96969   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96969   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
96969   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
96970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96970   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96971   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96971   sas thread_1d   DEBUG   runtime   Ending Idle State  
96971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96971   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96972   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96972   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
96972   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96973   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96973   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96974   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96974   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96974   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96974   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96975   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
96975   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
96975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
96975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96975   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96975   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96975   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
96977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
96977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
96977   sas thread_1d   DEBUG   runtime   Ending Idle State  
96977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
96977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
96978   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
96978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
96978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
96978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
96978   sas thread_1d   DEBUG   runtime   Starting Idle State...  
96978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
96989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
96990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
96991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
96999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97013   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97013   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97013   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97013   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97014   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97014   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97014   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97014   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97014   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97014   sas thread_1d   DEBUG   runtime   Ending Idle State  
97014   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97015   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97016   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97017   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97017   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97017   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97017   sas thread_1d   DEBUG   runtime   Ending Idle State  
97017   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97017   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97017   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97018   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97018   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97018   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97020   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97020   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97020   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97020   sas thread_1d   DEBUG   runtime   Ending Idle State  
97020   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97021   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97021   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97021   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97021   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97021   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97021   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97023   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97038   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97038   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97038   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97056   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97056   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97056   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97057   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97058   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97059   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97059   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97059   sas thread_1d   DEBUG   runtime   Ending Idle State  
97059   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97059   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97060   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97061   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97062   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97062   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97062   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97062   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97062   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97063   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97063   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97064   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97064   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97064   sas thread_1d   DEBUG   runtime   Ending Idle State  
97065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97065   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97066   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97066   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97113   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97113   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97113   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97113   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97114   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97114   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97115   sas thread_1d   DEBUG   runtime   Ending Idle State  
97115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97115   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97115   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97116   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97117   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97117   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97118   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97118   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97118   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97118   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97118   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97119   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97120   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97121   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97121   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97121   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97121   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97121   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97155   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97156   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97156   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97156   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97156   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97157   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97157   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97158   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97158   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97158   sas thread_1d   DEBUG   runtime   Ending Idle State  
97158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97159   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97159   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97159   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97161   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97161   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97161   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97161   sas thread_1d   DEBUG   runtime   Ending Idle State  
97162   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97162   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97162   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97162   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97162   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97164   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97164   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97164   sas thread_1d   DEBUG   runtime   Ending Idle State  
97165   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97165   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97166   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97188   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97188   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97200   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97201   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97201   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97201   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97202   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97203   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97203   sas thread_1d   DEBUG   runtime   Ending Idle State  
97203   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97203   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97204   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97206   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97207   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97207   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97207   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97207   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
97208   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97208   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97209   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97209   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97209   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97210   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97210   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97210   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97210   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97238   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97238   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97246   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97247   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97247   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97247   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97248   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97249   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97249   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97249   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97249   sas thread_1d   DEBUG   runtime   Ending Idle State  
97249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97249   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97250   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97251   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97251   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97251   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97252   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97252   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97252   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97252   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97252   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97252   sas thread_1d   DEBUG   runtime   Ending Idle State  
97253   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97254   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97254   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
97255   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97255   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97255   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97255   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97257   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97257   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97257   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97257   sas thread_1d   DEBUG   runtime   Ending Idle State  
97257   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97258   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97258   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97259   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97294   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97294   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97294   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97294   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97295   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97296   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97297   sas thread_1d   DEBUG   runtime   Ending Idle State  
97297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97297   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97297   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97298   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97299   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97300   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97300   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97300   sas thread_1d   DEBUG   runtime   Ending Idle State  
97300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97300   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97301   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
97301   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97301   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97301   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97302   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97303   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97303   sas thread_1d   DEBUG   runtime   Ending Idle State  
97304   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97304   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97305   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97307   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97340   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97340   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97341   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97341   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97342   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97342   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97343   sas thread_1d   DEBUG   runtime   Ending Idle State  
97343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97343   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97344   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97346   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97346   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97346   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
97347   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97347   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97347   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97349   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97349   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97349   sas thread_1d   DEBUG   runtime   Ending Idle State  
97349   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97350   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97350   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97351   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97385   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97385   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97385   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97386   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97387   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97387   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97387   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97388   sas thread_1d   DEBUG   runtime   Ending Idle State  
97389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97390   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97390   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97390   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97391   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97392   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97392   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97393   sas thread_1d   DEBUG   runtime   Ending Idle State  
97393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97394   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97394   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97395   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97396   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97396   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97397   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97422   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97433   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97433   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97434   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97434   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97435   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97436   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97437   sas thread_1d   DEBUG   runtime   Ending Idle State  
97437   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97437   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97438   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97438   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97438   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97440   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97441   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97441   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97441   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97441   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97441   sas thread_1d   DEBUG   runtime   Ending Idle State  
97442   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97442   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97443   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97443   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97443   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97444   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97444   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97445   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97446   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97446   sas thread_1d   DEBUG   runtime   Ending Idle State  
97446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97447   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97447   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97447   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97448   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97482   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97482   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97482   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97483   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97484   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97485   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97485   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97485   sas thread_1d   DEBUG   runtime   Ending Idle State  
97485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97486   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97487   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97487   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97487   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97490   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97490   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97491   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97491   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97491   sas thread_1d   DEBUG   runtime   Ending Idle State  
97491   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97493   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97493   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
97493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97495   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97495   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97496   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97496   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97496   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97497   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97497   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97497   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97497   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97532   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97532   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97532   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97533   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97534   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97534   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97534   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97534   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97534   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97535   sas thread_1d   DEBUG   runtime   Ending Idle State  
97536   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97536   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97537   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97537   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97537   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97537   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97539   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97540   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97540   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97540   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97540   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97542   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97542   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97542   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97543   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97543   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97544   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97544   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97545   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97545   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97546   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97546   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97546   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97581   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97581   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97582   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97582   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97583   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97583   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97583   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97584   sas thread_1d   DEBUG   runtime   Ending Idle State  
97585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97585   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97586   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97586   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97586   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97588   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97589   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97589   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
97589   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97591   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97591   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97591   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97592   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97592   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97594   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97594   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97595   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97595   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97629   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97629   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97630   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97630   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97631   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97632   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97632   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97632   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97632   sas thread_1d   DEBUG   runtime   Ending Idle State  
97632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97634   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97634   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97635   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97635   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97637   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97637   sas thread_1d   DEBUG   runtime   Ending Idle State  
97638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97638   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97639   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97640   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97640   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
97641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97641   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97643   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97644   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97645   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97646   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97679   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97679   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97679   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97680   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97681   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97683   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97683   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97683   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97683   sas thread_1d   DEBUG   runtime   Ending Idle State  
97684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97684   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97685   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97685   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97686   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97686   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97687   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97687   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97688   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97688   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97688   sas thread_1d   DEBUG   runtime   Ending Idle State  
97690   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97690   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97691   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97691   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97693   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97693   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97693   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97696   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97696   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97696   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97697   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97697   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97698   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97699   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97699   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97705   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97745   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97746   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97746   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97746   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97748   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97749   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97750   sas thread_1d   DEBUG   runtime   Ending Idle State  
97750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97751   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97752   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97752   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97752   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97755   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97755   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97755   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97755   sas thread_1d   DEBUG   runtime   Ending Idle State  
97755   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97757   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97757   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97758   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97758   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97758   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97760   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97761   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97761   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97762   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97763   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97764   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97764   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97764   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97765   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97766   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97767   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97767   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97767   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97768   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97769   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97769   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97770   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97770   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97771   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97772   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97773   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97774   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97775   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97775   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97776   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97776   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97805   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97805   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97810   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97811   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97811   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97812   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97813   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97814   sas thread_1d   DEBUG   runtime   Ending Idle State  
97814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97816   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97817   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97818   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97819   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97819   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97819   sas thread_1d   DEBUG   runtime   Ending Idle State  
97820   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97820   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97820   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
97820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97822   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97823   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97823   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97823   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97824   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97826   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97826   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97827   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97827   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97828   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97862   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97862   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97863   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97864   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97865   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97866   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97866   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97867   sas thread_1d   DEBUG   runtime   Ending Idle State  
97867   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97867   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97868   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97870   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97870   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97870   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97870   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97870   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97871   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97872   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97873   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97874   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97874   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97875   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97876   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97876   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97877   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97877   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97879   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97879   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97888   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97888   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97905   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97905   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97912   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97912   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97912   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97913   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97913   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97915   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97915   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97915   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97915   sas thread_1d   DEBUG   runtime   Ending Idle State  
97915   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97916   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97918   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97918   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97918   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97919   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97920   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97920   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97921   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97921   sas thread_1d   DEBUG   runtime   Ending Idle State  
97921   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97921   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97921   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
97922   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97923   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97923   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97924   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97924   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97924   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97925   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97925   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97926   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97926   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97927   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97928   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
97928   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
97929   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97930   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97975   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97975   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
97975   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
97977   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97977   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97978   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97979   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97979   sas thread_1d   DEBUG   runtime   Ending Idle State  
97979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97979   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97980   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97982   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97982   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97982   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97983   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97983   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
97983   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
97984   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97985   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97986   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97986   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97986   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97988   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
97989   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97989   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
97990   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
97990   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
97990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
97990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
97991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97992   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
97992   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97993   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97993   sas thread_1d   DEBUG   runtime   Starting Idle State...  
97993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
97994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97994   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97996   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
97996   sas thread_1d   DEBUG   runtime   Ending Idle State  
97996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
97997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
97997   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
97997   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
97998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
97999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
97999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
97999   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
97999   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
97999   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98000   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98001   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98002   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98002   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98002   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98005   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98037   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98037   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98037   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98038   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98039   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98040   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98040   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98040   sas thread_1d   DEBUG   runtime   Ending Idle State  
98040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98041   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98042   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98042   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98042   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98043   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98043   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98043   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98045   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98046   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98046   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98046   sas thread_1d   DEBUG   runtime   Ending Idle State  
98046   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98047   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98047   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98048   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
98048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98049   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98049   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98049   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98049   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98050   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98050   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98051   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98052   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98052   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98052   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98055   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98087   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98087   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98088   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98088   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98090   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98090   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98090   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98090   sas thread_1d   DEBUG   runtime   Ending Idle State  
98090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98092   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98092   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98092   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98093   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98093   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98093   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98094   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98096   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98096   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98096   sas thread_1d   DEBUG   runtime   Ending Idle State  
98096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98098   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98099   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98099   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98100   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98101   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98106   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98107   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98107   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98107   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98108   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98108   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98108   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98122   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98143   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98143   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98143   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98143   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98144   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98144   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98144   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98145   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98145   sas thread_1d   DEBUG   runtime   Ending Idle State  
98145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98146   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98147   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98147   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98147   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98149   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98150   sas thread_1d   DEBUG   runtime   Ending Idle State  
98150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98150   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98150   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
98151   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98151   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98151   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98153   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98153   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98153   sas thread_1d   DEBUG   runtime   Ending Idle State  
98153   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98154   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98154   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98154   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98154   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98189   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98190   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98190   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98191   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98192   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98192   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98192   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98193   sas thread_1d   DEBUG   runtime   Ending Idle State  
98193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98193   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98193   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98194   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98195   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98196   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98196   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98196   sas thread_1d   DEBUG   runtime   Ending Idle State  
98196   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98196   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98196   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98197   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98197   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98198   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98199   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98199   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98199   sas thread_1d   DEBUG   runtime   Ending Idle State  
98199   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98200   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98200   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98205   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98205   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98205   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98235   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98235   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98235   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98236   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98237   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98237   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98237   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98237   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98237   sas thread_1d   DEBUG   runtime   Ending Idle State  
98237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98237   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98239   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98239   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98240   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98240   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98240   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98240   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98243   sas thread_1d   DEBUG   runtime   Ending Idle State  
98243   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98243   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98243   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98245   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98246   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98246   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98246   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98247   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98248   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98255   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98255   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98282   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98282   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98282   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98282   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98283   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98283   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98284   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98284   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98285   sas thread_1d   DEBUG   runtime   Ending Idle State  
98285   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98286   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98287   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98287   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98290   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98290   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98290   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98290   sas thread_1d   DEBUG   runtime   Ending Idle State  
98290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98292   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98292   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98293   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98293   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98293   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98294   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98296   sas thread_1d   DEBUG   runtime   Ending Idle State  
98296   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98296   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98296   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98298   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98332   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98332   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98332   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98332   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98334   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98334   sas thread_1d   DEBUG   runtime   Ending Idle State  
98335   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98335   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98336   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98337   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98338   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98338   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98338   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98338   sas thread_1d   DEBUG   runtime   Ending Idle State  
98338   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98340   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98341   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98341   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98341   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98341   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98341   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98342   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98343   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98343   sas thread_1d   DEBUG   runtime   Ending Idle State  
98343   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98344   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98344   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98344   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98344   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98344   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98380   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98380   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98381   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98381   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98382   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98383   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98383   sas thread_1d   DEBUG   runtime   Ending Idle State  
98383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98384   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98384   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98384   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98386   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98386   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98386   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98387   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98387   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
98387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98387   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98390   sas thread_1d   DEBUG   runtime   Ending Idle State  
98390   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98392   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98392   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98392   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98393   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98396   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98397   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98397   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98398   sas thread_1d   DEBUG   runtime   Ending Idle State  
98398   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98398   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98398   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98401   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98401   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98401   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98401   sas thread_1d   DEBUG   runtime   Ending Idle State  
98401   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98401   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98402   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98403   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98403   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98403   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98438   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98438   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98438   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98449   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98449   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98450   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98450   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98450   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98451   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98452   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98452   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98452   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98452   sas thread_1d   DEBUG   runtime   Ending Idle State  
98452   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98454   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98455   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98455   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98457   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98457   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98457   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98457   sas thread_1d   DEBUG   runtime   Ending Idle State  
98458   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98459   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98459   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98460   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98461   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98461   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98462   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98462   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98462   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98464   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98465   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98488   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98498   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98499   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98499   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98499   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98500   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98500   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98501   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98501   sas thread_1d   DEBUG   runtime   Ending Idle State  
98502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98502   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98504   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98504   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98505   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98505   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98505   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98505   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98506   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98507   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98507   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98508   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98508   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98508   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98508   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98509   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98509   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98509   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98510   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98538   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98538   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98544   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98544   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98544   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98546   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98547   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98547   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98548   sas thread_1d   DEBUG   runtime   Ending Idle State  
98548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98552   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98552   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98552   sas thread_1d   DEBUG   runtime   Ending Idle State  
98553   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98553   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98553   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98555   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98555   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98556   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98557   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98557   sas thread_1d   DEBUG   runtime   Ending Idle State  
98557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98559   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98560   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98560   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98590   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98595   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98596   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98596   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98596   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98597   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98597   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98598   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98598   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98599   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98599   sas thread_1d   DEBUG   runtime   Ending Idle State  
98599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98599   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98602   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98603   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98604   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98605   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98605   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98605   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98605   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98605   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98606   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98607   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98608   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98609   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98644   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98644   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98644   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98644   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98645   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98646   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98646   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98647   sas thread_1d   DEBUG   runtime   Ending Idle State  
98647   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98649   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98649   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98649   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98650   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98652   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98652   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98652   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98653   sas thread_1d   DEBUG   runtime   Ending Idle State  
98653   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98653   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98653   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98655   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98656   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98656   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98656   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98659   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98659   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98660   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98688   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98688   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98694   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98695   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98695   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98695   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98697   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98697   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98698   sas thread_1d   DEBUG   runtime   Ending Idle State  
98699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98699   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98699   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98699   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98701   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98702   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98702   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98702   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98702   sas thread_1d   DEBUG   runtime   Ending Idle State  
98703   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98703   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98704   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98705   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98705   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98705   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98706   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98706   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98707   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98707   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98709   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98710   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98711   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98711   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98738   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98738   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98745   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98745   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98746   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98746   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98749   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98749   sas thread_1d   DEBUG   runtime   Ending Idle State  
98749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98749   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98750   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98751   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98752   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98752   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98752   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98753   sas thread_1d   DEBUG   runtime   Ending Idle State  
98754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98755   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98755   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98757   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98758   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98758   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98758   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98758   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98759   sas thread_1d   DEBUG   runtime   Ending Idle State  
98759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98760   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98761   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98761   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98762   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98788   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98788   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98796   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98796   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98797   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98797   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98800   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98800   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98800   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98800   sas thread_1d   DEBUG   runtime   Ending Idle State  
98800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98803   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98803   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98803   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98805   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98805   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98805   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98806   sas thread_1d   DEBUG   runtime   Ending Idle State  
98806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98807   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98807   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98808   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98808   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98809   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98809   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
98809   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98810   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98811   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98812   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98812   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98813   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98814   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98814   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98814   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98815   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98818   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98818   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98821   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98821   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98824   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98824   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98826   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98827   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98855   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98855   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98855   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98871   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98871   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98872   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98872   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98873   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98874   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98874   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98875   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98875   sas thread_1d   DEBUG   runtime   Ending Idle State  
98875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98875   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98876   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98877   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98877   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98877   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98878   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98878   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98880   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98880   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98880   sas thread_1d   DEBUG   runtime   Ending Idle State  
98881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98883   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98883   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98885   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98886   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98886   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98887   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98889   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98924   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
98924   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98924   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
98925   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98925   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98926   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98927   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98927   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98927   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98927   sas thread_1d   DEBUG   runtime   Ending Idle State  
98927   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98930   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98930   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98932   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98932   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98932   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98933   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98933   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
98933   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98934   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98936   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98936   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98936   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98936   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98937   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98938   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98939   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98955   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98955   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98973   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
98974   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98974   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
98975   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98975   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
98976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98976   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98976   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98977   sas thread_1d   DEBUG   runtime   Ending Idle State  
98977   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98979   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
98979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98980   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98981   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98982   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98982   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98982   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98982   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
98983   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
98984   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
98984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98984   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98985   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
98985   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
98985   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
98985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
98985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
98986   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
98987   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
98988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
98988   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
98988   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
98989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
98989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
98989   sas thread_1d   DEBUG   runtime   Starting Idle State...  
98989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
98999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99005   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99022   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99022   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99022   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99023   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99024   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99024   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99025   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99025   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99026   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99026   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99026   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99027   sas thread_1d   DEBUG   runtime   Ending Idle State  
99027   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99029   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99029   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99030   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99030   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99030   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99031   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99032   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99032   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99032   sas thread_1d   DEBUG   runtime   Ending Idle State  
99033   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99033   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99034   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99035   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99036   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99036   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99036   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99038   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99041   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99041   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99054   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99055   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99055   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99057   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99074   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99074   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99075   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99075   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99077   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99077   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99077   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99078   sas thread_1d   DEBUG   runtime   Ending Idle State  
99078   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99080   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99080   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99081   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99082   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99082   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99083   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99083   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99084   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
99085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99085   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99086   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99087   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99088   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99089   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99089   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99089   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99090   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99091   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99092   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99092   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99092   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99092   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99094   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99094   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99095   sas thread_1d   DEBUG   runtime   Ending Idle State  
99095   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99096   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99097   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
99097   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99099   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99100   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99101   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99101   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99102   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99102   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99103   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99105   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99105   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99105   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99122   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99138   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99138   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99148   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99149   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99149   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99150   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99150   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99151   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99151   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99151   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99152   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99152   sas thread_1d   DEBUG   runtime   Ending Idle State  
99152   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99154   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99154   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99155   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99155   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99157   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99158   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99158   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99158   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99158   sas thread_1d   DEBUG   runtime   Ending Idle State  
99159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99160   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99160   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99161   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99162   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99162   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99163   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99163   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99164   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99164   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99164   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99165   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99172   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99172   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99188   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99200   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99201   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99201   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99202   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99203   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99203   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99204   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99205   sas thread_1d   DEBUG   runtime   Ending Idle State  
99206   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99207   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99208   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99208   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99209   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99209   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99210   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99210   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99210   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99210   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99212   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99212   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99212   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99213   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99213   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99215   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99215   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99215   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99216   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99217   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99218   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99222   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99222   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99238   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99252   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99252   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99252   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99252   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99254   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99254   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99254   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99254   sas thread_1d   DEBUG   runtime   Ending Idle State  
99254   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99255   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99255   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99255   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99256   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99257   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99257   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99257   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99258   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99258   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99258   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99258   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99258   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99258   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99259   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99259   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99260   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99260   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99261   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99261   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99261   sas thread_1d   DEBUG   runtime   Ending Idle State  
99261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99261   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99262   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99262   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99262   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99262   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99262   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99272   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99272   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99272   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99288   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99288   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99288   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99297   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99297   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99297   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99297   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99299   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99299   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99299   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99300   sas thread_1d   DEBUG   runtime   Ending Idle State  
99300   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99300   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99300   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99300   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99300   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99302   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99302   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99302   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99303   sas thread_1d   DEBUG   runtime   Ending Idle State  
99303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99303   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99303   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99303   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99303   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99303   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99303   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99305   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99305   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99306   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99306   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99306   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99306   sas thread_1d   DEBUG   runtime   Ending Idle State  
99307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99307   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99307   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99307   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99307   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99308   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99308   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99321   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99321   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99321   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99338   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99338   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99343   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99343   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99344   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99344   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99346   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99346   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99347   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99347   sas thread_1d   DEBUG   runtime   Ending Idle State  
99347   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99347   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99347   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99348   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99349   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99349   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99350   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
99350   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99350   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99351   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99352   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99353   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99353   sas thread_1d   DEBUG   runtime   Ending Idle State  
99353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99353   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99353   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99354   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99355   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99355   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99355   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99372   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99372   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99372   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99389   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99389   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99390   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99390   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99391   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99392   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99392   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99392   sas thread_1d   DEBUG   runtime   Ending Idle State  
99393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99393   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99393   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99393   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99393   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99394   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99395   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99396   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99396   sas thread_1d   DEBUG   runtime   Ending Idle State  
99396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99397   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99397   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
99398   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99398   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99398   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99398   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99399   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99399   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99399   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99399   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99400   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99401   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99401   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99401   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99405   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99405   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99405   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99422   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99422   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99436   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99436   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99436   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99437   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99438   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99438   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99439   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99439   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99439   sas thread_1d   DEBUG   runtime   Ending Idle State  
99440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99440   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99440   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99441   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99442   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99443   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99443   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99443   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99443   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99443   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
99443   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99445   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99445   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99445   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99446   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99446   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99446   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99446   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99447   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99448   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99455   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99455   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99472   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99472   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99472   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99482   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99482   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99483   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99483   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99484   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99485   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99485   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99485   sas thread_1d   DEBUG   runtime   Ending Idle State  
99485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99486   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99486   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99486   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99486   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99487   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99488   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99489   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99489   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99489   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99489   sas thread_1d   DEBUG   runtime   Ending Idle State  
99489   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99492   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99493   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
99493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99494   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99495   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99495   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99496   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99497   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99505   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99505   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99505   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99531   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99531   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99532   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99532   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99533   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99533   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99534   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99534   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99534   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99534   sas thread_1d   DEBUG   runtime   Ending Idle State  
99534   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99535   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99535   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99536   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99536   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99537   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99537   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99537   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99537   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99537   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99538   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99538   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99538   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=566, callbacks=false  
99538   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=566 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99539   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99539   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99540   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99541   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99541   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99541   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99541   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99541   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99542   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99543   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99543   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99544   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99544   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99555   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99555   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99578   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99578   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99578   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99579   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99580   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99580   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99580   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99580   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99581   sas thread_1d   DEBUG   runtime   Ending Idle State  
99581   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99582   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99582   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99583   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99583   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99583   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99583   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99584   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99585   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99585   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99585   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99586   sas thread_1d   DEBUG   runtime   Ending Idle State  
99586   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99586   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99586   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99586   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99588   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99588   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99588   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99588   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99589   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99589   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99589   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99589   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99590   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99591   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99591   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99592   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99592   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99592   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99605   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99627   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99627   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99628   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99628   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99628   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99629   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99630   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99630   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99630   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99630   sas thread_1d   DEBUG   runtime   Ending Idle State  
99630   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99632   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99632   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99632   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99632   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99633   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99633   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99634   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99635   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99635   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99635   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99635   sas thread_1d   DEBUG   runtime   Ending Idle State  
99635   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99635   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99636   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
99637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99637   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99637   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99638   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99638   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99638   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99638   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99640   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99641   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99641   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99642   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99655   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99655   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99655   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99672   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99672   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99672   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99677   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99678   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99678   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99678   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99679   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99680   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99680   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99680   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99681   sas thread_1d   DEBUG   runtime   Ending Idle State  
99681   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99681   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99682   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99683   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99683   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99683   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99685   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99686   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99686   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99686   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99687   sas thread_1d   DEBUG   runtime   Ending Idle State  
99687   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99687   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99687   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=560, callbacks=false  
99687   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=560 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99689   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99690   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99691   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99691   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99691   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99691   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99691   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99691   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99693   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99694   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99694   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99694   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99729   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99729   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99730   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99730   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99731   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99731   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99732   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99732   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99732   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99732   sas thread_1d   DEBUG   runtime   Ending Idle State  
99732   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99733   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99734   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99734   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99735   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99735   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99735   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99737   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99738   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99738   sas thread_1d   DEBUG   runtime   Ending Idle State  
99738   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99738   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99739   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=566, callbacks=false  
99739   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=566 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99740   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99741   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99741   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99741   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99741   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99741   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99741   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99742   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99744   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99744   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99744   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99744   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99745   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99746   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99746   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99748   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99748   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99749   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99750   sas thread_1d   DEBUG   runtime   Ending Idle State  
99750   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99750   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99750   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99750   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99751   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99751   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99752   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99753   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99753   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99753   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99754   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99755   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99801   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99801   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99802   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99802   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99804   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99805   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99805   sas thread_1d   DEBUG   runtime   Ending Idle State  
99805   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99806   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99808   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99809   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99809   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99809   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99809   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99811   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
99811   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99811   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99813   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99813   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99813   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99813   sas thread_1d   DEBUG   runtime   Ending Idle State  
99814   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99814   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99815   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99816   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99816   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99840   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99850   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99851   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99851   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99851   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99852   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99853   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99853   sas thread_1d   DEBUG   runtime   Ending Idle State  
99854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99858   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99859   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99859   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99859   sas thread_1d   DEBUG   runtime   Ending Idle State  
99859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99861   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99861   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
99862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99862   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99864   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99864   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99865   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99865   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99865   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99865   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99890   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99900   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
99900   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99901   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
99901   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99902   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99903   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99903   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99904   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99904   sas thread_1d   DEBUG   runtime   Ending Idle State  
99904   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99904   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99905   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99906   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99906   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99906   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99907   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99907   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99907   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99907   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99908   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99908   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99909   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99909   sas thread_1d   DEBUG   runtime   Ending Idle State  
99910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99910   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
99911   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
99911   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99911   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99912   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99913   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99913   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99913   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99914   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99914   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99915   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99916   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99950   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
99950   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99951   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
99951   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99952   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
99953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99953   sas thread_1d   DEBUG   runtime   Ending Idle State  
99954   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99955   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
99955   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99956   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99956   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99957   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99958   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99958   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99959   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99959   sas thread_1d   DEBUG   runtime   Ending Idle State  
99959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99960   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
99961   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
99961   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
99962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99962   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99962   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99963   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
99963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
99964   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
99965   sas thread_1d   DEBUG   runtime   Ending Idle State  
99965   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
99965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
99965   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
99965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
99967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
99967   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
99967   sas thread_1d   DEBUG   runtime   Starting Idle State...  
99967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
99989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
99989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
99991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
99999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100001   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100001   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100002   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100002   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100003   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100004   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100004   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100005   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100005   sas thread_1d   DEBUG   runtime   Ending Idle State  
100005   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100006   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100006   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100006   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100007   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100008   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100008   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100008   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100009   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100009   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100009   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100009   sas thread_1d   DEBUG   runtime   Ending Idle State  
100010   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100011   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100011   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100011   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100012   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100013   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100014   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100014   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100014   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100014   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100016   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100017   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100051   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100051   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100052   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100052   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100053   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100054   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100054   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100055   sas thread_1d   DEBUG   runtime   Ending Idle State  
100055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100058   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100058   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100058   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100060   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100060   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100061   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100061   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100061   sas thread_1d   DEBUG   runtime   Ending Idle State  
100061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100062   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100063   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
100063   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100064   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100064   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100064   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100064   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100066   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100067   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100067   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100090   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100091   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100091   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100102   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100102   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100102   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100103   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100104   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100105   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100106   sas thread_1d   DEBUG   runtime   Ending Idle State  
100106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100107   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100107   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100107   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100109   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100109   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100109   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100110   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100111   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100112   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100112   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100112   sas thread_1d   DEBUG   runtime   Ending Idle State  
100112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100113   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100113   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
100114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100115   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100115   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100116   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100116   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100117   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100118   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100118   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100118   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100118   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100120   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100120   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100121   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100123   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100123   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100124   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100124   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100124   sas thread_1d   DEBUG   runtime   Ending Idle State  
100125   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100126   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
100127   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100128   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100128   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100129   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100129   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100129   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100130   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100131   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100132   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100132   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100173   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100174   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100174   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100178   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100178   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100179   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100179   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100181   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100181   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100181   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100181   sas thread_1d   DEBUG   runtime   Ending Idle State  
100182   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100184   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100184   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100184   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100185   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100186   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100186   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100187   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100187   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100187   sas thread_1d   DEBUG   runtime   Ending Idle State  
100187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100188   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100188   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
100188   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100189   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100189   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100190   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100191   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100191   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100191   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100191   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100193   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100194   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100194   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100194   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100195   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100207   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100207   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100222   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100229   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100230   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100230   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100231   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100233   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100233   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100233   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100234   sas thread_1d   DEBUG   runtime   Ending Idle State  
100234   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100234   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100235   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100236   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100237   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100237   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100237   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100238   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100238   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100239   sas thread_1d   DEBUG   runtime   Ending Idle State  
100240   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100240   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100240   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
100241   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100242   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100242   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100243   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100243   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100243   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100243   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100243   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100244   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100245   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100245   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100246   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100246   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100247   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100258   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100258   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100281   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100282   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100282   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100283   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100283   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100284   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100285   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100285   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100286   sas thread_1d   DEBUG   runtime   Ending Idle State  
100286   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100287   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100288   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100288   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100290   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100290   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100290   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100291   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100292   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100292   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100293   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100294   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100294   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100294   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100296   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100297   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100297   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100297   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100298   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100298   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100299   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100300   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100300   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100323   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100340   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100340   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100345   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100345   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100345   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100346   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100346   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100347   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100347   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100347   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100347   sas thread_1d   DEBUG   runtime   Ending Idle State  
100347   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100348   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100348   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100349   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100349   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100350   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100350   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100350   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100350   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100350   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100350   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100350   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100351   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100351   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100352   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100353   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100353   sas thread_1d   DEBUG   runtime   Ending Idle State  
100353   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100354   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100354   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100354   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100354   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100354   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100354   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100354   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100356   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100356   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100357   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100357   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100357   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100357   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100357   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100358   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100359   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100359   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100360   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100360   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100360   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100360   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100362   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100362   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100363   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100363   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100390   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100390   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100410   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100410   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100410   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100410   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100411   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100412   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100412   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100412   sas thread_1d   DEBUG   runtime   Ending Idle State  
100412   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100413   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100413   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100414   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100415   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100415   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100415   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100415   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100416   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100416   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100417   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100417   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100417   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100418   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100418   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100418   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100418   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100418   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100420   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100421   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100454   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100454   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100454   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100454   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100454   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100454   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100455   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100455   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100455   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100456   sas thread_1d   DEBUG   runtime   Ending Idle State  
100456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100456   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100458   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100458   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100458   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100460   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100461   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100461   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100461   sas thread_1d   DEBUG   runtime   Ending Idle State  
100461   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100461   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100461   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100462   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100462   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100462   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100463   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100464   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100464   sas thread_1d   DEBUG   runtime   Ending Idle State  
100464   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100464   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100464   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100465   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100465   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100490   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100500   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100500   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100500   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100500   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100501   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100501   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100501   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100501   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100501   sas thread_1d   DEBUG   runtime   Ending Idle State  
100501   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100502   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100503   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100504   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100506   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100506   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100506   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100506   sas thread_1d   DEBUG   runtime   Ending Idle State  
100506   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100507   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100507   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100507   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100507   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100508   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100508   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100508   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100508   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100510   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100510   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100510   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100510   sas thread_1d   DEBUG   runtime   Ending Idle State  
100510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100510   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100511   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100512   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100512   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100512   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100540   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100540   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100541   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100547   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100547   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100548   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100548   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100549   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100549   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100549   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100549   sas thread_1d   DEBUG   runtime   Ending Idle State  
100550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100550   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100551   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100551   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100551   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100551   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100553   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100554   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100554   sas thread_1d   DEBUG   runtime   Ending Idle State  
100554   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100555   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100555   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
100555   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100555   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100555   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100556   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100557   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100557   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100557   sas thread_1d   DEBUG   runtime   Ending Idle State  
100557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100558   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100558   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100558   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100558   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100559   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100594   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100594   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100594   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100595   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100597   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100597   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100597   sas thread_1d   DEBUG   runtime   Ending Idle State  
100598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100598   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100598   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100598   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100598   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100599   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100600   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100600   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100601   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100601   sas thread_1d   DEBUG   runtime   Ending Idle State  
100601   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100601   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100601   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
100601   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100602   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100602   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100602   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100604   sas thread_1d   DEBUG   runtime   Ending Idle State  
100604   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100604   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100605   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100605   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100605   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100605   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100640   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100640   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100641   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100641   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100642   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100642   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100642   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100642   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100642   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100642   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100642   sas thread_1d   DEBUG   runtime   Ending Idle State  
100643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100644   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100644   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100645   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100645   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100645   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100647   sas thread_1d   DEBUG   runtime   Ending Idle State  
100648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100648   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100648   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
100648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100648   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100648   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100648   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100649   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100649   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100649   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100650   sas thread_1d   DEBUG   runtime   Ending Idle State  
100651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100651   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100651   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100651   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100651   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100687   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100687   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100687   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100688   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100688   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100689   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100689   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100689   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100689   sas thread_1d   DEBUG   runtime   Ending Idle State  
100689   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100691   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100692   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100692   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100692   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100692   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100695   sas thread_1d   DEBUG   runtime   Ending Idle State  
100695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100696   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100696   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
100697   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100697   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100698   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100700   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100700   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100700   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100700   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100736   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100736   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100737   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100737   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100737   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100737   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100737   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100738   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100738   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100739   sas thread_1d   DEBUG   runtime   Ending Idle State  
100739   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100740   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100740   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100740   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100740   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100740   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100741   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100742   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100742   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100742   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100743   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100743   sas thread_1d   DEBUG   runtime   Ending Idle State  
100743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100743   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100744   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100744   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
100744   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100745   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100746   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100746   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100746   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100746   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100782   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100782   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100783   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100784   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100784   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100785   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100785   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100786   sas thread_1d   DEBUG   runtime   Ending Idle State  
100786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100786   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100786   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100786   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100787   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100787   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100789   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100789   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100789   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100789   sas thread_1d   DEBUG   runtime   Ending Idle State  
100789   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100790   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100790   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
100790   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100790   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100790   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100790   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100791   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100792   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100793   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100793   sas thread_1d   DEBUG   runtime   Ending Idle State  
100793   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100794   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100794   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100795   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100795   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100795   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100796   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100830   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100830   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100830   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100831   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100832   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100832   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100832   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100832   sas thread_1d   DEBUG   runtime   Ending Idle State  
100833   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100834   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100834   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100834   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100834   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100836   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100836   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100837   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100837   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100837   sas thread_1d   DEBUG   runtime   Ending Idle State  
100838   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100838   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100838   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100838   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100839   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100841   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100841   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100841   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100841   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100841   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100841   sas thread_1d   DEBUG   runtime   Ending Idle State  
100842   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100842   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100843   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100844   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100878   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100878   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100879   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100879   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100880   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100880   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100881   sas thread_1d   DEBUG   runtime   Ending Idle State  
100881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100882   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100882   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100883   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100884   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100884   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100885   sas thread_1d   DEBUG   runtime   Ending Idle State  
100886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100886   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100886   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
100886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100886   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100887   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100888   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100888   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100889   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100889   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100890   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100890   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100890   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100890   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100892   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100926   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
100926   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100926   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
100927   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100927   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100928   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100928   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100928   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100928   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100929   sas thread_1d   DEBUG   runtime   Ending Idle State  
100929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100929   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100931   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100931   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100931   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100931   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100931   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100934   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100934   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100934   sas thread_1d   DEBUG   runtime   Ending Idle State  
100935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100935   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
100935   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100935   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100936   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100937   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100937   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100938   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100938   sas thread_1d   DEBUG   runtime   Ending Idle State  
100938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100938   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100940   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100940   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100941   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100941   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100941   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100974   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
100975   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100975   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
100976   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100976   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
100976   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100976   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100977   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100977   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100978   sas thread_1d   DEBUG   runtime   Ending Idle State  
100978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100978   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100978   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
100979   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100979   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100980   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100980   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100981   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100981   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100981   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100981   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
100981   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
100981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
100982   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100982   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100983   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100984   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
100984   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
100984   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
100984   sas thread_1d   DEBUG   runtime   Ending Idle State  
100985   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
100985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
100985   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
100985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
100985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
100985   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
100986   sas thread_1d   DEBUG   runtime   Starting Idle State...  
100987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
100989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
100990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
100991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
100999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101020   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101020   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101021   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101021   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101023   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101023   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101023   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101023   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101024   sas thread_1d   DEBUG   runtime   Ending Idle State  
101024   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101025   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101025   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101025   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101026   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101026   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101028   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101029   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101029   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101029   sas thread_1d   DEBUG   runtime   Ending Idle State  
101030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101031   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101032   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
101032   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101032   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101032   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101034   sas thread_1d   DEBUG   runtime   Ending Idle State  
101034   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101035   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101036   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101036   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101071   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101071   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101072   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101072   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101073   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101073   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101073   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101073   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101073   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101073   sas thread_1d   DEBUG   runtime   Ending Idle State  
101074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101075   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101075   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101075   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101076   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101076   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101076   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101076   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101078   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101078   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101078   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101078   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101079   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101079   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101079   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101079   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101081   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101081   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101082   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101082   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101082   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101083   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101083   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101083   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101118   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101119   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101119   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101119   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101120   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101120   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101121   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101121   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101121   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101121   sas thread_1d   DEBUG   runtime   Ending Idle State  
101121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101122   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101123   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101124   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101124   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101124   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101124   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101124   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101126   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101126   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101127   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101127   sas thread_1d   DEBUG   runtime   Ending Idle State  
101127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101127   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101128   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101129   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
101129   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101129   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101130   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101130   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101130   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101130   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101131   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101132   sas thread_1d   DEBUG   runtime   Ending Idle State  
101132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101133   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101133   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101133   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101133   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101134   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101134   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101134   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101134   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101135   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101136   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101137   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101137   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101137   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101137   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101138   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101138   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101138   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101138   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101138   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101140   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101140   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101141   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101141   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101141   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101141   sas thread_1d   DEBUG   runtime   Ending Idle State  
101141   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101142   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101142   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101142   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101144   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101144   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101173   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101189   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101190   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101190   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101190   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101191   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101191   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101192   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101192   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101192   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101192   sas thread_1d   DEBUG   runtime   Ending Idle State  
101192   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101193   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101194   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101194   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101194   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101195   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101195   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101195   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101195   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101195   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101197   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101197   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101197   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101198   sas thread_1d   DEBUG   runtime   Ending Idle State  
101198   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101198   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101199   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101200   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101200   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101200   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101201   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101201   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101202   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101202   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101203   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101203   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101204   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101204   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101204   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101224   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101224   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101239   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101239   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101239   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101239   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101240   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101241   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101241   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101242   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101242   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101242   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101243   sas thread_1d   DEBUG   runtime   Ending Idle State  
101244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101244   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101245   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101248   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
101249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101250   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101252   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101252   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101253   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101253   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101253   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101274   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101288   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101288   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101288   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101289   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101289   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101290   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101290   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101290   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101291   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101291   sas thread_1d   DEBUG   runtime   Ending Idle State  
101291   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101292   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101292   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101292   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101293   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101293   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101293   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101295   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101295   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101295   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101296   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101296   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101296   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101298   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101299   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101299   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101299   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101299   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101300   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101300   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101301   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101302   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101325   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101326   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101326   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101335   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101335   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101335   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101336   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101338   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101338   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101338   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101338   sas thread_1d   DEBUG   runtime   Ending Idle State  
101338   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101339   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101339   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101339   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101339   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101340   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101341   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101341   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101342   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101342   sas thread_1d   DEBUG   runtime   Ending Idle State  
101342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101342   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101342   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101343   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101343   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101343   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101343   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101344   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101344   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101345   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101345   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101345   sas thread_1d   DEBUG   runtime   Ending Idle State  
101345   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101345   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101346   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101346   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101381   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101381   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101381   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101381   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101382   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101382   sas thread_1d   DEBUG   runtime   Ending Idle State  
101382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101383   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101383   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101385   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101385   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101385   sas thread_1d   DEBUG   runtime   Ending Idle State  
101386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101386   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101386   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
101386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101386   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101388   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101388   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101389   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101389   sas thread_1d   DEBUG   runtime   Ending Idle State  
101389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101389   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101390   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101390   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101390   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101390   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101425   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101425   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101426   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101426   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101427   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101427   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101428   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101428   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101428   sas thread_1d   DEBUG   runtime   Ending Idle State  
101428   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101429   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101429   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101430   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101431   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101431   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101431   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101431   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101432   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101432   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101432   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101432   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101434   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101434   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101435   sas thread_1d   DEBUG   runtime   Ending Idle State  
101435   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101435   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101436   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101436   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101436   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101436   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101483   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101483   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101483   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101483   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101484   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101485   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101485   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101485   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101485   sas thread_1d   DEBUG   runtime   Ending Idle State  
101485   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101486   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101486   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101486   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101487   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101487   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101488   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101488   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101488   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101488   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101489   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101489   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
101489   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101489   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101489   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101491   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101491   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101491   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101491   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101492   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101492   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101492   sas thread_1d   DEBUG   runtime   Ending Idle State  
101492   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101493   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101494   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101494   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101529   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101529   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101529   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101529   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101531   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101531   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101531   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101531   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101531   sas thread_1d   DEBUG   runtime   Ending Idle State  
101531   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101532   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101545   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101545   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101546   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101546   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101546   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101547   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101548   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101548   sas thread_1d   DEBUG   runtime   Ending Idle State  
101549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101550   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
101550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101551   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101551   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101551   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101551   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101551   sas thread_1d   DEBUG   runtime   Ending Idle State  
101552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101553   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101553   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101553   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101553   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101554   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101554   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101554   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101554   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101555   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101555   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101556   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101556   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101556   sas thread_1d   DEBUG   runtime   Ending Idle State  
101556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101557   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101557   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101557   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101558   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101559   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101560   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101560   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101560   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101560   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101561   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101561   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101608   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101608   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101608   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101609   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101609   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101609   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101609   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101609   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101610   sas thread_1d   DEBUG   runtime   Ending Idle State  
101611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101611   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101612   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101612   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101613   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101614   sas thread_1d   DEBUG   runtime   Ending Idle State  
101614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101614   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101615   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101615   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101615   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101615   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101616   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101617   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101617   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101617   sas thread_1d   DEBUG   runtime   Ending Idle State  
101617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101618   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101618   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101618   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101618   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101640   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101653   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101653   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101653   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101654   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101654   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101654   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101655   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101655   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101655   sas thread_1d   DEBUG   runtime   Ending Idle State  
101656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101656   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101657   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101657   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101657   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101657   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101658   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101658   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101658   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101659   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101659   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101659   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101659   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101659   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101660   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101660   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101661   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101662   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101662   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101662   sas thread_1d   DEBUG   runtime   Ending Idle State  
101662   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101662   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101663   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101663   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101690   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101690   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101710   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101710   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101710   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101711   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101711   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101711   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101712   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101712   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101712   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101712   sas thread_1d   DEBUG   runtime   Ending Idle State  
101712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101713   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101713   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101713   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101714   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101715   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101716   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101716   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
101716   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101716   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101716   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101717   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101717   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101717   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101717   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101718   sas thread_1d   DEBUG   runtime   Ending Idle State  
101718   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101719   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101719   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101720   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101720   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101740   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101755   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101755   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101755   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101756   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101756   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101756   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101756   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101757   sas thread_1d   DEBUG   runtime   Ending Idle State  
101758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101758   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101759   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101759   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101759   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101759   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101759   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101759   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101760   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101761   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101761   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101762   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101762   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101762   sas thread_1d   DEBUG   runtime   Ending Idle State  
101762   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101763   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101763   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
101763   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101764   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101764   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101766   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101766   sas thread_1d   DEBUG   runtime   Ending Idle State  
101766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101766   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101766   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101767   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101767   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101767   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101790   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101802   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101802   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101803   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101803   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101803   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101804   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101804   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101805   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101805   sas thread_1d   DEBUG   runtime   Ending Idle State  
101805   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101806   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101807   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101807   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101807   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101809   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101809   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101809   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101809   sas thread_1d   DEBUG   runtime   Ending Idle State  
101810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101810   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101810   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
101810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101810   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101812   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101812   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101812   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101813   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101813   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101813   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101813   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101849   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101849   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101849   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101850   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101850   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101851   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101851   sas thread_1d   DEBUG   runtime   Ending Idle State  
101852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101852   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101852   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101853   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101853   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101853   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101854   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101855   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101855   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101855   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101856   sas thread_1d   DEBUG   runtime   Ending Idle State  
101856   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101857   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101857   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101857   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
101858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101859   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101859   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101859   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101860   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101860   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101861   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101890   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101891   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101891   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101896   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101897   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101897   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101897   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101898   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101899   sas thread_1d   DEBUG   runtime   Ending Idle State  
101899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101900   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101900   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101900   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101902   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101902   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101903   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101903   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101903   sas thread_1d   DEBUG   runtime   Ending Idle State  
101903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101904   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101904   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101904   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101904   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101905   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101906   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101906   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101906   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101906   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101907   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101907   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101907   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101908   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101910   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101910   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101944   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
101944   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101944   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
101945   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101945   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101946   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101947   sas thread_1d   DEBUG   runtime   Ending Idle State  
101947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101947   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101949   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101949   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101950   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101950   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101950   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101950   sas thread_1d   DEBUG   runtime   Ending Idle State  
101950   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101951   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
101951   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
101951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101951   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101951   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101954   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101954   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
101954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101954   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101955   sas thread_1d   DEBUG   runtime   Starting Idle State...  
101956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101957   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101957   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101972   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101972   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
101989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
101989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
101989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
101989   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
101990   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101991   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
101991   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
101991   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
101992   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101992   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101993   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101993   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101993   sas thread_1d   DEBUG   runtime   Ending Idle State  
101993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101994   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
101994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101996   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101996   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101996   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
101996   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
101997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
101997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
101997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
101997   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
101997   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
101997   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
101998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101998   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
101999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
101999   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102000   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102000   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102001   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102001   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102001   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102001   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102001   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102002   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102036   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102036   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102037   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102037   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102038   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102038   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102039   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102039   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102039   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102040   sas thread_1d   DEBUG   runtime   Ending Idle State  
102040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102040   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102041   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102041   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102042   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102043   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102043   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102043   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102043   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102044   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102044   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
102044   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102046   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102046   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102047   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102047   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102047   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102047   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102048   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102048   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102049   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102050   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102050   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102074   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102075   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102076   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102083   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102083   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102084   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102084   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102085   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102086   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102086   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102087   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102087   sas thread_1d   DEBUG   runtime   Ending Idle State  
102087   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102088   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102089   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102090   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102090   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102090   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102090   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102092   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102092   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102092   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102093   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102093   sas thread_1d   DEBUG   runtime   Ending Idle State  
102093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102093   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102094   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102095   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102095   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102095   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102096   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102096   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102097   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102098   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102098   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102098   sas thread_1d   DEBUG   runtime   Ending Idle State  
102098   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102098   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102100   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102101   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102124   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102134   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102134   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102134   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102135   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102136   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102136   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102137   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102137   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102137   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102138   sas thread_1d   DEBUG   runtime   Ending Idle State  
102139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102139   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102140   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102140   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102141   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102141   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102142   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102142   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102142   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102142   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102142   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102143   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102143   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102143   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102144   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102145   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102145   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102146   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102146   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102146   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102146   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102146   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102147   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102147   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102148   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102173   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102182   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102182   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102182   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102182   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102183   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102184   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102184   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102184   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102185   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102186   sas thread_1d   DEBUG   runtime   Ending Idle State  
102186   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102187   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102187   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102188   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102188   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102189   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102190   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102190   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102190   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102190   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102190   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102190   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102191   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102191   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102191   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102193   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102193   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102194   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102194   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102194   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102194   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102195   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102196   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102197   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102197   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102197   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102224   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102224   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102224   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102232   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102232   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102233   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102233   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102234   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102234   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102235   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102235   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102235   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102236   sas thread_1d   DEBUG   runtime   Ending Idle State  
102236   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102238   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102238   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102238   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102239   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102240   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102240   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102241   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102241   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102241   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102241   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102241   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102242   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102243   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102244   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102244   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102244   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102244   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102245   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102246   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102246   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102247   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102247   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102248   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102248   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102251   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102257   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102300   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102301   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102301   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102301   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102302   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102302   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102302   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102303   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102303   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102303   sas thread_1d   DEBUG   runtime   Ending Idle State  
102303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102304   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102305   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102305   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102306   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102306   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102306   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102306   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102306   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102306   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102307   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102307   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=565, callbacks=false  
102308   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=565 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102308   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102309   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102309   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102309   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102309   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102309   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102309   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102310   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102310   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102311   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102311   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102312   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102312   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102312   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102312   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102312   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102314   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102314   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102315   sas thread_1d   DEBUG   runtime   Ending Idle State  
102315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102316   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102316   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102316   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102316   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102319   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102319   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102319   sas thread_1d   DEBUG   runtime   Ending Idle State  
102320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102320   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102320   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102320   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102323   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102340   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102356   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102356   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102356   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102356   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102357   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102357   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102357   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102357   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102358   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102358   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102358   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102358   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102359   sas thread_1d   DEBUG   runtime   Ending Idle State  
102359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102359   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102359   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102359   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102359   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102359   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102360   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102361   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102361   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102361   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102361   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
102361   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102362   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102362   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102362   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102363   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102364   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102364   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102364   sas thread_1d   DEBUG   runtime   Ending Idle State  
102364   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102364   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102365   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102365   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102365   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102390   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102390   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102412   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102412   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102412   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102412   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102413   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102414   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102414   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102414   sas thread_1d   DEBUG   runtime   Ending Idle State  
102414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102415   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102415   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102415   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102415   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102415   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102416   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102417   sas thread_1d   DEBUG   runtime   Ending Idle State  
102417   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102418   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102418   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
102418   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102418   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102418   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102418   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102419   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102419   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102419   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102419   sas thread_1d   DEBUG   runtime   Ending Idle State  
102420   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102421   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102421   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102421   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102422   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102422   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102424   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102457   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102457   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102457   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102457   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102458   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102458   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102459   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102459   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102459   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102459   sas thread_1d   DEBUG   runtime   Ending Idle State  
102460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102460   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102461   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102462   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102462   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102463   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102463   sas thread_1d   DEBUG   runtime   Ending Idle State  
102463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102463   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102463   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
102463   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102464   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102464   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102464   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102464   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102464   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102465   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102465   sas thread_1d   DEBUG   runtime   Ending Idle State  
102465   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102466   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102467   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102467   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102467   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102467   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102490   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102490   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102502   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102502   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102502   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102503   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102503   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102503   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102504   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102504   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102505   sas thread_1d   DEBUG   runtime   Ending Idle State  
102505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102505   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102505   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102506   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102506   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102507   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102507   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102508   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102508   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102508   sas thread_1d   DEBUG   runtime   Ending Idle State  
102508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102508   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102509   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102509   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102510   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102511   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102511   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102511   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102511   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102512   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102512   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102512   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102512   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102512   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102522   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102522   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102547   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102547   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102547   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102547   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102548   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102548   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102549   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102549   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102549   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102549   sas thread_1d   DEBUG   runtime   Ending Idle State  
102549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102550   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102550   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102551   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102552   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102552   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102552   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102552   sas thread_1d   DEBUG   runtime   Ending Idle State  
102552   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102552   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102552   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
102553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102553   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102553   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102553   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102555   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102555   sas thread_1d   DEBUG   runtime   Ending Idle State  
102555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102556   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102556   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102557   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102557   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102557   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102592   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102592   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102592   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102593   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102593   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102594   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102594   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102594   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102594   sas thread_1d   DEBUG   runtime   Ending Idle State  
102594   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102595   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102596   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102598   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102598   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102599   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102599   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102599   sas thread_1d   DEBUG   runtime   Ending Idle State  
102599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102600   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102600   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102600   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102602   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102602   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102602   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102602   sas thread_1d   DEBUG   runtime   Ending Idle State  
102602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102603   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102603   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102603   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102607   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102638   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102638   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102639   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102639   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102639   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102640   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102641   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102641   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102641   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102641   sas thread_1d   DEBUG   runtime   Ending Idle State  
102641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102642   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102642   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102643   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102643   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102644   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102644   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102644   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102644   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102644   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102646   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102647   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102647   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102647   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102648   sas thread_1d   DEBUG   runtime   Ending Idle State  
102648   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102648   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102648   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
102648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102650   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102650   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102650   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102651   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102651   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102651   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102651   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102652   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102687   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102687   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102688   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102688   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102689   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102689   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102689   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102689   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102690   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102691   sas thread_1d   DEBUG   runtime   Ending Idle State  
102691   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102691   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102692   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102692   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102692   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102692   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102692   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102693   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102694   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102694   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102694   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102695   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102695   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102695   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102695   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102695   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102695   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102696   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102697   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102698   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102698   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102698   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102698   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102698   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102698   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102699   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102699   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102700   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102701   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102734   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102734   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102735   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102735   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102735   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102736   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102736   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102737   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102737   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102737   sas thread_1d   DEBUG   runtime   Ending Idle State  
102737   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102738   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102738   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102738   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102739   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102739   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102740   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102741   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102741   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102741   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102741   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102741   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102742   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102743   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102743   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
102744   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102744   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102744   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102745   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102745   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102745   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102746   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102747   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102747   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102747   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102747   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102747   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102757   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102782   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102782   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102782   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102783   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102783   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102784   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102784   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102784   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102785   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102785   sas thread_1d   DEBUG   runtime   Ending Idle State  
102786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102786   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102787   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102787   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102787   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102787   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102788   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102789   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102789   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102789   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102790   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102790   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102790   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
102790   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102791   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102792   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102792   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102792   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102793   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102793   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102793   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102793   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102793   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102793   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102795   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102795   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102796   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102796   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102796   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102796   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102831   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102831   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102832   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102832   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102833   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102834   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102834   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102835   sas thread_1d   DEBUG   runtime   Ending Idle State  
102836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102837   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102838   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102839   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102839   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102839   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102840   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102840   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
102840   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102840   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102840   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102841   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102842   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102843   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102843   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102843   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102843   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102843   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102843   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102844   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102845   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102845   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102846   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102846   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102846   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102881   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102881   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102882   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102882   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102883   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102884   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102885   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102886   sas thread_1d   DEBUG   runtime   Ending Idle State  
102886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102887   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102887   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102887   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102890   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102890   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102890   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102890   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102891   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102892   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102893   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102893   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102894   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102894   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102895   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102895   sas thread_1d   DEBUG   runtime   Ending Idle State  
102895   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102896   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102896   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102896   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102896   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102897   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102931   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102931   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102932   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102932   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102933   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102933   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102934   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102935   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102935   sas thread_1d   DEBUG   runtime   Ending Idle State  
102935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102935   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102936   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102937   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102938   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102938   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102941   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102941   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102941   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102941   sas thread_1d   DEBUG   runtime   Ending Idle State  
102941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102942   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
102943   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102943   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102944   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102944   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102945   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102945   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102946   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102947   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102947   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
102947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102947   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102947   sas thread_1d   DEBUG   runtime   Starting Idle State...  
102948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102974   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
102982   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
102982   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102983   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
102983   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102984   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
102984   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102985   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102985   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102986   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102986   sas thread_1d   DEBUG   runtime   Ending Idle State  
102987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102987   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102988   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102988   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102989   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
102990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
102990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
102990   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102990   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102990   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102990   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102991   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102992   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
102993   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
102993   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102993   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102994   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
102994   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
102994   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
102995   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
102995   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
102996   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102996   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
102997   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102997   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
102997   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
102997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
102999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
102999   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
102999   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
102999   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103000   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103000   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103001   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103002   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103002   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103002   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103002   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103003   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103003   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103003   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103004   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103005   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103005   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103005   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103006   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103006   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103006   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103006   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103007   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103007   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103008   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103009   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103053   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103053   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103054   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103054   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103055   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103055   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103056   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103057   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103057   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103057   sas thread_1d   DEBUG   runtime   Ending Idle State  
103058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103058   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103059   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103059   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103060   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103060   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103062   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103062   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103063   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103063   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103064   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103065   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103066   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103066   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103066   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103066   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103067   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103068   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103068   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103068   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103069   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103090   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103091   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103103   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103104   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103104   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103105   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103105   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103106   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103107   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103108   sas thread_1d   DEBUG   runtime   Ending Idle State  
103109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103109   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103109   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103109   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103110   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103111   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103111   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103112   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103112   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103112   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103113   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103113   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103114   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103115   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103115   sas thread_1d   DEBUG   runtime   Ending Idle State  
103115   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103116   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103116   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103118   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103119   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103119   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103120   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103120   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103120   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103121   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103121   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103123   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103124   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103124   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103124   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103158   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103158   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103159   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103160   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103160   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103161   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103162   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103162   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103162   sas thread_1d   DEBUG   runtime   Ending Idle State  
103163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103163   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103164   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103165   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103165   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103166   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103167   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103168   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103168   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103168   sas thread_1d   DEBUG   runtime   Ending Idle State  
103168   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103168   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103169   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103170   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103170   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103172   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103173   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103173   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103173   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103173   sas thread_1d   DEBUG   runtime   Ending Idle State  
103173   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103175   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103175   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103175   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103176   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103176   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103178   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103178   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103211   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103212   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103212   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103212   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103213   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103214   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103214   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103214   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103215   sas thread_1d   DEBUG   runtime   Ending Idle State  
103216   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103217   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103217   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103217   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103218   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103218   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103219   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103220   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103220   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103220   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103221   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103221   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103222   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103224   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103229   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103231   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103232   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103232   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103232   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103233   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103233   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103233   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103233   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103233   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103233   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103234   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103235   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103235   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103235   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103235   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103236   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103236   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103236   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103236   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103236   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103237   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103238   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103238   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103238   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103238   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103239   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103239   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103239   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103239   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103240   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103240   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103242   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103243   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103257   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103257   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103286   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103286   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103286   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103287   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103287   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103288   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103288   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103288   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103289   sas thread_1d   DEBUG   runtime   Ending Idle State  
103289   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103290   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103290   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103290   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103290   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103291   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103291   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103292   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103292   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103293   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103293   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103293   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103293   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103293   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103293   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103294   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103294   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103296   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103296   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103296   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103296   sas thread_1d   DEBUG   runtime   Ending Idle State  
103296   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103296   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103296   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103297   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103297   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103323   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103324   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103332   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103332   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103332   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103333   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103335   sas thread_1d   DEBUG   runtime   Ending Idle State  
103336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103336   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103336   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103337   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103338   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103338   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103338   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103338   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103338   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103338   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103338   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103339   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103339   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103340   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103341   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103341   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103341   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103342   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103342   sas thread_1d   DEBUG   runtime   Ending Idle State  
103342   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103342   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103343   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103344   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103344   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103344   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103379   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103379   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103380   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103380   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103381   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103381   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103381   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103382   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103382   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103382   sas thread_1d   DEBUG   runtime   Ending Idle State  
103383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103383   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103383   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103384   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103385   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103385   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103386   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103386   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103386   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103386   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103386   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103387   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103388   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103389   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103389   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103389   sas thread_1d   DEBUG   runtime   Ending Idle State  
103389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103389   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103390   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103391   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103391   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103392   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103392   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103425   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103425   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103425   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103425   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103426   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103426   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103427   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103427   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103427   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103427   sas thread_1d   DEBUG   runtime   Ending Idle State  
103427   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103428   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103428   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103429   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103429   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103430   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103430   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103430   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103430   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103430   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103431   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103431   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103431   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103431   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103433   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103433   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103434   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103434   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103434   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103434   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103434   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103435   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103436   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103436   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103436   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103441   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103457   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103470   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103470   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103471   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103471   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103472   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103472   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103473   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103473   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103474   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103474   sas thread_1d   DEBUG   runtime   Ending Idle State  
103474   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103474   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103474   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103475   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103475   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103476   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103476   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103477   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103477   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103479   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103480   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103480   sas thread_1d   DEBUG   runtime   Ending Idle State  
103480   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103480   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103481   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103481   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103482   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103482   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103482   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103482   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103483   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103483   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103483   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103483   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103484   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103485   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103485   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103519   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103519   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103519   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103520   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103521   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103521   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103521   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103522   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103522   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103522   sas thread_1d   DEBUG   runtime   Ending Idle State  
103523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103524   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103524   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103524   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103524   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103524   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103525   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103526   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103526   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103526   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103526   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103527   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103527   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103527   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
103527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103529   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103530   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103530   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103530   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103530   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103530   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103530   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103532   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103532   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103540   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103566   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103566   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103566   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103567   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103568   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103568   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103569   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103570   sas thread_1d   DEBUG   runtime   Ending Idle State  
103570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103571   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103571   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103572   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103574   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103574   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103574   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103574   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103576   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103576   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103576   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103576   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103577   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103577   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103577   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103578   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103578   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103579   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103579   sas thread_1d   DEBUG   runtime   Ending Idle State  
103579   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103580   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103580   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103580   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103580   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103580   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103607   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103615   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103616   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103616   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103617   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103617   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103618   sas thread_1d   DEBUG   runtime   Ending Idle State  
103619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103620   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103620   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103621   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103623   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103623   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103623   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103623   sas thread_1d   DEBUG   runtime   Ending Idle State  
103623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103625   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103625   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103625   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103626   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103626   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103627   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103627   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103628   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103628   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103628   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103628   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103628   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103629   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103630   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103631   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103631   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103664   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103665   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103665   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103665   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103667   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103667   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103667   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103668   sas thread_1d   DEBUG   runtime   Ending Idle State  
103668   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103669   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103669   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103669   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103669   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103670   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103670   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103672   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103672   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103672   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103672   sas thread_1d   DEBUG   runtime   Ending Idle State  
103672   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103672   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103673   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103674   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103674   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103674   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103674   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103675   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103675   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103675   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103675   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103675   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103676   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103676   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103677   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103678   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103678   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103680   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103713   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103713   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103713   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103714   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103715   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103715   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103716   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103716   sas thread_1d   DEBUG   runtime   Ending Idle State  
103717   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103717   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103718   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103718   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103718   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103720   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103720   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103720   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103721   sas thread_1d   DEBUG   runtime   Ending Idle State  
103721   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103721   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103721   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103722   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103723   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103724   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103727   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103727   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103727   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103762   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103762   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103763   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103763   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103764   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103764   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103765   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103765   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103765   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103766   sas thread_1d   DEBUG   runtime   Ending Idle State  
103766   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103767   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103767   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103768   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103768   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103770   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103770   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103770   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103771   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103773   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103773   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103773   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103773   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103774   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103776   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103776   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103776   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103791   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103807   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103811   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103811   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103811   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103812   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103813   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103814   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103815   sas thread_1d   DEBUG   runtime   Ending Idle State  
103815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103816   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103816   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103816   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103818   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103819   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103819   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103819   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103819   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
103820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103821   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103822   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103822   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103824   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103825   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103825   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103825   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103826   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103840   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103860   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103860   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103861   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103861   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103863   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103863   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103864   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103864   sas thread_1d   DEBUG   runtime   Ending Idle State  
103864   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103865   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103866   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103866   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103867   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103868   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103869   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103869   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103869   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103870   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103870   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
103870   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103871   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103871   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103872   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103872   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103872   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103873   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103873   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103873   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103873   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103873   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103875   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103875   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103876   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103876   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103876   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103876   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103877   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103877   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103878   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103879   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103879   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103879   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103879   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103880   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103880   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103881   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103882   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103882   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103882   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103883   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103883   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103883   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103884   sas thread_1d   DEBUG   runtime   Ending Idle State  
103885   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103886   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103886   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103887   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103888   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103888   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103890   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103890   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103924   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103924   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103933   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
103933   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103933   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
103934   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103935   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103935   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103936   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103937   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103937   sas thread_1d   DEBUG   runtime   Ending Idle State  
103937   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103938   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103938   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103939   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103940   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103940   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103940   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103940   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103941   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103941   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103941   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103942   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103942   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103943   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
103943   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103944   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103944   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103944   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103944   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103946   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103946   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103946   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103947   sas thread_1d   DEBUG   runtime   Ending Idle State  
103947   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103947   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103948   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103948   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103949   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103949   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103983   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
103983   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103983   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
103984   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103985   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
103985   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103986   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103986   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103986   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103986   sas thread_1d   DEBUG   runtime   Ending Idle State  
103987   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103988   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103988   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
103988   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103989   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103989   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
103991   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
103991   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
103991   sas thread_1d   DEBUG   runtime   Starting Idle State...  
103991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
103991   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103991   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103992   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103992   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103992   sas thread_1d   DEBUG   runtime   Ending Idle State  
103993   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103994   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
103994   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
103994   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
103995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103995   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
103995   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103996   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
103996   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
103997   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
103997   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
103998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
103998   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
103998   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
103998   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
103999   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104000   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104033   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104034   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104035   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104035   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104036   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104036   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104037   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104038   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104038   sas thread_1d   DEBUG   runtime   Ending Idle State  
104038   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104040   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104041   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104041   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104041   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104041   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104042   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104043   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104043   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104044   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104044   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104044   sas thread_1d   DEBUG   runtime   Ending Idle State  
104044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104045   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104046   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104046   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104046   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104047   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104047   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104048   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104049   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104049   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104049   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104050   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104050   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104050   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104051   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104052   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104086   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104086   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104087   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104088   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104089   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104089   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104090   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104090   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104090   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104090   sas thread_1d   DEBUG   runtime   Ending Idle State  
104090   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104091   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104091   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104092   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104092   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104093   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104094   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104094   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104095   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104096   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104097   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104097   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104097   sas thread_1d   DEBUG   runtime   Ending Idle State  
104097   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104098   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104099   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
104099   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104100   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104100   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104100   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104101   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104102   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104103   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104103   sas thread_1d   DEBUG   runtime   Ending Idle State  
104103   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104103   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104104   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104105   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104124   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104124   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104139   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104139   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104139   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104140   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104141   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104141   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104141   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104142   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104143   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104144   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104144   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104144   sas thread_1d   DEBUG   runtime   Ending Idle State  
104144   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104146   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104147   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104147   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104147   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104147   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104149   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104149   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104150   sas thread_1d   DEBUG   runtime   Ending Idle State  
104150   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104151   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104151   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104152   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104152   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104153   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104154   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104155   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104155   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104155   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104155   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104156   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104157   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104157   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104157   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104158   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104158   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104158   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104159   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104160   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104161   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104161   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104161   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104161   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104161   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104162   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
104163   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104163   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104164   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104164   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104164   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104165   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104166   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104166   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104167   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104167   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104167   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104168   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104173   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104174   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104214   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104214   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104215   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104216   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104217   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104218   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104219   sas thread_1d   DEBUG   runtime   Ending Idle State  
104219   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104220   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104220   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104221   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104221   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104222   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104223   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104223   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104224   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104224   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104226   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104227   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104228   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104228   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104229   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104230   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104232   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104257   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104258   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104258   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104258   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104266   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104266   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104266   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104267   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104268   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104269   sas thread_1d   DEBUG   runtime   Ending Idle State  
104269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104270   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104270   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104270   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104271   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104271   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104272   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104273   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104273   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104273   sas thread_1d   DEBUG   runtime   Ending Idle State  
104273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104273   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104274   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104274   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104274   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
104275   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104275   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104275   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104276   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104276   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104276   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104276   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104276   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104276   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104278   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104290   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104290   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104291   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104312   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104312   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104312   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104313   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104313   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104313   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104314   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104314   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104314   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104314   sas thread_1d   DEBUG   runtime   Ending Idle State  
104314   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104315   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104316   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104316   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104316   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104316   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104316   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104318   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104319   sas thread_1d   DEBUG   runtime   Ending Idle State  
104319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104320   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
104320   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104320   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104320   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104321   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104322   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104322   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104322   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104322   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104323   sas thread_1d   DEBUG   runtime   Ending Idle State  
104323   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104323   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104323   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104323   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104324   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104325   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104325   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104325   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104340   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104340   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104341   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104359   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104359   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104359   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104360   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104360   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104361   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104361   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104361   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104361   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104361   sas thread_1d   DEBUG   runtime   Ending Idle State  
104361   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104362   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104363   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104363   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104363   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104363   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104364   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104365   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104365   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104366   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104366   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104366   sas thread_1d   DEBUG   runtime   Ending Idle State  
104366   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104367   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104367   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104367   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104367   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104367   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104368   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104369   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104369   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104369   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104370   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104370   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104370   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104370   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104370   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104406   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104406   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104406   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104407   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104408   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104408   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104408   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104408   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104409   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104410   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104410   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104410   sas thread_1d   DEBUG   runtime   Ending Idle State  
104410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104411   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104411   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104411   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104411   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104411   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104413   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104413   sas thread_1d   DEBUG   runtime   Ending Idle State  
104414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104414   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104414   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104416   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104416   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104416   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104417   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104417   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104417   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104417   sas thread_1d   DEBUG   runtime   Ending Idle State  
104418   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104419   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104419   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104419   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104419   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104419   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104455   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104455   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104456   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104456   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104456   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104457   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104458   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104458   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104458   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104458   sas thread_1d   DEBUG   runtime   Ending Idle State  
104458   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104458   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104459   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104460   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104460   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104460   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104460   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104460   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104461   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104461   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104462   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104463   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104463   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104463   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104463   sas thread_1d   DEBUG   runtime   Ending Idle State  
104463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104463   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104464   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104465   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
104465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104465   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104465   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104466   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104466   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104466   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104466   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104466   sas thread_1d   DEBUG   runtime   Ending Idle State  
104466   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104468   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104468   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104468   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104468   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104469   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104504   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104504   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104504   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104505   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104506   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104506   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104506   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104506   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104507   sas thread_1d   DEBUG   runtime   Ending Idle State  
104507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104508   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104508   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104509   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104509   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104509   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104509   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104510   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104510   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104511   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104511   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104512   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104512   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104512   sas thread_1d   DEBUG   runtime   Ending Idle State  
104512   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104512   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104513   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104513   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104514   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104514   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104515   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104515   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104515   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104515   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104515   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104515   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104516   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104517   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104517   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104518   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104551   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104552   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104552   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104552   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104554   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104554   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104555   sas thread_1d   DEBUG   runtime   Ending Idle State  
104555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104555   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104555   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104555   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104556   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104557   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104557   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104557   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104558   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104558   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104558   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104558   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104558   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104558   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104559   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104560   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104560   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104561   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104561   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104561   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104561   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104561   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104561   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104562   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104562   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104563   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104564   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104598   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104598   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104598   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104599   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104600   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104600   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104600   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104601   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104601   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104601   sas thread_1d   DEBUG   runtime   Ending Idle State  
104602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104602   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104602   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104603   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104603   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104603   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104604   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104605   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104605   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104605   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104605   sas thread_1d   DEBUG   runtime   Ending Idle State  
104606   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104606   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104606   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
104606   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104607   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104608   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104608   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104608   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104608   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104608   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104609   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104609   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104609   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104609   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104609   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104611   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104612   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104612   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104612   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104624   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104640   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104647   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104647   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104647   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104648   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104648   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104649   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104649   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104649   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104650   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104650   sas thread_1d   DEBUG   runtime   Ending Idle State  
104651   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104652   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104652   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104652   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104652   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104652   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104653   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104654   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104654   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104654   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104655   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104655   sas thread_1d   DEBUG   runtime   Ending Idle State  
104655   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104655   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104655   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
104655   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104657   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104657   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104657   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104658   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104658   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104658   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104658   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104659   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104659   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104660   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104661   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104661   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104661   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104661   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104662   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104664   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104664   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104664   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104664   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104665   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104666   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
104666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104667   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104667   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104667   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104667   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104668   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104668   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104669   sas thread_1d   DEBUG   runtime   Ending Idle State  
104670   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104670   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104670   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104671   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104671   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104671   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104690   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104707   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104718   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104718   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104718   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104719   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104720   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104720   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104720   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104721   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104721   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104722   sas thread_1d   DEBUG   runtime   Ending Idle State  
104722   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104723   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104723   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104724   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104725   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104726   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104726   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104726   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104726   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104726   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104727   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
104727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104728   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104729   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104729   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104729   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104731   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104731   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104731   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104731   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104731   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104767   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104767   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104767   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104768   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104769   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104769   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104770   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104770   sas thread_1d   DEBUG   runtime   Ending Idle State  
104770   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104771   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104772   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104773   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104775   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104775   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104775   sas thread_1d   DEBUG   runtime   Ending Idle State  
104775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104776   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104776   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104778   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104778   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104778   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104779   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104779   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104779   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104779   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104779   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104780   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104780   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104780   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104827   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104827   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104827   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104828   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104829   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104829   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104830   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104830   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104830   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104831   sas thread_1d   DEBUG   runtime   Ending Idle State  
104831   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104832   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104832   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104832   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104832   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104833   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104833   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104834   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104834   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104835   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104835   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104835   sas thread_1d   DEBUG   runtime   Ending Idle State  
104836   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104836   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104836   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104837   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104837   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104838   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104838   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104838   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104839   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104839   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104839   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104840   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104841   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104841   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104842   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104842   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104842   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104842   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104842   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104877   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104878   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104878   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104879   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104879   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104879   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104880   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104880   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104881   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104881   sas thread_1d   DEBUG   runtime   Ending Idle State  
104881   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104882   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104882   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104882   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104883   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104884   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104885   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104885   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104885   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104886   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104886   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104887   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104887   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
104888   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104888   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104889   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104889   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104890   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104890   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104891   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104892   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104892   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104892   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104893   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104893   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104893   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104928   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
104928   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104928   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
104929   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104930   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
104930   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104930   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104931   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104931   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104932   sas thread_1d   DEBUG   runtime   Ending Idle State  
104932   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104933   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104933   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104933   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104934   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104934   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104935   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104936   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104936   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104936   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104936   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104936   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
104937   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=573, callbacks=false  
104937   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=573 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104938   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104938   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104939   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104940   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104940   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104940   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104940   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104941   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104942   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
104943   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104943   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
104943   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104943   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104945   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
104945   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104945   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104945   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104946   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104946   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104947   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104948   sas thread_1d   DEBUG   runtime   Ending Idle State  
104949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104949   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
104949   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
104949   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
104950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104950   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
104951   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
104951   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
104952   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
104952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
104953   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
104953   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
104953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
104953   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
104953   sas thread_1d   DEBUG   runtime   Starting Idle State...  
104953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104972   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
104990   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
104990   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
104992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
104999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105000   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105000   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105000   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105001   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105002   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105003   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105003   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105003   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105004   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105004   sas thread_1d   DEBUG   runtime   Ending Idle State  
105004   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105005   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105006   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105006   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105007   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105008   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105009   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105009   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105009   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105009   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105010   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105011   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105011   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105012   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105012   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105013   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105013   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105013   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105015   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105015   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105015   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105016   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105016   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105051   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105051   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105052   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105052   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105053   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105053   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105054   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105054   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105055   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105055   sas thread_1d   DEBUG   runtime   Ending Idle State  
105055   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105057   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105057   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105057   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105058   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105058   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105058   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105059   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105059   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105060   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105060   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105061   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105061   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105061   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105062   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105063   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105063   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105064   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105064   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105064   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105065   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105066   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105066   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105067   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105067   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105067   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105074   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105102   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105102   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105103   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105104   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105104   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105105   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105106   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105106   sas thread_1d   DEBUG   runtime   Ending Idle State  
105106   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105108   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105108   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105108   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105109   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105109   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105111   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105111   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105111   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105112   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105112   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105112   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105113   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105113   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105114   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105114   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105115   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105115   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105115   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105116   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105117   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105117   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105118   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105118   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105118   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105153   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105153   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105154   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105154   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105156   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105156   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105156   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105156   sas thread_1d   DEBUG   runtime   Ending Idle State  
105157   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105158   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105158   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105158   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105159   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105159   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105159   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105160   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105161   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105161   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105161   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105162   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105162   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105162   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105163   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105164   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105164   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105164   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105165   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105165   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105165   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105165   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105166   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105167   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105167   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105167   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105168   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105168   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105168   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105172   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105203   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105203   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105204   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105204   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105205   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105206   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105206   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105206   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105207   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105208   sas thread_1d   DEBUG   runtime   Ending Idle State  
105208   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105208   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105209   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105209   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105210   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105210   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105211   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105211   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105211   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105211   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105212   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105213   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105213   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105214   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105214   sas thread_1d   DEBUG   runtime   Ending Idle State  
105214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105214   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105215   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105215   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105215   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105216   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105216   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105217   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105217   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105219   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105220   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105220   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105220   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105221   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105221   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105221   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105223   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105224   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105224   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105224   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105224   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105224   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105225   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105226   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105227   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105227   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105228   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105231   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105232   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105232   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105233   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105233   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105278   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105279   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105279   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105280   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105281   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105281   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105281   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105282   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105282   sas thread_1d   DEBUG   runtime   Ending Idle State  
105283   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105283   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105284   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105284   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105284   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105286   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105287   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105287   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105288   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105288   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105288   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105289   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105289   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105289   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105289   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105289   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105290   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105290   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105291   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105292   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105292   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105292   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105293   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105293   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105293   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105294   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105295   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105323   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105328   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105328   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105329   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105329   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105329   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105330   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105330   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105331   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105331   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105331   sas thread_1d   DEBUG   runtime   Ending Idle State  
105332   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105332   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105333   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105334   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105334   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105334   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105334   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105334   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105335   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105335   sas thread_1d   DEBUG   runtime   Ending Idle State  
105335   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105336   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105337   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105337   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105338   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105338   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105338   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105338   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105338   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105339   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105344   sas thread_1d   DEBUG   runtime   Ending Idle State  
105345   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105346   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105346   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105346   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105346   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105347   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105347   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105347   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105347   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105357   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105382   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105382   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105382   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105383   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105383   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105383   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105383   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105384   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105384   sas thread_1d   DEBUG   runtime   Ending Idle State  
105385   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105385   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105385   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105385   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105385   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105385   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105387   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105387   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105388   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105388   sas thread_1d   DEBUG   runtime   Ending Idle State  
105388   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105388   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105388   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
105389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105389   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105389   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105389   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105389   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105389   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105389   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105389   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105390   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105391   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105391   sas thread_1d   DEBUG   runtime   Ending Idle State  
105391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105392   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105392   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105392   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105427   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105427   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105428   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105428   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105428   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105428   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105428   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105428   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105429   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105429   sas thread_1d   DEBUG   runtime   Ending Idle State  
105430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105430   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105430   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105431   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105431   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105431   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105431   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105432   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105433   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105433   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105433   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105433   sas thread_1d   DEBUG   runtime   Ending Idle State  
105433   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105433   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105434   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105434   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105434   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105434   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105434   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105435   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105435   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105435   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105435   sas thread_1d   DEBUG   runtime   Ending Idle State  
105436   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105437   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105437   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105437   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105437   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105438   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105440   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105473   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105473   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105474   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105474   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105475   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105475   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105475   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105476   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105476   sas thread_1d   DEBUG   runtime   Ending Idle State  
105476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105476   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105476   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105477   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105477   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105477   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105477   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105478   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105479   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105479   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105479   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105479   sas thread_1d   DEBUG   runtime   Ending Idle State  
105479   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105479   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105480   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105480   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105480   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105481   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105481   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105482   sas thread_1d   DEBUG   runtime   Ending Idle State  
105482   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105483   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105483   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105483   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105483   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105483   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105519   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105519   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105519   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105520   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105520   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105520   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105522   sas thread_1d   DEBUG   runtime   Ending Idle State  
105522   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105522   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105523   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105523   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105524   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105525   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105525   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105525   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105526   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105526   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105526   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105528   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105528   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105528   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105528   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105528   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105528   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105528   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105529   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105529   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105529   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105529   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105564   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105564   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105564   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105565   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105565   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105565   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105565   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105565   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105565   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105566   sas thread_1d   DEBUG   runtime   Ending Idle State  
105567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105567   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105567   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105568   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105568   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105568   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105568   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105569   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105569   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105569   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105569   sas thread_1d   DEBUG   runtime   Ending Idle State  
105569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105571   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105571   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105572   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105572   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105572   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105572   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105572   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105573   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105573   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105574   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105574   sas thread_1d   DEBUG   runtime   Ending Idle State  
105574   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105575   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105575   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105575   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105575   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105576   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105577   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105610   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105610   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105610   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105611   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105612   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105612   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105612   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105612   sas thread_1d   DEBUG   runtime   Ending Idle State  
105613   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105613   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105613   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105613   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105613   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105614   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105615   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105615   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105615   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105615   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105615   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105616   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105616   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105616   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105616   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105616   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105616   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105617   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105618   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105618   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105619   sas thread_1d   DEBUG   runtime   Ending Idle State  
105619   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105619   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105619   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105620   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105620   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105620   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105655   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105655   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105655   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105656   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105656   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105656   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105656   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105656   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105657   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105657   sas thread_1d   DEBUG   runtime   Ending Idle State  
105657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105658   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105658   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105659   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105659   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105659   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105659   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105660   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105660   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105661   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105662   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105662   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105662   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105662   sas thread_1d   DEBUG   runtime   Ending Idle State  
105663   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105663   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105664   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105664   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105665   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105665   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105665   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105665   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105666   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105666   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105666   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105666   sas thread_1d   DEBUG   runtime   Ending Idle State  
105666   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105667   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105668   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105668   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105669   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105669   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105674   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105703   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105703   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105703   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105703   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105705   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105705   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105705   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105705   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105705   sas thread_1d   DEBUG   runtime   Ending Idle State  
105705   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105707   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105707   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105707   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105708   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105708   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105708   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105708   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105709   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105710   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105710   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105711   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105711   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105711   sas thread_1d   DEBUG   runtime   Ending Idle State  
105711   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105712   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105712   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105712   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105713   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105714   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105714   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105714   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105714   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105715   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105715   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105715   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105715   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105715   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105715   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105723   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105723   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105723   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105751   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105751   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105751   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105751   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105753   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105754   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105754   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105754   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105754   sas thread_1d   DEBUG   runtime   Ending Idle State  
105754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105755   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105755   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105756   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105757   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105757   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105757   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105757   sas thread_1d   DEBUG   runtime   Ending Idle State  
105758   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105758   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105758   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105760   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105761   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105761   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105762   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105763   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105763   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105763   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105774   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105798   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105798   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105798   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105799   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105800   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105800   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105800   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105800   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105800   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105800   sas thread_1d   DEBUG   runtime   Ending Idle State  
105800   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105802   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105802   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105802   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105803   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105803   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105804   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105805   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105805   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105806   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105806   sas thread_1d   DEBUG   runtime   Ending Idle State  
105806   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105806   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105807   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
105807   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105808   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105809   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105809   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105809   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105809   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105809   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105810   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105810   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105810   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105811   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105812   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105812   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105812   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105812   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105812   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105823   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105823   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105847   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105847   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105847   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105848   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105849   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105849   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105849   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105850   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105850   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105850   sas thread_1d   DEBUG   runtime   Ending Idle State  
105851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105851   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105851   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105851   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105852   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105852   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105853   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105854   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105854   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105855   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105855   sas thread_1d   DEBUG   runtime   Ending Idle State  
105855   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105855   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105855   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105856   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105856   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105856   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105858   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105859   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105859   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105859   sas thread_1d   DEBUG   runtime   Ending Idle State  
105859   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105861   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105862   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105862   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105897   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105897   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105897   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105898   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105898   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105898   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105899   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105899   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105899   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105899   sas thread_1d   DEBUG   runtime   Ending Idle State  
105899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105900   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105901   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105901   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105902   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105902   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105903   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105903   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105904   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105905   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105905   sas thread_1d   DEBUG   runtime   Ending Idle State  
105905   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105905   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105906   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105906   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105907   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105907   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105907   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105908   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105908   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105908   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105908   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105908   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105908   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105909   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105909   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105910   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105910   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105940   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105945   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
105945   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105945   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
105946   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105947   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
105947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105947   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105947   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105948   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105948   sas thread_1d   DEBUG   runtime   Ending Idle State  
105948   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105950   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105950   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105950   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105950   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105950   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105953   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105953   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105953   sas thread_1d   DEBUG   runtime   Ending Idle State  
105953   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105954   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
105954   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
105954   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105954   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105954   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105955   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105955   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105956   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105956   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105956   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105957   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105957   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105957   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105957   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105957   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105958   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
105958   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105959   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
105959   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105960   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105960   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
105960   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105960   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105961   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105962   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105963   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105963   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105963   sas thread_1d   DEBUG   runtime   Ending Idle State  
105963   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105964   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
105964   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=578, callbacks=false  
105964   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=578 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
105964   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105965   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105965   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
105965   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
105965   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
105966   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
105967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
105967   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
105967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
105968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
105968   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
105968   sas thread_1d   DEBUG   runtime   Starting Idle State...  
105968   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105974   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
105989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
105989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
105990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
105999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106007   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106015   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106015   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106015   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106016   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106017   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106017   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106017   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106018   sas thread_1d   DEBUG   runtime   Ending Idle State  
106019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106019   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106019   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106020   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106020   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106020   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106020   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106022   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106022   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106022   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106022   sas thread_1d   DEBUG   runtime   Ending Idle State  
106022   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106023   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106024   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
106025   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106025   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106025   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106026   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106026   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106026   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106026   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106026   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106027   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106028   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106028   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106073   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106074   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106074   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106075   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106075   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106075   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106075   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106076   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106076   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106077   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106077   sas thread_1d   DEBUG   runtime   Ending Idle State  
106077   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106078   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106078   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106078   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106079   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106079   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106080   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106080   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106080   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106080   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106081   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106081   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
106081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106082   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106082   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106083   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106083   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106083   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106084   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106084   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106084   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106084   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106085   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106107   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106120   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106120   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106121   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106121   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106121   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106121   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106122   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106122   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106123   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106123   sas thread_1d   DEBUG   runtime   Ending Idle State  
106123   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106124   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106124   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106124   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106125   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106126   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106126   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106127   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106127   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106127   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106127   sas thread_1d   DEBUG   runtime   Ending Idle State  
106128   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106129   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106129   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106130   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106130   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106131   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106131   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106132   sas thread_1d   DEBUG   runtime   Ending Idle State  
106132   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106133   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106133   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106134   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106140   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106143   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106156   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106168   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106168   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106168   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106169   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106169   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106170   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106171   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106171   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106171   sas thread_1d   DEBUG   runtime   Ending Idle State  
106172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106172   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106172   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106173   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106173   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106174   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106174   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106174   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106175   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106175   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106175   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106175   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106176   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106176   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106176   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106177   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106178   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106178   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106178   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106178   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106179   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106179   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106181   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106181   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106181   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106215   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106215   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106215   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106216   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106216   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106217   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106217   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106218   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106218   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106218   sas thread_1d   DEBUG   runtime   Ending Idle State  
106218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106218   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106220   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106220   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106220   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106220   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106220   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106223   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106223   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106223   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106224   sas thread_1d   DEBUG   runtime   Ending Idle State  
106224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106224   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106224   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106225   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106225   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106226   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106226   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106227   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106227   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106227   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106228   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106228   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106228   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106228   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106230   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106230   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106230   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106231   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106257   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106257   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106266   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106266   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106267   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106267   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106268   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106268   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106270   sas thread_1d   DEBUG   runtime   Ending Idle State  
106270   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106271   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106271   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106271   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106272   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106272   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106273   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106274   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106274   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106274   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106276   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106277   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106277   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106277   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106278   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106278   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106279   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106280   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106280   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106280   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106280   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106281   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106307   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106307   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106316   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106316   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106316   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106317   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106318   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106318   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106319   sas thread_1d   DEBUG   runtime   Ending Idle State  
106320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106321   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106321   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106322   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106324   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106325   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106325   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106325   sas thread_1d   DEBUG   runtime   Ending Idle State  
106325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106326   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106327   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
106327   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106328   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106328   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106329   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106329   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106330   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106331   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106331   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106331   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106331   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106332   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106339   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106339   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106339   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106356   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106367   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106368   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106368   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106369   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106369   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106370   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106370   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106370   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106371   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106371   sas thread_1d   DEBUG   runtime   Ending Idle State  
106371   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106373   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106374   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106374   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106375   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106375   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106376   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106376   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106376   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106376   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106377   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106377   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106378   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106378   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106379   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106379   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106379   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106379   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106379   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106379   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106380   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106381   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106381   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106382   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106382   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106382   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106382   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106383   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106383   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106383   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106384   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106385   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106385   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106385   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106386   sas thread_1d   DEBUG   runtime   Ending Idle State  
106386   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106386   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106386   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
106387   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106387   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106387   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106389   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106389   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106390   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106390   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106390   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106390   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106391   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106391   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106391   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106392   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106392   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106393   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106397   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106409   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106411   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106411   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106438   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106438   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106438   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106438   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106439   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106439   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106439   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106439   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106439   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106439   sas thread_1d   DEBUG   runtime   Ending Idle State  
106439   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106440   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106440   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106441   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106441   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106441   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106442   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106442   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106442   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106442   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106442   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106444   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106444   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106444   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106444   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106444   sas thread_1d   DEBUG   runtime   Ending Idle State  
106445   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106445   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106445   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106445   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106445   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106445   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106447   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106448   sas thread_1d   DEBUG   runtime   Ending Idle State  
106448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106448   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106448   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106448   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106449   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106456   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106474   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106489   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106495   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106495   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106496   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106496   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106496   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106496   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106496   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106496   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106496   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106497   sas thread_1d   DEBUG   runtime   Ending Idle State  
106498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106498   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106498   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106498   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106499   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106499   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106500   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106500   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106501   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106501   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106501   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106501   sas thread_1d   DEBUG   runtime   Ending Idle State  
106501   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106501   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106501   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106502   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106502   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106502   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106502   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106502   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106502   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106502   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106503   sas thread_1d   DEBUG   runtime   Ending Idle State  
106504   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106504   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106505   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106505   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106505   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106505   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106507   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106523   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106523   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106524   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106540   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106541   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106541   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106541   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106541   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106541   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106541   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106542   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106542   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106543   sas thread_1d   DEBUG   runtime   Ending Idle State  
106543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106543   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106543   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106544   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106544   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106544   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106544   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106545   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106546   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106546   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106546   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106546   sas thread_1d   DEBUG   runtime   Ending Idle State  
106546   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106546   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106547   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
106547   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106547   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106547   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106547   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106547   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106547   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106548   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106548   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106549   sas thread_1d   DEBUG   runtime   Ending Idle State  
106549   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106550   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106550   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106551   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106556   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106586   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106586   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106586   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106587   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106587   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106587   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106587   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106588   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106588   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106589   sas thread_1d   DEBUG   runtime   Ending Idle State  
106589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106589   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106590   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106590   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106590   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106590   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106590   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106590   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106591   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106592   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106592   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106592   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106593   sas thread_1d   DEBUG   runtime   Ending Idle State  
106593   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106593   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106593   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
106593   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106593   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106593   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106593   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106594   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106595   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106595   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106595   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106595   sas thread_1d   DEBUG   runtime   Ending Idle State  
106596   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106596   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106596   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106596   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106596   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106608   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106609   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106616   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106632   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106632   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106632   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106632   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106633   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106633   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106634   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106634   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106634   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106634   sas thread_1d   DEBUG   runtime   Ending Idle State  
106634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106634   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106635   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106635   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106636   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106636   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106636   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106637   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106637   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106637   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106637   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106637   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
106637   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106638   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106638   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106638   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106638   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106639   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106640   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106640   sas thread_1d   DEBUG   runtime   Ending Idle State  
106640   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106640   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106641   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106641   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106641   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106641   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106641   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106641   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106642   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106642   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106657   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106673   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106674   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106677   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106677   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106677   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106677   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106678   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106679   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106679   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106679   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106679   sas thread_1d   DEBUG   runtime   Ending Idle State  
106679   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106679   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106679   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106680   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106680   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106681   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106682   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106682   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106682   sas thread_1d   DEBUG   runtime   Ending Idle State  
106682   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106682   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106682   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106683   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106683   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106683   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106684   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106685   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106685   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106686   sas thread_1d   DEBUG   runtime   Ending Idle State  
106686   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106686   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106686   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106686   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106687   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106687   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106707   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106722   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106722   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106723   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106723   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106723   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106724   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106724   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106724   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106725   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106725   sas thread_1d   DEBUG   runtime   Ending Idle State  
106726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106726   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106726   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106726   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106726   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106727   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106727   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106728   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106728   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106729   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106729   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106729   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106729   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106729   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106729   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106730   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106730   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106731   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106732   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106732   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106732   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106732   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106732   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106732   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106733   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106733   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106733   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106740   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106768   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106768   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106768   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106769   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106769   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106770   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106770   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106770   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106770   sas thread_1d   DEBUG   runtime   Ending Idle State  
106771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106772   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106772   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106772   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106772   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106773   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106773   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106773   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106773   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106774   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106775   sas thread_1d   DEBUG   runtime   Ending Idle State  
106775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106776   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106776   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
106776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106776   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106776   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106776   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106777   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106777   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106777   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106778   sas thread_1d   DEBUG   runtime   Ending Idle State  
106778   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106779   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106779   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106780   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106780   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106780   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106806   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106815   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106815   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106816   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106817   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106817   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106818   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106818   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106819   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106819   sas thread_1d   DEBUG   runtime   Ending Idle State  
106819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106819   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106820   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106820   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106820   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106820   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106821   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106822   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106822   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106823   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106823   sas thread_1d   DEBUG   runtime   Ending Idle State  
106823   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106823   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106823   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
106824   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106824   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106825   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106825   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106825   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106825   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106825   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106826   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106826   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106826   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106826   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106826   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106827   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106828   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106828   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106829   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106829   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106859   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106863   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106863   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106863   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106864   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106864   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106865   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106865   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106865   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106865   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106865   sas thread_1d   DEBUG   runtime   Ending Idle State  
106865   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106866   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106867   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106867   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106868   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106868   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106868   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106868   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106868   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106868   sas thread_1d   DEBUG   runtime   Ending Idle State  
106869   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106869   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106869   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106870   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106871   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106872   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106872   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106872   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106872   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106872   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106872   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106873   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106874   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106875   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106906   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106906   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106907   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106908   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
106908   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106908   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
106908   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106908   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106910   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106910   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106910   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106910   sas thread_1d   DEBUG   runtime   Ending Idle State  
106910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106911   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106911   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106912   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106913   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106913   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106913   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106913   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106914   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106914   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
106914   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
106914   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106914   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106915   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106915   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106917   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106917   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106917   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106917   sas thread_1d   DEBUG   runtime   Ending Idle State  
106917   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106918   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106918   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106918   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106919   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106939   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106956   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106956   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106956   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106956   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106959   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106962   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106965   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
106966   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106966   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
106966   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106967   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
106967   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106968   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106968   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106968   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106968   sas thread_1d   DEBUG   runtime   Ending Idle State  
106969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106969   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106971   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
106971   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106971   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106971   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106971   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106974   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106974   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106974   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106975   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106975   sas thread_1d   DEBUG   runtime   Ending Idle State  
106975   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106976   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106977   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
106977   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
106978   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
106978   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106978   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106979   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106980   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
106980   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
106980   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
106980   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
106980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
106980   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
106981   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
106981   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
106982   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
106983   sas thread_1d   DEBUG   runtime   Starting Idle State...  
106983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
106989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
106989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
106990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
106999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107007   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107016   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107016   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107017   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107017   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107018   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107019   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107019   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107019   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107019   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107020   sas thread_1d   DEBUG   runtime   Ending Idle State  
107021   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107021   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107022   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107022   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107022   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107022   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107024   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107024   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107024   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107025   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107025   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107025   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107027   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107027   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=571, callbacks=false  
107028   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=571 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107028   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107029   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107029   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107030   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107030   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107031   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107031   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107031   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107031   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107032   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107033   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107034   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107034   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107034   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107034   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107035   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107036   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107036   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107037   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107037   sas thread_1d   DEBUG   runtime   Ending Idle State  
107037   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107038   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107039   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107039   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107039   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107039   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107040   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107041   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107042   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107042   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107042   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107042   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107043   sas thread_1d   DEBUG   runtime   Ending Idle State  
107043   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107044   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107045   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107045   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107045   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107045   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107045   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107068   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107073   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107073   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107074   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107083   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107092   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107092   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107092   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107093   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107093   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107094   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107095   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107095   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107095   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107095   sas thread_1d   DEBUG   runtime   Ending Idle State  
107096   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107097   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107098   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107098   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107098   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107098   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107098   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107099   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107099   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107100   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107100   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107101   sas thread_1d   DEBUG   runtime   Ending Idle State  
107101   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107102   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107102   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107102   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107103   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107103   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107104   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107104   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107104   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107105   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107105   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107105   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107106   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107107   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107107   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107107   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107108   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107108   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107108   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107122   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107123   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107123   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107123   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107123   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107124   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107127   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107128   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107130   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107131   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107132   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107134   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107136   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107138   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107139   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107141   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107141   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107142   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107143   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107143   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107143   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107144   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107144   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107145   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107145   sas thread_1d   DEBUG   runtime   Ending Idle State  
107145   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107146   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107147   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107148   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107148   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107148   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107148   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107148   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107149   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107149   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107150   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107150   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107150   sas thread_1d   DEBUG   runtime   Ending Idle State  
107151   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107151   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107151   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107151   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
107152   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107153   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107153   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107154   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107154   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107154   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107154   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107154   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107155   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107155   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107156   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107157   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107157   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107157   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107160   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107170   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107171   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107172   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107173   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107173   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107173   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107174   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107177   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107179   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107180   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107181   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107182   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107184   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107185   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107190   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107190   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107191   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107192   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107192   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107193   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107193   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107194   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107194   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107194   sas thread_1d   DEBUG   runtime   Ending Idle State  
107195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107195   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107197   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107197   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107197   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107197   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107197   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107198   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107199   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107199   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107200   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107200   sas thread_1d   DEBUG   runtime   Ending Idle State  
107200   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107200   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107200   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
107201   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107201   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107201   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107201   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107202   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107203   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107203   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107204   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107204   sas thread_1d   DEBUG   runtime   Ending Idle State  
107204   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107204   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107204   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107205   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107205   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107205   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107207   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107207   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107207   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107221   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107222   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107223   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107223   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107223   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107224   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107225   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107226   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107228   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107229   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107230   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107240   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107240   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107241   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107241   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107241   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107242   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107242   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107243   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107243   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107243   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107243   sas thread_1d   DEBUG   runtime   Ending Idle State  
107244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107244   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107245   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107246   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107246   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107246   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107246   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107247   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107247   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107247   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107247   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107247   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107247   sas thread_1d   DEBUG   runtime   Ending Idle State  
107248   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107248   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107248   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107249   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107250   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107250   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107250   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107251   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107251   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107251   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107251   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107252   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107253   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107253   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107253   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107267   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107268   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107271   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107273   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107277   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107278   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107279   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107288   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107288   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107289   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107290   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107290   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107291   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107291   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107292   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107292   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107292   sas thread_1d   DEBUG   runtime   Ending Idle State  
107292   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107293   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107293   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107294   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107294   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107295   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107295   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107295   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107295   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107295   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107297   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107298   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107298   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107298   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107298   sas thread_1d   DEBUG   runtime   Ending Idle State  
107298   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107299   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107300   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
107300   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107300   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107301   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107301   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107301   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107301   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107302   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107302   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107303   sas thread_1d   DEBUG   runtime   Ending Idle State  
107303   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107303   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107304   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107304   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107304   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107304   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107305   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107305   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107317   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107318   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107319   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107321   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107323   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107323   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107323   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107323   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107324   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107326   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107327   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107328   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107331   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107332   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107335   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107336   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107337   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107339   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107339   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107339   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107339   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107340   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107340   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107341   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107341   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107341   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107342   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107342   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107342   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107343   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107343   sas thread_1d   DEBUG   runtime   Ending Idle State  
107344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107344   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107345   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107345   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107345   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107345   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107345   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107347   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107347   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107347   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107347   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107348   sas thread_1d   DEBUG   runtime   Ending Idle State  
107348   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107348   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107348   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
107349   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107350   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107350   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107351   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107351   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107352   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107352   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107352   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107352   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107353   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107353   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107354   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107355   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107356   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107357   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107361   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107387   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107388   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107388   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107388   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107389   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107389   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107389   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107390   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107390   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107391   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107391   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107391   sas thread_1d   DEBUG   runtime   Ending Idle State  
107391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107392   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107392   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107392   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107392   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107393   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107393   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107395   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107395   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107395   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107396   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107396   sas thread_1d   DEBUG   runtime   Ending Idle State  
107397   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107398   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107398   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107399   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107399   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107399   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107399   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107399   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107400   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107401   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107402   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107402   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107402   sas thread_1d   DEBUG   runtime   Ending Idle State  
107402   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107403   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107403   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107404   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107404   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107405   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107405   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107406   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107406   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107406   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107407   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107408   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107409   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107409   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107409   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107409   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107410   sas thread_1d   DEBUG   runtime   Ending Idle State  
107410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107410   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107410   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107412   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107412   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107413   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107413   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107413   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107413   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107414   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107414   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107415   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107415   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107416   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107416   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107416   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107424   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107440   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107445   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107446   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107447   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107449   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107450   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107452   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107453   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107455   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107455   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107456   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107456   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107458   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107463   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107464   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107464   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107464   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107465   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107465   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107466   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107466   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107467   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107467   sas thread_1d   DEBUG   runtime   Ending Idle State  
107467   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107468   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107469   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107469   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107470   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107470   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107470   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107471   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107472   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107472   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107472   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107473   sas thread_1d   DEBUG   runtime   Ending Idle State  
107473   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107473   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107473   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107473   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
107474   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107474   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107474   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107475   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107475   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107476   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107476   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107477   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107477   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107477   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107477   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107478   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107479   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107480   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107480   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107480   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107481   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107491   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107492   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107493   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107494   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107495   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107503   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107504   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107505   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107506   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107506   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107506   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107508   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107509   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107511   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107515   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107515   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107515   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107516   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107516   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107516   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107517   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107517   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107517   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107517   sas thread_1d   DEBUG   runtime   Ending Idle State  
107518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107518   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107519   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107519   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107520   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107520   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107520   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107520   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107521   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107521   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107521   sas thread_1d   DEBUG   runtime   Ending Idle State  
107521   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107521   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107522   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
107523   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107523   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107523   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107524   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107524   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107524   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107524   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107524   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107525   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107525   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107526   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107527   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107527   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107527   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107527   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107527   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107540   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107544   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107546   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107549   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107550   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107552   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107553   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107554   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107555   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107556   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107558   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107559   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107561   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107562   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107562   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107562   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107563   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107563   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107563   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107563   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107563   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107563   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107563   sas thread_1d   DEBUG   runtime   Ending Idle State  
107564   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107565   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107565   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107566   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107566   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107566   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107566   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107567   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107567   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107568   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107568   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107569   sas thread_1d   DEBUG   runtime   Ending Idle State  
107569   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107569   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107569   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
107569   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107569   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107569   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107569   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107570   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107570   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107570   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107570   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107570   sas thread_1d   DEBUG   runtime   Ending Idle State  
107570   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107570   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107571   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107572   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107572   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107573   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107574   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107589   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107594   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107595   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107596   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107597   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107600   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107602   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107604   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107606   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107606   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107606   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107606   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107606   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107607   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107608   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107608   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107608   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107609   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107609   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107609   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107610   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107610   sas thread_1d   DEBUG   runtime   Ending Idle State  
107610   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107610   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107611   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107611   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107611   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107611   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107612   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107612   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107613   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107613   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107613   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107613   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107613   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107613   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107614   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107614   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107614   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107614   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107616   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107616   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107616   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107617   sas thread_1d   DEBUG   runtime   Ending Idle State  
107617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107617   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107617   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107619   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107621   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107622   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107622   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107622   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107622   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107625   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107646   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107653   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107653   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107653   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107654   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107655   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107655   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107655   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107655   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107656   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107656   sas thread_1d   DEBUG   runtime   Ending Idle State  
107657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107657   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107657   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107657   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107657   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107658   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107658   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107658   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107658   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107658   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107660   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107660   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107661   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107661   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107661   sas thread_1d   DEBUG   runtime   Ending Idle State  
107661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107661   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107661   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107662   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
107663   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107663   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107663   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107663   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107664   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107664   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107664   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107664   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107664   sas thread_1d   DEBUG   runtime   Ending Idle State  
107665   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107666   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107666   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107666   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107666   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107666   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107672   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107673   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107673   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107673   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107674   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107679   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107680   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107682   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107702   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107702   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107702   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107702   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107704   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107704   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107704   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107704   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107704   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107704   sas thread_1d   DEBUG   runtime   Ending Idle State  
107704   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107706   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107706   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107706   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107707   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107707   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107707   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107708   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107709   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107710   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107710   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107710   sas thread_1d   DEBUG   runtime   Ending Idle State  
107710   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107711   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107712   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107712   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107712   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107712   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107713   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107713   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107713   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107714   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107715   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107715   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107715   sas thread_1d   DEBUG   runtime   Ending Idle State  
107715   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107715   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107716   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107716   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107716   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107717   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107718   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107719   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107721   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107723   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107727   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107729   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107740   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107740   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107747   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107751   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107751   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107751   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107751   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107752   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107752   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107753   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107753   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107753   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107754   sas thread_1d   DEBUG   runtime   Ending Idle State  
107754   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107754   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107754   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107755   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107755   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107756   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107757   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107757   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107757   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107757   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107758   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107758   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107759   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107760   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107760   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107760   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107760   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107760   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107761   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107761   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107762   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107762   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107763   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107763   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107765   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107766   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107772   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107773   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107773   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107774   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107776   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107777   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107789   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107789   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107789   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107790   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107797   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107797   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107797   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107798   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107798   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107799   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107799   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107800   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107800   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107800   sas thread_1d   DEBUG   runtime   Ending Idle State  
107801   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107802   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107802   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107802   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107802   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107802   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107803   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107803   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107803   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107803   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107803   sas thread_1d   DEBUG   runtime   Ending Idle State  
107803   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107805   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107805   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107806   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107806   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107806   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107807   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107808   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107808   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107809   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107809   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107809   sas thread_1d   DEBUG   runtime   Ending Idle State  
107809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107809   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107810   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107810   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107811   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107811   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107812   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107813   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107814   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107816   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107817   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107819   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107820   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107822   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107822   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107822   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107822   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107823   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107834   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107839   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107840   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107844   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107845   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107845   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107846   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107846   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107846   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107847   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107848   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107848   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107848   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107848   sas thread_1d   DEBUG   runtime   Ending Idle State  
107848   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107849   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107850   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107850   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107850   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107850   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107852   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107852   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107853   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107853   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107854   sas thread_1d   DEBUG   runtime   Ending Idle State  
107854   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107854   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107854   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
107855   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107855   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107855   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107857   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107857   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107857   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107857   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107857   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107858   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107858   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107859   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107859   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107860   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107860   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107860   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107861   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107862   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107863   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107865   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107866   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107867   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107869   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107895   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107895   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107895   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107896   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107897   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107897   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107897   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107897   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107898   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107898   sas thread_1d   DEBUG   runtime   Ending Idle State  
107899   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107899   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107900   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107900   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107900   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107900   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107901   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107901   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107902   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107902   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107902   sas thread_1d   DEBUG   runtime   Ending Idle State  
107903   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107903   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107903   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
107904   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107904   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107905   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107905   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107906   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107906   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107906   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107906   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107906   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107906   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107907   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107907   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107908   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107908   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107909   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107909   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107909   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107909   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107909   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107910   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107914   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107916   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107918   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107920   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107922   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107922   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107922   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107924   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107945   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
107945   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107945   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
107946   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107946   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
107947   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107948   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107948   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107949   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107949   sas thread_1d   DEBUG   runtime   Ending Idle State  
107949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107949   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107950   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107951   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107952   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107952   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107952   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107953   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107953   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107954   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107954   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107955   sas thread_1d   DEBUG   runtime   Ending Idle State  
107955   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107955   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107955   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
107955   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
107956   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107956   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107957   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107958   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107958   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107958   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107958   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107958   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107958   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107959   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107959   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107960   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107961   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
107961   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107961   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
107961   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107962   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107963   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
107964   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107964   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107964   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107964   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107965   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107966   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107966   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107966   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107966   sas thread_1d   DEBUG   runtime   Ending Idle State  
107967   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107967   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107967   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
107967   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
107968   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
107968   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107970   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107970   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
107970   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
107970   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
107971   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
107971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
107971   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
107972   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
107972   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
107973   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
107973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107973   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107973   sas thread_1d   DEBUG   runtime   Starting Idle State...  
107973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
107989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
107989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
107990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
107999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108006   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108006   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108006   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108006   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108008   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108010   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108014   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108016   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108017   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108019   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108019   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108019   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108020   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108020   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108021   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108021   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108022   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108023   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108023   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108023   sas thread_1d   DEBUG   runtime   Ending Idle State  
108023   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108024   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108024   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108025   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108025   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108026   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108026   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108026   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108026   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108026   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108028   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108028   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108028   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108028   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108028   sas thread_1d   DEBUG   runtime   Ending Idle State  
108029   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108030   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108030   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
108031   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108031   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108031   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108031   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108032   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108033   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108033   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108033   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108033   sas thread_1d   DEBUG   runtime   Ending Idle State  
108034   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108034   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108035   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108036   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108036   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108036   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108039   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108040   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108056   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108056   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108056   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108056   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108058   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108060   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108062   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108063   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108065   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108066   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108069   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108070   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108071   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108071   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108071   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108072   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108072   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108073   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108073   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108074   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108074   sas thread_1d   DEBUG   runtime   Ending Idle State  
108074   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108074   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108075   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108076   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108076   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108077   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108077   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108077   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108077   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108077   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108078   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108079   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108079   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108079   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108080   sas thread_1d   DEBUG   runtime   Ending Idle State  
108080   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108081   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108081   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
108081   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108081   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108082   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108083   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108083   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108083   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108084   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108084   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108084   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108084   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108085   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108086   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108086   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108089   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108090   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108104   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108105   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108106   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108106   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108106   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108106   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108108   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108110   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108112   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108114   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108115   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108116   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108118   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108119   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108120   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108120   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108120   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108121   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108121   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108122   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108122   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108123   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108123   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108123   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108123   sas thread_1d   DEBUG   runtime   Ending Idle State  
108124   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108125   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108125   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108125   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108125   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108126   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108126   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108126   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108126   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108126   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108127   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108127   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108128   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108129   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108129   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108129   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108129   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108129   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108129   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=544, callbacks=false  
108130   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=544 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108130   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108131   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108132   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108132   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108132   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108132   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108133   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108133   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108133   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108133   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108133   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108134   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108135   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108135   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108137   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108139   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108139   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108139   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108140   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108141   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108142   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108144   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108145   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108146   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108147   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108149   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108150   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108152   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108153   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108154   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108155   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108156   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108156   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108156   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108157   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108158   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108159   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108161   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108162   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108163   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108164   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108165   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108166   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108167   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108168   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108169   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108169   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108169   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108169   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108170   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108170   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108170   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108171   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108172   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108172   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108172   sas thread_1d   DEBUG   runtime   Ending Idle State  
108172   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108173   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108173   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108174   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108174   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108174   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108175   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108175   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108175   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108175   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108175   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108176   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108176   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108177   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108177   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108178   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108178   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108178   sas thread_1d   DEBUG   runtime   Ending Idle State  
108178   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108178   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108178   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108179   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
108180   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108182   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108182   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108183   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108183   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108183   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108183   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108183   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108183   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108184   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108185   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108185   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108185   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108186   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108186   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108187   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108188   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108189   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108189   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108189   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108189   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108190   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108191   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108192   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108193   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108194   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108195   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108196   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108197   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108198   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108199   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108200   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108201   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108202   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108203   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108204   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108205   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108206   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108206   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108206   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108206   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108207   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108208   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108209   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108210   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108211   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108212   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108213   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108214   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108215   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108216   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108217   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108218   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108219   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108220   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108220   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108220   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108220   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108221   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108221   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108222   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108222   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108222   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108222   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108223   sas thread_1d   DEBUG   runtime   Ending Idle State  
108223   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108224   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108224   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108224   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108224   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108224   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108225   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108225   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108226   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108226   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108226   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108226   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108227   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108227   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108227   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108227   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108228   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
108228   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108228   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108229   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108229   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108230   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108230   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108230   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108230   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108231   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108231   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108231   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108231   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108231   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108232   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108232   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108233   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108234   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108235   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108236   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108237   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108238   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108239   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108239   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108239   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108239   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108240   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108241   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108242   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108243   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108244   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108245   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108246   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108248   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108249   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108250   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108251   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108252   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108253   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108254   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108255   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108256   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108256   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108256   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108256   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108258   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108259   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108260   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108261   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108262   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108263   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108264   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108265   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108266   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108266   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108266   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108266   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108267   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108267   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108268   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108268   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108269   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108269   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108269   sas thread_1d   DEBUG   runtime   Ending Idle State  
108269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108269   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108269   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108270   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108270   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108271   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108271   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108271   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108271   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108272   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108273   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108273   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108274   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108274   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108274   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108274   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108274   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108275   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108275   sas thread_1d   DEBUG   runtime   Ending Idle State  
108275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108275   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108275   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108276   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108277   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108277   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
108277   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108277   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108278   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108278   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108278   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108278   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108279   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108280   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108280   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108280   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108280   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108281   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108281   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108281   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108281   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108282   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108283   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108284   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108285   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108286   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108287   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108288   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108289   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108289   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108289   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108289   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108290   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108291   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108292   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108293   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108294   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108295   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108296   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108297   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108298   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108299   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108300   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108301   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108302   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108304   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108305   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108306   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108306   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108306   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108306   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108307   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108308   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108309   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108310   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108311   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108312   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108313   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108314   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108315   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108316   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108316   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108316   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108316   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108317   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108317   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108318   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108318   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108318   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108319   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108319   sas thread_1d   DEBUG   runtime   Ending Idle State  
108319   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108320   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108320   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108320   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108321   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108321   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108322   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108322   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108322   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108322   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108322   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108322   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108323   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108323   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108323   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108324   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108324   sas thread_1d   DEBUG   runtime   Ending Idle State  
108325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108325   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108325   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108326   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108326   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
108326   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108326   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108326   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108327   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108328   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108328   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108329   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108329   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108329   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108329   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108329   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108330   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108330   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108330   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108330   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108331   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108332   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108332   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108332   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108333   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108333   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108333   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108333   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108333   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108333   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108334   sas thread_1d   DEBUG   runtime   Ending Idle State  
108334   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108334   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108335   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108335   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
108336   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108336   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108336   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108337   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108337   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108337   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108337   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108338   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108338   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108339   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108339   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108340   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108340   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108340   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108340   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108340   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108340   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108341   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108342   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108343   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108344   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108345   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108346   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108347   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108348   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108349   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108350   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108351   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108352   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108353   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108354   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108355   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108356   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108356   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108357   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108357   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108358   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108359   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108360   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108362   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108363   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108364   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108365   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108366   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108367   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108368   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108369   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108370   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108371   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108372   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108373   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108373   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108373   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108373   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108374   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108375   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108376   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108377   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108378   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108379   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108380   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108381   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108382   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108383   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108384   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108385   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108386   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108386   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108386   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108386   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108387   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108388   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108388   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108388   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108388   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108388   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108389   sas thread_1d   DEBUG   runtime   Ending Idle State  
108389   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108390   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108390   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108390   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108390   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108391   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108391   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108391   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108391   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108392   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108392   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108393   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108393   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108393   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108393   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108394   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108394   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108394   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
108394   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108394   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108394   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108395   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108396   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108396   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108396   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108396   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108396   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108397   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108397   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108397   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108397   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108398   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108399   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108400   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108401   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108402   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108403   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108404   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108405   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108406   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108406   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108406   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108406   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108407   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108408   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108409   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108410   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108411   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108412   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108413   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108414   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108415   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108416   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108417   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108418   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108419   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108420   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108421   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108422   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108423   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108423   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108423   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108423   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108424   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108425   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108426   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108427   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108428   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108429   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108430   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108431   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108432   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108433   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108434   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108435   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108436   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108437   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108438   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108439   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108439   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108439   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108439   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108441   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108442   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108443   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108444   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108444   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108444   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108444   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108445   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108445   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108446   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108446   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108447   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108447   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108447   sas thread_1d   DEBUG   runtime   Ending Idle State  
108447   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108448   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108448   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108448   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108448   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108449   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108450   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108450   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108450   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108450   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108451   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108451   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108451   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108451   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108451   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
108452   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108452   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108453   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108453   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108454   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108454   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108454   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108454   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108454   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108455   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108455   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108456   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108456   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108456   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108457   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108457   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108457   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108457   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108459   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108460   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108461   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108462   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108463   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108464   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108465   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108466   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108467   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108468   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108469   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108470   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108471   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108472   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108473   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108473   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108473   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108474   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108475   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108476   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108477   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108478   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108479   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108480   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108481   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108482   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108483   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108484   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108485   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108486   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108487   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108488   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108489   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108489   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108489   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108490   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108490   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108491   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108491   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108492   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108493   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108493   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108494   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108494   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108494   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108495   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108495   sas thread_1d   DEBUG   runtime   Ending Idle State  
108495   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108496   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108496   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108497   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108498   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108498   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108498   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108498   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108498   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108499   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108499   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108500   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108500   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108501   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108501   sas thread_1d   DEBUG   runtime   Ending Idle State  
108501   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108501   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108501   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108502   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
108502   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108503   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108503   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108504   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108504   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108504   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108505   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108506   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108506   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108507   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108507   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108507   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108507   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108507   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108508   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108508   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108509   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108509   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108509   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108510   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108512   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108513   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108514   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108515   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108516   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108517   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108518   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108519   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108520   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108521   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108522   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108523   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108523   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108524   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108524   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108525   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108526   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108527   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108528   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108529   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108530   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108531   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108532   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108533   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108534   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108535   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108536   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108537   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108538   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108539   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108539   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108539   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108539   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108541   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108542   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108543   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108543   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108543   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108544   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108544   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108545   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108545   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108545   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108546   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108546   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108547   sas thread_1d   DEBUG   runtime   Ending Idle State  
108547   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108548   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108548   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108548   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108549   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108549   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108550   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108550   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108550   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108551   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108551   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108551   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108551   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108551   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108552   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
108553   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108553   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108554   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108554   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108554   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108554   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108555   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108556   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108556   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108556   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108557   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108557   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108557   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108557   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108558   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108558   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108559   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108559   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108560   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108560   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108562   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108563   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108564   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108565   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108566   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108567   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108568   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108569   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108570   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108571   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108572   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108573   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108573   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108573   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108573   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108575   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108576   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108577   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108578   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108579   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108580   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108581   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108582   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108583   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108584   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108585   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108586   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108587   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108588   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108589   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108589   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108589   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108590   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108591   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108592   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108593   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108593   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108593   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108594   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108594   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108595   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108596   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108596   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108597   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108598   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108598   sas thread_1d   DEBUG   runtime   Ending Idle State  
108598   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108598   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108599   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108599   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108600   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108601   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108601   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108601   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108601   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108601   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108603   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108603   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108603   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108604   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108604   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108604   sas thread_1d   DEBUG   runtime   Ending Idle State  
108605   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108605   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108605   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108605   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
108606   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108611   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108613   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108613   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108613   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108614   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108614   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108614   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108614   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108614   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108614   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108614   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108615   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108615   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108616   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108616   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108617   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108617   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108617   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108617   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108617   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108617   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108617   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108618   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108618   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108619   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108619   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108620   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108620   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108620   sas thread_1d   DEBUG   runtime   Ending Idle State  
108620   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108620   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108620   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108621   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
108621   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108621   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108622   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108622   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108622   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108623   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108623   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108623   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108623   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108623   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108623   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108623   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108624   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108624   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108624   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108624   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108625   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108625   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108626   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108626   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108627   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108628   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108629   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108630   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108631   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108632   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108633   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108634   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108635   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108636   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108637   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108638   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108639   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108639   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108639   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108639   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108640   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108641   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108642   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108643   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108644   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108645   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108647   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108648   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108649   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108650   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108651   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108652   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108653   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108654   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108655   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108656   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108656   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108656   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108656   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108657   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108658   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108659   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108660   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108661   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108662   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108663   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108664   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108665   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108666   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108667   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108668   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108669   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108670   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108671   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108671   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108671   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108672   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108672   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108672   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108673   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108673   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108674   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108674   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108674   sas thread_1d   DEBUG   runtime   Ending Idle State  
108674   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108675   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108675   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108675   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108675   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108675   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108676   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108676   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108676   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108677   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108677   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108677   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108677   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108678   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108678   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108678   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108678   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108678   sas thread_1d   DEBUG   runtime   Ending Idle State  
108678   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108678   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108678   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108679   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
108679   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108680   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108680   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108681   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108681   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108681   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108681   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108681   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108682   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108682   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108682   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108682   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108682   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108683   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108684   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108685   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108686   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108687   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108688   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108689   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108689   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108689   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108689   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108690   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108691   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108692   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108693   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108694   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108695   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108696   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108697   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108698   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108699   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108700   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108701   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108702   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108703   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108704   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108705   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108706   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108706   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108706   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108706   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108707   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108708   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108709   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108710   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108711   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108712   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108713   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108714   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108715   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108716   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108717   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108717   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108717   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108717   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108717   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108718   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108719   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108719   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108719   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108719   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108720   sas thread_1d   DEBUG   runtime   Ending Idle State  
108720   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108720   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108721   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108721   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108721   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108722   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108722   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108722   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108722   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108722   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108722   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108723   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108723   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108723   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108724   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108724   sas thread_1d   DEBUG   runtime   Ending Idle State  
108724   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108724   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108725   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108725   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108725   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108725   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
108725   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108725   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108725   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108725   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108726   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108727   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108727   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108728   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108728   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108728   sas thread_1d   DEBUG   runtime   Ending Idle State  
108728   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108728   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108728   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108728   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108729   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108730   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108730   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108730   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108731   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108732   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108733   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108734   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108735   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108736   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108737   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108738   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108739   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108739   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108739   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108739   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108741   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108742   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108743   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108744   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108745   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108746   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108748   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108749   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108750   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108751   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108752   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108753   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108754   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108755   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108756   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108756   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108756   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108756   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108757   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108758   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108759   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108760   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108761   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108762   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108763   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108764   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108764   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108764   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108764   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108765   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108765   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108766   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108766   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108766   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108766   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108766   sas thread_1d   DEBUG   runtime   Ending Idle State  
108767   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108767   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108768   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108768   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108768   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108768   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108769   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108769   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108769   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108769   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108770   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108770   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108771   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108771   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108771   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108771   sas thread_1d   DEBUG   runtime   Ending Idle State  
108771   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108771   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108772   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108772   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
108772   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108772   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108772   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108773   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108773   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108774   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108774   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108774   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108774   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108775   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108775   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108775   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108775   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108776   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108777   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108777   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108777   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108778   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108779   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108780   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108781   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108782   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108783   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108784   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108785   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108786   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108787   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108788   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108789   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108790   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108790   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108790   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108791   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108792   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108793   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108794   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108795   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108796   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108797   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108798   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108799   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108800   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108801   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108802   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108803   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108804   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108805   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108806   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108806   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108806   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108807   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108808   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108809   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108810   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108811   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108812   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108812   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108812   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108812   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108812   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108813   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108813   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108813   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108814   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108814   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108814   sas thread_1d   DEBUG   runtime   Ending Idle State  
108815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108815   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108815   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108815   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108815   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108816   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108817   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108817   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108817   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108817   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108818   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108818   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108818   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108818   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108818   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
108818   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108818   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108819   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108820   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108821   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108821   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108821   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108821   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108821   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108821   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108822   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108822   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108823   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108823   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108824   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108824   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108824   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108824   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108825   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108826   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108827   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108828   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108829   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108830   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108831   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108832   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108833   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108835   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108836   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108837   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108838   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108839   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108839   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108839   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108840   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108841   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108842   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108843   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108845   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108846   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108847   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108848   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108849   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108850   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108851   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108852   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108853   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108854   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108855   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108856   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108856   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108856   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108856   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108857   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108857   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108857   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108858   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108858   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108858   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108859   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108859   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108860   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108860   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108860   sas thread_1d   DEBUG   runtime   Ending Idle State  
108860   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108860   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108861   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108861   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108861   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108862   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108862   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108864   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108864   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108864   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108864   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108864   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108865   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108866   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
108866   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108866   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108867   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108867   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108867   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108867   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108867   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108867   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108868   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108869   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108869   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108869   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108869   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108870   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108870   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108871   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108872   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108873   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108873   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108873   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108873   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108874   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108875   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108876   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108877   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108878   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108879   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108880   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108881   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108882   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108883   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108884   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108885   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108886   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108887   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108888   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108889   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108889   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108889   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108889   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108890   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108891   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108892   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108893   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108894   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108895   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108896   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108897   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108898   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108899   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108900   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108901   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108902   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108903   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108904   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108905   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108905   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
108905   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108905   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
108906   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108907   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108907   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108907   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108908   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108908   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108909   sas thread_1d   DEBUG   runtime   Ending Idle State  
108909   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108909   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108909   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108909   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108910   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108910   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108911   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108911   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108911   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108912   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108912   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108912   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108912   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108913   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108913   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108913   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108913   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108914   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108914   sas thread_1d   DEBUG   runtime   Ending Idle State  
108915   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108915   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108915   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
108915   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
108916   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108916   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108916   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108916   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108917   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108918   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108918   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108918   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108918   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108918   sas thread_1d   DEBUG   runtime   Ending Idle State  
108918   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108919   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108919   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108919   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108920   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108921   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108921   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108921   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108922   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108923   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108923   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108923   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108923   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108925   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108926   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108927   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108928   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108929   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108930   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108931   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108932   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108933   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108934   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108935   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108936   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108937   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108938   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108939   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108939   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108939   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108940   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108941   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108942   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108943   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108944   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108945   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108946   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108947   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108948   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108949   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108950   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108951   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108952   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108953   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108954   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108954   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
108954   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108955   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
108955   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108956   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
108956   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108957   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108957   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108957   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108957   sas thread_1d   DEBUG   runtime   Ending Idle State  
108958   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108958   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108958   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108959   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108959   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108960   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108960   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108960   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
108960   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108960   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108960   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108961   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108961   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108962   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108962   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108962   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108963   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108963   sas thread_1d   DEBUG   runtime   Ending Idle State  
108963   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108963   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108963   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108964   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108964   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
108965   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
108965   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
108965   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108966   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108966   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108966   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108966   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108966   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
108966   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
108967   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
108968   sas thread_1d   DEBUG   runtime   Ending Idle State  
108968   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
108969   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
108969   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
108969   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
108969   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
108969   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
108970   sas thread_1d   DEBUG   runtime   Starting Idle State...  
108970   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108971   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108972   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108973   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108973   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108973   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108974   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108975   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108976   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108977   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108978   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108979   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108980   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108981   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108982   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108983   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108984   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108985   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108986   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108987   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108988   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108989   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108989   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
108989   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
108989   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
108990   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108991   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108992   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108993   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108994   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108995   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108996   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108997   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108998   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
108999   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109000   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109001   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109002   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109003   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109004   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109005   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109005   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
109005   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109006   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
109006   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109007   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
109007   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109008   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109008   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109009   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109009   sas thread_1d   DEBUG   runtime   Ending Idle State  
109009   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109009   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109009   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
109009   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
109010   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
109010   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109011   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109011   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
109011   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
109012   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109012   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109012   sas thread_1d   DEBUG   runtime   Starting Idle State...  
109012   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109013   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109013   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109014   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109014   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109014   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109014   sas thread_1d   DEBUG   runtime   Ending Idle State  
109015   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109015   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109015   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
109015   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
109016   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
109016   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109017   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109017   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109017   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109017   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109018   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109018   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109018   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109018   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109019   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
109020   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109020   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109021   sas thread_1d   DEBUG   runtime   Starting Idle State...  
109021   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109022   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109023   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109023   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
109023   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
109023   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
109024   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109025   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109026   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109027   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109028   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109029   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109030   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109031   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109032   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109033   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109034   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109035   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109036   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109037   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109038   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109039   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109039   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
109039   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
109040   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
109041   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109042   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109043   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109044   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109045   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109046   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109047   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109048   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109049   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109050   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109051   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109052   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109053   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109054   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109055   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109055   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
109055   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109056   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
109056   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109057   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
109057   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109058   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109058   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109058   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109058   sas thread_1d   DEBUG   runtime   Ending Idle State  
109058   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109059   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109059   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
109060   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
109060   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
109060   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109061   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109061   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
109061   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
109061   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109061   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109062   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109062   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109063   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109063   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109064   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109064   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109064   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E36D00  
109064   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
109064   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
109065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109065   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109065   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109066   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109066   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109067   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109067   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109067   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109067   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109067   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=1d name:'sas thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
109068   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109069   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109069   sas thread_1d   DEBUG   runtime   Starting Idle State...  
109070   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109071   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109072   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109072   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
109072   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
109072   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
109073   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109074   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109075   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109076   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109077   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109078   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109079   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109080   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109081   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109082   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109084   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109085   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109086   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109087   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109088   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109089   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109089   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
109089   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
109090   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
109091   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109092   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109093   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109094   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109095   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109096   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109097   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109098   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109099   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109100   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109101   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109102   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109103   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109103   sas thread_1d   DEBUG   hle.sceAudio   free buffer 12  
109103   sas thread_1d   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109104   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E36D00)  
109105   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109105   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=1d name:'sas thread' caller:'sceAudio.hleAudioBlockingOutput'  
109106   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109106   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109106   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109107   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109108   sas thread_1d   DEBUG   runtime   Ending Idle State  
109108   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109109   sas thread_1d   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
109109   sas thread_1d   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
109109   sas thread_1d   DEBUG   hle.ThreadManForUser   End of Interrupt  
109109   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109109   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109110   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
109110   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
109110   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109110   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109110   sas thread_1d   DEBUG   runtime   Starting Idle State...  
109111   sas thread_1d   DEBUG   runtime   syncEmulator immediately=true  
109111   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'CallbackThread'  
109111   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109111   GUI   DEBUG   hle.ThreadManForUser   thread:'CallbackThread' freeing stack 0x09F7BC00  
109112   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109112   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09F7BC00-0x09F7FC00, uid=11, partition=2, name='ThreadMan-Stack-0x10-CallbackThread', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]  
109112   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109113   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109113   sas thread_1d   DEBUG   runtime   Ending Idle State  
109112   GUI   DEBUG   runtime   Deleting Thread CallbackThread(uid=0x10, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=true)  
109113   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109113   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109113   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'idle0'  
109113   sas thread_1d   DEBUG   hle.sceSasCore   __sceSasCore 0x09E46980, out=0x09E38D00  
109114   GUI   DEBUG   hle.ThreadManForUser   thread:'idle0' freeing stack 0x08800000  
109114   sas thread_1d   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
109114   GUI   DEBUG   runtime   Deleting Thread idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)  
109114   sas thread_1d   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sas thread' caller:'ThreadManForUser.hleKernelDelayThread'  
109115   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'idle1'  
109115   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109115   GUI   DEBUG   hle.ThreadManForUser   thread:'idle1' freeing stack 0x08802000  
109115   sas thread_1d   DEBUG   runtime   Switching from Thread sas thread to idle1  
109115   GUI   DEBUG   runtime   Deleting Thread idle1(uid=0x6, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)  
109116   sas thread_1d   DEBUG   hle.ThreadManForUser   Context switching to 'sas thread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
109116   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'user_main'  
109116   sas thread_1d   DEBUG   runtime   Switching to Thread idle1  
109116   GUI   DEBUG   hle.ThreadManForUser   thread:'user_main' freeing stack 0x09FBFC00  
109116   sas thread_1d   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=1d name:'sas thread'  
109117   sas thread_1d   DEBUG   runtime   Switching to Thread sas thread  
109117   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FBFC00-0x09FFFC00, uid=c, partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]  
109117   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109117   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109117   GUI   DEBUG   runtime   Deleting Thread user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=false)  
109118   sas thread_1d   DEBUG   hle.sceAudio   free buffer 11  
109118   GUI   DEBUG   runtime   Continue Thread user_main_b  
109118   sas thread_1d   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109118   user_main_b   DEBUG   runtime   Scheduled, restarting...  
109118   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'sas thread'  
109119   user_main_b   DEBUG   runtime   End of Thread user_main - stopped  
109119   sas thread_1d   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x09E38D00)  
109119   user_main_b   DEBUG   runtime   End of Thread user_main - sync  
109120   user_main_b   DEBUG   runtime   End of Thread user_main_b  
109119   GUI   DEBUG   hle.ThreadManForUser   thread:'sas thread' freeing stack 0x09F6BC00  
109119   sas thread_1d   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
109120   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09F6BC00-0x09F7BC00, uid=1e, partition=2, name='ThreadMan-Stack-0x1d-sas thread', type=PSP_SMEM_High, size=0x10000 (allocated=0x10000)]  
109121   GUI   DEBUG   runtime   Deleting Thread sas thread(uid=0x1D, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)  
109120   sas thread_1d   DEBUG   runtime   syncThread currentThread=sas thread_1d, currentRuntimeThread=sas thread_1d  
109121   GUI   DEBUG   runtime   Continue Thread sas thread_1d  
109121   sas thread_1d   DEBUG   runtime   syncEmulator immediately=false  
109121   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'MainThread'  
109121   sas thread_1d   DEBUG   runtime   End of Thread sas thread - stopped  
109122   GUI   DEBUG   hle.ThreadManForUser   thread:'MainThread' freeing stack 0x09F7FC00  
109122   sas thread_1d   DEBUG   runtime   End of Thread sas thread - sync  
109122   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09F7FC00-0x09FBFC00, uid=f, partition=2, name='ThreadMan-Stack-0xe-MainThread', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]  
109122   sas thread_1d   DEBUG   runtime   End of Thread sas thread_1d  
109123   GUI   DEBUG   runtime   Deleting Thread MainThread(uid=0xE, Status=PSP_THREAD_WAITING, Wait=Blocked (delay 1000 us, rest 0 us), doCallbacks=false)  
109123   GUI   INFO   hle.ThreadManForUser   ----------------------------- ThreadMan exit -----------------------------  
109124   GUI   DEBUG   runtime   RuntimeContext.exit  
109125   GUI   DEBUG   runtime   Thread MainThread_e, State=WAITING  
109125   GUI   DEBUG   runtime   Thread CallbackThread_10, State=WAITING  
109125   MainThread_e   DEBUG   runtime   Scheduled, restarting...  
109125   CallbackThread_10   DEBUG   runtime   Scheduled, restarting...  
109125   GUI   DEBUG   runtime   Thread idle1_6, State=WAITING  
109125   CallbackThread_10   DEBUG   runtime   End of Thread CallbackThread - stopped  
109125   MainThread_e   DEBUG   runtime   End of Thread MainThread - stopped  
109126   CallbackThread_10   DEBUG   runtime   End of Thread CallbackThread - sync  
109126   idle1_6   DEBUG   runtime   Scheduled, restarting...  
109127   idle1_6   DEBUG   runtime   End of Thread idle1 - stopped  
109126   GUI   DEBUG   runtime   Thread idle0_4, State=WAITING  
109127   idle1_6   DEBUG   runtime   End of Thread idle1 - sync  
109126   CallbackThread_10   DEBUG   runtime   End of Thread CallbackThread_10  
109126   MainThread_e   DEBUG   runtime   End of Thread MainThread - sync  
109128   Emu   DEBUG   runtime   End of run  
109127   idle1_6   DEBUG   runtime   End of Thread idle1_6  
109127   idle0_4   DEBUG   runtime   Scheduled, restarting...  
109128   idle0_4   DEBUG   runtime   End of Thread idle0 - stopped  
109128   idle0_4   DEBUG   runtime   End of Thread idle0 - sync  
109129   idle0_4   DEBUG   runtime   End of Thread idle0_4  
109128   MainThread_e   DEBUG   runtime   End of Thread MainThread_e  